I did not intend to blame you at all. And at last, after some work
of trial and error, I succeeded binding JOGL under Windows 7 and
Windows 10 Bit 32 and 64. Indeed, if there are rests of older JOGL
versions, installing may become a nightmare. But now it's done.
Thank you for your patience!
Am 22.04.2019 um 21:11 schrieb gouessej
But it was a lot of work, because
half the references to the OpenGL classes didn't match any
more (for example GL2 instead of GL, and so on). It was a
rather desperate work, like poking in a haystack! But now
I'm ready again using Windows 64 Bit.
We're not to blame. You initially used JOGL 1 which was obsolete
and unmaintained since about 2010. If you had asked for help here,
I would have helped you, I ported tons of source code from JOGL 1
to JOGL 2.
On the other hand, I have got the
equivalent problem trying the same on my second PC, here
working with 32 Bit Windows. It seems to be impossible to
establish the right JOGL libraries and jar's. The compiler
runs without errors, but the execution leads to ClassLoader
problems, for instance concerning WriteClonable in the
display section, among others.
It would be nice, if I could get a reliable step by step
instruction to run the correct binding of JOGL, based an the
actual Java version 8.211.
I advise you to clean up the mess on your machine to avoid any
conflict and to use jogamp-fat.jar to make it simple and less
error prone for you. Are you sure that you don't mix JOGL 1 and
JOGL 2? Please post the complete stack trace.