I need an advice please...

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I need an advice please...

pierre
Hi,

I am developing a Java application in which I need to create a collection of 3D objects (cylinders, cubes, others...) and position them into a scene that I could visualize.
Is there an API (probably based on JOGL I guess) that I could import in my application and use to create these objects and position them in a scene ? (the quality of the rendering is not important here).

Thank you
Pierre

 
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Re: I need an advice please...

gouessej
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Hi

You can use JogAmp's Ardor3D Continuation but I haven't finished to write its main tutorial :s It allows to create some 3D objects and to use some manipulators to move them, rotate them, translate them, etc.

If you need something more simple, you can use MSG (minimal scenegraph) or plain JOGL, look at this demo:
http://jogamp.org/deployment/jogamp-current/jogl-demos/InfiniteShadowVolumes.jnlp

You can look at the wiki in the meantime:
http://jogamp.org/wiki/index.php/Ardor3D_FAQ
Julien Gouesse | Personal blog | Website
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Re: I need an advice please...

jmaasing
In reply to this post by pierre
There are game-frameworks that might be of use, I'm partial to jmonkeyengine http://jmonkeyengine.org. There is also LibGDX.
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Re: I need an advice please...

gouessej
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I haven't advised those frameworks because they are less suitable for non gaming applications whereas JogAmp's Ardor3D Continuation is the right tool for CAD softwares and visualization, it is easier to use than other frameworks for applications composed of multiple windows. Maybe I'm wrong but I've found no equivalent of OpenInventor manipulators in JMonkeyEngine.
Julien Gouesse | Personal blog | Website
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Re: I need an advice please...

jmaasing
gouessej is absolutely right, the game frameworks aren't well suited for data visualization.
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