Caught subsequent GLException: Error freeing OpenGL context, werr: 0 on thread main-FPSAWTAnimator#00-Timer0

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Oli
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Caught subsequent GLException: Error freeing OpenGL context, werr: 0 on thread main-FPSAWTAnimator#00-Timer0

Oli
Hi,

i am using a processing library where i get following error:

Caught subsequent GLException: Error freeing OpenGL context, werr: 0 on thread main-FPSAWTAnimator#00-Timer0
    [0]: jogamp.opengl.windows.wgl.WindowsWGLContext.releaseImpl(WindowsWGLContext.java:449)
    [1]: jogamp.opengl.GLContextImpl.release(GLContextImpl.java:417)
    [2]: jogamp.opengl.GLContextImpl.release(GLContextImpl.java:382)
    [3]: jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1308)
    [4]: jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
    [5]: com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
    [6]: com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
    [7]: com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
    [8]: com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
    [9]: java.util.TimerThread.mainLoop(Timer.java:555)
    [10]: java.util.TimerThread.run(Timer.java:505)
GLException: array offset argument "infoLog_offset" (0) equals or exceeds array length (0)

can somebody help me, to get this running? If you need some more information, just let me know...
Thanks in advance!
Oli
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Re: Caught subsequent GLException: Error freeing OpenGL context, werr: 0 on thread main-FPSAWTAnimator#00-Timer0

gouessej
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Hello

You probably use a terribly obsolete version of JOGL:
http://forum.jogamp.org/JOGL2-GLCapabilities-Windows-td2153961.html
Julien Gouesse | Personal blog | Website