On 07/12/2010 02:50 PM, Firecow [via jogamp] wrote:
> I found the answer my self.
> You create a GLPBuffer and add a GLEventListener to it.
> GLCanvas canvas = new GLCanvas(caps, null, pBuffer.getContext(), null);
> This lets your GLCanvas use the textures you've precreated in the pBuffer.
yeah, its context sharing + kind of offscreen rendering :)
good that it works for you. We should add this question to the FAQ... it
re-appears from time to time.