22:56:42.999 [main] DEBUG org.example.Activator - Starting Bundle 22:56:43.004 [main] DEBUG org.example.Activator - Classpath: C:\Users\...\.bnd\cache\https%3A%2F%2Fgithub.com%2Fbndtools%2Fbundle-hub%2Fraw%2Fmaster%2Forg.apache.felix.framework\org.apache.felix.framework-4.0.3.jar;D:\Workspaces\...\trunk\cnf\cache\biz.aQute.launcher\biz.aQute.launcher-1.0.5.jar 22:57:10.704 [main] DEBUG org.example.Activator - unresolved: bundle://3.0:1/com/jogamp/common/os/Platform.class 22:57:10.709 [main] DEBUG org.example.Activator - forcing path: jar:bundle://3.0:0/gluegen-rt.jar!/com/jogamp/common/os/Platform.class getJarURL Resolver: bundle://3.0:1/com/jogamp/common/os/Platform.class -> jar:bundle://3.0:0/gluegen-rt.jar!/com/jogamp/common/os/Platform.class getJarURL jar:bundle://3.0:0/gluegen-rt.jar!/com/jogamp/common/os/Platform.class IOUtil.getTempRoot(): temp dirs: exec: C:\Users\...\AppData\Local\Temp\jogamp_0000, noexec: C:\Users\...\AppData\Local\Temp\jogamp_0000 TempFileCache: Static Initialization ---------------------------------------------- OK: true TempFileCache: Thread: main, CL 0x7b3b24, tempBaseDir C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache TempFileCache: tmpFile = C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658.tmp TempFileCache: lckFile = C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658.lck TempFileCache: tmpRootDir = C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658 TempFileCache: Setting jnlp.jogamp.tmp.cache.root=jln5299035584316694658 ------------------------------------------------------------------ OK: true TempFileCache: *** Reaper: deleteOldTempDirs in C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache TempFileCache: new TempFileCache() --------------------- (static ok: true) TempFileCache: Thread: main, CL 0x7b3b24, this 0xa28dc6 TempFileCache: tempDir C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323 (ok: true) ---------------------------------------------------------- TempFileCache: removeAll(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln8062176993105961048) TempFileCache: removeAll(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln8062176993105961048\jln5941229594976787453) TempJarCache.initSingleton(): ok true, C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323 TempFileCache: removeAll(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln8062176993105961048\jln5941229594976787453\gluegen-rt.dll) getJarName res: gluegen-rt.jar TempFileCache: removeAll(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln8062176993105961048\jln5941229594976787453\jogl_desktop.dll)getJarSubURL res: bundle://3.0:0/gluegen-rt.jar TempFileCache: removeAll(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln8062176993105961048\jln5941229594976787453\jogl_mobile.dll) getURLDirname bundle://3.0:0/gluegen-rt.jar, extForm: bundle://3.0:0/gluegen-rt.jar TempFileCache: removeAll(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln8062176993105961048\jln5941229594976787453\nativewindow_awt.dll)getJarURLDirname res: bundle://3.0:0/ TempFileCache: removeAll(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln8062176993105961048\jln5941229594976787453\nativewindow_win32.dll) TempFileCache: removeAll(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln8062176993105961048\jln5941229594976787453\newt.dll) TempFileCache: removeAll(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln8062176993105961048\jln5941229594976787453.tmp) TempJarCache: bootstrapNativeLib(certClass: class com.jogamp.common.os.Platform, libBaseName gluegen-rt, jarURL jar:bundle://3.0:0/gluegen-rt-natives-windows-i586.jar!/) getJarFile: jar:bundle://3.0:0/gluegen-rt-natives-windows-i586.jar!/ getJarFile res: C:\Users\...\AppData\Local\Temp\jar_cache6905488545279811254.tmp TempJarCache: bootstrapNativeLib: nativeJar C:\Users\...\AppData\Local\Temp\jar_cache6905488545279811254.tmp TempJarCache: validateCertificates: OK - No rootCerts in given class com.jogamp.common.os.Platform, nativeJar C:\Users\...\AppData\Local\Temp\jar_cache6905488545279811254.tmp TempJarCache: bootstrapNativeLib() done, count 1, ok true NativeLibrary.findLibrary() (TempJarCache): C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\gluegen-rt.dll JNILibLoaderBase: loadLibraryInternal(gluegen-rt), TempJarCache: C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\gluegen-rt.dll JNILibLoaderBase: System.load(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\gluegen-rt.dll) - mode 2 JNILibLoaderBase: loadLibraryInternal(gluegen-rt): OK - mode 2 JNILibLoaderBase: Loaded Native Library: gluegen-rt JNILibLoaderBase: loaded gluegen-rt java.lang.Exception: JVMUtil.initSingleton() .. initialized main at jogamp.common.jvm.JVMUtil.(JVMUtil.java:62) at com.jogamp.common.os.Platform$1.run(Platform.java:189) at com.jogamp.common.os.Platform$1.run(Platform.java:183) at java.security.AccessController.doPrivileged(Native Method) at com.jogamp.common.os.Platform.(Platform.java:183) at javax.media.opengl.GLProfile.(GLProfile.java:82) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:16) at org.example.Activator.start(Activator.java:94) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) GLProfile.initSingleton() - thread main java.lang.Exception: Stack trace at java.lang.Thread.dumpStack(Thread.java:1342) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:118) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1892) at javax.media.opengl.GLProfile.get(GLProfile.java:803) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:567) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:578) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:16) at org.example.Activator.start(Activator.java:94) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) JNILibLoaderBase: addNativeJarLibs0(classesFromJavaJars [class jogamp.nativewindow.NWJNILibLoader, class javax.media.opengl.GLProfile, class com.jogamp.newt.NewtFactory], singleJarMarker -all, stripBasenameSuffixes [-noawt, -mobile, -core] 22:57:11.204 [main] DEBUG org.example.Activator - unresolved: bundle://3.0:2/jogamp/nativewindow/NWJNILibLoader.class 22:57:11.204 [main] DEBUG org.example.Activator - forcing path: jar:bundle://3.0:0/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class getJarURL Resolver: bundle://3.0:2/jogamp/nativewindow/NWJNILibLoader.class -> jar:bundle://3.0:0/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class getJarURL jar:bundle://3.0:0/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class getJarName res: jogl-all.jar getJarSubURL res: bundle://3.0:0/jogl-all.jar getURLDirname bundle://3.0:0/jogl-all.jar, extForm: bundle://3.0:0/jogl-all.jar getJarURLDirname res: bundle://3.0:0/ addNativeJarLibsImpl(classFromJavaJar class jogamp.nativewindow.NWJNILibLoader, classJarURL jar:bundle://3.0:0/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class, nativeJarBaseName jogl-all): jogl-all-natives-windows-i586.jar + bundle://3.0:0/ -> jar:bundle://3.0:0/jogl-all-natives-windows-i586.jar!/ getJarFile: jar:bundle://3.0:0/jogl-all-natives-windows-i586.jar!/ getJarFile res: C:\Users\...\AppData\Local\Temp\jar_cache4542451443976765363.tmp TempJarCache: addNativeLibs: jar:bundle://3.0:0/jogl-all-natives-windows-i586.jar!/: nativeJar C:\Users\...\AppData\Local\Temp\jar_cache4542451443976765363.tmp TempJarCache: validateCertificates: OK - No rootCerts in given class jogamp.nativewindow.NWJNILibLoader, nativeJar C:\Users\...\AppData\Local\Temp\jar_cache4542451443976765363.tmp JarUtil: extract: C:\Users\...\AppData\Local\Temp\jar_cache4542451443976765363.tmp -> C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323, extractNativeLibraries true, extractClassFiles false, extractOtherFiles false JarUtil: JarEntry : META-INF/MANIFEST.MF other-file skipped JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true JarUtil: EXTRACT[1]: [jogl_desktop -> ] jogl_desktop.dll -> C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\jogl_desktop.dll: 404992 bytes, addedAsNativeLib: true JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true JarUtil: EXTRACT[2]: [jogl_mobile -> ] jogl_mobile.dll -> C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\jogl_mobile.dll: 147968 bytes, addedAsNativeLib: true JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true JarUtil: EXTRACT[3]: [nativewindow_awt -> ] nativewindow_awt.dll -> C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\nativewindow_awt.dll: 10240 bytes, addedAsNativeLib: true JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true JarUtil: EXTRACT[4]: [nativewindow_win32 -> ] nativewindow_win32.dll -> C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\nativewindow_win32.dll: 38912 bytes, addedAsNativeLib: true JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true JarUtil: EXTRACT[5]: [newt -> ] newt.dll -> C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\newt.dll: 44544 bytes, addedAsNativeLib: true JNILibLoaderBase: addNativeJarLibs0: end after all-in-one JAR: jogl-all JNILibLoaderBase: addNativeJarLibs0(..) done, count 1, ok true main - Info: NativeWindowFactory. main - NativeWindowFactory.initSingleton() JAWTUtil initialization (JAWT/JNI/... NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null JNILibLoaderBase: loadLibraryInternal(jawt), TempJarCache: null JNILibLoaderBase: System.loadLibrary(jawt) - mode 3 JNILibLoaderBase: loadLibraryInternal(jawt): OK - mode 3 JNILibLoaderBase: Loaded Native Library: jawt JNILibLoaderBase: loaded jawt NativeLibrary.findLibrary() (TempJarCache): C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\nativewindow_awt.dll JNILibLoaderBase: loadLibraryInternal(nativewindow_awt), TempJarCache: C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\nativewindow_awt.dll JNILibLoaderBase: System.load(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\nativewindow_awt.dll) - mode 2 JNILibLoaderBase: loadLibraryInternal(nativewindow_awt): OK - mode 2 JNILibLoaderBase: Loaded Native Library: nativewindow_awt JNILibLoaderBase: loaded nativewindow_awt JAWTUtil.getJAWT(tryOffscreenLayer false, tryOnscreen true) java.lang.ClassNotFoundException: sun.java2d.opengl.OGLUtilities not found by com.jogamp.jogl [3] at org.apache.felix.framework.BundleWiringImpl.findClassOrResourceByDelegation(BundleWiringImpl.java:1460) at org.apache.felix.framework.BundleWiringImpl.access$400(BundleWiringImpl.java:72) at org.apache.felix.framework.BundleWiringImpl$BundleClassLoader.loadClass(BundleWiringImpl.java:1843) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at jogamp.opengl.awt.Java2D$2.run(Java2D.java:570) at jogamp.opengl.awt.Java2D$2.run(Java2D.java:567) at java.security.AccessController.doPrivileged(Native Method) at jogamp.opengl.awt.Java2D.getOGLUtilitiesIntField(Java2D.java:567) at jogamp.opengl.awt.Java2D.(Java2D.java:89) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at jogamp.nativewindow.jawt.JAWTUtil.(JAWTUtil.java:194) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:264) at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:245) at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:242) at java.security.AccessController.doPrivileged(Native Method) at javax.media.nativewindow.NativeWindowFactory.initSingleton(NativeWindowFactory.java:242) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1403) at javax.media.opengl.GLProfile.access$100(GLProfile.java:76) at javax.media.opengl.GLProfile$1.run(GLProfile.java:157) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:123) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1892) at javax.media.opengl.GLProfile.get(GLProfile.java:803) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:567) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:578) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:16) at org.example.Activator.start(Activator.java:94) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) java.lang.ClassNotFoundException: sun.java2d.opengl.OGLUtilities not found by com.jogamp.jogl [3] at org.apache.felix.framework.BundleWiringImpl.findClassOrResourceByDelegation(BundleWiringImpl.java:1460) at org.apache.felix.framework.BundleWiringImpl.access$400(BundleWiringImpl.java:72) at org.apache.felix.framework.BundleWiringImpl$BundleClassLoader.loadClass(BundleWiringImpl.java:1843) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at jogamp.opengl.awt.Java2D$2.run(Java2D.java:570) at jogamp.opengl.awt.Java2D$2.run(Java2D.java:567) at java.security.AccessController.doPrivileged(Native Method) at jogamp.opengl.awt.Java2D.getOGLUtilitiesIntField(Java2D.java:567) at jogamp.opengl.awt.Java2D.(Java2D.java:90) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at jogamp.nativewindow.jawt.JAWTUtil.(JAWTUtil.java:194) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:264) at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:245) at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:242) at java.security.AccessController.doPrivileged(Native Method) at javax.media.nativewindow.NativeWindowFactory.initSingleton(NativeWindowFactory.java:242) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1403) at javax.media.opengl.GLProfile.access$100(GLProfile.java:76) at javax.media.opengl.GLProfile$1.run(GLProfile.java:157) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:123) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1892) at javax.media.opengl.GLProfile.get(GLProfile.java:803) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:567) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:578) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:16) at org.example.Activator.start(Activator.java:94) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) java.lang.ClassNotFoundException: sun.java2d.opengl.OGLUtilities not found by com.jogamp.jogl [3] at org.apache.felix.framework.BundleWiringImpl.findClassOrResourceByDelegation(BundleWiringImpl.java:1460) at org.apache.felix.framework.BundleWiringImpl.access$400(BundleWiringImpl.java:72) at org.apache.felix.framework.BundleWiringImpl$BundleClassLoader.loadClass(BundleWiringImpl.java:1843) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at jogamp.opengl.awt.Java2D$2.run(Java2D.java:570) at jogamp.opengl.awt.Java2D$2.run(Java2D.java:567) at java.security.AccessController.doPrivileged(Native Method) at jogamp.opengl.awt.Java2D.getOGLUtilitiesIntField(Java2D.java:567) at jogamp.opengl.awt.Java2D.(Java2D.java:91) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at jogamp.nativewindow.jawt.JAWTUtil.(JAWTUtil.java:194) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:264) at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:245) at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:242) at java.security.AccessController.doPrivileged(Native Method) at javax.media.nativewindow.NativeWindowFactory.initSingleton(NativeWindowFactory.java:242) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1403) at javax.media.opengl.GLProfile.access$100(GLProfile.java:76) at javax.media.opengl.GLProfile$1.run(GLProfile.java:157) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:123) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1892) at javax.media.opengl.GLProfile.get(GLProfile.java:803) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:567) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:578) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:16) at org.example.Activator.start(Activator.java:94) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) java.lang.ClassNotFoundException: sun.java2d.opengl.OGLUtilities not found by com.jogamp.jogl [3] at org.apache.felix.framework.BundleWiringImpl.findClassOrResourceByDelegation(BundleWiringImpl.java:1460) at org.apache.felix.framework.BundleWiringImpl.access$400(BundleWiringImpl.java:72) at org.apache.felix.framework.BundleWiringImpl$BundleClassLoader.loadClass(BundleWiringImpl.java:1843) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at jogamp.opengl.awt.Java2D$2.run(Java2D.java:570) at jogamp.opengl.awt.Java2D$2.run(Java2D.java:567) at java.security.AccessController.doPrivileged(Native Method) at jogamp.opengl.awt.Java2D.getOGLUtilitiesIntField(Java2D.java:567) at jogamp.opengl.awt.Java2D.(Java2D.java:92) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at jogamp.nativewindow.jawt.JAWTUtil.(JAWTUtil.java:194) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:264) at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:245) at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:242) at java.security.AccessController.doPrivileged(Native Method) at javax.media.nativewindow.NativeWindowFactory.initSingleton(NativeWindowFactory.java:242) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1403) at javax.media.opengl.GLProfile.access$100(GLProfile.java:76) at javax.media.opengl.GLProfile$1.run(GLProfile.java:157) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:123) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1892) at javax.media.opengl.GLProfile.get(GLProfile.java:803) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:567) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:578) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:16) at org.example.Activator.start(Activator.java:94) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) java.lang.ClassNotFoundException: sun.java2d.opengl.OGLUtilities not found by com.jogamp.jogl [3] at org.apache.felix.framework.BundleWiringImpl.findClassOrResourceByDelegation(BundleWiringImpl.java:1460) at org.apache.felix.framework.BundleWiringImpl.access$400(BundleWiringImpl.java:72) at org.apache.felix.framework.BundleWiringImpl$BundleClassLoader.loadClass(BundleWiringImpl.java:1843) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at jogamp.opengl.awt.Java2D$2.run(Java2D.java:570) at jogamp.opengl.awt.Java2D$2.run(Java2D.java:567) at java.security.AccessController.doPrivileged(Native Method) at jogamp.opengl.awt.Java2D.getOGLUtilitiesIntField(Java2D.java:567) at jogamp.opengl.awt.Java2D.(Java2D.java:93) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at jogamp.nativewindow.jawt.JAWTUtil.(JAWTUtil.java:194) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:264) at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:245) at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:242) at java.security.AccessController.doPrivileged(Native Method) at javax.media.nativewindow.NativeWindowFactory.initSingleton(NativeWindowFactory.java:242) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1403) at javax.media.opengl.GLProfile.access$100(GLProfile.java:76) at javax.media.opengl.GLProfile$1.run(GLProfile.java:157) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:123) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1892) at javax.media.opengl.GLProfile.get(GLProfile.java:803) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:567) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:578) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:16) at org.example.Activator.start(Activator.java:94) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) java.lang.ClassNotFoundException: sun.java2d.opengl.OGLUtilities not found by com.jogamp.jogl [3] at org.apache.felix.framework.BundleWiringImpl.findClassOrResourceByDelegation(BundleWiringImpl.java:1460) at org.apache.felix.framework.BundleWiringImpl.access$400(BundleWiringImpl.java:72) at org.apache.felix.framework.BundleWiringImpl$BundleClassLoader.loadClass(BundleWiringImpl.java:1843) at java.lang.ClassLoader.loadClass(ClassLoader.java:356) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at jogamp.opengl.awt.Java2D$2.run(Java2D.java:570) at jogamp.opengl.awt.Java2D$2.run(Java2D.java:567) at java.security.AccessController.doPrivileged(Native Method) at jogamp.opengl.awt.Java2D.getOGLUtilitiesIntField(Java2D.java:567) at jogamp.opengl.awt.Java2D.(Java2D.java:94) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:186) at jogamp.nativewindow.jawt.JAWTUtil.(JAWTUtil.java:194) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:264) at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:245) at javax.media.nativewindow.NativeWindowFactory$3.run(NativeWindowFactory.java:242) at java.security.AccessController.doPrivileged(Native Method) at javax.media.nativewindow.NativeWindowFactory.initSingleton(NativeWindowFactory.java:242) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1403) at javax.media.opengl.GLProfile.access$100(GLProfile.java:76) at javax.media.opengl.GLProfile$1.run(GLProfile.java:157) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:123) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1892) at javax.media.opengl.GLProfile.get(GLProfile.java:803) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:567) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:578) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:16) at org.example.Activator.start(Activator.java:94) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) Checking for Java2D/OpenGL support Java2D support: default GraphicsConfiguration = sun.java2d.d3d.D3DGraphicsConfig JOGL/Java2D OGL Pipeline active false, resourceCompatible false JAWTUtil: Has sun.awt.SunToolkit.awtLock/awtUnlock false JAWTUtil: Has Java2D true JAWTUtil: Is headless false JAWTUtil: AWT Desktop hints 2 JAWTUtil: OffscreenLayer Supported: false - Required false NativeLibrary.findLibrary() (TempJarCache): C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\nativewindow_win32.dll GDI.initSingleton() JNILibLoaderBase: loadLibraryInternal(nativewindow_win32), TempJarCache: C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\nativewindow_win32.dll JNILibLoaderBase: System.load(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\nativewindow_win32.dll) - mode 2 JNILibLoaderBase: loadLibraryInternal(nativewindow_win32): OK - mode 2 JNILibLoaderBase: Loaded Native Library: nativewindow_win32 JNILibLoaderBase: loaded nativewindow_win32 NativeWindowFactory.registerFactory() interface javax.media.nativewindow.NativeWindow -> jogamp.nativewindow.NativeWindowFactoryImpl@12d0f3a NativeWindowFactory.registerFactory() class java.awt.Component -> jogamp.nativewindow.NativeWindowFactoryImpl@12d0f3a NativeWindowFactory requiresToolkitLock false, desktopHasThreadingIssues false NativeWindowFactory isAWTAvailable true, defaultFactory jogamp.nativewindow.NativeWindowFactoryImpl@12d0f3a main - Info: GraphicsConfigurationFactory. main - GraphicsConfigurationFactory.initSingleton() GraphicsConfigurationFactory.registerFactory() put DeviceCapsType[javax.media.nativewindow.AbstractGraphicsDevice, javax.media.nativewindow.CapabilitiesImmutable] -> jogamp.nativewindow.DefaultGraphicsConfigurationFactoryImpl@44c8cc, overridding: null GLProfile.init - thread: main ----------------------------------------------------------------------------------------------------- Platform: WINDOWS / Windows 7 6.1 (os), x86 (arch), GENERIC_ABI, 8 cores MachineDescription: runtimeValidated true, littleEndian true, 32Bit true, primitive size / alignment: int8 1 / 1, int16 2 / 2 int 4 / 4, long 4 / 4 int32 4 / 4, int64 8 / 8 float 4 / 4, double 8 / 8, ldouble 12 / 4 pointer 4 / 4, page 4096 Platform: Java Version: 1.7.0_11, VM: Java HotSpot(TM) Client VM, Runtime: Java(TM) SE Runtime Environment Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Package: com.jogamp.common Extension Name: com.jogamp.common Specification Title: GlueGen Java Bindings Generator Specification Vendor: JogAmp Community Specification Version: 2.0 Implementation Title: GlueGen Run-Time Implementation Vendor: JogAmp Community Implementation Vendor ID: com.jogamp Implementation URL: http://jogamp.org/ Implementation Version: 2.0-b645-20130308 Implementation Branch: master Implementation Commit: 692ee1477a5422cb119070ecd87321833c302873 ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Package: javax.media.nativewindow Extension Name: null Specification Title: null Specification Vendor: null Specification Version: null Implementation Title: null Implementation Vendor: null Implementation Vendor ID: null Implementation URL: null Implementation Version: null Implementation Branch: null Implementation Commit: null ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Package: javax.media.opengl Extension Name: javax.media.opengl Specification Title: Java Bindings for OpenGL API Specification Specification Vendor: JogAmp Community Specification Version: 2.0 Implementation Title: Java Bindings for OpenGL Runtime Environment Implementation Vendor: JogAmp Community Implementation Vendor ID: com.jogamp Implementation URL: http://jogamp.org/ Implementation Version: 2.0-b928-20130309 Implementation Branch: master Implementation Commit: d3672684177a98a58c434bcd27541f44917050f3 ----------------------------------------------------------------------------------------------------- GLDrawableFactory.static - Native OS Factory for: .windows: jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory main - DynamicLibraryBundle.init start with: jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load OpenGL32.dll NativeLibrary.open(): Successfully loaded: NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Loaded Tool library: NativeLibrary[OpenGL32.dll, 0x664b0000, global false] NativeLibrary.findLibrary() (TempJarCache): C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\jogl_desktop.dll JNILibLoaderBase: loadLibraryInternal(jogl_desktop), TempJarCache: C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\jogl_desktop.dll JNILibLoaderBase: System.load(C:\Users\...\AppData\Local\Temp\jogamp_0000\file_cache\jln5299035584316694658\jln6225527006460069323\jogl_desktop.dll) - mode 2 JNILibLoaderBase: loadLibraryInternal(jogl_desktop): OK - mode 2 JNILibLoaderBase: Loaded Native Library: jogl_desktop JNILibLoaderBase: loaded jogl_desktop WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetProcAddress) -> wglGetProcAddress, 0x664ec245 Lookup-Native: 0x664ec245 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] getToolGetProcAddressHandle: wglGetProcAddress -> 0x664ec245 DynamicLibraryBundle.init Summary: jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo toolGetProcAddressFuncNameList: [wglGetProcAddress], complete: true, 0x664ec245 Tool Lib Names : [[OpenGL32]] Tool Lib Loaded: 1/1 [true], complete true Glue Lib Names : [jogl_desktop] Glue Lib Loaded: 1/1 [true], complete true All Complete: true LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBuffer) -> glMapBuffer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferARB) -> glMapBufferARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferGL2) -> glMapBufferGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferOES) -> glMapBufferOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferKHR) -> glMapBufferKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferOML) -> glMapBufferOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBuffer3DFX) -> glMapBuffer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferAMD) -> glMapBufferAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferANGLE) -> glMapBufferANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferARM) -> glMapBufferARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferAPPLE) -> glMapBufferAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferATI) -> glMapBufferATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferEXT) -> glMapBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferHI) -> glMapBufferHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferHP) -> glMapBufferHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferIBM) -> glMapBufferIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferIMG) -> glMapBufferIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferMESA) -> glMapBufferMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferMESAX) -> glMapBufferMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferNV) -> glMapBufferNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferQCOM) -> glMapBufferQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferSGI) -> glMapBufferSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferSGIS) -> glMapBufferSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferSGIX) -> glMapBufferSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferSUN) -> glMapBufferSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferVIV) -> glMapBufferVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapBufferWIN) -> glMapBufferWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglChoosePixelFormat) -> wglChoosePixelFormat, 0x664f651b Lookup-Native: 0x664f651b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglCopyContext) -> wglCopyContext, 0x664ec115 Lookup-Native: 0x664ec115 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglCreateContext) -> wglCreateContext, 0x664eb8e0 Lookup-Native: 0x664eb8e0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDeleteContext) -> wglDeleteContext, 0x664eb924 Lookup-Native: 0x664eb924 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDescribePixelFormat) -> wglDescribePixelFormat, 0x664f5d32 Lookup-Native: 0x664f5d32 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetCurrentContext) -> wglGetCurrentContext, 0x664eb9b0 Lookup-Native: 0x664eb9b0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetCurrentDC) -> wglGetCurrentDC, 0x664eb9da Lookup-Native: 0x664eb9da in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetPixelFormat) -> wglGetPixelFormat, 0x664f55e8 Lookup-Native: 0x664f55e8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglMakeCurrent) -> wglMakeCurrent, 0x664e955b Lookup-Native: 0x664e955b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglSetPixelFormat) -> wglSetPixelFormat, 0x664f6319 Lookup-Native: 0x664f6319 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglShareLists) -> wglShareLists, 0x664ebf26 Lookup-Native: 0x664ebf26 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglSwapBuffers) -> wglSwapBuffers, 0x664f5e21 Lookup-Native: 0x664f5e21 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglSwapLayerBuffers) -> wglSwapLayerBuffers, 0x664e8d10 Lookup-Native: 0x664e8d10 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] GraphicsConfigurationFactory.registerFactory() put DeviceCapsType[com.jogamp.nativewindow.windows.WindowsGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@1c2d176, overridding: null GraphicsConfigurationFactory.registerFactory() put DeviceCapsType[com.jogamp.nativewindow.awt.AWTGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@ab6cbb, overridding: null SharedResourceRunner.start() - start new Thread - main SharedResourceRunner.run(): STARTED - main-SharedResourceRunner SharedResourceRunner.run(): READY - main-SharedResourceRunner GraphicsConfigurationFactory.registerFactory() put DeviceCapsType[com.jogamp.nativewindow.egl.EGLGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.egl.EGLGraphicsConfigurationFactory@19f2263, overridding: null main - DynamicLibraryBundle.init start with: jogamp.opengl.egl.EGLES1DynamicLibraryBundleInfo NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libGLESv1_CM.so.2.dll LoadLibraryW "libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv1_CM.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv1_CM.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\system32\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv1_CM.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\system32\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv1_CM.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libGLESv1_CM.so.2.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libGLESv1_CM.so.2.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libGLESv1_CM.so.2.dll LoadLibraryW "D:\Programs\Gtk\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libGLESv1_CM.so.2.dll LoadLibraryW ".\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv1_CM.so.2.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libGLESv1_CM.so.2, libGLESv1_CM.so.2, libGLESv1_CM.so.2) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libGLESv1_CM.so.dll LoadLibraryW "libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv1_CM.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv1_CM.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\system32\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv1_CM.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\system32\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv1_CM.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libGLESv1_CM.so.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libGLESv1_CM.so.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libGLESv1_CM.so.dll LoadLibraryW "D:\Programs\Gtk\bin\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libGLESv1_CM.so.dll LoadLibraryW ".\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv1_CM.so.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv1_CM.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libGLESv1_CM.so, libGLESv1_CM.so, libGLESv1_CM.so) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load GLESv1_CM.dll LoadLibraryW "GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\GLESv1_CM.dll LoadLibraryW "C:\Windows\Sun\Java\bin\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\GLESv1_CM.dll LoadLibraryW "C:\Windows\system32\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\GLESv1_CM.dll LoadLibraryW "C:\Windows\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\GLESv1_CM.dll LoadLibraryW "C:\Windows\system32\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\GLESv1_CM.dll LoadLibraryW "C:\Windows\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\GLESv1_CM.dll LoadLibraryW "C:\Windows\System32\Wbem\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\GLESv1_CM.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\GLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\GLESv1_CM.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\GLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\GLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\GLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\GLESv1_CM.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\GLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\GLESv1_CM.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\GLESv1_CM.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\GLESv1_CM.dll LoadLibraryW "D:\Programs\Gtk\bin\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\GLESv1_CM.dll LoadLibraryW ".\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\GLESv1_CM.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\GLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (GLESv1_CM, GLESv1_CM, GLESv1_CM) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load GLES_CM.dll LoadLibraryW "GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\GLES_CM.dll LoadLibraryW "C:\Windows\Sun\Java\bin\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\GLES_CM.dll LoadLibraryW "C:\Windows\system32\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\GLES_CM.dll LoadLibraryW "C:\Windows\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLES_CM.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\GLES_CM.dll LoadLibraryW "C:\Windows\system32\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\GLES_CM.dll LoadLibraryW "C:\Windows\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\GLES_CM.dll LoadLibraryW "C:\Windows\System32\Wbem\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\GLES_CM.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\GLES_CM.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\GLES_CM.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\GLES_CM.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\GLES_CM.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\GLES_CM.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\GLES_CM.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\GLES_CM.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\GLES_CM.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\GLES_CM.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\GLES_CM.dll LoadLibraryW "D:\Programs\Gtk\bin\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\GLES_CM.dll LoadLibraryW ".\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\GLES_CM.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\GLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (GLES_CM, GLES_CM, GLES_CM) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load GLES_CL.dll LoadLibraryW "GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\GLES_CL.dll LoadLibraryW "C:\Windows\Sun\Java\bin\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\GLES_CL.dll LoadLibraryW "C:\Windows\system32\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\GLES_CL.dll LoadLibraryW "C:\Windows\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLES_CL.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\GLES_CL.dll LoadLibraryW "C:\Windows\system32\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\GLES_CL.dll LoadLibraryW "C:\Windows\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\GLES_CL.dll LoadLibraryW "C:\Windows\System32\Wbem\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\GLES_CL.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\GLES_CL.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\GLES_CL.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\GLES_CL.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\GLES_CL.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\GLES_CL.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\GLES_CL.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\GLES_CL.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\GLES_CL.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\GLES_CL.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\GLES_CL.dll LoadLibraryW "D:\Programs\Gtk\bin\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\GLES_CL.dll LoadLibraryW ".\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\GLES_CL.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\GLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (GLES_CL, GLES_CL, GLES_CL) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libGLESv1_CM.dll LoadLibraryW "libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv1_CM.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv1_CM.dll LoadLibraryW "C:\Windows\system32\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv1_CM.dll LoadLibraryW "C:\Windows\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv1_CM.dll LoadLibraryW "C:\Windows\system32\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv1_CM.dll LoadLibraryW "C:\Windows\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv1_CM.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libGLESv1_CM.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv1_CM.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libGLESv1_CM.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libGLESv1_CM.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libGLESv1_CM.dll LoadLibraryW "D:\Programs\Gtk\bin\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libGLESv1_CM.dll LoadLibraryW ".\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv1_CM.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv1_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libGLESv1_CM, libGLESv1_CM, libGLESv1_CM) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libGLES_CM.dll LoadLibraryW "libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLES_CM.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLES_CM.dll LoadLibraryW "C:\Windows\system32\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLES_CM.dll LoadLibraryW "C:\Windows\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLES_CM.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLES_CM.dll LoadLibraryW "C:\Windows\system32\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLES_CM.dll LoadLibraryW "C:\Windows\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLES_CM.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLES_CM.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLES_CM.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libGLES_CM.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLES_CM.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libGLES_CM.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libGLES_CM.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLES_CM.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLES_CM.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libGLES_CM.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libGLES_CM.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libGLES_CM.dll LoadLibraryW "D:\Programs\Gtk\bin\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libGLES_CM.dll LoadLibraryW ".\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libGLES_CM.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libGLES_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libGLES_CM, libGLES_CM, libGLES_CM) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libGLES_CL.dll LoadLibraryW "libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLES_CL.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLES_CL.dll LoadLibraryW "C:\Windows\system32\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLES_CL.dll LoadLibraryW "C:\Windows\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLES_CL.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLES_CL.dll LoadLibraryW "C:\Windows\system32\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLES_CL.dll LoadLibraryW "C:\Windows\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLES_CL.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLES_CL.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLES_CL.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libGLES_CL.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLES_CL.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libGLES_CL.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libGLES_CL.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLES_CL.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLES_CL.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libGLES_CL.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libGLES_CL.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libGLES_CL.dll LoadLibraryW "D:\Programs\Gtk\bin\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libGLES_CL.dll LoadLibraryW ".\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libGLES_CL.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libGLES_CL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libGLES_CL, libGLES_CL, libGLES_CL) Unable to load any Tool library of: [libGLESv1_CM.so.2, libGLESv1_CM.so, GLESv1_CM, GLES_CM, GLES_CL, libGLESv1_CM, libGLES_CM, libGLES_CL] NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libEGL.so.1.dll LoadLibraryW "libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libEGL.so.1.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.1.dll LoadLibraryW "C:\Windows\system32\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.1.dll LoadLibraryW "C:\Windows\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.1.dll LoadLibraryW "C:\Windows\system32\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.1.dll LoadLibraryW "C:\Windows\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libEGL.so.1.dll LoadLibraryW "C:\Windows\System32\Wbem\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.1.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libEGL.so.1.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libEGL.so.1.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libEGL.so.1.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libEGL.so.1.dll LoadLibraryW "D:\Programs\Gtk\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libEGL.so.1.dll LoadLibraryW ".\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libEGL.so.1.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libEGL.so.1, libEGL.so.1, libEGL.so.1) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libEGL.so.dll LoadLibraryW "libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libEGL.so.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.dll LoadLibraryW "C:\Windows\system32\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.dll LoadLibraryW "C:\Windows\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.dll LoadLibraryW "C:\Windows\system32\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.dll LoadLibraryW "C:\Windows\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libEGL.so.dll LoadLibraryW "C:\Windows\System32\Wbem\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libEGL.so.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libEGL.so.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libEGL.so.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libEGL.so.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libEGL.so.dll LoadLibraryW "D:\Programs\Gtk\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libEGL.so.dll LoadLibraryW ".\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libEGL.so.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libEGL.so, libEGL.so, libEGL.so) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load EGL.dll LoadLibraryW "EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\EGL.dll LoadLibraryW "C:\Windows\Sun\Java\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\EGL.dll LoadLibraryW "C:\Windows\system32\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\EGL.dll LoadLibraryW "C:\Windows\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\EGL.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\EGL.dll LoadLibraryW "C:\Windows\system32\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\EGL.dll LoadLibraryW "C:\Windows\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\EGL.dll LoadLibraryW "C:\Windows\System32\Wbem\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\EGL.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\EGL.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\EGL.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\EGL.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\EGL.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\EGL.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\EGL.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\EGL.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\EGL.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\EGL.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\EGL.dll LoadLibraryW "D:\Programs\Gtk\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\EGL.dll LoadLibraryW ".\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\EGL.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (EGL, EGL, EGL) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libEGL.dll LoadLibraryW "libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libEGL.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.dll LoadLibraryW "C:\Windows\system32\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libEGL.dll LoadLibraryW "C:\Windows\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.dll LoadLibraryW "C:\Windows\system32\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libEGL.dll LoadLibraryW "C:\Windows\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libEGL.dll LoadLibraryW "C:\Windows\System32\Wbem\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libEGL.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libEGL.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libEGL.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libEGL.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libEGL.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libEGL.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libEGL.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libEGL.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libEGL.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libEGL.dll LoadLibraryW "D:\Programs\Gtk\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libEGL.dll LoadLibraryW ".\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libEGL.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libEGL, libEGL, libEGL) Unable to load any Tool library of: [libEGL.so.1, libEGL.so, EGL, libEGL] No Tool libraries loaded DynamicLibraryBundle.init Summary: jogamp.opengl.egl.EGLES1DynamicLibraryBundleInfo toolGetProcAddressFuncNameList: [eglGetProcAddress], complete: false, 0x0 Tool Lib Names : [[libGLESv1_CM.so.2, libGLESv1_CM.so, GLESv1_CM, GLES_CM, GLES_CL, libGLESv1_CM, libGLES_CM, libGLES_CL], [libEGL.so.1, libEGL.so, EGL, libEGL]] Tool Lib Loaded: 0/2 [false, false], complete false Glue Lib Names : [jogl_mobile] Glue Lib Loaded: 0/1 [false], complete false All Complete: false LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor Info: EGLDrawableFactory: EGL ES1 - NOPE (ES1 lib) main - DynamicLibraryBundle.init start with: jogamp.opengl.egl.EGLES2DynamicLibraryBundleInfo NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libGLESv2.so.2.dll LoadLibraryW "libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\system32\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\system32\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libGLESv2.so.2.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libGLESv2.so.2.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libGLESv2.so.2.dll LoadLibraryW "D:\Programs\Gtk\bin\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libGLESv2.so.2.dll LoadLibraryW ".\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv2.so.2.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv2.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libGLESv2.so.2, libGLESv2.so.2, libGLESv2.so.2) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libGLESv2.so.dll LoadLibraryW "libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv2.so.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2.so.dll LoadLibraryW "C:\Windows\system32\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2.so.dll LoadLibraryW "C:\Windows\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2.so.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2.so.dll LoadLibraryW "C:\Windows\system32\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2.so.dll LoadLibraryW "C:\Windows\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv2.so.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2.so.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv2.so.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libGLESv2.so.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv2.so.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv2.so.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv2.so.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv2.so.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv2.so.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libGLESv2.so.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libGLESv2.so.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libGLESv2.so.dll LoadLibraryW "D:\Programs\Gtk\bin\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libGLESv2.so.dll LoadLibraryW ".\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv2.so.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv2.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libGLESv2.so, libGLESv2.so, libGLESv2.so) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load GLESv2.dll LoadLibraryW "GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\GLESv2.dll LoadLibraryW "C:\Windows\Sun\Java\bin\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\GLESv2.dll LoadLibraryW "C:\Windows\system32\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\GLESv2.dll LoadLibraryW "C:\Windows\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLESv2.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\GLESv2.dll LoadLibraryW "C:\Windows\system32\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\GLESv2.dll LoadLibraryW "C:\Windows\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\GLESv2.dll LoadLibraryW "C:\Windows\System32\Wbem\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\GLESv2.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\GLESv2.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\GLESv2.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\GLESv2.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\GLESv2.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\GLESv2.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\GLESv2.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\GLESv2.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\GLESv2.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\GLESv2.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\GLESv2.dll LoadLibraryW "D:\Programs\Gtk\bin\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\GLESv2.dll LoadLibraryW ".\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\GLESv2.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\GLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (GLESv2, GLESv2, GLESv2) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load GLES20.dll LoadLibraryW "GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\GLES20.dll LoadLibraryW "C:\Windows\Sun\Java\bin\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\GLES20.dll LoadLibraryW "C:\Windows\system32\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\GLES20.dll LoadLibraryW "C:\Windows\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLES20.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\GLES20.dll LoadLibraryW "C:\Windows\system32\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\GLES20.dll LoadLibraryW "C:\Windows\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\GLES20.dll LoadLibraryW "C:\Windows\System32\Wbem\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\GLES20.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\GLES20.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\GLES20.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\GLES20.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\GLES20.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\GLES20.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\GLES20.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\GLES20.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\GLES20.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\GLES20.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\GLES20.dll LoadLibraryW "D:\Programs\Gtk\bin\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\GLES20.dll LoadLibraryW ".\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\GLES20.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\GLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (GLES20, GLES20, GLES20) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load GLESv2_CM.dll LoadLibraryW "GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\GLESv2_CM.dll LoadLibraryW "C:\Windows\Sun\Java\bin\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\GLESv2_CM.dll LoadLibraryW "C:\Windows\system32\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\GLESv2_CM.dll LoadLibraryW "C:\Windows\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\GLESv2_CM.dll LoadLibraryW "C:\Windows\system32\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\GLESv2_CM.dll LoadLibraryW "C:\Windows\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\GLESv2_CM.dll LoadLibraryW "C:\Windows\System32\Wbem\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\GLESv2_CM.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\GLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\GLESv2_CM.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\GLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\GLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\GLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\GLESv2_CM.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\GLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\GLESv2_CM.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\GLESv2_CM.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\GLESv2_CM.dll LoadLibraryW "D:\Programs\Gtk\bin\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\GLESv2_CM.dll LoadLibraryW ".\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\GLESv2_CM.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\GLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (GLESv2_CM, GLESv2_CM, GLESv2_CM) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libGLESv2.dll LoadLibraryW "libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv2.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2.dll LoadLibraryW "C:\Windows\system32\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2.dll LoadLibraryW "C:\Windows\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2.dll LoadLibraryW "C:\Windows\system32\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2.dll LoadLibraryW "C:\Windows\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv2.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv2.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libGLESv2.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv2.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv2.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv2.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv2.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv2.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libGLESv2.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libGLESv2.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libGLESv2.dll LoadLibraryW "D:\Programs\Gtk\bin\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libGLESv2.dll LoadLibraryW ".\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv2.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libGLESv2, libGLESv2, libGLESv2) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libGLESv2_CM.dll LoadLibraryW "libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv2_CM.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2_CM.dll LoadLibraryW "C:\Windows\system32\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2_CM.dll LoadLibraryW "C:\Windows\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2_CM.dll LoadLibraryW "C:\Windows\system32\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2_CM.dll LoadLibraryW "C:\Windows\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv2_CM.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2_CM.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libGLESv2_CM.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv2_CM.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libGLESv2_CM.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libGLESv2_CM.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libGLESv2_CM.dll LoadLibraryW "D:\Programs\Gtk\bin\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libGLESv2_CM.dll LoadLibraryW ".\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv2_CM.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libGLESv2_CM.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libGLESv2_CM, libGLESv2_CM, libGLESv2_CM) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libGLES20.dll LoadLibraryW "libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLES20.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLES20.dll LoadLibraryW "C:\Windows\system32\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLES20.dll LoadLibraryW "C:\Windows\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLES20.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLES20.dll LoadLibraryW "C:\Windows\system32\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libGLES20.dll LoadLibraryW "C:\Windows\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLES20.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLES20.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLES20.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libGLES20.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLES20.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libGLES20.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libGLES20.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLES20.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libGLES20.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libGLES20.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libGLES20.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libGLES20.dll LoadLibraryW "D:\Programs\Gtk\bin\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libGLES20.dll LoadLibraryW ".\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libGLES20.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libGLES20.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libGLES20, libGLES20, libGLES20) Unable to load any Tool library of: [libGLESv2.so.2, libGLESv2.so, GLESv2, GLES20, GLESv2_CM, libGLESv2, libGLESv2_CM, libGLES20] NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libEGL.so.1.dll LoadLibraryW "libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libEGL.so.1.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.1.dll LoadLibraryW "C:\Windows\system32\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.1.dll LoadLibraryW "C:\Windows\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.1.dll LoadLibraryW "C:\Windows\system32\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.1.dll LoadLibraryW "C:\Windows\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libEGL.so.1.dll LoadLibraryW "C:\Windows\System32\Wbem\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.1.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libEGL.so.1.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libEGL.so.1.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libEGL.so.1.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libEGL.so.1.dll LoadLibraryW "D:\Programs\Gtk\bin\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libEGL.so.1.dll LoadLibraryW ".\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libEGL.so.1.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libEGL.so.1.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libEGL.so.1, libEGL.so.1, libEGL.so.1) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libEGL.so.dll LoadLibraryW "libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libEGL.so.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.dll LoadLibraryW "C:\Windows\system32\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.dll LoadLibraryW "C:\Windows\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.dll LoadLibraryW "C:\Windows\system32\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.dll LoadLibraryW "C:\Windows\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libEGL.so.dll LoadLibraryW "C:\Windows\System32\Wbem\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libEGL.so.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libEGL.so.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libEGL.so.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libEGL.so.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libEGL.so.dll LoadLibraryW "D:\Programs\Gtk\bin\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libEGL.so.dll LoadLibraryW ".\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libEGL.so.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libEGL.so.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libEGL.so, libEGL.so, libEGL.so) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load EGL.dll LoadLibraryW "EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\EGL.dll LoadLibraryW "C:\Windows\Sun\Java\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\EGL.dll LoadLibraryW "C:\Windows\system32\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\EGL.dll LoadLibraryW "C:\Windows\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\EGL.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\EGL.dll LoadLibraryW "C:\Windows\system32\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\EGL.dll LoadLibraryW "C:\Windows\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\EGL.dll LoadLibraryW "C:\Windows\System32\Wbem\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\EGL.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\EGL.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\EGL.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\EGL.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\EGL.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\EGL.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\EGL.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\EGL.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\EGL.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\EGL.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\EGL.dll LoadLibraryW "D:\Programs\Gtk\bin\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\EGL.dll LoadLibraryW ".\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\EGL.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\EGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (EGL, EGL, EGL) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@525347) (CL): null NativeLibrary.open(): Trying to load libEGL.dll LoadLibraryW "libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libEGL.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.dll LoadLibraryW "C:\Windows\system32\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libEGL.dll LoadLibraryW "C:\Windows\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\jre\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.dll LoadLibraryW "C:\Windows\system32\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\libEGL.dll LoadLibraryW "C:\Windows\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libEGL.dll LoadLibraryW "C:\Windows\System32\Wbem\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libEGL.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\Microsoft\Web Platform Installer\\libEGL.dll LoadLibraryW "C:\Program Files\Microsoft\Web Platform Installer\\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libEGL.dll LoadLibraryW "C:\Program Files (x86)\Apache Software Foundation\Maven-3.0.4\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_11\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Common Files\Adobe\AGL\libEGL.dll LoadLibraryW "C:\Program Files (x86)\Common Files\Adobe\AGL\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\GTK2-Runtime\bin\libEGL.dll LoadLibraryW "C:\Program Files (x86)\GTK2-Runtime\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libEGL.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load C:\Program Files (x86)\OpenVPN\bin\libEGL.dll LoadLibraryW "C:\Program Files (x86)\OpenVPN\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\tools\libEGL.dll LoadLibraryW "D:\Programs\AndroidSDK\tools\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\AndroidSDK\platform-tools\libEGL.dll LoadLibraryW "D:\Programs\AndroidSDK\platform-tools\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Programs\Gtk\bin\libEGL.dll LoadLibraryW "D:\Programs\Gtk\bin\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load .\libEGL.dll LoadLibraryW ".\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\Workspaces\...\trunk\jogl-osgi-test\libEGL.dll LoadLibraryW "D:\Workspaces\...\trunk\jogl-osgi-test\libEGL.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Did not succeed in loading (libEGL, libEGL, libEGL) Unable to load any Tool library of: [libEGL.so.1, libEGL.so, EGL, libEGL] No Tool libraries loaded DynamicLibraryBundle.init Summary: jogamp.opengl.egl.EGLES2DynamicLibraryBundleInfo toolGetProcAddressFuncNameList: [eglGetProcAddress], complete: false, 0x0 Tool Lib Names : [[libGLESv2.so.2, libGLESv2.so, GLESv2, GLES20, GLESv2_CM, libGLESv2, libGLESv2_CM, libGLES20], [libEGL.so.1, libEGL.so, EGL, libEGL]] Tool Lib Loaded: 0/2 [false, false], complete false Glue Lib Names : [jogl_mobile] Glue Lib Loaded: 0/1 [false], complete false All Complete: false LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor Info: EGLDrawableFactory: EGL ES2 - NOPE javax.media.opengl.GLException: No GLDrawableFactory available for profile: GLES2 at javax.media.opengl.GLDrawableFactory.getFactoryImpl(GLDrawableFactory.java:404) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1471) at javax.media.opengl.GLProfile.access$100(GLProfile.java:76) at javax.media.opengl.GLProfile$1.run(GLProfile.java:157) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:123) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1892) at javax.media.opengl.GLProfile.get(GLProfile.java:803) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:567) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:578) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:16) at org.example.Activator.start(Activator.java:94) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) Info: GLProfile.init - EGL GLDrawable factory not available Info: GLProfile.init - Default device is desktop derived: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] WindowsWGLDrawableFactory.enterThreadCriticalZone() - 0xffffffffffffffff - main Info: GLProfile.initProfilesForDevice: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] (com.jogamp.nativewindow.windows.WindowsGraphicsDevice), isSet false, hasDesktopGLFactory true, hasEGLFactory false GLProfile.init map decon, desktopCtxUndef true, esCtxUndef true GLProfile.init map GLProfile[GL4bc/GL4bc.sw] on device decon GLProfile.init map defaultAny GLProfile[GL4bc/GL4bc.sw] on device decon GLProfile.init map GLProfile[GL3bc/GL3bc.sw] on device decon GLProfile.init map GLProfile[GL2/GL2.sw] on device decon GLProfile.init map GLProfile[GL4/GL4.sw] on device decon GLProfile.init map GLProfile[GL3/GL3.sw] on device decon GLProfile.init map GLProfile[GL2GL3/GL2.sw] on device decon GLProfile.init map *** no mapping for GLES2 on device decon GLProfile.init map GLProfile[GL2ES2/GL2.sw] on device decon GLProfile.init map *** no mapping for GLES1 on device decon GLProfile.init map GLProfile[GL2ES1/GL2.sw] on device decon SharedResourceRunner.getOrCreateShared() decon: trying - main SharedResourceRunner.doAndWait() START init: decon, release: null - main SharedResourceRunner.doAndWait() set command: decon, release: null - main SharedResourceRunner.run(): WOKE UP for device connection init: decon, release: null - main-SharedResourceRunner SharedResourceRunner.run(): create Shared for: decon - main-SharedResourceRunner ++ unlock(0): currentThread main-SharedResourceRunner, lock: <17a863f, 103b09a>[count 3 [ add. 1, orig 2], qsz 0, owner
, add.owner main-SharedResourceRunner] ++ unlock(X): currentThread main-SharedResourceRunner, lock: <17a863f, 103b09a>[count 3 [ add. 1, orig 2], qsz 0, owner
, add.owner main-SharedResourceRunner] ++ unlock(0): currentThread main-SharedResourceRunner, lock: <17a863f, 103b09a>[count 3 [ add. 1, orig 2], qsz 0, owner
, add.owner main-SharedResourceRunner] ++ unlock(X): currentThread main-SharedResourceRunner, lock: <17a863f, 103b09a>[count 3 [ add. 1, orig 2], qsz 0, owner
, add.owner main-SharedResourceRunner] main-SharedResourceRunner: setRealized: WindowsOnscreenWGLDrawable false -> true java.lang.Exception: Stack trace at java.lang.Thread.dumpStack(Thread.java:1342) at jogamp.opengl.GLDrawableImpl.setRealized(GLDrawableImpl.java:169) at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:323) at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) at java.lang.Thread.run(Thread.java:722) RegisteredClassFactory getSharedClass (0) initialized: RegisteredClass[handle 0x1320000, _dummyWindow_clazz0] ProxySurfaceImpl: surface change 0x0 -> 0x67013d19 updateGraphicsConfiguration(using target): hdc 0x67013d19 user chosen caps GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationARB: SharedResource is null: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] updateGraphicsConfigurationGDI: capsChosen GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]], WINDOW updateGraphicsConfigurationGDI: availableCaps[0 -> 0]: GLCaps[wgl vid 0x1 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[1 -> 1]: GLCaps[wgl vid 0x2 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[2 -> 2]: GLCaps[wgl vid 0x3 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[3 -> 3]: GLCaps[wgl vid 0x4 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[4 -> 4]: GLCaps[wgl vid 0x5 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[5 -> 5]: GLCaps[wgl vid 0x6 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[6 -> 6]: GLCaps[wgl vid 0x7 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[7 -> 7]: GLCaps[wgl vid 0x8 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[8 -> 8]: GLCaps[wgl vid 0x9 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[9 -> 9]: GLCaps[wgl vid 0xa gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[10 -> 10]: GLCaps[wgl vid 0xb gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[11 -> 11]: GLCaps[wgl vid 0xc gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[12 -> 12]: GLCaps[wgl vid 0xd gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[13 -> 13]: GLCaps[wgl vid 0xe gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[14 -> 14]: GLCaps[wgl vid 0xf gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[15 -> 15]: GLCaps[wgl vid 0x10 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[16 -> 16]: GLCaps[wgl vid 0x11 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[17 -> 17]: GLCaps[wgl vid 0x12 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[18 -> skip]: pfdID 19, GLCaps[wgl vid 0x13 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[19 -> skip]: pfdID 20, GLCaps[wgl vid 0x14 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[20 -> skip]: pfdID 21, GLCaps[wgl vid 0x15 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[21 -> skip]: pfdID 22, GLCaps[wgl vid 0x16 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[22 -> skip]: pfdID 23, GLCaps[wgl vid 0x17 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[23 -> skip]: pfdID 24, GLCaps[wgl vid 0x18 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[24 -> skip]: pfdID 25, GLCaps[wgl vid 0x19 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[25 -> skip]: pfdID 26, GLCaps[wgl vid 0x1a gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[26 -> skip]: pfdID 27, GLCaps[wgl vid 0x1b gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[27 -> skip]: pfdID 28, GLCaps[wgl vid 0x1c gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[28 -> skip]: pfdID 29, GLCaps[wgl vid 0x1d gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[29 -> skip]: pfdID 30, GLCaps[wgl vid 0x1e gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[30 -> skip]: pfdID 31, GLCaps[wgl vid 0x1f gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[31 -> skip]: pfdID 32, GLCaps[wgl vid 0x20 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[32 -> skip]: pfdID 33, GLCaps[wgl vid 0x21 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[33 -> skip]: pfdID 34, GLCaps[wgl vid 0x22 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[34 -> skip]: pfdID 35, GLCaps[wgl vid 0x23 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[35 -> skip]: pfdID 36, GLCaps[wgl vid 0x24 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[36 -> skip]: pfdID 37, GLCaps[wgl vid 0x25 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[37 -> skip]: pfdID 38, GLCaps[wgl vid 0x26 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[38 -> skip]: pfdID 39, GLCaps[wgl vid 0x27 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[39 -> skip]: pfdID 40, GLCaps[wgl vid 0x28 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[40 -> skip]: pfdID 41, GLCaps[wgl vid 0x29 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[41 -> skip]: pfdID 42, GLCaps[wgl vid 0x2a gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[42 -> skip]: pfdID 43, GLCaps[wgl vid 0x2b gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[43 -> skip]: pfdID 44, GLCaps[wgl vid 0x2c gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[44 -> skip]: pfdID 45, GLCaps[wgl vid 0x2d gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[45 -> skip]: pfdID 46, GLCaps[wgl vid 0x2e gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[46 -> skip]: pfdID 47, GLCaps[wgl vid 0x2f gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[47 -> skip]: pfdID 48, GLCaps[wgl vid 0x30 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[48 -> skip]: pfdID 49, GLCaps[wgl vid 0x31 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[49 -> skip]: pfdID 50, GLCaps[wgl vid 0x32 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[50 -> skip]: pfdID 51, GLCaps[wgl vid 0x33 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[51 -> skip]: pfdID 52, GLCaps[wgl vid 0x34 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[52 -> skip]: pfdID 53, GLCaps[wgl vid 0x35 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[53 -> skip]: pfdID 54, GLCaps[wgl vid 0x36 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[54 -> skip]: pfdID 55, GLCaps[wgl vid 0x37 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[55 -> skip]: pfdID 56, GLCaps[wgl vid 0x38 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[56 -> skip]: pfdID 57, GLCaps[wgl vid 0x39 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[57 -> skip]: pfdID 58, GLCaps[wgl vid 0x3a gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[58 -> skip]: pfdID 59, GLCaps[wgl vid 0x3b gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[59 -> skip]: pfdID 60, GLCaps[wgl vid 0x3c gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[60 -> skip]: pfdID 61, GLCaps[wgl vid 0x3d gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[61 -> skip]: pfdID 62, GLCaps[wgl vid 0x3e gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[62 -> skip]: pfdID 63, GLCaps[wgl vid 0x3f gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[63 -> skip]: pfdID 64, GLCaps[wgl vid 0x40 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[64 -> skip]: pfdID 65, GLCaps[wgl vid 0x41 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[65 -> skip]: pfdID 66, GLCaps[wgl vid 0x42 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[66 -> skip]: pfdID 67, GLCaps[wgl vid 0x43 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[67 -> skip]: pfdID 68, GLCaps[wgl vid 0x44 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[68 -> skip]: pfdID 69, GLCaps[wgl vid 0x45 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[69 -> skip]: pfdID 70, GLCaps[wgl vid 0x46 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[70 -> skip]: pfdID 71, GLCaps[wgl vid 0x47 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[71 -> skip]: pfdID 72, GLCaps[wgl vid 0x48 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[72 -> skip]: pfdID 73, GLCaps[wgl vid 0x49 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[73 -> skip]: pfdID 74, GLCaps[wgl vid 0x4a gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[74 -> skip]: pfdID 75, GLCaps[wgl vid 0x4b gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[75 -> skip]: pfdID 76, GLCaps[wgl vid 0x4c gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[76 -> skip]: pfdID 77, GLCaps[wgl vid 0x4d gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[77 -> skip]: pfdID 78, GLCaps[wgl vid 0x4e gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[78 -> skip]: pfdID 79, GLCaps[wgl vid 0x4f gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[79 -> skip]: pfdID 80, GLCaps[wgl vid 0x50 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[80 -> skip]: pfdID 81, GLCaps[wgl vid 0x51 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[81 -> skip]: pfdID 82, GLCaps[wgl vid 0x52 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[82 -> skip]: pfdID 83, GLCaps[wgl vid 0x53 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[83 -> skip]: pfdID 84, GLCaps[wgl vid 0x54 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[84 -> skip]: pfdID 85, GLCaps[wgl vid 0x55 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[85 -> skip]: pfdID 86, GLCaps[wgl vid 0x56 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[86 -> skip]: pfdID 87, GLCaps[wgl vid 0x57 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[87 -> skip]: pfdID 88, GLCaps[wgl vid 0x58 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[88 -> skip]: pfdID 89, GLCaps[wgl vid 0x59 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[89 -> skip]: pfdID 90, GLCaps[wgl vid 0x5a gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[90 -> skip]: pfdID 91, GLCaps[wgl vid 0x5b gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[91 -> skip]: pfdID 92, GLCaps[wgl vid 0x5c gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[92 -> skip]: pfdID 93, GLCaps[wgl vid 0x5d gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[93 -> skip]: pfdID 94, GLCaps[wgl vid 0x5e gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[94 -> skip]: pfdID 95, GLCaps[wgl vid 0x5f gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[95 -> skip]: pfdID 96, GLCaps[wgl vid 0x60 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[96 -> skip]: pfdID 97, GLCaps[wgl vid 0x61 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[97 -> skip]: pfdID 98, GLCaps[wgl vid 0x62 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[98 -> 18]: GLCaps[wgl vid 0x63 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[99 -> 19]: GLCaps[wgl vid 0x64 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[100 -> 20]: GLCaps[wgl vid 0x65 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[101 -> 21]: GLCaps[wgl vid 0x66 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[102 -> 22]: GLCaps[wgl vid 0x67 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[103 -> 23]: GLCaps[wgl vid 0x68 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[104 -> 24]: GLCaps[wgl vid 0x69 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[105 -> 25]: GLCaps[wgl vid 0x6a gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[106 -> 26]: GLCaps[wgl vid 0x6b gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[107 -> 27]: GLCaps[wgl vid 0x6c gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[108 -> 28]: GLCaps[wgl vid 0x6d gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[109 -> 29]: GLCaps[wgl vid 0x6e gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[110 -> skip]: pfdID 111, GLCaps[wgl vid 0x6f gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[111 -> skip]: pfdID 112, GLCaps[wgl vid 0x70 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[112 -> skip]: pfdID 113, GLCaps[wgl vid 0x71 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[113 -> skip]: pfdID 114, GLCaps[wgl vid 0x72 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[114 -> skip]: pfdID 115, GLCaps[wgl vid 0x73 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[115 -> skip]: pfdID 116, GLCaps[wgl vid 0x74 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[116 -> skip]: pfdID 117, GLCaps[wgl vid 0x75 gdi: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[117 -> skip]: pfdID 118, GLCaps[wgl vid 0x76 gdi: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[118 -> skip]: pfdID 119, GLCaps[wgl vid 0x77 gdi: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[119 -> skip]: pfdID 120, GLCaps[wgl vid 0x78 gdi: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[120 -> skip]: pfdID 121, GLCaps[wgl vid 0x79 gdi: rgba 0x5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[121 -> skip]: pfdID 122, GLCaps[wgl vid 0x7a gdi: rgba 0x5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[122 -> skip]: pfdID 123, GLCaps[wgl vid 0x7b gdi: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[123 -> skip]: pfdID 124, GLCaps[wgl vid 0x7c gdi: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[124 -> skip]: pfdID 125, GLCaps[wgl vid 0x7d gdi: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[125 -> skip]: pfdID 126, GLCaps[wgl vid 0x7e gdi: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[126 -> skip]: pfdID 127, GLCaps[wgl vid 0x7f gdi: rgba 0x3/3/2/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[127 -> skip]: pfdID 128, GLCaps[wgl vid 0x80 gdi: rgba 0x3/3/2/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[128 -> skip]: pfdID 129, GLCaps[wgl vid 0x81 gdi: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[129 -> skip]: pfdID 130, GLCaps[wgl vid 0x82 gdi: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[130 -> skip]: pfdID 131, GLCaps[wgl vid 0x83 gdi: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[131 -> skip]: pfdID 132, GLCaps[wgl vid 0x84 gdi: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[132 -> skip]: pfdID 133, GLCaps[wgl vid 0x85 gdi: rgba 0x1/1/1/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[133 -> skip]: pfdID 134, GLCaps[wgl vid 0x86 gdi: rgba 0x1/1/1/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: ChoosePixelFormat(HDC 0x67013d19) = pfdID 7, idx 6 (LastError: 0) chooseCapabilities: Using recommendedIndex (opaque): idx 6 chosen pfdID (GDI): chosenIndex 6, caps GLCaps[wgl vid 0x7 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] setPixelFormat: hdc 0x67013d19, GLCaps[wgl vid 0x7 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] *** setCapsPFD: GLCaps[wgl vid 0x7 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] main-SharedResourceRunner: WindowsWGLDrawable.setRealized(true): WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen false, requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]], chosen GLCaps[wgl vid 0x7 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]]] main-SharedResourceRunner: GLContext.resetStates() ProxySurfaceImpl: surface change 0x67013d19 -> 0x100133c7 java.lang.Exception: Info: setGL (OpenGL null): main-SharedResourceRunner, -> GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@e417e7 at jogamp.opengl.GLContextImpl.setGL(GLContextImpl.java:253) at jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:1246) at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:311) at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:597) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:514) at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:334) at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) at java.lang.Thread.run(Thread.java:722) main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0 Lookup-Tool: 0x591b4980 Lookup-Tool: 0x593e44e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3D) -> wglBeginFrameTrackingI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DARB) -> wglBeginFrameTrackingI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DGL2) -> wglBeginFrameTrackingI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DOES) -> wglBeginFrameTrackingI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DKHR) -> wglBeginFrameTrackingI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DOML) -> wglBeginFrameTrackingI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3D3DFX) -> wglBeginFrameTrackingI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DAMD) -> wglBeginFrameTrackingI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DANGLE) -> wglBeginFrameTrackingI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DARM) -> wglBeginFrameTrackingI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DAPPLE) -> wglBeginFrameTrackingI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DATI) -> wglBeginFrameTrackingI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DEXT) -> wglBeginFrameTrackingI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DHI) -> wglBeginFrameTrackingI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DHP) -> wglBeginFrameTrackingI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DIBM) -> wglBeginFrameTrackingI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DIMG) -> wglBeginFrameTrackingI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DMESA) -> wglBeginFrameTrackingI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DMESAX) -> wglBeginFrameTrackingI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DNV) -> wglBeginFrameTrackingI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DQCOM) -> wglBeginFrameTrackingI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DSGI) -> wglBeginFrameTrackingI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DSGIS) -> wglBeginFrameTrackingI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DSGIX) -> wglBeginFrameTrackingI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DSUN) -> wglBeginFrameTrackingI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DVIV) -> wglBeginFrameTrackingI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBeginFrameTrackingI3DWIN) -> wglBeginFrameTrackingI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBindDisplayColorTableEXT) -> wglBindDisplayColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglBindSwapBarrierNV) -> wglBindSwapBarrierNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e3b30 Lookup-Tool: 0x593e4260 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglChoosePixelFormatEXT) -> wglChoosePixelFormatEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e36b0 Lookup-Tool: 0x593e5a20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglCreateDisplayColorTableEXT) -> wglCreateDisplayColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e39f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglCreatePbufferEXT) -> wglCreatePbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e3750 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDestroyDisplayColorTableEXT) -> wglDestroyDisplayColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e3ab0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDestroyPbufferEXT) -> wglDestroyPbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3D) -> wglDisableFrameLockI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DARB) -> wglDisableFrameLockI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DGL2) -> wglDisableFrameLockI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DOES) -> wglDisableFrameLockI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DKHR) -> wglDisableFrameLockI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DOML) -> wglDisableFrameLockI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3D3DFX) -> wglDisableFrameLockI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DAMD) -> wglDisableFrameLockI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DANGLE) -> wglDisableFrameLockI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DARM) -> wglDisableFrameLockI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DAPPLE) -> wglDisableFrameLockI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DATI) -> wglDisableFrameLockI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DEXT) -> wglDisableFrameLockI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DHI) -> wglDisableFrameLockI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DHP) -> wglDisableFrameLockI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DIBM) -> wglDisableFrameLockI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DIMG) -> wglDisableFrameLockI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DMESA) -> wglDisableFrameLockI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DMESAX) -> wglDisableFrameLockI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DNV) -> wglDisableFrameLockI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DQCOM) -> wglDisableFrameLockI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DSGI) -> wglDisableFrameLockI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DSGIS) -> wglDisableFrameLockI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DSGIX) -> wglDisableFrameLockI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DSUN) -> wglDisableFrameLockI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DVIV) -> wglDisableFrameLockI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglDisableFrameLockI3DWIN) -> wglDisableFrameLockI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3D) -> wglEnableFrameLockI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DARB) -> wglEnableFrameLockI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DGL2) -> wglEnableFrameLockI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DOES) -> wglEnableFrameLockI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DKHR) -> wglEnableFrameLockI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DOML) -> wglEnableFrameLockI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3D3DFX) -> wglEnableFrameLockI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DAMD) -> wglEnableFrameLockI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DANGLE) -> wglEnableFrameLockI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DARM) -> wglEnableFrameLockI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DAPPLE) -> wglEnableFrameLockI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DATI) -> wglEnableFrameLockI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DEXT) -> wglEnableFrameLockI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DHI) -> wglEnableFrameLockI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DHP) -> wglEnableFrameLockI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DIBM) -> wglEnableFrameLockI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DIMG) -> wglEnableFrameLockI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DMESA) -> wglEnableFrameLockI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DMESAX) -> wglEnableFrameLockI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DNV) -> wglEnableFrameLockI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DQCOM) -> wglEnableFrameLockI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DSGI) -> wglEnableFrameLockI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DSGIS) -> wglEnableFrameLockI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DSGIX) -> wglEnableFrameLockI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DSUN) -> wglEnableFrameLockI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DVIV) -> wglEnableFrameLockI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEnableFrameLockI3DWIN) -> wglEnableFrameLockI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3D) -> wglEndFrameTrackingI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DARB) -> wglEndFrameTrackingI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DGL2) -> wglEndFrameTrackingI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DOES) -> wglEndFrameTrackingI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DKHR) -> wglEndFrameTrackingI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DOML) -> wglEndFrameTrackingI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3D3DFX) -> wglEndFrameTrackingI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DAMD) -> wglEndFrameTrackingI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DANGLE) -> wglEndFrameTrackingI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DARM) -> wglEndFrameTrackingI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DAPPLE) -> wglEndFrameTrackingI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DATI) -> wglEndFrameTrackingI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DEXT) -> wglEndFrameTrackingI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DHI) -> wglEndFrameTrackingI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DHP) -> wglEndFrameTrackingI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DIBM) -> wglEndFrameTrackingI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DIMG) -> wglEndFrameTrackingI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DMESA) -> wglEndFrameTrackingI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DMESAX) -> wglEndFrameTrackingI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DNV) -> wglEndFrameTrackingI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DQCOM) -> wglEndFrameTrackingI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DSGI) -> wglEndFrameTrackingI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DSGIS) -> wglEndFrameTrackingI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DSGIX) -> wglEndFrameTrackingI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DSUN) -> wglEndFrameTrackingI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DVIV) -> wglEndFrameTrackingI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglEndFrameTrackingI3DWIN) -> wglEndFrameTrackingI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e45b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetCurrentReadDC) -> wglGetCurrentReadDC@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e54e0 Lookup-Tool: 0x593e3950 Lookup-Tool: 0x593e4320 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3D) -> wglGetFrameUsageI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DARB) -> wglGetFrameUsageI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DGL2) -> wglGetFrameUsageI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DOES) -> wglGetFrameUsageI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DKHR) -> wglGetFrameUsageI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DOML) -> wglGetFrameUsageI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3D3DFX) -> wglGetFrameUsageI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DAMD) -> wglGetFrameUsageI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DANGLE) -> wglGetFrameUsageI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DARM) -> wglGetFrameUsageI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DAPPLE) -> wglGetFrameUsageI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DATI) -> wglGetFrameUsageI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DEXT) -> wglGetFrameUsageI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DHI) -> wglGetFrameUsageI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DHP) -> wglGetFrameUsageI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DIBM) -> wglGetFrameUsageI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DIMG) -> wglGetFrameUsageI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DMESA) -> wglGetFrameUsageI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DMESAX) -> wglGetFrameUsageI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DNV) -> wglGetFrameUsageI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DQCOM) -> wglGetFrameUsageI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DSGI) -> wglGetFrameUsageI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DSGIS) -> wglGetFrameUsageI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DSGIX) -> wglGetFrameUsageI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DSUN) -> wglGetFrameUsageI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DVIV) -> wglGetFrameUsageI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetFrameUsageI3DWIN) -> wglGetFrameUsageI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e3a30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetPbufferDCEXT) -> wglGetPbufferDCEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e41a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetPixelFormatAttribfvEXT) -> wglGetPixelFormatAttribfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e40e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglGetPixelFormatAttribivEXT) -> wglGetPixelFormatAttribivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e4450 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3D) -> wglIsEnabledFrameLockI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DARB) -> wglIsEnabledFrameLockI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DGL2) -> wglIsEnabledFrameLockI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DOES) -> wglIsEnabledFrameLockI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DKHR) -> wglIsEnabledFrameLockI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DOML) -> wglIsEnabledFrameLockI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3D3DFX) -> wglIsEnabledFrameLockI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DAMD) -> wglIsEnabledFrameLockI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DANGLE) -> wglIsEnabledFrameLockI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DARM) -> wglIsEnabledFrameLockI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DAPPLE) -> wglIsEnabledFrameLockI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DATI) -> wglIsEnabledFrameLockI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DEXT) -> wglIsEnabledFrameLockI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DHI) -> wglIsEnabledFrameLockI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DHP) -> wglIsEnabledFrameLockI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DIBM) -> wglIsEnabledFrameLockI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DIMG) -> wglIsEnabledFrameLockI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DMESA) -> wglIsEnabledFrameLockI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DMESAX) -> wglIsEnabledFrameLockI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DNV) -> wglIsEnabledFrameLockI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DQCOM) -> wglIsEnabledFrameLockI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DSGI) -> wglIsEnabledFrameLockI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DSGIS) -> wglIsEnabledFrameLockI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DSGIX) -> wglIsEnabledFrameLockI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DSUN) -> wglIsEnabledFrameLockI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DVIV) -> wglIsEnabledFrameLockI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglIsEnabledFrameLockI3DWIN) -> wglIsEnabledFrameLockI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglJoinSwapGroupNV) -> wglJoinSwapGroupNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglLoadDisplayColorTableEXT) -> wglLoadDisplayColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglMakeContextCurrent) -> wglMakeContextCurrent@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e54b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameCountNV) -> wglQueryFrameCountNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3D) -> wglQueryFrameLockMasterI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DARB) -> wglQueryFrameLockMasterI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DGL2) -> wglQueryFrameLockMasterI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DOES) -> wglQueryFrameLockMasterI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DKHR) -> wglQueryFrameLockMasterI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DOML) -> wglQueryFrameLockMasterI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3D3DFX) -> wglQueryFrameLockMasterI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DAMD) -> wglQueryFrameLockMasterI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DANGLE) -> wglQueryFrameLockMasterI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DARM) -> wglQueryFrameLockMasterI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DAPPLE) -> wglQueryFrameLockMasterI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DATI) -> wglQueryFrameLockMasterI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DEXT) -> wglQueryFrameLockMasterI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DHI) -> wglQueryFrameLockMasterI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DHP) -> wglQueryFrameLockMasterI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DIBM) -> wglQueryFrameLockMasterI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DIMG) -> wglQueryFrameLockMasterI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DMESA) -> wglQueryFrameLockMasterI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DMESAX) -> wglQueryFrameLockMasterI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DNV) -> wglQueryFrameLockMasterI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DQCOM) -> wglQueryFrameLockMasterI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DSGI) -> wglQueryFrameLockMasterI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DSGIS) -> wglQueryFrameLockMasterI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DSGIX) -> wglQueryFrameLockMasterI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DSUN) -> wglQueryFrameLockMasterI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DVIV) -> wglQueryFrameLockMasterI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameLockMasterI3DWIN) -> wglQueryFrameLockMasterI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3D) -> wglQueryFrameTrackingI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DARB) -> wglQueryFrameTrackingI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DGL2) -> wglQueryFrameTrackingI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DOES) -> wglQueryFrameTrackingI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DKHR) -> wglQueryFrameTrackingI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DOML) -> wglQueryFrameTrackingI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3D3DFX) -> wglQueryFrameTrackingI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DAMD) -> wglQueryFrameTrackingI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DANGLE) -> wglQueryFrameTrackingI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DARM) -> wglQueryFrameTrackingI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DAPPLE) -> wglQueryFrameTrackingI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DATI) -> wglQueryFrameTrackingI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DEXT) -> wglQueryFrameTrackingI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DHI) -> wglQueryFrameTrackingI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DHP) -> wglQueryFrameTrackingI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DIBM) -> wglQueryFrameTrackingI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DIMG) -> wglQueryFrameTrackingI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DMESA) -> wglQueryFrameTrackingI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DMESAX) -> wglQueryFrameTrackingI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DNV) -> wglQueryFrameTrackingI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DQCOM) -> wglQueryFrameTrackingI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DSGI) -> wglQueryFrameTrackingI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DSGIS) -> wglQueryFrameTrackingI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DSGIX) -> wglQueryFrameTrackingI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DSUN) -> wglQueryFrameTrackingI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DVIV) -> wglQueryFrameTrackingI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryFrameTrackingI3DWIN) -> wglQueryFrameTrackingI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryMaxSwapGroupsNV) -> wglQueryMaxSwapGroupsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e3af0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQueryPbufferEXT) -> wglQueryPbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglQuerySwapGroupNV) -> wglQuerySwapGroupNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e3a70 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglReleasePbufferDCEXT) -> wglReleasePbufferDCEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e3bd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, wglResetFrameCountNV) -> wglResetFrameCountNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x593e3890 Lookup-Tool: 0x593e37e0 Lookup-Tool: 0x593e3c70 Lookup-Tool: 0x593e43b0 main-SharedResourceRunner: GLContext WGL ProcAddressTable mapping key(WGL-.windows_decon_0) -> 0x4bc5a5 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetString) -> glGetString, 0x664b3ced Lookup-Native: 0x664b3ced in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] main-SharedResourceRunner: GLContext.setGLFuncAvail: Given WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] - 0.0 (Compatibility profile, hardware) - 4.3.0 main-SharedResourceRunner: GLContext.setGLFuncAvail: Pre version verification - expected 0.0 (Compatibility profile, hardware), strictMatch false WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerv) -> glGetIntegerv, 0x664b3a89 Lookup-Native: 0x664b3a89 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] main-SharedResourceRunner: GLContext.setGLFuncAvail: version verification (Int): 4.3.0, 3.0 main-SharedResourceRunner: GLContext.setGLFuncAvail: post version verification 3.0 (Compatibility profile, hardware), strictMatch false, versionValidated true, versionGL3IntFailed false Quirk: NoDoubleBufferedBitmap: cause: OS WINDOWS main-SharedResourceRunner: GLContext.setGLFuncAvail.0 validated FQN: .windows_decon_0-0x3000002 - 3.0 (Compatibility profile, hardware) - 4.3.0 Lookup-Tool: 0x591b4980 Lookup-Tool: 0x591cf0b0 Lookup-Tool: 0x591dce80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDebugMessageCallbackAMD) -> glDebugMessageCallbackAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glAccum) -> glAccum, 0x664b3429 Lookup-Native: 0x664b3429 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be690 Lookup-Tool: 0x591ca730 Lookup-Tool: 0x591b1dc0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glAlphaFunc) -> glAlphaFunc, 0x664b368d Lookup-Native: 0x664b368d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glApplyTextureEXT) -> glApplyTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b08c0 Lookup-Tool: 0x591afc60 Lookup-Tool: 0x591d32c0 Lookup-Tool: 0x591b63c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBegin) -> glBegin, 0x664b1880 Lookup-Native: 0x664b1880 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b95a0 Lookup-Tool: 0x591c9070 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBeginPerfMonitorAMD) -> glBeginPerfMonitorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b4bb0 Lookup-Tool: 0x591bd4a0 Lookup-Tool: 0x591b9680 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBeginVertexShaderEXT) -> glBeginVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d9530 Lookup-Tool: 0x591b7380 Lookup-Tool: 0x591b4590 Lookup-Tool: 0x591b86c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffset) -> glBindBufferOffset@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetARB) -> glBindBufferOffsetARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetGL2) -> glBindBufferOffsetGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetOES) -> glBindBufferOffsetOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetKHR) -> glBindBufferOffsetKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetOML) -> glBindBufferOffsetOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffset3DFX) -> glBindBufferOffset3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetAMD) -> glBindBufferOffsetAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetANGLE) -> glBindBufferOffsetANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetARM) -> glBindBufferOffsetARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetAPPLE) -> glBindBufferOffsetAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetATI) -> glBindBufferOffsetATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetEXT) -> glBindBufferOffsetEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetHI) -> glBindBufferOffsetHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetHP) -> glBindBufferOffsetHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetIBM) -> glBindBufferOffsetIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetIMG) -> glBindBufferOffsetIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetMESA) -> glBindBufferOffsetMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetMESAX) -> glBindBufferOffsetMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d4fa0 Lookup-Tool: 0x591b8650 Lookup-Tool: 0x591b83b0 Lookup-Tool: 0x591bb210 Lookup-Tool: 0x591b8dc0 Lookup-Tool: 0x591c0450 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindLightParameterEXT) -> glBindLightParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindMaterialParameterEXT) -> glBindMaterialParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cc410 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindParameterEXT) -> glBindParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d1b90 Lookup-Tool: 0x591be7e0 Lookup-Tool: 0x591b8b20 Lookup-Tool: 0x591bad40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindTexGenParameterEXT) -> glBindTexGenParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b0930 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindTextureUnitParameterEXT) -> glBindTextureUnitParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bd200 Lookup-Tool: 0x591d5390 Lookup-Tool: 0x591b9300 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindVertexShaderEXT) -> glBindVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d95a0 Lookup-Tool: 0x591d9610 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBitmap) -> glBitmap, 0x664b2162 Lookup-Native: 0x664b2162 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0d20 Lookup-Tool: 0x591b0d90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendEquationIndexedAMD) -> glBlendEquationIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b7620 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendEquationSeparateIndexedAMD) -> glBlendEquationSeparateIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bc5c0 Lookup-Tool: 0x591bc550 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFunc) -> glBlendFunc, 0x664b36c0 Lookup-Native: 0x664b36c0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncIndexedAMD) -> glBlendFuncIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b3aa0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGR) -> glBlendFuncSeparateINGR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRARB) -> glBlendFuncSeparateINGRARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRGL2) -> glBlendFuncSeparateINGRGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGROES) -> glBlendFuncSeparateINGROES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRKHR) -> glBlendFuncSeparateINGRKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGROML) -> glBlendFuncSeparateINGROML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGR3DFX) -> glBlendFuncSeparateINGR3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRAMD) -> glBlendFuncSeparateINGRAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRANGLE) -> glBlendFuncSeparateINGRANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRARM) -> glBlendFuncSeparateINGRARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRAPPLE) -> glBlendFuncSeparateINGRAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRATI) -> glBlendFuncSeparateINGRATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGREXT) -> glBlendFuncSeparateINGREXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRHI) -> glBlendFuncSeparateINGRHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRHP) -> glBlendFuncSeparateINGRHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRIBM) -> glBlendFuncSeparateINGRIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRIMG) -> glBlendFuncSeparateINGRIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRMESA) -> glBlendFuncSeparateINGRMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRMESAX) -> glBlendFuncSeparateINGRMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRNV) -> glBlendFuncSeparateINGRNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRQCOM) -> glBlendFuncSeparateINGRQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRSGI) -> glBlendFuncSeparateINGRSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRSGIS) -> glBlendFuncSeparateINGRSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRSGIX) -> glBlendFuncSeparateINGRSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRSUN) -> glBlendFuncSeparateINGRSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRVIV) -> glBlendFuncSeparateINGRVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRWIN) -> glBlendFuncSeparateINGRWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateIndexedAMD) -> glBlendFuncSeparateIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bc6a0 Lookup-Tool: 0x591bc630 Lookup-Tool: 0x591b8a40 Lookup-Tool: 0x591d88f0 Lookup-Tool: 0x591b4600 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteri) -> glBufferParameteri@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriARB) -> glBufferParameteriARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriGL2) -> glBufferParameteriGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriOES) -> glBufferParameteriOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriKHR) -> glBufferParameteriKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriOML) -> glBufferParameteriOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteri3DFX) -> glBufferParameteri3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriAMD) -> glBufferParameteriAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriANGLE) -> glBufferParameteriANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriARM) -> glBufferParameteriARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriAPPLE) -> glBufferParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriATI) -> glBufferParameteriATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriEXT) -> glBufferParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriHI) -> glBufferParameteriHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriHP) -> glBufferParameteriHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriIBM) -> glBufferParameteriIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriIMG) -> glBufferParameteriIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriMESA) -> glBufferParameteriMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriMESAX) -> glBufferParameteriMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriNV) -> glBufferParameteriNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriQCOM) -> glBufferParameteriQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriSGI) -> glBufferParameteriSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriSGIS) -> glBufferParameteriSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriSGIX) -> glBufferParameteriSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriSUN) -> glBufferParameteriSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriVIV) -> glBufferParameteriVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriWIN) -> glBufferParameteriWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b4670 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCallList) -> glCallList, 0x664b1868 Lookup-Native: 0x664b1868 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCallLists) -> glCallLists, 0x664b1874 Lookup-Native: 0x664b1874 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b8f10 Lookup-Tool: 0x591cf4a0 Lookup-Tool: 0x591b9d80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClear) -> glClear, 0x664b2030 Lookup-Native: 0x664b2030 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearAccum) -> glClearAccum, 0x664b2063 Lookup-Native: 0x664b2063 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b9bc0 Lookup-Tool: 0x591b9c30 Lookup-Tool: 0x591b9ca0 Lookup-Tool: 0x591b9d10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColor) -> glClearColor, 0x664b20c9 Lookup-Native: 0x664b20c9 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIi) -> glClearColorIi@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiARB) -> glClearColorIiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiGL2) -> glClearColorIiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiOES) -> glClearColorIiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiKHR) -> glClearColorIiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiOML) -> glClearColorIiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIi3DFX) -> glClearColorIi3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiAMD) -> glClearColorIiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiANGLE) -> glClearColorIiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiARM) -> glClearColorIiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiAPPLE) -> glClearColorIiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiATI) -> glClearColorIiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d6820 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIui) -> glClearColorIui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiARB) -> glClearColorIuiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiGL2) -> glClearColorIuiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiOES) -> glClearColorIuiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiKHR) -> glClearColorIuiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiOML) -> glClearColorIuiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIui3DFX) -> glClearColorIui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiAMD) -> glClearColorIuiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiANGLE) -> glClearColorIuiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiARM) -> glClearColorIuiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiAPPLE) -> glClearColorIuiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiATI) -> glClearColorIuiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d6890 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearDepth) -> glClearDepth, 0x664b212f Lookup-Native: 0x664b212f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bdf90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearIndex) -> glClearIndex, 0x664b2096 Lookup-Native: 0x664b2096 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearStencil) -> glClearStencil, 0x664b20fc Lookup-Native: 0x664b20fc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b1e30 Lookup-Tool: 0x591ca960 Lookup-Tool: 0x591ba5d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClipPlane) -> glClipPlane, 0x664b29cd Lookup-Native: 0x664b29cd in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3b) -> glColor3b, 0x664b188c Lookup-Native: 0x664b188c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3bv) -> glColor3bv, 0x664b1898 Lookup-Native: 0x664b1898 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3d) -> glColor3d, 0x664b18a4 Lookup-Native: 0x664b18a4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3dv) -> glColor3dv, 0x664b18b0 Lookup-Native: 0x664b18b0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3f) -> glColor3f, 0x664b18bc Lookup-Native: 0x664b18bc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3fv) -> glColor3fv, 0x664b18c8 Lookup-Native: 0x664b18c8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3h) -> glColor3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hARB) -> glColor3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hGL2) -> glColor3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hOES) -> glColor3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hKHR) -> glColor3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hOML) -> glColor3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3h3DFX) -> glColor3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hAMD) -> glColor3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hANGLE) -> glColor3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hARM) -> glColor3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hAPPLE) -> glColor3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hATI) -> glColor3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hEXT) -> glColor3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hHI) -> glColor3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hHP) -> glColor3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hIBM) -> glColor3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hIMG) -> glColor3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hMESA) -> glColor3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hMESAX) -> glColor3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9770 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hv) -> glColor3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvARB) -> glColor3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvGL2) -> glColor3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvOES) -> glColor3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvKHR) -> glColor3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvOML) -> glColor3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hv3DFX) -> glColor3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvAMD) -> glColor3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvANGLE) -> glColor3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvARM) -> glColor3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvAPPLE) -> glColor3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvATI) -> glColor3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvEXT) -> glColor3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvHI) -> glColor3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvHP) -> glColor3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvIBM) -> glColor3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvIMG) -> glColor3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvMESA) -> glColor3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvMESAX) -> glColor3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c97e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3i) -> glColor3i, 0x664b18d4 Lookup-Native: 0x664b18d4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3iv) -> glColor3iv, 0x664b18e0 Lookup-Native: 0x664b18e0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3s) -> glColor3s, 0x664b18ec Lookup-Native: 0x664b18ec in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3sv) -> glColor3sv, 0x664b18f8 Lookup-Native: 0x664b18f8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3ub) -> glColor3ub, 0x664b1904 Lookup-Native: 0x664b1904 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3ubv) -> glColor3ubv, 0x664b1910 Lookup-Native: 0x664b1910 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3ui) -> glColor3ui, 0x664b191c Lookup-Native: 0x664b191c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3uiv) -> glColor3uiv, 0x664b1928 Lookup-Native: 0x664b1928 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3us) -> glColor3us, 0x664b1934 Lookup-Native: 0x664b1934 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3usv) -> glColor3usv, 0x664b1940 Lookup-Native: 0x664b1940 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4b) -> glColor4b, 0x664b194c Lookup-Native: 0x664b194c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4bv) -> glColor4bv, 0x664b1958 Lookup-Native: 0x664b1958 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4d) -> glColor4d, 0x664b1964 Lookup-Native: 0x664b1964 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4dv) -> glColor4dv, 0x664b1970 Lookup-Native: 0x664b1970 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4f) -> glColor4f, 0x664b197c Lookup-Native: 0x664b197c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4fv) -> glColor4fv, 0x664b1988 Lookup-Native: 0x664b1988 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4h) -> glColor4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hARB) -> glColor4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hGL2) -> glColor4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hOES) -> glColor4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hKHR) -> glColor4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hOML) -> glColor4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4h3DFX) -> glColor4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hAMD) -> glColor4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hANGLE) -> glColor4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hARM) -> glColor4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hAPPLE) -> glColor4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hATI) -> glColor4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hEXT) -> glColor4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hHI) -> glColor4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hHP) -> glColor4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hIBM) -> glColor4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hIMG) -> glColor4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hMESA) -> glColor4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hMESAX) -> glColor4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9850 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hv) -> glColor4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvARB) -> glColor4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvGL2) -> glColor4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvOES) -> glColor4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvKHR) -> glColor4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvOML) -> glColor4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hv3DFX) -> glColor4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvAMD) -> glColor4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvANGLE) -> glColor4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvARM) -> glColor4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvAPPLE) -> glColor4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvATI) -> glColor4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvEXT) -> glColor4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvHI) -> glColor4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvHP) -> glColor4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvIBM) -> glColor4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvIMG) -> glColor4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvMESA) -> glColor4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvMESAX) -> glColor4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c98c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4i) -> glColor4i, 0x664b1994 Lookup-Native: 0x664b1994 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4iv) -> glColor4iv, 0x664b19a0 Lookup-Native: 0x664b19a0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4s) -> glColor4s, 0x664b19ac Lookup-Native: 0x664b19ac in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4sv) -> glColor4sv, 0x664b19b8 Lookup-Native: 0x664b19b8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4ub) -> glColor4ub, 0x664b19c4 Lookup-Native: 0x664b19c4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4ubv) -> glColor4ubv, 0x664b19d0 Lookup-Native: 0x664b19d0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4ui) -> glColor4ui, 0x664b19dc Lookup-Native: 0x664b19dc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4uiv) -> glColor4uiv, 0x664b19e8 Lookup-Native: 0x664b19e8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4us) -> glColor4us, 0x664b19f4 Lookup-Native: 0x664b19f4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4usv) -> glColor4usv, 0x664b1a00 Lookup-Native: 0x664b1a00 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d8a40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMask) -> glColorMask, 0x664b3390 Lookup-Native: 0x664b3390 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexed) -> glColorMaskIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedARB) -> glColorMaskIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedGL2) -> glColorMaskIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedOES) -> glColorMaskIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedKHR) -> glColorMaskIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedOML) -> glColorMaskIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexed3DFX) -> glColorMaskIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedAMD) -> glColorMaskIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedANGLE) -> glColorMaskIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedARM) -> glColorMaskIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedAPPLE) -> glColorMaskIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedATI) -> glColorMaskIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5a90 Lookup-Tool: 0x591b8880 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaterial) -> glColorMaterial, 0x664b2a00 Lookup-Native: 0x664b2a00 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bbf30 Lookup-Tool: 0x591bbfa0 Lookup-Tool: 0x591bc010 Lookup-Tool: 0x591bc080 Lookup-Tool: 0x591b0070 Lookup-Tool: 0x591b1180 Lookup-Tool: 0x591b0e70 Lookup-Tool: 0x591b0ee0 Lookup-Tool: 0x591b0f50 Lookup-Tool: 0x591b62e0 Lookup-Tool: 0x591d31e0 Lookup-Tool: 0x591de700 Lookup-Tool: 0x591cd3d0 Lookup-Tool: 0x591cd360 Lookup-Tool: 0x591cd2f0 Lookup-Tool: 0x591cd520 Lookup-Tool: 0x591cd4b0 Lookup-Tool: 0x591cd440 Lookup-Tool: 0x591b2f40 Lookup-Tool: 0x591b2ed0 Lookup-Tool: 0x591b2e60 Lookup-Tool: 0x591b3090 Lookup-Tool: 0x591b3020 Lookup-Tool: 0x591b2fb0 Lookup-Tool: 0x591cd0c0 Lookup-Tool: 0x591cd050 Lookup-Tool: 0x591ccfe0 Lookup-Tool: 0x591cd210 Lookup-Tool: 0x591cd1a0 Lookup-Tool: 0x591cd130 Lookup-Tool: 0x591b1260 Lookup-Tool: 0x591b12d0 Lookup-Tool: 0x591b1340 Lookup-Tool: 0x591b13b0 Lookup-Tool: 0x591b1420 Lookup-Tool: 0x591b1490 Lookup-Tool: 0x591b9df0 Lookup-Tool: 0x591b11f0 Lookup-Tool: 0x591b0fc0 Lookup-Tool: 0x591b1500 Lookup-Tool: 0x591b1570 Lookup-Tool: 0x591da800 Lookup-Tool: 0x591cbed0 Lookup-Tool: 0x591cbf40 Lookup-Tool: 0x591cbfb0 Lookup-Tool: 0x591cc020 Lookup-Tool: 0x591cc3a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCopyPixels) -> glCopyPixels, 0x664b21f5 Lookup-Native: 0x664b21f5 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0620 Lookup-Tool: 0x591b0690 Lookup-Tool: 0x591b0700 Lookup-Tool: 0x591b0770 Lookup-Tool: 0x591b1d50 Lookup-Tool: 0x591cb610 Lookup-Tool: 0x591cb680 Lookup-Tool: 0x591cb6f0 Lookup-Tool: 0x591cb760 Lookup-Tool: 0x591cbae0 Lookup-Tool: 0x591b6350 Lookup-Tool: 0x591d3250 Lookup-Tool: 0x591b6200 Lookup-Tool: 0x591d3100 Lookup-Tool: 0x591be770 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCreateSyncFromCLeventARB) -> glCreateSyncFromCLeventARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCullFace) -> glCullFace, 0x664b2a33 Lookup-Native: 0x664b2a33 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCullParameterdvEXT) -> glCullParameterdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCullParameterfvEXT) -> glCullParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrix) -> glCurrentPaletteMatrix@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixARB) -> glCurrentPaletteMatrixARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixGL2) -> glCurrentPaletteMatrixGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixOES) -> glCurrentPaletteMatrixOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixKHR) -> glCurrentPaletteMatrixKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixOML) -> glCurrentPaletteMatrixOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrix3DFX) -> glCurrentPaletteMatrix3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixAMD) -> glCurrentPaletteMatrixAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixANGLE) -> glCurrentPaletteMatrixANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixARM) -> glCurrentPaletteMatrixARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixAPPLE) -> glCurrentPaletteMatrixAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixATI) -> glCurrentPaletteMatrixATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixEXT) -> glCurrentPaletteMatrixEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixHI) -> glCurrentPaletteMatrixHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixHP) -> glCurrentPaletteMatrixHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixIBM) -> glCurrentPaletteMatrixIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixIMG) -> glCurrentPaletteMatrixIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixMESA) -> glCurrentPaletteMatrixMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixMESAX) -> glCurrentPaletteMatrixMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixNV) -> glCurrentPaletteMatrixNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixQCOM) -> glCurrentPaletteMatrixQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixSGI) -> glCurrentPaletteMatrixSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixSGIS) -> glCurrentPaletteMatrixSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixSGIX) -> glCurrentPaletteMatrixSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixSUN) -> glCurrentPaletteMatrixSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixVIV) -> glCurrentPaletteMatrixVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixWIN) -> glCurrentPaletteMatrixWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dcda0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDebugMessageEnableAMD) -> glDebugMessageEnableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDebugMessageInsertAMD) -> glDebugMessageInsertAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dce10 Lookup-Tool: 0x591b46e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeleteFencesAPPLE) -> glDeleteFencesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c7010 Lookup-Tool: 0x591b8e30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeleteLists) -> glDeleteLists, 0x664b247e Lookup-Native: 0x664b247e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591de690 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeleteNamesAMD) -> glDeleteNamesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d2fb0 Lookup-Tool: 0x591c8f90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeletePerfMonitorsAMD) -> glDeletePerfMonitorsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b6510 Lookup-Tool: 0x591be850 Lookup-Tool: 0x591d1c00 Lookup-Tool: 0x591b4ad0 Lookup-Tool: 0x591b8b90 Lookup-Tool: 0x591bac60 Lookup-Tool: 0x591b6120 Lookup-Tool: 0x591ba4f0 Lookup-Tool: 0x591b09a0 Lookup-Tool: 0x591bd190 Lookup-Tool: 0x591d5320 Lookup-Tool: 0x591b9370 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeleteVertexShaderEXT) -> glDeleteVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca8f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDepthFunc) -> glDepthFunc, 0x664b378c Lookup-Native: 0x664b378c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDepthMask) -> glDepthMask, 0x664b33c3 Lookup-Native: 0x664b33c3 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDepthRange) -> glDepthRange, 0x664b3f84 Lookup-Native: 0x664b3f84 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be3f0 Lookup-Tool: 0x591be460 Lookup-Tool: 0x591bdf20 Lookup-Tool: 0x591d3090 Lookup-Tool: 0x591b6190 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisable) -> glDisable, 0x664b1dd8 Lookup-Native: 0x664b1dd8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b00e0 Lookup-Tool: 0x591cc560 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexed) -> glDisableIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedARB) -> glDisableIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedGL2) -> glDisableIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedOES) -> glDisableIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedKHR) -> glDisableIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedOML) -> glDisableIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexed3DFX) -> glDisableIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedAMD) -> glDisableIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedANGLE) -> glDisableIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedARM) -> glDisableIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedAPPLE) -> glDisableIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedATI) -> glDisableIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5c50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableVariantClientStateEXT) -> glDisableVariantClientStateEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableVertexAttribAPPLE) -> glDisableVertexAttribAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b5ef0 Lookup-Tool: 0x591d1ab0 Lookup-Tool: 0x591b8960 Lookup-Tool: 0x591b0150 Lookup-Tool: 0x591bc710 Lookup-Tool: 0x591ba250 Lookup-Tool: 0x591c01b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDrawBuffer) -> glDrawBuffer, 0x664b332a Lookup-Native: 0x664b332a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b4de0 Lookup-Tool: 0x591d2e60 Lookup-Tool: 0x591b01c0 Lookup-Tool: 0x591ba800 Lookup-Tool: 0x591bc780 Lookup-Tool: 0x591ba2c0 Lookup-Tool: 0x591c0220 Lookup-Tool: 0x591ba8e0 Lookup-Tool: 0x591c0290 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDrawPixels) -> glDrawPixels, 0x664b225b Lookup-Native: 0x664b225b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0e00 Lookup-Tool: 0x591ba870 Lookup-Tool: 0x591bd3c0 Lookup-Tool: 0x591c00d0 Lookup-Tool: 0x591d5550 Lookup-Tool: 0x591bd430 Lookup-Tool: 0x591c0140 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEdgeFlag) -> glEdgeFlag, 0x664b1a0c Lookup-Native: 0x664b1a0c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d8b90 Lookup-Tool: 0x591b0230 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEdgeFlagv) -> glEdgeFlagv, 0x664b1a18 Lookup-Native: 0x664b1a18 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnable) -> glEnable, 0x664b1de4 Lookup-Native: 0x664b1de4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b02a0 Lookup-Tool: 0x591cc480 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexed) -> glEnableIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedARB) -> glEnableIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedGL2) -> glEnableIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedOES) -> glEnableIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedKHR) -> glEnableIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedOML) -> glEnableIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexed3DFX) -> glEnableIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedAMD) -> glEnableIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedANGLE) -> glEnableIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedARM) -> glEnableIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedAPPLE) -> glEnableIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedATI) -> glEnableIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5be0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableVariantClientStateEXT) -> glEnableVariantClientStateEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableVertexAttribAPPLE) -> glEnableVertexAttribAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b5e80 Lookup-Tool: 0x591d1a40 Lookup-Tool: 0x591b88f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnd) -> glEnd, 0x664b1a24 Lookup-Native: 0x664b1a24 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b9610 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEndList) -> glEndList, 0x664b2451 Lookup-Native: 0x664b2451 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591c90e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEndPerfMonitorAMD) -> glEndPerfMonitorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b4c20 Lookup-Tool: 0x591bd510 Lookup-Tool: 0x591b96f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEndVertexShaderEXT) -> glEndVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d9680 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord1d) -> glEvalCoord1d, 0x664b1e08 Lookup-Native: 0x664b1e08 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord1dv) -> glEvalCoord1dv, 0x664b1e14 Lookup-Native: 0x664b1e14 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord1f) -> glEvalCoord1f, 0x664b1e20 Lookup-Native: 0x664b1e20 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord1fv) -> glEvalCoord1fv, 0x664b1e2c Lookup-Native: 0x664b1e2c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord2d) -> glEvalCoord2d, 0x664b1e38 Lookup-Native: 0x664b1e38 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord2dv) -> glEvalCoord2dv, 0x664b1e44 Lookup-Native: 0x664b1e44 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord2f) -> glEvalCoord2f, 0x664b1e50 Lookup-Native: 0x664b1e50 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord2fv) -> glEvalCoord2fv, 0x664b1e5c Lookup-Native: 0x664b1e5c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalMapsNV) -> glEvalMapsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalMesh1) -> glEvalMesh1, 0x664b3627 Lookup-Native: 0x664b3627 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalMesh2) -> glEvalMesh2, 0x664b365a Lookup-Native: 0x664b365a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalPoint1) -> glEvalPoint1, 0x664b1e68 Lookup-Native: 0x664b1e68 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalPoint2) -> glEvalPoint2, 0x664b1e74 Lookup-Native: 0x664b1e74 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glExtractComponentEXT) -> glExtractComponentEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFeedbackBuffer) -> glFeedbackBuffer, 0x664b3192 Lookup-Native: 0x664b3192 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591ba560 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinish) -> glFinish, 0x664b2e62 Lookup-Native: 0x664b2e62 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishFenceAPPLE) -> glFinishFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c7240 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishObjectAPPLE) -> glFinishObjectAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishRenderAPPLE) -> glFinishRenderAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNX) -> glFinishTextureSUNX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXARB) -> glFinishTextureSUNXARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXGL2) -> glFinishTextureSUNXGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXOES) -> glFinishTextureSUNXOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXKHR) -> glFinishTextureSUNXKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXOML) -> glFinishTextureSUNXOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNX3DFX) -> glFinishTextureSUNX3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXAMD) -> glFinishTextureSUNXAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXANGLE) -> glFinishTextureSUNXANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXARM) -> glFinishTextureSUNXARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXAPPLE) -> glFinishTextureSUNXAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXATI) -> glFinishTextureSUNXATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXEXT) -> glFinishTextureSUNXEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXHI) -> glFinishTextureSUNXHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXHP) -> glFinishTextureSUNXHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXIBM) -> glFinishTextureSUNXIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXIMG) -> glFinishTextureSUNXIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXMESA) -> glFinishTextureSUNXMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXMESAX) -> glFinishTextureSUNXMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXNV) -> glFinishTextureSUNXNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXQCOM) -> glFinishTextureSUNXQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXSGI) -> glFinishTextureSUNXSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXSGIS) -> glFinishTextureSUNXSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXSGIX) -> glFinishTextureSUNXSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXSUN) -> glFinishTextureSUNXSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXVIV) -> glFinishTextureSUNXVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXWIN) -> glFinishTextureSUNXWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFlush) -> glFlush, 0x664b345c Lookup-Native: 0x664b345c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b9530 Lookup-Tool: 0x591d05b0 Lookup-Tool: 0x591c7630 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFlushRenderAPPLE) -> glFlushRenderAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFlushVertexArrayRangeAPPLE) -> glFlushVertexArrayRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c48b0 Lookup-Tool: 0x591d8c70 Lookup-Tool: 0x591b3cd0 Lookup-Tool: 0x591b3b10 Lookup-Tool: 0x591b3b80 Lookup-Tool: 0x591b3bf0 Lookup-Tool: 0x591b3c60 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordh) -> glFogCoordh@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhARB) -> glFogCoordhARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhGL2) -> glFogCoordhGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhOES) -> glFogCoordhOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhKHR) -> glFogCoordhKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhOML) -> glFogCoordhOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordh3DFX) -> glFogCoordh3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhAMD) -> glFogCoordhAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhANGLE) -> glFogCoordhANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhARM) -> glFogCoordhARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhAPPLE) -> glFogCoordhAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhATI) -> glFogCoordhATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhEXT) -> glFogCoordhEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhHI) -> glFogCoordhHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhHP) -> glFogCoordhHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhIBM) -> glFogCoordhIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhIMG) -> glFogCoordhIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhMESA) -> glFogCoordhMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhMESAX) -> glFogCoordhMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca030 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhv) -> glFogCoordhv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvARB) -> glFogCoordhvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvGL2) -> glFogCoordhvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvOES) -> glFogCoordhvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvKHR) -> glFogCoordhvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvOML) -> glFogCoordhvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhv3DFX) -> glFogCoordhv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvAMD) -> glFogCoordhvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvANGLE) -> glFogCoordhvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvARM) -> glFogCoordhvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvAPPLE) -> glFogCoordhvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvATI) -> glFogCoordhvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvEXT) -> glFogCoordhvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvHI) -> glFogCoordhvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvHP) -> glFogCoordhvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvIBM) -> glFogCoordhvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvIMG) -> glFogCoordhvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvMESA) -> glFogCoordhvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvMESAX) -> glFogCoordhvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca0a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogf) -> glFogf, 0x664b2a66 Lookup-Native: 0x664b2a66 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogfv) -> glFogfv, 0x664b2a99 Lookup-Native: 0x664b2a99 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogi) -> glFogi, 0x664b2acc Lookup-Native: 0x664b2acc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogiv) -> glFogiv, 0x664b2aff Lookup-Native: 0x664b2aff in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDY) -> glFrameTerminatorGREMEDY@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYARB) -> glFrameTerminatorGREMEDYARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYGL2) -> glFrameTerminatorGREMEDYGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYOES) -> glFrameTerminatorGREMEDYOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYKHR) -> glFrameTerminatorGREMEDYKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYOML) -> glFrameTerminatorGREMEDYOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDY3DFX) -> glFrameTerminatorGREMEDY3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYAMD) -> glFrameTerminatorGREMEDYAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYANGLE) -> glFrameTerminatorGREMEDYANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYARM) -> glFrameTerminatorGREMEDYARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYAPPLE) -> glFrameTerminatorGREMEDYAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYATI) -> glFrameTerminatorGREMEDYATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYEXT) -> glFrameTerminatorGREMEDYEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYHI) -> glFrameTerminatorGREMEDYHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYHP) -> glFrameTerminatorGREMEDYHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYIBM) -> glFrameTerminatorGREMEDYIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYIMG) -> glFrameTerminatorGREMEDYIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYMESA) -> glFrameTerminatorGREMEDYMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYMESAX) -> glFrameTerminatorGREMEDYMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYNV) -> glFrameTerminatorGREMEDYNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYQCOM) -> glFrameTerminatorGREMEDYQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYSGI) -> glFrameTerminatorGREMEDYSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYSGIS) -> glFrameTerminatorGREMEDYSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYSGIX) -> glFrameTerminatorGREMEDYSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYSUN) -> glFrameTerminatorGREMEDYSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYVIV) -> glFrameTerminatorGREMEDYVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYWIN) -> glFrameTerminatorGREMEDYWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cf820 Lookup-Tool: 0x591cf890 Lookup-Tool: 0x591cf900 Lookup-Tool: 0x591b90d0 Lookup-Tool: 0x591bab80 Lookup-Tool: 0x591b8f80 Lookup-Tool: 0x591b8ff0 Lookup-Tool: 0x591b9060 Lookup-Tool: 0x591d80a0 Lookup-Tool: 0x591d7ee0 Lookup-Tool: 0x591d8180 Lookup-Tool: 0x591d7fc0 Lookup-Tool: 0x591b91b0 Lookup-Tool: 0x591d8110 Lookup-Tool: 0x591d7f50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrontFace) -> glFrontFace, 0x664b2b32 Lookup-Native: 0x664b2b32 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrustum) -> glFrustum, 0x664b3fb7 Lookup-Native: 0x664b3fb7 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b4750 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenFencesAPPLE) -> glGenFencesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c7080 Lookup-Tool: 0x591b8ea0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenLists) -> glGenLists, 0x664b24ab Lookup-Native: 0x664b24ab in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenNamesAMD) -> glGenNamesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c8f20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenPerfMonitorsAMD) -> glGenPerfMonitorsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591be8c0 Lookup-Tool: 0x591d1c70 Lookup-Tool: 0x591b4a60 Lookup-Tool: 0x591b8c00 Lookup-Tool: 0x591babf0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenSymbolsEXT) -> glGenSymbolsEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b0a10 Lookup-Tool: 0x591bd120 Lookup-Tool: 0x591d52b0 Lookup-Tool: 0x591b93e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenVertexShadersEXT) -> glGenVertexShadersEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b9220 Lookup-Tool: 0x591cf7b0 Lookup-Tool: 0x591cf740 Lookup-Tool: 0x591c05a0 Lookup-Tool: 0x591b73f0 Lookup-Tool: 0x591bd7b0 Lookup-Tool: 0x591bd740 Lookup-Tool: 0x591bd6d0 Lookup-Tool: 0x591b71c0 Lookup-Tool: 0x591d3f00 Lookup-Tool: 0x591ba090 Lookup-Tool: 0x591ba020 Lookup-Tool: 0x591b9f40 Lookup-Tool: 0x591b9ed0 Lookup-Tool: 0x591d3e20 Lookup-Tool: 0x591b7000 Lookup-Tool: 0x591b7460 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedv) -> glGetBooleanIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvARB) -> glGetBooleanIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvGL2) -> glGetBooleanIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvOES) -> glGetBooleanIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvKHR) -> glGetBooleanIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvOML) -> glGetBooleanIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedv3DFX) -> glGetBooleanIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvAMD) -> glGetBooleanIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvANGLE) -> glGetBooleanIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvARM) -> glGetBooleanIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvAPPLE) -> glGetBooleanIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvATI) -> glGetBooleanIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5b00 Lookup-Tool: 0x591b8730 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanv) -> glGetBooleanv, 0x664b398a Lookup-Native: 0x664b398a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591ba3a0 Lookup-Tool: 0x591b47c0 Lookup-Tool: 0x591d8e30 Lookup-Tool: 0x591b48a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetClipPlane) -> glGetClipPlane, 0x664b39bd Lookup-Native: 0x664b39bd in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b1030 Lookup-Tool: 0x591b10a0 Lookup-Tool: 0x591b1110 Lookup-Tool: 0x591cd590 Lookup-Tool: 0x591b3100 Lookup-Tool: 0x591cd280 Lookup-Tool: 0x591b15e0 Lookup-Tool: 0x591b1650 Lookup-Tool: 0x591b16c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetDebugMessageLogAMD) -> glGetDebugMessageLogAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dcef0 Lookup-Tool: 0x591ccdb0 Lookup-Tool: 0x591be620 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetDoublev) -> glGetDoublev, 0x664b39f0 Lookup-Native: 0x664b39f0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetError) -> glGetError, 0x664b3a23 Lookup-Native: 0x664b3a23 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591c71d0 Lookup-Tool: 0x591ccd40 Lookup-Tool: 0x591be5b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetFloatv) -> glGetFloatv, 0x664b3a56 Lookup-Native: 0x664b3a56 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bb280 Lookup-Tool: 0x591b8420 Lookup-Tool: 0x591b9140 Lookup-Tool: 0x591cf970 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetGraphicsResetStatus) -> glGetGraphicsResetStatus@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd120 Lookup-Tool: 0x591d3020 Lookup-Tool: 0x591b1810 Lookup-Tool: 0x591b1880 Lookup-Tool: 0x591b18f0 Lookup-Tool: 0x591d3db0 Lookup-Tool: 0x591ba410 Lookup-Tool: 0x591ba720 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedv) -> glGetIntegerIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvARB) -> glGetIntegerIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvGL2) -> glGetIntegerIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvOES) -> glGetIntegerIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvKHR) -> glGetIntegerIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvOML) -> glGetIntegerIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedv3DFX) -> glGetIntegerIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvAMD) -> glGetIntegerIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvANGLE) -> glGetIntegerIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvARM) -> glGetIntegerIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvAPPLE) -> glGetIntegerIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvATI) -> glGetIntegerIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5b70 Lookup-Tool: 0x591b87a0 Lookup-Tool: 0x591d8dc0 Lookup-Tool: 0x591d8ea0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerv) -> glGetIntegerv, 0x664b3a89 Lookup-Native: 0x664b3a89 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591c0530 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetInvariantBooleanvEXT) -> glGetInvariantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetInvariantFloatvEXT) -> glGetInvariantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetInvariantIntegervEXT) -> glGetInvariantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLightfv) -> glGetLightfv, 0x664b3abc Lookup-Native: 0x664b3abc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLightiv) -> glGetLightiv, 0x664b3aef Lookup-Native: 0x664b3aef in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLocalConstantBooleanvEXT) -> glGetLocalConstantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLocalConstantFloatvEXT) -> glGetLocalConstantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLocalConstantIntegervEXT) -> glGetLocalConstantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapAttribParameterfvNV) -> glGetMapAttribParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapAttribParameterivNV) -> glGetMapAttribParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapControlPointsNV) -> glGetMapControlPointsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapParameterfvNV) -> glGetMapParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapParameterivNV) -> glGetMapParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapdv) -> glGetMapdv, 0x664b3b22 Lookup-Native: 0x664b3b22 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapfv) -> glGetMapfv, 0x664b3b55 Lookup-Native: 0x664b3b55 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapiv) -> glGetMapiv, 0x664b3b88 Lookup-Native: 0x664b3b88 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMaterialfv) -> glGetMaterialfv, 0x664b3bbb Lookup-Native: 0x664b3bbb in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMaterialiv) -> glGetMaterialiv, 0x664b3bee Lookup-Native: 0x664b3bee in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b1960 Lookup-Tool: 0x591b19d0 Lookup-Tool: 0x591b1a40 Lookup-Tool: 0x591ccb10 Lookup-Tool: 0x591ccb80 Lookup-Tool: 0x591ccbf0 Lookup-Tool: 0x591ccc60 Lookup-Tool: 0x591cccd0 Lookup-Tool: 0x591cc090 Lookup-Tool: 0x591cc1e0 Lookup-Tool: 0x591cc250 Lookup-Tool: 0x591ce080 Lookup-Tool: 0x591ce0f0 Lookup-Tool: 0x591cc100 Lookup-Tool: 0x591cc170 Lookup-Tool: 0x591baaa0 Lookup-Tool: 0x591d86c0 Lookup-Tool: 0x591cf190 Lookup-Tool: 0x591d8f10 Lookup-Tool: 0x591cf270 Lookup-Tool: 0x591cf6d0 Lookup-Tool: 0x591cdd00 Lookup-Tool: 0x591cdd70 Lookup-Tool: 0x591cd830 Lookup-Tool: 0x591cd8a0 Lookup-Tool: 0x591cd980 Lookup-Tool: 0x591cd910 Lookup-Tool: 0x591cf430 Lookup-Tool: 0x591de7e0 Lookup-Tool: 0x591de850 Lookup-Tool: 0x591d3cd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetObjectParameterivAPPLE) -> glGetObjectParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d3d40 Lookup-Tool: 0x591c9150 Lookup-Tool: 0x591c91c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorCounterDataAMD) -> glGetPerfMonitorCounterDataAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorCounterInfoAMD) -> glGetPerfMonitorCounterInfoAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorCounterStringAMD) -> glGetPerfMonitorCounterStringAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorCountersAMD) -> glGetPerfMonitorCountersAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorGroupStringAMD) -> glGetPerfMonitorGroupStringAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorGroupsAMD) -> glGetPerfMonitorGroupsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPixelMapfv) -> glGetPixelMapfv, 0x664b3c21 Lookup-Native: 0x664b3c21 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPixelMapuiv) -> glGetPixelMapuiv, 0x664b3c54 Lookup-Native: 0x664b3c54 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPixelMapusv) -> glGetPixelMapusv, 0x664b3c87 Lookup-Native: 0x664b3c87 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPolygonStipple) -> glGetPolygonStipple, 0x664b3cba Lookup-Native: 0x664b3cba in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be000 Lookup-Tool: 0x591d6430 Lookup-Tool: 0x591d64a0 Lookup-Tool: 0x591d2060 Lookup-Tool: 0x591d20d0 Lookup-Tool: 0x591b70e0 Lookup-Tool: 0x591d6350 Lookup-Tool: 0x591d63c0 Lookup-Tool: 0x591d2140 Lookup-Tool: 0x591d21b0 Lookup-Tool: 0x591bea80 Lookup-Tool: 0x591be9a0 Lookup-Tool: 0x591bd900 Lookup-Tool: 0x591d2290 Lookup-Tool: 0x591dbde0 Lookup-Tool: 0x591b6f90 Lookup-Tool: 0x591d2220 Lookup-Tool: 0x591bd580 Lookup-Tool: 0x591bb2f0 Lookup-Tool: 0x591d5d30 Lookup-Tool: 0x591b4c90 Lookup-Tool: 0x591bb360 Lookup-Tool: 0x591d5da0 Lookup-Tool: 0x591b4d00 Lookup-Tool: 0x591b4d70 Lookup-Tool: 0x591b8ce0 Lookup-Tool: 0x591bb130 Lookup-Tool: 0x591bb1a0 Lookup-Tool: 0x591bb0c0 Lookup-Tool: 0x591bb050 Lookup-Tool: 0x591b1730 Lookup-Tool: 0x591b7070 Lookup-Tool: 0x591bdeb0 Lookup-Tool: 0x591b7310 Lookup-Tool: 0x591d4050 Lookup-Tool: 0x591b6f20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetString) -> glGetString, 0x664b3ced Lookup-Native: 0x664b3ced in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b89d0 Lookup-Tool: 0x591bd660 Lookup-Tool: 0x591bd5f0 Lookup-Tool: 0x591ba6b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexEnvfv) -> glGetTexEnvfv, 0x664b3d20 Lookup-Native: 0x664b3d20 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexEnviv) -> glGetTexEnviv, 0x664b3d53 Lookup-Native: 0x664b3d53 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexGendv) -> glGetTexGendv, 0x664b3d86 Lookup-Native: 0x664b3d86 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexGenfv) -> glGetTexGenfv, 0x664b3db9 Lookup-Native: 0x664b3db9 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexGeniv) -> glGetTexGeniv, 0x664b3dec Lookup-Native: 0x664b3dec in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexImage) -> glGetTexImage, 0x664b3e1f Lookup-Native: 0x664b3e1f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexLevelParameterfv) -> glGetTexLevelParameterfv, 0x664b3eb8 Lookup-Native: 0x664b3eb8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexLevelParameteriv) -> glGetTexLevelParameteriv, 0x664b3eeb Lookup-Native: 0x664b3eeb in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b8570 Lookup-Tool: 0x591b85e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexParameterfv) -> glGetTexParameterfv, 0x664b3e52 Lookup-Native: 0x664b3e52 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexParameteriv) -> glGetTexParameteriv, 0x664b3e85 Lookup-Native: 0x664b3e85 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591cb7d0 Lookup-Tool: 0x591cb920 Lookup-Tool: 0x591cb990 Lookup-Tool: 0x591cdec0 Lookup-Tool: 0x591cdf30 Lookup-Tool: 0x591cb840 Lookup-Tool: 0x591cb8b0 Lookup-Tool: 0x591b97d0 Lookup-Tool: 0x591b9fb0 Lookup-Tool: 0x591d8260 Lookup-Tool: 0x591b9e60 Lookup-Tool: 0x591b7150 Lookup-Tool: 0x591d3e90 Lookup-Tool: 0x591d82d0 Lookup-Tool: 0x591bd890 Lookup-Tool: 0x591bcf60 Lookup-Tool: 0x591b7230 Lookup-Tool: 0x591d3f70 Lookup-Tool: 0x591db9f0 Lookup-Tool: 0x591b72a0 Lookup-Tool: 0x591d3fe0 Lookup-Tool: 0x591d9300 Lookup-Tool: 0x591b8340 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetVariantBooleanvEXT) -> glGetVariantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetVariantFloatvEXT) -> glGetVariantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetVariantIntegervEXT) -> glGetVariantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b8260 Lookup-Tool: 0x591d7310 Lookup-Tool: 0x591b82d0 Lookup-Tool: 0x591d7380 Lookup-Tool: 0x591bdd60 Lookup-Tool: 0x591da720 Lookup-Tool: 0x591da790 Lookup-Tool: 0x591b5f60 Lookup-Tool: 0x591d2300 Lookup-Tool: 0x591b5fd0 Lookup-Tool: 0x591d2370 Lookup-Tool: 0x591b6040 Lookup-Tool: 0x591d23e0 Lookup-Tool: 0x591d9840 Lookup-Tool: 0x591d97d0 Lookup-Tool: 0x591d9760 Lookup-Tool: 0x591d96f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnColorTable) -> glGetnColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd580 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnCompressedTexImage) -> glGetnCompressedTexImage@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd7b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnConvolutionFilter) -> glGetnConvolutionFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd5f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnHistogram) -> glGetnHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd6d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnMapdv) -> glGetnMapdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd190 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnMapfv) -> glGetnMapfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd200 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnMapiv) -> glGetnMapiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd270 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnMinmax) -> glGetnMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd740 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnPixelMapfv) -> glGetnPixelMapfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd2e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnPixelMapuiv) -> glGetnPixelMapuiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd350 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnPixelMapusv) -> glGetnPixelMapusv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd3c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnPolygonStipple) -> glGetnPolygonStipple@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd430 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnSeparableFilter) -> glGetnSeparableFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd660 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnTexImage) -> glGetnTexImage@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd4a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnUniformdv) -> glGetnUniformdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd970 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnUniformfv) -> glGetnUniformfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd820 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnUniformiv) -> glGetnUniformiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd890 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnUniformuiv) -> glGetnUniformuiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd900 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHint) -> glHint, 0x664b2b65 Lookup-Native: 0x664b2b65 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGI) -> glHintPGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIARB) -> glHintPGIARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIGL2) -> glHintPGIGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIOES) -> glHintPGIOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIKHR) -> glHintPGIKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIOML) -> glHintPGIOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGI3DFX) -> glHintPGI3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIAMD) -> glHintPGIAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIANGLE) -> glHintPGIANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIARM) -> glHintPGIARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIAPPLE) -> glHintPGIAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIATI) -> glHintPGIATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIEXT) -> glHintPGIEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIHI) -> glHintPGIHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIHP) -> glHintPGIHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIIBM) -> glHintPGIIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIIMG) -> glHintPGIIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIMESA) -> glHintPGIMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIMESAX) -> glHintPGIMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGINV) -> glHintPGINV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIQCOM) -> glHintPGIQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGISGI) -> glHintPGISGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGISGIS) -> glHintPGISGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGISGIX) -> glHintPGISGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGISUN) -> glHintPGISUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIVIV) -> glHintPGIVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIWIN) -> glHintPGIWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b1ab0 Lookup-Tool: 0x591dcd30 Lookup-Tool: 0x591d8ab0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexFuncEXT) -> glIndexFuncEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexMask) -> glIndexMask, 0x664b33f6 Lookup-Native: 0x664b33f6 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexMaterialEXT) -> glIndexMaterialEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b0380 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexd) -> glIndexd, 0x664b1a30 Lookup-Native: 0x664b1a30 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexdv) -> glIndexdv, 0x664b1a3c Lookup-Native: 0x664b1a3c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexf) -> glIndexf, 0x664b1a48 Lookup-Native: 0x664b1a48 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexfv) -> glIndexfv, 0x664b1a54 Lookup-Native: 0x664b1a54 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexi) -> glIndexi, 0x664b1a60 Lookup-Native: 0x664b1a60 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexiv) -> glIndexiv, 0x664b1a6c Lookup-Native: 0x664b1a6c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexs) -> glIndexs, 0x664b1a78 Lookup-Native: 0x664b1a78 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexsv) -> glIndexsv, 0x664b1a84 Lookup-Native: 0x664b1a84 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0b60 Lookup-Tool: 0x591b0bd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glInitNames) -> glInitNames, 0x664b322b Lookup-Native: 0x664b322b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glInsertComponentEXT) -> glInsertComponentEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b03f0 Lookup-Tool: 0x591b4910 Lookup-Tool: 0x591d8f80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabled) -> glIsEnabled, 0x664b3f1e Lookup-Native: 0x664b3f1e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexed) -> glIsEnabledIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedARB) -> glIsEnabledIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedGL2) -> glIsEnabledIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedOES) -> glIsEnabledIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedKHR) -> glIsEnabledIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedOML) -> glIsEnabledIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexed3DFX) -> glIsEnabledIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedAMD) -> glIsEnabledIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedANGLE) -> glIsEnabledIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedARM) -> glIsEnabledIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedAPPLE) -> glIsEnabledIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedATI) -> glIsEnabledIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5cc0 Lookup-Tool: 0x591b8810 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsFenceAPPLE) -> glIsFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c70f0 Lookup-Tool: 0x591b8d50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsList) -> glIsList, 0x664b3f51 Lookup-Native: 0x664b3f51 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsNameAMD) -> glIsNameAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d8ff0 Lookup-Tool: 0x591de770 Lookup-Tool: 0x591c9000 Lookup-Tool: 0x591b6eb0 Lookup-Tool: 0x591d24c0 Lookup-Tool: 0x591be930 Lookup-Tool: 0x591b4b40 Lookup-Tool: 0x591b8ab0 Lookup-Tool: 0x591bacd0 Lookup-Tool: 0x591b6e40 Lookup-Tool: 0x591ba480 Lookup-Tool: 0x591b0a80 Lookup-Tool: 0x591bd270 Lookup-Tool: 0x591d5400 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsVariantEnabledEXT) -> glIsVariantEnabledEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b9450 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsVertexAttribEnabledAPPLE) -> glIsVertexAttribEnabledAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightModelf) -> glLightModelf, 0x664b2c64 Lookup-Native: 0x664b2c64 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightModelfv) -> glLightModelfv, 0x664b2c97 Lookup-Native: 0x664b2c97 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightModeli) -> glLightModeli, 0x664b2cca Lookup-Native: 0x664b2cca in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightModeliv) -> glLightModeliv, 0x664b2cfd Lookup-Native: 0x664b2cfd in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightf) -> glLightf, 0x664b2b98 Lookup-Native: 0x664b2b98 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightfv) -> glLightfv, 0x664b2bcb Lookup-Native: 0x664b2bcb in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLighti) -> glLighti, 0x664b2bfe Lookup-Native: 0x664b2bfe in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightiv) -> glLightiv, 0x664b2c31 Lookup-Native: 0x664b2c31 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLineStipple) -> glLineStipple, 0x664b2d30 Lookup-Native: 0x664b2d30 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLineWidth) -> glLineWidth, 0x664b2d63 Lookup-Native: 0x664b2d63 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b6430 Lookup-Tool: 0x591d3330 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glListBase) -> glListBase, 0x664b24d8 Lookup-Native: 0x664b24d8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLoadIdentity) -> glLoadIdentity, 0x664b1e80 Lookup-Native: 0x664b1e80 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLoadMatrixd) -> glLoadMatrixd, 0x664b1e98 Lookup-Native: 0x664b1e98 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLoadMatrixf) -> glLoadMatrixf, 0x664b1e8c Lookup-Native: 0x664b1e8c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLoadName) -> glLoadName, 0x664b325e Lookup-Native: 0x664b325e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b2d10 Lookup-Tool: 0x591b2ca0 Lookup-Tool: 0x58d87a50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLogicOp) -> glLogicOp, 0x664b36f3 Lookup-Native: 0x664b36f3 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d9060 Lookup-Tool: 0x591d90d0 Lookup-Tool: 0x591d9140 Lookup-Tool: 0x591d91b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMap1d) -> glMap1d, 0x664b348f Lookup-Native: 0x664b348f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMap1f) -> glMap1f, 0x664b34c2 Lookup-Native: 0x664b34c2 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMap2d) -> glMap2d, 0x664b34f5 Lookup-Native: 0x664b34f5 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMap2f) -> glMap2f, 0x664b3528 Lookup-Native: 0x664b3528 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b94c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapControlPointsNV) -> glMapControlPointsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapGrid1d) -> glMapGrid1d, 0x664b355b Lookup-Native: 0x664b355b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapGrid1f) -> glMapGrid1f, 0x664b358e Lookup-Native: 0x664b358e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapGrid2d) -> glMapGrid2d, 0x664b35c1 Lookup-Native: 0x664b35c1 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapGrid2f) -> glMapGrid2f, 0x664b35f4 Lookup-Native: 0x664b35f4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d0540 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapParameterfvNV) -> glMapParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapParameterivNV) -> glMapParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapVertexAttrib1dAPPLE) -> glMapVertexAttrib1dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapVertexAttrib1fAPPLE) -> glMapVertexAttrib1fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapVertexAttrib2dAPPLE) -> glMapVertexAttrib2dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapVertexAttrib2fAPPLE) -> glMapVertexAttrib2fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMaterialf) -> glMaterialf, 0x664b1da8 Lookup-Native: 0x664b1da8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMaterialfv) -> glMaterialfv, 0x664b1db4 Lookup-Native: 0x664b1db4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMateriali) -> glMateriali, 0x664b1dc0 Lookup-Native: 0x664b1dc0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMaterialiv) -> glMaterialiv, 0x664b1dcc Lookup-Native: 0x664b1dcc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591caf10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointer) -> glMatrixIndexPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerARB) -> glMatrixIndexPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerGL2) -> glMatrixIndexPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerOES) -> glMatrixIndexPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerKHR) -> glMatrixIndexPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerOML) -> glMatrixIndexPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointer3DFX) -> glMatrixIndexPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerAMD) -> glMatrixIndexPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerANGLE) -> glMatrixIndexPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerARM) -> glMatrixIndexPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerAPPLE) -> glMatrixIndexPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerATI) -> glMatrixIndexPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerEXT) -> glMatrixIndexPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerHI) -> glMatrixIndexPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerHP) -> glMatrixIndexPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerIBM) -> glMatrixIndexPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerIMG) -> glMatrixIndexPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerMESA) -> glMatrixIndexPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerMESAX) -> glMatrixIndexPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerNV) -> glMatrixIndexPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerQCOM) -> glMatrixIndexPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerSGI) -> glMatrixIndexPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerSGIS) -> glMatrixIndexPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerSGIX) -> glMatrixIndexPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerSUN) -> glMatrixIndexPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerVIV) -> glMatrixIndexPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerWIN) -> glMatrixIndexPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexubvARB) -> glMatrixIndexubvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexuivARB) -> glMatrixIndexuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexusvARB) -> glMatrixIndexusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cac00 Lookup-Tool: 0x591cb140 Lookup-Tool: 0x591cb0d0 Lookup-Tool: 0x591caab0 Lookup-Tool: 0x591caa40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixMode) -> glMatrixMode, 0x664b1ea4 Lookup-Native: 0x664b1ea4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591cb220 Lookup-Tool: 0x591cb1b0 Lookup-Tool: 0x591cab90 Lookup-Tool: 0x591cab20 Lookup-Tool: 0x591caf80 Lookup-Tool: 0x591caff0 Lookup-Tool: 0x591cb060 Lookup-Tool: 0x591cace0 Lookup-Tool: 0x591cac70 Lookup-Tool: 0x591cadc0 Lookup-Tool: 0x591cad50 Lookup-Tool: 0x591caea0 Lookup-Tool: 0x591cae30 Lookup-Tool: 0x591c04c0 Lookup-Tool: 0x591bcfd0 Lookup-Tool: 0x591b1b20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultMatrixd) -> glMultMatrixd, 0x664b1ebc Lookup-Native: 0x664b1ebc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultMatrixf) -> glMultMatrixf, 0x664b1eb0 Lookup-Native: 0x664b1eb0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b2df0 Lookup-Tool: 0x591b2d80 Lookup-Tool: 0x591b3d40 Lookup-Tool: 0x591df490 Lookup-Tool: 0x591b3db0 Lookup-Tool: 0x591df500 Lookup-Tool: 0x591cf350 Lookup-Tool: 0x591b1ea0 Lookup-Tool: 0x591b1f10 Lookup-Tool: 0x591b1f80 Lookup-Tool: 0x591b1ff0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1h) -> glMultiTexCoord1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hARB) -> glMultiTexCoord1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hGL2) -> glMultiTexCoord1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hOES) -> glMultiTexCoord1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hKHR) -> glMultiTexCoord1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hOML) -> glMultiTexCoord1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1h3DFX) -> glMultiTexCoord1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hAMD) -> glMultiTexCoord1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hANGLE) -> glMultiTexCoord1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hARM) -> glMultiTexCoord1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hAPPLE) -> glMultiTexCoord1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hATI) -> glMultiTexCoord1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hEXT) -> glMultiTexCoord1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hHI) -> glMultiTexCoord1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hHP) -> glMultiTexCoord1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hIBM) -> glMultiTexCoord1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hIMG) -> glMultiTexCoord1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hMESA) -> glMultiTexCoord1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hMESAX) -> glMultiTexCoord1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9cb0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hv) -> glMultiTexCoord1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvARB) -> glMultiTexCoord1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvGL2) -> glMultiTexCoord1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvOES) -> glMultiTexCoord1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvKHR) -> glMultiTexCoord1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvOML) -> glMultiTexCoord1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hv3DFX) -> glMultiTexCoord1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvAMD) -> glMultiTexCoord1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvANGLE) -> glMultiTexCoord1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvARM) -> glMultiTexCoord1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvAPPLE) -> glMultiTexCoord1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvATI) -> glMultiTexCoord1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvEXT) -> glMultiTexCoord1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvHI) -> glMultiTexCoord1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvHP) -> glMultiTexCoord1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvIBM) -> glMultiTexCoord1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvIMG) -> glMultiTexCoord1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvMESA) -> glMultiTexCoord1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvMESAX) -> glMultiTexCoord1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9d20 Lookup-Tool: 0x591b2060 Lookup-Tool: 0x591b20d0 Lookup-Tool: 0x591b2140 Lookup-Tool: 0x591b21b0 Lookup-Tool: 0x591b2220 Lookup-Tool: 0x591b2290 Lookup-Tool: 0x591b2300 Lookup-Tool: 0x591b2370 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2h) -> glMultiTexCoord2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hARB) -> glMultiTexCoord2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hGL2) -> glMultiTexCoord2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hOES) -> glMultiTexCoord2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hKHR) -> glMultiTexCoord2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hOML) -> glMultiTexCoord2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2h3DFX) -> glMultiTexCoord2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hAMD) -> glMultiTexCoord2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hANGLE) -> glMultiTexCoord2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hARM) -> glMultiTexCoord2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hAPPLE) -> glMultiTexCoord2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hATI) -> glMultiTexCoord2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hEXT) -> glMultiTexCoord2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hHI) -> glMultiTexCoord2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hHP) -> glMultiTexCoord2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hIBM) -> glMultiTexCoord2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hIMG) -> glMultiTexCoord2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hMESA) -> glMultiTexCoord2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hMESAX) -> glMultiTexCoord2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9d90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hv) -> glMultiTexCoord2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvARB) -> glMultiTexCoord2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvGL2) -> glMultiTexCoord2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvOES) -> glMultiTexCoord2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvKHR) -> glMultiTexCoord2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvOML) -> glMultiTexCoord2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hv3DFX) -> glMultiTexCoord2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvAMD) -> glMultiTexCoord2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvANGLE) -> glMultiTexCoord2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvARM) -> glMultiTexCoord2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvAPPLE) -> glMultiTexCoord2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvATI) -> glMultiTexCoord2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvEXT) -> glMultiTexCoord2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvHI) -> glMultiTexCoord2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvHP) -> glMultiTexCoord2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvIBM) -> glMultiTexCoord2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvIMG) -> glMultiTexCoord2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvMESA) -> glMultiTexCoord2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvMESAX) -> glMultiTexCoord2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9e00 Lookup-Tool: 0x591b23e0 Lookup-Tool: 0x591b2450 Lookup-Tool: 0x591b24c0 Lookup-Tool: 0x591b2530 Lookup-Tool: 0x591b25a0 Lookup-Tool: 0x591b2610 Lookup-Tool: 0x591b2680 Lookup-Tool: 0x591b26f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3h) -> glMultiTexCoord3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hARB) -> glMultiTexCoord3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hGL2) -> glMultiTexCoord3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hOES) -> glMultiTexCoord3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hKHR) -> glMultiTexCoord3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hOML) -> glMultiTexCoord3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3h3DFX) -> glMultiTexCoord3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hAMD) -> glMultiTexCoord3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hANGLE) -> glMultiTexCoord3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hARM) -> glMultiTexCoord3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hAPPLE) -> glMultiTexCoord3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hATI) -> glMultiTexCoord3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hEXT) -> glMultiTexCoord3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hHI) -> glMultiTexCoord3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hHP) -> glMultiTexCoord3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hIBM) -> glMultiTexCoord3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hIMG) -> glMultiTexCoord3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hMESA) -> glMultiTexCoord3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hMESAX) -> glMultiTexCoord3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9e70 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hv) -> glMultiTexCoord3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvARB) -> glMultiTexCoord3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvGL2) -> glMultiTexCoord3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvOES) -> glMultiTexCoord3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvKHR) -> glMultiTexCoord3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvOML) -> glMultiTexCoord3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hv3DFX) -> glMultiTexCoord3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvAMD) -> glMultiTexCoord3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvANGLE) -> glMultiTexCoord3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvARM) -> glMultiTexCoord3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvAPPLE) -> glMultiTexCoord3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvATI) -> glMultiTexCoord3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvEXT) -> glMultiTexCoord3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvHI) -> glMultiTexCoord3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvHP) -> glMultiTexCoord3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvIBM) -> glMultiTexCoord3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvIMG) -> glMultiTexCoord3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvMESA) -> glMultiTexCoord3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvMESAX) -> glMultiTexCoord3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9ee0 Lookup-Tool: 0x591b2760 Lookup-Tool: 0x591b27d0 Lookup-Tool: 0x591b2840 Lookup-Tool: 0x591b28b0 Lookup-Tool: 0x591b2920 Lookup-Tool: 0x591b2990 Lookup-Tool: 0x591b2a00 Lookup-Tool: 0x591b2a70 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4h) -> glMultiTexCoord4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hARB) -> glMultiTexCoord4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hGL2) -> glMultiTexCoord4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hOES) -> glMultiTexCoord4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hKHR) -> glMultiTexCoord4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hOML) -> glMultiTexCoord4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4h3DFX) -> glMultiTexCoord4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hAMD) -> glMultiTexCoord4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hANGLE) -> glMultiTexCoord4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hARM) -> glMultiTexCoord4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hAPPLE) -> glMultiTexCoord4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hATI) -> glMultiTexCoord4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hEXT) -> glMultiTexCoord4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hHI) -> glMultiTexCoord4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hHP) -> glMultiTexCoord4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hIBM) -> glMultiTexCoord4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hIMG) -> glMultiTexCoord4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hMESA) -> glMultiTexCoord4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hMESAX) -> glMultiTexCoord4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9f50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hv) -> glMultiTexCoord4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvARB) -> glMultiTexCoord4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvGL2) -> glMultiTexCoord4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvOES) -> glMultiTexCoord4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvKHR) -> glMultiTexCoord4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvOML) -> glMultiTexCoord4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hv3DFX) -> glMultiTexCoord4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvAMD) -> glMultiTexCoord4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvANGLE) -> glMultiTexCoord4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvARM) -> glMultiTexCoord4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvAPPLE) -> glMultiTexCoord4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvATI) -> glMultiTexCoord4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvEXT) -> glMultiTexCoord4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvHI) -> glMultiTexCoord4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvHP) -> glMultiTexCoord4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvIBM) -> glMultiTexCoord4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvIMG) -> glMultiTexCoord4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvMESA) -> glMultiTexCoord4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvMESAX) -> glMultiTexCoord4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9fc0 Lookup-Tool: 0x591b2ae0 Lookup-Tool: 0x591b2b50 Lookup-Tool: 0x591b2bc0 Lookup-Tool: 0x591b2c30 Lookup-Tool: 0x591bbad0 Lookup-Tool: 0x591bbb40 Lookup-Tool: 0x591bbbb0 Lookup-Tool: 0x591bbc20 Lookup-Tool: 0x591bbc90 Lookup-Tool: 0x591bbd00 Lookup-Tool: 0x591bbd70 Lookup-Tool: 0x591bbde0 Lookup-Tool: 0x591cc640 Lookup-Tool: 0x591cc6b0 Lookup-Tool: 0x591cc720 Lookup-Tool: 0x591cc790 Lookup-Tool: 0x591cc800 Lookup-Tool: 0x591cc870 Lookup-Tool: 0x591cc8e0 Lookup-Tool: 0x591cc950 Lookup-Tool: 0x591cc9c0 Lookup-Tool: 0x591cca30 Lookup-Tool: 0x591ccaa0 Lookup-Tool: 0x591cbd10 Lookup-Tool: 0x591cbd80 Lookup-Tool: 0x591cc2c0 Lookup-Tool: 0x591cdfa0 Lookup-Tool: 0x591ce010 Lookup-Tool: 0x591cbb50 Lookup-Tool: 0x591cbbc0 Lookup-Tool: 0x591cbc30 Lookup-Tool: 0x591cbca0 Lookup-Tool: 0x591cfc80 Lookup-Tool: 0x591cbdf0 Lookup-Tool: 0x591cbe60 Lookup-Tool: 0x591cc330 Lookup-Tool: 0x591cefd0 Lookup-Tool: 0x591cf040 Lookup-Tool: 0x591d0620 Lookup-Tool: 0x591cf660 Lookup-Tool: 0x591cf510 Lookup-Tool: 0x591cf580 Lookup-Tool: 0x591cf5f0 Lookup-Tool: 0x591cfac0 Lookup-Tool: 0x591cfba0 Lookup-Tool: 0x591cfb30 Lookup-Tool: 0x591cd670 Lookup-Tool: 0x591cd6e0 Lookup-Tool: 0x591cd750 Lookup-Tool: 0x591cd7c0 Lookup-Tool: 0x591cda60 Lookup-Tool: 0x591cdad0 Lookup-Tool: 0x591cdbb0 Lookup-Tool: 0x591cdc20 Lookup-Tool: 0x591cd9f0 Lookup-Tool: 0x591cdb40 Lookup-Tool: 0x591cdc90 Lookup-Tool: 0x591cd600 Lookup-Tool: 0x591cf3c0 Lookup-Tool: 0x591cfa50 Lookup-Tool: 0x591cf9e0 Lookup-Tool: 0x591de620 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNewList) -> glNewList, 0x664b2426 Lookup-Native: 0x664b2426 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3b) -> glNormal3b, 0x664b1a90 Lookup-Native: 0x664b1a90 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3bv) -> glNormal3bv, 0x664b1a9c Lookup-Native: 0x664b1a9c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3d) -> glNormal3d, 0x664b1aa8 Lookup-Native: 0x664b1aa8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3dv) -> glNormal3dv, 0x664b1ab4 Lookup-Native: 0x664b1ab4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3f) -> glNormal3f, 0x664b1ac0 Lookup-Native: 0x664b1ac0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3fv) -> glNormal3fv, 0x664b1acc Lookup-Native: 0x664b1acc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3h) -> glNormal3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hARB) -> glNormal3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hGL2) -> glNormal3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hOES) -> glNormal3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hKHR) -> glNormal3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hOML) -> glNormal3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3h3DFX) -> glNormal3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hAMD) -> glNormal3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hANGLE) -> glNormal3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hARM) -> glNormal3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hAPPLE) -> glNormal3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hATI) -> glNormal3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hEXT) -> glNormal3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hHI) -> glNormal3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hHP) -> glNormal3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hIBM) -> glNormal3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hIMG) -> glNormal3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hMESA) -> glNormal3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hMESAX) -> glNormal3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9690 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hv) -> glNormal3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvARB) -> glNormal3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvGL2) -> glNormal3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvOES) -> glNormal3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvKHR) -> glNormal3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvOML) -> glNormal3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hv3DFX) -> glNormal3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvAMD) -> glNormal3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvANGLE) -> glNormal3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvARM) -> glNormal3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvAPPLE) -> glNormal3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvATI) -> glNormal3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvEXT) -> glNormal3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvHI) -> glNormal3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvHP) -> glNormal3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvIBM) -> glNormal3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvIMG) -> glNormal3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvMESA) -> glNormal3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvMESAX) -> glNormal3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9700 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3i) -> glNormal3i, 0x664b1ad8 Lookup-Native: 0x664b1ad8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3iv) -> glNormal3iv, 0x664b1ae4 Lookup-Native: 0x664b1ae4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3s) -> glNormal3s, 0x664b1af0 Lookup-Native: 0x664b1af0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3sv) -> glNormal3sv, 0x664b1afc Lookup-Native: 0x664b1afc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d89d0 Lookup-Tool: 0x591bbe50 Lookup-Tool: 0x591bbec0 Lookup-Tool: 0x591b0460 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glObjectPurgeableAPPLE) -> glObjectPurgeableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glObjectUnpurgeableAPPLE) -> glObjectUnpurgeableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glOrtho) -> glOrtho, 0x664b3fed Lookup-Native: 0x664b3fed in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPNTrianglesfATI) -> glPNTrianglesfATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPNTrianglesiATI) -> glPNTrianglesiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPassThrough) -> glPassThrough, 0x664b3291 Lookup-Native: 0x664b3291 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bd0b0 Lookup-Tool: 0x591bd040 Lookup-Tool: 0x591bd2e0 Lookup-Tool: 0x591d5470 Lookup-Tool: 0x591c76a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelMapfv) -> glPixelMapfv, 0x664b38be Lookup-Native: 0x664b38be in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelMapuiv) -> glPixelMapuiv, 0x664b38f1 Lookup-Native: 0x664b38f1 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelMapusv) -> glPixelMapusv, 0x664b3924 Lookup-Native: 0x664b3924 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelStoref) -> glPixelStoref, 0x664b3858 Lookup-Native: 0x664b3858 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelStorei) -> glPixelStorei, 0x664b388b Lookup-Native: 0x664b388b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransferf) -> glPixelTransferf, 0x664b37f2 Lookup-Native: 0x664b37f2 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransferi) -> glPixelTransferi, 0x664b3825 Lookup-Native: 0x664b3825 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransformParameterfEXT) -> glPixelTransformParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransformParameterfvEXT) -> glPixelTransformParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransformParameteriEXT) -> glPixelTransformParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransformParameterivEXT) -> glPixelTransformParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelZoom) -> glPixelZoom, 0x664b37bf Lookup-Native: 0x664b37bf in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b31e0 Lookup-Tool: 0x591b3250 Lookup-Tool: 0x591b32c0 Lookup-Tool: 0x591b3330 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPointSize) -> glPointSize, 0x664b2d96 Lookup-Native: 0x664b2d96 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPolygonMode) -> glPolygonMode, 0x664b2dc9 Lookup-Native: 0x664b2dc9 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b05b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPolygonStipple) -> glPolygonStipple, 0x664b2dfc Lookup-Native: 0x664b2dfc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPopAttrib) -> glPopAttrib, 0x664b1df0 Lookup-Native: 0x664b1df0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0c40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPopMatrix) -> glPopMatrix, 0x664b1ec8 Lookup-Native: 0x664b1ec8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPopName) -> glPopName, 0x664b32c4 Lookup-Native: 0x664b32c4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591ba1e0 Lookup-Tool: 0x591d25a0 Lookup-Tool: 0x591d2530 Lookup-Tool: 0x591b0af0 Lookup-Tool: 0x591be070 Lookup-Tool: 0x591d6580 Lookup-Tool: 0x591d65f0 Lookup-Tool: 0x591d6510 Lookup-Tool: 0x591d1ce0 Lookup-Tool: 0x591d1d50 Lookup-Tool: 0x591d1dc0 Lookup-Tool: 0x591d1e30 Lookup-Tool: 0x591d60b0 Lookup-Tool: 0x591d6120 Lookup-Tool: 0x591d6200 Lookup-Tool: 0x591d6270 Lookup-Tool: 0x591d73f0 Lookup-Tool: 0x591d6190 Lookup-Tool: 0x591d62e0 Lookup-Tool: 0x591d1ea0 Lookup-Tool: 0x591d1f10 Lookup-Tool: 0x591d1f80 Lookup-Tool: 0x591d1ff0 Lookup-Tool: 0x591d5e10 Lookup-Tool: 0x591d5e80 Lookup-Tool: 0x591d5f60 Lookup-Tool: 0x591d5fd0 Lookup-Tool: 0x591d7460 Lookup-Tool: 0x591d5ef0 Lookup-Tool: 0x591d6040 Lookup-Tool: 0x591be0e0 Lookup-Tool: 0x591d8030 Lookup-Tool: 0x591d1b20 Lookup-Tool: 0x591dbd70 Lookup-Tool: 0x591bf960 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform1dEXT) -> glProgramUniform1dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bfb20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform1dvEXT) -> glProgramUniform1dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591beaf0 Lookup-Tool: 0x591ce160 Lookup-Tool: 0x591bee70 Lookup-Tool: 0x591ce4e0 Lookup-Tool: 0x591becb0 Lookup-Tool: 0x591db2f0 Lookup-Tool: 0x591db4b0 Lookup-Tool: 0x591ce320 Lookup-Tool: 0x591bf030 Lookup-Tool: 0x591ce6a0 Lookup-Tool: 0x591bf5e0 Lookup-Tool: 0x591db670 Lookup-Tool: 0x591db830 Lookup-Tool: 0x591cec50 Lookup-Tool: 0x591bf7a0 Lookup-Tool: 0x591cee10 Lookup-Tool: 0x591bf9d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform2dEXT) -> glProgramUniform2dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bfb90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform2dvEXT) -> glProgramUniform2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591beb60 Lookup-Tool: 0x591ce1d0 Lookup-Tool: 0x591beee0 Lookup-Tool: 0x591ce550 Lookup-Tool: 0x591bed20 Lookup-Tool: 0x591db360 Lookup-Tool: 0x591db520 Lookup-Tool: 0x591ce390 Lookup-Tool: 0x591bf0a0 Lookup-Tool: 0x591ce710 Lookup-Tool: 0x591bf650 Lookup-Tool: 0x591db6e0 Lookup-Tool: 0x591db8a0 Lookup-Tool: 0x591cecc0 Lookup-Tool: 0x591bf810 Lookup-Tool: 0x591cee80 Lookup-Tool: 0x591bfa40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform3dEXT) -> glProgramUniform3dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bfc00 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform3dvEXT) -> glProgramUniform3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bebd0 Lookup-Tool: 0x591ce240 Lookup-Tool: 0x591bef50 Lookup-Tool: 0x591ce5c0 Lookup-Tool: 0x591bed90 Lookup-Tool: 0x591db3d0 Lookup-Tool: 0x591db590 Lookup-Tool: 0x591ce400 Lookup-Tool: 0x591bf110 Lookup-Tool: 0x591ce780 Lookup-Tool: 0x591bf6c0 Lookup-Tool: 0x591db750 Lookup-Tool: 0x591db910 Lookup-Tool: 0x591ced30 Lookup-Tool: 0x591bf880 Lookup-Tool: 0x591ceef0 Lookup-Tool: 0x591bfab0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform4dEXT) -> glProgramUniform4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bfc70 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform4dvEXT) -> glProgramUniform4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bec40 Lookup-Tool: 0x591ce2b0 Lookup-Tool: 0x591befc0 Lookup-Tool: 0x591ce630 Lookup-Tool: 0x591bee00 Lookup-Tool: 0x591db440 Lookup-Tool: 0x591db600 Lookup-Tool: 0x591ce470 Lookup-Tool: 0x591bf180 Lookup-Tool: 0x591ce7f0 Lookup-Tool: 0x591bf730 Lookup-Tool: 0x591db7c0 Lookup-Tool: 0x591db980 Lookup-Tool: 0x591ceda0 Lookup-Tool: 0x591bf8f0 Lookup-Tool: 0x591cef60 Lookup-Tool: 0x591bfce0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix2dvEXT) -> glProgramUniformMatrix2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf1f0 Lookup-Tool: 0x591ce860 Lookup-Tool: 0x591bfe30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix2x3dvEXT) -> glProgramUniformMatrix2x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf340 Lookup-Tool: 0x591ce9b0 Lookup-Tool: 0x591bfea0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix2x4dvEXT) -> glProgramUniformMatrix2x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf420 Lookup-Tool: 0x591cea90 Lookup-Tool: 0x591bfd50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix3dvEXT) -> glProgramUniformMatrix3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf260 Lookup-Tool: 0x591ce8d0 Lookup-Tool: 0x591bff10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix3x2dvEXT) -> glProgramUniformMatrix3x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf3b0 Lookup-Tool: 0x591cea20 Lookup-Tool: 0x591bff80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix3x4dvEXT) -> glProgramUniformMatrix3x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf500 Lookup-Tool: 0x591ceb70 Lookup-Tool: 0x591bfdc0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix4dvEXT) -> glProgramUniformMatrix4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf2d0 Lookup-Tool: 0x591ce940 Lookup-Tool: 0x591bfff0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix4x2dvEXT) -> glProgramUniformMatrix4x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf490 Lookup-Tool: 0x591ceb00 Lookup-Tool: 0x591c0060 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix4x3dvEXT) -> glProgramUniformMatrix4x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf570 Lookup-Tool: 0x591cebe0 Lookup-Tool: 0x591d9370 Lookup-Tool: 0x591d93e0 Lookup-Tool: 0x591d7930 Lookup-Tool: 0x591ba790 Lookup-Tool: 0x591c3e30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPushAttrib) -> glPushAttrib, 0x664b1dfc Lookup-Native: 0x664b1dfc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0cb0 Lookup-Tool: 0x591ca9d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPushMatrix) -> glPushMatrix, 0x664b1ed4 Lookup-Native: 0x664b1ed4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPushName) -> glPushName, 0x664b32f7 Lookup-Native: 0x664b32f7 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bb3d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2d) -> glRasterPos2d, 0x664b2505 Lookup-Native: 0x664b2505 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2dv) -> glRasterPos2dv, 0x664b2538 Lookup-Native: 0x664b2538 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2f) -> glRasterPos2f, 0x664b256b Lookup-Native: 0x664b256b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2fv) -> glRasterPos2fv, 0x664b259e Lookup-Native: 0x664b259e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2i) -> glRasterPos2i, 0x664b25d1 Lookup-Native: 0x664b25d1 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2iv) -> glRasterPos2iv, 0x664b2604 Lookup-Native: 0x664b2604 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2s) -> glRasterPos2s, 0x664b2637 Lookup-Native: 0x664b2637 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2sv) -> glRasterPos2sv, 0x664b266a Lookup-Native: 0x664b266a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3d) -> glRasterPos3d, 0x664b269d Lookup-Native: 0x664b269d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3dv) -> glRasterPos3dv, 0x664b26d0 Lookup-Native: 0x664b26d0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3f) -> glRasterPos3f, 0x664b2703 Lookup-Native: 0x664b2703 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3fv) -> glRasterPos3fv, 0x664b2736 Lookup-Native: 0x664b2736 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3i) -> glRasterPos3i, 0x664b2769 Lookup-Native: 0x664b2769 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3iv) -> glRasterPos3iv, 0x664b279c Lookup-Native: 0x664b279c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3s) -> glRasterPos3s, 0x664b27cf Lookup-Native: 0x664b27cf in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3sv) -> glRasterPos3sv, 0x664b2802 Lookup-Native: 0x664b2802 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4d) -> glRasterPos4d, 0x664b2835 Lookup-Native: 0x664b2835 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4dv) -> glRasterPos4dv, 0x664b2868 Lookup-Native: 0x664b2868 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4f) -> glRasterPos4f, 0x664b289b Lookup-Native: 0x664b289b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4fv) -> glRasterPos4fv, 0x664b28ce Lookup-Native: 0x664b28ce in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4i) -> glRasterPos4i, 0x664b2901 Lookup-Native: 0x664b2901 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4iv) -> glRasterPos4iv, 0x664b2934 Lookup-Native: 0x664b2934 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4s) -> glRasterPos4s, 0x664b2967 Lookup-Native: 0x664b2967 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4sv) -> glRasterPos4sv, 0x664b299a Lookup-Native: 0x664b299a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glReadBuffer) -> glReadBuffer, 0x664b3957 Lookup-Native: 0x664b3957 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glReadPixels) -> glReadPixels, 0x664b2228 Lookup-Native: 0x664b2228 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glReadnPixels) -> glReadnPixels@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd510 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectd) -> glRectd, 0x664b228e Lookup-Native: 0x664b228e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectdv) -> glRectdv, 0x664b22c1 Lookup-Native: 0x664b22c1 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectf) -> glRectf, 0x664b22f4 Lookup-Native: 0x664b22f4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectfv) -> glRectfv, 0x664b2327 Lookup-Native: 0x664b2327 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRecti) -> glRecti, 0x664b235a Lookup-Native: 0x664b235a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectiv) -> glRectiv, 0x664b238d Lookup-Native: 0x664b238d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRects) -> glRects, 0x664b23c0 Lookup-Native: 0x664b23c0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectsv) -> glRectsv, 0x664b23f3 Lookup-Native: 0x664b23f3 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bddd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRenderMode) -> glRenderMode, 0x664b31f8 Lookup-Native: 0x664b31f8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b9290 Lookup-Tool: 0x591b8c70 Lookup-Tool: 0x591d8340 Lookup-Tool: 0x591b1b90 Lookup-Tool: 0x591b1c00 Lookup-Tool: 0x591bd350 Lookup-Tool: 0x591d54e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRotated) -> glRotated, 0x664b1ee0 Lookup-Native: 0x664b1ee0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRotatef) -> glRotatef, 0x664b1eec Lookup-Native: 0x664b1eec in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b3170 Lookup-Tool: 0x591d8730 Lookup-Tool: 0x591bab10 Lookup-Tool: 0x591baf70 Lookup-Tool: 0x591bafe0 Lookup-Tool: 0x591bae20 Lookup-Tool: 0x591baf00 Lookup-Tool: 0x591badb0 Lookup-Tool: 0x591bae90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glScaled) -> glScaled, 0x664b1ef8 Lookup-Native: 0x664b1ef8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glScalef) -> glScalef, 0x664b1f04 Lookup-Native: 0x664b1f04 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glScissor) -> glScissor, 0x664b2e2f Lookup-Native: 0x664b2e2f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be2a0 Lookup-Tool: 0x591be310 Lookup-Tool: 0x591be380 Lookup-Tool: 0x591b3e20 Lookup-Tool: 0x591b3e90 Lookup-Tool: 0x591b3f00 Lookup-Tool: 0x591b3f70 Lookup-Tool: 0x591b3fe0 Lookup-Tool: 0x591b4050 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3h) -> glSecondaryColor3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hARB) -> glSecondaryColor3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hGL2) -> glSecondaryColor3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hOES) -> glSecondaryColor3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hKHR) -> glSecondaryColor3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hOML) -> glSecondaryColor3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3h3DFX) -> glSecondaryColor3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hAMD) -> glSecondaryColor3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hANGLE) -> glSecondaryColor3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hARM) -> glSecondaryColor3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hAPPLE) -> glSecondaryColor3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hATI) -> glSecondaryColor3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hEXT) -> glSecondaryColor3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hHI) -> glSecondaryColor3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hHP) -> glSecondaryColor3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hIBM) -> glSecondaryColor3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hIMG) -> glSecondaryColor3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hMESA) -> glSecondaryColor3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hMESAX) -> glSecondaryColor3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca110 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hv) -> glSecondaryColor3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvARB) -> glSecondaryColor3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvGL2) -> glSecondaryColor3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvOES) -> glSecondaryColor3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvKHR) -> glSecondaryColor3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvOML) -> glSecondaryColor3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hv3DFX) -> glSecondaryColor3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvAMD) -> glSecondaryColor3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvANGLE) -> glSecondaryColor3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvARM) -> glSecondaryColor3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvAPPLE) -> glSecondaryColor3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvATI) -> glSecondaryColor3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvEXT) -> glSecondaryColor3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvHI) -> glSecondaryColor3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvHP) -> glSecondaryColor3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvIBM) -> glSecondaryColor3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvIMG) -> glSecondaryColor3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvMESA) -> glSecondaryColor3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvMESAX) -> glSecondaryColor3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca180 Lookup-Tool: 0x591b40c0 Lookup-Tool: 0x591b4130 Lookup-Tool: 0x591b41a0 Lookup-Tool: 0x591b4210 Lookup-Tool: 0x591b4280 Lookup-Tool: 0x591b42f0 Lookup-Tool: 0x591b4360 Lookup-Tool: 0x591b43d0 Lookup-Tool: 0x591b4440 Lookup-Tool: 0x591b44b0 Lookup-Tool: 0x591d8c00 Lookup-Tool: 0x591bc0f0 Lookup-Tool: 0x591bc160 Lookup-Tool: 0x591b4520 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSelectBuffer) -> glSelectBuffer, 0x664b31c5 Lookup-Native: 0x664b31c5 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSelectPerfMonitorCountersAMD) -> glSelectPerfMonitorCountersAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b17a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSetFenceAPPLE) -> glSetFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c72b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSetInvariantEXT) -> glSetInvariantEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSetLocalConstantEXT) -> glSetLocalConstantEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSetMultisamplefvAMD) -> glSetMultisamplefvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glShadeModel) -> glShadeModel, 0x664b2e95 Lookup-Native: 0x664b2e95 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bde40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glShaderOp1EXT) -> glShaderOp1EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glShaderOp2EXT) -> glShaderOp2EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glShaderOp3EXT) -> glShaderOp3EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b6270 Lookup-Tool: 0x591d3170 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilClearTagEXT) -> glStencilClearTagEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilFunc) -> glStencilFunc, 0x664b3726 Lookup-Native: 0x664b3726 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b74d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilMask) -> glStencilMask, 0x664b335d Lookup-Native: 0x664b335d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b75b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilOp) -> glStencilOp, 0x664b3759 Lookup-Native: 0x664b3759 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b7540 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilOpValueAMD) -> glStencilOpValueAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDY) -> glStringMarkerGREMEDY@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYARB) -> glStringMarkerGREMEDYARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYGL2) -> glStringMarkerGREMEDYGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYOES) -> glStringMarkerGREMEDYOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYKHR) -> glStringMarkerGREMEDYKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYOML) -> glStringMarkerGREMEDYOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDY3DFX) -> glStringMarkerGREMEDY3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYAMD) -> glStringMarkerGREMEDYAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYANGLE) -> glStringMarkerGREMEDYANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYARM) -> glStringMarkerGREMEDYARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYAPPLE) -> glStringMarkerGREMEDYAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYATI) -> glStringMarkerGREMEDYATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYEXT) -> glStringMarkerGREMEDYEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYHI) -> glStringMarkerGREMEDYHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYHP) -> glStringMarkerGREMEDYHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYIBM) -> glStringMarkerGREMEDYIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYIMG) -> glStringMarkerGREMEDYIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYMESA) -> glStringMarkerGREMEDYMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYMESAX) -> glStringMarkerGREMEDYMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYNV) -> glStringMarkerGREMEDYNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYQCOM) -> glStringMarkerGREMEDYQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYSGI) -> glStringMarkerGREMEDYSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYSGIS) -> glStringMarkerGREMEDYSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYSGIX) -> glStringMarkerGREMEDYSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYSUN) -> glStringMarkerGREMEDYSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYVIV) -> glStringMarkerGREMEDYVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYWIN) -> glStringMarkerGREMEDYWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSwapAPPLE) -> glSwapAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSwizzleEXT) -> glSwizzleEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTessellationFactorAMD) -> glTessellationFactorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTessellationModeAMD) -> glTessellationModeAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTestFenceAPPLE) -> glTestFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c7160 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTestObjectAPPLE) -> glTestObjectAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ba330 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1d) -> glTexCoord1d, 0x664b1b08 Lookup-Native: 0x664b1b08 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1dv) -> glTexCoord1dv, 0x664b1b14 Lookup-Native: 0x664b1b14 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1f) -> glTexCoord1f, 0x664b1b20 Lookup-Native: 0x664b1b20 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1fv) -> glTexCoord1fv, 0x664b1b2c Lookup-Native: 0x664b1b2c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1h) -> glTexCoord1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hARB) -> glTexCoord1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hGL2) -> glTexCoord1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hOES) -> glTexCoord1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hKHR) -> glTexCoord1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hOML) -> glTexCoord1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1h3DFX) -> glTexCoord1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hAMD) -> glTexCoord1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hANGLE) -> glTexCoord1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hARM) -> glTexCoord1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hAPPLE) -> glTexCoord1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hATI) -> glTexCoord1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hEXT) -> glTexCoord1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hHI) -> glTexCoord1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hHP) -> glTexCoord1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hIBM) -> glTexCoord1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hIMG) -> glTexCoord1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hMESA) -> glTexCoord1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hMESAX) -> glTexCoord1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9930 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hv) -> glTexCoord1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvARB) -> glTexCoord1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvGL2) -> glTexCoord1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvOES) -> glTexCoord1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvKHR) -> glTexCoord1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvOML) -> glTexCoord1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hv3DFX) -> glTexCoord1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvAMD) -> glTexCoord1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvANGLE) -> glTexCoord1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvARM) -> glTexCoord1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvAPPLE) -> glTexCoord1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvATI) -> glTexCoord1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvEXT) -> glTexCoord1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvHI) -> glTexCoord1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvHP) -> glTexCoord1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvIBM) -> glTexCoord1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvIMG) -> glTexCoord1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvMESA) -> glTexCoord1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvMESAX) -> glTexCoord1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c99a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1i) -> glTexCoord1i, 0x664b1b38 Lookup-Native: 0x664b1b38 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1iv) -> glTexCoord1iv, 0x664b1b44 Lookup-Native: 0x664b1b44 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1s) -> glTexCoord1s, 0x664b1b50 Lookup-Native: 0x664b1b50 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1sv) -> glTexCoord1sv, 0x664b1b5c Lookup-Native: 0x664b1b5c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2d) -> glTexCoord2d, 0x664b1b68 Lookup-Native: 0x664b1b68 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2dv) -> glTexCoord2dv, 0x664b1b74 Lookup-Native: 0x664b1b74 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2f) -> glTexCoord2f, 0x664b1b80 Lookup-Native: 0x664b1b80 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2fv) -> glTexCoord2fv, 0x664b1b8c Lookup-Native: 0x664b1b8c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2h) -> glTexCoord2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hARB) -> glTexCoord2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hGL2) -> glTexCoord2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hOES) -> glTexCoord2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hKHR) -> glTexCoord2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hOML) -> glTexCoord2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2h3DFX) -> glTexCoord2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hAMD) -> glTexCoord2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hANGLE) -> glTexCoord2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hARM) -> glTexCoord2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hAPPLE) -> glTexCoord2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hATI) -> glTexCoord2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hEXT) -> glTexCoord2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hHI) -> glTexCoord2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hHP) -> glTexCoord2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hIBM) -> glTexCoord2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hIMG) -> glTexCoord2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hMESA) -> glTexCoord2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hMESAX) -> glTexCoord2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9a10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hv) -> glTexCoord2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvARB) -> glTexCoord2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvGL2) -> glTexCoord2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvOES) -> glTexCoord2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvKHR) -> glTexCoord2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvOML) -> glTexCoord2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hv3DFX) -> glTexCoord2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvAMD) -> glTexCoord2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvANGLE) -> glTexCoord2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvARM) -> glTexCoord2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvAPPLE) -> glTexCoord2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvATI) -> glTexCoord2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvEXT) -> glTexCoord2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvHI) -> glTexCoord2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvHP) -> glTexCoord2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvIBM) -> glTexCoord2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvIMG) -> glTexCoord2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvMESA) -> glTexCoord2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvMESAX) -> glTexCoord2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9a80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2i) -> glTexCoord2i, 0x664b1b98 Lookup-Native: 0x664b1b98 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2iv) -> glTexCoord2iv, 0x664b1ba4 Lookup-Native: 0x664b1ba4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2s) -> glTexCoord2s, 0x664b1bb0 Lookup-Native: 0x664b1bb0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2sv) -> glTexCoord2sv, 0x664b1bbc Lookup-Native: 0x664b1bbc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3d) -> glTexCoord3d, 0x664b1bc8 Lookup-Native: 0x664b1bc8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3dv) -> glTexCoord3dv, 0x664b1bd4 Lookup-Native: 0x664b1bd4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3f) -> glTexCoord3f, 0x664b1be0 Lookup-Native: 0x664b1be0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3fv) -> glTexCoord3fv, 0x664b1bec Lookup-Native: 0x664b1bec in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3h) -> glTexCoord3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hARB) -> glTexCoord3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hGL2) -> glTexCoord3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hOES) -> glTexCoord3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hKHR) -> glTexCoord3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hOML) -> glTexCoord3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3h3DFX) -> glTexCoord3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hAMD) -> glTexCoord3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hANGLE) -> glTexCoord3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hARM) -> glTexCoord3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hAPPLE) -> glTexCoord3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hATI) -> glTexCoord3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hEXT) -> glTexCoord3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hHI) -> glTexCoord3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hHP) -> glTexCoord3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hIBM) -> glTexCoord3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hIMG) -> glTexCoord3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hMESA) -> glTexCoord3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hMESAX) -> glTexCoord3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9af0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hv) -> glTexCoord3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvARB) -> glTexCoord3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvGL2) -> glTexCoord3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvOES) -> glTexCoord3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvKHR) -> glTexCoord3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvOML) -> glTexCoord3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hv3DFX) -> glTexCoord3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvAMD) -> glTexCoord3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvANGLE) -> glTexCoord3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvARM) -> glTexCoord3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvAPPLE) -> glTexCoord3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvATI) -> glTexCoord3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvEXT) -> glTexCoord3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvHI) -> glTexCoord3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvHP) -> glTexCoord3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvIBM) -> glTexCoord3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvIMG) -> glTexCoord3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvMESA) -> glTexCoord3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvMESAX) -> glTexCoord3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9b60 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3i) -> glTexCoord3i, 0x664b1bf8 Lookup-Native: 0x664b1bf8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3iv) -> glTexCoord3iv, 0x664b1c04 Lookup-Native: 0x664b1c04 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3s) -> glTexCoord3s, 0x664b1c10 Lookup-Native: 0x664b1c10 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3sv) -> glTexCoord3sv, 0x664b1c1c Lookup-Native: 0x664b1c1c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4d) -> glTexCoord4d, 0x664b1c28 Lookup-Native: 0x664b1c28 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4dv) -> glTexCoord4dv, 0x664b1c34 Lookup-Native: 0x664b1c34 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4f) -> glTexCoord4f, 0x664b1c40 Lookup-Native: 0x664b1c40 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4fv) -> glTexCoord4fv, 0x664b1c4c Lookup-Native: 0x664b1c4c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4h) -> glTexCoord4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hARB) -> glTexCoord4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hGL2) -> glTexCoord4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hOES) -> glTexCoord4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hKHR) -> glTexCoord4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hOML) -> glTexCoord4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4h3DFX) -> glTexCoord4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hAMD) -> glTexCoord4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hANGLE) -> glTexCoord4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hARM) -> glTexCoord4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hAPPLE) -> glTexCoord4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hATI) -> glTexCoord4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hEXT) -> glTexCoord4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hHI) -> glTexCoord4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hHP) -> glTexCoord4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hIBM) -> glTexCoord4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hIMG) -> glTexCoord4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hMESA) -> glTexCoord4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hMESAX) -> glTexCoord4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9bd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hv) -> glTexCoord4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvARB) -> glTexCoord4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvGL2) -> glTexCoord4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvOES) -> glTexCoord4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvKHR) -> glTexCoord4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvOML) -> glTexCoord4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hv3DFX) -> glTexCoord4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvAMD) -> glTexCoord4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvANGLE) -> glTexCoord4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvARM) -> glTexCoord4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvAPPLE) -> glTexCoord4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvATI) -> glTexCoord4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvEXT) -> glTexCoord4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvHI) -> glTexCoord4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvHP) -> glTexCoord4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvIBM) -> glTexCoord4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvIMG) -> glTexCoord4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvMESA) -> glTexCoord4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvMESAX) -> glTexCoord4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9c40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4i) -> glTexCoord4i, 0x664b1c58 Lookup-Native: 0x664b1c58 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4iv) -> glTexCoord4iv, 0x664b1c64 Lookup-Native: 0x664b1c64 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4s) -> glTexCoord4s, 0x664b1c70 Lookup-Native: 0x664b1c70 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4sv) -> glTexCoord4sv, 0x664b1c7c Lookup-Native: 0x664b1c7c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d8b20 Lookup-Tool: 0x591bb750 Lookup-Tool: 0x591bb7c0 Lookup-Tool: 0x591bb830 Lookup-Tool: 0x591bb8a0 Lookup-Tool: 0x591bb910 Lookup-Tool: 0x591bb980 Lookup-Tool: 0x591bb9f0 Lookup-Tool: 0x591bba60 Lookup-Tool: 0x591b04d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexEnvf) -> glTexEnvf, 0x664b2f94 Lookup-Native: 0x664b2f94 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexEnvfv) -> glTexEnvfv, 0x664b2fc7 Lookup-Native: 0x664b2fc7 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexEnvi) -> glTexEnvi, 0x664b2ffa Lookup-Native: 0x664b2ffa in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexEnviv) -> glTexEnviv, 0x664b302d Lookup-Native: 0x664b302d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGend) -> glTexGend, 0x664b3060 Lookup-Native: 0x664b3060 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGendv) -> glTexGendv, 0x664b3093 Lookup-Native: 0x664b3093 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGenf) -> glTexGenf, 0x664b30c6 Lookup-Native: 0x664b30c6 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGenfv) -> glTexGenfv, 0x664b30f9 Lookup-Native: 0x664b30f9 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGeni) -> glTexGeni, 0x664b312c Lookup-Native: 0x664b312c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGeniv) -> glTexGeniv, 0x664b315f Lookup-Native: 0x664b315f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexImage1D) -> glTexImage1D, 0x664b218f Lookup-Native: 0x664b218f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexImage2D) -> glTexImage2D, 0x664b21c2 Lookup-Native: 0x664b21c2 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591ba9c0 Lookup-Tool: 0x591dba60 Lookup-Tool: 0x591b1c70 Lookup-Tool: 0x591baa30 Lookup-Tool: 0x591dbad0 Lookup-Tool: 0x591b8490 Lookup-Tool: 0x591b8500 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexParameterf) -> glTexParameterf, 0x664b2ec8 Lookup-Native: 0x664b2ec8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexParameterfv) -> glTexParameterfv, 0x664b2efb Lookup-Native: 0x664b2efb in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexParameteri) -> glTexParameteri, 0x664b2f2e Lookup-Native: 0x664b2f2e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexParameteriv) -> glTexParameteriv, 0x664b2f61 Lookup-Native: 0x664b2f61 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d87a0 Lookup-Tool: 0x591c0300 Lookup-Tool: 0x591c0370 Lookup-Tool: 0x591c03e0 Lookup-Tool: 0x591b07e0 Lookup-Tool: 0x591b0850 Lookup-Tool: 0x591b1ce0 Lookup-Tool: 0x591dab80 Lookup-Tool: 0x591cf2e0 Lookup-Tool: 0x591cb450 Lookup-Tool: 0x591cb4c0 Lookup-Tool: 0x591dbc20 Lookup-Tool: 0x591dbb40 Lookup-Tool: 0x591cba00 Lookup-Tool: 0x591dbc90 Lookup-Tool: 0x591dbbb0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTextureLightEXT) -> glTextureLightEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTextureMaterialEXT) -> glTextureMaterialEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTextureNormalEXT) -> glTextureNormalEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cdde0 Lookup-Tool: 0x591cde50 Lookup-Tool: 0x591cb290 Lookup-Tool: 0x591cb300 Lookup-Tool: 0x591cb370 Lookup-Tool: 0x591cb3e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTextureRangeAPPLE) -> glTextureRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cfc10 Lookup-Tool: 0x591df340 Lookup-Tool: 0x591df3b0 Lookup-Tool: 0x591df420 Lookup-Tool: 0x591cb530 Lookup-Tool: 0x591cb5a0 Lookup-Tool: 0x591cba70 Lookup-Tool: 0x591b9760 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTranslated) -> glTranslated, 0x664b1f10 Lookup-Native: 0x664b1f10 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTranslatef) -> glTranslatef, 0x664b1f1c Lookup-Native: 0x664b1f1c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bc7f0 Lookup-Tool: 0x591bc9b0 Lookup-Tool: 0x591b65f0 Lookup-Tool: 0x591d3480 Lookup-Tool: 0x591b6970 Lookup-Tool: 0x591d3800 Lookup-Tool: 0x591b67b0 Lookup-Tool: 0x591dabf0 Lookup-Tool: 0x591dadb0 Lookup-Tool: 0x591d3640 Lookup-Tool: 0x591b6b30 Lookup-Tool: 0x591d39c0 Lookup-Tool: 0x591b9840 Lookup-Tool: 0x591daf70 Lookup-Tool: 0x591db130 Lookup-Tool: 0x591b9a00 Lookup-Tool: 0x591bc860 Lookup-Tool: 0x591bca20 Lookup-Tool: 0x591b6660 Lookup-Tool: 0x591d34f0 Lookup-Tool: 0x591b69e0 Lookup-Tool: 0x591d3870 Lookup-Tool: 0x591b6820 Lookup-Tool: 0x591dac60 Lookup-Tool: 0x591dae20 Lookup-Tool: 0x591d36b0 Lookup-Tool: 0x591b6ba0 Lookup-Tool: 0x591d3a30 Lookup-Tool: 0x591b98b0 Lookup-Tool: 0x591dafe0 Lookup-Tool: 0x591db1a0 Lookup-Tool: 0x591b9a70 Lookup-Tool: 0x591bc8d0 Lookup-Tool: 0x591bca90 Lookup-Tool: 0x591b66d0 Lookup-Tool: 0x591d3560 Lookup-Tool: 0x591b6a50 Lookup-Tool: 0x591d38e0 Lookup-Tool: 0x591b6890 Lookup-Tool: 0x591dacd0 Lookup-Tool: 0x591dae90 Lookup-Tool: 0x591d3720 Lookup-Tool: 0x591b6c10 Lookup-Tool: 0x591d3aa0 Lookup-Tool: 0x591b9920 Lookup-Tool: 0x591db050 Lookup-Tool: 0x591db210 Lookup-Tool: 0x591b9ae0 Lookup-Tool: 0x591bc940 Lookup-Tool: 0x591bcb00 Lookup-Tool: 0x591b6740 Lookup-Tool: 0x591d35d0 Lookup-Tool: 0x591b6ac0 Lookup-Tool: 0x591d3950 Lookup-Tool: 0x591b6900 Lookup-Tool: 0x591dad40 Lookup-Tool: 0x591daf00 Lookup-Tool: 0x591d3790 Lookup-Tool: 0x591b6c80 Lookup-Tool: 0x591d3b10 Lookup-Tool: 0x591b9990 Lookup-Tool: 0x591db0c0 Lookup-Tool: 0x591db280 Lookup-Tool: 0x591b9b50 Lookup-Tool: 0x591ba100 Lookup-Tool: 0x591d81f0 Lookup-Tool: 0x591bcb70 Lookup-Tool: 0x591b6cf0 Lookup-Tool: 0x591d3b80 Lookup-Tool: 0x591bccc0 Lookup-Tool: 0x591b7690 Lookup-Tool: 0x591bcd30 Lookup-Tool: 0x591b7770 Lookup-Tool: 0x591bcbe0 Lookup-Tool: 0x591b6d60 Lookup-Tool: 0x591d3bf0 Lookup-Tool: 0x591bcda0 Lookup-Tool: 0x591b7700 Lookup-Tool: 0x591bce10 Lookup-Tool: 0x591b7850 Lookup-Tool: 0x591bcc50 Lookup-Tool: 0x591b6dd0 Lookup-Tool: 0x591d3c60 Lookup-Tool: 0x591bce80 Lookup-Tool: 0x591b77e0 Lookup-Tool: 0x591bcef0 Lookup-Tool: 0x591b78c0 Lookup-Tool: 0x591bd820 Lookup-Tool: 0x591d9220 Lookup-Tool: 0x591d9290 Lookup-Tool: 0x58d879e0 Lookup-Tool: 0x591b49f0 Lookup-Tool: 0x591cf120 Lookup-Tool: 0x591b64a0 Lookup-Tool: 0x591d33a0 Lookup-Tool: 0x591be700 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUFiniNV) -> glVDPAUFiniNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUGetSurfaceivNV) -> glVDPAUGetSurfaceivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUInitNV) -> glVDPAUInitNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUIsSurfaceNV) -> glVDPAUIsSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUMapSurfacesNV) -> glVDPAUMapSurfacesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAURegisterOutputSurfaceNV) -> glVDPAURegisterOutputSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAURegisterVideoSurfaceNV) -> glVDPAURegisterVideoSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUSurfaceAccessNV) -> glVDPAUSurfaceAccessNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUUnmapSurfacesNV) -> glVDPAUUnmapSurfacesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUUnregisterSurfaceNV) -> glVDPAUUnregisterSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b6580 Lookup-Tool: 0x591d3410 Lookup-Tool: 0x591bea10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantPointerEXT) -> glVariantPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantbvEXT) -> glVariantbvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantdvEXT) -> glVariantdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantfvEXT) -> glVariantfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantivEXT) -> glVariantivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantsvEXT) -> glVariantsvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantubvEXT) -> glVariantubvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantuivEXT) -> glVariantuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantusvEXT) -> glVariantusvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2d) -> glVertex2d, 0x664b1c88 Lookup-Native: 0x664b1c88 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2dv) -> glVertex2dv, 0x664b1c94 Lookup-Native: 0x664b1c94 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2f) -> glVertex2f, 0x664b1ca0 Lookup-Native: 0x664b1ca0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2fv) -> glVertex2fv, 0x664b1cac Lookup-Native: 0x664b1cac in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2h) -> glVertex2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hARB) -> glVertex2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hGL2) -> glVertex2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hOES) -> glVertex2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hKHR) -> glVertex2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hOML) -> glVertex2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2h3DFX) -> glVertex2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hAMD) -> glVertex2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hANGLE) -> glVertex2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hARM) -> glVertex2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hAPPLE) -> glVertex2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hATI) -> glVertex2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hEXT) -> glVertex2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hHI) -> glVertex2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hHP) -> glVertex2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hIBM) -> glVertex2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hIMG) -> glVertex2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hMESA) -> glVertex2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hMESAX) -> glVertex2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c93f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hv) -> glVertex2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvARB) -> glVertex2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvGL2) -> glVertex2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvOES) -> glVertex2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvKHR) -> glVertex2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvOML) -> glVertex2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hv3DFX) -> glVertex2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvAMD) -> glVertex2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvANGLE) -> glVertex2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvARM) -> glVertex2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvAPPLE) -> glVertex2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvATI) -> glVertex2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvEXT) -> glVertex2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvHI) -> glVertex2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvHP) -> glVertex2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvIBM) -> glVertex2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvIMG) -> glVertex2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvMESA) -> glVertex2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvMESAX) -> glVertex2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9460 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2i) -> glVertex2i, 0x664b1cb8 Lookup-Native: 0x664b1cb8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2iv) -> glVertex2iv, 0x664b1cc4 Lookup-Native: 0x664b1cc4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2s) -> glVertex2s, 0x664b1cd0 Lookup-Native: 0x664b1cd0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2sv) -> glVertex2sv, 0x664b1cdc Lookup-Native: 0x664b1cdc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3d) -> glVertex3d, 0x664b1ce8 Lookup-Native: 0x664b1ce8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3dv) -> glVertex3dv, 0x664b1cf4 Lookup-Native: 0x664b1cf4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3f) -> glVertex3f, 0x664b1d00 Lookup-Native: 0x664b1d00 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3fv) -> glVertex3fv, 0x664b1d0c Lookup-Native: 0x664b1d0c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3h) -> glVertex3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hARB) -> glVertex3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hGL2) -> glVertex3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hOES) -> glVertex3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hKHR) -> glVertex3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hOML) -> glVertex3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3h3DFX) -> glVertex3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hAMD) -> glVertex3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hANGLE) -> glVertex3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hARM) -> glVertex3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hAPPLE) -> glVertex3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hATI) -> glVertex3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hEXT) -> glVertex3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hHI) -> glVertex3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hHP) -> glVertex3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hIBM) -> glVertex3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hIMG) -> glVertex3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hMESA) -> glVertex3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hMESAX) -> glVertex3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c94d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hv) -> glVertex3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvARB) -> glVertex3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvGL2) -> glVertex3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvOES) -> glVertex3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvKHR) -> glVertex3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvOML) -> glVertex3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hv3DFX) -> glVertex3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvAMD) -> glVertex3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvANGLE) -> glVertex3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvARM) -> glVertex3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvAPPLE) -> glVertex3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvATI) -> glVertex3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvEXT) -> glVertex3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvHI) -> glVertex3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvHP) -> glVertex3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvIBM) -> glVertex3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvIMG) -> glVertex3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvMESA) -> glVertex3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvMESAX) -> glVertex3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9540 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3i) -> glVertex3i, 0x664b1d18 Lookup-Native: 0x664b1d18 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3iv) -> glVertex3iv, 0x664b1d24 Lookup-Native: 0x664b1d24 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3s) -> glVertex3s, 0x664b1d30 Lookup-Native: 0x664b1d30 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3sv) -> glVertex3sv, 0x664b1d3c Lookup-Native: 0x664b1d3c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4d) -> glVertex4d, 0x664b1d48 Lookup-Native: 0x664b1d48 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4dv) -> glVertex4dv, 0x664b1d54 Lookup-Native: 0x664b1d54 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4f) -> glVertex4f, 0x664b1d60 Lookup-Native: 0x664b1d60 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4fv) -> glVertex4fv, 0x664b1d6c Lookup-Native: 0x664b1d6c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4h) -> glVertex4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hARB) -> glVertex4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hGL2) -> glVertex4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hOES) -> glVertex4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hKHR) -> glVertex4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hOML) -> glVertex4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4h3DFX) -> glVertex4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hAMD) -> glVertex4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hANGLE) -> glVertex4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hARM) -> glVertex4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hAPPLE) -> glVertex4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hATI) -> glVertex4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hEXT) -> glVertex4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hHI) -> glVertex4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hHP) -> glVertex4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hIBM) -> glVertex4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hIMG) -> glVertex4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hMESA) -> glVertex4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hMESAX) -> glVertex4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c95b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hv) -> glVertex4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvARB) -> glVertex4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvGL2) -> glVertex4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvOES) -> glVertex4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvKHR) -> glVertex4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvOML) -> glVertex4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hv3DFX) -> glVertex4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvAMD) -> glVertex4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvANGLE) -> glVertex4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvARM) -> glVertex4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvAPPLE) -> glVertex4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvATI) -> glVertex4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvEXT) -> glVertex4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvHI) -> glVertex4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvHP) -> glVertex4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvIBM) -> glVertex4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvIMG) -> glVertex4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvMESA) -> glVertex4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvMESAX) -> glVertex4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9620 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4i) -> glVertex4i, 0x664b1d78 Lookup-Native: 0x664b1d78 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4iv) -> glVertex4iv, 0x664b1d84 Lookup-Native: 0x664b1d84 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4s) -> glVertex4s, 0x664b1d90 Lookup-Native: 0x664b1d90 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4sv) -> glVertex4sv, 0x664b1d9c Lookup-Native: 0x664b1d9c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexArrayParameteriAPPLE) -> glVertexArrayParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexArrayRangeAPPLE) -> glVertexArrayRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c4920 Lookup-Tool: 0x591b4e50 Lookup-Tool: 0x591d0a10 Lookup-Tool: 0x591b4ec0 Lookup-Tool: 0x591d0a80 Lookup-Tool: 0x591b4f30 Lookup-Tool: 0x591d0af0 Lookup-Tool: 0x591b4fa0 Lookup-Tool: 0x591d0b60 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1h) -> glVertexAttrib1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hARB) -> glVertexAttrib1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hGL2) -> glVertexAttrib1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hOES) -> glVertexAttrib1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hKHR) -> glVertexAttrib1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hOML) -> glVertexAttrib1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1h3DFX) -> glVertexAttrib1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hAMD) -> glVertexAttrib1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hANGLE) -> glVertexAttrib1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hARM) -> glVertexAttrib1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hAPPLE) -> glVertexAttrib1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hATI) -> glVertexAttrib1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hEXT) -> glVertexAttrib1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hHI) -> glVertexAttrib1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hHP) -> glVertexAttrib1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hIBM) -> glVertexAttrib1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hIMG) -> glVertexAttrib1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hMESA) -> glVertexAttrib1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hMESAX) -> glVertexAttrib1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca1f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hv) -> glVertexAttrib1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvARB) -> glVertexAttrib1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvGL2) -> glVertexAttrib1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvOES) -> glVertexAttrib1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvKHR) -> glVertexAttrib1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvOML) -> glVertexAttrib1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hv3DFX) -> glVertexAttrib1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvAMD) -> glVertexAttrib1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvANGLE) -> glVertexAttrib1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvARM) -> glVertexAttrib1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvAPPLE) -> glVertexAttrib1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvATI) -> glVertexAttrib1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvEXT) -> glVertexAttrib1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvHI) -> glVertexAttrib1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvHP) -> glVertexAttrib1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvIBM) -> glVertexAttrib1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvIMG) -> glVertexAttrib1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvMESA) -> glVertexAttrib1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvMESAX) -> glVertexAttrib1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca260 Lookup-Tool: 0x591b5010 Lookup-Tool: 0x591d0bd0 Lookup-Tool: 0x591b5080 Lookup-Tool: 0x591d0c40 Lookup-Tool: 0x591b50f0 Lookup-Tool: 0x591d0cb0 Lookup-Tool: 0x591b5160 Lookup-Tool: 0x591d0d20 Lookup-Tool: 0x591b51d0 Lookup-Tool: 0x591d0d90 Lookup-Tool: 0x591b5240 Lookup-Tool: 0x591d0e00 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2h) -> glVertexAttrib2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hARB) -> glVertexAttrib2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hGL2) -> glVertexAttrib2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hOES) -> glVertexAttrib2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hKHR) -> glVertexAttrib2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hOML) -> glVertexAttrib2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2h3DFX) -> glVertexAttrib2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hAMD) -> glVertexAttrib2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hANGLE) -> glVertexAttrib2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hARM) -> glVertexAttrib2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hAPPLE) -> glVertexAttrib2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hATI) -> glVertexAttrib2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hEXT) -> glVertexAttrib2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hHI) -> glVertexAttrib2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hHP) -> glVertexAttrib2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hIBM) -> glVertexAttrib2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hIMG) -> glVertexAttrib2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hMESA) -> glVertexAttrib2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hMESAX) -> glVertexAttrib2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca2d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hv) -> glVertexAttrib2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvARB) -> glVertexAttrib2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvGL2) -> glVertexAttrib2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvOES) -> glVertexAttrib2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvKHR) -> glVertexAttrib2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvOML) -> glVertexAttrib2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hv3DFX) -> glVertexAttrib2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvAMD) -> glVertexAttrib2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvANGLE) -> glVertexAttrib2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvARM) -> glVertexAttrib2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvAPPLE) -> glVertexAttrib2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvATI) -> glVertexAttrib2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvEXT) -> glVertexAttrib2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvHI) -> glVertexAttrib2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvHP) -> glVertexAttrib2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvIBM) -> glVertexAttrib2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvIMG) -> glVertexAttrib2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvMESA) -> glVertexAttrib2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvMESAX) -> glVertexAttrib2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca340 Lookup-Tool: 0x591b52b0 Lookup-Tool: 0x591d0e70 Lookup-Tool: 0x591b5320 Lookup-Tool: 0x591d0ee0 Lookup-Tool: 0x591b5390 Lookup-Tool: 0x591d0f50 Lookup-Tool: 0x591b5400 Lookup-Tool: 0x591d0fc0 Lookup-Tool: 0x591b5470 Lookup-Tool: 0x591d1030 Lookup-Tool: 0x591b54e0 Lookup-Tool: 0x591d10a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3h) -> glVertexAttrib3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hARB) -> glVertexAttrib3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hGL2) -> glVertexAttrib3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hOES) -> glVertexAttrib3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hKHR) -> glVertexAttrib3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hOML) -> glVertexAttrib3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3h3DFX) -> glVertexAttrib3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hAMD) -> glVertexAttrib3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hANGLE) -> glVertexAttrib3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hARM) -> glVertexAttrib3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hAPPLE) -> glVertexAttrib3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hATI) -> glVertexAttrib3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hEXT) -> glVertexAttrib3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hHI) -> glVertexAttrib3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hHP) -> glVertexAttrib3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hIBM) -> glVertexAttrib3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hIMG) -> glVertexAttrib3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hMESA) -> glVertexAttrib3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hMESAX) -> glVertexAttrib3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca3b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hv) -> glVertexAttrib3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvARB) -> glVertexAttrib3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvGL2) -> glVertexAttrib3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvOES) -> glVertexAttrib3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvKHR) -> glVertexAttrib3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvOML) -> glVertexAttrib3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hv3DFX) -> glVertexAttrib3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvAMD) -> glVertexAttrib3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvANGLE) -> glVertexAttrib3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvARM) -> glVertexAttrib3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvAPPLE) -> glVertexAttrib3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvATI) -> glVertexAttrib3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvEXT) -> glVertexAttrib3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvHI) -> glVertexAttrib3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvHP) -> glVertexAttrib3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvIBM) -> glVertexAttrib3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvIMG) -> glVertexAttrib3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvMESA) -> glVertexAttrib3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvMESAX) -> glVertexAttrib3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca420 Lookup-Tool: 0x591b5550 Lookup-Tool: 0x591d1110 Lookup-Tool: 0x591b55c0 Lookup-Tool: 0x591d1180 Lookup-Tool: 0x591b5630 Lookup-Tool: 0x591d11f0 Lookup-Tool: 0x591b56a0 Lookup-Tool: 0x591d1260 Lookup-Tool: 0x591b5710 Lookup-Tool: 0x591d12d0 Lookup-Tool: 0x591b5780 Lookup-Tool: 0x591d1340 Lookup-Tool: 0x591b57f0 Lookup-Tool: 0x591d13b0 Lookup-Tool: 0x591b5860 Lookup-Tool: 0x591d1420 Lookup-Tool: 0x591b58d0 Lookup-Tool: 0x591d1490 Lookup-Tool: 0x591b5940 Lookup-Tool: 0x591d1500 Lookup-Tool: 0x591b59b0 Lookup-Tool: 0x591d1570 Lookup-Tool: 0x591b5a20 Lookup-Tool: 0x591d15e0 Lookup-Tool: 0x591b5a90 Lookup-Tool: 0x591d1650 Lookup-Tool: 0x591b5b00 Lookup-Tool: 0x591d16c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4h) -> glVertexAttrib4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hARB) -> glVertexAttrib4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hGL2) -> glVertexAttrib4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hOES) -> glVertexAttrib4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hKHR) -> glVertexAttrib4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hOML) -> glVertexAttrib4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4h3DFX) -> glVertexAttrib4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hAMD) -> glVertexAttrib4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hANGLE) -> glVertexAttrib4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hARM) -> glVertexAttrib4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hAPPLE) -> glVertexAttrib4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hATI) -> glVertexAttrib4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hEXT) -> glVertexAttrib4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hHI) -> glVertexAttrib4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hHP) -> glVertexAttrib4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hIBM) -> glVertexAttrib4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hIMG) -> glVertexAttrib4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hMESA) -> glVertexAttrib4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hMESAX) -> glVertexAttrib4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca490 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hv) -> glVertexAttrib4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvARB) -> glVertexAttrib4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvGL2) -> glVertexAttrib4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvOES) -> glVertexAttrib4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvKHR) -> glVertexAttrib4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvOML) -> glVertexAttrib4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hv3DFX) -> glVertexAttrib4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvAMD) -> glVertexAttrib4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvANGLE) -> glVertexAttrib4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvARM) -> glVertexAttrib4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvAPPLE) -> glVertexAttrib4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvATI) -> glVertexAttrib4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvEXT) -> glVertexAttrib4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvHI) -> glVertexAttrib4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvHP) -> glVertexAttrib4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvIBM) -> glVertexAttrib4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvIMG) -> glVertexAttrib4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvMESA) -> glVertexAttrib4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvMESAX) -> glVertexAttrib4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca500 Lookup-Tool: 0x591b5b70 Lookup-Tool: 0x591d1730 Lookup-Tool: 0x591b5be0 Lookup-Tool: 0x591d17a0 Lookup-Tool: 0x591b5c50 Lookup-Tool: 0x591d1810 Lookup-Tool: 0x591b5cc0 Lookup-Tool: 0x591d1880 Lookup-Tool: 0x591b5d30 Lookup-Tool: 0x591d18f0 Lookup-Tool: 0x591b5da0 Lookup-Tool: 0x591d1960 Lookup-Tool: 0x591bb440 Lookup-Tool: 0x591d8ce0 Lookup-Tool: 0x591b7930 Lookup-Tool: 0x591d69e0 Lookup-Tool: 0x591b7cb0 Lookup-Tool: 0x591d6d60 Lookup-Tool: 0x591b7af0 Lookup-Tool: 0x591d6ba0 Lookup-Tool: 0x591b7e70 Lookup-Tool: 0x591d6f20 Lookup-Tool: 0x591b79a0 Lookup-Tool: 0x591d6a50 Lookup-Tool: 0x591b7d20 Lookup-Tool: 0x591d6dd0 Lookup-Tool: 0x591b7b60 Lookup-Tool: 0x591d6c10 Lookup-Tool: 0x591b7ee0 Lookup-Tool: 0x591d6f90 Lookup-Tool: 0x591b7a10 Lookup-Tool: 0x591d6ac0 Lookup-Tool: 0x591b7d90 Lookup-Tool: 0x591d6e40 Lookup-Tool: 0x591b7bd0 Lookup-Tool: 0x591d6c80 Lookup-Tool: 0x591b7f50 Lookup-Tool: 0x591d7000 Lookup-Tool: 0x591b8030 Lookup-Tool: 0x591d70e0 Lookup-Tool: 0x591b7a80 Lookup-Tool: 0x591d6b30 Lookup-Tool: 0x591b7e00 Lookup-Tool: 0x591d6eb0 Lookup-Tool: 0x591b80a0 Lookup-Tool: 0x591d7150 Lookup-Tool: 0x591b8110 Lookup-Tool: 0x591d71c0 Lookup-Tool: 0x591b7c40 Lookup-Tool: 0x591d6cf0 Lookup-Tool: 0x591b7fc0 Lookup-Tool: 0x591d7070 Lookup-Tool: 0x591b8180 Lookup-Tool: 0x591d7230 Lookup-Tool: 0x591d8d50 Lookup-Tool: 0x591b81f0 Lookup-Tool: 0x591d72a0 Lookup-Tool: 0x591bd970 Lookup-Tool: 0x591bdb30 Lookup-Tool: 0x591d9fb0 Lookup-Tool: 0x591da330 Lookup-Tool: 0x591da170 Lookup-Tool: 0x591da4f0 Lookup-Tool: 0x591bd9e0 Lookup-Tool: 0x591bdba0 Lookup-Tool: 0x591da020 Lookup-Tool: 0x591da3a0 Lookup-Tool: 0x591da1e0 Lookup-Tool: 0x591da560 Lookup-Tool: 0x591bda50 Lookup-Tool: 0x591bdc10 Lookup-Tool: 0x591da090 Lookup-Tool: 0x591da410 Lookup-Tool: 0x591da250 Lookup-Tool: 0x591da5d0 Lookup-Tool: 0x591bdac0 Lookup-Tool: 0x591bdc80 Lookup-Tool: 0x591da100 Lookup-Tool: 0x591da480 Lookup-Tool: 0x591da2c0 Lookup-Tool: 0x591da640 Lookup-Tool: 0x591da6b0 Lookup-Tool: 0x591bdcf0 Lookup-Tool: 0x591bc1d0 Lookup-Tool: 0x591bc240 Lookup-Tool: 0x591bc2b0 Lookup-Tool: 0x591bc320 Lookup-Tool: 0x591bc390 Lookup-Tool: 0x591bc400 Lookup-Tool: 0x591bc470 Lookup-Tool: 0x591bc4e0 Lookup-Tool: 0x591b5e10 Lookup-Tool: 0x591d19d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hv) -> glVertexAttribs1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvARB) -> glVertexAttribs1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvGL2) -> glVertexAttribs1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvOES) -> glVertexAttribs1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvKHR) -> glVertexAttribs1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvOML) -> glVertexAttribs1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hv3DFX) -> glVertexAttribs1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvAMD) -> glVertexAttribs1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvANGLE) -> glVertexAttribs1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvARM) -> glVertexAttribs1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvAPPLE) -> glVertexAttribs1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvATI) -> glVertexAttribs1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvEXT) -> glVertexAttribs1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvHI) -> glVertexAttribs1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvHP) -> glVertexAttribs1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvIBM) -> glVertexAttribs1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvIMG) -> glVertexAttribs1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvMESA) -> glVertexAttribs1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvMESAX) -> glVertexAttribs1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca570 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hv) -> glVertexAttribs2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvARB) -> glVertexAttribs2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvGL2) -> glVertexAttribs2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvOES) -> glVertexAttribs2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvKHR) -> glVertexAttribs2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvOML) -> glVertexAttribs2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hv3DFX) -> glVertexAttribs2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvAMD) -> glVertexAttribs2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvANGLE) -> glVertexAttribs2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvARM) -> glVertexAttribs2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvAPPLE) -> glVertexAttribs2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvATI) -> glVertexAttribs2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvEXT) -> glVertexAttribs2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvHI) -> glVertexAttribs2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvHP) -> glVertexAttribs2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvIBM) -> glVertexAttribs2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvIMG) -> glVertexAttribs2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvMESA) -> glVertexAttribs2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvMESAX) -> glVertexAttribs2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca5e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hv) -> glVertexAttribs3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvARB) -> glVertexAttribs3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvGL2) -> glVertexAttribs3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvOES) -> glVertexAttribs3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvKHR) -> glVertexAttribs3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvOML) -> glVertexAttribs3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hv3DFX) -> glVertexAttribs3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvAMD) -> glVertexAttribs3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvANGLE) -> glVertexAttribs3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvARM) -> glVertexAttribs3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvAPPLE) -> glVertexAttribs3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvATI) -> glVertexAttribs3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvEXT) -> glVertexAttribs3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvHI) -> glVertexAttribs3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvHP) -> glVertexAttribs3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvIBM) -> glVertexAttribs3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvIMG) -> glVertexAttribs3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvMESA) -> glVertexAttribs3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvMESAX) -> glVertexAttribs3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca650 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hv) -> glVertexAttribs4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvARB) -> glVertexAttribs4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvGL2) -> glVertexAttribs4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvOES) -> glVertexAttribs4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvKHR) -> glVertexAttribs4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvOML) -> glVertexAttribs4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hv3DFX) -> glVertexAttribs4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvAMD) -> glVertexAttribs4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvANGLE) -> glVertexAttribs4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvARM) -> glVertexAttribs4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvAPPLE) -> glVertexAttribs4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvATI) -> glVertexAttribs4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvEXT) -> glVertexAttribs4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvHI) -> glVertexAttribs4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvHP) -> glVertexAttribs4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvIBM) -> glVertexAttribs4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvIMG) -> glVertexAttribs4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvMESA) -> glVertexAttribs4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvMESAX) -> glVertexAttribs4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca6c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexBlendARB) -> glVertexBlendARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d8960 Lookup-Tool: 0x591bb4b0 Lookup-Tool: 0x591bb520 Lookup-Tool: 0x591bb590 Lookup-Tool: 0x591bb600 Lookup-Tool: 0x591bb670 Lookup-Tool: 0x591bb6e0 Lookup-Tool: 0x591b0540 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeightPointerEXT) -> glVertexWeightPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeightfEXT) -> glVertexWeightfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeightfvEXT) -> glVertexWeightfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighth) -> glVertexWeighth@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthARB) -> glVertexWeighthARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthGL2) -> glVertexWeighthGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthOES) -> glVertexWeighthOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthKHR) -> glVertexWeighthKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthOML) -> glVertexWeighthOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighth3DFX) -> glVertexWeighth3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthAMD) -> glVertexWeighthAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthANGLE) -> glVertexWeighthANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthARM) -> glVertexWeighthARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthAPPLE) -> glVertexWeighthAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthATI) -> glVertexWeighthATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthEXT) -> glVertexWeighthEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthHI) -> glVertexWeighthHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthHP) -> glVertexWeighthHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthIBM) -> glVertexWeighthIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthIMG) -> glVertexWeighthIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthMESA) -> glVertexWeighthMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthMESAX) -> glVertexWeighthMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthNV) -> glVertexWeighthNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthQCOM) -> glVertexWeighthQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthSGI) -> glVertexWeighthSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthSGIS) -> glVertexWeighthSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthSGIX) -> glVertexWeighthSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthSUN) -> glVertexWeighthSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthVIV) -> glVertexWeighthVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthWIN) -> glVertexWeighthWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthv) -> glVertexWeighthv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvARB) -> glVertexWeighthvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvGL2) -> glVertexWeighthvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvOES) -> glVertexWeighthvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvKHR) -> glVertexWeighthvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvOML) -> glVertexWeighthvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthv3DFX) -> glVertexWeighthv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvAMD) -> glVertexWeighthvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvANGLE) -> glVertexWeighthvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvARM) -> glVertexWeighthvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvAPPLE) -> glVertexWeighthvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvATI) -> glVertexWeighthvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvEXT) -> glVertexWeighthvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvHI) -> glVertexWeighthvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvHP) -> glVertexWeighthvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvIBM) -> glVertexWeighthvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvIMG) -> glVertexWeighthvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvMESA) -> glVertexWeighthvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvMESAX) -> glVertexWeighthvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvNV) -> glVertexWeighthvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvQCOM) -> glVertexWeighthvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvSGI) -> glVertexWeighthvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvSGIS) -> glVertexWeighthvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvSGIX) -> glVertexWeighthvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvSUN) -> glVertexWeighthvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvVIV) -> glVertexWeighthvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvWIN) -> glVertexWeighthvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d98b0 Lookup-Tool: 0x591d9a00 Lookup-Tool: 0x591d9990 Lookup-Tool: 0x591d9920 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glViewport) -> glViewport, 0x664b4020 Lookup-Native: 0x664b4020 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be150 Lookup-Tool: 0x591be1c0 Lookup-Tool: 0x591be230 Lookup-Tool: 0x591ba640 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointer) -> glWeightPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerARB) -> glWeightPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerGL2) -> glWeightPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerOES) -> glWeightPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerKHR) -> glWeightPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerOML) -> glWeightPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointer3DFX) -> glWeightPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerAMD) -> glWeightPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerANGLE) -> glWeightPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerARM) -> glWeightPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerAPPLE) -> glWeightPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerATI) -> glWeightPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerEXT) -> glWeightPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerHI) -> glWeightPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerHP) -> glWeightPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerIBM) -> glWeightPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerIMG) -> glWeightPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerMESA) -> glWeightPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerMESAX) -> glWeightPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerNV) -> glWeightPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerQCOM) -> glWeightPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerSGI) -> glWeightPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerSGIS) -> glWeightPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerSGIX) -> glWeightPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerSUN) -> glWeightPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerVIV) -> glWeightPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerWIN) -> glWeightPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightbvARB) -> glWeightbvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightdvARB) -> glWeightdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightfvARB) -> glWeightfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightivARB) -> glWeightivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightsvARB) -> glWeightsvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightubvARB) -> glWeightubvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightuivARB) -> glWeightuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightusvARB) -> glWeightusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b33a0 Lookup-Tool: 0x591b3560 Lookup-Tool: 0x591b3410 Lookup-Tool: 0x591b35d0 Lookup-Tool: 0x591b3480 Lookup-Tool: 0x591b3640 Lookup-Tool: 0x591b34f0 Lookup-Tool: 0x591b36b0 Lookup-Tool: 0x591b3720 Lookup-Tool: 0x591b38e0 Lookup-Tool: 0x591b3790 Lookup-Tool: 0x591b3950 Lookup-Tool: 0x591b3800 Lookup-Tool: 0x591b39c0 Lookup-Tool: 0x591b3870 Lookup-Tool: 0x591b3a30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWriteMaskEXT) -> glWriteMaskEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] main-SharedResourceRunner: GLContext GL ProcAddressTable mapping key(.windows_decon_0-0x3000002) -> 0xfd55cc main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@e417e7, OpenGL null main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL null, use glGetString main-SharedResourceRunner:ExtensionAvailabilityCache: GL_EXTENSIONS: 300, used glGetString main-SharedResourceRunner:ExtensionAvailabilityCache: GLX_EXTENSIONS: 26 main-SharedResourceRunner:ExtensionAvailabilityCache: GL vendor: NVIDIA Corporation main-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 325 main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions main-SharedResourceRunner: GLContext GL ExtensionAvailabilityCache mapping key(.windows_decon_0-0x3000002) -> 0x12e827b - entries: 335 main-SharedResourceRunner: GLContext.setGLFuncAvail.X: OK .windows_decon_0-0x3000002 - 3.0 (Compatibility profile, ES2 compatible, FBO, hardware) - glErr 0x0 main-SharedResourceRunner: createContextARB: mappedVersionsAvailableSet(decon): false main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.2 main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.2 (Core profile, arb, hardware) - @creation, handle 0x100133c7, share 0x0, direct true, wglCreateContextAttribsARB: 0x593e5a20 main-SharedResourceRunner: createContextARBImpl: OK 4.2 (Core profile, arb, hardware) - @creation, share 0, direct true main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0 main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x4bc5a5 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetString) -> glGetString, 0x664b3ced Lookup-Native: 0x664b3ced in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] main-SharedResourceRunner: GLContext.setGLFuncAvail: Given WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] - 4.2 (Core profile, arb, hardware) - 4.2.0 main-SharedResourceRunner: GLContext.setGLFuncAvail: Pre version verification - expected 4.2 (Core profile, arb, hardware), strictMatch true WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerv) -> glGetIntegerv, 0x664b3a89 Lookup-Native: 0x664b3a89 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] main-SharedResourceRunner: GLContext.setGLFuncAvail: version verification (Int): 4.2.0, 4.2 main-SharedResourceRunner: GLContext.setGLFuncAvail: post version verification 4.2 (Core profile, arb, hardware), strictMatch true, versionValidated true, versionGL3IntFailed false Quirk: NoDoubleBufferedBitmap: cause: OS WINDOWS main-SharedResourceRunner: GLContext.setGLFuncAvail.0 validated FQN: .windows_decon_0-0x4020005 - 4.2 (Core profile, arb, hardware) - 4.2.0 Lookup-Tool: 0x591b4980 Lookup-Tool: 0x591cf0b0 Lookup-Tool: 0x591dce80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDebugMessageCallbackAMD) -> glDebugMessageCallbackAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glAccum) -> glAccum, 0x664b3429 Lookup-Native: 0x664b3429 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be690 Lookup-Tool: 0x591ca730 Lookup-Tool: 0x591b1dc0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glAlphaFunc) -> glAlphaFunc, 0x664b368d Lookup-Native: 0x664b368d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glApplyTextureEXT) -> glApplyTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b08c0 Lookup-Tool: 0x591afc60 Lookup-Tool: 0x591d32c0 Lookup-Tool: 0x591b63c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBegin) -> glBegin, 0x664b1880 Lookup-Native: 0x664b1880 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b95a0 Lookup-Tool: 0x591c9070 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBeginPerfMonitorAMD) -> glBeginPerfMonitorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b4bb0 Lookup-Tool: 0x591bd4a0 Lookup-Tool: 0x591b9680 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBeginVertexShaderEXT) -> glBeginVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d9530 Lookup-Tool: 0x591b7380 Lookup-Tool: 0x591b4590 Lookup-Tool: 0x591b86c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffset) -> glBindBufferOffset@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetARB) -> glBindBufferOffsetARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetGL2) -> glBindBufferOffsetGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetOES) -> glBindBufferOffsetOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetKHR) -> glBindBufferOffsetKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetOML) -> glBindBufferOffsetOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffset3DFX) -> glBindBufferOffset3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetAMD) -> glBindBufferOffsetAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetANGLE) -> glBindBufferOffsetANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetARM) -> glBindBufferOffsetARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetAPPLE) -> glBindBufferOffsetAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetATI) -> glBindBufferOffsetATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetEXT) -> glBindBufferOffsetEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetHI) -> glBindBufferOffsetHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetHP) -> glBindBufferOffsetHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetIBM) -> glBindBufferOffsetIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetIMG) -> glBindBufferOffsetIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetMESA) -> glBindBufferOffsetMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetMESAX) -> glBindBufferOffsetMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d4fa0 Lookup-Tool: 0x591b8650 Lookup-Tool: 0x591b83b0 Lookup-Tool: 0x591bb210 Lookup-Tool: 0x591b8dc0 Lookup-Tool: 0x591c0450 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindLightParameterEXT) -> glBindLightParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindMaterialParameterEXT) -> glBindMaterialParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cc410 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindParameterEXT) -> glBindParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d1b90 Lookup-Tool: 0x591be7e0 Lookup-Tool: 0x591b8b20 Lookup-Tool: 0x591bad40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindTexGenParameterEXT) -> glBindTexGenParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b0930 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindTextureUnitParameterEXT) -> glBindTextureUnitParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bd200 Lookup-Tool: 0x591d5390 Lookup-Tool: 0x591b9300 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindVertexShaderEXT) -> glBindVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d95a0 Lookup-Tool: 0x591d9610 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBitmap) -> glBitmap, 0x664b2162 Lookup-Native: 0x664b2162 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0d20 Lookup-Tool: 0x591b0d90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendEquationIndexedAMD) -> glBlendEquationIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b7620 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendEquationSeparateIndexedAMD) -> glBlendEquationSeparateIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bc5c0 Lookup-Tool: 0x591bc550 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFunc) -> glBlendFunc, 0x664b36c0 Lookup-Native: 0x664b36c0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncIndexedAMD) -> glBlendFuncIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b3aa0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGR) -> glBlendFuncSeparateINGR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRARB) -> glBlendFuncSeparateINGRARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRGL2) -> glBlendFuncSeparateINGRGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGROES) -> glBlendFuncSeparateINGROES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRKHR) -> glBlendFuncSeparateINGRKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGROML) -> glBlendFuncSeparateINGROML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGR3DFX) -> glBlendFuncSeparateINGR3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRAMD) -> glBlendFuncSeparateINGRAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRANGLE) -> glBlendFuncSeparateINGRANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRARM) -> glBlendFuncSeparateINGRARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRAPPLE) -> glBlendFuncSeparateINGRAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRATI) -> glBlendFuncSeparateINGRATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGREXT) -> glBlendFuncSeparateINGREXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRHI) -> glBlendFuncSeparateINGRHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRHP) -> glBlendFuncSeparateINGRHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRIBM) -> glBlendFuncSeparateINGRIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRIMG) -> glBlendFuncSeparateINGRIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRMESA) -> glBlendFuncSeparateINGRMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRMESAX) -> glBlendFuncSeparateINGRMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRNV) -> glBlendFuncSeparateINGRNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRQCOM) -> glBlendFuncSeparateINGRQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRSGI) -> glBlendFuncSeparateINGRSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRSGIS) -> glBlendFuncSeparateINGRSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRSGIX) -> glBlendFuncSeparateINGRSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRSUN) -> glBlendFuncSeparateINGRSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRVIV) -> glBlendFuncSeparateINGRVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRWIN) -> glBlendFuncSeparateINGRWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateIndexedAMD) -> glBlendFuncSeparateIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bc6a0 Lookup-Tool: 0x591bc630 Lookup-Tool: 0x591b8a40 Lookup-Tool: 0x591d88f0 Lookup-Tool: 0x591b4600 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteri) -> glBufferParameteri@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriARB) -> glBufferParameteriARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriGL2) -> glBufferParameteriGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriOES) -> glBufferParameteriOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriKHR) -> glBufferParameteriKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriOML) -> glBufferParameteriOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteri3DFX) -> glBufferParameteri3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriAMD) -> glBufferParameteriAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriANGLE) -> glBufferParameteriANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriARM) -> glBufferParameteriARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriAPPLE) -> glBufferParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriATI) -> glBufferParameteriATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriEXT) -> glBufferParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriHI) -> glBufferParameteriHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriHP) -> glBufferParameteriHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriIBM) -> glBufferParameteriIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriIMG) -> glBufferParameteriIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriMESA) -> glBufferParameteriMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriMESAX) -> glBufferParameteriMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriNV) -> glBufferParameteriNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriQCOM) -> glBufferParameteriQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriSGI) -> glBufferParameteriSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriSGIS) -> glBufferParameteriSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriSGIX) -> glBufferParameteriSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriSUN) -> glBufferParameteriSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriVIV) -> glBufferParameteriVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriWIN) -> glBufferParameteriWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b4670 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCallList) -> glCallList, 0x664b1868 Lookup-Native: 0x664b1868 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCallLists) -> glCallLists, 0x664b1874 Lookup-Native: 0x664b1874 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b8f10 Lookup-Tool: 0x591cf4a0 Lookup-Tool: 0x591b9d80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClear) -> glClear, 0x664b2030 Lookup-Native: 0x664b2030 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearAccum) -> glClearAccum, 0x664b2063 Lookup-Native: 0x664b2063 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b9bc0 Lookup-Tool: 0x591b9c30 Lookup-Tool: 0x591b9ca0 Lookup-Tool: 0x591b9d10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColor) -> glClearColor, 0x664b20c9 Lookup-Native: 0x664b20c9 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIi) -> glClearColorIi@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiARB) -> glClearColorIiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiGL2) -> glClearColorIiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiOES) -> glClearColorIiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiKHR) -> glClearColorIiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiOML) -> glClearColorIiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIi3DFX) -> glClearColorIi3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiAMD) -> glClearColorIiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiANGLE) -> glClearColorIiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiARM) -> glClearColorIiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiAPPLE) -> glClearColorIiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiATI) -> glClearColorIiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d6820 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIui) -> glClearColorIui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiARB) -> glClearColorIuiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiGL2) -> glClearColorIuiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiOES) -> glClearColorIuiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiKHR) -> glClearColorIuiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiOML) -> glClearColorIuiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIui3DFX) -> glClearColorIui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiAMD) -> glClearColorIuiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiANGLE) -> glClearColorIuiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiARM) -> glClearColorIuiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiAPPLE) -> glClearColorIuiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiATI) -> glClearColorIuiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d6890 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearDepth) -> glClearDepth, 0x664b212f Lookup-Native: 0x664b212f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bdf90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearIndex) -> glClearIndex, 0x664b2096 Lookup-Native: 0x664b2096 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearStencil) -> glClearStencil, 0x664b20fc Lookup-Native: 0x664b20fc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b1e30 Lookup-Tool: 0x591ca960 Lookup-Tool: 0x591ba5d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClipPlane) -> glClipPlane, 0x664b29cd Lookup-Native: 0x664b29cd in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3b) -> glColor3b, 0x664b188c Lookup-Native: 0x664b188c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3bv) -> glColor3bv, 0x664b1898 Lookup-Native: 0x664b1898 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3d) -> glColor3d, 0x664b18a4 Lookup-Native: 0x664b18a4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3dv) -> glColor3dv, 0x664b18b0 Lookup-Native: 0x664b18b0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3f) -> glColor3f, 0x664b18bc Lookup-Native: 0x664b18bc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3fv) -> glColor3fv, 0x664b18c8 Lookup-Native: 0x664b18c8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3h) -> glColor3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hARB) -> glColor3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hGL2) -> glColor3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hOES) -> glColor3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hKHR) -> glColor3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hOML) -> glColor3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3h3DFX) -> glColor3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hAMD) -> glColor3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hANGLE) -> glColor3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hARM) -> glColor3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hAPPLE) -> glColor3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hATI) -> glColor3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hEXT) -> glColor3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hHI) -> glColor3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hHP) -> glColor3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hIBM) -> glColor3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hIMG) -> glColor3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hMESA) -> glColor3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hMESAX) -> glColor3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9770 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hv) -> glColor3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvARB) -> glColor3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvGL2) -> glColor3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvOES) -> glColor3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvKHR) -> glColor3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvOML) -> glColor3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hv3DFX) -> glColor3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvAMD) -> glColor3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvANGLE) -> glColor3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvARM) -> glColor3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvAPPLE) -> glColor3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvATI) -> glColor3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvEXT) -> glColor3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvHI) -> glColor3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvHP) -> glColor3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvIBM) -> glColor3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvIMG) -> glColor3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvMESA) -> glColor3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvMESAX) -> glColor3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c97e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3i) -> glColor3i, 0x664b18d4 Lookup-Native: 0x664b18d4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3iv) -> glColor3iv, 0x664b18e0 Lookup-Native: 0x664b18e0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3s) -> glColor3s, 0x664b18ec Lookup-Native: 0x664b18ec in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3sv) -> glColor3sv, 0x664b18f8 Lookup-Native: 0x664b18f8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3ub) -> glColor3ub, 0x664b1904 Lookup-Native: 0x664b1904 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3ubv) -> glColor3ubv, 0x664b1910 Lookup-Native: 0x664b1910 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3ui) -> glColor3ui, 0x664b191c Lookup-Native: 0x664b191c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3uiv) -> glColor3uiv, 0x664b1928 Lookup-Native: 0x664b1928 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3us) -> glColor3us, 0x664b1934 Lookup-Native: 0x664b1934 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3usv) -> glColor3usv, 0x664b1940 Lookup-Native: 0x664b1940 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4b) -> glColor4b, 0x664b194c Lookup-Native: 0x664b194c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4bv) -> glColor4bv, 0x664b1958 Lookup-Native: 0x664b1958 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4d) -> glColor4d, 0x664b1964 Lookup-Native: 0x664b1964 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4dv) -> glColor4dv, 0x664b1970 Lookup-Native: 0x664b1970 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4f) -> glColor4f, 0x664b197c Lookup-Native: 0x664b197c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4fv) -> glColor4fv, 0x664b1988 Lookup-Native: 0x664b1988 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4h) -> glColor4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hARB) -> glColor4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hGL2) -> glColor4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hOES) -> glColor4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hKHR) -> glColor4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hOML) -> glColor4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4h3DFX) -> glColor4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hAMD) -> glColor4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hANGLE) -> glColor4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hARM) -> glColor4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hAPPLE) -> glColor4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hATI) -> glColor4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hEXT) -> glColor4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hHI) -> glColor4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hHP) -> glColor4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hIBM) -> glColor4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hIMG) -> glColor4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hMESA) -> glColor4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hMESAX) -> glColor4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9850 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hv) -> glColor4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvARB) -> glColor4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvGL2) -> glColor4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvOES) -> glColor4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvKHR) -> glColor4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvOML) -> glColor4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hv3DFX) -> glColor4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvAMD) -> glColor4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvANGLE) -> glColor4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvARM) -> glColor4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvAPPLE) -> glColor4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvATI) -> glColor4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvEXT) -> glColor4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvHI) -> glColor4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvHP) -> glColor4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvIBM) -> glColor4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvIMG) -> glColor4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvMESA) -> glColor4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvMESAX) -> glColor4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c98c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4i) -> glColor4i, 0x664b1994 Lookup-Native: 0x664b1994 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4iv) -> glColor4iv, 0x664b19a0 Lookup-Native: 0x664b19a0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4s) -> glColor4s, 0x664b19ac Lookup-Native: 0x664b19ac in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4sv) -> glColor4sv, 0x664b19b8 Lookup-Native: 0x664b19b8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4ub) -> glColor4ub, 0x664b19c4 Lookup-Native: 0x664b19c4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4ubv) -> glColor4ubv, 0x664b19d0 Lookup-Native: 0x664b19d0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4ui) -> glColor4ui, 0x664b19dc Lookup-Native: 0x664b19dc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4uiv) -> glColor4uiv, 0x664b19e8 Lookup-Native: 0x664b19e8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4us) -> glColor4us, 0x664b19f4 Lookup-Native: 0x664b19f4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4usv) -> glColor4usv, 0x664b1a00 Lookup-Native: 0x664b1a00 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d8a40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMask) -> glColorMask, 0x664b3390 Lookup-Native: 0x664b3390 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexed) -> glColorMaskIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedARB) -> glColorMaskIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedGL2) -> glColorMaskIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedOES) -> glColorMaskIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedKHR) -> glColorMaskIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedOML) -> glColorMaskIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexed3DFX) -> glColorMaskIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedAMD) -> glColorMaskIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedANGLE) -> glColorMaskIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedARM) -> glColorMaskIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedAPPLE) -> glColorMaskIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedATI) -> glColorMaskIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5a90 Lookup-Tool: 0x591b8880 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaterial) -> glColorMaterial, 0x664b2a00 Lookup-Native: 0x664b2a00 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bbf30 Lookup-Tool: 0x591bbfa0 Lookup-Tool: 0x591bc010 Lookup-Tool: 0x591bc080 Lookup-Tool: 0x591b0070 Lookup-Tool: 0x591b1180 Lookup-Tool: 0x591b0e70 Lookup-Tool: 0x591b0ee0 Lookup-Tool: 0x591b0f50 Lookup-Tool: 0x591b62e0 Lookup-Tool: 0x591d31e0 Lookup-Tool: 0x591de700 Lookup-Tool: 0x591cd3d0 Lookup-Tool: 0x591cd360 Lookup-Tool: 0x591cd2f0 Lookup-Tool: 0x591cd520 Lookup-Tool: 0x591cd4b0 Lookup-Tool: 0x591cd440 Lookup-Tool: 0x591b2f40 Lookup-Tool: 0x591b2ed0 Lookup-Tool: 0x591b2e60 Lookup-Tool: 0x591b3090 Lookup-Tool: 0x591b3020 Lookup-Tool: 0x591b2fb0 Lookup-Tool: 0x591cd0c0 Lookup-Tool: 0x591cd050 Lookup-Tool: 0x591ccfe0 Lookup-Tool: 0x591cd210 Lookup-Tool: 0x591cd1a0 Lookup-Tool: 0x591cd130 Lookup-Tool: 0x591b1260 Lookup-Tool: 0x591b12d0 Lookup-Tool: 0x591b1340 Lookup-Tool: 0x591b13b0 Lookup-Tool: 0x591b1420 Lookup-Tool: 0x591b1490 Lookup-Tool: 0x591b9df0 Lookup-Tool: 0x591b11f0 Lookup-Tool: 0x591b0fc0 Lookup-Tool: 0x591b1500 Lookup-Tool: 0x591b1570 Lookup-Tool: 0x591da800 Lookup-Tool: 0x591cbed0 Lookup-Tool: 0x591cbf40 Lookup-Tool: 0x591cbfb0 Lookup-Tool: 0x591cc020 Lookup-Tool: 0x591cc3a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCopyPixels) -> glCopyPixels, 0x664b21f5 Lookup-Native: 0x664b21f5 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0620 Lookup-Tool: 0x591b0690 Lookup-Tool: 0x591b0700 Lookup-Tool: 0x591b0770 Lookup-Tool: 0x591b1d50 Lookup-Tool: 0x591cb610 Lookup-Tool: 0x591cb680 Lookup-Tool: 0x591cb6f0 Lookup-Tool: 0x591cb760 Lookup-Tool: 0x591cbae0 Lookup-Tool: 0x591b6350 Lookup-Tool: 0x591d3250 Lookup-Tool: 0x591b6200 Lookup-Tool: 0x591d3100 Lookup-Tool: 0x591be770 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCreateSyncFromCLeventARB) -> glCreateSyncFromCLeventARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCullFace) -> glCullFace, 0x664b2a33 Lookup-Native: 0x664b2a33 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCullParameterdvEXT) -> glCullParameterdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCullParameterfvEXT) -> glCullParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrix) -> glCurrentPaletteMatrix@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixARB) -> glCurrentPaletteMatrixARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixGL2) -> glCurrentPaletteMatrixGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixOES) -> glCurrentPaletteMatrixOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixKHR) -> glCurrentPaletteMatrixKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixOML) -> glCurrentPaletteMatrixOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrix3DFX) -> glCurrentPaletteMatrix3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixAMD) -> glCurrentPaletteMatrixAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixANGLE) -> glCurrentPaletteMatrixANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixARM) -> glCurrentPaletteMatrixARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixAPPLE) -> glCurrentPaletteMatrixAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixATI) -> glCurrentPaletteMatrixATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixEXT) -> glCurrentPaletteMatrixEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixHI) -> glCurrentPaletteMatrixHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixHP) -> glCurrentPaletteMatrixHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixIBM) -> glCurrentPaletteMatrixIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixIMG) -> glCurrentPaletteMatrixIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixMESA) -> glCurrentPaletteMatrixMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixMESAX) -> glCurrentPaletteMatrixMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixNV) -> glCurrentPaletteMatrixNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixQCOM) -> glCurrentPaletteMatrixQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixSGI) -> glCurrentPaletteMatrixSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixSGIS) -> glCurrentPaletteMatrixSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixSGIX) -> glCurrentPaletteMatrixSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixSUN) -> glCurrentPaletteMatrixSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixVIV) -> glCurrentPaletteMatrixVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixWIN) -> glCurrentPaletteMatrixWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dcda0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDebugMessageEnableAMD) -> glDebugMessageEnableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDebugMessageInsertAMD) -> glDebugMessageInsertAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dce10 Lookup-Tool: 0x591b46e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeleteFencesAPPLE) -> glDeleteFencesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c7010 Lookup-Tool: 0x591b8e30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeleteLists) -> glDeleteLists, 0x664b247e Lookup-Native: 0x664b247e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591de690 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeleteNamesAMD) -> glDeleteNamesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d2fb0 Lookup-Tool: 0x591c8f90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeletePerfMonitorsAMD) -> glDeletePerfMonitorsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b6510 Lookup-Tool: 0x591be850 Lookup-Tool: 0x591d1c00 Lookup-Tool: 0x591b4ad0 Lookup-Tool: 0x591b8b90 Lookup-Tool: 0x591bac60 Lookup-Tool: 0x591b6120 Lookup-Tool: 0x591ba4f0 Lookup-Tool: 0x591b09a0 Lookup-Tool: 0x591bd190 Lookup-Tool: 0x591d5320 Lookup-Tool: 0x591b9370 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeleteVertexShaderEXT) -> glDeleteVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca8f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDepthFunc) -> glDepthFunc, 0x664b378c Lookup-Native: 0x664b378c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDepthMask) -> glDepthMask, 0x664b33c3 Lookup-Native: 0x664b33c3 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDepthRange) -> glDepthRange, 0x664b3f84 Lookup-Native: 0x664b3f84 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be3f0 Lookup-Tool: 0x591be460 Lookup-Tool: 0x591bdf20 Lookup-Tool: 0x591d3090 Lookup-Tool: 0x591b6190 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisable) -> glDisable, 0x664b1dd8 Lookup-Native: 0x664b1dd8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b00e0 Lookup-Tool: 0x591cc560 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexed) -> glDisableIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedARB) -> glDisableIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedGL2) -> glDisableIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedOES) -> glDisableIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedKHR) -> glDisableIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedOML) -> glDisableIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexed3DFX) -> glDisableIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedAMD) -> glDisableIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedANGLE) -> glDisableIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedARM) -> glDisableIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedAPPLE) -> glDisableIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedATI) -> glDisableIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5c50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableVariantClientStateEXT) -> glDisableVariantClientStateEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableVertexAttribAPPLE) -> glDisableVertexAttribAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b5ef0 Lookup-Tool: 0x591d1ab0 Lookup-Tool: 0x591b8960 Lookup-Tool: 0x591b0150 Lookup-Tool: 0x591bc710 Lookup-Tool: 0x591ba250 Lookup-Tool: 0x591c01b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDrawBuffer) -> glDrawBuffer, 0x664b332a Lookup-Native: 0x664b332a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b4de0 Lookup-Tool: 0x591d2e60 Lookup-Tool: 0x591b01c0 Lookup-Tool: 0x591ba800 Lookup-Tool: 0x591bc780 Lookup-Tool: 0x591ba2c0 Lookup-Tool: 0x591c0220 Lookup-Tool: 0x591ba8e0 Lookup-Tool: 0x591c0290 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDrawPixels) -> glDrawPixels, 0x664b225b Lookup-Native: 0x664b225b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0e00 Lookup-Tool: 0x591ba870 Lookup-Tool: 0x591bd3c0 Lookup-Tool: 0x591c00d0 Lookup-Tool: 0x591d5550 Lookup-Tool: 0x591bd430 Lookup-Tool: 0x591c0140 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEdgeFlag) -> glEdgeFlag, 0x664b1a0c Lookup-Native: 0x664b1a0c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d8b90 Lookup-Tool: 0x591b0230 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEdgeFlagv) -> glEdgeFlagv, 0x664b1a18 Lookup-Native: 0x664b1a18 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnable) -> glEnable, 0x664b1de4 Lookup-Native: 0x664b1de4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b02a0 Lookup-Tool: 0x591cc480 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexed) -> glEnableIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedARB) -> glEnableIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedGL2) -> glEnableIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedOES) -> glEnableIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedKHR) -> glEnableIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedOML) -> glEnableIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexed3DFX) -> glEnableIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedAMD) -> glEnableIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedANGLE) -> glEnableIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedARM) -> glEnableIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedAPPLE) -> glEnableIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedATI) -> glEnableIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5be0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableVariantClientStateEXT) -> glEnableVariantClientStateEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableVertexAttribAPPLE) -> glEnableVertexAttribAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b5e80 Lookup-Tool: 0x591d1a40 Lookup-Tool: 0x591b88f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnd) -> glEnd, 0x664b1a24 Lookup-Native: 0x664b1a24 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b9610 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEndList) -> glEndList, 0x664b2451 Lookup-Native: 0x664b2451 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591c90e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEndPerfMonitorAMD) -> glEndPerfMonitorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b4c20 Lookup-Tool: 0x591bd510 Lookup-Tool: 0x591b96f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEndVertexShaderEXT) -> glEndVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d9680 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord1d) -> glEvalCoord1d, 0x664b1e08 Lookup-Native: 0x664b1e08 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord1dv) -> glEvalCoord1dv, 0x664b1e14 Lookup-Native: 0x664b1e14 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord1f) -> glEvalCoord1f, 0x664b1e20 Lookup-Native: 0x664b1e20 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord1fv) -> glEvalCoord1fv, 0x664b1e2c Lookup-Native: 0x664b1e2c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord2d) -> glEvalCoord2d, 0x664b1e38 Lookup-Native: 0x664b1e38 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord2dv) -> glEvalCoord2dv, 0x664b1e44 Lookup-Native: 0x664b1e44 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord2f) -> glEvalCoord2f, 0x664b1e50 Lookup-Native: 0x664b1e50 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord2fv) -> glEvalCoord2fv, 0x664b1e5c Lookup-Native: 0x664b1e5c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalMapsNV) -> glEvalMapsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalMesh1) -> glEvalMesh1, 0x664b3627 Lookup-Native: 0x664b3627 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalMesh2) -> glEvalMesh2, 0x664b365a Lookup-Native: 0x664b365a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalPoint1) -> glEvalPoint1, 0x664b1e68 Lookup-Native: 0x664b1e68 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalPoint2) -> glEvalPoint2, 0x664b1e74 Lookup-Native: 0x664b1e74 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glExtractComponentEXT) -> glExtractComponentEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFeedbackBuffer) -> glFeedbackBuffer, 0x664b3192 Lookup-Native: 0x664b3192 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591ba560 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinish) -> glFinish, 0x664b2e62 Lookup-Native: 0x664b2e62 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishFenceAPPLE) -> glFinishFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c7240 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishObjectAPPLE) -> glFinishObjectAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishRenderAPPLE) -> glFinishRenderAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNX) -> glFinishTextureSUNX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXARB) -> glFinishTextureSUNXARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXGL2) -> glFinishTextureSUNXGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXOES) -> glFinishTextureSUNXOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXKHR) -> glFinishTextureSUNXKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXOML) -> glFinishTextureSUNXOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNX3DFX) -> glFinishTextureSUNX3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXAMD) -> glFinishTextureSUNXAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXANGLE) -> glFinishTextureSUNXANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXARM) -> glFinishTextureSUNXARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXAPPLE) -> glFinishTextureSUNXAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXATI) -> glFinishTextureSUNXATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXEXT) -> glFinishTextureSUNXEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXHI) -> glFinishTextureSUNXHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXHP) -> glFinishTextureSUNXHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXIBM) -> glFinishTextureSUNXIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXIMG) -> glFinishTextureSUNXIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXMESA) -> glFinishTextureSUNXMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXMESAX) -> glFinishTextureSUNXMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXNV) -> glFinishTextureSUNXNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXQCOM) -> glFinishTextureSUNXQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXSGI) -> glFinishTextureSUNXSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXSGIS) -> glFinishTextureSUNXSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXSGIX) -> glFinishTextureSUNXSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXSUN) -> glFinishTextureSUNXSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXVIV) -> glFinishTextureSUNXVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXWIN) -> glFinishTextureSUNXWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFlush) -> glFlush, 0x664b345c Lookup-Native: 0x664b345c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b9530 Lookup-Tool: 0x591d05b0 Lookup-Tool: 0x591c7630 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFlushRenderAPPLE) -> glFlushRenderAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFlushVertexArrayRangeAPPLE) -> glFlushVertexArrayRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c48b0 Lookup-Tool: 0x591d8c70 Lookup-Tool: 0x591b3cd0 Lookup-Tool: 0x591b3b10 Lookup-Tool: 0x591b3b80 Lookup-Tool: 0x591b3bf0 Lookup-Tool: 0x591b3c60 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordh) -> glFogCoordh@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhARB) -> glFogCoordhARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhGL2) -> glFogCoordhGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhOES) -> glFogCoordhOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhKHR) -> glFogCoordhKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhOML) -> glFogCoordhOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordh3DFX) -> glFogCoordh3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhAMD) -> glFogCoordhAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhANGLE) -> glFogCoordhANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhARM) -> glFogCoordhARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhAPPLE) -> glFogCoordhAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhATI) -> glFogCoordhATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhEXT) -> glFogCoordhEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhHI) -> glFogCoordhHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhHP) -> glFogCoordhHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhIBM) -> glFogCoordhIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhIMG) -> glFogCoordhIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhMESA) -> glFogCoordhMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhMESAX) -> glFogCoordhMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca030 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhv) -> glFogCoordhv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvARB) -> glFogCoordhvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvGL2) -> glFogCoordhvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvOES) -> glFogCoordhvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvKHR) -> glFogCoordhvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvOML) -> glFogCoordhvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhv3DFX) -> glFogCoordhv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvAMD) -> glFogCoordhvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvANGLE) -> glFogCoordhvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvARM) -> glFogCoordhvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvAPPLE) -> glFogCoordhvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvATI) -> glFogCoordhvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvEXT) -> glFogCoordhvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvHI) -> glFogCoordhvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvHP) -> glFogCoordhvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvIBM) -> glFogCoordhvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvIMG) -> glFogCoordhvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvMESA) -> glFogCoordhvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvMESAX) -> glFogCoordhvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca0a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogf) -> glFogf, 0x664b2a66 Lookup-Native: 0x664b2a66 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogfv) -> glFogfv, 0x664b2a99 Lookup-Native: 0x664b2a99 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogi) -> glFogi, 0x664b2acc Lookup-Native: 0x664b2acc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogiv) -> glFogiv, 0x664b2aff Lookup-Native: 0x664b2aff in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDY) -> glFrameTerminatorGREMEDY@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYARB) -> glFrameTerminatorGREMEDYARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYGL2) -> glFrameTerminatorGREMEDYGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYOES) -> glFrameTerminatorGREMEDYOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYKHR) -> glFrameTerminatorGREMEDYKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYOML) -> glFrameTerminatorGREMEDYOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDY3DFX) -> glFrameTerminatorGREMEDY3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYAMD) -> glFrameTerminatorGREMEDYAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYANGLE) -> glFrameTerminatorGREMEDYANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYARM) -> glFrameTerminatorGREMEDYARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYAPPLE) -> glFrameTerminatorGREMEDYAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYATI) -> glFrameTerminatorGREMEDYATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYEXT) -> glFrameTerminatorGREMEDYEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYHI) -> glFrameTerminatorGREMEDYHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYHP) -> glFrameTerminatorGREMEDYHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYIBM) -> glFrameTerminatorGREMEDYIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYIMG) -> glFrameTerminatorGREMEDYIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYMESA) -> glFrameTerminatorGREMEDYMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYMESAX) -> glFrameTerminatorGREMEDYMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYNV) -> glFrameTerminatorGREMEDYNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYQCOM) -> glFrameTerminatorGREMEDYQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYSGI) -> glFrameTerminatorGREMEDYSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYSGIS) -> glFrameTerminatorGREMEDYSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYSGIX) -> glFrameTerminatorGREMEDYSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYSUN) -> glFrameTerminatorGREMEDYSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYVIV) -> glFrameTerminatorGREMEDYVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYWIN) -> glFrameTerminatorGREMEDYWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cf820 Lookup-Tool: 0x591cf890 Lookup-Tool: 0x591cf900 Lookup-Tool: 0x591b90d0 Lookup-Tool: 0x591bab80 Lookup-Tool: 0x591b8f80 Lookup-Tool: 0x591b8ff0 Lookup-Tool: 0x591b9060 Lookup-Tool: 0x591d80a0 Lookup-Tool: 0x591d7ee0 Lookup-Tool: 0x591d8180 Lookup-Tool: 0x591d7fc0 Lookup-Tool: 0x591b91b0 Lookup-Tool: 0x591d8110 Lookup-Tool: 0x591d7f50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrontFace) -> glFrontFace, 0x664b2b32 Lookup-Native: 0x664b2b32 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrustum) -> glFrustum, 0x664b3fb7 Lookup-Native: 0x664b3fb7 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b4750 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenFencesAPPLE) -> glGenFencesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c7080 Lookup-Tool: 0x591b8ea0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenLists) -> glGenLists, 0x664b24ab Lookup-Native: 0x664b24ab in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenNamesAMD) -> glGenNamesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c8f20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenPerfMonitorsAMD) -> glGenPerfMonitorsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591be8c0 Lookup-Tool: 0x591d1c70 Lookup-Tool: 0x591b4a60 Lookup-Tool: 0x591b8c00 Lookup-Tool: 0x591babf0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenSymbolsEXT) -> glGenSymbolsEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b0a10 Lookup-Tool: 0x591bd120 Lookup-Tool: 0x591d52b0 Lookup-Tool: 0x591b93e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenVertexShadersEXT) -> glGenVertexShadersEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b9220 Lookup-Tool: 0x591cf7b0 Lookup-Tool: 0x591cf740 Lookup-Tool: 0x591c05a0 Lookup-Tool: 0x591b73f0 Lookup-Tool: 0x591bd7b0 Lookup-Tool: 0x591bd740 Lookup-Tool: 0x591bd6d0 Lookup-Tool: 0x591b71c0 Lookup-Tool: 0x591d3f00 Lookup-Tool: 0x591ba090 Lookup-Tool: 0x591ba020 Lookup-Tool: 0x591b9f40 Lookup-Tool: 0x591b9ed0 Lookup-Tool: 0x591d3e20 Lookup-Tool: 0x591b7000 Lookup-Tool: 0x591b7460 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedv) -> glGetBooleanIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvARB) -> glGetBooleanIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvGL2) -> glGetBooleanIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvOES) -> glGetBooleanIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvKHR) -> glGetBooleanIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvOML) -> glGetBooleanIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedv3DFX) -> glGetBooleanIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvAMD) -> glGetBooleanIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvANGLE) -> glGetBooleanIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvARM) -> glGetBooleanIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvAPPLE) -> glGetBooleanIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvATI) -> glGetBooleanIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5b00 Lookup-Tool: 0x591b8730 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanv) -> glGetBooleanv, 0x664b398a Lookup-Native: 0x664b398a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591ba3a0 Lookup-Tool: 0x591b47c0 Lookup-Tool: 0x591d8e30 Lookup-Tool: 0x591b48a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetClipPlane) -> glGetClipPlane, 0x664b39bd Lookup-Native: 0x664b39bd in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b1030 Lookup-Tool: 0x591b10a0 Lookup-Tool: 0x591b1110 Lookup-Tool: 0x591cd590 Lookup-Tool: 0x591b3100 Lookup-Tool: 0x591cd280 Lookup-Tool: 0x591b15e0 Lookup-Tool: 0x591b1650 Lookup-Tool: 0x591b16c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetDebugMessageLogAMD) -> glGetDebugMessageLogAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dcef0 Lookup-Tool: 0x591ccdb0 Lookup-Tool: 0x591be620 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetDoublev) -> glGetDoublev, 0x664b39f0 Lookup-Native: 0x664b39f0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetError) -> glGetError, 0x664b3a23 Lookup-Native: 0x664b3a23 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591c71d0 Lookup-Tool: 0x591ccd40 Lookup-Tool: 0x591be5b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetFloatv) -> glGetFloatv, 0x664b3a56 Lookup-Native: 0x664b3a56 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bb280 Lookup-Tool: 0x591b8420 Lookup-Tool: 0x591b9140 Lookup-Tool: 0x591cf970 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetGraphicsResetStatus) -> glGetGraphicsResetStatus@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd120 Lookup-Tool: 0x591d3020 Lookup-Tool: 0x591b1810 Lookup-Tool: 0x591b1880 Lookup-Tool: 0x591b18f0 Lookup-Tool: 0x591d3db0 Lookup-Tool: 0x591ba410 Lookup-Tool: 0x591ba720 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedv) -> glGetIntegerIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvARB) -> glGetIntegerIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvGL2) -> glGetIntegerIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvOES) -> glGetIntegerIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvKHR) -> glGetIntegerIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvOML) -> glGetIntegerIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedv3DFX) -> glGetIntegerIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvAMD) -> glGetIntegerIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvANGLE) -> glGetIntegerIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvARM) -> glGetIntegerIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvAPPLE) -> glGetIntegerIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvATI) -> glGetIntegerIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5b70 Lookup-Tool: 0x591b87a0 Lookup-Tool: 0x591d8dc0 Lookup-Tool: 0x591d8ea0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerv) -> glGetIntegerv, 0x664b3a89 Lookup-Native: 0x664b3a89 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591c0530 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetInvariantBooleanvEXT) -> glGetInvariantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetInvariantFloatvEXT) -> glGetInvariantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetInvariantIntegervEXT) -> glGetInvariantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLightfv) -> glGetLightfv, 0x664b3abc Lookup-Native: 0x664b3abc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLightiv) -> glGetLightiv, 0x664b3aef Lookup-Native: 0x664b3aef in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLocalConstantBooleanvEXT) -> glGetLocalConstantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLocalConstantFloatvEXT) -> glGetLocalConstantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLocalConstantIntegervEXT) -> glGetLocalConstantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapAttribParameterfvNV) -> glGetMapAttribParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapAttribParameterivNV) -> glGetMapAttribParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapControlPointsNV) -> glGetMapControlPointsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapParameterfvNV) -> glGetMapParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapParameterivNV) -> glGetMapParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapdv) -> glGetMapdv, 0x664b3b22 Lookup-Native: 0x664b3b22 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapfv) -> glGetMapfv, 0x664b3b55 Lookup-Native: 0x664b3b55 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapiv) -> glGetMapiv, 0x664b3b88 Lookup-Native: 0x664b3b88 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMaterialfv) -> glGetMaterialfv, 0x664b3bbb Lookup-Native: 0x664b3bbb in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMaterialiv) -> glGetMaterialiv, 0x664b3bee Lookup-Native: 0x664b3bee in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b1960 Lookup-Tool: 0x591b19d0 Lookup-Tool: 0x591b1a40 Lookup-Tool: 0x591ccb10 Lookup-Tool: 0x591ccb80 Lookup-Tool: 0x591ccbf0 Lookup-Tool: 0x591ccc60 Lookup-Tool: 0x591cccd0 Lookup-Tool: 0x591cc090 Lookup-Tool: 0x591cc1e0 Lookup-Tool: 0x591cc250 Lookup-Tool: 0x591ce080 Lookup-Tool: 0x591ce0f0 Lookup-Tool: 0x591cc100 Lookup-Tool: 0x591cc170 Lookup-Tool: 0x591baaa0 Lookup-Tool: 0x591d86c0 Lookup-Tool: 0x591cf190 Lookup-Tool: 0x591d8f10 Lookup-Tool: 0x591cf270 Lookup-Tool: 0x591cf6d0 Lookup-Tool: 0x591cdd00 Lookup-Tool: 0x591cdd70 Lookup-Tool: 0x591cd830 Lookup-Tool: 0x591cd8a0 Lookup-Tool: 0x591cd980 Lookup-Tool: 0x591cd910 Lookup-Tool: 0x591cf430 Lookup-Tool: 0x591de7e0 Lookup-Tool: 0x591de850 Lookup-Tool: 0x591d3cd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetObjectParameterivAPPLE) -> glGetObjectParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d3d40 Lookup-Tool: 0x591c9150 Lookup-Tool: 0x591c91c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorCounterDataAMD) -> glGetPerfMonitorCounterDataAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorCounterInfoAMD) -> glGetPerfMonitorCounterInfoAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorCounterStringAMD) -> glGetPerfMonitorCounterStringAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorCountersAMD) -> glGetPerfMonitorCountersAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorGroupStringAMD) -> glGetPerfMonitorGroupStringAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorGroupsAMD) -> glGetPerfMonitorGroupsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPixelMapfv) -> glGetPixelMapfv, 0x664b3c21 Lookup-Native: 0x664b3c21 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPixelMapuiv) -> glGetPixelMapuiv, 0x664b3c54 Lookup-Native: 0x664b3c54 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPixelMapusv) -> glGetPixelMapusv, 0x664b3c87 Lookup-Native: 0x664b3c87 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPolygonStipple) -> glGetPolygonStipple, 0x664b3cba Lookup-Native: 0x664b3cba in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be000 Lookup-Tool: 0x591d6430 Lookup-Tool: 0x591d64a0 Lookup-Tool: 0x591d2060 Lookup-Tool: 0x591d20d0 Lookup-Tool: 0x591b70e0 Lookup-Tool: 0x591d6350 Lookup-Tool: 0x591d63c0 Lookup-Tool: 0x591d2140 Lookup-Tool: 0x591d21b0 Lookup-Tool: 0x591bea80 Lookup-Tool: 0x591be9a0 Lookup-Tool: 0x591bd900 Lookup-Tool: 0x591d2290 Lookup-Tool: 0x591dbde0 Lookup-Tool: 0x591b6f90 Lookup-Tool: 0x591d2220 Lookup-Tool: 0x591bd580 Lookup-Tool: 0x591bb2f0 Lookup-Tool: 0x591d5d30 Lookup-Tool: 0x591b4c90 Lookup-Tool: 0x591bb360 Lookup-Tool: 0x591d5da0 Lookup-Tool: 0x591b4d00 Lookup-Tool: 0x591b4d70 Lookup-Tool: 0x591b8ce0 Lookup-Tool: 0x591bb130 Lookup-Tool: 0x591bb1a0 Lookup-Tool: 0x591bb0c0 Lookup-Tool: 0x591bb050 Lookup-Tool: 0x591b1730 Lookup-Tool: 0x591b7070 Lookup-Tool: 0x591bdeb0 Lookup-Tool: 0x591b7310 Lookup-Tool: 0x591d4050 Lookup-Tool: 0x591b6f20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetString) -> glGetString, 0x664b3ced Lookup-Native: 0x664b3ced in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b89d0 Lookup-Tool: 0x591bd660 Lookup-Tool: 0x591bd5f0 Lookup-Tool: 0x591ba6b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexEnvfv) -> glGetTexEnvfv, 0x664b3d20 Lookup-Native: 0x664b3d20 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexEnviv) -> glGetTexEnviv, 0x664b3d53 Lookup-Native: 0x664b3d53 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexGendv) -> glGetTexGendv, 0x664b3d86 Lookup-Native: 0x664b3d86 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexGenfv) -> glGetTexGenfv, 0x664b3db9 Lookup-Native: 0x664b3db9 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexGeniv) -> glGetTexGeniv, 0x664b3dec Lookup-Native: 0x664b3dec in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexImage) -> glGetTexImage, 0x664b3e1f Lookup-Native: 0x664b3e1f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexLevelParameterfv) -> glGetTexLevelParameterfv, 0x664b3eb8 Lookup-Native: 0x664b3eb8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexLevelParameteriv) -> glGetTexLevelParameteriv, 0x664b3eeb Lookup-Native: 0x664b3eeb in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b8570 Lookup-Tool: 0x591b85e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexParameterfv) -> glGetTexParameterfv, 0x664b3e52 Lookup-Native: 0x664b3e52 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexParameteriv) -> glGetTexParameteriv, 0x664b3e85 Lookup-Native: 0x664b3e85 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591cb7d0 Lookup-Tool: 0x591cb920 Lookup-Tool: 0x591cb990 Lookup-Tool: 0x591cdec0 Lookup-Tool: 0x591cdf30 Lookup-Tool: 0x591cb840 Lookup-Tool: 0x591cb8b0 Lookup-Tool: 0x591b97d0 Lookup-Tool: 0x591b9fb0 Lookup-Tool: 0x591d8260 Lookup-Tool: 0x591b9e60 Lookup-Tool: 0x591b7150 Lookup-Tool: 0x591d3e90 Lookup-Tool: 0x591d82d0 Lookup-Tool: 0x591bd890 Lookup-Tool: 0x591bcf60 Lookup-Tool: 0x591b7230 Lookup-Tool: 0x591d3f70 Lookup-Tool: 0x591db9f0 Lookup-Tool: 0x591b72a0 Lookup-Tool: 0x591d3fe0 Lookup-Tool: 0x591d9300 Lookup-Tool: 0x591b8340 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetVariantBooleanvEXT) -> glGetVariantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetVariantFloatvEXT) -> glGetVariantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetVariantIntegervEXT) -> glGetVariantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b8260 Lookup-Tool: 0x591d7310 Lookup-Tool: 0x591b82d0 Lookup-Tool: 0x591d7380 Lookup-Tool: 0x591bdd60 Lookup-Tool: 0x591da720 Lookup-Tool: 0x591da790 Lookup-Tool: 0x591b5f60 Lookup-Tool: 0x591d2300 Lookup-Tool: 0x591b5fd0 Lookup-Tool: 0x591d2370 Lookup-Tool: 0x591b6040 Lookup-Tool: 0x591d23e0 Lookup-Tool: 0x591d9840 Lookup-Tool: 0x591d97d0 Lookup-Tool: 0x591d9760 Lookup-Tool: 0x591d96f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnColorTable) -> glGetnColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd580 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnCompressedTexImage) -> glGetnCompressedTexImage@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd7b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnConvolutionFilter) -> glGetnConvolutionFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd5f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnHistogram) -> glGetnHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd6d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnMapdv) -> glGetnMapdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd190 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnMapfv) -> glGetnMapfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd200 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnMapiv) -> glGetnMapiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd270 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnMinmax) -> glGetnMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd740 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnPixelMapfv) -> glGetnPixelMapfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd2e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnPixelMapuiv) -> glGetnPixelMapuiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd350 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnPixelMapusv) -> glGetnPixelMapusv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd3c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnPolygonStipple) -> glGetnPolygonStipple@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd430 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnSeparableFilter) -> glGetnSeparableFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd660 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnTexImage) -> glGetnTexImage@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd4a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnUniformdv) -> glGetnUniformdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd970 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnUniformfv) -> glGetnUniformfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd820 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnUniformiv) -> glGetnUniformiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd890 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnUniformuiv) -> glGetnUniformuiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd900 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHint) -> glHint, 0x664b2b65 Lookup-Native: 0x664b2b65 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGI) -> glHintPGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIARB) -> glHintPGIARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIGL2) -> glHintPGIGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIOES) -> glHintPGIOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIKHR) -> glHintPGIKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIOML) -> glHintPGIOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGI3DFX) -> glHintPGI3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIAMD) -> glHintPGIAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIANGLE) -> glHintPGIANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIARM) -> glHintPGIARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIAPPLE) -> glHintPGIAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIATI) -> glHintPGIATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIEXT) -> glHintPGIEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIHI) -> glHintPGIHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIHP) -> glHintPGIHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIIBM) -> glHintPGIIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIIMG) -> glHintPGIIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIMESA) -> glHintPGIMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIMESAX) -> glHintPGIMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGINV) -> glHintPGINV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIQCOM) -> glHintPGIQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGISGI) -> glHintPGISGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGISGIS) -> glHintPGISGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGISGIX) -> glHintPGISGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGISUN) -> glHintPGISUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIVIV) -> glHintPGIVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIWIN) -> glHintPGIWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b1ab0 Lookup-Tool: 0x591dcd30 Lookup-Tool: 0x591d8ab0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexFuncEXT) -> glIndexFuncEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexMask) -> glIndexMask, 0x664b33f6 Lookup-Native: 0x664b33f6 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexMaterialEXT) -> glIndexMaterialEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b0380 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexd) -> glIndexd, 0x664b1a30 Lookup-Native: 0x664b1a30 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexdv) -> glIndexdv, 0x664b1a3c Lookup-Native: 0x664b1a3c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexf) -> glIndexf, 0x664b1a48 Lookup-Native: 0x664b1a48 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexfv) -> glIndexfv, 0x664b1a54 Lookup-Native: 0x664b1a54 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexi) -> glIndexi, 0x664b1a60 Lookup-Native: 0x664b1a60 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexiv) -> glIndexiv, 0x664b1a6c Lookup-Native: 0x664b1a6c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexs) -> glIndexs, 0x664b1a78 Lookup-Native: 0x664b1a78 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexsv) -> glIndexsv, 0x664b1a84 Lookup-Native: 0x664b1a84 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0b60 Lookup-Tool: 0x591b0bd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glInitNames) -> glInitNames, 0x664b322b Lookup-Native: 0x664b322b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glInsertComponentEXT) -> glInsertComponentEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b03f0 Lookup-Tool: 0x591b4910 Lookup-Tool: 0x591d8f80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabled) -> glIsEnabled, 0x664b3f1e Lookup-Native: 0x664b3f1e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexed) -> glIsEnabledIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedARB) -> glIsEnabledIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedGL2) -> glIsEnabledIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedOES) -> glIsEnabledIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedKHR) -> glIsEnabledIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedOML) -> glIsEnabledIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexed3DFX) -> glIsEnabledIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedAMD) -> glIsEnabledIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedANGLE) -> glIsEnabledIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedARM) -> glIsEnabledIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedAPPLE) -> glIsEnabledIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedATI) -> glIsEnabledIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5cc0 Lookup-Tool: 0x591b8810 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsFenceAPPLE) -> glIsFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c70f0 Lookup-Tool: 0x591b8d50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsList) -> glIsList, 0x664b3f51 Lookup-Native: 0x664b3f51 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsNameAMD) -> glIsNameAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d8ff0 Lookup-Tool: 0x591de770 Lookup-Tool: 0x591c9000 Lookup-Tool: 0x591b6eb0 Lookup-Tool: 0x591d24c0 Lookup-Tool: 0x591be930 Lookup-Tool: 0x591b4b40 Lookup-Tool: 0x591b8ab0 Lookup-Tool: 0x591bacd0 Lookup-Tool: 0x591b6e40 Lookup-Tool: 0x591ba480 Lookup-Tool: 0x591b0a80 Lookup-Tool: 0x591bd270 Lookup-Tool: 0x591d5400 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsVariantEnabledEXT) -> glIsVariantEnabledEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b9450 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsVertexAttribEnabledAPPLE) -> glIsVertexAttribEnabledAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightModelf) -> glLightModelf, 0x664b2c64 Lookup-Native: 0x664b2c64 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightModelfv) -> glLightModelfv, 0x664b2c97 Lookup-Native: 0x664b2c97 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightModeli) -> glLightModeli, 0x664b2cca Lookup-Native: 0x664b2cca in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightModeliv) -> glLightModeliv, 0x664b2cfd Lookup-Native: 0x664b2cfd in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightf) -> glLightf, 0x664b2b98 Lookup-Native: 0x664b2b98 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightfv) -> glLightfv, 0x664b2bcb Lookup-Native: 0x664b2bcb in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLighti) -> glLighti, 0x664b2bfe Lookup-Native: 0x664b2bfe in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightiv) -> glLightiv, 0x664b2c31 Lookup-Native: 0x664b2c31 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLineStipple) -> glLineStipple, 0x664b2d30 Lookup-Native: 0x664b2d30 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLineWidth) -> glLineWidth, 0x664b2d63 Lookup-Native: 0x664b2d63 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b6430 Lookup-Tool: 0x591d3330 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glListBase) -> glListBase, 0x664b24d8 Lookup-Native: 0x664b24d8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLoadIdentity) -> glLoadIdentity, 0x664b1e80 Lookup-Native: 0x664b1e80 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLoadMatrixd) -> glLoadMatrixd, 0x664b1e98 Lookup-Native: 0x664b1e98 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLoadMatrixf) -> glLoadMatrixf, 0x664b1e8c Lookup-Native: 0x664b1e8c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLoadName) -> glLoadName, 0x664b325e Lookup-Native: 0x664b325e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b2d10 Lookup-Tool: 0x591b2ca0 Lookup-Tool: 0x58d87a50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLogicOp) -> glLogicOp, 0x664b36f3 Lookup-Native: 0x664b36f3 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d9060 Lookup-Tool: 0x591d90d0 Lookup-Tool: 0x591d9140 Lookup-Tool: 0x591d91b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMap1d) -> glMap1d, 0x664b348f Lookup-Native: 0x664b348f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMap1f) -> glMap1f, 0x664b34c2 Lookup-Native: 0x664b34c2 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMap2d) -> glMap2d, 0x664b34f5 Lookup-Native: 0x664b34f5 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMap2f) -> glMap2f, 0x664b3528 Lookup-Native: 0x664b3528 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b94c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapControlPointsNV) -> glMapControlPointsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapGrid1d) -> glMapGrid1d, 0x664b355b Lookup-Native: 0x664b355b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapGrid1f) -> glMapGrid1f, 0x664b358e Lookup-Native: 0x664b358e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapGrid2d) -> glMapGrid2d, 0x664b35c1 Lookup-Native: 0x664b35c1 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapGrid2f) -> glMapGrid2f, 0x664b35f4 Lookup-Native: 0x664b35f4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d0540 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapParameterfvNV) -> glMapParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapParameterivNV) -> glMapParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapVertexAttrib1dAPPLE) -> glMapVertexAttrib1dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapVertexAttrib1fAPPLE) -> glMapVertexAttrib1fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapVertexAttrib2dAPPLE) -> glMapVertexAttrib2dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapVertexAttrib2fAPPLE) -> glMapVertexAttrib2fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMaterialf) -> glMaterialf, 0x664b1da8 Lookup-Native: 0x664b1da8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMaterialfv) -> glMaterialfv, 0x664b1db4 Lookup-Native: 0x664b1db4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMateriali) -> glMateriali, 0x664b1dc0 Lookup-Native: 0x664b1dc0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMaterialiv) -> glMaterialiv, 0x664b1dcc Lookup-Native: 0x664b1dcc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591caf10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointer) -> glMatrixIndexPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerARB) -> glMatrixIndexPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerGL2) -> glMatrixIndexPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerOES) -> glMatrixIndexPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerKHR) -> glMatrixIndexPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerOML) -> glMatrixIndexPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointer3DFX) -> glMatrixIndexPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerAMD) -> glMatrixIndexPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerANGLE) -> glMatrixIndexPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerARM) -> glMatrixIndexPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerAPPLE) -> glMatrixIndexPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerATI) -> glMatrixIndexPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerEXT) -> glMatrixIndexPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerHI) -> glMatrixIndexPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerHP) -> glMatrixIndexPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerIBM) -> glMatrixIndexPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerIMG) -> glMatrixIndexPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerMESA) -> glMatrixIndexPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerMESAX) -> glMatrixIndexPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerNV) -> glMatrixIndexPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerQCOM) -> glMatrixIndexPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerSGI) -> glMatrixIndexPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerSGIS) -> glMatrixIndexPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerSGIX) -> glMatrixIndexPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerSUN) -> glMatrixIndexPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerVIV) -> glMatrixIndexPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerWIN) -> glMatrixIndexPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexubvARB) -> glMatrixIndexubvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexuivARB) -> glMatrixIndexuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexusvARB) -> glMatrixIndexusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cac00 Lookup-Tool: 0x591cb140 Lookup-Tool: 0x591cb0d0 Lookup-Tool: 0x591caab0 Lookup-Tool: 0x591caa40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixMode) -> glMatrixMode, 0x664b1ea4 Lookup-Native: 0x664b1ea4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591cb220 Lookup-Tool: 0x591cb1b0 Lookup-Tool: 0x591cab90 Lookup-Tool: 0x591cab20 Lookup-Tool: 0x591caf80 Lookup-Tool: 0x591caff0 Lookup-Tool: 0x591cb060 Lookup-Tool: 0x591cace0 Lookup-Tool: 0x591cac70 Lookup-Tool: 0x591cadc0 Lookup-Tool: 0x591cad50 Lookup-Tool: 0x591caea0 Lookup-Tool: 0x591cae30 Lookup-Tool: 0x591c04c0 Lookup-Tool: 0x591bcfd0 Lookup-Tool: 0x591b1b20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultMatrixd) -> glMultMatrixd, 0x664b1ebc Lookup-Native: 0x664b1ebc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultMatrixf) -> glMultMatrixf, 0x664b1eb0 Lookup-Native: 0x664b1eb0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b2df0 Lookup-Tool: 0x591b2d80 Lookup-Tool: 0x591b3d40 Lookup-Tool: 0x591df490 Lookup-Tool: 0x591b3db0 Lookup-Tool: 0x591df500 Lookup-Tool: 0x591cf350 Lookup-Tool: 0x591b1ea0 Lookup-Tool: 0x591b1f10 Lookup-Tool: 0x591b1f80 Lookup-Tool: 0x591b1ff0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1h) -> glMultiTexCoord1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hARB) -> glMultiTexCoord1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hGL2) -> glMultiTexCoord1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hOES) -> glMultiTexCoord1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hKHR) -> glMultiTexCoord1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hOML) -> glMultiTexCoord1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1h3DFX) -> glMultiTexCoord1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hAMD) -> glMultiTexCoord1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hANGLE) -> glMultiTexCoord1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hARM) -> glMultiTexCoord1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hAPPLE) -> glMultiTexCoord1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hATI) -> glMultiTexCoord1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hEXT) -> glMultiTexCoord1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hHI) -> glMultiTexCoord1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hHP) -> glMultiTexCoord1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hIBM) -> glMultiTexCoord1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hIMG) -> glMultiTexCoord1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hMESA) -> glMultiTexCoord1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hMESAX) -> glMultiTexCoord1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9cb0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hv) -> glMultiTexCoord1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvARB) -> glMultiTexCoord1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvGL2) -> glMultiTexCoord1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvOES) -> glMultiTexCoord1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvKHR) -> glMultiTexCoord1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvOML) -> glMultiTexCoord1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hv3DFX) -> glMultiTexCoord1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvAMD) -> glMultiTexCoord1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvANGLE) -> glMultiTexCoord1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvARM) -> glMultiTexCoord1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvAPPLE) -> glMultiTexCoord1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvATI) -> glMultiTexCoord1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvEXT) -> glMultiTexCoord1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvHI) -> glMultiTexCoord1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvHP) -> glMultiTexCoord1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvIBM) -> glMultiTexCoord1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvIMG) -> glMultiTexCoord1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvMESA) -> glMultiTexCoord1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvMESAX) -> glMultiTexCoord1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9d20 Lookup-Tool: 0x591b2060 Lookup-Tool: 0x591b20d0 Lookup-Tool: 0x591b2140 Lookup-Tool: 0x591b21b0 Lookup-Tool: 0x591b2220 Lookup-Tool: 0x591b2290 Lookup-Tool: 0x591b2300 Lookup-Tool: 0x591b2370 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2h) -> glMultiTexCoord2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hARB) -> glMultiTexCoord2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hGL2) -> glMultiTexCoord2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hOES) -> glMultiTexCoord2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hKHR) -> glMultiTexCoord2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hOML) -> glMultiTexCoord2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2h3DFX) -> glMultiTexCoord2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hAMD) -> glMultiTexCoord2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hANGLE) -> glMultiTexCoord2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hARM) -> glMultiTexCoord2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hAPPLE) -> glMultiTexCoord2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hATI) -> glMultiTexCoord2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hEXT) -> glMultiTexCoord2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hHI) -> glMultiTexCoord2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hHP) -> glMultiTexCoord2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hIBM) -> glMultiTexCoord2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hIMG) -> glMultiTexCoord2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hMESA) -> glMultiTexCoord2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hMESAX) -> glMultiTexCoord2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9d90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hv) -> glMultiTexCoord2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvARB) -> glMultiTexCoord2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvGL2) -> glMultiTexCoord2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvOES) -> glMultiTexCoord2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvKHR) -> glMultiTexCoord2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvOML) -> glMultiTexCoord2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hv3DFX) -> glMultiTexCoord2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvAMD) -> glMultiTexCoord2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvANGLE) -> glMultiTexCoord2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvARM) -> glMultiTexCoord2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvAPPLE) -> glMultiTexCoord2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvATI) -> glMultiTexCoord2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvEXT) -> glMultiTexCoord2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvHI) -> glMultiTexCoord2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvHP) -> glMultiTexCoord2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvIBM) -> glMultiTexCoord2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvIMG) -> glMultiTexCoord2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvMESA) -> glMultiTexCoord2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvMESAX) -> glMultiTexCoord2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9e00 Lookup-Tool: 0x591b23e0 Lookup-Tool: 0x591b2450 Lookup-Tool: 0x591b24c0 Lookup-Tool: 0x591b2530 Lookup-Tool: 0x591b25a0 Lookup-Tool: 0x591b2610 Lookup-Tool: 0x591b2680 Lookup-Tool: 0x591b26f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3h) -> glMultiTexCoord3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hARB) -> glMultiTexCoord3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hGL2) -> glMultiTexCoord3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hOES) -> glMultiTexCoord3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hKHR) -> glMultiTexCoord3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hOML) -> glMultiTexCoord3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3h3DFX) -> glMultiTexCoord3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hAMD) -> glMultiTexCoord3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hANGLE) -> glMultiTexCoord3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hARM) -> glMultiTexCoord3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hAPPLE) -> glMultiTexCoord3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hATI) -> glMultiTexCoord3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hEXT) -> glMultiTexCoord3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hHI) -> glMultiTexCoord3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hHP) -> glMultiTexCoord3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hIBM) -> glMultiTexCoord3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hIMG) -> glMultiTexCoord3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hMESA) -> glMultiTexCoord3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hMESAX) -> glMultiTexCoord3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9e70 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hv) -> glMultiTexCoord3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvARB) -> glMultiTexCoord3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvGL2) -> glMultiTexCoord3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvOES) -> glMultiTexCoord3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvKHR) -> glMultiTexCoord3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvOML) -> glMultiTexCoord3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hv3DFX) -> glMultiTexCoord3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvAMD) -> glMultiTexCoord3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvANGLE) -> glMultiTexCoord3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvARM) -> glMultiTexCoord3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvAPPLE) -> glMultiTexCoord3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvATI) -> glMultiTexCoord3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvEXT) -> glMultiTexCoord3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvHI) -> glMultiTexCoord3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvHP) -> glMultiTexCoord3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvIBM) -> glMultiTexCoord3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvIMG) -> glMultiTexCoord3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvMESA) -> glMultiTexCoord3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvMESAX) -> glMultiTexCoord3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9ee0 Lookup-Tool: 0x591b2760 Lookup-Tool: 0x591b27d0 Lookup-Tool: 0x591b2840 Lookup-Tool: 0x591b28b0 Lookup-Tool: 0x591b2920 Lookup-Tool: 0x591b2990 Lookup-Tool: 0x591b2a00 Lookup-Tool: 0x591b2a70 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4h) -> glMultiTexCoord4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hARB) -> glMultiTexCoord4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hGL2) -> glMultiTexCoord4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hOES) -> glMultiTexCoord4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hKHR) -> glMultiTexCoord4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hOML) -> glMultiTexCoord4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4h3DFX) -> glMultiTexCoord4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hAMD) -> glMultiTexCoord4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hANGLE) -> glMultiTexCoord4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hARM) -> glMultiTexCoord4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hAPPLE) -> glMultiTexCoord4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hATI) -> glMultiTexCoord4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hEXT) -> glMultiTexCoord4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hHI) -> glMultiTexCoord4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hHP) -> glMultiTexCoord4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hIBM) -> glMultiTexCoord4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hIMG) -> glMultiTexCoord4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hMESA) -> glMultiTexCoord4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hMESAX) -> glMultiTexCoord4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9f50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hv) -> glMultiTexCoord4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvARB) -> glMultiTexCoord4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvGL2) -> glMultiTexCoord4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvOES) -> glMultiTexCoord4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvKHR) -> glMultiTexCoord4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvOML) -> glMultiTexCoord4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hv3DFX) -> glMultiTexCoord4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvAMD) -> glMultiTexCoord4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvANGLE) -> glMultiTexCoord4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvARM) -> glMultiTexCoord4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvAPPLE) -> glMultiTexCoord4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvATI) -> glMultiTexCoord4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvEXT) -> glMultiTexCoord4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvHI) -> glMultiTexCoord4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvHP) -> glMultiTexCoord4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvIBM) -> glMultiTexCoord4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvIMG) -> glMultiTexCoord4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvMESA) -> glMultiTexCoord4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvMESAX) -> glMultiTexCoord4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9fc0 Lookup-Tool: 0x591b2ae0 Lookup-Tool: 0x591b2b50 Lookup-Tool: 0x591b2bc0 Lookup-Tool: 0x591b2c30 Lookup-Tool: 0x591bbad0 Lookup-Tool: 0x591bbb40 Lookup-Tool: 0x591bbbb0 Lookup-Tool: 0x591bbc20 Lookup-Tool: 0x591bbc90 Lookup-Tool: 0x591bbd00 Lookup-Tool: 0x591bbd70 Lookup-Tool: 0x591bbde0 Lookup-Tool: 0x591cc640 Lookup-Tool: 0x591cc6b0 Lookup-Tool: 0x591cc720 Lookup-Tool: 0x591cc790 Lookup-Tool: 0x591cc800 Lookup-Tool: 0x591cc870 Lookup-Tool: 0x591cc8e0 Lookup-Tool: 0x591cc950 Lookup-Tool: 0x591cc9c0 Lookup-Tool: 0x591cca30 Lookup-Tool: 0x591ccaa0 Lookup-Tool: 0x591cbd10 Lookup-Tool: 0x591cbd80 Lookup-Tool: 0x591cc2c0 Lookup-Tool: 0x591cdfa0 Lookup-Tool: 0x591ce010 Lookup-Tool: 0x591cbb50 Lookup-Tool: 0x591cbbc0 Lookup-Tool: 0x591cbc30 Lookup-Tool: 0x591cbca0 Lookup-Tool: 0x591cfc80 Lookup-Tool: 0x591cbdf0 Lookup-Tool: 0x591cbe60 Lookup-Tool: 0x591cc330 Lookup-Tool: 0x591cefd0 Lookup-Tool: 0x591cf040 Lookup-Tool: 0x591d0620 Lookup-Tool: 0x591cf660 Lookup-Tool: 0x591cf510 Lookup-Tool: 0x591cf580 Lookup-Tool: 0x591cf5f0 Lookup-Tool: 0x591cfac0 Lookup-Tool: 0x591cfba0 Lookup-Tool: 0x591cfb30 Lookup-Tool: 0x591cd670 Lookup-Tool: 0x591cd6e0 Lookup-Tool: 0x591cd750 Lookup-Tool: 0x591cd7c0 Lookup-Tool: 0x591cda60 Lookup-Tool: 0x591cdad0 Lookup-Tool: 0x591cdbb0 Lookup-Tool: 0x591cdc20 Lookup-Tool: 0x591cd9f0 Lookup-Tool: 0x591cdb40 Lookup-Tool: 0x591cdc90 Lookup-Tool: 0x591cd600 Lookup-Tool: 0x591cf3c0 Lookup-Tool: 0x591cfa50 Lookup-Tool: 0x591cf9e0 Lookup-Tool: 0x591de620 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNewList) -> glNewList, 0x664b2426 Lookup-Native: 0x664b2426 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3b) -> glNormal3b, 0x664b1a90 Lookup-Native: 0x664b1a90 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3bv) -> glNormal3bv, 0x664b1a9c Lookup-Native: 0x664b1a9c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3d) -> glNormal3d, 0x664b1aa8 Lookup-Native: 0x664b1aa8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3dv) -> glNormal3dv, 0x664b1ab4 Lookup-Native: 0x664b1ab4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3f) -> glNormal3f, 0x664b1ac0 Lookup-Native: 0x664b1ac0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3fv) -> glNormal3fv, 0x664b1acc Lookup-Native: 0x664b1acc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3h) -> glNormal3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hARB) -> glNormal3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hGL2) -> glNormal3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hOES) -> glNormal3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hKHR) -> glNormal3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hOML) -> glNormal3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3h3DFX) -> glNormal3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hAMD) -> glNormal3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hANGLE) -> glNormal3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hARM) -> glNormal3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hAPPLE) -> glNormal3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hATI) -> glNormal3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hEXT) -> glNormal3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hHI) -> glNormal3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hHP) -> glNormal3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hIBM) -> glNormal3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hIMG) -> glNormal3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hMESA) -> glNormal3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hMESAX) -> glNormal3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9690 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hv) -> glNormal3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvARB) -> glNormal3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvGL2) -> glNormal3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvOES) -> glNormal3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvKHR) -> glNormal3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvOML) -> glNormal3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hv3DFX) -> glNormal3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvAMD) -> glNormal3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvANGLE) -> glNormal3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvARM) -> glNormal3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvAPPLE) -> glNormal3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvATI) -> glNormal3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvEXT) -> glNormal3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvHI) -> glNormal3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvHP) -> glNormal3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvIBM) -> glNormal3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvIMG) -> glNormal3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvMESA) -> glNormal3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvMESAX) -> glNormal3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9700 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3i) -> glNormal3i, 0x664b1ad8 Lookup-Native: 0x664b1ad8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3iv) -> glNormal3iv, 0x664b1ae4 Lookup-Native: 0x664b1ae4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3s) -> glNormal3s, 0x664b1af0 Lookup-Native: 0x664b1af0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3sv) -> glNormal3sv, 0x664b1afc Lookup-Native: 0x664b1afc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d89d0 Lookup-Tool: 0x591bbe50 Lookup-Tool: 0x591bbec0 Lookup-Tool: 0x591b0460 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glObjectPurgeableAPPLE) -> glObjectPurgeableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glObjectUnpurgeableAPPLE) -> glObjectUnpurgeableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glOrtho) -> glOrtho, 0x664b3fed Lookup-Native: 0x664b3fed in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPNTrianglesfATI) -> glPNTrianglesfATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPNTrianglesiATI) -> glPNTrianglesiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPassThrough) -> glPassThrough, 0x664b3291 Lookup-Native: 0x664b3291 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bd0b0 Lookup-Tool: 0x591bd040 Lookup-Tool: 0x591bd2e0 Lookup-Tool: 0x591d5470 Lookup-Tool: 0x591c76a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelMapfv) -> glPixelMapfv, 0x664b38be Lookup-Native: 0x664b38be in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelMapuiv) -> glPixelMapuiv, 0x664b38f1 Lookup-Native: 0x664b38f1 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelMapusv) -> glPixelMapusv, 0x664b3924 Lookup-Native: 0x664b3924 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelStoref) -> glPixelStoref, 0x664b3858 Lookup-Native: 0x664b3858 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelStorei) -> glPixelStorei, 0x664b388b Lookup-Native: 0x664b388b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransferf) -> glPixelTransferf, 0x664b37f2 Lookup-Native: 0x664b37f2 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransferi) -> glPixelTransferi, 0x664b3825 Lookup-Native: 0x664b3825 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransformParameterfEXT) -> glPixelTransformParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransformParameterfvEXT) -> glPixelTransformParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransformParameteriEXT) -> glPixelTransformParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransformParameterivEXT) -> glPixelTransformParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelZoom) -> glPixelZoom, 0x664b37bf Lookup-Native: 0x664b37bf in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b31e0 Lookup-Tool: 0x591b3250 Lookup-Tool: 0x591b32c0 Lookup-Tool: 0x591b3330 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPointSize) -> glPointSize, 0x664b2d96 Lookup-Native: 0x664b2d96 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPolygonMode) -> glPolygonMode, 0x664b2dc9 Lookup-Native: 0x664b2dc9 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b05b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPolygonStipple) -> glPolygonStipple, 0x664b2dfc Lookup-Native: 0x664b2dfc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPopAttrib) -> glPopAttrib, 0x664b1df0 Lookup-Native: 0x664b1df0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0c40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPopMatrix) -> glPopMatrix, 0x664b1ec8 Lookup-Native: 0x664b1ec8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPopName) -> glPopName, 0x664b32c4 Lookup-Native: 0x664b32c4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591ba1e0 Lookup-Tool: 0x591d25a0 Lookup-Tool: 0x591d2530 Lookup-Tool: 0x591b0af0 Lookup-Tool: 0x591be070 Lookup-Tool: 0x591d6580 Lookup-Tool: 0x591d65f0 Lookup-Tool: 0x591d6510 Lookup-Tool: 0x591d1ce0 Lookup-Tool: 0x591d1d50 Lookup-Tool: 0x591d1dc0 Lookup-Tool: 0x591d1e30 Lookup-Tool: 0x591d60b0 Lookup-Tool: 0x591d6120 Lookup-Tool: 0x591d6200 Lookup-Tool: 0x591d6270 Lookup-Tool: 0x591d73f0 Lookup-Tool: 0x591d6190 Lookup-Tool: 0x591d62e0 Lookup-Tool: 0x591d1ea0 Lookup-Tool: 0x591d1f10 Lookup-Tool: 0x591d1f80 Lookup-Tool: 0x591d1ff0 Lookup-Tool: 0x591d5e10 Lookup-Tool: 0x591d5e80 Lookup-Tool: 0x591d5f60 Lookup-Tool: 0x591d5fd0 Lookup-Tool: 0x591d7460 Lookup-Tool: 0x591d5ef0 Lookup-Tool: 0x591d6040 Lookup-Tool: 0x591be0e0 Lookup-Tool: 0x591d8030 Lookup-Tool: 0x591d1b20 Lookup-Tool: 0x591dbd70 Lookup-Tool: 0x591bf960 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform1dEXT) -> glProgramUniform1dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bfb20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform1dvEXT) -> glProgramUniform1dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591beaf0 Lookup-Tool: 0x591ce160 Lookup-Tool: 0x591bee70 Lookup-Tool: 0x591ce4e0 Lookup-Tool: 0x591becb0 Lookup-Tool: 0x591db2f0 Lookup-Tool: 0x591db4b0 Lookup-Tool: 0x591ce320 Lookup-Tool: 0x591bf030 Lookup-Tool: 0x591ce6a0 Lookup-Tool: 0x591bf5e0 Lookup-Tool: 0x591db670 Lookup-Tool: 0x591db830 Lookup-Tool: 0x591cec50 Lookup-Tool: 0x591bf7a0 Lookup-Tool: 0x591cee10 Lookup-Tool: 0x591bf9d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform2dEXT) -> glProgramUniform2dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bfb90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform2dvEXT) -> glProgramUniform2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591beb60 Lookup-Tool: 0x591ce1d0 Lookup-Tool: 0x591beee0 Lookup-Tool: 0x591ce550 Lookup-Tool: 0x591bed20 Lookup-Tool: 0x591db360 Lookup-Tool: 0x591db520 Lookup-Tool: 0x591ce390 Lookup-Tool: 0x591bf0a0 Lookup-Tool: 0x591ce710 Lookup-Tool: 0x591bf650 Lookup-Tool: 0x591db6e0 Lookup-Tool: 0x591db8a0 Lookup-Tool: 0x591cecc0 Lookup-Tool: 0x591bf810 Lookup-Tool: 0x591cee80 Lookup-Tool: 0x591bfa40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform3dEXT) -> glProgramUniform3dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bfc00 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform3dvEXT) -> glProgramUniform3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bebd0 Lookup-Tool: 0x591ce240 Lookup-Tool: 0x591bef50 Lookup-Tool: 0x591ce5c0 Lookup-Tool: 0x591bed90 Lookup-Tool: 0x591db3d0 Lookup-Tool: 0x591db590 Lookup-Tool: 0x591ce400 Lookup-Tool: 0x591bf110 Lookup-Tool: 0x591ce780 Lookup-Tool: 0x591bf6c0 Lookup-Tool: 0x591db750 Lookup-Tool: 0x591db910 Lookup-Tool: 0x591ced30 Lookup-Tool: 0x591bf880 Lookup-Tool: 0x591ceef0 Lookup-Tool: 0x591bfab0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform4dEXT) -> glProgramUniform4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bfc70 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform4dvEXT) -> glProgramUniform4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bec40 Lookup-Tool: 0x591ce2b0 Lookup-Tool: 0x591befc0 Lookup-Tool: 0x591ce630 Lookup-Tool: 0x591bee00 Lookup-Tool: 0x591db440 Lookup-Tool: 0x591db600 Lookup-Tool: 0x591ce470 Lookup-Tool: 0x591bf180 Lookup-Tool: 0x591ce7f0 Lookup-Tool: 0x591bf730 Lookup-Tool: 0x591db7c0 Lookup-Tool: 0x591db980 Lookup-Tool: 0x591ceda0 Lookup-Tool: 0x591bf8f0 Lookup-Tool: 0x591cef60 Lookup-Tool: 0x591bfce0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix2dvEXT) -> glProgramUniformMatrix2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf1f0 Lookup-Tool: 0x591ce860 Lookup-Tool: 0x591bfe30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix2x3dvEXT) -> glProgramUniformMatrix2x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf340 Lookup-Tool: 0x591ce9b0 Lookup-Tool: 0x591bfea0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix2x4dvEXT) -> glProgramUniformMatrix2x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf420 Lookup-Tool: 0x591cea90 Lookup-Tool: 0x591bfd50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix3dvEXT) -> glProgramUniformMatrix3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf260 Lookup-Tool: 0x591ce8d0 Lookup-Tool: 0x591bff10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix3x2dvEXT) -> glProgramUniformMatrix3x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf3b0 Lookup-Tool: 0x591cea20 Lookup-Tool: 0x591bff80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix3x4dvEXT) -> glProgramUniformMatrix3x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf500 Lookup-Tool: 0x591ceb70 Lookup-Tool: 0x591bfdc0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix4dvEXT) -> glProgramUniformMatrix4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf2d0 Lookup-Tool: 0x591ce940 Lookup-Tool: 0x591bfff0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix4x2dvEXT) -> glProgramUniformMatrix4x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf490 Lookup-Tool: 0x591ceb00 Lookup-Tool: 0x591c0060 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix4x3dvEXT) -> glProgramUniformMatrix4x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf570 Lookup-Tool: 0x591cebe0 Lookup-Tool: 0x591d9370 Lookup-Tool: 0x591d93e0 Lookup-Tool: 0x591d7930 Lookup-Tool: 0x591ba790 Lookup-Tool: 0x591c3e30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPushAttrib) -> glPushAttrib, 0x664b1dfc Lookup-Native: 0x664b1dfc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0cb0 Lookup-Tool: 0x591ca9d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPushMatrix) -> glPushMatrix, 0x664b1ed4 Lookup-Native: 0x664b1ed4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPushName) -> glPushName, 0x664b32f7 Lookup-Native: 0x664b32f7 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bb3d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2d) -> glRasterPos2d, 0x664b2505 Lookup-Native: 0x664b2505 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2dv) -> glRasterPos2dv, 0x664b2538 Lookup-Native: 0x664b2538 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2f) -> glRasterPos2f, 0x664b256b Lookup-Native: 0x664b256b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2fv) -> glRasterPos2fv, 0x664b259e Lookup-Native: 0x664b259e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2i) -> glRasterPos2i, 0x664b25d1 Lookup-Native: 0x664b25d1 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2iv) -> glRasterPos2iv, 0x664b2604 Lookup-Native: 0x664b2604 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2s) -> glRasterPos2s, 0x664b2637 Lookup-Native: 0x664b2637 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2sv) -> glRasterPos2sv, 0x664b266a Lookup-Native: 0x664b266a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3d) -> glRasterPos3d, 0x664b269d Lookup-Native: 0x664b269d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3dv) -> glRasterPos3dv, 0x664b26d0 Lookup-Native: 0x664b26d0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3f) -> glRasterPos3f, 0x664b2703 Lookup-Native: 0x664b2703 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3fv) -> glRasterPos3fv, 0x664b2736 Lookup-Native: 0x664b2736 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3i) -> glRasterPos3i, 0x664b2769 Lookup-Native: 0x664b2769 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3iv) -> glRasterPos3iv, 0x664b279c Lookup-Native: 0x664b279c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3s) -> glRasterPos3s, 0x664b27cf Lookup-Native: 0x664b27cf in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3sv) -> glRasterPos3sv, 0x664b2802 Lookup-Native: 0x664b2802 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4d) -> glRasterPos4d, 0x664b2835 Lookup-Native: 0x664b2835 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4dv) -> glRasterPos4dv, 0x664b2868 Lookup-Native: 0x664b2868 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4f) -> glRasterPos4f, 0x664b289b Lookup-Native: 0x664b289b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4fv) -> glRasterPos4fv, 0x664b28ce Lookup-Native: 0x664b28ce in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4i) -> glRasterPos4i, 0x664b2901 Lookup-Native: 0x664b2901 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4iv) -> glRasterPos4iv, 0x664b2934 Lookup-Native: 0x664b2934 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4s) -> glRasterPos4s, 0x664b2967 Lookup-Native: 0x664b2967 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4sv) -> glRasterPos4sv, 0x664b299a Lookup-Native: 0x664b299a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glReadBuffer) -> glReadBuffer, 0x664b3957 Lookup-Native: 0x664b3957 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glReadPixels) -> glReadPixels, 0x664b2228 Lookup-Native: 0x664b2228 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glReadnPixels) -> glReadnPixels@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd510 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectd) -> glRectd, 0x664b228e Lookup-Native: 0x664b228e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectdv) -> glRectdv, 0x664b22c1 Lookup-Native: 0x664b22c1 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectf) -> glRectf, 0x664b22f4 Lookup-Native: 0x664b22f4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectfv) -> glRectfv, 0x664b2327 Lookup-Native: 0x664b2327 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRecti) -> glRecti, 0x664b235a Lookup-Native: 0x664b235a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectiv) -> glRectiv, 0x664b238d Lookup-Native: 0x664b238d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRects) -> glRects, 0x664b23c0 Lookup-Native: 0x664b23c0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectsv) -> glRectsv, 0x664b23f3 Lookup-Native: 0x664b23f3 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bddd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRenderMode) -> glRenderMode, 0x664b31f8 Lookup-Native: 0x664b31f8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b9290 Lookup-Tool: 0x591b8c70 Lookup-Tool: 0x591d8340 Lookup-Tool: 0x591b1b90 Lookup-Tool: 0x591b1c00 Lookup-Tool: 0x591bd350 Lookup-Tool: 0x591d54e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRotated) -> glRotated, 0x664b1ee0 Lookup-Native: 0x664b1ee0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRotatef) -> glRotatef, 0x664b1eec Lookup-Native: 0x664b1eec in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b3170 Lookup-Tool: 0x591d8730 Lookup-Tool: 0x591bab10 Lookup-Tool: 0x591baf70 Lookup-Tool: 0x591bafe0 Lookup-Tool: 0x591bae20 Lookup-Tool: 0x591baf00 Lookup-Tool: 0x591badb0 Lookup-Tool: 0x591bae90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glScaled) -> glScaled, 0x664b1ef8 Lookup-Native: 0x664b1ef8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glScalef) -> glScalef, 0x664b1f04 Lookup-Native: 0x664b1f04 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glScissor) -> glScissor, 0x664b2e2f Lookup-Native: 0x664b2e2f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be2a0 Lookup-Tool: 0x591be310 Lookup-Tool: 0x591be380 Lookup-Tool: 0x591b3e20 Lookup-Tool: 0x591b3e90 Lookup-Tool: 0x591b3f00 Lookup-Tool: 0x591b3f70 Lookup-Tool: 0x591b3fe0 Lookup-Tool: 0x591b4050 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3h) -> glSecondaryColor3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hARB) -> glSecondaryColor3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hGL2) -> glSecondaryColor3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hOES) -> glSecondaryColor3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hKHR) -> glSecondaryColor3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hOML) -> glSecondaryColor3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3h3DFX) -> glSecondaryColor3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hAMD) -> glSecondaryColor3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hANGLE) -> glSecondaryColor3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hARM) -> glSecondaryColor3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hAPPLE) -> glSecondaryColor3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hATI) -> glSecondaryColor3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hEXT) -> glSecondaryColor3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hHI) -> glSecondaryColor3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hHP) -> glSecondaryColor3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hIBM) -> glSecondaryColor3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hIMG) -> glSecondaryColor3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hMESA) -> glSecondaryColor3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hMESAX) -> glSecondaryColor3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca110 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hv) -> glSecondaryColor3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvARB) -> glSecondaryColor3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvGL2) -> glSecondaryColor3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvOES) -> glSecondaryColor3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvKHR) -> glSecondaryColor3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvOML) -> glSecondaryColor3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hv3DFX) -> glSecondaryColor3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvAMD) -> glSecondaryColor3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvANGLE) -> glSecondaryColor3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvARM) -> glSecondaryColor3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvAPPLE) -> glSecondaryColor3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvATI) -> glSecondaryColor3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvEXT) -> glSecondaryColor3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvHI) -> glSecondaryColor3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvHP) -> glSecondaryColor3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvIBM) -> glSecondaryColor3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvIMG) -> glSecondaryColor3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvMESA) -> glSecondaryColor3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvMESAX) -> glSecondaryColor3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca180 Lookup-Tool: 0x591b40c0 Lookup-Tool: 0x591b4130 Lookup-Tool: 0x591b41a0 Lookup-Tool: 0x591b4210 Lookup-Tool: 0x591b4280 Lookup-Tool: 0x591b42f0 Lookup-Tool: 0x591b4360 Lookup-Tool: 0x591b43d0 Lookup-Tool: 0x591b4440 Lookup-Tool: 0x591b44b0 Lookup-Tool: 0x591d8c00 Lookup-Tool: 0x591bc0f0 Lookup-Tool: 0x591bc160 Lookup-Tool: 0x591b4520 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSelectBuffer) -> glSelectBuffer, 0x664b31c5 Lookup-Native: 0x664b31c5 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSelectPerfMonitorCountersAMD) -> glSelectPerfMonitorCountersAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b17a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSetFenceAPPLE) -> glSetFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c72b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSetInvariantEXT) -> glSetInvariantEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSetLocalConstantEXT) -> glSetLocalConstantEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSetMultisamplefvAMD) -> glSetMultisamplefvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glShadeModel) -> glShadeModel, 0x664b2e95 Lookup-Native: 0x664b2e95 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bde40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glShaderOp1EXT) -> glShaderOp1EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glShaderOp2EXT) -> glShaderOp2EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glShaderOp3EXT) -> glShaderOp3EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b6270 Lookup-Tool: 0x591d3170 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilClearTagEXT) -> glStencilClearTagEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilFunc) -> glStencilFunc, 0x664b3726 Lookup-Native: 0x664b3726 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b74d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilMask) -> glStencilMask, 0x664b335d Lookup-Native: 0x664b335d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b75b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilOp) -> glStencilOp, 0x664b3759 Lookup-Native: 0x664b3759 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b7540 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilOpValueAMD) -> glStencilOpValueAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDY) -> glStringMarkerGREMEDY@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYARB) -> glStringMarkerGREMEDYARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYGL2) -> glStringMarkerGREMEDYGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYOES) -> glStringMarkerGREMEDYOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYKHR) -> glStringMarkerGREMEDYKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYOML) -> glStringMarkerGREMEDYOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDY3DFX) -> glStringMarkerGREMEDY3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYAMD) -> glStringMarkerGREMEDYAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYANGLE) -> glStringMarkerGREMEDYANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYARM) -> glStringMarkerGREMEDYARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYAPPLE) -> glStringMarkerGREMEDYAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYATI) -> glStringMarkerGREMEDYATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYEXT) -> glStringMarkerGREMEDYEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYHI) -> glStringMarkerGREMEDYHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYHP) -> glStringMarkerGREMEDYHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYIBM) -> glStringMarkerGREMEDYIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYIMG) -> glStringMarkerGREMEDYIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYMESA) -> glStringMarkerGREMEDYMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYMESAX) -> glStringMarkerGREMEDYMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYNV) -> glStringMarkerGREMEDYNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYQCOM) -> glStringMarkerGREMEDYQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYSGI) -> glStringMarkerGREMEDYSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYSGIS) -> glStringMarkerGREMEDYSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYSGIX) -> glStringMarkerGREMEDYSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYSUN) -> glStringMarkerGREMEDYSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYVIV) -> glStringMarkerGREMEDYVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYWIN) -> glStringMarkerGREMEDYWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSwapAPPLE) -> glSwapAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSwizzleEXT) -> glSwizzleEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTessellationFactorAMD) -> glTessellationFactorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTessellationModeAMD) -> glTessellationModeAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTestFenceAPPLE) -> glTestFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c7160 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTestObjectAPPLE) -> glTestObjectAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ba330 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1d) -> glTexCoord1d, 0x664b1b08 Lookup-Native: 0x664b1b08 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1dv) -> glTexCoord1dv, 0x664b1b14 Lookup-Native: 0x664b1b14 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1f) -> glTexCoord1f, 0x664b1b20 Lookup-Native: 0x664b1b20 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1fv) -> glTexCoord1fv, 0x664b1b2c Lookup-Native: 0x664b1b2c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1h) -> glTexCoord1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hARB) -> glTexCoord1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hGL2) -> glTexCoord1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hOES) -> glTexCoord1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hKHR) -> glTexCoord1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hOML) -> glTexCoord1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1h3DFX) -> glTexCoord1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hAMD) -> glTexCoord1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hANGLE) -> glTexCoord1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hARM) -> glTexCoord1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hAPPLE) -> glTexCoord1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hATI) -> glTexCoord1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hEXT) -> glTexCoord1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hHI) -> glTexCoord1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hHP) -> glTexCoord1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hIBM) -> glTexCoord1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hIMG) -> glTexCoord1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hMESA) -> glTexCoord1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hMESAX) -> glTexCoord1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9930 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hv) -> glTexCoord1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvARB) -> glTexCoord1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvGL2) -> glTexCoord1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvOES) -> glTexCoord1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvKHR) -> glTexCoord1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvOML) -> glTexCoord1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hv3DFX) -> glTexCoord1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvAMD) -> glTexCoord1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvANGLE) -> glTexCoord1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvARM) -> glTexCoord1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvAPPLE) -> glTexCoord1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvATI) -> glTexCoord1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvEXT) -> glTexCoord1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvHI) -> glTexCoord1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvHP) -> glTexCoord1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvIBM) -> glTexCoord1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvIMG) -> glTexCoord1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvMESA) -> glTexCoord1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvMESAX) -> glTexCoord1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c99a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1i) -> glTexCoord1i, 0x664b1b38 Lookup-Native: 0x664b1b38 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1iv) -> glTexCoord1iv, 0x664b1b44 Lookup-Native: 0x664b1b44 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1s) -> glTexCoord1s, 0x664b1b50 Lookup-Native: 0x664b1b50 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1sv) -> glTexCoord1sv, 0x664b1b5c Lookup-Native: 0x664b1b5c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2d) -> glTexCoord2d, 0x664b1b68 Lookup-Native: 0x664b1b68 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2dv) -> glTexCoord2dv, 0x664b1b74 Lookup-Native: 0x664b1b74 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2f) -> glTexCoord2f, 0x664b1b80 Lookup-Native: 0x664b1b80 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2fv) -> glTexCoord2fv, 0x664b1b8c Lookup-Native: 0x664b1b8c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2h) -> glTexCoord2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hARB) -> glTexCoord2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hGL2) -> glTexCoord2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hOES) -> glTexCoord2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hKHR) -> glTexCoord2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hOML) -> glTexCoord2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2h3DFX) -> glTexCoord2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hAMD) -> glTexCoord2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hANGLE) -> glTexCoord2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hARM) -> glTexCoord2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hAPPLE) -> glTexCoord2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hATI) -> glTexCoord2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hEXT) -> glTexCoord2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hHI) -> glTexCoord2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hHP) -> glTexCoord2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hIBM) -> glTexCoord2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hIMG) -> glTexCoord2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hMESA) -> glTexCoord2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hMESAX) -> glTexCoord2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9a10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hv) -> glTexCoord2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvARB) -> glTexCoord2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvGL2) -> glTexCoord2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvOES) -> glTexCoord2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvKHR) -> glTexCoord2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvOML) -> glTexCoord2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hv3DFX) -> glTexCoord2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvAMD) -> glTexCoord2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvANGLE) -> glTexCoord2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvARM) -> glTexCoord2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvAPPLE) -> glTexCoord2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvATI) -> glTexCoord2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvEXT) -> glTexCoord2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvHI) -> glTexCoord2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvHP) -> glTexCoord2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvIBM) -> glTexCoord2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvIMG) -> glTexCoord2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvMESA) -> glTexCoord2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvMESAX) -> glTexCoord2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9a80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2i) -> glTexCoord2i, 0x664b1b98 Lookup-Native: 0x664b1b98 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2iv) -> glTexCoord2iv, 0x664b1ba4 Lookup-Native: 0x664b1ba4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2s) -> glTexCoord2s, 0x664b1bb0 Lookup-Native: 0x664b1bb0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2sv) -> glTexCoord2sv, 0x664b1bbc Lookup-Native: 0x664b1bbc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3d) -> glTexCoord3d, 0x664b1bc8 Lookup-Native: 0x664b1bc8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3dv) -> glTexCoord3dv, 0x664b1bd4 Lookup-Native: 0x664b1bd4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3f) -> glTexCoord3f, 0x664b1be0 Lookup-Native: 0x664b1be0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3fv) -> glTexCoord3fv, 0x664b1bec Lookup-Native: 0x664b1bec in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3h) -> glTexCoord3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hARB) -> glTexCoord3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hGL2) -> glTexCoord3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hOES) -> glTexCoord3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hKHR) -> glTexCoord3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hOML) -> glTexCoord3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3h3DFX) -> glTexCoord3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hAMD) -> glTexCoord3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hANGLE) -> glTexCoord3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hARM) -> glTexCoord3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hAPPLE) -> glTexCoord3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hATI) -> glTexCoord3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hEXT) -> glTexCoord3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hHI) -> glTexCoord3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hHP) -> glTexCoord3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hIBM) -> glTexCoord3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hIMG) -> glTexCoord3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hMESA) -> glTexCoord3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hMESAX) -> glTexCoord3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9af0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hv) -> glTexCoord3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvARB) -> glTexCoord3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvGL2) -> glTexCoord3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvOES) -> glTexCoord3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvKHR) -> glTexCoord3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvOML) -> glTexCoord3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hv3DFX) -> glTexCoord3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvAMD) -> glTexCoord3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvANGLE) -> glTexCoord3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvARM) -> glTexCoord3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvAPPLE) -> glTexCoord3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvATI) -> glTexCoord3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvEXT) -> glTexCoord3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvHI) -> glTexCoord3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvHP) -> glTexCoord3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvIBM) -> glTexCoord3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvIMG) -> glTexCoord3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvMESA) -> glTexCoord3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvMESAX) -> glTexCoord3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9b60 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3i) -> glTexCoord3i, 0x664b1bf8 Lookup-Native: 0x664b1bf8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3iv) -> glTexCoord3iv, 0x664b1c04 Lookup-Native: 0x664b1c04 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3s) -> glTexCoord3s, 0x664b1c10 Lookup-Native: 0x664b1c10 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3sv) -> glTexCoord3sv, 0x664b1c1c Lookup-Native: 0x664b1c1c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4d) -> glTexCoord4d, 0x664b1c28 Lookup-Native: 0x664b1c28 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4dv) -> glTexCoord4dv, 0x664b1c34 Lookup-Native: 0x664b1c34 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4f) -> glTexCoord4f, 0x664b1c40 Lookup-Native: 0x664b1c40 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4fv) -> glTexCoord4fv, 0x664b1c4c Lookup-Native: 0x664b1c4c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4h) -> glTexCoord4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hARB) -> glTexCoord4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hGL2) -> glTexCoord4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hOES) -> glTexCoord4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hKHR) -> glTexCoord4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hOML) -> glTexCoord4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4h3DFX) -> glTexCoord4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hAMD) -> glTexCoord4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hANGLE) -> glTexCoord4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hARM) -> glTexCoord4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hAPPLE) -> glTexCoord4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hATI) -> glTexCoord4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hEXT) -> glTexCoord4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hHI) -> glTexCoord4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hHP) -> glTexCoord4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hIBM) -> glTexCoord4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hIMG) -> glTexCoord4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hMESA) -> glTexCoord4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hMESAX) -> glTexCoord4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9bd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hv) -> glTexCoord4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvARB) -> glTexCoord4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvGL2) -> glTexCoord4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvOES) -> glTexCoord4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvKHR) -> glTexCoord4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvOML) -> glTexCoord4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hv3DFX) -> glTexCoord4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvAMD) -> glTexCoord4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvANGLE) -> glTexCoord4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvARM) -> glTexCoord4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvAPPLE) -> glTexCoord4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvATI) -> glTexCoord4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvEXT) -> glTexCoord4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvHI) -> glTexCoord4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvHP) -> glTexCoord4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvIBM) -> glTexCoord4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvIMG) -> glTexCoord4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvMESA) -> glTexCoord4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvMESAX) -> glTexCoord4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9c40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4i) -> glTexCoord4i, 0x664b1c58 Lookup-Native: 0x664b1c58 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4iv) -> glTexCoord4iv, 0x664b1c64 Lookup-Native: 0x664b1c64 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4s) -> glTexCoord4s, 0x664b1c70 Lookup-Native: 0x664b1c70 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4sv) -> glTexCoord4sv, 0x664b1c7c Lookup-Native: 0x664b1c7c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d8b20 Lookup-Tool: 0x591bb750 Lookup-Tool: 0x591bb7c0 Lookup-Tool: 0x591bb830 Lookup-Tool: 0x591bb8a0 Lookup-Tool: 0x591bb910 Lookup-Tool: 0x591bb980 Lookup-Tool: 0x591bb9f0 Lookup-Tool: 0x591bba60 Lookup-Tool: 0x591b04d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexEnvf) -> glTexEnvf, 0x664b2f94 Lookup-Native: 0x664b2f94 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexEnvfv) -> glTexEnvfv, 0x664b2fc7 Lookup-Native: 0x664b2fc7 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexEnvi) -> glTexEnvi, 0x664b2ffa Lookup-Native: 0x664b2ffa in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexEnviv) -> glTexEnviv, 0x664b302d Lookup-Native: 0x664b302d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGend) -> glTexGend, 0x664b3060 Lookup-Native: 0x664b3060 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGendv) -> glTexGendv, 0x664b3093 Lookup-Native: 0x664b3093 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGenf) -> glTexGenf, 0x664b30c6 Lookup-Native: 0x664b30c6 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGenfv) -> glTexGenfv, 0x664b30f9 Lookup-Native: 0x664b30f9 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGeni) -> glTexGeni, 0x664b312c Lookup-Native: 0x664b312c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGeniv) -> glTexGeniv, 0x664b315f Lookup-Native: 0x664b315f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexImage1D) -> glTexImage1D, 0x664b218f Lookup-Native: 0x664b218f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexImage2D) -> glTexImage2D, 0x664b21c2 Lookup-Native: 0x664b21c2 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591ba9c0 Lookup-Tool: 0x591dba60 Lookup-Tool: 0x591b1c70 Lookup-Tool: 0x591baa30 Lookup-Tool: 0x591dbad0 Lookup-Tool: 0x591b8490 Lookup-Tool: 0x591b8500 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexParameterf) -> glTexParameterf, 0x664b2ec8 Lookup-Native: 0x664b2ec8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexParameterfv) -> glTexParameterfv, 0x664b2efb Lookup-Native: 0x664b2efb in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexParameteri) -> glTexParameteri, 0x664b2f2e Lookup-Native: 0x664b2f2e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexParameteriv) -> glTexParameteriv, 0x664b2f61 Lookup-Native: 0x664b2f61 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d87a0 Lookup-Tool: 0x591c0300 Lookup-Tool: 0x591c0370 Lookup-Tool: 0x591c03e0 Lookup-Tool: 0x591b07e0 Lookup-Tool: 0x591b0850 Lookup-Tool: 0x591b1ce0 Lookup-Tool: 0x591dab80 Lookup-Tool: 0x591cf2e0 Lookup-Tool: 0x591cb450 Lookup-Tool: 0x591cb4c0 Lookup-Tool: 0x591dbc20 Lookup-Tool: 0x591dbb40 Lookup-Tool: 0x591cba00 Lookup-Tool: 0x591dbc90 Lookup-Tool: 0x591dbbb0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTextureLightEXT) -> glTextureLightEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTextureMaterialEXT) -> glTextureMaterialEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTextureNormalEXT) -> glTextureNormalEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cdde0 Lookup-Tool: 0x591cde50 Lookup-Tool: 0x591cb290 Lookup-Tool: 0x591cb300 Lookup-Tool: 0x591cb370 Lookup-Tool: 0x591cb3e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTextureRangeAPPLE) -> glTextureRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cfc10 Lookup-Tool: 0x591df340 Lookup-Tool: 0x591df3b0 Lookup-Tool: 0x591df420 Lookup-Tool: 0x591cb530 Lookup-Tool: 0x591cb5a0 Lookup-Tool: 0x591cba70 Lookup-Tool: 0x591b9760 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTranslated) -> glTranslated, 0x664b1f10 Lookup-Native: 0x664b1f10 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTranslatef) -> glTranslatef, 0x664b1f1c Lookup-Native: 0x664b1f1c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bc7f0 Lookup-Tool: 0x591bc9b0 Lookup-Tool: 0x591b65f0 Lookup-Tool: 0x591d3480 Lookup-Tool: 0x591b6970 Lookup-Tool: 0x591d3800 Lookup-Tool: 0x591b67b0 Lookup-Tool: 0x591dabf0 Lookup-Tool: 0x591dadb0 Lookup-Tool: 0x591d3640 Lookup-Tool: 0x591b6b30 Lookup-Tool: 0x591d39c0 Lookup-Tool: 0x591b9840 Lookup-Tool: 0x591daf70 Lookup-Tool: 0x591db130 Lookup-Tool: 0x591b9a00 Lookup-Tool: 0x591bc860 Lookup-Tool: 0x591bca20 Lookup-Tool: 0x591b6660 Lookup-Tool: 0x591d34f0 Lookup-Tool: 0x591b69e0 Lookup-Tool: 0x591d3870 Lookup-Tool: 0x591b6820 Lookup-Tool: 0x591dac60 Lookup-Tool: 0x591dae20 Lookup-Tool: 0x591d36b0 Lookup-Tool: 0x591b6ba0 Lookup-Tool: 0x591d3a30 Lookup-Tool: 0x591b98b0 Lookup-Tool: 0x591dafe0 Lookup-Tool: 0x591db1a0 Lookup-Tool: 0x591b9a70 Lookup-Tool: 0x591bc8d0 Lookup-Tool: 0x591bca90 Lookup-Tool: 0x591b66d0 Lookup-Tool: 0x591d3560 Lookup-Tool: 0x591b6a50 Lookup-Tool: 0x591d38e0 Lookup-Tool: 0x591b6890 Lookup-Tool: 0x591dacd0 Lookup-Tool: 0x591dae90 Lookup-Tool: 0x591d3720 Lookup-Tool: 0x591b6c10 Lookup-Tool: 0x591d3aa0 Lookup-Tool: 0x591b9920 Lookup-Tool: 0x591db050 Lookup-Tool: 0x591db210 Lookup-Tool: 0x591b9ae0 Lookup-Tool: 0x591bc940 Lookup-Tool: 0x591bcb00 Lookup-Tool: 0x591b6740 Lookup-Tool: 0x591d35d0 Lookup-Tool: 0x591b6ac0 Lookup-Tool: 0x591d3950 Lookup-Tool: 0x591b6900 Lookup-Tool: 0x591dad40 Lookup-Tool: 0x591daf00 Lookup-Tool: 0x591d3790 Lookup-Tool: 0x591b6c80 Lookup-Tool: 0x591d3b10 Lookup-Tool: 0x591b9990 Lookup-Tool: 0x591db0c0 Lookup-Tool: 0x591db280 Lookup-Tool: 0x591b9b50 Lookup-Tool: 0x591ba100 Lookup-Tool: 0x591d81f0 Lookup-Tool: 0x591bcb70 Lookup-Tool: 0x591b6cf0 Lookup-Tool: 0x591d3b80 Lookup-Tool: 0x591bccc0 Lookup-Tool: 0x591b7690 Lookup-Tool: 0x591bcd30 Lookup-Tool: 0x591b7770 Lookup-Tool: 0x591bcbe0 Lookup-Tool: 0x591b6d60 Lookup-Tool: 0x591d3bf0 Lookup-Tool: 0x591bcda0 Lookup-Tool: 0x591b7700 Lookup-Tool: 0x591bce10 Lookup-Tool: 0x591b7850 Lookup-Tool: 0x591bcc50 Lookup-Tool: 0x591b6dd0 Lookup-Tool: 0x591d3c60 Lookup-Tool: 0x591bce80 Lookup-Tool: 0x591b77e0 Lookup-Tool: 0x591bcef0 Lookup-Tool: 0x591b78c0 Lookup-Tool: 0x591bd820 Lookup-Tool: 0x591d9220 Lookup-Tool: 0x591d9290 Lookup-Tool: 0x58d879e0 Lookup-Tool: 0x591b49f0 Lookup-Tool: 0x591cf120 Lookup-Tool: 0x591b64a0 Lookup-Tool: 0x591d33a0 Lookup-Tool: 0x591be700 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUFiniNV) -> glVDPAUFiniNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUGetSurfaceivNV) -> glVDPAUGetSurfaceivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUInitNV) -> glVDPAUInitNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUIsSurfaceNV) -> glVDPAUIsSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUMapSurfacesNV) -> glVDPAUMapSurfacesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAURegisterOutputSurfaceNV) -> glVDPAURegisterOutputSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAURegisterVideoSurfaceNV) -> glVDPAURegisterVideoSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUSurfaceAccessNV) -> glVDPAUSurfaceAccessNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUUnmapSurfacesNV) -> glVDPAUUnmapSurfacesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUUnregisterSurfaceNV) -> glVDPAUUnregisterSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b6580 Lookup-Tool: 0x591d3410 Lookup-Tool: 0x591bea10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantPointerEXT) -> glVariantPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantbvEXT) -> glVariantbvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantdvEXT) -> glVariantdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantfvEXT) -> glVariantfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantivEXT) -> glVariantivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantsvEXT) -> glVariantsvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantubvEXT) -> glVariantubvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantuivEXT) -> glVariantuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantusvEXT) -> glVariantusvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2d) -> glVertex2d, 0x664b1c88 Lookup-Native: 0x664b1c88 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2dv) -> glVertex2dv, 0x664b1c94 Lookup-Native: 0x664b1c94 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2f) -> glVertex2f, 0x664b1ca0 Lookup-Native: 0x664b1ca0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2fv) -> glVertex2fv, 0x664b1cac Lookup-Native: 0x664b1cac in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2h) -> glVertex2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hARB) -> glVertex2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hGL2) -> glVertex2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hOES) -> glVertex2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hKHR) -> glVertex2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hOML) -> glVertex2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2h3DFX) -> glVertex2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hAMD) -> glVertex2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hANGLE) -> glVertex2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hARM) -> glVertex2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hAPPLE) -> glVertex2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hATI) -> glVertex2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hEXT) -> glVertex2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hHI) -> glVertex2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hHP) -> glVertex2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hIBM) -> glVertex2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hIMG) -> glVertex2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hMESA) -> glVertex2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hMESAX) -> glVertex2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c93f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hv) -> glVertex2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvARB) -> glVertex2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvGL2) -> glVertex2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvOES) -> glVertex2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvKHR) -> glVertex2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvOML) -> glVertex2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hv3DFX) -> glVertex2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvAMD) -> glVertex2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvANGLE) -> glVertex2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvARM) -> glVertex2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvAPPLE) -> glVertex2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvATI) -> glVertex2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvEXT) -> glVertex2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvHI) -> glVertex2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvHP) -> glVertex2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvIBM) -> glVertex2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvIMG) -> glVertex2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvMESA) -> glVertex2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvMESAX) -> glVertex2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9460 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2i) -> glVertex2i, 0x664b1cb8 Lookup-Native: 0x664b1cb8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2iv) -> glVertex2iv, 0x664b1cc4 Lookup-Native: 0x664b1cc4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2s) -> glVertex2s, 0x664b1cd0 Lookup-Native: 0x664b1cd0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2sv) -> glVertex2sv, 0x664b1cdc Lookup-Native: 0x664b1cdc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3d) -> glVertex3d, 0x664b1ce8 Lookup-Native: 0x664b1ce8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3dv) -> glVertex3dv, 0x664b1cf4 Lookup-Native: 0x664b1cf4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3f) -> glVertex3f, 0x664b1d00 Lookup-Native: 0x664b1d00 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3fv) -> glVertex3fv, 0x664b1d0c Lookup-Native: 0x664b1d0c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3h) -> glVertex3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hARB) -> glVertex3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hGL2) -> glVertex3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hOES) -> glVertex3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hKHR) -> glVertex3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hOML) -> glVertex3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3h3DFX) -> glVertex3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hAMD) -> glVertex3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hANGLE) -> glVertex3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hARM) -> glVertex3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hAPPLE) -> glVertex3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hATI) -> glVertex3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hEXT) -> glVertex3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hHI) -> glVertex3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hHP) -> glVertex3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hIBM) -> glVertex3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hIMG) -> glVertex3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hMESA) -> glVertex3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hMESAX) -> glVertex3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c94d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hv) -> glVertex3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvARB) -> glVertex3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvGL2) -> glVertex3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvOES) -> glVertex3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvKHR) -> glVertex3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvOML) -> glVertex3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hv3DFX) -> glVertex3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvAMD) -> glVertex3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvANGLE) -> glVertex3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvARM) -> glVertex3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvAPPLE) -> glVertex3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvATI) -> glVertex3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvEXT) -> glVertex3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvHI) -> glVertex3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvHP) -> glVertex3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvIBM) -> glVertex3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvIMG) -> glVertex3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvMESA) -> glVertex3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvMESAX) -> glVertex3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9540 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3i) -> glVertex3i, 0x664b1d18 Lookup-Native: 0x664b1d18 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3iv) -> glVertex3iv, 0x664b1d24 Lookup-Native: 0x664b1d24 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3s) -> glVertex3s, 0x664b1d30 Lookup-Native: 0x664b1d30 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3sv) -> glVertex3sv, 0x664b1d3c Lookup-Native: 0x664b1d3c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4d) -> glVertex4d, 0x664b1d48 Lookup-Native: 0x664b1d48 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4dv) -> glVertex4dv, 0x664b1d54 Lookup-Native: 0x664b1d54 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4f) -> glVertex4f, 0x664b1d60 Lookup-Native: 0x664b1d60 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4fv) -> glVertex4fv, 0x664b1d6c Lookup-Native: 0x664b1d6c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4h) -> glVertex4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hARB) -> glVertex4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hGL2) -> glVertex4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hOES) -> glVertex4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hKHR) -> glVertex4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hOML) -> glVertex4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4h3DFX) -> glVertex4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hAMD) -> glVertex4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hANGLE) -> glVertex4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hARM) -> glVertex4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hAPPLE) -> glVertex4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hATI) -> glVertex4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hEXT) -> glVertex4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hHI) -> glVertex4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hHP) -> glVertex4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hIBM) -> glVertex4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hIMG) -> glVertex4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hMESA) -> glVertex4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hMESAX) -> glVertex4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c95b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hv) -> glVertex4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvARB) -> glVertex4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvGL2) -> glVertex4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvOES) -> glVertex4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvKHR) -> glVertex4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvOML) -> glVertex4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hv3DFX) -> glVertex4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvAMD) -> glVertex4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvANGLE) -> glVertex4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvARM) -> glVertex4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvAPPLE) -> glVertex4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvATI) -> glVertex4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvEXT) -> glVertex4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvHI) -> glVertex4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvHP) -> glVertex4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvIBM) -> glVertex4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvIMG) -> glVertex4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvMESA) -> glVertex4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvMESAX) -> glVertex4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9620 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4i) -> glVertex4i, 0x664b1d78 Lookup-Native: 0x664b1d78 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4iv) -> glVertex4iv, 0x664b1d84 Lookup-Native: 0x664b1d84 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4s) -> glVertex4s, 0x664b1d90 Lookup-Native: 0x664b1d90 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4sv) -> glVertex4sv, 0x664b1d9c Lookup-Native: 0x664b1d9c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexArrayParameteriAPPLE) -> glVertexArrayParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexArrayRangeAPPLE) -> glVertexArrayRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c4920 Lookup-Tool: 0x591b4e50 Lookup-Tool: 0x591d0a10 Lookup-Tool: 0x591b4ec0 Lookup-Tool: 0x591d0a80 Lookup-Tool: 0x591b4f30 Lookup-Tool: 0x591d0af0 Lookup-Tool: 0x591b4fa0 Lookup-Tool: 0x591d0b60 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1h) -> glVertexAttrib1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hARB) -> glVertexAttrib1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hGL2) -> glVertexAttrib1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hOES) -> glVertexAttrib1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hKHR) -> glVertexAttrib1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hOML) -> glVertexAttrib1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1h3DFX) -> glVertexAttrib1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hAMD) -> glVertexAttrib1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hANGLE) -> glVertexAttrib1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hARM) -> glVertexAttrib1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hAPPLE) -> glVertexAttrib1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hATI) -> glVertexAttrib1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hEXT) -> glVertexAttrib1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hHI) -> glVertexAttrib1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hHP) -> glVertexAttrib1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hIBM) -> glVertexAttrib1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hIMG) -> glVertexAttrib1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hMESA) -> glVertexAttrib1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hMESAX) -> glVertexAttrib1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca1f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hv) -> glVertexAttrib1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvARB) -> glVertexAttrib1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvGL2) -> glVertexAttrib1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvOES) -> glVertexAttrib1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvKHR) -> glVertexAttrib1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvOML) -> glVertexAttrib1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hv3DFX) -> glVertexAttrib1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvAMD) -> glVertexAttrib1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvANGLE) -> glVertexAttrib1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvARM) -> glVertexAttrib1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvAPPLE) -> glVertexAttrib1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvATI) -> glVertexAttrib1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvEXT) -> glVertexAttrib1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvHI) -> glVertexAttrib1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvHP) -> glVertexAttrib1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvIBM) -> glVertexAttrib1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvIMG) -> glVertexAttrib1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvMESA) -> glVertexAttrib1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvMESAX) -> glVertexAttrib1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca260 Lookup-Tool: 0x591b5010 Lookup-Tool: 0x591d0bd0 Lookup-Tool: 0x591b5080 Lookup-Tool: 0x591d0c40 Lookup-Tool: 0x591b50f0 Lookup-Tool: 0x591d0cb0 Lookup-Tool: 0x591b5160 Lookup-Tool: 0x591d0d20 Lookup-Tool: 0x591b51d0 Lookup-Tool: 0x591d0d90 Lookup-Tool: 0x591b5240 Lookup-Tool: 0x591d0e00 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2h) -> glVertexAttrib2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hARB) -> glVertexAttrib2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hGL2) -> glVertexAttrib2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hOES) -> glVertexAttrib2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hKHR) -> glVertexAttrib2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hOML) -> glVertexAttrib2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2h3DFX) -> glVertexAttrib2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hAMD) -> glVertexAttrib2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hANGLE) -> glVertexAttrib2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hARM) -> glVertexAttrib2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hAPPLE) -> glVertexAttrib2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hATI) -> glVertexAttrib2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hEXT) -> glVertexAttrib2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hHI) -> glVertexAttrib2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hHP) -> glVertexAttrib2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hIBM) -> glVertexAttrib2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hIMG) -> glVertexAttrib2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hMESA) -> glVertexAttrib2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hMESAX) -> glVertexAttrib2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca2d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hv) -> glVertexAttrib2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvARB) -> glVertexAttrib2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvGL2) -> glVertexAttrib2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvOES) -> glVertexAttrib2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvKHR) -> glVertexAttrib2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvOML) -> glVertexAttrib2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hv3DFX) -> glVertexAttrib2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvAMD) -> glVertexAttrib2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvANGLE) -> glVertexAttrib2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvARM) -> glVertexAttrib2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvAPPLE) -> glVertexAttrib2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvATI) -> glVertexAttrib2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvEXT) -> glVertexAttrib2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvHI) -> glVertexAttrib2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvHP) -> glVertexAttrib2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvIBM) -> glVertexAttrib2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvIMG) -> glVertexAttrib2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvMESA) -> glVertexAttrib2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvMESAX) -> glVertexAttrib2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca340 Lookup-Tool: 0x591b52b0 Lookup-Tool: 0x591d0e70 Lookup-Tool: 0x591b5320 Lookup-Tool: 0x591d0ee0 Lookup-Tool: 0x591b5390 Lookup-Tool: 0x591d0f50 Lookup-Tool: 0x591b5400 Lookup-Tool: 0x591d0fc0 Lookup-Tool: 0x591b5470 Lookup-Tool: 0x591d1030 Lookup-Tool: 0x591b54e0 Lookup-Tool: 0x591d10a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3h) -> glVertexAttrib3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hARB) -> glVertexAttrib3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hGL2) -> glVertexAttrib3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hOES) -> glVertexAttrib3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hKHR) -> glVertexAttrib3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hOML) -> glVertexAttrib3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3h3DFX) -> glVertexAttrib3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hAMD) -> glVertexAttrib3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hANGLE) -> glVertexAttrib3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hARM) -> glVertexAttrib3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hAPPLE) -> glVertexAttrib3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hATI) -> glVertexAttrib3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hEXT) -> glVertexAttrib3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hHI) -> glVertexAttrib3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hHP) -> glVertexAttrib3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hIBM) -> glVertexAttrib3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hIMG) -> glVertexAttrib3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hMESA) -> glVertexAttrib3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hMESAX) -> glVertexAttrib3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca3b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hv) -> glVertexAttrib3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvARB) -> glVertexAttrib3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvGL2) -> glVertexAttrib3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvOES) -> glVertexAttrib3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvKHR) -> glVertexAttrib3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvOML) -> glVertexAttrib3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hv3DFX) -> glVertexAttrib3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvAMD) -> glVertexAttrib3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvANGLE) -> glVertexAttrib3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvARM) -> glVertexAttrib3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvAPPLE) -> glVertexAttrib3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvATI) -> glVertexAttrib3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvEXT) -> glVertexAttrib3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvHI) -> glVertexAttrib3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvHP) -> glVertexAttrib3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvIBM) -> glVertexAttrib3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvIMG) -> glVertexAttrib3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvMESA) -> glVertexAttrib3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvMESAX) -> glVertexAttrib3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca420 Lookup-Tool: 0x591b5550 Lookup-Tool: 0x591d1110 Lookup-Tool: 0x591b55c0 Lookup-Tool: 0x591d1180 Lookup-Tool: 0x591b5630 Lookup-Tool: 0x591d11f0 Lookup-Tool: 0x591b56a0 Lookup-Tool: 0x591d1260 Lookup-Tool: 0x591b5710 Lookup-Tool: 0x591d12d0 Lookup-Tool: 0x591b5780 Lookup-Tool: 0x591d1340 Lookup-Tool: 0x591b57f0 Lookup-Tool: 0x591d13b0 Lookup-Tool: 0x591b5860 Lookup-Tool: 0x591d1420 Lookup-Tool: 0x591b58d0 Lookup-Tool: 0x591d1490 Lookup-Tool: 0x591b5940 Lookup-Tool: 0x591d1500 Lookup-Tool: 0x591b59b0 Lookup-Tool: 0x591d1570 Lookup-Tool: 0x591b5a20 Lookup-Tool: 0x591d15e0 Lookup-Tool: 0x591b5a90 Lookup-Tool: 0x591d1650 Lookup-Tool: 0x591b5b00 Lookup-Tool: 0x591d16c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4h) -> glVertexAttrib4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hARB) -> glVertexAttrib4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hGL2) -> glVertexAttrib4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hOES) -> glVertexAttrib4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hKHR) -> glVertexAttrib4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hOML) -> glVertexAttrib4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4h3DFX) -> glVertexAttrib4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hAMD) -> glVertexAttrib4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hANGLE) -> glVertexAttrib4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hARM) -> glVertexAttrib4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hAPPLE) -> glVertexAttrib4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hATI) -> glVertexAttrib4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hEXT) -> glVertexAttrib4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hHI) -> glVertexAttrib4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hHP) -> glVertexAttrib4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hIBM) -> glVertexAttrib4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hIMG) -> glVertexAttrib4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hMESA) -> glVertexAttrib4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hMESAX) -> glVertexAttrib4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca490 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hv) -> glVertexAttrib4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvARB) -> glVertexAttrib4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvGL2) -> glVertexAttrib4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvOES) -> glVertexAttrib4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvKHR) -> glVertexAttrib4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvOML) -> glVertexAttrib4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hv3DFX) -> glVertexAttrib4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvAMD) -> glVertexAttrib4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvANGLE) -> glVertexAttrib4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvARM) -> glVertexAttrib4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvAPPLE) -> glVertexAttrib4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvATI) -> glVertexAttrib4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvEXT) -> glVertexAttrib4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvHI) -> glVertexAttrib4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvHP) -> glVertexAttrib4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvIBM) -> glVertexAttrib4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvIMG) -> glVertexAttrib4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvMESA) -> glVertexAttrib4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvMESAX) -> glVertexAttrib4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca500 Lookup-Tool: 0x591b5b70 Lookup-Tool: 0x591d1730 Lookup-Tool: 0x591b5be0 Lookup-Tool: 0x591d17a0 Lookup-Tool: 0x591b5c50 Lookup-Tool: 0x591d1810 Lookup-Tool: 0x591b5cc0 Lookup-Tool: 0x591d1880 Lookup-Tool: 0x591b5d30 Lookup-Tool: 0x591d18f0 Lookup-Tool: 0x591b5da0 Lookup-Tool: 0x591d1960 Lookup-Tool: 0x591bb440 Lookup-Tool: 0x591d8ce0 Lookup-Tool: 0x591b7930 Lookup-Tool: 0x591d69e0 Lookup-Tool: 0x591b7cb0 Lookup-Tool: 0x591d6d60 Lookup-Tool: 0x591b7af0 Lookup-Tool: 0x591d6ba0 Lookup-Tool: 0x591b7e70 Lookup-Tool: 0x591d6f20 Lookup-Tool: 0x591b79a0 Lookup-Tool: 0x591d6a50 Lookup-Tool: 0x591b7d20 Lookup-Tool: 0x591d6dd0 Lookup-Tool: 0x591b7b60 Lookup-Tool: 0x591d6c10 Lookup-Tool: 0x591b7ee0 Lookup-Tool: 0x591d6f90 Lookup-Tool: 0x591b7a10 Lookup-Tool: 0x591d6ac0 Lookup-Tool: 0x591b7d90 Lookup-Tool: 0x591d6e40 Lookup-Tool: 0x591b7bd0 Lookup-Tool: 0x591d6c80 Lookup-Tool: 0x591b7f50 Lookup-Tool: 0x591d7000 Lookup-Tool: 0x591b8030 Lookup-Tool: 0x591d70e0 Lookup-Tool: 0x591b7a80 Lookup-Tool: 0x591d6b30 Lookup-Tool: 0x591b7e00 Lookup-Tool: 0x591d6eb0 Lookup-Tool: 0x591b80a0 Lookup-Tool: 0x591d7150 Lookup-Tool: 0x591b8110 Lookup-Tool: 0x591d71c0 Lookup-Tool: 0x591b7c40 Lookup-Tool: 0x591d6cf0 Lookup-Tool: 0x591b7fc0 Lookup-Tool: 0x591d7070 Lookup-Tool: 0x591b8180 Lookup-Tool: 0x591d7230 Lookup-Tool: 0x591d8d50 Lookup-Tool: 0x591b81f0 Lookup-Tool: 0x591d72a0 Lookup-Tool: 0x591bd970 Lookup-Tool: 0x591bdb30 Lookup-Tool: 0x591d9fb0 Lookup-Tool: 0x591da330 Lookup-Tool: 0x591da170 Lookup-Tool: 0x591da4f0 Lookup-Tool: 0x591bd9e0 Lookup-Tool: 0x591bdba0 Lookup-Tool: 0x591da020 Lookup-Tool: 0x591da3a0 Lookup-Tool: 0x591da1e0 Lookup-Tool: 0x591da560 Lookup-Tool: 0x591bda50 Lookup-Tool: 0x591bdc10 Lookup-Tool: 0x591da090 Lookup-Tool: 0x591da410 Lookup-Tool: 0x591da250 Lookup-Tool: 0x591da5d0 Lookup-Tool: 0x591bdac0 Lookup-Tool: 0x591bdc80 Lookup-Tool: 0x591da100 Lookup-Tool: 0x591da480 Lookup-Tool: 0x591da2c0 Lookup-Tool: 0x591da640 Lookup-Tool: 0x591da6b0 Lookup-Tool: 0x591bdcf0 Lookup-Tool: 0x591bc1d0 Lookup-Tool: 0x591bc240 Lookup-Tool: 0x591bc2b0 Lookup-Tool: 0x591bc320 Lookup-Tool: 0x591bc390 Lookup-Tool: 0x591bc400 Lookup-Tool: 0x591bc470 Lookup-Tool: 0x591bc4e0 Lookup-Tool: 0x591b5e10 Lookup-Tool: 0x591d19d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hv) -> glVertexAttribs1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvARB) -> glVertexAttribs1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvGL2) -> glVertexAttribs1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvOES) -> glVertexAttribs1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvKHR) -> glVertexAttribs1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvOML) -> glVertexAttribs1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hv3DFX) -> glVertexAttribs1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvAMD) -> glVertexAttribs1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvANGLE) -> glVertexAttribs1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvARM) -> glVertexAttribs1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvAPPLE) -> glVertexAttribs1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvATI) -> glVertexAttribs1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvEXT) -> glVertexAttribs1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvHI) -> glVertexAttribs1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvHP) -> glVertexAttribs1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvIBM) -> glVertexAttribs1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvIMG) -> glVertexAttribs1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvMESA) -> glVertexAttribs1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvMESAX) -> glVertexAttribs1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca570 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hv) -> glVertexAttribs2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvARB) -> glVertexAttribs2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvGL2) -> glVertexAttribs2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvOES) -> glVertexAttribs2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvKHR) -> glVertexAttribs2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvOML) -> glVertexAttribs2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hv3DFX) -> glVertexAttribs2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvAMD) -> glVertexAttribs2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvANGLE) -> glVertexAttribs2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvARM) -> glVertexAttribs2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvAPPLE) -> glVertexAttribs2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvATI) -> glVertexAttribs2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvEXT) -> glVertexAttribs2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvHI) -> glVertexAttribs2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvHP) -> glVertexAttribs2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvIBM) -> glVertexAttribs2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvIMG) -> glVertexAttribs2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvMESA) -> glVertexAttribs2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvMESAX) -> glVertexAttribs2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca5e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hv) -> glVertexAttribs3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvARB) -> glVertexAttribs3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvGL2) -> glVertexAttribs3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvOES) -> glVertexAttribs3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvKHR) -> glVertexAttribs3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvOML) -> glVertexAttribs3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hv3DFX) -> glVertexAttribs3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvAMD) -> glVertexAttribs3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvANGLE) -> glVertexAttribs3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvARM) -> glVertexAttribs3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvAPPLE) -> glVertexAttribs3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvATI) -> glVertexAttribs3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvEXT) -> glVertexAttribs3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvHI) -> glVertexAttribs3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvHP) -> glVertexAttribs3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvIBM) -> glVertexAttribs3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvIMG) -> glVertexAttribs3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvMESA) -> glVertexAttribs3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvMESAX) -> glVertexAttribs3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca650 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hv) -> glVertexAttribs4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvARB) -> glVertexAttribs4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvGL2) -> glVertexAttribs4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvOES) -> glVertexAttribs4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvKHR) -> glVertexAttribs4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvOML) -> glVertexAttribs4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hv3DFX) -> glVertexAttribs4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvAMD) -> glVertexAttribs4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvANGLE) -> glVertexAttribs4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvARM) -> glVertexAttribs4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvAPPLE) -> glVertexAttribs4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvATI) -> glVertexAttribs4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvEXT) -> glVertexAttribs4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvHI) -> glVertexAttribs4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvHP) -> glVertexAttribs4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvIBM) -> glVertexAttribs4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvIMG) -> glVertexAttribs4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvMESA) -> glVertexAttribs4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvMESAX) -> glVertexAttribs4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca6c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexBlendARB) -> glVertexBlendARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d8960 Lookup-Tool: 0x591bb4b0 Lookup-Tool: 0x591bb520 Lookup-Tool: 0x591bb590 Lookup-Tool: 0x591bb600 Lookup-Tool: 0x591bb670 Lookup-Tool: 0x591bb6e0 Lookup-Tool: 0x591b0540 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeightPointerEXT) -> glVertexWeightPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeightfEXT) -> glVertexWeightfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeightfvEXT) -> glVertexWeightfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighth) -> glVertexWeighth@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthARB) -> glVertexWeighthARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthGL2) -> glVertexWeighthGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthOES) -> glVertexWeighthOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthKHR) -> glVertexWeighthKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthOML) -> glVertexWeighthOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighth3DFX) -> glVertexWeighth3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthAMD) -> glVertexWeighthAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthANGLE) -> glVertexWeighthANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthARM) -> glVertexWeighthARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthAPPLE) -> glVertexWeighthAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthATI) -> glVertexWeighthATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthEXT) -> glVertexWeighthEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthHI) -> glVertexWeighthHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthHP) -> glVertexWeighthHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthIBM) -> glVertexWeighthIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthIMG) -> glVertexWeighthIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthMESA) -> glVertexWeighthMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthMESAX) -> glVertexWeighthMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthNV) -> glVertexWeighthNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthQCOM) -> glVertexWeighthQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthSGI) -> glVertexWeighthSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthSGIS) -> glVertexWeighthSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthSGIX) -> glVertexWeighthSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthSUN) -> glVertexWeighthSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthVIV) -> glVertexWeighthVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthWIN) -> glVertexWeighthWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthv) -> glVertexWeighthv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvARB) -> glVertexWeighthvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvGL2) -> glVertexWeighthvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvOES) -> glVertexWeighthvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvKHR) -> glVertexWeighthvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvOML) -> glVertexWeighthvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthv3DFX) -> glVertexWeighthv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvAMD) -> glVertexWeighthvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvANGLE) -> glVertexWeighthvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvARM) -> glVertexWeighthvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvAPPLE) -> glVertexWeighthvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvATI) -> glVertexWeighthvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvEXT) -> glVertexWeighthvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvHI) -> glVertexWeighthvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvHP) -> glVertexWeighthvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvIBM) -> glVertexWeighthvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvIMG) -> glVertexWeighthvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvMESA) -> glVertexWeighthvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvMESAX) -> glVertexWeighthvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvNV) -> glVertexWeighthvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvQCOM) -> glVertexWeighthvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvSGI) -> glVertexWeighthvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvSGIS) -> glVertexWeighthvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvSGIX) -> glVertexWeighthvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvSUN) -> glVertexWeighthvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvVIV) -> glVertexWeighthvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvWIN) -> glVertexWeighthvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d98b0 Lookup-Tool: 0x591d9a00 Lookup-Tool: 0x591d9990 Lookup-Tool: 0x591d9920 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glViewport) -> glViewport, 0x664b4020 Lookup-Native: 0x664b4020 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be150 Lookup-Tool: 0x591be1c0 Lookup-Tool: 0x591be230 Lookup-Tool: 0x591ba640 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointer) -> glWeightPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerARB) -> glWeightPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerGL2) -> glWeightPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerOES) -> glWeightPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerKHR) -> glWeightPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerOML) -> glWeightPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointer3DFX) -> glWeightPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerAMD) -> glWeightPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerANGLE) -> glWeightPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerARM) -> glWeightPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerAPPLE) -> glWeightPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerATI) -> glWeightPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerEXT) -> glWeightPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerHI) -> glWeightPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerHP) -> glWeightPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerIBM) -> glWeightPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerIMG) -> glWeightPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerMESA) -> glWeightPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerMESAX) -> glWeightPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerNV) -> glWeightPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerQCOM) -> glWeightPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerSGI) -> glWeightPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerSGIS) -> glWeightPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerSGIX) -> glWeightPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerSUN) -> glWeightPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerVIV) -> glWeightPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerWIN) -> glWeightPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightbvARB) -> glWeightbvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightdvARB) -> glWeightdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightfvARB) -> glWeightfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightivARB) -> glWeightivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightsvARB) -> glWeightsvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightubvARB) -> glWeightubvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightuivARB) -> glWeightuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightusvARB) -> glWeightusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b33a0 Lookup-Tool: 0x591b3560 Lookup-Tool: 0x591b3410 Lookup-Tool: 0x591b35d0 Lookup-Tool: 0x591b3480 Lookup-Tool: 0x591b3640 Lookup-Tool: 0x591b34f0 Lookup-Tool: 0x591b36b0 Lookup-Tool: 0x591b3720 Lookup-Tool: 0x591b38e0 Lookup-Tool: 0x591b3790 Lookup-Tool: 0x591b3950 Lookup-Tool: 0x591b3800 Lookup-Tool: 0x591b39c0 Lookup-Tool: 0x591b3870 Lookup-Tool: 0x591b3a30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWriteMaskEXT) -> glWriteMaskEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] main-SharedResourceRunner: GLContext GL ProcAddressTable mapping key(.windows_decon_0-0x4020005) -> 0xe61a90 main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@e417e7, OpenGL 3.0 (Compatibility profile, ES2 compatible, FBO, hardware) - 4.3.0 main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL 3.0 (Compatibility profile, ES2 compatible, FBO, hardware) - 4.3.0, use glGetStringi main-SharedResourceRunner:ExtensionAvailabilityCache: GL_EXTENSIONS: 299, used glGetStringi main-SharedResourceRunner:ExtensionAvailabilityCache: GLX_EXTENSIONS: 26 main-SharedResourceRunner:ExtensionAvailabilityCache: GL vendor: NVIDIA Corporation main-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 324 main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_4_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_4_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_4_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_3 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions main-SharedResourceRunner: GLContext GL ExtensionAvailabilityCache mapping key(.windows_decon_0-0x4020005) -> 0xd9ea8d - entries: 340 main-SharedResourceRunner: GLContext.setGLFuncAvail.X: OK .windows_decon_0-0x4020005 - 4.2 (Core profile, arb, ES2 compatible, FBO, hardware) - glErr 0x0 GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 4.0 (Core profile, hardware) -> 4.2 (Core profile, arb, ES2 compatible, FBO, hardware) main-SharedResourceRunner: createContextARB-MapVersionsAvailable HAVE: 4.4 -> 4.2 (Core profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 3.0 (Core profile, hardware) -> 4.2 (Core profile, arb, ES2 compatible, FBO, hardware) main-SharedResourceRunner: GLContext.resetStates() main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.2 main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0 main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x4bc5a5 main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.2 (Compatibility profile, arb, hardware) - @creation, handle 0x100133c7, share 0x0, direct true, wglCreateContextAttribsARB: 0x593e5a20 main-SharedResourceRunner: createContextARBImpl: OK 4.2 (Compatibility profile, arb, hardware) - @creation, share 0, direct true java.lang.Exception: Info: setGL (OpenGL null): main-SharedResourceRunner, -> GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@b5fb86 at jogamp.opengl.GLContextImpl.setGL(GLContextImpl.java:253) at jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:1246) at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:976) at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:916) at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:825) at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:766) at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:320) at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:597) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:514) at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:334) at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) at java.lang.Thread.run(Thread.java:722) main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0 main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x4bc5a5 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetString) -> glGetString, 0x664b3ced Lookup-Native: 0x664b3ced in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] main-SharedResourceRunner: GLContext.setGLFuncAvail: Given WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] - 4.2 (Compatibility profile, arb, hardware) - 4.2.0 main-SharedResourceRunner: GLContext.setGLFuncAvail: Pre version verification - expected 4.2 (Compatibility profile, arb, hardware), strictMatch true WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerv) -> glGetIntegerv, 0x664b3a89 Lookup-Native: 0x664b3a89 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] main-SharedResourceRunner: GLContext.setGLFuncAvail: version verification (Int): 4.2.0, 4.2 main-SharedResourceRunner: GLContext.setGLFuncAvail: post version verification 4.2 (Compatibility profile, arb, hardware), strictMatch true, versionValidated true, versionGL3IntFailed false Quirk: NoDoubleBufferedBitmap: cause: OS WINDOWS main-SharedResourceRunner: GLContext.setGLFuncAvail.0 validated FQN: .windows_decon_0-0x4020003 - 4.2 (Compatibility profile, arb, hardware) - 4.2.0 Lookup-Tool: 0x591b4980 Lookup-Tool: 0x591cf0b0 Lookup-Tool: 0x591dce80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDebugMessageCallbackAMD) -> glDebugMessageCallbackAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glAccum) -> glAccum, 0x664b3429 Lookup-Native: 0x664b3429 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be690 Lookup-Tool: 0x591ca730 Lookup-Tool: 0x591b1dc0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glAlphaFunc) -> glAlphaFunc, 0x664b368d Lookup-Native: 0x664b368d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glApplyTextureEXT) -> glApplyTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b08c0 Lookup-Tool: 0x591afc60 Lookup-Tool: 0x591d32c0 Lookup-Tool: 0x591b63c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBegin) -> glBegin, 0x664b1880 Lookup-Native: 0x664b1880 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b95a0 Lookup-Tool: 0x591c9070 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBeginPerfMonitorAMD) -> glBeginPerfMonitorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b4bb0 Lookup-Tool: 0x591bd4a0 Lookup-Tool: 0x591b9680 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBeginVertexShaderEXT) -> glBeginVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d9530 Lookup-Tool: 0x591b7380 Lookup-Tool: 0x591b4590 Lookup-Tool: 0x591b86c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffset) -> glBindBufferOffset@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetARB) -> glBindBufferOffsetARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetGL2) -> glBindBufferOffsetGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetOES) -> glBindBufferOffsetOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetKHR) -> glBindBufferOffsetKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetOML) -> glBindBufferOffsetOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffset3DFX) -> glBindBufferOffset3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetAMD) -> glBindBufferOffsetAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetANGLE) -> glBindBufferOffsetANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetARM) -> glBindBufferOffsetARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetAPPLE) -> glBindBufferOffsetAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetATI) -> glBindBufferOffsetATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetEXT) -> glBindBufferOffsetEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetHI) -> glBindBufferOffsetHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetHP) -> glBindBufferOffsetHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetIBM) -> glBindBufferOffsetIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetIMG) -> glBindBufferOffsetIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetMESA) -> glBindBufferOffsetMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindBufferOffsetMESAX) -> glBindBufferOffsetMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d4fa0 Lookup-Tool: 0x591b8650 Lookup-Tool: 0x591b83b0 Lookup-Tool: 0x591bb210 Lookup-Tool: 0x591b8dc0 Lookup-Tool: 0x591c0450 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindLightParameterEXT) -> glBindLightParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindMaterialParameterEXT) -> glBindMaterialParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cc410 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindParameterEXT) -> glBindParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d1b90 Lookup-Tool: 0x591be7e0 Lookup-Tool: 0x591b8b20 Lookup-Tool: 0x591bad40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindTexGenParameterEXT) -> glBindTexGenParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b0930 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindTextureUnitParameterEXT) -> glBindTextureUnitParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bd200 Lookup-Tool: 0x591d5390 Lookup-Tool: 0x591b9300 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBindVertexShaderEXT) -> glBindVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d95a0 Lookup-Tool: 0x591d9610 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBitmap) -> glBitmap, 0x664b2162 Lookup-Native: 0x664b2162 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0d20 Lookup-Tool: 0x591b0d90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendEquationIndexedAMD) -> glBlendEquationIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b7620 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendEquationSeparateIndexedAMD) -> glBlendEquationSeparateIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bc5c0 Lookup-Tool: 0x591bc550 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFunc) -> glBlendFunc, 0x664b36c0 Lookup-Native: 0x664b36c0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncIndexedAMD) -> glBlendFuncIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b3aa0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGR) -> glBlendFuncSeparateINGR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRARB) -> glBlendFuncSeparateINGRARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRGL2) -> glBlendFuncSeparateINGRGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGROES) -> glBlendFuncSeparateINGROES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRKHR) -> glBlendFuncSeparateINGRKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGROML) -> glBlendFuncSeparateINGROML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGR3DFX) -> glBlendFuncSeparateINGR3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRAMD) -> glBlendFuncSeparateINGRAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRANGLE) -> glBlendFuncSeparateINGRANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRARM) -> glBlendFuncSeparateINGRARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRAPPLE) -> glBlendFuncSeparateINGRAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRATI) -> glBlendFuncSeparateINGRATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGREXT) -> glBlendFuncSeparateINGREXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRHI) -> glBlendFuncSeparateINGRHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRHP) -> glBlendFuncSeparateINGRHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRIBM) -> glBlendFuncSeparateINGRIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRIMG) -> glBlendFuncSeparateINGRIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRMESA) -> glBlendFuncSeparateINGRMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRMESAX) -> glBlendFuncSeparateINGRMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRNV) -> glBlendFuncSeparateINGRNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRQCOM) -> glBlendFuncSeparateINGRQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRSGI) -> glBlendFuncSeparateINGRSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRSGIS) -> glBlendFuncSeparateINGRSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRSGIX) -> glBlendFuncSeparateINGRSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRSUN) -> glBlendFuncSeparateINGRSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRVIV) -> glBlendFuncSeparateINGRVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateINGRWIN) -> glBlendFuncSeparateINGRWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBlendFuncSeparateIndexedAMD) -> glBlendFuncSeparateIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bc6a0 Lookup-Tool: 0x591bc630 Lookup-Tool: 0x591b8a40 Lookup-Tool: 0x591d88f0 Lookup-Tool: 0x591b4600 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteri) -> glBufferParameteri@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriARB) -> glBufferParameteriARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriGL2) -> glBufferParameteriGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriOES) -> glBufferParameteriOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriKHR) -> glBufferParameteriKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriOML) -> glBufferParameteriOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteri3DFX) -> glBufferParameteri3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriAMD) -> glBufferParameteriAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriANGLE) -> glBufferParameteriANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriARM) -> glBufferParameteriARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriAPPLE) -> glBufferParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriATI) -> glBufferParameteriATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriEXT) -> glBufferParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriHI) -> glBufferParameteriHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriHP) -> glBufferParameteriHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriIBM) -> glBufferParameteriIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriIMG) -> glBufferParameteriIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriMESA) -> glBufferParameteriMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriMESAX) -> glBufferParameteriMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriNV) -> glBufferParameteriNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriQCOM) -> glBufferParameteriQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriSGI) -> glBufferParameteriSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriSGIS) -> glBufferParameteriSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriSGIX) -> glBufferParameteriSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriSUN) -> glBufferParameteriSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriVIV) -> glBufferParameteriVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glBufferParameteriWIN) -> glBufferParameteriWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b4670 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCallList) -> glCallList, 0x664b1868 Lookup-Native: 0x664b1868 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCallLists) -> glCallLists, 0x664b1874 Lookup-Native: 0x664b1874 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b8f10 Lookup-Tool: 0x591cf4a0 Lookup-Tool: 0x591b9d80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClear) -> glClear, 0x664b2030 Lookup-Native: 0x664b2030 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearAccum) -> glClearAccum, 0x664b2063 Lookup-Native: 0x664b2063 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b9bc0 Lookup-Tool: 0x591b9c30 Lookup-Tool: 0x591b9ca0 Lookup-Tool: 0x591b9d10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColor) -> glClearColor, 0x664b20c9 Lookup-Native: 0x664b20c9 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIi) -> glClearColorIi@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiARB) -> glClearColorIiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiGL2) -> glClearColorIiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiOES) -> glClearColorIiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiKHR) -> glClearColorIiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiOML) -> glClearColorIiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIi3DFX) -> glClearColorIi3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiAMD) -> glClearColorIiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiANGLE) -> glClearColorIiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiARM) -> glClearColorIiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiAPPLE) -> glClearColorIiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIiATI) -> glClearColorIiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d6820 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIui) -> glClearColorIui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiARB) -> glClearColorIuiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiGL2) -> glClearColorIuiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiOES) -> glClearColorIuiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiKHR) -> glClearColorIuiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiOML) -> glClearColorIuiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIui3DFX) -> glClearColorIui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiAMD) -> glClearColorIuiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiANGLE) -> glClearColorIuiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiARM) -> glClearColorIuiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiAPPLE) -> glClearColorIuiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearColorIuiATI) -> glClearColorIuiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d6890 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearDepth) -> glClearDepth, 0x664b212f Lookup-Native: 0x664b212f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bdf90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearIndex) -> glClearIndex, 0x664b2096 Lookup-Native: 0x664b2096 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClearStencil) -> glClearStencil, 0x664b20fc Lookup-Native: 0x664b20fc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b1e30 Lookup-Tool: 0x591ca960 Lookup-Tool: 0x591ba5d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glClipPlane) -> glClipPlane, 0x664b29cd Lookup-Native: 0x664b29cd in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3b) -> glColor3b, 0x664b188c Lookup-Native: 0x664b188c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3bv) -> glColor3bv, 0x664b1898 Lookup-Native: 0x664b1898 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3d) -> glColor3d, 0x664b18a4 Lookup-Native: 0x664b18a4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3dv) -> glColor3dv, 0x664b18b0 Lookup-Native: 0x664b18b0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3f) -> glColor3f, 0x664b18bc Lookup-Native: 0x664b18bc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3fv) -> glColor3fv, 0x664b18c8 Lookup-Native: 0x664b18c8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3h) -> glColor3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hARB) -> glColor3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hGL2) -> glColor3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hOES) -> glColor3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hKHR) -> glColor3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hOML) -> glColor3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3h3DFX) -> glColor3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hAMD) -> glColor3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hANGLE) -> glColor3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hARM) -> glColor3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hAPPLE) -> glColor3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hATI) -> glColor3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hEXT) -> glColor3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hHI) -> glColor3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hHP) -> glColor3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hIBM) -> glColor3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hIMG) -> glColor3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hMESA) -> glColor3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hMESAX) -> glColor3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9770 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hv) -> glColor3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvARB) -> glColor3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvGL2) -> glColor3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvOES) -> glColor3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvKHR) -> glColor3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvOML) -> glColor3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hv3DFX) -> glColor3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvAMD) -> glColor3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvANGLE) -> glColor3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvARM) -> glColor3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvAPPLE) -> glColor3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvATI) -> glColor3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvEXT) -> glColor3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvHI) -> glColor3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvHP) -> glColor3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvIBM) -> glColor3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvIMG) -> glColor3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvMESA) -> glColor3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3hvMESAX) -> glColor3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c97e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3i) -> glColor3i, 0x664b18d4 Lookup-Native: 0x664b18d4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3iv) -> glColor3iv, 0x664b18e0 Lookup-Native: 0x664b18e0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3s) -> glColor3s, 0x664b18ec Lookup-Native: 0x664b18ec in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3sv) -> glColor3sv, 0x664b18f8 Lookup-Native: 0x664b18f8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3ub) -> glColor3ub, 0x664b1904 Lookup-Native: 0x664b1904 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3ubv) -> glColor3ubv, 0x664b1910 Lookup-Native: 0x664b1910 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3ui) -> glColor3ui, 0x664b191c Lookup-Native: 0x664b191c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3uiv) -> glColor3uiv, 0x664b1928 Lookup-Native: 0x664b1928 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3us) -> glColor3us, 0x664b1934 Lookup-Native: 0x664b1934 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor3usv) -> glColor3usv, 0x664b1940 Lookup-Native: 0x664b1940 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4b) -> glColor4b, 0x664b194c Lookup-Native: 0x664b194c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4bv) -> glColor4bv, 0x664b1958 Lookup-Native: 0x664b1958 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4d) -> glColor4d, 0x664b1964 Lookup-Native: 0x664b1964 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4dv) -> glColor4dv, 0x664b1970 Lookup-Native: 0x664b1970 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4f) -> glColor4f, 0x664b197c Lookup-Native: 0x664b197c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4fv) -> glColor4fv, 0x664b1988 Lookup-Native: 0x664b1988 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4h) -> glColor4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hARB) -> glColor4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hGL2) -> glColor4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hOES) -> glColor4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hKHR) -> glColor4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hOML) -> glColor4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4h3DFX) -> glColor4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hAMD) -> glColor4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hANGLE) -> glColor4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hARM) -> glColor4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hAPPLE) -> glColor4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hATI) -> glColor4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hEXT) -> glColor4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hHI) -> glColor4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hHP) -> glColor4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hIBM) -> glColor4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hIMG) -> glColor4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hMESA) -> glColor4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hMESAX) -> glColor4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9850 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hv) -> glColor4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvARB) -> glColor4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvGL2) -> glColor4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvOES) -> glColor4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvKHR) -> glColor4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvOML) -> glColor4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hv3DFX) -> glColor4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvAMD) -> glColor4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvANGLE) -> glColor4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvARM) -> glColor4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvAPPLE) -> glColor4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvATI) -> glColor4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvEXT) -> glColor4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvHI) -> glColor4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvHP) -> glColor4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvIBM) -> glColor4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvIMG) -> glColor4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvMESA) -> glColor4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4hvMESAX) -> glColor4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c98c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4i) -> glColor4i, 0x664b1994 Lookup-Native: 0x664b1994 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4iv) -> glColor4iv, 0x664b19a0 Lookup-Native: 0x664b19a0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4s) -> glColor4s, 0x664b19ac Lookup-Native: 0x664b19ac in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4sv) -> glColor4sv, 0x664b19b8 Lookup-Native: 0x664b19b8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4ub) -> glColor4ub, 0x664b19c4 Lookup-Native: 0x664b19c4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4ubv) -> glColor4ubv, 0x664b19d0 Lookup-Native: 0x664b19d0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4ui) -> glColor4ui, 0x664b19dc Lookup-Native: 0x664b19dc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4uiv) -> glColor4uiv, 0x664b19e8 Lookup-Native: 0x664b19e8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4us) -> glColor4us, 0x664b19f4 Lookup-Native: 0x664b19f4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColor4usv) -> glColor4usv, 0x664b1a00 Lookup-Native: 0x664b1a00 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d8a40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMask) -> glColorMask, 0x664b3390 Lookup-Native: 0x664b3390 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexed) -> glColorMaskIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedARB) -> glColorMaskIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedGL2) -> glColorMaskIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedOES) -> glColorMaskIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedKHR) -> glColorMaskIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedOML) -> glColorMaskIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexed3DFX) -> glColorMaskIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedAMD) -> glColorMaskIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedANGLE) -> glColorMaskIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedARM) -> glColorMaskIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedAPPLE) -> glColorMaskIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaskIndexedATI) -> glColorMaskIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5a90 Lookup-Tool: 0x591b8880 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glColorMaterial) -> glColorMaterial, 0x664b2a00 Lookup-Native: 0x664b2a00 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bbf30 Lookup-Tool: 0x591bbfa0 Lookup-Tool: 0x591bc010 Lookup-Tool: 0x591bc080 Lookup-Tool: 0x591b0070 Lookup-Tool: 0x591b1180 Lookup-Tool: 0x591b0e70 Lookup-Tool: 0x591b0ee0 Lookup-Tool: 0x591b0f50 Lookup-Tool: 0x591b62e0 Lookup-Tool: 0x591d31e0 Lookup-Tool: 0x591de700 Lookup-Tool: 0x591cd3d0 Lookup-Tool: 0x591cd360 Lookup-Tool: 0x591cd2f0 Lookup-Tool: 0x591cd520 Lookup-Tool: 0x591cd4b0 Lookup-Tool: 0x591cd440 Lookup-Tool: 0x591b2f40 Lookup-Tool: 0x591b2ed0 Lookup-Tool: 0x591b2e60 Lookup-Tool: 0x591b3090 Lookup-Tool: 0x591b3020 Lookup-Tool: 0x591b2fb0 Lookup-Tool: 0x591cd0c0 Lookup-Tool: 0x591cd050 Lookup-Tool: 0x591ccfe0 Lookup-Tool: 0x591cd210 Lookup-Tool: 0x591cd1a0 Lookup-Tool: 0x591cd130 Lookup-Tool: 0x591b1260 Lookup-Tool: 0x591b12d0 Lookup-Tool: 0x591b1340 Lookup-Tool: 0x591b13b0 Lookup-Tool: 0x591b1420 Lookup-Tool: 0x591b1490 Lookup-Tool: 0x591b9df0 Lookup-Tool: 0x591b11f0 Lookup-Tool: 0x591b0fc0 Lookup-Tool: 0x591b1500 Lookup-Tool: 0x591b1570 Lookup-Tool: 0x591da800 Lookup-Tool: 0x591cbed0 Lookup-Tool: 0x591cbf40 Lookup-Tool: 0x591cbfb0 Lookup-Tool: 0x591cc020 Lookup-Tool: 0x591cc3a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCopyPixels) -> glCopyPixels, 0x664b21f5 Lookup-Native: 0x664b21f5 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0620 Lookup-Tool: 0x591b0690 Lookup-Tool: 0x591b0700 Lookup-Tool: 0x591b0770 Lookup-Tool: 0x591b1d50 Lookup-Tool: 0x591cb610 Lookup-Tool: 0x591cb680 Lookup-Tool: 0x591cb6f0 Lookup-Tool: 0x591cb760 Lookup-Tool: 0x591cbae0 Lookup-Tool: 0x591b6350 Lookup-Tool: 0x591d3250 Lookup-Tool: 0x591b6200 Lookup-Tool: 0x591d3100 Lookup-Tool: 0x591be770 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCreateSyncFromCLeventARB) -> glCreateSyncFromCLeventARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCullFace) -> glCullFace, 0x664b2a33 Lookup-Native: 0x664b2a33 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCullParameterdvEXT) -> glCullParameterdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCullParameterfvEXT) -> glCullParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrix) -> glCurrentPaletteMatrix@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixARB) -> glCurrentPaletteMatrixARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixGL2) -> glCurrentPaletteMatrixGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixOES) -> glCurrentPaletteMatrixOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixKHR) -> glCurrentPaletteMatrixKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixOML) -> glCurrentPaletteMatrixOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrix3DFX) -> glCurrentPaletteMatrix3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixAMD) -> glCurrentPaletteMatrixAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixANGLE) -> glCurrentPaletteMatrixANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixARM) -> glCurrentPaletteMatrixARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixAPPLE) -> glCurrentPaletteMatrixAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixATI) -> glCurrentPaletteMatrixATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixEXT) -> glCurrentPaletteMatrixEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixHI) -> glCurrentPaletteMatrixHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixHP) -> glCurrentPaletteMatrixHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixIBM) -> glCurrentPaletteMatrixIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixIMG) -> glCurrentPaletteMatrixIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixMESA) -> glCurrentPaletteMatrixMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixMESAX) -> glCurrentPaletteMatrixMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixNV) -> glCurrentPaletteMatrixNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixQCOM) -> glCurrentPaletteMatrixQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixSGI) -> glCurrentPaletteMatrixSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixSGIS) -> glCurrentPaletteMatrixSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixSGIX) -> glCurrentPaletteMatrixSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixSUN) -> glCurrentPaletteMatrixSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixVIV) -> glCurrentPaletteMatrixVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glCurrentPaletteMatrixWIN) -> glCurrentPaletteMatrixWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dcda0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDebugMessageEnableAMD) -> glDebugMessageEnableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDebugMessageInsertAMD) -> glDebugMessageInsertAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dce10 Lookup-Tool: 0x591b46e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeleteFencesAPPLE) -> glDeleteFencesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c7010 Lookup-Tool: 0x591b8e30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeleteLists) -> glDeleteLists, 0x664b247e Lookup-Native: 0x664b247e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591de690 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeleteNamesAMD) -> glDeleteNamesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d2fb0 Lookup-Tool: 0x591c8f90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeletePerfMonitorsAMD) -> glDeletePerfMonitorsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b6510 Lookup-Tool: 0x591be850 Lookup-Tool: 0x591d1c00 Lookup-Tool: 0x591b4ad0 Lookup-Tool: 0x591b8b90 Lookup-Tool: 0x591bac60 Lookup-Tool: 0x591b6120 Lookup-Tool: 0x591ba4f0 Lookup-Tool: 0x591b09a0 Lookup-Tool: 0x591bd190 Lookup-Tool: 0x591d5320 Lookup-Tool: 0x591b9370 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDeleteVertexShaderEXT) -> glDeleteVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca8f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDepthFunc) -> glDepthFunc, 0x664b378c Lookup-Native: 0x664b378c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDepthMask) -> glDepthMask, 0x664b33c3 Lookup-Native: 0x664b33c3 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDepthRange) -> glDepthRange, 0x664b3f84 Lookup-Native: 0x664b3f84 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be3f0 Lookup-Tool: 0x591be460 Lookup-Tool: 0x591bdf20 Lookup-Tool: 0x591d3090 Lookup-Tool: 0x591b6190 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisable) -> glDisable, 0x664b1dd8 Lookup-Native: 0x664b1dd8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b00e0 Lookup-Tool: 0x591cc560 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexed) -> glDisableIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedARB) -> glDisableIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedGL2) -> glDisableIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedOES) -> glDisableIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedKHR) -> glDisableIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedOML) -> glDisableIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexed3DFX) -> glDisableIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedAMD) -> glDisableIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedANGLE) -> glDisableIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedARM) -> glDisableIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedAPPLE) -> glDisableIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableIndexedATI) -> glDisableIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5c50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableVariantClientStateEXT) -> glDisableVariantClientStateEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDisableVertexAttribAPPLE) -> glDisableVertexAttribAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b5ef0 Lookup-Tool: 0x591d1ab0 Lookup-Tool: 0x591b8960 Lookup-Tool: 0x591b0150 Lookup-Tool: 0x591bc710 Lookup-Tool: 0x591ba250 Lookup-Tool: 0x591c01b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDrawBuffer) -> glDrawBuffer, 0x664b332a Lookup-Native: 0x664b332a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b4de0 Lookup-Tool: 0x591d2e60 Lookup-Tool: 0x591b01c0 Lookup-Tool: 0x591ba800 Lookup-Tool: 0x591bc780 Lookup-Tool: 0x591ba2c0 Lookup-Tool: 0x591c0220 Lookup-Tool: 0x591ba8e0 Lookup-Tool: 0x591c0290 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glDrawPixels) -> glDrawPixels, 0x664b225b Lookup-Native: 0x664b225b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0e00 Lookup-Tool: 0x591ba870 Lookup-Tool: 0x591bd3c0 Lookup-Tool: 0x591c00d0 Lookup-Tool: 0x591d5550 Lookup-Tool: 0x591bd430 Lookup-Tool: 0x591c0140 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEdgeFlag) -> glEdgeFlag, 0x664b1a0c Lookup-Native: 0x664b1a0c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d8b90 Lookup-Tool: 0x591b0230 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEdgeFlagv) -> glEdgeFlagv, 0x664b1a18 Lookup-Native: 0x664b1a18 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnable) -> glEnable, 0x664b1de4 Lookup-Native: 0x664b1de4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b02a0 Lookup-Tool: 0x591cc480 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexed) -> glEnableIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedARB) -> glEnableIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedGL2) -> glEnableIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedOES) -> glEnableIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedKHR) -> glEnableIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedOML) -> glEnableIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexed3DFX) -> glEnableIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedAMD) -> glEnableIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedANGLE) -> glEnableIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedARM) -> glEnableIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedAPPLE) -> glEnableIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableIndexedATI) -> glEnableIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5be0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableVariantClientStateEXT) -> glEnableVariantClientStateEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnableVertexAttribAPPLE) -> glEnableVertexAttribAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b5e80 Lookup-Tool: 0x591d1a40 Lookup-Tool: 0x591b88f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEnd) -> glEnd, 0x664b1a24 Lookup-Native: 0x664b1a24 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b9610 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEndList) -> glEndList, 0x664b2451 Lookup-Native: 0x664b2451 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591c90e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEndPerfMonitorAMD) -> glEndPerfMonitorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b4c20 Lookup-Tool: 0x591bd510 Lookup-Tool: 0x591b96f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEndVertexShaderEXT) -> glEndVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d9680 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord1d) -> glEvalCoord1d, 0x664b1e08 Lookup-Native: 0x664b1e08 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord1dv) -> glEvalCoord1dv, 0x664b1e14 Lookup-Native: 0x664b1e14 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord1f) -> glEvalCoord1f, 0x664b1e20 Lookup-Native: 0x664b1e20 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord1fv) -> glEvalCoord1fv, 0x664b1e2c Lookup-Native: 0x664b1e2c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord2d) -> glEvalCoord2d, 0x664b1e38 Lookup-Native: 0x664b1e38 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord2dv) -> glEvalCoord2dv, 0x664b1e44 Lookup-Native: 0x664b1e44 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord2f) -> glEvalCoord2f, 0x664b1e50 Lookup-Native: 0x664b1e50 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalCoord2fv) -> glEvalCoord2fv, 0x664b1e5c Lookup-Native: 0x664b1e5c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalMapsNV) -> glEvalMapsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalMesh1) -> glEvalMesh1, 0x664b3627 Lookup-Native: 0x664b3627 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalMesh2) -> glEvalMesh2, 0x664b365a Lookup-Native: 0x664b365a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalPoint1) -> glEvalPoint1, 0x664b1e68 Lookup-Native: 0x664b1e68 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glEvalPoint2) -> glEvalPoint2, 0x664b1e74 Lookup-Native: 0x664b1e74 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glExtractComponentEXT) -> glExtractComponentEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFeedbackBuffer) -> glFeedbackBuffer, 0x664b3192 Lookup-Native: 0x664b3192 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591ba560 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinish) -> glFinish, 0x664b2e62 Lookup-Native: 0x664b2e62 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishFenceAPPLE) -> glFinishFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c7240 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishObjectAPPLE) -> glFinishObjectAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishRenderAPPLE) -> glFinishRenderAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNX) -> glFinishTextureSUNX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXARB) -> glFinishTextureSUNXARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXGL2) -> glFinishTextureSUNXGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXOES) -> glFinishTextureSUNXOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXKHR) -> glFinishTextureSUNXKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXOML) -> glFinishTextureSUNXOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNX3DFX) -> glFinishTextureSUNX3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXAMD) -> glFinishTextureSUNXAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXANGLE) -> glFinishTextureSUNXANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXARM) -> glFinishTextureSUNXARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXAPPLE) -> glFinishTextureSUNXAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXATI) -> glFinishTextureSUNXATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXEXT) -> glFinishTextureSUNXEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXHI) -> glFinishTextureSUNXHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXHP) -> glFinishTextureSUNXHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXIBM) -> glFinishTextureSUNXIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXIMG) -> glFinishTextureSUNXIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXMESA) -> glFinishTextureSUNXMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXMESAX) -> glFinishTextureSUNXMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXNV) -> glFinishTextureSUNXNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXQCOM) -> glFinishTextureSUNXQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXSGI) -> glFinishTextureSUNXSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXSGIS) -> glFinishTextureSUNXSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXSGIX) -> glFinishTextureSUNXSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXSUN) -> glFinishTextureSUNXSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXVIV) -> glFinishTextureSUNXVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFinishTextureSUNXWIN) -> glFinishTextureSUNXWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFlush) -> glFlush, 0x664b345c Lookup-Native: 0x664b345c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b9530 Lookup-Tool: 0x591d05b0 Lookup-Tool: 0x591c7630 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFlushRenderAPPLE) -> glFlushRenderAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFlushVertexArrayRangeAPPLE) -> glFlushVertexArrayRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c48b0 Lookup-Tool: 0x591d8c70 Lookup-Tool: 0x591b3cd0 Lookup-Tool: 0x591b3b10 Lookup-Tool: 0x591b3b80 Lookup-Tool: 0x591b3bf0 Lookup-Tool: 0x591b3c60 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordh) -> glFogCoordh@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhARB) -> glFogCoordhARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhGL2) -> glFogCoordhGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhOES) -> glFogCoordhOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhKHR) -> glFogCoordhKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhOML) -> glFogCoordhOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordh3DFX) -> glFogCoordh3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhAMD) -> glFogCoordhAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhANGLE) -> glFogCoordhANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhARM) -> glFogCoordhARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhAPPLE) -> glFogCoordhAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhATI) -> glFogCoordhATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhEXT) -> glFogCoordhEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhHI) -> glFogCoordhHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhHP) -> glFogCoordhHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhIBM) -> glFogCoordhIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhIMG) -> glFogCoordhIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhMESA) -> glFogCoordhMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhMESAX) -> glFogCoordhMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca030 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhv) -> glFogCoordhv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvARB) -> glFogCoordhvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvGL2) -> glFogCoordhvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvOES) -> glFogCoordhvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvKHR) -> glFogCoordhvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvOML) -> glFogCoordhvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhv3DFX) -> glFogCoordhv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvAMD) -> glFogCoordhvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvANGLE) -> glFogCoordhvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvARM) -> glFogCoordhvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvAPPLE) -> glFogCoordhvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvATI) -> glFogCoordhvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvEXT) -> glFogCoordhvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvHI) -> glFogCoordhvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvHP) -> glFogCoordhvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvIBM) -> glFogCoordhvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvIMG) -> glFogCoordhvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvMESA) -> glFogCoordhvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogCoordhvMESAX) -> glFogCoordhvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca0a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogf) -> glFogf, 0x664b2a66 Lookup-Native: 0x664b2a66 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogfv) -> glFogfv, 0x664b2a99 Lookup-Native: 0x664b2a99 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogi) -> glFogi, 0x664b2acc Lookup-Native: 0x664b2acc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFogiv) -> glFogiv, 0x664b2aff Lookup-Native: 0x664b2aff in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDY) -> glFrameTerminatorGREMEDY@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYARB) -> glFrameTerminatorGREMEDYARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYGL2) -> glFrameTerminatorGREMEDYGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYOES) -> glFrameTerminatorGREMEDYOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYKHR) -> glFrameTerminatorGREMEDYKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYOML) -> glFrameTerminatorGREMEDYOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDY3DFX) -> glFrameTerminatorGREMEDY3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYAMD) -> glFrameTerminatorGREMEDYAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYANGLE) -> glFrameTerminatorGREMEDYANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYARM) -> glFrameTerminatorGREMEDYARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYAPPLE) -> glFrameTerminatorGREMEDYAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYATI) -> glFrameTerminatorGREMEDYATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYEXT) -> glFrameTerminatorGREMEDYEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYHI) -> glFrameTerminatorGREMEDYHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYHP) -> glFrameTerminatorGREMEDYHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYIBM) -> glFrameTerminatorGREMEDYIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYIMG) -> glFrameTerminatorGREMEDYIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYMESA) -> glFrameTerminatorGREMEDYMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYMESAX) -> glFrameTerminatorGREMEDYMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYNV) -> glFrameTerminatorGREMEDYNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYQCOM) -> glFrameTerminatorGREMEDYQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYSGI) -> glFrameTerminatorGREMEDYSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYSGIS) -> glFrameTerminatorGREMEDYSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYSGIX) -> glFrameTerminatorGREMEDYSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYSUN) -> glFrameTerminatorGREMEDYSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYVIV) -> glFrameTerminatorGREMEDYVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrameTerminatorGREMEDYWIN) -> glFrameTerminatorGREMEDYWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cf820 Lookup-Tool: 0x591cf890 Lookup-Tool: 0x591cf900 Lookup-Tool: 0x591b90d0 Lookup-Tool: 0x591bab80 Lookup-Tool: 0x591b8f80 Lookup-Tool: 0x591b8ff0 Lookup-Tool: 0x591b9060 Lookup-Tool: 0x591d80a0 Lookup-Tool: 0x591d7ee0 Lookup-Tool: 0x591d8180 Lookup-Tool: 0x591d7fc0 Lookup-Tool: 0x591b91b0 Lookup-Tool: 0x591d8110 Lookup-Tool: 0x591d7f50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrontFace) -> glFrontFace, 0x664b2b32 Lookup-Native: 0x664b2b32 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glFrustum) -> glFrustum, 0x664b3fb7 Lookup-Native: 0x664b3fb7 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b4750 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenFencesAPPLE) -> glGenFencesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c7080 Lookup-Tool: 0x591b8ea0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenLists) -> glGenLists, 0x664b24ab Lookup-Native: 0x664b24ab in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenNamesAMD) -> glGenNamesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c8f20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenPerfMonitorsAMD) -> glGenPerfMonitorsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591be8c0 Lookup-Tool: 0x591d1c70 Lookup-Tool: 0x591b4a60 Lookup-Tool: 0x591b8c00 Lookup-Tool: 0x591babf0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenSymbolsEXT) -> glGenSymbolsEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b0a10 Lookup-Tool: 0x591bd120 Lookup-Tool: 0x591d52b0 Lookup-Tool: 0x591b93e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGenVertexShadersEXT) -> glGenVertexShadersEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b9220 Lookup-Tool: 0x591cf7b0 Lookup-Tool: 0x591cf740 Lookup-Tool: 0x591c05a0 Lookup-Tool: 0x591b73f0 Lookup-Tool: 0x591bd7b0 Lookup-Tool: 0x591bd740 Lookup-Tool: 0x591bd6d0 Lookup-Tool: 0x591b71c0 Lookup-Tool: 0x591d3f00 Lookup-Tool: 0x591ba090 Lookup-Tool: 0x591ba020 Lookup-Tool: 0x591b9f40 Lookup-Tool: 0x591b9ed0 Lookup-Tool: 0x591d3e20 Lookup-Tool: 0x591b7000 Lookup-Tool: 0x591b7460 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedv) -> glGetBooleanIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvARB) -> glGetBooleanIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvGL2) -> glGetBooleanIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvOES) -> glGetBooleanIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvKHR) -> glGetBooleanIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvOML) -> glGetBooleanIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedv3DFX) -> glGetBooleanIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvAMD) -> glGetBooleanIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvANGLE) -> glGetBooleanIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvARM) -> glGetBooleanIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvAPPLE) -> glGetBooleanIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanIndexedvATI) -> glGetBooleanIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5b00 Lookup-Tool: 0x591b8730 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetBooleanv) -> glGetBooleanv, 0x664b398a Lookup-Native: 0x664b398a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591ba3a0 Lookup-Tool: 0x591b47c0 Lookup-Tool: 0x591d8e30 Lookup-Tool: 0x591b48a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetClipPlane) -> glGetClipPlane, 0x664b39bd Lookup-Native: 0x664b39bd in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b1030 Lookup-Tool: 0x591b10a0 Lookup-Tool: 0x591b1110 Lookup-Tool: 0x591cd590 Lookup-Tool: 0x591b3100 Lookup-Tool: 0x591cd280 Lookup-Tool: 0x591b15e0 Lookup-Tool: 0x591b1650 Lookup-Tool: 0x591b16c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetDebugMessageLogAMD) -> glGetDebugMessageLogAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dcef0 Lookup-Tool: 0x591ccdb0 Lookup-Tool: 0x591be620 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetDoublev) -> glGetDoublev, 0x664b39f0 Lookup-Native: 0x664b39f0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetError) -> glGetError, 0x664b3a23 Lookup-Native: 0x664b3a23 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591c71d0 Lookup-Tool: 0x591ccd40 Lookup-Tool: 0x591be5b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetFloatv) -> glGetFloatv, 0x664b3a56 Lookup-Native: 0x664b3a56 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bb280 Lookup-Tool: 0x591b8420 Lookup-Tool: 0x591b9140 Lookup-Tool: 0x591cf970 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetGraphicsResetStatus) -> glGetGraphicsResetStatus@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd120 Lookup-Tool: 0x591d3020 Lookup-Tool: 0x591b1810 Lookup-Tool: 0x591b1880 Lookup-Tool: 0x591b18f0 Lookup-Tool: 0x591d3db0 Lookup-Tool: 0x591ba410 Lookup-Tool: 0x591ba720 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedv) -> glGetIntegerIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvARB) -> glGetIntegerIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvGL2) -> glGetIntegerIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvOES) -> glGetIntegerIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvKHR) -> glGetIntegerIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvOML) -> glGetIntegerIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedv3DFX) -> glGetIntegerIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvAMD) -> glGetIntegerIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvANGLE) -> glGetIntegerIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvARM) -> glGetIntegerIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvAPPLE) -> glGetIntegerIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerIndexedvATI) -> glGetIntegerIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5b70 Lookup-Tool: 0x591b87a0 Lookup-Tool: 0x591d8dc0 Lookup-Tool: 0x591d8ea0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerv) -> glGetIntegerv, 0x664b3a89 Lookup-Native: 0x664b3a89 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591c0530 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetInvariantBooleanvEXT) -> glGetInvariantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetInvariantFloatvEXT) -> glGetInvariantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetInvariantIntegervEXT) -> glGetInvariantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLightfv) -> glGetLightfv, 0x664b3abc Lookup-Native: 0x664b3abc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLightiv) -> glGetLightiv, 0x664b3aef Lookup-Native: 0x664b3aef in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLocalConstantBooleanvEXT) -> glGetLocalConstantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLocalConstantFloatvEXT) -> glGetLocalConstantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetLocalConstantIntegervEXT) -> glGetLocalConstantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapAttribParameterfvNV) -> glGetMapAttribParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapAttribParameterivNV) -> glGetMapAttribParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapControlPointsNV) -> glGetMapControlPointsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapParameterfvNV) -> glGetMapParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapParameterivNV) -> glGetMapParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapdv) -> glGetMapdv, 0x664b3b22 Lookup-Native: 0x664b3b22 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapfv) -> glGetMapfv, 0x664b3b55 Lookup-Native: 0x664b3b55 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMapiv) -> glGetMapiv, 0x664b3b88 Lookup-Native: 0x664b3b88 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMaterialfv) -> glGetMaterialfv, 0x664b3bbb Lookup-Native: 0x664b3bbb in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetMaterialiv) -> glGetMaterialiv, 0x664b3bee Lookup-Native: 0x664b3bee in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b1960 Lookup-Tool: 0x591b19d0 Lookup-Tool: 0x591b1a40 Lookup-Tool: 0x591ccb10 Lookup-Tool: 0x591ccb80 Lookup-Tool: 0x591ccbf0 Lookup-Tool: 0x591ccc60 Lookup-Tool: 0x591cccd0 Lookup-Tool: 0x591cc090 Lookup-Tool: 0x591cc1e0 Lookup-Tool: 0x591cc250 Lookup-Tool: 0x591ce080 Lookup-Tool: 0x591ce0f0 Lookup-Tool: 0x591cc100 Lookup-Tool: 0x591cc170 Lookup-Tool: 0x591baaa0 Lookup-Tool: 0x591d86c0 Lookup-Tool: 0x591cf190 Lookup-Tool: 0x591d8f10 Lookup-Tool: 0x591cf270 Lookup-Tool: 0x591cf6d0 Lookup-Tool: 0x591cdd00 Lookup-Tool: 0x591cdd70 Lookup-Tool: 0x591cd830 Lookup-Tool: 0x591cd8a0 Lookup-Tool: 0x591cd980 Lookup-Tool: 0x591cd910 Lookup-Tool: 0x591cf430 Lookup-Tool: 0x591de7e0 Lookup-Tool: 0x591de850 Lookup-Tool: 0x591d3cd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetObjectParameterivAPPLE) -> glGetObjectParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d3d40 Lookup-Tool: 0x591c9150 Lookup-Tool: 0x591c91c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorCounterDataAMD) -> glGetPerfMonitorCounterDataAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorCounterInfoAMD) -> glGetPerfMonitorCounterInfoAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorCounterStringAMD) -> glGetPerfMonitorCounterStringAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorCountersAMD) -> glGetPerfMonitorCountersAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorGroupStringAMD) -> glGetPerfMonitorGroupStringAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPerfMonitorGroupsAMD) -> glGetPerfMonitorGroupsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPixelMapfv) -> glGetPixelMapfv, 0x664b3c21 Lookup-Native: 0x664b3c21 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPixelMapuiv) -> glGetPixelMapuiv, 0x664b3c54 Lookup-Native: 0x664b3c54 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPixelMapusv) -> glGetPixelMapusv, 0x664b3c87 Lookup-Native: 0x664b3c87 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetPolygonStipple) -> glGetPolygonStipple, 0x664b3cba Lookup-Native: 0x664b3cba in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be000 Lookup-Tool: 0x591d6430 Lookup-Tool: 0x591d64a0 Lookup-Tool: 0x591d2060 Lookup-Tool: 0x591d20d0 Lookup-Tool: 0x591b70e0 Lookup-Tool: 0x591d6350 Lookup-Tool: 0x591d63c0 Lookup-Tool: 0x591d2140 Lookup-Tool: 0x591d21b0 Lookup-Tool: 0x591bea80 Lookup-Tool: 0x591be9a0 Lookup-Tool: 0x591bd900 Lookup-Tool: 0x591d2290 Lookup-Tool: 0x591dbde0 Lookup-Tool: 0x591b6f90 Lookup-Tool: 0x591d2220 Lookup-Tool: 0x591bd580 Lookup-Tool: 0x591bb2f0 Lookup-Tool: 0x591d5d30 Lookup-Tool: 0x591b4c90 Lookup-Tool: 0x591bb360 Lookup-Tool: 0x591d5da0 Lookup-Tool: 0x591b4d00 Lookup-Tool: 0x591b4d70 Lookup-Tool: 0x591b8ce0 Lookup-Tool: 0x591bb130 Lookup-Tool: 0x591bb1a0 Lookup-Tool: 0x591bb0c0 Lookup-Tool: 0x591bb050 Lookup-Tool: 0x591b1730 Lookup-Tool: 0x591b7070 Lookup-Tool: 0x591bdeb0 Lookup-Tool: 0x591b7310 Lookup-Tool: 0x591d4050 Lookup-Tool: 0x591b6f20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetString) -> glGetString, 0x664b3ced Lookup-Native: 0x664b3ced in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b89d0 Lookup-Tool: 0x591bd660 Lookup-Tool: 0x591bd5f0 Lookup-Tool: 0x591ba6b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexEnvfv) -> glGetTexEnvfv, 0x664b3d20 Lookup-Native: 0x664b3d20 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexEnviv) -> glGetTexEnviv, 0x664b3d53 Lookup-Native: 0x664b3d53 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexGendv) -> glGetTexGendv, 0x664b3d86 Lookup-Native: 0x664b3d86 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexGenfv) -> glGetTexGenfv, 0x664b3db9 Lookup-Native: 0x664b3db9 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexGeniv) -> glGetTexGeniv, 0x664b3dec Lookup-Native: 0x664b3dec in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexImage) -> glGetTexImage, 0x664b3e1f Lookup-Native: 0x664b3e1f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexLevelParameterfv) -> glGetTexLevelParameterfv, 0x664b3eb8 Lookup-Native: 0x664b3eb8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexLevelParameteriv) -> glGetTexLevelParameteriv, 0x664b3eeb Lookup-Native: 0x664b3eeb in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b8570 Lookup-Tool: 0x591b85e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexParameterfv) -> glGetTexParameterfv, 0x664b3e52 Lookup-Native: 0x664b3e52 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetTexParameteriv) -> glGetTexParameteriv, 0x664b3e85 Lookup-Native: 0x664b3e85 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591cb7d0 Lookup-Tool: 0x591cb920 Lookup-Tool: 0x591cb990 Lookup-Tool: 0x591cdec0 Lookup-Tool: 0x591cdf30 Lookup-Tool: 0x591cb840 Lookup-Tool: 0x591cb8b0 Lookup-Tool: 0x591b97d0 Lookup-Tool: 0x591b9fb0 Lookup-Tool: 0x591d8260 Lookup-Tool: 0x591b9e60 Lookup-Tool: 0x591b7150 Lookup-Tool: 0x591d3e90 Lookup-Tool: 0x591d82d0 Lookup-Tool: 0x591bd890 Lookup-Tool: 0x591bcf60 Lookup-Tool: 0x591b7230 Lookup-Tool: 0x591d3f70 Lookup-Tool: 0x591db9f0 Lookup-Tool: 0x591b72a0 Lookup-Tool: 0x591d3fe0 Lookup-Tool: 0x591d9300 Lookup-Tool: 0x591b8340 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetVariantBooleanvEXT) -> glGetVariantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetVariantFloatvEXT) -> glGetVariantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetVariantIntegervEXT) -> glGetVariantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b8260 Lookup-Tool: 0x591d7310 Lookup-Tool: 0x591b82d0 Lookup-Tool: 0x591d7380 Lookup-Tool: 0x591bdd60 Lookup-Tool: 0x591da720 Lookup-Tool: 0x591da790 Lookup-Tool: 0x591b5f60 Lookup-Tool: 0x591d2300 Lookup-Tool: 0x591b5fd0 Lookup-Tool: 0x591d2370 Lookup-Tool: 0x591b6040 Lookup-Tool: 0x591d23e0 Lookup-Tool: 0x591d9840 Lookup-Tool: 0x591d97d0 Lookup-Tool: 0x591d9760 Lookup-Tool: 0x591d96f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnColorTable) -> glGetnColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd580 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnCompressedTexImage) -> glGetnCompressedTexImage@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd7b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnConvolutionFilter) -> glGetnConvolutionFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd5f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnHistogram) -> glGetnHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd6d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnMapdv) -> glGetnMapdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd190 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnMapfv) -> glGetnMapfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd200 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnMapiv) -> glGetnMapiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd270 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnMinmax) -> glGetnMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd740 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnPixelMapfv) -> glGetnPixelMapfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd2e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnPixelMapuiv) -> glGetnPixelMapuiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd350 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnPixelMapusv) -> glGetnPixelMapusv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd3c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnPolygonStipple) -> glGetnPolygonStipple@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd430 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnSeparableFilter) -> glGetnSeparableFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd660 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnTexImage) -> glGetnTexImage@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd4a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnUniformdv) -> glGetnUniformdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd970 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnUniformfv) -> glGetnUniformfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd820 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnUniformiv) -> glGetnUniformiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd890 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetnUniformuiv) -> glGetnUniformuiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd900 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHint) -> glHint, 0x664b2b65 Lookup-Native: 0x664b2b65 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGI) -> glHintPGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIARB) -> glHintPGIARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIGL2) -> glHintPGIGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIOES) -> glHintPGIOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIKHR) -> glHintPGIKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIOML) -> glHintPGIOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGI3DFX) -> glHintPGI3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIAMD) -> glHintPGIAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIANGLE) -> glHintPGIANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIARM) -> glHintPGIARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIAPPLE) -> glHintPGIAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIATI) -> glHintPGIATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIEXT) -> glHintPGIEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIHI) -> glHintPGIHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIHP) -> glHintPGIHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIIBM) -> glHintPGIIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIIMG) -> glHintPGIIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIMESA) -> glHintPGIMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIMESAX) -> glHintPGIMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGINV) -> glHintPGINV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIQCOM) -> glHintPGIQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGISGI) -> glHintPGISGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGISGIS) -> glHintPGISGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGISGIX) -> glHintPGISGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGISUN) -> glHintPGISUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIVIV) -> glHintPGIVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glHintPGIWIN) -> glHintPGIWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b1ab0 Lookup-Tool: 0x591dcd30 Lookup-Tool: 0x591d8ab0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexFuncEXT) -> glIndexFuncEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexMask) -> glIndexMask, 0x664b33f6 Lookup-Native: 0x664b33f6 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexMaterialEXT) -> glIndexMaterialEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b0380 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexd) -> glIndexd, 0x664b1a30 Lookup-Native: 0x664b1a30 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexdv) -> glIndexdv, 0x664b1a3c Lookup-Native: 0x664b1a3c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexf) -> glIndexf, 0x664b1a48 Lookup-Native: 0x664b1a48 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexfv) -> glIndexfv, 0x664b1a54 Lookup-Native: 0x664b1a54 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexi) -> glIndexi, 0x664b1a60 Lookup-Native: 0x664b1a60 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexiv) -> glIndexiv, 0x664b1a6c Lookup-Native: 0x664b1a6c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexs) -> glIndexs, 0x664b1a78 Lookup-Native: 0x664b1a78 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIndexsv) -> glIndexsv, 0x664b1a84 Lookup-Native: 0x664b1a84 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0b60 Lookup-Tool: 0x591b0bd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glInitNames) -> glInitNames, 0x664b322b Lookup-Native: 0x664b322b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glInsertComponentEXT) -> glInsertComponentEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b03f0 Lookup-Tool: 0x591b4910 Lookup-Tool: 0x591d8f80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabled) -> glIsEnabled, 0x664b3f1e Lookup-Native: 0x664b3f1e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexed) -> glIsEnabledIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedARB) -> glIsEnabledIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedGL2) -> glIsEnabledIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedOES) -> glIsEnabledIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedKHR) -> glIsEnabledIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedOML) -> glIsEnabledIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexed3DFX) -> glIsEnabledIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedAMD) -> glIsEnabledIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedANGLE) -> glIsEnabledIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedARM) -> glIsEnabledIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedAPPLE) -> glIsEnabledIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsEnabledIndexedATI) -> glIsEnabledIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d5cc0 Lookup-Tool: 0x591b8810 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsFenceAPPLE) -> glIsFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c70f0 Lookup-Tool: 0x591b8d50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsList) -> glIsList, 0x664b3f51 Lookup-Native: 0x664b3f51 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsNameAMD) -> glIsNameAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d8ff0 Lookup-Tool: 0x591de770 Lookup-Tool: 0x591c9000 Lookup-Tool: 0x591b6eb0 Lookup-Tool: 0x591d24c0 Lookup-Tool: 0x591be930 Lookup-Tool: 0x591b4b40 Lookup-Tool: 0x591b8ab0 Lookup-Tool: 0x591bacd0 Lookup-Tool: 0x591b6e40 Lookup-Tool: 0x591ba480 Lookup-Tool: 0x591b0a80 Lookup-Tool: 0x591bd270 Lookup-Tool: 0x591d5400 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsVariantEnabledEXT) -> glIsVariantEnabledEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b9450 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glIsVertexAttribEnabledAPPLE) -> glIsVertexAttribEnabledAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightModelf) -> glLightModelf, 0x664b2c64 Lookup-Native: 0x664b2c64 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightModelfv) -> glLightModelfv, 0x664b2c97 Lookup-Native: 0x664b2c97 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightModeli) -> glLightModeli, 0x664b2cca Lookup-Native: 0x664b2cca in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightModeliv) -> glLightModeliv, 0x664b2cfd Lookup-Native: 0x664b2cfd in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightf) -> glLightf, 0x664b2b98 Lookup-Native: 0x664b2b98 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightfv) -> glLightfv, 0x664b2bcb Lookup-Native: 0x664b2bcb in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLighti) -> glLighti, 0x664b2bfe Lookup-Native: 0x664b2bfe in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLightiv) -> glLightiv, 0x664b2c31 Lookup-Native: 0x664b2c31 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLineStipple) -> glLineStipple, 0x664b2d30 Lookup-Native: 0x664b2d30 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLineWidth) -> glLineWidth, 0x664b2d63 Lookup-Native: 0x664b2d63 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b6430 Lookup-Tool: 0x591d3330 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glListBase) -> glListBase, 0x664b24d8 Lookup-Native: 0x664b24d8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLoadIdentity) -> glLoadIdentity, 0x664b1e80 Lookup-Native: 0x664b1e80 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLoadMatrixd) -> glLoadMatrixd, 0x664b1e98 Lookup-Native: 0x664b1e98 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLoadMatrixf) -> glLoadMatrixf, 0x664b1e8c Lookup-Native: 0x664b1e8c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLoadName) -> glLoadName, 0x664b325e Lookup-Native: 0x664b325e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b2d10 Lookup-Tool: 0x591b2ca0 Lookup-Tool: 0x58d87a50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glLogicOp) -> glLogicOp, 0x664b36f3 Lookup-Native: 0x664b36f3 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d9060 Lookup-Tool: 0x591d90d0 Lookup-Tool: 0x591d9140 Lookup-Tool: 0x591d91b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMap1d) -> glMap1d, 0x664b348f Lookup-Native: 0x664b348f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMap1f) -> glMap1f, 0x664b34c2 Lookup-Native: 0x664b34c2 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMap2d) -> glMap2d, 0x664b34f5 Lookup-Native: 0x664b34f5 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMap2f) -> glMap2f, 0x664b3528 Lookup-Native: 0x664b3528 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b94c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapControlPointsNV) -> glMapControlPointsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapGrid1d) -> glMapGrid1d, 0x664b355b Lookup-Native: 0x664b355b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapGrid1f) -> glMapGrid1f, 0x664b358e Lookup-Native: 0x664b358e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapGrid2d) -> glMapGrid2d, 0x664b35c1 Lookup-Native: 0x664b35c1 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapGrid2f) -> glMapGrid2f, 0x664b35f4 Lookup-Native: 0x664b35f4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d0540 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapParameterfvNV) -> glMapParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapParameterivNV) -> glMapParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapVertexAttrib1dAPPLE) -> glMapVertexAttrib1dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapVertexAttrib1fAPPLE) -> glMapVertexAttrib1fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapVertexAttrib2dAPPLE) -> glMapVertexAttrib2dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMapVertexAttrib2fAPPLE) -> glMapVertexAttrib2fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMaterialf) -> glMaterialf, 0x664b1da8 Lookup-Native: 0x664b1da8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMaterialfv) -> glMaterialfv, 0x664b1db4 Lookup-Native: 0x664b1db4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMateriali) -> glMateriali, 0x664b1dc0 Lookup-Native: 0x664b1dc0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMaterialiv) -> glMaterialiv, 0x664b1dcc Lookup-Native: 0x664b1dcc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591caf10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointer) -> glMatrixIndexPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerARB) -> glMatrixIndexPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerGL2) -> glMatrixIndexPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerOES) -> glMatrixIndexPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerKHR) -> glMatrixIndexPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerOML) -> glMatrixIndexPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointer3DFX) -> glMatrixIndexPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerAMD) -> glMatrixIndexPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerANGLE) -> glMatrixIndexPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerARM) -> glMatrixIndexPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerAPPLE) -> glMatrixIndexPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerATI) -> glMatrixIndexPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerEXT) -> glMatrixIndexPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerHI) -> glMatrixIndexPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerHP) -> glMatrixIndexPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerIBM) -> glMatrixIndexPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerIMG) -> glMatrixIndexPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerMESA) -> glMatrixIndexPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerMESAX) -> glMatrixIndexPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerNV) -> glMatrixIndexPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerQCOM) -> glMatrixIndexPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerSGI) -> glMatrixIndexPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerSGIS) -> glMatrixIndexPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerSGIX) -> glMatrixIndexPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerSUN) -> glMatrixIndexPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerVIV) -> glMatrixIndexPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexPointerWIN) -> glMatrixIndexPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexubvARB) -> glMatrixIndexubvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexuivARB) -> glMatrixIndexuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixIndexusvARB) -> glMatrixIndexusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cac00 Lookup-Tool: 0x591cb140 Lookup-Tool: 0x591cb0d0 Lookup-Tool: 0x591caab0 Lookup-Tool: 0x591caa40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMatrixMode) -> glMatrixMode, 0x664b1ea4 Lookup-Native: 0x664b1ea4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591cb220 Lookup-Tool: 0x591cb1b0 Lookup-Tool: 0x591cab90 Lookup-Tool: 0x591cab20 Lookup-Tool: 0x591caf80 Lookup-Tool: 0x591caff0 Lookup-Tool: 0x591cb060 Lookup-Tool: 0x591cace0 Lookup-Tool: 0x591cac70 Lookup-Tool: 0x591cadc0 Lookup-Tool: 0x591cad50 Lookup-Tool: 0x591caea0 Lookup-Tool: 0x591cae30 Lookup-Tool: 0x591c04c0 Lookup-Tool: 0x591bcfd0 Lookup-Tool: 0x591b1b20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultMatrixd) -> glMultMatrixd, 0x664b1ebc Lookup-Native: 0x664b1ebc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultMatrixf) -> glMultMatrixf, 0x664b1eb0 Lookup-Native: 0x664b1eb0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b2df0 Lookup-Tool: 0x591b2d80 Lookup-Tool: 0x591b3d40 Lookup-Tool: 0x591df490 Lookup-Tool: 0x591b3db0 Lookup-Tool: 0x591df500 Lookup-Tool: 0x591cf350 Lookup-Tool: 0x591b1ea0 Lookup-Tool: 0x591b1f10 Lookup-Tool: 0x591b1f80 Lookup-Tool: 0x591b1ff0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1h) -> glMultiTexCoord1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hARB) -> glMultiTexCoord1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hGL2) -> glMultiTexCoord1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hOES) -> glMultiTexCoord1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hKHR) -> glMultiTexCoord1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hOML) -> glMultiTexCoord1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1h3DFX) -> glMultiTexCoord1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hAMD) -> glMultiTexCoord1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hANGLE) -> glMultiTexCoord1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hARM) -> glMultiTexCoord1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hAPPLE) -> glMultiTexCoord1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hATI) -> glMultiTexCoord1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hEXT) -> glMultiTexCoord1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hHI) -> glMultiTexCoord1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hHP) -> glMultiTexCoord1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hIBM) -> glMultiTexCoord1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hIMG) -> glMultiTexCoord1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hMESA) -> glMultiTexCoord1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hMESAX) -> glMultiTexCoord1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9cb0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hv) -> glMultiTexCoord1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvARB) -> glMultiTexCoord1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvGL2) -> glMultiTexCoord1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvOES) -> glMultiTexCoord1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvKHR) -> glMultiTexCoord1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvOML) -> glMultiTexCoord1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hv3DFX) -> glMultiTexCoord1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvAMD) -> glMultiTexCoord1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvANGLE) -> glMultiTexCoord1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvARM) -> glMultiTexCoord1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvAPPLE) -> glMultiTexCoord1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvATI) -> glMultiTexCoord1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvEXT) -> glMultiTexCoord1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvHI) -> glMultiTexCoord1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvHP) -> glMultiTexCoord1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvIBM) -> glMultiTexCoord1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvIMG) -> glMultiTexCoord1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvMESA) -> glMultiTexCoord1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord1hvMESAX) -> glMultiTexCoord1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9d20 Lookup-Tool: 0x591b2060 Lookup-Tool: 0x591b20d0 Lookup-Tool: 0x591b2140 Lookup-Tool: 0x591b21b0 Lookup-Tool: 0x591b2220 Lookup-Tool: 0x591b2290 Lookup-Tool: 0x591b2300 Lookup-Tool: 0x591b2370 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2h) -> glMultiTexCoord2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hARB) -> glMultiTexCoord2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hGL2) -> glMultiTexCoord2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hOES) -> glMultiTexCoord2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hKHR) -> glMultiTexCoord2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hOML) -> glMultiTexCoord2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2h3DFX) -> glMultiTexCoord2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hAMD) -> glMultiTexCoord2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hANGLE) -> glMultiTexCoord2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hARM) -> glMultiTexCoord2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hAPPLE) -> glMultiTexCoord2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hATI) -> glMultiTexCoord2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hEXT) -> glMultiTexCoord2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hHI) -> glMultiTexCoord2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hHP) -> glMultiTexCoord2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hIBM) -> glMultiTexCoord2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hIMG) -> glMultiTexCoord2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hMESA) -> glMultiTexCoord2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hMESAX) -> glMultiTexCoord2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9d90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hv) -> glMultiTexCoord2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvARB) -> glMultiTexCoord2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvGL2) -> glMultiTexCoord2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvOES) -> glMultiTexCoord2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvKHR) -> glMultiTexCoord2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvOML) -> glMultiTexCoord2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hv3DFX) -> glMultiTexCoord2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvAMD) -> glMultiTexCoord2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvANGLE) -> glMultiTexCoord2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvARM) -> glMultiTexCoord2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvAPPLE) -> glMultiTexCoord2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvATI) -> glMultiTexCoord2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvEXT) -> glMultiTexCoord2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvHI) -> glMultiTexCoord2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvHP) -> glMultiTexCoord2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvIBM) -> glMultiTexCoord2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvIMG) -> glMultiTexCoord2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvMESA) -> glMultiTexCoord2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord2hvMESAX) -> glMultiTexCoord2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9e00 Lookup-Tool: 0x591b23e0 Lookup-Tool: 0x591b2450 Lookup-Tool: 0x591b24c0 Lookup-Tool: 0x591b2530 Lookup-Tool: 0x591b25a0 Lookup-Tool: 0x591b2610 Lookup-Tool: 0x591b2680 Lookup-Tool: 0x591b26f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3h) -> glMultiTexCoord3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hARB) -> glMultiTexCoord3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hGL2) -> glMultiTexCoord3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hOES) -> glMultiTexCoord3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hKHR) -> glMultiTexCoord3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hOML) -> glMultiTexCoord3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3h3DFX) -> glMultiTexCoord3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hAMD) -> glMultiTexCoord3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hANGLE) -> glMultiTexCoord3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hARM) -> glMultiTexCoord3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hAPPLE) -> glMultiTexCoord3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hATI) -> glMultiTexCoord3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hEXT) -> glMultiTexCoord3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hHI) -> glMultiTexCoord3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hHP) -> glMultiTexCoord3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hIBM) -> glMultiTexCoord3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hIMG) -> glMultiTexCoord3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hMESA) -> glMultiTexCoord3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hMESAX) -> glMultiTexCoord3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9e70 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hv) -> glMultiTexCoord3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvARB) -> glMultiTexCoord3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvGL2) -> glMultiTexCoord3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvOES) -> glMultiTexCoord3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvKHR) -> glMultiTexCoord3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvOML) -> glMultiTexCoord3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hv3DFX) -> glMultiTexCoord3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvAMD) -> glMultiTexCoord3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvANGLE) -> glMultiTexCoord3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvARM) -> glMultiTexCoord3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvAPPLE) -> glMultiTexCoord3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvATI) -> glMultiTexCoord3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvEXT) -> glMultiTexCoord3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvHI) -> glMultiTexCoord3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvHP) -> glMultiTexCoord3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvIBM) -> glMultiTexCoord3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvIMG) -> glMultiTexCoord3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvMESA) -> glMultiTexCoord3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord3hvMESAX) -> glMultiTexCoord3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9ee0 Lookup-Tool: 0x591b2760 Lookup-Tool: 0x591b27d0 Lookup-Tool: 0x591b2840 Lookup-Tool: 0x591b28b0 Lookup-Tool: 0x591b2920 Lookup-Tool: 0x591b2990 Lookup-Tool: 0x591b2a00 Lookup-Tool: 0x591b2a70 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4h) -> glMultiTexCoord4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hARB) -> glMultiTexCoord4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hGL2) -> glMultiTexCoord4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hOES) -> glMultiTexCoord4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hKHR) -> glMultiTexCoord4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hOML) -> glMultiTexCoord4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4h3DFX) -> glMultiTexCoord4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hAMD) -> glMultiTexCoord4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hANGLE) -> glMultiTexCoord4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hARM) -> glMultiTexCoord4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hAPPLE) -> glMultiTexCoord4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hATI) -> glMultiTexCoord4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hEXT) -> glMultiTexCoord4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hHI) -> glMultiTexCoord4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hHP) -> glMultiTexCoord4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hIBM) -> glMultiTexCoord4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hIMG) -> glMultiTexCoord4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hMESA) -> glMultiTexCoord4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hMESAX) -> glMultiTexCoord4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9f50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hv) -> glMultiTexCoord4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvARB) -> glMultiTexCoord4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvGL2) -> glMultiTexCoord4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvOES) -> glMultiTexCoord4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvKHR) -> glMultiTexCoord4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvOML) -> glMultiTexCoord4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hv3DFX) -> glMultiTexCoord4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvAMD) -> glMultiTexCoord4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvANGLE) -> glMultiTexCoord4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvARM) -> glMultiTexCoord4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvAPPLE) -> glMultiTexCoord4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvATI) -> glMultiTexCoord4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvEXT) -> glMultiTexCoord4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvHI) -> glMultiTexCoord4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvHP) -> glMultiTexCoord4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvIBM) -> glMultiTexCoord4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvIMG) -> glMultiTexCoord4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvMESA) -> glMultiTexCoord4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glMultiTexCoord4hvMESAX) -> glMultiTexCoord4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9fc0 Lookup-Tool: 0x591b2ae0 Lookup-Tool: 0x591b2b50 Lookup-Tool: 0x591b2bc0 Lookup-Tool: 0x591b2c30 Lookup-Tool: 0x591bbad0 Lookup-Tool: 0x591bbb40 Lookup-Tool: 0x591bbbb0 Lookup-Tool: 0x591bbc20 Lookup-Tool: 0x591bbc90 Lookup-Tool: 0x591bbd00 Lookup-Tool: 0x591bbd70 Lookup-Tool: 0x591bbde0 Lookup-Tool: 0x591cc640 Lookup-Tool: 0x591cc6b0 Lookup-Tool: 0x591cc720 Lookup-Tool: 0x591cc790 Lookup-Tool: 0x591cc800 Lookup-Tool: 0x591cc870 Lookup-Tool: 0x591cc8e0 Lookup-Tool: 0x591cc950 Lookup-Tool: 0x591cc9c0 Lookup-Tool: 0x591cca30 Lookup-Tool: 0x591ccaa0 Lookup-Tool: 0x591cbd10 Lookup-Tool: 0x591cbd80 Lookup-Tool: 0x591cc2c0 Lookup-Tool: 0x591cdfa0 Lookup-Tool: 0x591ce010 Lookup-Tool: 0x591cbb50 Lookup-Tool: 0x591cbbc0 Lookup-Tool: 0x591cbc30 Lookup-Tool: 0x591cbca0 Lookup-Tool: 0x591cfc80 Lookup-Tool: 0x591cbdf0 Lookup-Tool: 0x591cbe60 Lookup-Tool: 0x591cc330 Lookup-Tool: 0x591cefd0 Lookup-Tool: 0x591cf040 Lookup-Tool: 0x591d0620 Lookup-Tool: 0x591cf660 Lookup-Tool: 0x591cf510 Lookup-Tool: 0x591cf580 Lookup-Tool: 0x591cf5f0 Lookup-Tool: 0x591cfac0 Lookup-Tool: 0x591cfba0 Lookup-Tool: 0x591cfb30 Lookup-Tool: 0x591cd670 Lookup-Tool: 0x591cd6e0 Lookup-Tool: 0x591cd750 Lookup-Tool: 0x591cd7c0 Lookup-Tool: 0x591cda60 Lookup-Tool: 0x591cdad0 Lookup-Tool: 0x591cdbb0 Lookup-Tool: 0x591cdc20 Lookup-Tool: 0x591cd9f0 Lookup-Tool: 0x591cdb40 Lookup-Tool: 0x591cdc90 Lookup-Tool: 0x591cd600 Lookup-Tool: 0x591cf3c0 Lookup-Tool: 0x591cfa50 Lookup-Tool: 0x591cf9e0 Lookup-Tool: 0x591de620 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNewList) -> glNewList, 0x664b2426 Lookup-Native: 0x664b2426 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3b) -> glNormal3b, 0x664b1a90 Lookup-Native: 0x664b1a90 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3bv) -> glNormal3bv, 0x664b1a9c Lookup-Native: 0x664b1a9c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3d) -> glNormal3d, 0x664b1aa8 Lookup-Native: 0x664b1aa8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3dv) -> glNormal3dv, 0x664b1ab4 Lookup-Native: 0x664b1ab4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3f) -> glNormal3f, 0x664b1ac0 Lookup-Native: 0x664b1ac0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3fv) -> glNormal3fv, 0x664b1acc Lookup-Native: 0x664b1acc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3h) -> glNormal3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hARB) -> glNormal3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hGL2) -> glNormal3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hOES) -> glNormal3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hKHR) -> glNormal3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hOML) -> glNormal3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3h3DFX) -> glNormal3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hAMD) -> glNormal3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hANGLE) -> glNormal3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hARM) -> glNormal3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hAPPLE) -> glNormal3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hATI) -> glNormal3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hEXT) -> glNormal3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hHI) -> glNormal3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hHP) -> glNormal3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hIBM) -> glNormal3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hIMG) -> glNormal3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hMESA) -> glNormal3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hMESAX) -> glNormal3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9690 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hv) -> glNormal3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvARB) -> glNormal3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvGL2) -> glNormal3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvOES) -> glNormal3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvKHR) -> glNormal3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvOML) -> glNormal3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hv3DFX) -> glNormal3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvAMD) -> glNormal3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvANGLE) -> glNormal3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvARM) -> glNormal3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvAPPLE) -> glNormal3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvATI) -> glNormal3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvEXT) -> glNormal3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvHI) -> glNormal3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvHP) -> glNormal3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvIBM) -> glNormal3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvIMG) -> glNormal3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvMESA) -> glNormal3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3hvMESAX) -> glNormal3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9700 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3i) -> glNormal3i, 0x664b1ad8 Lookup-Native: 0x664b1ad8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3iv) -> glNormal3iv, 0x664b1ae4 Lookup-Native: 0x664b1ae4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3s) -> glNormal3s, 0x664b1af0 Lookup-Native: 0x664b1af0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glNormal3sv) -> glNormal3sv, 0x664b1afc Lookup-Native: 0x664b1afc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d89d0 Lookup-Tool: 0x591bbe50 Lookup-Tool: 0x591bbec0 Lookup-Tool: 0x591b0460 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glObjectPurgeableAPPLE) -> glObjectPurgeableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glObjectUnpurgeableAPPLE) -> glObjectUnpurgeableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glOrtho) -> glOrtho, 0x664b3fed Lookup-Native: 0x664b3fed in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPNTrianglesfATI) -> glPNTrianglesfATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPNTrianglesiATI) -> glPNTrianglesiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPassThrough) -> glPassThrough, 0x664b3291 Lookup-Native: 0x664b3291 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bd0b0 Lookup-Tool: 0x591bd040 Lookup-Tool: 0x591bd2e0 Lookup-Tool: 0x591d5470 Lookup-Tool: 0x591c76a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelMapfv) -> glPixelMapfv, 0x664b38be Lookup-Native: 0x664b38be in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelMapuiv) -> glPixelMapuiv, 0x664b38f1 Lookup-Native: 0x664b38f1 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelMapusv) -> glPixelMapusv, 0x664b3924 Lookup-Native: 0x664b3924 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelStoref) -> glPixelStoref, 0x664b3858 Lookup-Native: 0x664b3858 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelStorei) -> glPixelStorei, 0x664b388b Lookup-Native: 0x664b388b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransferf) -> glPixelTransferf, 0x664b37f2 Lookup-Native: 0x664b37f2 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransferi) -> glPixelTransferi, 0x664b3825 Lookup-Native: 0x664b3825 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransformParameterfEXT) -> glPixelTransformParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransformParameterfvEXT) -> glPixelTransformParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransformParameteriEXT) -> glPixelTransformParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelTransformParameterivEXT) -> glPixelTransformParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPixelZoom) -> glPixelZoom, 0x664b37bf Lookup-Native: 0x664b37bf in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b31e0 Lookup-Tool: 0x591b3250 Lookup-Tool: 0x591b32c0 Lookup-Tool: 0x591b3330 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPointSize) -> glPointSize, 0x664b2d96 Lookup-Native: 0x664b2d96 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPolygonMode) -> glPolygonMode, 0x664b2dc9 Lookup-Native: 0x664b2dc9 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b05b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPolygonStipple) -> glPolygonStipple, 0x664b2dfc Lookup-Native: 0x664b2dfc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPopAttrib) -> glPopAttrib, 0x664b1df0 Lookup-Native: 0x664b1df0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0c40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPopMatrix) -> glPopMatrix, 0x664b1ec8 Lookup-Native: 0x664b1ec8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPopName) -> glPopName, 0x664b32c4 Lookup-Native: 0x664b32c4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591ba1e0 Lookup-Tool: 0x591d25a0 Lookup-Tool: 0x591d2530 Lookup-Tool: 0x591b0af0 Lookup-Tool: 0x591be070 Lookup-Tool: 0x591d6580 Lookup-Tool: 0x591d65f0 Lookup-Tool: 0x591d6510 Lookup-Tool: 0x591d1ce0 Lookup-Tool: 0x591d1d50 Lookup-Tool: 0x591d1dc0 Lookup-Tool: 0x591d1e30 Lookup-Tool: 0x591d60b0 Lookup-Tool: 0x591d6120 Lookup-Tool: 0x591d6200 Lookup-Tool: 0x591d6270 Lookup-Tool: 0x591d73f0 Lookup-Tool: 0x591d6190 Lookup-Tool: 0x591d62e0 Lookup-Tool: 0x591d1ea0 Lookup-Tool: 0x591d1f10 Lookup-Tool: 0x591d1f80 Lookup-Tool: 0x591d1ff0 Lookup-Tool: 0x591d5e10 Lookup-Tool: 0x591d5e80 Lookup-Tool: 0x591d5f60 Lookup-Tool: 0x591d5fd0 Lookup-Tool: 0x591d7460 Lookup-Tool: 0x591d5ef0 Lookup-Tool: 0x591d6040 Lookup-Tool: 0x591be0e0 Lookup-Tool: 0x591d8030 Lookup-Tool: 0x591d1b20 Lookup-Tool: 0x591dbd70 Lookup-Tool: 0x591bf960 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform1dEXT) -> glProgramUniform1dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bfb20 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform1dvEXT) -> glProgramUniform1dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591beaf0 Lookup-Tool: 0x591ce160 Lookup-Tool: 0x591bee70 Lookup-Tool: 0x591ce4e0 Lookup-Tool: 0x591becb0 Lookup-Tool: 0x591db2f0 Lookup-Tool: 0x591db4b0 Lookup-Tool: 0x591ce320 Lookup-Tool: 0x591bf030 Lookup-Tool: 0x591ce6a0 Lookup-Tool: 0x591bf5e0 Lookup-Tool: 0x591db670 Lookup-Tool: 0x591db830 Lookup-Tool: 0x591cec50 Lookup-Tool: 0x591bf7a0 Lookup-Tool: 0x591cee10 Lookup-Tool: 0x591bf9d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform2dEXT) -> glProgramUniform2dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bfb90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform2dvEXT) -> glProgramUniform2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591beb60 Lookup-Tool: 0x591ce1d0 Lookup-Tool: 0x591beee0 Lookup-Tool: 0x591ce550 Lookup-Tool: 0x591bed20 Lookup-Tool: 0x591db360 Lookup-Tool: 0x591db520 Lookup-Tool: 0x591ce390 Lookup-Tool: 0x591bf0a0 Lookup-Tool: 0x591ce710 Lookup-Tool: 0x591bf650 Lookup-Tool: 0x591db6e0 Lookup-Tool: 0x591db8a0 Lookup-Tool: 0x591cecc0 Lookup-Tool: 0x591bf810 Lookup-Tool: 0x591cee80 Lookup-Tool: 0x591bfa40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform3dEXT) -> glProgramUniform3dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bfc00 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform3dvEXT) -> glProgramUniform3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bebd0 Lookup-Tool: 0x591ce240 Lookup-Tool: 0x591bef50 Lookup-Tool: 0x591ce5c0 Lookup-Tool: 0x591bed90 Lookup-Tool: 0x591db3d0 Lookup-Tool: 0x591db590 Lookup-Tool: 0x591ce400 Lookup-Tool: 0x591bf110 Lookup-Tool: 0x591ce780 Lookup-Tool: 0x591bf6c0 Lookup-Tool: 0x591db750 Lookup-Tool: 0x591db910 Lookup-Tool: 0x591ced30 Lookup-Tool: 0x591bf880 Lookup-Tool: 0x591ceef0 Lookup-Tool: 0x591bfab0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform4dEXT) -> glProgramUniform4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bfc70 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniform4dvEXT) -> glProgramUniform4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bec40 Lookup-Tool: 0x591ce2b0 Lookup-Tool: 0x591befc0 Lookup-Tool: 0x591ce630 Lookup-Tool: 0x591bee00 Lookup-Tool: 0x591db440 Lookup-Tool: 0x591db600 Lookup-Tool: 0x591ce470 Lookup-Tool: 0x591bf180 Lookup-Tool: 0x591ce7f0 Lookup-Tool: 0x591bf730 Lookup-Tool: 0x591db7c0 Lookup-Tool: 0x591db980 Lookup-Tool: 0x591ceda0 Lookup-Tool: 0x591bf8f0 Lookup-Tool: 0x591cef60 Lookup-Tool: 0x591bfce0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix2dvEXT) -> glProgramUniformMatrix2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf1f0 Lookup-Tool: 0x591ce860 Lookup-Tool: 0x591bfe30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix2x3dvEXT) -> glProgramUniformMatrix2x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf340 Lookup-Tool: 0x591ce9b0 Lookup-Tool: 0x591bfea0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix2x4dvEXT) -> glProgramUniformMatrix2x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf420 Lookup-Tool: 0x591cea90 Lookup-Tool: 0x591bfd50 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix3dvEXT) -> glProgramUniformMatrix3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf260 Lookup-Tool: 0x591ce8d0 Lookup-Tool: 0x591bff10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix3x2dvEXT) -> glProgramUniformMatrix3x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf3b0 Lookup-Tool: 0x591cea20 Lookup-Tool: 0x591bff80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix3x4dvEXT) -> glProgramUniformMatrix3x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf500 Lookup-Tool: 0x591ceb70 Lookup-Tool: 0x591bfdc0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix4dvEXT) -> glProgramUniformMatrix4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf2d0 Lookup-Tool: 0x591ce940 Lookup-Tool: 0x591bfff0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix4x2dvEXT) -> glProgramUniformMatrix4x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf490 Lookup-Tool: 0x591ceb00 Lookup-Tool: 0x591c0060 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glProgramUniformMatrix4x3dvEXT) -> glProgramUniformMatrix4x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591bf570 Lookup-Tool: 0x591cebe0 Lookup-Tool: 0x591d9370 Lookup-Tool: 0x591d93e0 Lookup-Tool: 0x591d7930 Lookup-Tool: 0x591ba790 Lookup-Tool: 0x591c3e30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPushAttrib) -> glPushAttrib, 0x664b1dfc Lookup-Native: 0x664b1dfc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b0cb0 Lookup-Tool: 0x591ca9d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPushMatrix) -> glPushMatrix, 0x664b1ed4 Lookup-Native: 0x664b1ed4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glPushName) -> glPushName, 0x664b32f7 Lookup-Native: 0x664b32f7 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bb3d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2d) -> glRasterPos2d, 0x664b2505 Lookup-Native: 0x664b2505 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2dv) -> glRasterPos2dv, 0x664b2538 Lookup-Native: 0x664b2538 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2f) -> glRasterPos2f, 0x664b256b Lookup-Native: 0x664b256b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2fv) -> glRasterPos2fv, 0x664b259e Lookup-Native: 0x664b259e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2i) -> glRasterPos2i, 0x664b25d1 Lookup-Native: 0x664b25d1 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2iv) -> glRasterPos2iv, 0x664b2604 Lookup-Native: 0x664b2604 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2s) -> glRasterPos2s, 0x664b2637 Lookup-Native: 0x664b2637 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos2sv) -> glRasterPos2sv, 0x664b266a Lookup-Native: 0x664b266a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3d) -> glRasterPos3d, 0x664b269d Lookup-Native: 0x664b269d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3dv) -> glRasterPos3dv, 0x664b26d0 Lookup-Native: 0x664b26d0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3f) -> glRasterPos3f, 0x664b2703 Lookup-Native: 0x664b2703 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3fv) -> glRasterPos3fv, 0x664b2736 Lookup-Native: 0x664b2736 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3i) -> glRasterPos3i, 0x664b2769 Lookup-Native: 0x664b2769 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3iv) -> glRasterPos3iv, 0x664b279c Lookup-Native: 0x664b279c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3s) -> glRasterPos3s, 0x664b27cf Lookup-Native: 0x664b27cf in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos3sv) -> glRasterPos3sv, 0x664b2802 Lookup-Native: 0x664b2802 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4d) -> glRasterPos4d, 0x664b2835 Lookup-Native: 0x664b2835 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4dv) -> glRasterPos4dv, 0x664b2868 Lookup-Native: 0x664b2868 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4f) -> glRasterPos4f, 0x664b289b Lookup-Native: 0x664b289b in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4fv) -> glRasterPos4fv, 0x664b28ce Lookup-Native: 0x664b28ce in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4i) -> glRasterPos4i, 0x664b2901 Lookup-Native: 0x664b2901 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4iv) -> glRasterPos4iv, 0x664b2934 Lookup-Native: 0x664b2934 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4s) -> glRasterPos4s, 0x664b2967 Lookup-Native: 0x664b2967 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRasterPos4sv) -> glRasterPos4sv, 0x664b299a Lookup-Native: 0x664b299a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glReadBuffer) -> glReadBuffer, 0x664b3957 Lookup-Native: 0x664b3957 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glReadPixels) -> glReadPixels, 0x664b2228 Lookup-Native: 0x664b2228 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glReadnPixels) -> glReadnPixels@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591dd510 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectd) -> glRectd, 0x664b228e Lookup-Native: 0x664b228e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectdv) -> glRectdv, 0x664b22c1 Lookup-Native: 0x664b22c1 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectf) -> glRectf, 0x664b22f4 Lookup-Native: 0x664b22f4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectfv) -> glRectfv, 0x664b2327 Lookup-Native: 0x664b2327 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRecti) -> glRecti, 0x664b235a Lookup-Native: 0x664b235a in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectiv) -> glRectiv, 0x664b238d Lookup-Native: 0x664b238d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRects) -> glRects, 0x664b23c0 Lookup-Native: 0x664b23c0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRectsv) -> glRectsv, 0x664b23f3 Lookup-Native: 0x664b23f3 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bddd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRenderMode) -> glRenderMode, 0x664b31f8 Lookup-Native: 0x664b31f8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b9290 Lookup-Tool: 0x591b8c70 Lookup-Tool: 0x591d8340 Lookup-Tool: 0x591b1b90 Lookup-Tool: 0x591b1c00 Lookup-Tool: 0x591bd350 Lookup-Tool: 0x591d54e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRotated) -> glRotated, 0x664b1ee0 Lookup-Native: 0x664b1ee0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glRotatef) -> glRotatef, 0x664b1eec Lookup-Native: 0x664b1eec in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b3170 Lookup-Tool: 0x591d8730 Lookup-Tool: 0x591bab10 Lookup-Tool: 0x591baf70 Lookup-Tool: 0x591bafe0 Lookup-Tool: 0x591bae20 Lookup-Tool: 0x591baf00 Lookup-Tool: 0x591badb0 Lookup-Tool: 0x591bae90 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glScaled) -> glScaled, 0x664b1ef8 Lookup-Native: 0x664b1ef8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glScalef) -> glScalef, 0x664b1f04 Lookup-Native: 0x664b1f04 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glScissor) -> glScissor, 0x664b2e2f Lookup-Native: 0x664b2e2f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be2a0 Lookup-Tool: 0x591be310 Lookup-Tool: 0x591be380 Lookup-Tool: 0x591b3e20 Lookup-Tool: 0x591b3e90 Lookup-Tool: 0x591b3f00 Lookup-Tool: 0x591b3f70 Lookup-Tool: 0x591b3fe0 Lookup-Tool: 0x591b4050 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3h) -> glSecondaryColor3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hARB) -> glSecondaryColor3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hGL2) -> glSecondaryColor3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hOES) -> glSecondaryColor3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hKHR) -> glSecondaryColor3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hOML) -> glSecondaryColor3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3h3DFX) -> glSecondaryColor3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hAMD) -> glSecondaryColor3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hANGLE) -> glSecondaryColor3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hARM) -> glSecondaryColor3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hAPPLE) -> glSecondaryColor3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hATI) -> glSecondaryColor3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hEXT) -> glSecondaryColor3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hHI) -> glSecondaryColor3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hHP) -> glSecondaryColor3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hIBM) -> glSecondaryColor3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hIMG) -> glSecondaryColor3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hMESA) -> glSecondaryColor3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hMESAX) -> glSecondaryColor3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca110 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hv) -> glSecondaryColor3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvARB) -> glSecondaryColor3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvGL2) -> glSecondaryColor3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvOES) -> glSecondaryColor3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvKHR) -> glSecondaryColor3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvOML) -> glSecondaryColor3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hv3DFX) -> glSecondaryColor3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvAMD) -> glSecondaryColor3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvANGLE) -> glSecondaryColor3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvARM) -> glSecondaryColor3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvAPPLE) -> glSecondaryColor3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvATI) -> glSecondaryColor3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvEXT) -> glSecondaryColor3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvHI) -> glSecondaryColor3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvHP) -> glSecondaryColor3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvIBM) -> glSecondaryColor3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvIMG) -> glSecondaryColor3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvMESA) -> glSecondaryColor3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSecondaryColor3hvMESAX) -> glSecondaryColor3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca180 Lookup-Tool: 0x591b40c0 Lookup-Tool: 0x591b4130 Lookup-Tool: 0x591b41a0 Lookup-Tool: 0x591b4210 Lookup-Tool: 0x591b4280 Lookup-Tool: 0x591b42f0 Lookup-Tool: 0x591b4360 Lookup-Tool: 0x591b43d0 Lookup-Tool: 0x591b4440 Lookup-Tool: 0x591b44b0 Lookup-Tool: 0x591d8c00 Lookup-Tool: 0x591bc0f0 Lookup-Tool: 0x591bc160 Lookup-Tool: 0x591b4520 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSelectBuffer) -> glSelectBuffer, 0x664b31c5 Lookup-Native: 0x664b31c5 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSelectPerfMonitorCountersAMD) -> glSelectPerfMonitorCountersAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b17a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSetFenceAPPLE) -> glSetFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c72b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSetInvariantEXT) -> glSetInvariantEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSetLocalConstantEXT) -> glSetLocalConstantEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSetMultisamplefvAMD) -> glSetMultisamplefvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glShadeModel) -> glShadeModel, 0x664b2e95 Lookup-Native: 0x664b2e95 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bde40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glShaderOp1EXT) -> glShaderOp1EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glShaderOp2EXT) -> glShaderOp2EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glShaderOp3EXT) -> glShaderOp3EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b6270 Lookup-Tool: 0x591d3170 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilClearTagEXT) -> glStencilClearTagEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilFunc) -> glStencilFunc, 0x664b3726 Lookup-Native: 0x664b3726 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b74d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilMask) -> glStencilMask, 0x664b335d Lookup-Native: 0x664b335d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b75b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilOp) -> glStencilOp, 0x664b3759 Lookup-Native: 0x664b3759 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591b7540 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStencilOpValueAMD) -> glStencilOpValueAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDY) -> glStringMarkerGREMEDY@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYARB) -> glStringMarkerGREMEDYARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYGL2) -> glStringMarkerGREMEDYGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYOES) -> glStringMarkerGREMEDYOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYKHR) -> glStringMarkerGREMEDYKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYOML) -> glStringMarkerGREMEDYOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDY3DFX) -> glStringMarkerGREMEDY3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYAMD) -> glStringMarkerGREMEDYAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYANGLE) -> glStringMarkerGREMEDYANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYARM) -> glStringMarkerGREMEDYARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYAPPLE) -> glStringMarkerGREMEDYAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYATI) -> glStringMarkerGREMEDYATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYEXT) -> glStringMarkerGREMEDYEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYHI) -> glStringMarkerGREMEDYHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYHP) -> glStringMarkerGREMEDYHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYIBM) -> glStringMarkerGREMEDYIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYIMG) -> glStringMarkerGREMEDYIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYMESA) -> glStringMarkerGREMEDYMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYMESAX) -> glStringMarkerGREMEDYMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYNV) -> glStringMarkerGREMEDYNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYQCOM) -> glStringMarkerGREMEDYQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYSGI) -> glStringMarkerGREMEDYSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYSGIS) -> glStringMarkerGREMEDYSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYSGIX) -> glStringMarkerGREMEDYSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYSUN) -> glStringMarkerGREMEDYSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYVIV) -> glStringMarkerGREMEDYVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glStringMarkerGREMEDYWIN) -> glStringMarkerGREMEDYWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSwapAPPLE) -> glSwapAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glSwizzleEXT) -> glSwizzleEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTessellationFactorAMD) -> glTessellationFactorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTessellationModeAMD) -> glTessellationModeAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTestFenceAPPLE) -> glTestFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c7160 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTestObjectAPPLE) -> glTestObjectAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ba330 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1d) -> glTexCoord1d, 0x664b1b08 Lookup-Native: 0x664b1b08 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1dv) -> glTexCoord1dv, 0x664b1b14 Lookup-Native: 0x664b1b14 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1f) -> glTexCoord1f, 0x664b1b20 Lookup-Native: 0x664b1b20 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1fv) -> glTexCoord1fv, 0x664b1b2c Lookup-Native: 0x664b1b2c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1h) -> glTexCoord1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hARB) -> glTexCoord1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hGL2) -> glTexCoord1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hOES) -> glTexCoord1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hKHR) -> glTexCoord1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hOML) -> glTexCoord1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1h3DFX) -> glTexCoord1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hAMD) -> glTexCoord1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hANGLE) -> glTexCoord1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hARM) -> glTexCoord1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hAPPLE) -> glTexCoord1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hATI) -> glTexCoord1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hEXT) -> glTexCoord1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hHI) -> glTexCoord1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hHP) -> glTexCoord1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hIBM) -> glTexCoord1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hIMG) -> glTexCoord1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hMESA) -> glTexCoord1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hMESAX) -> glTexCoord1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9930 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hv) -> glTexCoord1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvARB) -> glTexCoord1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvGL2) -> glTexCoord1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvOES) -> glTexCoord1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvKHR) -> glTexCoord1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvOML) -> glTexCoord1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hv3DFX) -> glTexCoord1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvAMD) -> glTexCoord1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvANGLE) -> glTexCoord1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvARM) -> glTexCoord1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvAPPLE) -> glTexCoord1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvATI) -> glTexCoord1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvEXT) -> glTexCoord1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvHI) -> glTexCoord1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvHP) -> glTexCoord1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvIBM) -> glTexCoord1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvIMG) -> glTexCoord1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvMESA) -> glTexCoord1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1hvMESAX) -> glTexCoord1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c99a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1i) -> glTexCoord1i, 0x664b1b38 Lookup-Native: 0x664b1b38 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1iv) -> glTexCoord1iv, 0x664b1b44 Lookup-Native: 0x664b1b44 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1s) -> glTexCoord1s, 0x664b1b50 Lookup-Native: 0x664b1b50 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord1sv) -> glTexCoord1sv, 0x664b1b5c Lookup-Native: 0x664b1b5c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2d) -> glTexCoord2d, 0x664b1b68 Lookup-Native: 0x664b1b68 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2dv) -> glTexCoord2dv, 0x664b1b74 Lookup-Native: 0x664b1b74 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2f) -> glTexCoord2f, 0x664b1b80 Lookup-Native: 0x664b1b80 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2fv) -> glTexCoord2fv, 0x664b1b8c Lookup-Native: 0x664b1b8c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2h) -> glTexCoord2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hARB) -> glTexCoord2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hGL2) -> glTexCoord2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hOES) -> glTexCoord2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hKHR) -> glTexCoord2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hOML) -> glTexCoord2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2h3DFX) -> glTexCoord2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hAMD) -> glTexCoord2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hANGLE) -> glTexCoord2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hARM) -> glTexCoord2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hAPPLE) -> glTexCoord2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hATI) -> glTexCoord2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hEXT) -> glTexCoord2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hHI) -> glTexCoord2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hHP) -> glTexCoord2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hIBM) -> glTexCoord2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hIMG) -> glTexCoord2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hMESA) -> glTexCoord2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hMESAX) -> glTexCoord2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9a10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hv) -> glTexCoord2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvARB) -> glTexCoord2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvGL2) -> glTexCoord2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvOES) -> glTexCoord2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvKHR) -> glTexCoord2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvOML) -> glTexCoord2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hv3DFX) -> glTexCoord2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvAMD) -> glTexCoord2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvANGLE) -> glTexCoord2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvARM) -> glTexCoord2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvAPPLE) -> glTexCoord2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvATI) -> glTexCoord2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvEXT) -> glTexCoord2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvHI) -> glTexCoord2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvHP) -> glTexCoord2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvIBM) -> glTexCoord2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvIMG) -> glTexCoord2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvMESA) -> glTexCoord2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2hvMESAX) -> glTexCoord2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9a80 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2i) -> glTexCoord2i, 0x664b1b98 Lookup-Native: 0x664b1b98 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2iv) -> glTexCoord2iv, 0x664b1ba4 Lookup-Native: 0x664b1ba4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2s) -> glTexCoord2s, 0x664b1bb0 Lookup-Native: 0x664b1bb0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord2sv) -> glTexCoord2sv, 0x664b1bbc Lookup-Native: 0x664b1bbc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3d) -> glTexCoord3d, 0x664b1bc8 Lookup-Native: 0x664b1bc8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3dv) -> glTexCoord3dv, 0x664b1bd4 Lookup-Native: 0x664b1bd4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3f) -> glTexCoord3f, 0x664b1be0 Lookup-Native: 0x664b1be0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3fv) -> glTexCoord3fv, 0x664b1bec Lookup-Native: 0x664b1bec in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3h) -> glTexCoord3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hARB) -> glTexCoord3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hGL2) -> glTexCoord3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hOES) -> glTexCoord3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hKHR) -> glTexCoord3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hOML) -> glTexCoord3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3h3DFX) -> glTexCoord3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hAMD) -> glTexCoord3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hANGLE) -> glTexCoord3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hARM) -> glTexCoord3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hAPPLE) -> glTexCoord3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hATI) -> glTexCoord3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hEXT) -> glTexCoord3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hHI) -> glTexCoord3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hHP) -> glTexCoord3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hIBM) -> glTexCoord3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hIMG) -> glTexCoord3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hMESA) -> glTexCoord3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hMESAX) -> glTexCoord3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9af0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hv) -> glTexCoord3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvARB) -> glTexCoord3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvGL2) -> glTexCoord3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvOES) -> glTexCoord3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvKHR) -> glTexCoord3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvOML) -> glTexCoord3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hv3DFX) -> glTexCoord3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvAMD) -> glTexCoord3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvANGLE) -> glTexCoord3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvARM) -> glTexCoord3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvAPPLE) -> glTexCoord3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvATI) -> glTexCoord3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvEXT) -> glTexCoord3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvHI) -> glTexCoord3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvHP) -> glTexCoord3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvIBM) -> glTexCoord3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvIMG) -> glTexCoord3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvMESA) -> glTexCoord3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3hvMESAX) -> glTexCoord3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9b60 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3i) -> glTexCoord3i, 0x664b1bf8 Lookup-Native: 0x664b1bf8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3iv) -> glTexCoord3iv, 0x664b1c04 Lookup-Native: 0x664b1c04 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3s) -> glTexCoord3s, 0x664b1c10 Lookup-Native: 0x664b1c10 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord3sv) -> glTexCoord3sv, 0x664b1c1c Lookup-Native: 0x664b1c1c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4d) -> glTexCoord4d, 0x664b1c28 Lookup-Native: 0x664b1c28 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4dv) -> glTexCoord4dv, 0x664b1c34 Lookup-Native: 0x664b1c34 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4f) -> glTexCoord4f, 0x664b1c40 Lookup-Native: 0x664b1c40 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4fv) -> glTexCoord4fv, 0x664b1c4c Lookup-Native: 0x664b1c4c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4h) -> glTexCoord4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hARB) -> glTexCoord4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hGL2) -> glTexCoord4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hOES) -> glTexCoord4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hKHR) -> glTexCoord4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hOML) -> glTexCoord4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4h3DFX) -> glTexCoord4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hAMD) -> glTexCoord4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hANGLE) -> glTexCoord4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hARM) -> glTexCoord4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hAPPLE) -> glTexCoord4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hATI) -> glTexCoord4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hEXT) -> glTexCoord4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hHI) -> glTexCoord4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hHP) -> glTexCoord4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hIBM) -> glTexCoord4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hIMG) -> glTexCoord4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hMESA) -> glTexCoord4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hMESAX) -> glTexCoord4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9bd0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hv) -> glTexCoord4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvARB) -> glTexCoord4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvGL2) -> glTexCoord4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvOES) -> glTexCoord4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvKHR) -> glTexCoord4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvOML) -> glTexCoord4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hv3DFX) -> glTexCoord4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvAMD) -> glTexCoord4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvANGLE) -> glTexCoord4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvARM) -> glTexCoord4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvAPPLE) -> glTexCoord4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvATI) -> glTexCoord4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvEXT) -> glTexCoord4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvHI) -> glTexCoord4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvHP) -> glTexCoord4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvIBM) -> glTexCoord4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvIMG) -> glTexCoord4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvMESA) -> glTexCoord4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4hvMESAX) -> glTexCoord4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9c40 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4i) -> glTexCoord4i, 0x664b1c58 Lookup-Native: 0x664b1c58 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4iv) -> glTexCoord4iv, 0x664b1c64 Lookup-Native: 0x664b1c64 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4s) -> glTexCoord4s, 0x664b1c70 Lookup-Native: 0x664b1c70 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexCoord4sv) -> glTexCoord4sv, 0x664b1c7c Lookup-Native: 0x664b1c7c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d8b20 Lookup-Tool: 0x591bb750 Lookup-Tool: 0x591bb7c0 Lookup-Tool: 0x591bb830 Lookup-Tool: 0x591bb8a0 Lookup-Tool: 0x591bb910 Lookup-Tool: 0x591bb980 Lookup-Tool: 0x591bb9f0 Lookup-Tool: 0x591bba60 Lookup-Tool: 0x591b04d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexEnvf) -> glTexEnvf, 0x664b2f94 Lookup-Native: 0x664b2f94 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexEnvfv) -> glTexEnvfv, 0x664b2fc7 Lookup-Native: 0x664b2fc7 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexEnvi) -> glTexEnvi, 0x664b2ffa Lookup-Native: 0x664b2ffa in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexEnviv) -> glTexEnviv, 0x664b302d Lookup-Native: 0x664b302d in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGend) -> glTexGend, 0x664b3060 Lookup-Native: 0x664b3060 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGendv) -> glTexGendv, 0x664b3093 Lookup-Native: 0x664b3093 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGenf) -> glTexGenf, 0x664b30c6 Lookup-Native: 0x664b30c6 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGenfv) -> glTexGenfv, 0x664b30f9 Lookup-Native: 0x664b30f9 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGeni) -> glTexGeni, 0x664b312c Lookup-Native: 0x664b312c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexGeniv) -> glTexGeniv, 0x664b315f Lookup-Native: 0x664b315f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexImage1D) -> glTexImage1D, 0x664b218f Lookup-Native: 0x664b218f in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexImage2D) -> glTexImage2D, 0x664b21c2 Lookup-Native: 0x664b21c2 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591ba9c0 Lookup-Tool: 0x591dba60 Lookup-Tool: 0x591b1c70 Lookup-Tool: 0x591baa30 Lookup-Tool: 0x591dbad0 Lookup-Tool: 0x591b8490 Lookup-Tool: 0x591b8500 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexParameterf) -> glTexParameterf, 0x664b2ec8 Lookup-Native: 0x664b2ec8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexParameterfv) -> glTexParameterfv, 0x664b2efb Lookup-Native: 0x664b2efb in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexParameteri) -> glTexParameteri, 0x664b2f2e Lookup-Native: 0x664b2f2e in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTexParameteriv) -> glTexParameteriv, 0x664b2f61 Lookup-Native: 0x664b2f61 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591d87a0 Lookup-Tool: 0x591c0300 Lookup-Tool: 0x591c0370 Lookup-Tool: 0x591c03e0 Lookup-Tool: 0x591b07e0 Lookup-Tool: 0x591b0850 Lookup-Tool: 0x591b1ce0 Lookup-Tool: 0x591dab80 Lookup-Tool: 0x591cf2e0 Lookup-Tool: 0x591cb450 Lookup-Tool: 0x591cb4c0 Lookup-Tool: 0x591dbc20 Lookup-Tool: 0x591dbb40 Lookup-Tool: 0x591cba00 Lookup-Tool: 0x591dbc90 Lookup-Tool: 0x591dbbb0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTextureLightEXT) -> glTextureLightEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTextureMaterialEXT) -> glTextureMaterialEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTextureNormalEXT) -> glTextureNormalEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cdde0 Lookup-Tool: 0x591cde50 Lookup-Tool: 0x591cb290 Lookup-Tool: 0x591cb300 Lookup-Tool: 0x591cb370 Lookup-Tool: 0x591cb3e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTextureRangeAPPLE) -> glTextureRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591cfc10 Lookup-Tool: 0x591df340 Lookup-Tool: 0x591df3b0 Lookup-Tool: 0x591df420 Lookup-Tool: 0x591cb530 Lookup-Tool: 0x591cb5a0 Lookup-Tool: 0x591cba70 Lookup-Tool: 0x591b9760 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTranslated) -> glTranslated, 0x664b1f10 Lookup-Native: 0x664b1f10 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glTranslatef) -> glTranslatef, 0x664b1f1c Lookup-Native: 0x664b1f1c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591bc7f0 Lookup-Tool: 0x591bc9b0 Lookup-Tool: 0x591b65f0 Lookup-Tool: 0x591d3480 Lookup-Tool: 0x591b6970 Lookup-Tool: 0x591d3800 Lookup-Tool: 0x591b67b0 Lookup-Tool: 0x591dabf0 Lookup-Tool: 0x591dadb0 Lookup-Tool: 0x591d3640 Lookup-Tool: 0x591b6b30 Lookup-Tool: 0x591d39c0 Lookup-Tool: 0x591b9840 Lookup-Tool: 0x591daf70 Lookup-Tool: 0x591db130 Lookup-Tool: 0x591b9a00 Lookup-Tool: 0x591bc860 Lookup-Tool: 0x591bca20 Lookup-Tool: 0x591b6660 Lookup-Tool: 0x591d34f0 Lookup-Tool: 0x591b69e0 Lookup-Tool: 0x591d3870 Lookup-Tool: 0x591b6820 Lookup-Tool: 0x591dac60 Lookup-Tool: 0x591dae20 Lookup-Tool: 0x591d36b0 Lookup-Tool: 0x591b6ba0 Lookup-Tool: 0x591d3a30 Lookup-Tool: 0x591b98b0 Lookup-Tool: 0x591dafe0 Lookup-Tool: 0x591db1a0 Lookup-Tool: 0x591b9a70 Lookup-Tool: 0x591bc8d0 Lookup-Tool: 0x591bca90 Lookup-Tool: 0x591b66d0 Lookup-Tool: 0x591d3560 Lookup-Tool: 0x591b6a50 Lookup-Tool: 0x591d38e0 Lookup-Tool: 0x591b6890 Lookup-Tool: 0x591dacd0 Lookup-Tool: 0x591dae90 Lookup-Tool: 0x591d3720 Lookup-Tool: 0x591b6c10 Lookup-Tool: 0x591d3aa0 Lookup-Tool: 0x591b9920 Lookup-Tool: 0x591db050 Lookup-Tool: 0x591db210 Lookup-Tool: 0x591b9ae0 Lookup-Tool: 0x591bc940 Lookup-Tool: 0x591bcb00 Lookup-Tool: 0x591b6740 Lookup-Tool: 0x591d35d0 Lookup-Tool: 0x591b6ac0 Lookup-Tool: 0x591d3950 Lookup-Tool: 0x591b6900 Lookup-Tool: 0x591dad40 Lookup-Tool: 0x591daf00 Lookup-Tool: 0x591d3790 Lookup-Tool: 0x591b6c80 Lookup-Tool: 0x591d3b10 Lookup-Tool: 0x591b9990 Lookup-Tool: 0x591db0c0 Lookup-Tool: 0x591db280 Lookup-Tool: 0x591b9b50 Lookup-Tool: 0x591ba100 Lookup-Tool: 0x591d81f0 Lookup-Tool: 0x591bcb70 Lookup-Tool: 0x591b6cf0 Lookup-Tool: 0x591d3b80 Lookup-Tool: 0x591bccc0 Lookup-Tool: 0x591b7690 Lookup-Tool: 0x591bcd30 Lookup-Tool: 0x591b7770 Lookup-Tool: 0x591bcbe0 Lookup-Tool: 0x591b6d60 Lookup-Tool: 0x591d3bf0 Lookup-Tool: 0x591bcda0 Lookup-Tool: 0x591b7700 Lookup-Tool: 0x591bce10 Lookup-Tool: 0x591b7850 Lookup-Tool: 0x591bcc50 Lookup-Tool: 0x591b6dd0 Lookup-Tool: 0x591d3c60 Lookup-Tool: 0x591bce80 Lookup-Tool: 0x591b77e0 Lookup-Tool: 0x591bcef0 Lookup-Tool: 0x591b78c0 Lookup-Tool: 0x591bd820 Lookup-Tool: 0x591d9220 Lookup-Tool: 0x591d9290 Lookup-Tool: 0x58d879e0 Lookup-Tool: 0x591b49f0 Lookup-Tool: 0x591cf120 Lookup-Tool: 0x591b64a0 Lookup-Tool: 0x591d33a0 Lookup-Tool: 0x591be700 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUFiniNV) -> glVDPAUFiniNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUGetSurfaceivNV) -> glVDPAUGetSurfaceivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUInitNV) -> glVDPAUInitNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUIsSurfaceNV) -> glVDPAUIsSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUMapSurfacesNV) -> glVDPAUMapSurfacesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAURegisterOutputSurfaceNV) -> glVDPAURegisterOutputSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAURegisterVideoSurfaceNV) -> glVDPAURegisterVideoSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUSurfaceAccessNV) -> glVDPAUSurfaceAccessNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUUnmapSurfacesNV) -> glVDPAUUnmapSurfacesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVDPAUUnregisterSurfaceNV) -> glVDPAUUnregisterSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b6580 Lookup-Tool: 0x591d3410 Lookup-Tool: 0x591bea10 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantPointerEXT) -> glVariantPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantbvEXT) -> glVariantbvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantdvEXT) -> glVariantdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantfvEXT) -> glVariantfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantivEXT) -> glVariantivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantsvEXT) -> glVariantsvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantubvEXT) -> glVariantubvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantuivEXT) -> glVariantuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVariantusvEXT) -> glVariantusvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2d) -> glVertex2d, 0x664b1c88 Lookup-Native: 0x664b1c88 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2dv) -> glVertex2dv, 0x664b1c94 Lookup-Native: 0x664b1c94 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2f) -> glVertex2f, 0x664b1ca0 Lookup-Native: 0x664b1ca0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2fv) -> glVertex2fv, 0x664b1cac Lookup-Native: 0x664b1cac in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2h) -> glVertex2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hARB) -> glVertex2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hGL2) -> glVertex2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hOES) -> glVertex2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hKHR) -> glVertex2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hOML) -> glVertex2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2h3DFX) -> glVertex2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hAMD) -> glVertex2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hANGLE) -> glVertex2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hARM) -> glVertex2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hAPPLE) -> glVertex2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hATI) -> glVertex2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hEXT) -> glVertex2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hHI) -> glVertex2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hHP) -> glVertex2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hIBM) -> glVertex2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hIMG) -> glVertex2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hMESA) -> glVertex2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hMESAX) -> glVertex2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c93f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hv) -> glVertex2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvARB) -> glVertex2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvGL2) -> glVertex2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvOES) -> glVertex2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvKHR) -> glVertex2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvOML) -> glVertex2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hv3DFX) -> glVertex2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvAMD) -> glVertex2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvANGLE) -> glVertex2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvARM) -> glVertex2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvAPPLE) -> glVertex2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvATI) -> glVertex2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvEXT) -> glVertex2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvHI) -> glVertex2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvHP) -> glVertex2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvIBM) -> glVertex2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvIMG) -> glVertex2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvMESA) -> glVertex2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2hvMESAX) -> glVertex2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9460 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2i) -> glVertex2i, 0x664b1cb8 Lookup-Native: 0x664b1cb8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2iv) -> glVertex2iv, 0x664b1cc4 Lookup-Native: 0x664b1cc4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2s) -> glVertex2s, 0x664b1cd0 Lookup-Native: 0x664b1cd0 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex2sv) -> glVertex2sv, 0x664b1cdc Lookup-Native: 0x664b1cdc in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3d) -> glVertex3d, 0x664b1ce8 Lookup-Native: 0x664b1ce8 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3dv) -> glVertex3dv, 0x664b1cf4 Lookup-Native: 0x664b1cf4 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3f) -> glVertex3f, 0x664b1d00 Lookup-Native: 0x664b1d00 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3fv) -> glVertex3fv, 0x664b1d0c Lookup-Native: 0x664b1d0c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3h) -> glVertex3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hARB) -> glVertex3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hGL2) -> glVertex3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hOES) -> glVertex3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hKHR) -> glVertex3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hOML) -> glVertex3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3h3DFX) -> glVertex3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hAMD) -> glVertex3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hANGLE) -> glVertex3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hARM) -> glVertex3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hAPPLE) -> glVertex3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hATI) -> glVertex3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hEXT) -> glVertex3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hHI) -> glVertex3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hHP) -> glVertex3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hIBM) -> glVertex3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hIMG) -> glVertex3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hMESA) -> glVertex3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hMESAX) -> glVertex3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c94d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hv) -> glVertex3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvARB) -> glVertex3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvGL2) -> glVertex3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvOES) -> glVertex3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvKHR) -> glVertex3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvOML) -> glVertex3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hv3DFX) -> glVertex3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvAMD) -> glVertex3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvANGLE) -> glVertex3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvARM) -> glVertex3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvAPPLE) -> glVertex3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvATI) -> glVertex3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvEXT) -> glVertex3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvHI) -> glVertex3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvHP) -> glVertex3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvIBM) -> glVertex3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvIMG) -> glVertex3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvMESA) -> glVertex3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3hvMESAX) -> glVertex3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9540 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3i) -> glVertex3i, 0x664b1d18 Lookup-Native: 0x664b1d18 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3iv) -> glVertex3iv, 0x664b1d24 Lookup-Native: 0x664b1d24 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3s) -> glVertex3s, 0x664b1d30 Lookup-Native: 0x664b1d30 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex3sv) -> glVertex3sv, 0x664b1d3c Lookup-Native: 0x664b1d3c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4d) -> glVertex4d, 0x664b1d48 Lookup-Native: 0x664b1d48 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4dv) -> glVertex4dv, 0x664b1d54 Lookup-Native: 0x664b1d54 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4f) -> glVertex4f, 0x664b1d60 Lookup-Native: 0x664b1d60 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4fv) -> glVertex4fv, 0x664b1d6c Lookup-Native: 0x664b1d6c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4h) -> glVertex4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hARB) -> glVertex4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hGL2) -> glVertex4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hOES) -> glVertex4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hKHR) -> glVertex4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hOML) -> glVertex4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4h3DFX) -> glVertex4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hAMD) -> glVertex4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hANGLE) -> glVertex4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hARM) -> glVertex4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hAPPLE) -> glVertex4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hATI) -> glVertex4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hEXT) -> glVertex4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hHI) -> glVertex4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hHP) -> glVertex4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hIBM) -> glVertex4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hIMG) -> glVertex4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hMESA) -> glVertex4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hMESAX) -> glVertex4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c95b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hv) -> glVertex4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvARB) -> glVertex4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvGL2) -> glVertex4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvOES) -> glVertex4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvKHR) -> glVertex4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvOML) -> glVertex4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hv3DFX) -> glVertex4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvAMD) -> glVertex4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvANGLE) -> glVertex4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvARM) -> glVertex4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvAPPLE) -> glVertex4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvATI) -> glVertex4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvEXT) -> glVertex4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvHI) -> glVertex4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvHP) -> glVertex4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvIBM) -> glVertex4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvIMG) -> glVertex4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvMESA) -> glVertex4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4hvMESAX) -> glVertex4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c9620 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4i) -> glVertex4i, 0x664b1d78 Lookup-Native: 0x664b1d78 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4iv) -> glVertex4iv, 0x664b1d84 Lookup-Native: 0x664b1d84 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4s) -> glVertex4s, 0x664b1d90 Lookup-Native: 0x664b1d90 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertex4sv) -> glVertex4sv, 0x664b1d9c Lookup-Native: 0x664b1d9c in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexArrayParameteriAPPLE) -> glVertexArrayParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexArrayRangeAPPLE) -> glVertexArrayRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591c4920 Lookup-Tool: 0x591b4e50 Lookup-Tool: 0x591d0a10 Lookup-Tool: 0x591b4ec0 Lookup-Tool: 0x591d0a80 Lookup-Tool: 0x591b4f30 Lookup-Tool: 0x591d0af0 Lookup-Tool: 0x591b4fa0 Lookup-Tool: 0x591d0b60 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1h) -> glVertexAttrib1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hARB) -> glVertexAttrib1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hGL2) -> glVertexAttrib1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hOES) -> glVertexAttrib1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hKHR) -> glVertexAttrib1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hOML) -> glVertexAttrib1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1h3DFX) -> glVertexAttrib1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hAMD) -> glVertexAttrib1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hANGLE) -> glVertexAttrib1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hARM) -> glVertexAttrib1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hAPPLE) -> glVertexAttrib1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hATI) -> glVertexAttrib1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hEXT) -> glVertexAttrib1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hHI) -> glVertexAttrib1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hHP) -> glVertexAttrib1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hIBM) -> glVertexAttrib1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hIMG) -> glVertexAttrib1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hMESA) -> glVertexAttrib1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hMESAX) -> glVertexAttrib1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca1f0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hv) -> glVertexAttrib1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvARB) -> glVertexAttrib1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvGL2) -> glVertexAttrib1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvOES) -> glVertexAttrib1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvKHR) -> glVertexAttrib1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvOML) -> glVertexAttrib1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hv3DFX) -> glVertexAttrib1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvAMD) -> glVertexAttrib1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvANGLE) -> glVertexAttrib1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvARM) -> glVertexAttrib1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvAPPLE) -> glVertexAttrib1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvATI) -> glVertexAttrib1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvEXT) -> glVertexAttrib1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvHI) -> glVertexAttrib1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvHP) -> glVertexAttrib1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvIBM) -> glVertexAttrib1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvIMG) -> glVertexAttrib1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvMESA) -> glVertexAttrib1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib1hvMESAX) -> glVertexAttrib1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca260 Lookup-Tool: 0x591b5010 Lookup-Tool: 0x591d0bd0 Lookup-Tool: 0x591b5080 Lookup-Tool: 0x591d0c40 Lookup-Tool: 0x591b50f0 Lookup-Tool: 0x591d0cb0 Lookup-Tool: 0x591b5160 Lookup-Tool: 0x591d0d20 Lookup-Tool: 0x591b51d0 Lookup-Tool: 0x591d0d90 Lookup-Tool: 0x591b5240 Lookup-Tool: 0x591d0e00 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2h) -> glVertexAttrib2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hARB) -> glVertexAttrib2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hGL2) -> glVertexAttrib2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hOES) -> glVertexAttrib2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hKHR) -> glVertexAttrib2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hOML) -> glVertexAttrib2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2h3DFX) -> glVertexAttrib2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hAMD) -> glVertexAttrib2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hANGLE) -> glVertexAttrib2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hARM) -> glVertexAttrib2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hAPPLE) -> glVertexAttrib2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hATI) -> glVertexAttrib2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hEXT) -> glVertexAttrib2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hHI) -> glVertexAttrib2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hHP) -> glVertexAttrib2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hIBM) -> glVertexAttrib2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hIMG) -> glVertexAttrib2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hMESA) -> glVertexAttrib2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hMESAX) -> glVertexAttrib2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca2d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hv) -> glVertexAttrib2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvARB) -> glVertexAttrib2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvGL2) -> glVertexAttrib2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvOES) -> glVertexAttrib2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvKHR) -> glVertexAttrib2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvOML) -> glVertexAttrib2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hv3DFX) -> glVertexAttrib2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvAMD) -> glVertexAttrib2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvANGLE) -> glVertexAttrib2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvARM) -> glVertexAttrib2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvAPPLE) -> glVertexAttrib2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvATI) -> glVertexAttrib2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvEXT) -> glVertexAttrib2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvHI) -> glVertexAttrib2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvHP) -> glVertexAttrib2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvIBM) -> glVertexAttrib2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvIMG) -> glVertexAttrib2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvMESA) -> glVertexAttrib2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib2hvMESAX) -> glVertexAttrib2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca340 Lookup-Tool: 0x591b52b0 Lookup-Tool: 0x591d0e70 Lookup-Tool: 0x591b5320 Lookup-Tool: 0x591d0ee0 Lookup-Tool: 0x591b5390 Lookup-Tool: 0x591d0f50 Lookup-Tool: 0x591b5400 Lookup-Tool: 0x591d0fc0 Lookup-Tool: 0x591b5470 Lookup-Tool: 0x591d1030 Lookup-Tool: 0x591b54e0 Lookup-Tool: 0x591d10a0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3h) -> glVertexAttrib3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hARB) -> glVertexAttrib3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hGL2) -> glVertexAttrib3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hOES) -> glVertexAttrib3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hKHR) -> glVertexAttrib3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hOML) -> glVertexAttrib3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3h3DFX) -> glVertexAttrib3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hAMD) -> glVertexAttrib3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hANGLE) -> glVertexAttrib3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hARM) -> glVertexAttrib3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hAPPLE) -> glVertexAttrib3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hATI) -> glVertexAttrib3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hEXT) -> glVertexAttrib3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hHI) -> glVertexAttrib3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hHP) -> glVertexAttrib3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hIBM) -> glVertexAttrib3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hIMG) -> glVertexAttrib3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hMESA) -> glVertexAttrib3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hMESAX) -> glVertexAttrib3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca3b0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hv) -> glVertexAttrib3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvARB) -> glVertexAttrib3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvGL2) -> glVertexAttrib3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvOES) -> glVertexAttrib3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvKHR) -> glVertexAttrib3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvOML) -> glVertexAttrib3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hv3DFX) -> glVertexAttrib3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvAMD) -> glVertexAttrib3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvANGLE) -> glVertexAttrib3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvARM) -> glVertexAttrib3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvAPPLE) -> glVertexAttrib3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvATI) -> glVertexAttrib3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvEXT) -> glVertexAttrib3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvHI) -> glVertexAttrib3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvHP) -> glVertexAttrib3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvIBM) -> glVertexAttrib3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvIMG) -> glVertexAttrib3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvMESA) -> glVertexAttrib3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib3hvMESAX) -> glVertexAttrib3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca420 Lookup-Tool: 0x591b5550 Lookup-Tool: 0x591d1110 Lookup-Tool: 0x591b55c0 Lookup-Tool: 0x591d1180 Lookup-Tool: 0x591b5630 Lookup-Tool: 0x591d11f0 Lookup-Tool: 0x591b56a0 Lookup-Tool: 0x591d1260 Lookup-Tool: 0x591b5710 Lookup-Tool: 0x591d12d0 Lookup-Tool: 0x591b5780 Lookup-Tool: 0x591d1340 Lookup-Tool: 0x591b57f0 Lookup-Tool: 0x591d13b0 Lookup-Tool: 0x591b5860 Lookup-Tool: 0x591d1420 Lookup-Tool: 0x591b58d0 Lookup-Tool: 0x591d1490 Lookup-Tool: 0x591b5940 Lookup-Tool: 0x591d1500 Lookup-Tool: 0x591b59b0 Lookup-Tool: 0x591d1570 Lookup-Tool: 0x591b5a20 Lookup-Tool: 0x591d15e0 Lookup-Tool: 0x591b5a90 Lookup-Tool: 0x591d1650 Lookup-Tool: 0x591b5b00 Lookup-Tool: 0x591d16c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4h) -> glVertexAttrib4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hARB) -> glVertexAttrib4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hGL2) -> glVertexAttrib4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hOES) -> glVertexAttrib4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hKHR) -> glVertexAttrib4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hOML) -> glVertexAttrib4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4h3DFX) -> glVertexAttrib4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hAMD) -> glVertexAttrib4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hANGLE) -> glVertexAttrib4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hARM) -> glVertexAttrib4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hAPPLE) -> glVertexAttrib4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hATI) -> glVertexAttrib4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hEXT) -> glVertexAttrib4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hHI) -> glVertexAttrib4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hHP) -> glVertexAttrib4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hIBM) -> glVertexAttrib4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hIMG) -> glVertexAttrib4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hMESA) -> glVertexAttrib4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hMESAX) -> glVertexAttrib4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca490 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hv) -> glVertexAttrib4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvARB) -> glVertexAttrib4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvGL2) -> glVertexAttrib4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvOES) -> glVertexAttrib4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvKHR) -> glVertexAttrib4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvOML) -> glVertexAttrib4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hv3DFX) -> glVertexAttrib4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvAMD) -> glVertexAttrib4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvANGLE) -> glVertexAttrib4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvARM) -> glVertexAttrib4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvAPPLE) -> glVertexAttrib4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvATI) -> glVertexAttrib4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvEXT) -> glVertexAttrib4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvHI) -> glVertexAttrib4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvHP) -> glVertexAttrib4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvIBM) -> glVertexAttrib4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvIMG) -> glVertexAttrib4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvMESA) -> glVertexAttrib4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttrib4hvMESAX) -> glVertexAttrib4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca500 Lookup-Tool: 0x591b5b70 Lookup-Tool: 0x591d1730 Lookup-Tool: 0x591b5be0 Lookup-Tool: 0x591d17a0 Lookup-Tool: 0x591b5c50 Lookup-Tool: 0x591d1810 Lookup-Tool: 0x591b5cc0 Lookup-Tool: 0x591d1880 Lookup-Tool: 0x591b5d30 Lookup-Tool: 0x591d18f0 Lookup-Tool: 0x591b5da0 Lookup-Tool: 0x591d1960 Lookup-Tool: 0x591bb440 Lookup-Tool: 0x591d8ce0 Lookup-Tool: 0x591b7930 Lookup-Tool: 0x591d69e0 Lookup-Tool: 0x591b7cb0 Lookup-Tool: 0x591d6d60 Lookup-Tool: 0x591b7af0 Lookup-Tool: 0x591d6ba0 Lookup-Tool: 0x591b7e70 Lookup-Tool: 0x591d6f20 Lookup-Tool: 0x591b79a0 Lookup-Tool: 0x591d6a50 Lookup-Tool: 0x591b7d20 Lookup-Tool: 0x591d6dd0 Lookup-Tool: 0x591b7b60 Lookup-Tool: 0x591d6c10 Lookup-Tool: 0x591b7ee0 Lookup-Tool: 0x591d6f90 Lookup-Tool: 0x591b7a10 Lookup-Tool: 0x591d6ac0 Lookup-Tool: 0x591b7d90 Lookup-Tool: 0x591d6e40 Lookup-Tool: 0x591b7bd0 Lookup-Tool: 0x591d6c80 Lookup-Tool: 0x591b7f50 Lookup-Tool: 0x591d7000 Lookup-Tool: 0x591b8030 Lookup-Tool: 0x591d70e0 Lookup-Tool: 0x591b7a80 Lookup-Tool: 0x591d6b30 Lookup-Tool: 0x591b7e00 Lookup-Tool: 0x591d6eb0 Lookup-Tool: 0x591b80a0 Lookup-Tool: 0x591d7150 Lookup-Tool: 0x591b8110 Lookup-Tool: 0x591d71c0 Lookup-Tool: 0x591b7c40 Lookup-Tool: 0x591d6cf0 Lookup-Tool: 0x591b7fc0 Lookup-Tool: 0x591d7070 Lookup-Tool: 0x591b8180 Lookup-Tool: 0x591d7230 Lookup-Tool: 0x591d8d50 Lookup-Tool: 0x591b81f0 Lookup-Tool: 0x591d72a0 Lookup-Tool: 0x591bd970 Lookup-Tool: 0x591bdb30 Lookup-Tool: 0x591d9fb0 Lookup-Tool: 0x591da330 Lookup-Tool: 0x591da170 Lookup-Tool: 0x591da4f0 Lookup-Tool: 0x591bd9e0 Lookup-Tool: 0x591bdba0 Lookup-Tool: 0x591da020 Lookup-Tool: 0x591da3a0 Lookup-Tool: 0x591da1e0 Lookup-Tool: 0x591da560 Lookup-Tool: 0x591bda50 Lookup-Tool: 0x591bdc10 Lookup-Tool: 0x591da090 Lookup-Tool: 0x591da410 Lookup-Tool: 0x591da250 Lookup-Tool: 0x591da5d0 Lookup-Tool: 0x591bdac0 Lookup-Tool: 0x591bdc80 Lookup-Tool: 0x591da100 Lookup-Tool: 0x591da480 Lookup-Tool: 0x591da2c0 Lookup-Tool: 0x591da640 Lookup-Tool: 0x591da6b0 Lookup-Tool: 0x591bdcf0 Lookup-Tool: 0x591bc1d0 Lookup-Tool: 0x591bc240 Lookup-Tool: 0x591bc2b0 Lookup-Tool: 0x591bc320 Lookup-Tool: 0x591bc390 Lookup-Tool: 0x591bc400 Lookup-Tool: 0x591bc470 Lookup-Tool: 0x591bc4e0 Lookup-Tool: 0x591b5e10 Lookup-Tool: 0x591d19d0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hv) -> glVertexAttribs1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvARB) -> glVertexAttribs1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvGL2) -> glVertexAttribs1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvOES) -> glVertexAttribs1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvKHR) -> glVertexAttribs1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvOML) -> glVertexAttribs1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hv3DFX) -> glVertexAttribs1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvAMD) -> glVertexAttribs1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvANGLE) -> glVertexAttribs1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvARM) -> glVertexAttribs1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvAPPLE) -> glVertexAttribs1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvATI) -> glVertexAttribs1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvEXT) -> glVertexAttribs1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvHI) -> glVertexAttribs1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvHP) -> glVertexAttribs1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvIBM) -> glVertexAttribs1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvIMG) -> glVertexAttribs1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvMESA) -> glVertexAttribs1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs1hvMESAX) -> glVertexAttribs1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca570 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hv) -> glVertexAttribs2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvARB) -> glVertexAttribs2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvGL2) -> glVertexAttribs2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvOES) -> glVertexAttribs2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvKHR) -> glVertexAttribs2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvOML) -> glVertexAttribs2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hv3DFX) -> glVertexAttribs2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvAMD) -> glVertexAttribs2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvANGLE) -> glVertexAttribs2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvARM) -> glVertexAttribs2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvAPPLE) -> glVertexAttribs2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvATI) -> glVertexAttribs2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvEXT) -> glVertexAttribs2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvHI) -> glVertexAttribs2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvHP) -> glVertexAttribs2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvIBM) -> glVertexAttribs2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvIMG) -> glVertexAttribs2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvMESA) -> glVertexAttribs2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs2hvMESAX) -> glVertexAttribs2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca5e0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hv) -> glVertexAttribs3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvARB) -> glVertexAttribs3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvGL2) -> glVertexAttribs3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvOES) -> glVertexAttribs3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvKHR) -> glVertexAttribs3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvOML) -> glVertexAttribs3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hv3DFX) -> glVertexAttribs3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvAMD) -> glVertexAttribs3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvANGLE) -> glVertexAttribs3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvARM) -> glVertexAttribs3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvAPPLE) -> glVertexAttribs3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvATI) -> glVertexAttribs3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvEXT) -> glVertexAttribs3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvHI) -> glVertexAttribs3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvHP) -> glVertexAttribs3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvIBM) -> glVertexAttribs3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvIMG) -> glVertexAttribs3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvMESA) -> glVertexAttribs3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs3hvMESAX) -> glVertexAttribs3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca650 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hv) -> glVertexAttribs4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvARB) -> glVertexAttribs4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvGL2) -> glVertexAttribs4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvOES) -> glVertexAttribs4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvKHR) -> glVertexAttribs4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvOML) -> glVertexAttribs4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hv3DFX) -> glVertexAttribs4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvAMD) -> glVertexAttribs4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvANGLE) -> glVertexAttribs4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvARM) -> glVertexAttribs4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvAPPLE) -> glVertexAttribs4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvATI) -> glVertexAttribs4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvEXT) -> glVertexAttribs4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvHI) -> glVertexAttribs4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvHP) -> glVertexAttribs4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvIBM) -> glVertexAttribs4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvIMG) -> glVertexAttribs4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvMESA) -> glVertexAttribs4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexAttribs4hvMESAX) -> glVertexAttribs4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591ca6c0 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexBlendARB) -> glVertexBlendARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d8960 Lookup-Tool: 0x591bb4b0 Lookup-Tool: 0x591bb520 Lookup-Tool: 0x591bb590 Lookup-Tool: 0x591bb600 Lookup-Tool: 0x591bb670 Lookup-Tool: 0x591bb6e0 Lookup-Tool: 0x591b0540 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeightPointerEXT) -> glVertexWeightPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeightfEXT) -> glVertexWeightfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeightfvEXT) -> glVertexWeightfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighth) -> glVertexWeighth@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthARB) -> glVertexWeighthARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthGL2) -> glVertexWeighthGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthOES) -> glVertexWeighthOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthKHR) -> glVertexWeighthKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthOML) -> glVertexWeighthOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighth3DFX) -> glVertexWeighth3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthAMD) -> glVertexWeighthAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthANGLE) -> glVertexWeighthANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthARM) -> glVertexWeighthARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthAPPLE) -> glVertexWeighthAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthATI) -> glVertexWeighthATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthEXT) -> glVertexWeighthEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthHI) -> glVertexWeighthHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthHP) -> glVertexWeighthHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthIBM) -> glVertexWeighthIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthIMG) -> glVertexWeighthIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthMESA) -> glVertexWeighthMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthMESAX) -> glVertexWeighthMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthNV) -> glVertexWeighthNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthQCOM) -> glVertexWeighthQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthSGI) -> glVertexWeighthSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthSGIS) -> glVertexWeighthSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthSGIX) -> glVertexWeighthSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthSUN) -> glVertexWeighthSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthVIV) -> glVertexWeighthVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthWIN) -> glVertexWeighthWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthv) -> glVertexWeighthv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvARB) -> glVertexWeighthvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvGL2) -> glVertexWeighthvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvOES) -> glVertexWeighthvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvKHR) -> glVertexWeighthvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvOML) -> glVertexWeighthvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthv3DFX) -> glVertexWeighthv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvAMD) -> glVertexWeighthvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvANGLE) -> glVertexWeighthvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvARM) -> glVertexWeighthvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvAPPLE) -> glVertexWeighthvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvATI) -> glVertexWeighthvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvEXT) -> glVertexWeighthvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvHI) -> glVertexWeighthvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvHP) -> glVertexWeighthvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvIBM) -> glVertexWeighthvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvIMG) -> glVertexWeighthvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvMESA) -> glVertexWeighthvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvMESAX) -> glVertexWeighthvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvNV) -> glVertexWeighthvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvQCOM) -> glVertexWeighthvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvSGI) -> glVertexWeighthvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvSGIS) -> glVertexWeighthvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvSGIX) -> glVertexWeighthvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvSUN) -> glVertexWeighthvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvVIV) -> glVertexWeighthvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glVertexWeighthvWIN) -> glVertexWeighthvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591d98b0 Lookup-Tool: 0x591d9a00 Lookup-Tool: 0x591d9990 Lookup-Tool: 0x591d9920 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glViewport) -> glViewport, 0x664b4020 Lookup-Native: 0x664b4020 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] Lookup-Tool: 0x591be150 Lookup-Tool: 0x591be1c0 Lookup-Tool: 0x591be230 Lookup-Tool: 0x591ba640 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointer) -> glWeightPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerARB) -> glWeightPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerGL2) -> glWeightPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerOES) -> glWeightPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerKHR) -> glWeightPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerOML) -> glWeightPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointer3DFX) -> glWeightPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerAMD) -> glWeightPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerANGLE) -> glWeightPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerARM) -> glWeightPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerAPPLE) -> glWeightPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerATI) -> glWeightPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerEXT) -> glWeightPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerHI) -> glWeightPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerHP) -> glWeightPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerIBM) -> glWeightPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerIMG) -> glWeightPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerMESA) -> glWeightPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerMESAX) -> glWeightPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerNV) -> glWeightPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerQCOM) -> glWeightPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerSGI) -> glWeightPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerSGIS) -> glWeightPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerSGIX) -> glWeightPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerSUN) -> glWeightPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerVIV) -> glWeightPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightPointerWIN) -> glWeightPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightbvARB) -> glWeightbvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightdvARB) -> glWeightdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightfvARB) -> glWeightfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightivARB) -> glWeightivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightsvARB) -> glWeightsvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightubvARB) -> glWeightubvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightuivARB) -> glWeightuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWeightusvARB) -> glWeightusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] Lookup-Tool: 0x591b33a0 Lookup-Tool: 0x591b3560 Lookup-Tool: 0x591b3410 Lookup-Tool: 0x591b35d0 Lookup-Tool: 0x591b3480 Lookup-Tool: 0x591b3640 Lookup-Tool: 0x591b34f0 Lookup-Tool: 0x591b36b0 Lookup-Tool: 0x591b3720 Lookup-Tool: 0x591b38e0 Lookup-Tool: 0x591b3790 Lookup-Tool: 0x591b3950 Lookup-Tool: 0x591b3800 Lookup-Tool: 0x591b39c0 Lookup-Tool: 0x591b3870 Lookup-Tool: 0x591b3a30 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glWriteMaskEXT) -> glWriteMaskEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x664b0000, global false]] main-SharedResourceRunner: GLContext GL ProcAddressTable mapping key(.windows_decon_0-0x4020003) -> 0x1eeb142 main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@b5fb86, OpenGL null main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL null, use glGetStringi main-SharedResourceRunner:ExtensionAvailabilityCache: GL_EXTENSIONS: 300, used glGetStringi main-SharedResourceRunner:ExtensionAvailabilityCache: GLX_EXTENSIONS: 26 main-SharedResourceRunner:ExtensionAvailabilityCache: GL vendor: NVIDIA Corporation main-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 325 main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_4_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_4_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_4_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_3 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions main-SharedResourceRunner: GLContext GL ExtensionAvailabilityCache mapping key(.windows_decon_0-0x4020003) -> 0x1b7a298 - entries: 341 main-SharedResourceRunner: GLContext.setGLFuncAvail.X: OK .windows_decon_0-0x4020003 - 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - glErr 0x0 GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 4.0 (Compatibility profile, hardware) -> 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) main-SharedResourceRunner: createContextARB-MapVersionsAvailable HAVE: 4.2 -> 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 3.0 (Compatibility profile, hardware) -> 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 2.0 (Compatibility profile, hardware) -> 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) main-SharedResourceRunner: GLContext.resetStates() main-SharedResourceRunner: createContextARB: SET mappedVersionsAvailableSet .windows_decon_0 .windows_decon_0-0x3020000: 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) .windows_decon_0-0x4040000: 4.2 (Core profile, arb, ES2 compatible, FBO, hardware) .windows_decon_0-0x3040000: 4.2 (Core profile, arb, ES2 compatible, FBO, hardware) .windows_decon_0-0x4020000: 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) .windows_decon_0-0x2020000: 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) GLContextImpl.mapGLVersions: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], profileAliasing: true, total 480.106624ms .windows_decon_0-0x3020000: 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) .windows_decon_0-0x4040000: 4.2 (Core profile, arb, ES2 compatible, FBO, hardware) .windows_decon_0-0x3040000: 4.2 (Core profile, arb, ES2 compatible, FBO, hardware) .windows_decon_0-0x4020000: 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) .windows_decon_0-0x2020000: 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0 main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x4bc5a5 main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - @creation, handle 0x100133c7, share 0x0, direct true, wglCreateContextAttribsARB: 0x593e5a20 main-SharedResourceRunner: createContextARBImpl: OK 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - @creation, share 0, direct true java.lang.Exception: Info: setGL (OpenGL null): main-SharedResourceRunner, -> GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@113bc80 at jogamp.opengl.GLContextImpl.setGL(GLContextImpl.java:253) at jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:1246) at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:785) at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:320) at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:597) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:514) at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:334) at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) at java.lang.Thread.run(Thread.java:722) main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0 main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x4bc5a5 WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetString) -> glGetString, 0x664b3ced Lookup-Native: 0x664b3ced in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] main-SharedResourceRunner: GLContext.setGLFuncAvail: Given WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] - 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 main-SharedResourceRunner: GLContext.setGLFuncAvail: Pre version verification - expected 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware), strictMatch false WindowsDynamicLinkerImpl.lookupSymbol(0x664b0000, glGetIntegerv) -> glGetIntegerv, 0x664b3a89 Lookup-Native: 0x664b3a89 in lib NativeLibrary[OpenGL32.dll, 0x664b0000, global false] main-SharedResourceRunner: GLContext.setGLFuncAvail: version verification (Int): 4.2.0, 4.2 main-SharedResourceRunner: GLContext.setGLFuncAvail: post version verification 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware), strictMatch false, versionValidated true, versionGL3IntFailed false Quirk: NoDoubleBufferedBitmap: cause: OS WINDOWS main-SharedResourceRunner: GLContext.setGLFuncAvail.0 validated FQN: .windows_decon_0-0x4020003 - 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 main-SharedResourceRunner: GLContext GL ProcAddressTable reusing key(.windows_decon_0-0x4020003) -> 0x1eeb142 main-SharedResourceRunner: GLContext GL ExtensionAvailabilityCache reusing key(.windows_decon_0-0x4020003) -> 0x1b7a298 - entries: 341 main-SharedResourceRunner: GLContext.setGLFuncAvail.X: OK .windows_decon_0-0x4020003 - 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - glErr 0x0 main-SharedResourceRunner: createContextImpl: OK (ARB, initial) share 0 main-SharedResourceRunner: Create GL context OK: obj 0x4f092f, ctx 0x30001, surf 0x100133c7 for jogamp.opengl.windows.wgl.WindowsOnscreenWGLContext - 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 GLDebugMessageHandler.init(false) GLDebugMessageHandler: GL DEBUG not set in ARB ctx options: 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 GLDebugMessageHandler.init(false) .. n/a SharedDevice: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] SharedScreen: DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0] SharedContext: WindowsOnscreenWGLContext [OpenGL 4.2, options 0x303, 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0, this 0x4f092f, handle 0x30001, jogamp.opengl.gl4.GL4bcImpl@113bc80, quirks: [NoDoubleBufferedBitmap], Drawable: WindowsOnscreenWGLDrawable[Realized true, Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@10ecc43, Handle 0x0, Surface GDISurface[ displayHandle 0x0 , surfaceHandle 0x0 , size 64x64 , UOB[ OWNS_SURFACE | WINDOW_INVISIBLE ] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen false, requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]], chosen GLCaps[wgl vid 0x7 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]]] , surfaceLock <8aa35b, 1eaaba4>[count 0, qsz 0, owner ] , GDIDummyUpstreamSurfaceHook[ 64x64] , upstreamSurface false ]]] pixelformat: true multisample: true pbuffer: true readDrawable: true vendor: NVIDIA Corporation needsCurrenContext4ARBPFDQueries: false SharedResourceRunner.run(): READY - main-SharedResourceRunner SharedResourceRunner.initializeAndWait END init: decon, release: null - main SharedResourceRunner.getOrCreateShared() decon: success - main GLProfile.initProfilesForDevice: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: desktop Shared Ctx true GLProfile.init map decon, desktopCtxUndef false, esCtxUndef false GLProfile.init map GLProfile[GL4bc/GL4bc.hw] on device decon GLProfile.init map defaultHW GLProfile[GL4bc/GL4bc.hw] on device decon GLProfile.init map GLProfile[GL3bc/GL3bc.hw] on device decon GLProfile.init map defaultAny GLProfile[GL3bc/GL3bc.hw] on device decon GLProfile.init map GLProfile[GL2/GL2.hw] on device decon GLProfile.init map GLProfile[GL4/GL4.hw] on device decon GLProfile.init map GLProfile[GL3/GL3.hw] on device decon GLProfile.init map GLProfile[GL2GL3/GL4bc.hw] on device decon GLProfile.init map *** no mapping for GLES2 on device decon GLProfile.init map GLProfile[GL2ES2/GL4bc.hw] on device decon GLProfile.init map *** no mapping for GLES1 on device decon GLProfile.init map GLProfile[GL2ES1/GL4bc.hw] on device decon GLProfile.initProfilesForDevice: decon: added profile(s): desktop true, egl false ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] GLProfile.initProfilesForDevice: decon: Native[GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)], GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] GLProfile.dumpGLInfo: WindowsOnscreenWGLContext [OpenGL 4.2, options 0x303, 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0, this 0x4f092f, handle 0x30001, jogamp.opengl.gl4.GL4bcImpl@113bc80, quirks: [NoDoubleBufferedBitmap], Drawable: WindowsOnscreenWGLDrawable[Realized true, Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@10ecc43, Handle 0x0, Surface GDISurface[ displayHandle 0x0 , surfaceHandle 0x0 , size 64x64 , UOB[ OWNS_SURFACE | WINDOW_INVISIBLE ] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 7, ARB-Choosen false, requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]], chosen GLCaps[wgl vid 0x7 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]]] , surfaceLock <8aa35b, 1eaaba4>[count 0, qsz 0, owner ] , GDIDummyUpstreamSurfaceHook[ 64x64] , upstreamSurface false ]]] ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] ExtensionAvailabilityCache: getGLExtensions() called ----------------------------------------------------------------------------------------------------- WindowsGraphicsDevice[type .windows, connection decon]: Native GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] GL2ES1 true GLES1 false GL2ES2 true GLES2 false Profiles GLProfile[GL2ES2/GL4bc.hw] GLProfile[GL2ES1/GL4bc.hw] GLProfile[GL2/GL2.hw] GLProfile[GL4/GL4.hw] GLProfile[GL3/GL3.hw] GLProfile[GL4bc/GL4bc.hw] GLProfile[GL4bc/GL4bc.hw] GLProfile[GL2GL3/GL4bc.hw] GLProfile[GL3bc/GL3bc.hw] default GLProfile[GL4bc/GL4bc.hw] Swap Interval -1 GL Profile GLProfile[GL2/GL2.sw] CTX VERSION 4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware) - 4.2.0 GL jogamp.opengl.gl4.GL4bcImpl@113bc80 GL_VENDOR NVIDIA Corporation GL_RENDERER GeForce GT 630M/PCIe/SSE2 GL_VERSION 4.2.0 GLSL true, has-compiler: true, version: 4.20 NVIDIA via Cg compiler GL_EXTENSIONS 300 GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLX_EXTENSIONS 26 WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_NV_render_depth_texture WGL_NVX_DX_interop WGL_ARB_pbuffer WGL_ARB_create_context_robustness WGL_NV_DX_interop2 WGL_ARB_multisample WGL_ARB_create_context_profile WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_NV_float_buffer WGL_ARB_pixel_format_float WGL_ARB_make_current_read WGL_NV_DX_interop WGL_ATI_pixel_format_float WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_NV_render_texture_rectangle WGL_EXT_framebuffer_sRGB WGL_EXT_swap_control WGL_ARB_render_texture WGL_ARB_buffer_region WGL_NV_multisample_coverage ----------------------------------------------------------------------------------------------------- ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] wglARBPFIDs2GLCapabilities: bucket[0 -> 0]: GLCaps[wgl vid 0x1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[1 -> 1]: GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[2 -> 2]: GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[3 -> 3]: GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[4 -> 4]: GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[5 -> 5]: GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[6 -> 6]: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[7 -> 7]: GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[8 -> 8]: GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[9 -> 9]: GLCaps[wgl vid 0xa arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[10 -> 10]: GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[11 -> 11]: GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[12 -> 12]: GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[13 -> 13]: GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[14 -> 14]: GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[15 -> 15]: GLCaps[wgl vid 0x10 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[16 -> 16]: GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[17 -> 17]: GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[18 -> 18]: GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[19 -> 19]: GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[20 -> 20]: GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[21 -> 21]: GLCaps[wgl vid 0x16 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[22 -> 22]: GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[23 -> 23]: GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[24 -> 24]: GLCaps[wgl vid 0x19 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[25 -> 25]: GLCaps[wgl vid 0x1a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[26 -> 26]: GLCaps[wgl vid 0x1b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[27 -> 27]: GLCaps[wgl vid 0x1c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[28 -> 28]: GLCaps[wgl vid 0x1d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[29 -> 29]: GLCaps[wgl vid 0x1e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[30 -> 30]: GLCaps[wgl vid 0x1f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[31 -> 31]: GLCaps[wgl vid 0x20 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[32 -> 32]: GLCaps[wgl vid 0x21 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[33 -> 33]: GLCaps[wgl vid 0x22 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[34 -> 34]: GLCaps[wgl vid 0x23 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[35 -> 35]: GLCaps[wgl vid 0x24 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[36 -> 36]: GLCaps[wgl vid 0x25 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[37 -> 37]: GLCaps[wgl vid 0x26 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[38 -> 38]: GLCaps[wgl vid 0x27 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[39 -> 39]: GLCaps[wgl vid 0x28 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[40 -> 40]: GLCaps[wgl vid 0x29 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[41 -> 41]: GLCaps[wgl vid 0x2a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[42 -> 42]: GLCaps[wgl vid 0x2b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[43 -> 43]: GLCaps[wgl vid 0x2c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[44 -> 44]: GLCaps[wgl vid 0x2d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[45 -> 45]: GLCaps[wgl vid 0x2e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[46 -> 46]: GLCaps[wgl vid 0x2f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[47 -> 47]: GLCaps[wgl vid 0x30 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[48 -> 48]: GLCaps[wgl vid 0x31 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[49 -> 49]: GLCaps[wgl vid 0x32 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[50 -> 50]: GLCaps[wgl vid 0x33 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[51 -> 51]: GLCaps[wgl vid 0x34 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[52 -> 52]: GLCaps[wgl vid 0x35 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[53 -> 53]: GLCaps[wgl vid 0x36 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[54 -> 54]: GLCaps[wgl vid 0x37 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[55 -> 55]: GLCaps[wgl vid 0x38 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[56 -> 56]: GLCaps[wgl vid 0x39 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[57 -> 57]: GLCaps[wgl vid 0x3a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[58 -> 58]: GLCaps[wgl vid 0x3b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[59 -> 59]: GLCaps[wgl vid 0x3c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[60 -> 60]: GLCaps[wgl vid 0x3d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[61 -> 61]: GLCaps[wgl vid 0x3e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[62 -> 62]: GLCaps[wgl vid 0x3f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[63 -> 63]: GLCaps[wgl vid 0x40 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[64 -> 64]: GLCaps[wgl vid 0x41 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[65 -> 65]: GLCaps[wgl vid 0x42 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[66 -> 66]: GLCaps[wgl vid 0x43 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[67 -> 67]: GLCaps[wgl vid 0x44 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[68 -> 68]: GLCaps[wgl vid 0x45 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[69 -> 69]: GLCaps[wgl vid 0x46 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[70 -> 70]: GLCaps[wgl vid 0x47 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[71 -> 71]: GLCaps[wgl vid 0x48 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[72 -> 72]: GLCaps[wgl vid 0x49 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[73 -> 73]: GLCaps[wgl vid 0x4a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[74 -> 74]: GLCaps[wgl vid 0x4b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[75 -> 75]: GLCaps[wgl vid 0x4c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[76 -> 76]: GLCaps[wgl vid 0x4d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[77 -> 77]: GLCaps[wgl vid 0x4e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[78 -> 78]: GLCaps[wgl vid 0x4f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[79 -> 79]: GLCaps[wgl vid 0x50 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[80 -> 80]: GLCaps[wgl vid 0x51 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[81 -> 81]: GLCaps[wgl vid 0x52 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[82 -> 82]: GLCaps[wgl vid 0x53 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[83 -> 83]: GLCaps[wgl vid 0x54 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[84 -> 84]: GLCaps[wgl vid 0x55 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[85 -> 85]: GLCaps[wgl vid 0x56 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[86 -> 86]: GLCaps[wgl vid 0x57 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[87 -> 87]: GLCaps[wgl vid 0x58 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[88 -> 88]: GLCaps[wgl vid 0x59 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[89 -> 89]: GLCaps[wgl vid 0x5a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[90 -> 90]: GLCaps[wgl vid 0x5b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[91 -> 91]: GLCaps[wgl vid 0x5c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[92 -> 92]: GLCaps[wgl vid 0x5d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[93 -> 93]: GLCaps[wgl vid 0x5e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[94 -> 94]: GLCaps[wgl vid 0x5f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[95 -> 95]: GLCaps[wgl vid 0x60 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[96 -> 96]: GLCaps[wgl vid 0x61 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[97 -> 97]: GLCaps[wgl vid 0x62 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[98 -> 98]: GLCaps[wgl vid 0x63 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[99 -> 99]: GLCaps[wgl vid 0x64 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[100 -> 100]: GLCaps[wgl vid 0x65 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[101 -> 101]: GLCaps[wgl vid 0x66 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[102 -> 102]: GLCaps[wgl vid 0x67 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[103 -> 103]: GLCaps[wgl vid 0x68 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[104 -> 104]: GLCaps[wgl vid 0x69 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[105 -> 105]: GLCaps[wgl vid 0x6a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[106 -> 106]: GLCaps[wgl vid 0x6b arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[107 -> 107]: GLCaps[wgl vid 0x6c arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[108 -> 108]: GLCaps[wgl vid 0x6d arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[109 -> 109]: GLCaps[wgl vid 0x6e arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[110 -> 110]: GLCaps[wgl vid 0x6f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[111 -> 111]: GLCaps[wgl vid 0x70 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[112 -> 112]: GLCaps[wgl vid 0x71 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[113 -> 113]: GLCaps[wgl vid 0x72 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[114 -> 114]: GLCaps[wgl vid 0x73 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[115 -> 115]: GLCaps[wgl vid 0x74 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[116 -> 116]: GLCaps[wgl vid 0x75 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[117 -> 117]: GLCaps[wgl vid 0x76 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[118 -> 118]: GLCaps[wgl vid 0x77 arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[119 -> 119]: GLCaps[wgl vid 0x78 arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[120 -> 120]: GLCaps[wgl vid 0x79 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[121 -> 121]: GLCaps[wgl vid 0x7a arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[122 -> 122]: GLCaps[wgl vid 0x7b arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[123 -> 123]: GLCaps[wgl vid 0x7c arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[124 -> 124]: GLCaps[wgl vid 0x7d arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[125 -> 125]: GLCaps[wgl vid 0x7e arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[126 -> 126]: GLCaps[wgl vid 0x7f arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[127 -> 127]: GLCaps[wgl vid 0x80 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[128 -> 128]: GLCaps[wgl vid 0x81 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[129 -> 129]: GLCaps[wgl vid 0x82 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[130 -> 130]: GLCaps[wgl vid 0x83 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[131 -> 131]: GLCaps[wgl vid 0x84 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[132 -> 132]: GLCaps[wgl vid 0x85 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[133 -> 133]: GLCaps[wgl vid 0x86 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[134 -> 134]: GLCaps[wgl vid 0x87 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[135 -> 135]: GLCaps[wgl vid 0x88 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[136 -> 136]: GLCaps[wgl vid 0x89 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[137 -> 137]: GLCaps[wgl vid 0x8a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[138 -> 138]: GLCaps[wgl vid 0x8b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[139 -> 139]: GLCaps[wgl vid 0x8c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[140 -> 140]: GLCaps[wgl vid 0x8d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[141 -> 141]: GLCaps[wgl vid 0x8e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[142 -> 142]: GLCaps[wgl vid 0x8f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[143 -> 143]: GLCaps[wgl vid 0x90 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[144 -> 144]: GLCaps[wgl vid 0x91 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[145 -> 145]: GLCaps[wgl vid 0x92 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[146 -> 146]: GLCaps[wgl vid 0x93 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[147 -> 147]: GLCaps[wgl vid 0x94 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[148 -> 148]: GLCaps[wgl vid 0x95 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[149 -> 149]: GLCaps[wgl vid 0x96 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[150 -> 150]: GLCaps[wgl vid 0x97 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[151 -> 151]: GLCaps[wgl vid 0x98 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[152 -> 152]: GLCaps[wgl vid 0x99 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[153 -> 153]: GLCaps[wgl vid 0x9a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[154 -> 154]: GLCaps[wgl vid 0x9b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[155 -> 155]: GLCaps[wgl vid 0x9c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[156 -> 156]: GLCaps[wgl vid 0x9d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[157 -> 157]: GLCaps[wgl vid 0x9e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[158 -> 158]: GLCaps[wgl vid 0x9f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[159 -> 159]: GLCaps[wgl vid 0xa0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[160 -> 160]: GLCaps[wgl vid 0xa1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[161 -> 161]: GLCaps[wgl vid 0xa2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[162 -> 162]: GLCaps[wgl vid 0xa3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[163 -> 163]: GLCaps[wgl vid 0xa4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[164 -> 164]: GLCaps[wgl vid 0xa5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[165 -> 165]: GLCaps[wgl vid 0xa6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[166 -> 166]: GLCaps[wgl vid 0xa7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[167 -> 167]: GLCaps[wgl vid 0xa8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[168 -> 168]: GLCaps[wgl vid 0xa9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[169 -> 169]: GLCaps[wgl vid 0xaa arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[170 -> 170]: GLCaps[wgl vid 0xab arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[171 -> 171]: GLCaps[wgl vid 0xac arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[172 -> 172]: GLCaps[wgl vid 0xad arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[173 -> 173]: GLCaps[wgl vid 0xae arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[174 -> 174]: GLCaps[wgl vid 0xaf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[175 -> 175]: GLCaps[wgl vid 0xb0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[176 -> 176]: GLCaps[wgl vid 0xb1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[177 -> 177]: GLCaps[wgl vid 0xb2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[178 -> 178]: GLCaps[wgl vid 0xb3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[179 -> 179]: GLCaps[wgl vid 0xb4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[180 -> 180]: GLCaps[wgl vid 0xb5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[181 -> 181]: GLCaps[wgl vid 0xb6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[182 -> 182]: GLCaps[wgl vid 0xb7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[183 -> 183]: GLCaps[wgl vid 0xb8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[184 -> 184]: GLCaps[wgl vid 0xb9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[185 -> 185]: GLCaps[wgl vid 0xba arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[186 -> 186]: GLCaps[wgl vid 0xbb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[187 -> 187]: GLCaps[wgl vid 0xbc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[188 -> 188]: GLCaps[wgl vid 0xbd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[189 -> 189]: GLCaps[wgl vid 0xbe arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[190 -> 190]: GLCaps[wgl vid 0xbf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[191 -> 191]: GLCaps[wgl vid 0xc0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[192 -> 192]: GLCaps[wgl vid 0xc1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[193 -> 193]: GLCaps[wgl vid 0xc2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[194 -> 194]: GLCaps[wgl vid 0xc3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[195 -> 195]: GLCaps[wgl vid 0xc4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[196 -> 196]: GLCaps[wgl vid 0xc5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[197 -> 197]: GLCaps[wgl vid 0xc6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[198 -> 198]: GLCaps[wgl vid 0xc7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[199 -> 199]: GLCaps[wgl vid 0xc8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[200 -> 200]: GLCaps[wgl vid 0xc9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[201 -> 201]: GLCaps[wgl vid 0xca arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[202 -> 202]: GLCaps[wgl vid 0xcb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[203 -> 203]: GLCaps[wgl vid 0xcc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[204 -> 204]: GLCaps[wgl vid 0xcd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[205 -> 205]: GLCaps[wgl vid 0xce arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[206 -> 206]: GLCaps[wgl vid 0xcf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[207 -> 207]: GLCaps[wgl vid 0xd0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[208 -> 208]: GLCaps[wgl vid 0xd1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[209 -> 209]: GLCaps[wgl vid 0xd2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[210 -> 210]: GLCaps[wgl vid 0xd3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[211 -> 211]: GLCaps[wgl vid 0xd4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[212 -> 212]: GLCaps[wgl vid 0xd5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[213 -> 213]: GLCaps[wgl vid 0xd6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[214 -> 214]: GLCaps[wgl vid 0xd7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[215 -> 215]: GLCaps[wgl vid 0xd8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[216 -> 216]: GLCaps[wgl vid 0xd9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[217 -> 217]: GLCaps[wgl vid 0xda arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[218 -> 218]: GLCaps[wgl vid 0xdb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[219 -> 219]: GLCaps[wgl vid 0xdc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[220 -> 220]: GLCaps[wgl vid 0xdd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[221 -> 221]: GLCaps[wgl vid 0xde arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[222 -> 222]: GLCaps[wgl vid 0xdf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[223 -> 223]: GLCaps[wgl vid 0xe0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[224 -> 224]: GLCaps[wgl vid 0xe1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[225 -> 225]: GLCaps[wgl vid 0xe2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[226 -> 226]: GLCaps[wgl vid 0xe3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[227 -> 227]: GLCaps[wgl vid 0xe4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[228 -> 228]: GLCaps[wgl vid 0xe5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[229 -> 229]: GLCaps[wgl vid 0xe6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[230 -> 230]: GLCaps[wgl vid 0xe7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[231 -> 231]: GLCaps[wgl vid 0xe8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[232 -> 232]: GLCaps[wgl vid 0xe9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[233 -> 233]: GLCaps[wgl vid 0xea arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[234 -> 234]: GLCaps[wgl vid 0xeb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[235 -> 235]: GLCaps[wgl vid 0xec arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[236 -> 236]: GLCaps[wgl vid 0xed arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[237 -> 237]: GLCaps[wgl vid 0xee arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[238 -> 238]: GLCaps[wgl vid 0xef arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[239 -> 239]: GLCaps[wgl vid 0xf0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[240 -> 240]: GLCaps[wgl vid 0xf1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[241 -> 241]: GLCaps[wgl vid 0xf2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[242 -> 242]: GLCaps[wgl vid 0xf3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[243 -> 243]: GLCaps[wgl vid 0xf4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[244 -> 244]: GLCaps[wgl vid 0xf5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[245 -> 245]: GLCaps[wgl vid 0xf6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[246 -> 246]: GLCaps[wgl vid 0xf7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[247 -> 247]: GLCaps[wgl vid 0xf8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[248 -> 248]: GLCaps[wgl vid 0xf9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[249 -> 249]: GLCaps[wgl vid 0xfa arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[250 -> 250]: GLCaps[wgl vid 0xfb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[251 -> 251]: GLCaps[wgl vid 0xfc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[252 -> 252]: GLCaps[wgl vid 0xfd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[253 -> 253]: GLCaps[wgl vid 0xfe arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[254 -> 254]: GLCaps[wgl vid 0xff arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[255 -> 255]: GLCaps[wgl vid 0x100 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[256 -> 256]: GLCaps[wgl vid 0x101 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[257 -> 257]: GLCaps[wgl vid 0x102 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[258 -> 258]: GLCaps[wgl vid 0x103 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[259 -> 259]: GLCaps[wgl vid 0x104 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[260 -> 260]: GLCaps[wgl vid 0x105 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[261 -> 261]: GLCaps[wgl vid 0x106 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[262 -> 262]: GLCaps[wgl vid 0x107 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[263 -> 263]: GLCaps[wgl vid 0x108 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[264 -> 264]: GLCaps[wgl vid 0x109 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[265 -> 265]: GLCaps[wgl vid 0x10a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[266 -> 266]: GLCaps[wgl vid 0x10b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[267 -> 267]: GLCaps[wgl vid 0x10c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[268 -> 268]: GLCaps[wgl vid 0x10d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[269 -> 269]: GLCaps[wgl vid 0x10e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[270 -> 270]: GLCaps[wgl vid 0x10f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[271 -> 271]: GLCaps[wgl vid 0x110 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[272 -> 272]: GLCaps[wgl vid 0x111 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[273 -> 273]: GLCaps[wgl vid 0x112 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[274 -> 274]: GLCaps[wgl vid 0x113 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[275 -> 275]: GLCaps[wgl vid 0x114 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[276 -> 276]: GLCaps[wgl vid 0x115 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[277 -> 277]: GLCaps[wgl vid 0x116 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[278 -> 278]: GLCaps[wgl vid 0x117 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[279 -> 279]: GLCaps[wgl vid 0x118 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[280 -> 280]: GLCaps[wgl vid 0x119 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[281 -> 281]: GLCaps[wgl vid 0x11a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[282 -> 282]: GLCaps[wgl vid 0x11b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[283 -> 283]: GLCaps[wgl vid 0x11c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[284 -> 284]: GLCaps[wgl vid 0x11d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[285 -> 285]: GLCaps[wgl vid 0x11e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[286 -> 286]: GLCaps[wgl vid 0x11f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[287 -> 287]: GLCaps[wgl vid 0x120 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[288 -> 288]: GLCaps[wgl vid 0x121 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[289 -> 289]: GLCaps[wgl vid 0x122 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[290 -> 290]: GLCaps[wgl vid 0x123 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[291 -> 291]: GLCaps[wgl vid 0x124 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[292 -> 292]: GLCaps[wgl vid 0x125 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[293 -> 293]: GLCaps[wgl vid 0x126 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[294 -> 294]: GLCaps[wgl vid 0x127 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[295 -> 295]: GLCaps[wgl vid 0x128 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[296 -> 296]: GLCaps[wgl vid 0x129 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[297 -> 297]: GLCaps[wgl vid 0x12a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[298 -> 298]: GLCaps[wgl vid 0x12b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[299 -> 299]: GLCaps[wgl vid 0x12c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[300 -> 300]: GLCaps[wgl vid 0x12d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[301 -> 301]: GLCaps[wgl vid 0x12e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[302 -> 302]: GLCaps[wgl vid 0x12f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[303 -> 303]: GLCaps[wgl vid 0x130 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[304 -> 304]: GLCaps[wgl vid 0x131 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[305 -> 305]: GLCaps[wgl vid 0x132 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[306 -> 306]: GLCaps[wgl vid 0x133 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[307 -> 307]: GLCaps[wgl vid 0x134 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[308 -> 308]: GLCaps[wgl vid 0x135 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[309 -> 309]: GLCaps[wgl vid 0x136 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[310 -> 310]: GLCaps[wgl vid 0x137 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[311 -> 311]: GLCaps[wgl vid 0x138 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[312 -> 312]: GLCaps[wgl vid 0x139 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[313 -> 313]: GLCaps[wgl vid 0x13a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[314 -> 314]: GLCaps[wgl vid 0x13b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[315 -> 315]: GLCaps[wgl vid 0x13c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[316 -> 316]: GLCaps[wgl vid 0x13d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[317 -> 317]: GLCaps[wgl vid 0x13e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[318 -> 318]: GLCaps[wgl vid 0x13f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[319 -> 319]: GLCaps[wgl vid 0x140 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[320 -> 320]: GLCaps[wgl vid 0x141 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[321 -> 321]: GLCaps[wgl vid 0x142 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[322 -> 322]: GLCaps[wgl vid 0x143 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[323 -> 323]: GLCaps[wgl vid 0x144 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[324 -> 324]: GLCaps[wgl vid 0x145 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[325 -> 325]: GLCaps[wgl vid 0x146 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[326 -> 326]: GLCaps[wgl vid 0x147 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[327 -> 327]: GLCaps[wgl vid 0x148 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[328 -> 328]: GLCaps[wgl vid 0x149 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[329 -> 329]: GLCaps[wgl vid 0x14a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[330 -> 330]: GLCaps[wgl vid 0x14b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[331 -> 331]: GLCaps[wgl vid 0x14c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[332 -> 332]: GLCaps[wgl vid 0x14d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[333 -> 333]: GLCaps[wgl vid 0x14e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[334 -> 334]: GLCaps[wgl vid 0x14f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[335 -> 335]: GLCaps[wgl vid 0x150 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[336 -> 336]: GLCaps[wgl vid 0x151 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[337 -> 337]: GLCaps[wgl vid 0x152 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[338 -> 338]: GLCaps[wgl vid 0x153 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[339 -> 339]: GLCaps[wgl vid 0x154 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[340 -> 340]: GLCaps[wgl vid 0x155 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[341 -> 341]: GLCaps[wgl vid 0x156 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[342 -> 342]: GLCaps[wgl vid 0x157 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[343 -> 343]: GLCaps[wgl vid 0x158 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[344 -> 344]: GLCaps[wgl vid 0x159 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[345 -> 345]: GLCaps[wgl vid 0x15a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[346 -> 346]: GLCaps[wgl vid 0x15b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[347 -> 347]: GLCaps[wgl vid 0x15c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[348 -> 348]: GLCaps[wgl vid 0x15d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[349 -> 349]: GLCaps[wgl vid 0x15e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[350 -> 350]: GLCaps[wgl vid 0x15f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[351 -> 351]: GLCaps[wgl vid 0x160 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[352 -> 352]: GLCaps[wgl vid 0x161 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[353 -> 353]: GLCaps[wgl vid 0x162 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[354 -> 354]: GLCaps[wgl vid 0x163 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[355 -> 355]: GLCaps[wgl vid 0x164 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[356 -> 356]: GLCaps[wgl vid 0x165 arb: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[357 -> 357]: GLCaps[wgl vid 0x166 arb: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[358 -> 358]: GLCaps[wgl vid 0x167 arb: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[359 -> 359]: GLCaps[wgl vid 0x168 arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[360 -> 360]: GLCaps[wgl vid 0x169 arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[361 -> 361]: GLCaps[wgl vid 0x16a arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[362 -> 362]: GLCaps[wgl vid 0x16b arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[363 -> 363]: GLCaps[wgl vid 0x16c arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[364 -> 364]: GLCaps[wgl vid 0x16d arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[365 -> 365]: GLCaps[wgl vid 0x16e arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[366 -> 366]: GLCaps[wgl vid 0x16f arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[367 -> 367]: GLCaps[wgl vid 0x170 arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[368 -> 368]: GLCaps[wgl vid 0x171 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[369 -> 369]: GLCaps[wgl vid 0x172 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[370 -> 370]: GLCaps[wgl vid 0x173 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[371 -> 371]: GLCaps[wgl vid 0x174 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[372 -> 372]: GLCaps[wgl vid 0x175 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[373 -> 373]: GLCaps[wgl vid 0x176 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[374 -> 374]: GLCaps[wgl vid 0x177 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[375 -> 375]: GLCaps[wgl vid 0x178 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[376 -> 376]: GLCaps[wgl vid 0x179 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[377 -> 377]: GLCaps[wgl vid 0x17a arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[378 -> 378]: GLCaps[wgl vid 0x17b arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[379 -> 379]: GLCaps[wgl vid 0x17c arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[380 -> 380]: GLCaps[wgl vid 0x17d arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[381 -> 381]: GLCaps[wgl vid 0x17e arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[382 -> 382]: GLCaps[wgl vid 0x17f arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[383 -> 383]: GLCaps[wgl vid 0x180 arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[384 -> 384]: GLCaps[wgl vid 0x181 arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[385 -> 385]: GLCaps[wgl vid 0x182 arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[386 -> 386]: GLCaps[wgl vid 0x183 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[387 -> 387]: GLCaps[wgl vid 0x184 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[388 -> 388]: GLCaps[wgl vid 0x185 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[389 -> 389]: GLCaps[wgl vid 0x186 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[390 -> 390]: GLCaps[wgl vid 0x187 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[391 -> 391]: GLCaps[wgl vid 0x188 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[392 -> 392]: GLCaps[wgl vid 0x189 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[393 -> 393]: GLCaps[wgl vid 0x18a arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[394 -> 394]: GLCaps[wgl vid 0x18b arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[395 -> 395]: GLCaps[wgl vid 0x18c arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[396 -> 396]: GLCaps[wgl vid 0x18d arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[397 -> 397]: GLCaps[wgl vid 0x18e arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[398 -> 398]: GLCaps[wgl vid 0x18f arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[399 -> 399]: GLCaps[wgl vid 0x190 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[400 -> 400]: GLCaps[wgl vid 0x191 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[401 -> 401]: GLCaps[wgl vid 0x192 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[402 -> 402]: GLCaps[wgl vid 0x193 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[403 -> 403]: GLCaps[wgl vid 0x194 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[404 -> 404]: GLCaps[wgl vid 0x195 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[405 -> 405]: GLCaps[wgl vid 0x196 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[406 -> 406]: GLCaps[wgl vid 0x197 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[407 -> 407]: GLCaps[wgl vid 0x198 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[408 -> 408]: GLCaps[wgl vid 0x199 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[409 -> 409]: GLCaps[wgl vid 0x19a arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[410 -> 410]: GLCaps[wgl vid 0x19b arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[411 -> 411]: GLCaps[wgl vid 0x19c arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[412 -> 412]: GLCaps[wgl vid 0x19d arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[413 -> 413]: GLCaps[wgl vid 0x19e arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[414 -> 414]: GLCaps[wgl vid 0x19f arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[415 -> 415]: GLCaps[wgl vid 0x1a0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[416 -> 416]: GLCaps[wgl vid 0x1a1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[417 -> 417]: GLCaps[wgl vid 0x1a2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[418 -> 418]: GLCaps[wgl vid 0x1a3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[419 -> 419]: GLCaps[wgl vid 0x1a4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[420 -> 420]: GLCaps[wgl vid 0x1a5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[421 -> 421]: GLCaps[wgl vid 0x1a6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[422 -> 422]: GLCaps[wgl vid 0x1a7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[423 -> 423]: GLCaps[wgl vid 0x1a8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[424 -> 424]: GLCaps[wgl vid 0x1a9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[425 -> 425]: GLCaps[wgl vid 0x1aa arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[426 -> 426]: GLCaps[wgl vid 0x1ab arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[427 -> 427]: GLCaps[wgl vid 0x1ac arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[428 -> 428]: GLCaps[wgl vid 0x1ad arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[429 -> 429]: GLCaps[wgl vid 0x1ae arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[430 -> 430]: GLCaps[wgl vid 0x1af arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[431 -> 431]: GLCaps[wgl vid 0x1b0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[432 -> 432]: GLCaps[wgl vid 0x1b1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[433 -> 433]: GLCaps[wgl vid 0x1b2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[434 -> 434]: GLCaps[wgl vid 0x1b3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[435 -> 435]: GLCaps[wgl vid 0x1b4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[436 -> 436]: GLCaps[wgl vid 0x1b5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[437 -> 437]: GLCaps[wgl vid 0x1b6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[438 -> 438]: GLCaps[wgl vid 0x1b7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[439 -> 439]: GLCaps[wgl vid 0x1b8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[440 -> 440]: GLCaps[wgl vid 0x1b9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[441 -> 441]: GLCaps[wgl vid 0x1ba arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[442 -> 442]: GLCaps[wgl vid 0x1bb arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[443 -> 443]: GLCaps[wgl vid 0x1bc arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[444 -> 444]: GLCaps[wgl vid 0x1bd arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[445 -> 445]: GLCaps[wgl vid 0x1be arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[446 -> 446]: GLCaps[wgl vid 0x1bf arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[447 -> 447]: GLCaps[wgl vid 0x1c0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[448 -> 448]: GLCaps[wgl vid 0x1c1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[449 -> 449]: GLCaps[wgl vid 0x1c2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[450 -> 450]: GLCaps[wgl vid 0x1c3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[451 -> 451]: GLCaps[wgl vid 0x1c4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[452 -> 452]: GLCaps[wgl vid 0x1c5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[453 -> 453]: GLCaps[wgl vid 0x1c6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[454 -> 454]: GLCaps[wgl vid 0x1c7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[455 -> 455]: GLCaps[wgl vid 0x1c8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[456 -> 456]: GLCaps[wgl vid 0x1c9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[457 -> 457]: GLCaps[wgl vid 0x1ca arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[458 -> 458]: GLCaps[wgl vid 0x1cb arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[459 -> 459]: GLCaps[wgl vid 0x1cc arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[460 -> 460]: GLCaps[wgl vid 0x1cd arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[461 -> 461]: GLCaps[wgl vid 0x1ce arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[462 -> 462]: GLCaps[wgl vid 0x1cf arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[463 -> 463]: GLCaps[wgl vid 0x1d0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[464 -> 464]: GLCaps[wgl vid 0x1d1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[465 -> 465]: GLCaps[wgl vid 0x1d2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[466 -> 466]: GLCaps[wgl vid 0x1d3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[467 -> 467]: GLCaps[wgl vid 0x1d4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[468 -> 468]: GLCaps[wgl vid 0x1d5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[469 -> 469]: GLCaps[wgl vid 0x1d6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[470 -> 470]: GLCaps[wgl vid 0x1d7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[471 -> 471]: GLCaps[wgl vid 0x1d8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[472 -> 472]: GLCaps[wgl vid 0x1d9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[473 -> 473]: GLCaps[wgl vid 0x1da arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[474 -> 474]: GLCaps[wgl vid 0x1db arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[475 -> 475]: GLCaps[wgl vid 0x1dc arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[476 -> 476]: GLCaps[wgl vid 0x1dd arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[477 -> 477]: GLCaps[wgl vid 0x1de arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[478 -> 478]: GLCaps[wgl vid 0x1df arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[479 -> 479]: GLCaps[wgl vid 0x1e0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[480 -> 480]: GLCaps[wgl vid 0x1e1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[481 -> 481]: GLCaps[wgl vid 0x1e2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x16 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x19 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x20 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x21 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x22 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x23 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x24 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x25 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x26 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x27 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x28 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x29 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x30 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x31 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x32 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x33 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x34 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x35 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x36 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x37 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x38 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x39 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x40 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x41 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x42 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x43 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x44 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x45 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x46 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x47 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x48 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x49 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x50 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x51 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x52 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x53 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x54 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x55 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x56 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x57 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x58 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x59 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x60 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x61 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x62 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x63 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x64 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x65 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x66 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x67 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x68 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x69 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x6a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x6b arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x6c arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x6d arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x6e arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x6f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x70 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x71 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x72 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x73 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x74 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x75 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x76 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x77 arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x78 arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x79 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x7a arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x7b arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x7c arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x7d arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x7e arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x7f arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x80 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x81 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x82 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x83 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x84 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x85 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x86 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x87 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x88 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x89 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x90 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x91 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x92 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x93 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x94 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x95 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x96 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x97 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x98 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x99 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xaa arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xab arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xac arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xad arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xae arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xaf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xba arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xbb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xbc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xbd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xbe arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xbf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xca arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xcb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xcc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xcd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xce arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xcf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xda arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xdb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xdc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xdd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xde arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xdf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xea arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xeb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xec arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xed arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xee arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xef arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xfa arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xfb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xfc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xfd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xfe arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xff arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x100 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x101 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x102 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x103 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x104 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x105 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x106 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x107 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x108 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x109 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x110 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x111 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x112 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x113 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x114 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x115 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x116 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x117 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x118 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x119 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x120 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x121 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x122 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x123 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x124 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x125 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x126 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x127 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x128 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x129 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x130 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x131 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x132 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x133 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x134 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x135 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x136 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x137 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x138 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x139 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x140 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x141 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x142 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x143 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x144 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x145 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x146 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x147 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x148 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x149 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x150 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x151 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x152 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x153 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x154 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x155 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x156 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x157 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x158 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x159 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x160 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x161 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x162 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x163 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x164 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x165 arb: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x166 arb: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x167 arb: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x168 arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x169 arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x16a arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x16b arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x16c arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x16d arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x16e arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x16f arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x170 arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x171 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x172 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x173 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x174 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x175 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x176 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x177 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x178 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x179 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x17a arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x17b arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x17c arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x17d arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x17e arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x17f arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x180 arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x181 arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x182 arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x183 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x184 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x185 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x186 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x187 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x188 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x189 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x18a arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x18b arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x18c arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x18d arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x18e arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x18f arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x190 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x191 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x192 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x193 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x194 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x195 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x196 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x197 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x198 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x199 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x19a arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x19b arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x19c arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x19d arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x19e arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x19f arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1aa arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ab arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ac arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ad arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ae arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1af arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ba arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1bb arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1bc arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1bd arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1be arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1bf arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ca arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1cb arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1cc arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1cd arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ce arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1cf arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1da arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1db arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1dc arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1dd arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1de arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1df arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1e0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1e1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1e2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] WindowsWGLDrawableFactory.leaveThreadCriticalZone() - 0xffffffffffffffff - main ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 2 [ add. 0, orig 2], qsz 0, owner
, add.owner ] GLProfile.init addedAnyProfile true (desktop: true, egl false) GLProfile.init isAWTAvailable true GLProfile.init hasDesktopGLFactory true GLProfile.init hasGL234Impl true GLProfile.init hasEGLFactory false GLProfile.init hasGLES1Impl false GLProfile.init hasGLES2Impl false GLProfile.init defaultDevice WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] GLProfile.init defaultDevice Desktop WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] GLProfile.init defaultDevice EGL null GLProfile.init profile order [GL4bc, GL3bc, GL2, GL4, GL3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1] ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] ProxySurfaceImpl: surface change 0x100133c7 -> 0x67013d19 wglARBPFIDs2GLCapabilities: bucket[0 -> 0]: GLCaps[wgl vid 0x1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[1 -> 1]: GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[2 -> 2]: GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[3 -> 3]: GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[4 -> 4]: GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[5 -> 5]: GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[6 -> 6]: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[7 -> 7]: GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[8 -> 8]: GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[9 -> 9]: GLCaps[wgl vid 0xa arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[10 -> 10]: GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[11 -> 11]: GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[12 -> 12]: GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[13 -> 13]: GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[14 -> 14]: GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[15 -> 15]: GLCaps[wgl vid 0x10 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[16 -> 16]: GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[17 -> 17]: GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[18 -> 18]: GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[19 -> 19]: GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[20 -> 20]: GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[21 -> 21]: GLCaps[wgl vid 0x16 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[22 -> 22]: GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[23 -> 23]: GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[24 -> 24]: GLCaps[wgl vid 0x19 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[25 -> 25]: GLCaps[wgl vid 0x1a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[26 -> 26]: GLCaps[wgl vid 0x1b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[27 -> 27]: GLCaps[wgl vid 0x1c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[28 -> 28]: GLCaps[wgl vid 0x1d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[29 -> 29]: GLCaps[wgl vid 0x1e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[30 -> 30]: GLCaps[wgl vid 0x1f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[31 -> 31]: GLCaps[wgl vid 0x20 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[32 -> 32]: GLCaps[wgl vid 0x21 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[33 -> 33]: GLCaps[wgl vid 0x22 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[34 -> 34]: GLCaps[wgl vid 0x23 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[35 -> 35]: GLCaps[wgl vid 0x24 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[36 -> 36]: GLCaps[wgl vid 0x25 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[37 -> 37]: GLCaps[wgl vid 0x26 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[38 -> 38]: GLCaps[wgl vid 0x27 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[39 -> 39]: GLCaps[wgl vid 0x28 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[40 -> 40]: GLCaps[wgl vid 0x29 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[41 -> 41]: GLCaps[wgl vid 0x2a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[42 -> 42]: GLCaps[wgl vid 0x2b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[43 -> 43]: GLCaps[wgl vid 0x2c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[44 -> 44]: GLCaps[wgl vid 0x2d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[45 -> 45]: GLCaps[wgl vid 0x2e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[46 -> 46]: GLCaps[wgl vid 0x2f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[47 -> 47]: GLCaps[wgl vid 0x30 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[48 -> 48]: GLCaps[wgl vid 0x31 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[49 -> 49]: GLCaps[wgl vid 0x32 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[50 -> 50]: GLCaps[wgl vid 0x33 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[51 -> 51]: GLCaps[wgl vid 0x34 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[52 -> 52]: GLCaps[wgl vid 0x35 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[53 -> 53]: GLCaps[wgl vid 0x36 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[54 -> 54]: GLCaps[wgl vid 0x37 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[55 -> 55]: GLCaps[wgl vid 0x38 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[56 -> 56]: GLCaps[wgl vid 0x39 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[57 -> 57]: GLCaps[wgl vid 0x3a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[58 -> 58]: GLCaps[wgl vid 0x3b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[59 -> 59]: GLCaps[wgl vid 0x3c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[60 -> 60]: GLCaps[wgl vid 0x3d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[61 -> 61]: GLCaps[wgl vid 0x3e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[62 -> 62]: GLCaps[wgl vid 0x3f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[63 -> 63]: GLCaps[wgl vid 0x40 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[64 -> 64]: GLCaps[wgl vid 0x41 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[65 -> 65]: GLCaps[wgl vid 0x42 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[66 -> 66]: GLCaps[wgl vid 0x43 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[67 -> 67]: GLCaps[wgl vid 0x44 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[68 -> 68]: GLCaps[wgl vid 0x45 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[69 -> 69]: GLCaps[wgl vid 0x46 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[70 -> 70]: GLCaps[wgl vid 0x47 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[71 -> 71]: GLCaps[wgl vid 0x48 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[72 -> 72]: GLCaps[wgl vid 0x49 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[73 -> 73]: GLCaps[wgl vid 0x4a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[74 -> 74]: GLCaps[wgl vid 0x4b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[75 -> 75]: GLCaps[wgl vid 0x4c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[76 -> 76]: GLCaps[wgl vid 0x4d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[77 -> 77]: GLCaps[wgl vid 0x4e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[78 -> 78]: GLCaps[wgl vid 0x4f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[79 -> 79]: GLCaps[wgl vid 0x50 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[80 -> 80]: GLCaps[wgl vid 0x51 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[81 -> 81]: GLCaps[wgl vid 0x52 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[82 -> 82]: GLCaps[wgl vid 0x53 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[83 -> 83]: GLCaps[wgl vid 0x54 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[84 -> 84]: GLCaps[wgl vid 0x55 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[85 -> 85]: GLCaps[wgl vid 0x56 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[86 -> 86]: GLCaps[wgl vid 0x57 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[87 -> 87]: GLCaps[wgl vid 0x58 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[88 -> 88]: GLCaps[wgl vid 0x59 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[89 -> 89]: GLCaps[wgl vid 0x5a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[90 -> 90]: GLCaps[wgl vid 0x5b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[91 -> 91]: GLCaps[wgl vid 0x5c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[92 -> 92]: GLCaps[wgl vid 0x5d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[93 -> 93]: GLCaps[wgl vid 0x5e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[94 -> 94]: GLCaps[wgl vid 0x5f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[95 -> 95]: GLCaps[wgl vid 0x60 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[96 -> 96]: GLCaps[wgl vid 0x61 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[97 -> 97]: GLCaps[wgl vid 0x62 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[98 -> 98]: GLCaps[wgl vid 0x63 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[99 -> 99]: GLCaps[wgl vid 0x64 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[100 -> 100]: GLCaps[wgl vid 0x65 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[101 -> 101]: GLCaps[wgl vid 0x66 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[102 -> 102]: GLCaps[wgl vid 0x67 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[103 -> 103]: GLCaps[wgl vid 0x68 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[104 -> 104]: GLCaps[wgl vid 0x69 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[105 -> 105]: GLCaps[wgl vid 0x6a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[106 -> 106]: GLCaps[wgl vid 0x6b arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[107 -> 107]: GLCaps[wgl vid 0x6c arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[108 -> 108]: GLCaps[wgl vid 0x6d arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[109 -> 109]: GLCaps[wgl vid 0x6e arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[110 -> 110]: GLCaps[wgl vid 0x6f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[111 -> 111]: GLCaps[wgl vid 0x70 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[112 -> 112]: GLCaps[wgl vid 0x71 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[113 -> 113]: GLCaps[wgl vid 0x72 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[114 -> 114]: GLCaps[wgl vid 0x73 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[115 -> 115]: GLCaps[wgl vid 0x74 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[116 -> 116]: GLCaps[wgl vid 0x75 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[117 -> 117]: GLCaps[wgl vid 0x76 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[118 -> 118]: GLCaps[wgl vid 0x77 arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[119 -> 119]: GLCaps[wgl vid 0x78 arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[120 -> 120]: GLCaps[wgl vid 0x79 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[121 -> 121]: GLCaps[wgl vid 0x7a arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[122 -> 122]: GLCaps[wgl vid 0x7b arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[123 -> 123]: GLCaps[wgl vid 0x7c arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[124 -> 124]: GLCaps[wgl vid 0x7d arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[125 -> 125]: GLCaps[wgl vid 0x7e arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[126 -> 126]: GLCaps[wgl vid 0x7f arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[127 -> 127]: GLCaps[wgl vid 0x80 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[128 -> 128]: GLCaps[wgl vid 0x81 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[129 -> 129]: GLCaps[wgl vid 0x82 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[130 -> 130]: GLCaps[wgl vid 0x83 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[131 -> 131]: GLCaps[wgl vid 0x84 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[132 -> 132]: GLCaps[wgl vid 0x85 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[133 -> 133]: GLCaps[wgl vid 0x86 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[134 -> 134]: GLCaps[wgl vid 0x87 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[135 -> 135]: GLCaps[wgl vid 0x88 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[136 -> 136]: GLCaps[wgl vid 0x89 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[137 -> 137]: GLCaps[wgl vid 0x8a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[138 -> 138]: GLCaps[wgl vid 0x8b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[139 -> 139]: GLCaps[wgl vid 0x8c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[140 -> 140]: GLCaps[wgl vid 0x8d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[141 -> 141]: GLCaps[wgl vid 0x8e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[142 -> 142]: GLCaps[wgl vid 0x8f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[143 -> 143]: GLCaps[wgl vid 0x90 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[144 -> 144]: GLCaps[wgl vid 0x91 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[145 -> 145]: GLCaps[wgl vid 0x92 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[146 -> 146]: GLCaps[wgl vid 0x93 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[147 -> 147]: GLCaps[wgl vid 0x94 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[148 -> 148]: GLCaps[wgl vid 0x95 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[149 -> 149]: GLCaps[wgl vid 0x96 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[150 -> 150]: GLCaps[wgl vid 0x97 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[151 -> 151]: GLCaps[wgl vid 0x98 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[152 -> 152]: GLCaps[wgl vid 0x99 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[153 -> 153]: GLCaps[wgl vid 0x9a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[154 -> 154]: GLCaps[wgl vid 0x9b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[155 -> 155]: GLCaps[wgl vid 0x9c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[156 -> 156]: GLCaps[wgl vid 0x9d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[157 -> 157]: GLCaps[wgl vid 0x9e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[158 -> 158]: GLCaps[wgl vid 0x9f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[159 -> 159]: GLCaps[wgl vid 0xa0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[160 -> 160]: GLCaps[wgl vid 0xa1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[161 -> 161]: GLCaps[wgl vid 0xa2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[162 -> 162]: GLCaps[wgl vid 0xa3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[163 -> 163]: GLCaps[wgl vid 0xa4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[164 -> 164]: GLCaps[wgl vid 0xa5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[165 -> 165]: GLCaps[wgl vid 0xa6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[166 -> 166]: GLCaps[wgl vid 0xa7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[167 -> 167]: GLCaps[wgl vid 0xa8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[168 -> 168]: GLCaps[wgl vid 0xa9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[169 -> 169]: GLCaps[wgl vid 0xaa arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[170 -> 170]: GLCaps[wgl vid 0xab arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[171 -> 171]: GLCaps[wgl vid 0xac arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[172 -> 172]: GLCaps[wgl vid 0xad arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[173 -> 173]: GLCaps[wgl vid 0xae arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[174 -> 174]: GLCaps[wgl vid 0xaf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[175 -> 175]: GLCaps[wgl vid 0xb0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[176 -> 176]: GLCaps[wgl vid 0xb1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[177 -> 177]: GLCaps[wgl vid 0xb2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[178 -> 178]: GLCaps[wgl vid 0xb3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[179 -> 179]: GLCaps[wgl vid 0xb4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[180 -> 180]: GLCaps[wgl vid 0xb5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[181 -> 181]: GLCaps[wgl vid 0xb6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[182 -> 182]: GLCaps[wgl vid 0xb7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[183 -> 183]: GLCaps[wgl vid 0xb8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[184 -> 184]: GLCaps[wgl vid 0xb9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[185 -> 185]: GLCaps[wgl vid 0xba arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[186 -> 186]: GLCaps[wgl vid 0xbb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[187 -> 187]: GLCaps[wgl vid 0xbc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[188 -> 188]: GLCaps[wgl vid 0xbd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[189 -> 189]: GLCaps[wgl vid 0xbe arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[190 -> 190]: GLCaps[wgl vid 0xbf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[191 -> 191]: GLCaps[wgl vid 0xc0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[192 -> 192]: GLCaps[wgl vid 0xc1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[193 -> 193]: GLCaps[wgl vid 0xc2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[194 -> 194]: GLCaps[wgl vid 0xc3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[195 -> 195]: GLCaps[wgl vid 0xc4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[196 -> 196]: GLCaps[wgl vid 0xc5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[197 -> 197]: GLCaps[wgl vid 0xc6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[198 -> 198]: GLCaps[wgl vid 0xc7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[199 -> 199]: GLCaps[wgl vid 0xc8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[200 -> 200]: GLCaps[wgl vid 0xc9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[201 -> 201]: GLCaps[wgl vid 0xca arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[202 -> 202]: GLCaps[wgl vid 0xcb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[203 -> 203]: GLCaps[wgl vid 0xcc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[204 -> 204]: GLCaps[wgl vid 0xcd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[205 -> 205]: GLCaps[wgl vid 0xce arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[206 -> 206]: GLCaps[wgl vid 0xcf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[207 -> 207]: GLCaps[wgl vid 0xd0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[208 -> 208]: GLCaps[wgl vid 0xd1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[209 -> 209]: GLCaps[wgl vid 0xd2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[210 -> 210]: GLCaps[wgl vid 0xd3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[211 -> 211]: GLCaps[wgl vid 0xd4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[212 -> 212]: GLCaps[wgl vid 0xd5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[213 -> 213]: GLCaps[wgl vid 0xd6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[214 -> 214]: GLCaps[wgl vid 0xd7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[215 -> 215]: GLCaps[wgl vid 0xd8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[216 -> 216]: GLCaps[wgl vid 0xd9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[217 -> 217]: GLCaps[wgl vid 0xda arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[218 -> 218]: GLCaps[wgl vid 0xdb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[219 -> 219]: GLCaps[wgl vid 0xdc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[220 -> 220]: GLCaps[wgl vid 0xdd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[221 -> 221]: GLCaps[wgl vid 0xde arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[222 -> 222]: GLCaps[wgl vid 0xdf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[223 -> 223]: GLCaps[wgl vid 0xe0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[224 -> 224]: GLCaps[wgl vid 0xe1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[225 -> 225]: GLCaps[wgl vid 0xe2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[226 -> 226]: GLCaps[wgl vid 0xe3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[227 -> 227]: GLCaps[wgl vid 0xe4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[228 -> 228]: GLCaps[wgl vid 0xe5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[229 -> 229]: GLCaps[wgl vid 0xe6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[230 -> 230]: GLCaps[wgl vid 0xe7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[231 -> 231]: GLCaps[wgl vid 0xe8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[232 -> 232]: GLCaps[wgl vid 0xe9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[233 -> 233]: GLCaps[wgl vid 0xea arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[234 -> 234]: GLCaps[wgl vid 0xeb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[235 -> 235]: GLCaps[wgl vid 0xec arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[236 -> 236]: GLCaps[wgl vid 0xed arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[237 -> 237]: GLCaps[wgl vid 0xee arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[238 -> 238]: GLCaps[wgl vid 0xef arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[239 -> 239]: GLCaps[wgl vid 0xf0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[240 -> 240]: GLCaps[wgl vid 0xf1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[241 -> 241]: GLCaps[wgl vid 0xf2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[242 -> 242]: GLCaps[wgl vid 0xf3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[243 -> 243]: GLCaps[wgl vid 0xf4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[244 -> 244]: GLCaps[wgl vid 0xf5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[245 -> 245]: GLCaps[wgl vid 0xf6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[246 -> 246]: GLCaps[wgl vid 0xf7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[247 -> 247]: GLCaps[wgl vid 0xf8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[248 -> 248]: GLCaps[wgl vid 0xf9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[249 -> 249]: GLCaps[wgl vid 0xfa arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[250 -> 250]: GLCaps[wgl vid 0xfb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[251 -> 251]: GLCaps[wgl vid 0xfc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[252 -> 252]: GLCaps[wgl vid 0xfd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[253 -> 253]: GLCaps[wgl vid 0xfe arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[254 -> 254]: GLCaps[wgl vid 0xff arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[255 -> 255]: GLCaps[wgl vid 0x100 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[256 -> 256]: GLCaps[wgl vid 0x101 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[257 -> 257]: GLCaps[wgl vid 0x102 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[258 -> 258]: GLCaps[wgl vid 0x103 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[259 -> 259]: GLCaps[wgl vid 0x104 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[260 -> 260]: GLCaps[wgl vid 0x105 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[261 -> 261]: GLCaps[wgl vid 0x106 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[262 -> 262]: GLCaps[wgl vid 0x107 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[263 -> 263]: GLCaps[wgl vid 0x108 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[264 -> 264]: GLCaps[wgl vid 0x109 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[265 -> 265]: GLCaps[wgl vid 0x10a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[266 -> 266]: GLCaps[wgl vid 0x10b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[267 -> 267]: GLCaps[wgl vid 0x10c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[268 -> 268]: GLCaps[wgl vid 0x10d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[269 -> 269]: GLCaps[wgl vid 0x10e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[270 -> 270]: GLCaps[wgl vid 0x10f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[271 -> 271]: GLCaps[wgl vid 0x110 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[272 -> 272]: GLCaps[wgl vid 0x111 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[273 -> 273]: GLCaps[wgl vid 0x112 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[274 -> 274]: GLCaps[wgl vid 0x113 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[275 -> 275]: GLCaps[wgl vid 0x114 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[276 -> 276]: GLCaps[wgl vid 0x115 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[277 -> 277]: GLCaps[wgl vid 0x116 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[278 -> 278]: GLCaps[wgl vid 0x117 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[279 -> 279]: GLCaps[wgl vid 0x118 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[280 -> 280]: GLCaps[wgl vid 0x119 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[281 -> 281]: GLCaps[wgl vid 0x11a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[282 -> 282]: GLCaps[wgl vid 0x11b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[283 -> 283]: GLCaps[wgl vid 0x11c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[284 -> 284]: GLCaps[wgl vid 0x11d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[285 -> 285]: GLCaps[wgl vid 0x11e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[286 -> 286]: GLCaps[wgl vid 0x11f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[287 -> 287]: GLCaps[wgl vid 0x120 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[288 -> 288]: GLCaps[wgl vid 0x121 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[289 -> 289]: GLCaps[wgl vid 0x122 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[290 -> 290]: GLCaps[wgl vid 0x123 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[291 -> 291]: GLCaps[wgl vid 0x124 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[292 -> 292]: GLCaps[wgl vid 0x125 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[293 -> 293]: GLCaps[wgl vid 0x126 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[294 -> 294]: GLCaps[wgl vid 0x127 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[295 -> 295]: GLCaps[wgl vid 0x128 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[296 -> 296]: GLCaps[wgl vid 0x129 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[297 -> 297]: GLCaps[wgl vid 0x12a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[298 -> 298]: GLCaps[wgl vid 0x12b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[299 -> 299]: GLCaps[wgl vid 0x12c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[300 -> 300]: GLCaps[wgl vid 0x12d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[301 -> 301]: GLCaps[wgl vid 0x12e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[302 -> 302]: GLCaps[wgl vid 0x12f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[303 -> 303]: GLCaps[wgl vid 0x130 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[304 -> 304]: GLCaps[wgl vid 0x131 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[305 -> 305]: GLCaps[wgl vid 0x132 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[306 -> 306]: GLCaps[wgl vid 0x133 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[307 -> 307]: GLCaps[wgl vid 0x134 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[308 -> 308]: GLCaps[wgl vid 0x135 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[309 -> 309]: GLCaps[wgl vid 0x136 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[310 -> 310]: GLCaps[wgl vid 0x137 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[311 -> 311]: GLCaps[wgl vid 0x138 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[312 -> 312]: GLCaps[wgl vid 0x139 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[313 -> 313]: GLCaps[wgl vid 0x13a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[314 -> 314]: GLCaps[wgl vid 0x13b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[315 -> 315]: GLCaps[wgl vid 0x13c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[316 -> 316]: GLCaps[wgl vid 0x13d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[317 -> 317]: GLCaps[wgl vid 0x13e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[318 -> 318]: GLCaps[wgl vid 0x13f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[319 -> 319]: GLCaps[wgl vid 0x140 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[320 -> 320]: GLCaps[wgl vid 0x141 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[321 -> 321]: GLCaps[wgl vid 0x142 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[322 -> 322]: GLCaps[wgl vid 0x143 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[323 -> 323]: GLCaps[wgl vid 0x144 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[324 -> 324]: GLCaps[wgl vid 0x145 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[325 -> 325]: GLCaps[wgl vid 0x146 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[326 -> 326]: GLCaps[wgl vid 0x147 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[327 -> 327]: GLCaps[wgl vid 0x148 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[328 -> 328]: GLCaps[wgl vid 0x149 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[329 -> 329]: GLCaps[wgl vid 0x14a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[330 -> 330]: GLCaps[wgl vid 0x14b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[331 -> 331]: GLCaps[wgl vid 0x14c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[332 -> 332]: GLCaps[wgl vid 0x14d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[333 -> 333]: GLCaps[wgl vid 0x14e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[334 -> 334]: GLCaps[wgl vid 0x14f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[335 -> 335]: GLCaps[wgl vid 0x150 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[336 -> 336]: GLCaps[wgl vid 0x151 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[337 -> 337]: GLCaps[wgl vid 0x152 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[338 -> 338]: GLCaps[wgl vid 0x153 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[339 -> 339]: GLCaps[wgl vid 0x154 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[340 -> 340]: GLCaps[wgl vid 0x155 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[341 -> 341]: GLCaps[wgl vid 0x156 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[342 -> 342]: GLCaps[wgl vid 0x157 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[343 -> 343]: GLCaps[wgl vid 0x158 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[344 -> 344]: GLCaps[wgl vid 0x159 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[345 -> 345]: GLCaps[wgl vid 0x15a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[346 -> 346]: GLCaps[wgl vid 0x15b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[347 -> 347]: GLCaps[wgl vid 0x15c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[348 -> 348]: GLCaps[wgl vid 0x15d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[349 -> 349]: GLCaps[wgl vid 0x15e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[350 -> 350]: GLCaps[wgl vid 0x15f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[351 -> 351]: GLCaps[wgl vid 0x160 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[352 -> 352]: GLCaps[wgl vid 0x161 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[353 -> 353]: GLCaps[wgl vid 0x162 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[354 -> 354]: GLCaps[wgl vid 0x163 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[355 -> 355]: GLCaps[wgl vid 0x164 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[356 -> 356]: GLCaps[wgl vid 0x165 arb: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[357 -> 357]: GLCaps[wgl vid 0x166 arb: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[358 -> 358]: GLCaps[wgl vid 0x167 arb: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[359 -> 359]: GLCaps[wgl vid 0x168 arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[360 -> 360]: GLCaps[wgl vid 0x169 arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[361 -> 361]: GLCaps[wgl vid 0x16a arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[362 -> 362]: GLCaps[wgl vid 0x16b arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[363 -> 363]: GLCaps[wgl vid 0x16c arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[364 -> 364]: GLCaps[wgl vid 0x16d arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[365 -> 365]: GLCaps[wgl vid 0x16e arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[366 -> 366]: GLCaps[wgl vid 0x16f arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[367 -> 367]: GLCaps[wgl vid 0x170 arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[368 -> 368]: GLCaps[wgl vid 0x171 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[369 -> 369]: GLCaps[wgl vid 0x172 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[370 -> 370]: GLCaps[wgl vid 0x173 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[371 -> 371]: GLCaps[wgl vid 0x174 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[372 -> 372]: GLCaps[wgl vid 0x175 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[373 -> 373]: GLCaps[wgl vid 0x176 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[374 -> 374]: GLCaps[wgl vid 0x177 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[375 -> 375]: GLCaps[wgl vid 0x178 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[376 -> 376]: GLCaps[wgl vid 0x179 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[377 -> 377]: GLCaps[wgl vid 0x17a arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[378 -> 378]: GLCaps[wgl vid 0x17b arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[379 -> 379]: GLCaps[wgl vid 0x17c arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[380 -> 380]: GLCaps[wgl vid 0x17d arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[381 -> 381]: GLCaps[wgl vid 0x17e arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[382 -> 382]: GLCaps[wgl vid 0x17f arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[383 -> 383]: GLCaps[wgl vid 0x180 arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[384 -> 384]: GLCaps[wgl vid 0x181 arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[385 -> 385]: GLCaps[wgl vid 0x182 arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[386 -> 386]: GLCaps[wgl vid 0x183 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[387 -> 387]: GLCaps[wgl vid 0x184 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[388 -> 388]: GLCaps[wgl vid 0x185 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[389 -> 389]: GLCaps[wgl vid 0x186 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[390 -> 390]: GLCaps[wgl vid 0x187 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[391 -> 391]: GLCaps[wgl vid 0x188 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[392 -> 392]: GLCaps[wgl vid 0x189 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[393 -> 393]: GLCaps[wgl vid 0x18a arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[394 -> 394]: GLCaps[wgl vid 0x18b arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[395 -> 395]: GLCaps[wgl vid 0x18c arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[396 -> 396]: GLCaps[wgl vid 0x18d arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[397 -> 397]: GLCaps[wgl vid 0x18e arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[398 -> 398]: GLCaps[wgl vid 0x18f arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[399 -> 399]: GLCaps[wgl vid 0x190 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[400 -> 400]: GLCaps[wgl vid 0x191 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[401 -> 401]: GLCaps[wgl vid 0x192 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[402 -> 402]: GLCaps[wgl vid 0x193 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[403 -> 403]: GLCaps[wgl vid 0x194 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[404 -> 404]: GLCaps[wgl vid 0x195 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[405 -> 405]: GLCaps[wgl vid 0x196 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[406 -> 406]: GLCaps[wgl vid 0x197 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[407 -> 407]: GLCaps[wgl vid 0x198 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[408 -> 408]: GLCaps[wgl vid 0x199 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[409 -> 409]: GLCaps[wgl vid 0x19a arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[410 -> 410]: GLCaps[wgl vid 0x19b arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[411 -> 411]: GLCaps[wgl vid 0x19c arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[412 -> 412]: GLCaps[wgl vid 0x19d arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[413 -> 413]: GLCaps[wgl vid 0x19e arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[414 -> 414]: GLCaps[wgl vid 0x19f arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[415 -> 415]: GLCaps[wgl vid 0x1a0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[416 -> 416]: GLCaps[wgl vid 0x1a1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[417 -> 417]: GLCaps[wgl vid 0x1a2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[418 -> 418]: GLCaps[wgl vid 0x1a3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[419 -> 419]: GLCaps[wgl vid 0x1a4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[420 -> 420]: GLCaps[wgl vid 0x1a5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[421 -> 421]: GLCaps[wgl vid 0x1a6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[422 -> 422]: GLCaps[wgl vid 0x1a7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[423 -> 423]: GLCaps[wgl vid 0x1a8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[424 -> 424]: GLCaps[wgl vid 0x1a9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[425 -> 425]: GLCaps[wgl vid 0x1aa arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[426 -> 426]: GLCaps[wgl vid 0x1ab arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[427 -> 427]: GLCaps[wgl vid 0x1ac arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[428 -> 428]: GLCaps[wgl vid 0x1ad arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[429 -> 429]: GLCaps[wgl vid 0x1ae arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[430 -> 430]: GLCaps[wgl vid 0x1af arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[431 -> 431]: GLCaps[wgl vid 0x1b0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[432 -> 432]: GLCaps[wgl vid 0x1b1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[433 -> 433]: GLCaps[wgl vid 0x1b2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[434 -> 434]: GLCaps[wgl vid 0x1b3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[435 -> 435]: GLCaps[wgl vid 0x1b4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[436 -> 436]: GLCaps[wgl vid 0x1b5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[437 -> 437]: GLCaps[wgl vid 0x1b6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[438 -> 438]: GLCaps[wgl vid 0x1b7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[439 -> 439]: GLCaps[wgl vid 0x1b8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[440 -> 440]: GLCaps[wgl vid 0x1b9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[441 -> 441]: GLCaps[wgl vid 0x1ba arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[442 -> 442]: GLCaps[wgl vid 0x1bb arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[443 -> 443]: GLCaps[wgl vid 0x1bc arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[444 -> 444]: GLCaps[wgl vid 0x1bd arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[445 -> 445]: GLCaps[wgl vid 0x1be arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[446 -> 446]: GLCaps[wgl vid 0x1bf arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[447 -> 447]: GLCaps[wgl vid 0x1c0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[448 -> 448]: GLCaps[wgl vid 0x1c1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[449 -> 449]: GLCaps[wgl vid 0x1c2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[450 -> 450]: GLCaps[wgl vid 0x1c3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[451 -> 451]: GLCaps[wgl vid 0x1c4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[452 -> 452]: GLCaps[wgl vid 0x1c5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[453 -> 453]: GLCaps[wgl vid 0x1c6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[454 -> 454]: GLCaps[wgl vid 0x1c7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[455 -> 455]: GLCaps[wgl vid 0x1c8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[456 -> 456]: GLCaps[wgl vid 0x1c9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[457 -> 457]: GLCaps[wgl vid 0x1ca arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[458 -> 458]: GLCaps[wgl vid 0x1cb arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[459 -> 459]: GLCaps[wgl vid 0x1cc arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[460 -> 460]: GLCaps[wgl vid 0x1cd arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[461 -> 461]: GLCaps[wgl vid 0x1ce arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[462 -> 462]: GLCaps[wgl vid 0x1cf arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[463 -> 463]: GLCaps[wgl vid 0x1d0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[464 -> 464]: GLCaps[wgl vid 0x1d1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[465 -> 465]: GLCaps[wgl vid 0x1d2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[466 -> 466]: GLCaps[wgl vid 0x1d3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[467 -> 467]: GLCaps[wgl vid 0x1d4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[468 -> 468]: GLCaps[wgl vid 0x1d5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[469 -> 469]: GLCaps[wgl vid 0x1d6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[470 -> 470]: GLCaps[wgl vid 0x1d7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[471 -> 471]: GLCaps[wgl vid 0x1d8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[472 -> 472]: GLCaps[wgl vid 0x1d9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[473 -> 473]: GLCaps[wgl vid 0x1da arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[474 -> 474]: GLCaps[wgl vid 0x1db arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[475 -> 475]: GLCaps[wgl vid 0x1dc arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[476 -> 476]: GLCaps[wgl vid 0x1dd arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[477 -> 477]: GLCaps[wgl vid 0x1de arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[478 -> 478]: GLCaps[wgl vid 0x1df arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[479 -> 479]: GLCaps[wgl vid 0x1e0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[480 -> 480]: GLCaps[wgl vid 0x1e1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[481 -> 481]: GLCaps[wgl vid 0x1e2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] ++ unlock(X): currentThread main, lock: <17a863f, 103b09a>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] Native GL4bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] GL4 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] GL3bc true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] GL3 true [4.2 (Core profile, arb, ES2 compatible, FBO, hardware)] GL2 true [4.2 (Compatibility profile, arb, ES2 compatible, FBO, hardware)] GL2ES1 true GLES1 false GL2ES2 true GLES2 false Profiles GLProfile[GL2ES2/GL4bc.hw] GLProfile[GL2ES1/GL4bc.hw] GLProfile[GL2/GL2.hw] GLProfile[GL4/GL4.hw] GLProfile[GL3/GL3.hw] GLProfile[GL4bc/GL4bc.hw] GLProfile[GL4bc/GL4bc.hw] GLProfile[GL2GL3/GL4bc.hw] GLProfile[GL3bc/GL3bc.hw] default GLProfile[GL4bc/GL4bc.hw] Desktop Capabilities: GLCaps[wgl vid 0x1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x16 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x19 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x20 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x21 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x22 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x23 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x24 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x25 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x26 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x27 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x28 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x29 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x30 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x31 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x32 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x33 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x34 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x35 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x36 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x37 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x38 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x39 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x40 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x41 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x42 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x43 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x44 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x45 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x46 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x47 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x48 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x49 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x50 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x51 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x52 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x53 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x54 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x55 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x56 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x57 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x58 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x59 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x60 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x61 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x62 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x63 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x64 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x65 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x66 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x67 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x68 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x69 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x6a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x6b arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x6c arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x6d arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x6e arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x6f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x70 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x71 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x72 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x73 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x74 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x75 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x76 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x77 arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x78 arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x79 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x7a arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x7b arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x7c arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x7d arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x7e arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x7f arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x80 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x81 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x82 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x83 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x84 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x85 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x86 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x87 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x88 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x89 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x90 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x91 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x92 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x93 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x94 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x95 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x96 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x97 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x98 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x99 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xaa arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xab arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xac arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xad arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xae arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xaf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xba arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xbb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xbc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xbd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xbe arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xbf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xca arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xcb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xcc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xcd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xce arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xcf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xda arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xdb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xdc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xdd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xde arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xdf arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xea arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xeb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xec arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xed arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xee arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xef arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf0 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf1 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf3 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf5 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf7 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf9 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xfa arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xfb arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xfc arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xfd arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xfe arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xff arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x100 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x101 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x102 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x103 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x104 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x105 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x106 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x107 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x108 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x109 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10b arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10d arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10e arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10f arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x110 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x111 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x112 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x113 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x114 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x115 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x116 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x117 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x118 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x119 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x120 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x121 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x122 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x123 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x124 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x125 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x126 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x127 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x128 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x129 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x130 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x131 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x132 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x133 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x134 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x135 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x136 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x137 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x138 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x139 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x140 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x141 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x142 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x143 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x144 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x145 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x146 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x147 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x148 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x149 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x150 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x151 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x152 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x153 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x154 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x155 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x156 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x157 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x158 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x159 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15a arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15b arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15c arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15d arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15e arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15f arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x160 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x161 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x162 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x163 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x164 arb: rgba 0x5/6/5/0, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x165 arb: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x166 arb: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x167 arb: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x168 arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x169 arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x16a arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x16b arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x16c arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x16d arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x16e arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x16f arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x170 arb: rgba 0x10/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x171 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x172 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x173 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x174 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x175 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x176 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x177 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x178 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x179 arb: rgba 0x20/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x17a arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x17b arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x17c arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x17d arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x17e arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x17f arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x180 arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x181 arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x182 arb: rgba 0x10/10/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x183 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x184 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x185 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x186 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x187 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x188 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x189 arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x18a arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x18b arb: rgba 0x20/20/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x18c arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x18d arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x18e arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x18f arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x190 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x191 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x192 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x193 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x194 arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x195 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x196 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x197 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x198 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x199 arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x19a arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x19b arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x19c arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x19d arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x19e arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x19f arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1a9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1aa arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ab arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ac arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ad arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ae arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1af arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/2, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1b9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ba arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1bb arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1bc arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1bd arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1be arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1bf arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1c9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ca arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1cb arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1cc arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1cd arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1ce arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1cf arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d3 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d4 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d5 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d6 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d7 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d8 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1d9 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1da arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1db arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1dc arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/16, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1dd arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1de arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1df arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1e0 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1e1 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x1e2 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/32, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] EGL Capabilities: none