08:40:02.072 [main] DEBUG org.example.Activator - utils: class java.lang.Class 08:40:02.075 [main] DEBUG org.example.Activator - Starting Bundle 08:40:02.075 [main] DEBUG org.example.Activator - Classpath: C:\Users\sneakpaw\.bnd\cache\https%3A%2F%2Fgithub.com%2Fbndtools%2Fbundle-hub%2Fraw%2Fmaster%2Forg.apache.felix.framework\org.apache.felix.framework-4.0.3.jar;D:\Workspaces\...\...\trunk\cnf\cache\biz.aQute.launcher\biz.aQute.launcher-1.0.5.jar 08:40:02.096 [main] DEBUG org.example.Activator - unresolved: bundle://3.0:1/com/jogamp/common/os/Platform.class 08:40:02.097 [main] DEBUG org.example.Activator - forcing path: jar:bundle://3.0:0/gluegen-rt.jar!/com/jogamp/common/os/Platform.class getJarURL Resolver: bundle://3.0:1/com/jogamp/common/os/Platform.class -> jar:bundle://3.0:0/gluegen-rt.jar!/com/jogamp/common/os/Platform.class getJarURL jar:bundle://3.0:0/gluegen-rt.jar!/com/jogamp/common/os/Platform.class IOUtil.getTempRoot(): temp dirs: exec: C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000, noexec: C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000 TempFileCache: Static Initialization ---------------------------------------------- OK: true TempFileCache: Thread: main, CL 0xf8ac14, tempBaseDir C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache TempFileCache: tmpFile = C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378.tmp TempFileCache: lckFile = C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378.lck TempFileCache: tmpRootDir = C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378 TempFileCache: Setting jnlp.jogamp.tmp.cache.root=jln4880110009511542378 ------------------------------------------------------------------ OK: true TempFileCache: new TempFileCache() --------------------- (static ok: true) TempFileCache: Thread: main, CL 0xf8ac14, this 0x799767 TempFileCache: *** Reaper: deleteOldTempDirs in C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache TempFileCache: tempDir C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314 (ok: true) ---------------------------------------------------------- TempJarCache.initSingleton(): ok true, C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314 getJarName res: gluegen-rt.jar getJarSubURL res: bundle://3.0:0/gluegen-rt.jar getURLDirname bundle://3.0:0/gluegen-rt.jar, extForm: bundle://3.0:0/gluegen-rt.jar getJarURLDirname res: bundle://3.0:0/ TempFileCache: removeAll(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln1307791141991346514) TempFileCache: removeAll(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln1307791141991346514\jln7574830124582673879) TempJarCache: bootstrapNativeLib(certClass: class com.jogamp.common.os.Platform, libBaseName gluegen-rt, jarURL jar:bundle://3.0:0/gluegen-rt-natives-windows-i586.jar!/) getJarFile: jar:bundle://3.0:0/gluegen-rt-natives-windows-i586.jar!/ TempFileCache: removeAll(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln1307791141991346514\jln7574830124582673879\gluegen-rt.dll) TempFileCache: removeAll(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln1307791141991346514\jln7574830124582673879\jogl_desktop.dll) TempFileCache: removeAll(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln1307791141991346514\jln7574830124582673879\jogl_mobile.dll) TempFileCache: removeAll(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln1307791141991346514\jln7574830124582673879\nativewindow_awt.dll) TempFileCache: removeAll(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln1307791141991346514\jln7574830124582673879\nativewindow_win32.dll) TempFileCache: removeAll(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln1307791141991346514\jln7574830124582673879\newt.dll) getJarFile res: C:\Users\sneakpaw\AppData\Local\Temp\jar_cache1449755505315122249.tmp TempJarCache: bootstrapNativeLib: nativeJar C:\Users\sneakpaw\AppData\Local\Temp\jar_cache1449755505315122249.tmp TempJarCache: validateCertificates: OK - No rootCerts in given class com.jogamp.common.os.Platform, nativeJar C:\Users\sneakpaw\AppData\Local\Temp\jar_cache1449755505315122249.tmp TempJarCache: bootstrapNativeLib() done, count 1, ok true TempFileCache: removeAll(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln1307791141991346514\jln7574830124582673879.tmp) NativeLibrary.findLibrary() (TempJarCache): C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\gluegen-rt.dll JNILibLoaderBase: loadLibraryInternal(gluegen-rt), TempJarCache: C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\gluegen-rt.dll JNILibLoaderBase: System.load(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\gluegen-rt.dll) - mode 2 JNILibLoaderBase: loadLibraryInternal(gluegen-rt): OK - mode 2 JNILibLoaderBase: Loaded Native Library: gluegen-rt JNILibLoaderBase: loaded gluegen-rt java.lang.Exception: JVMUtil.initSingleton() .. initialized main at jogamp.common.jvm.JVMUtil.(JVMUtil.java:62) at com.jogamp.common.os.Platform$1.run(Platform.java:189) at com.jogamp.common.os.Platform$1.run(Platform.java:183) at java.security.AccessController.doPrivileged(Native Method) at com.jogamp.common.os.Platform.(Platform.java:183) at javax.media.opengl.GLProfile.(GLProfile.java:82) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:17) at org.example.Activator.start(Activator.java:99) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) GLProfile.initSingleton() - thread main java.lang.Exception: Stack trace at java.lang.Thread.dumpStack(Thread.java:1342) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:118) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1892) at javax.media.opengl.GLProfile.get(GLProfile.java:803) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:567) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:578) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:17) at org.example.Activator.start(Activator.java:99) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) JNILibLoaderBase: addNativeJarLibs0(classesFromJavaJars [class jogamp.nativewindow.NWJNILibLoader, class javax.media.opengl.GLProfile, class com.jogamp.newt.NewtFactory], singleJarMarker -all, stripBasenameSuffixes [-noawt, -mobile, -core] 08:40:02.209 [main] DEBUG org.example.Activator - unresolved: bundle://3.0:2/jogamp/nativewindow/NWJNILibLoader.class 08:40:02.209 [main] DEBUG org.example.Activator - forcing path: jar:bundle://3.0:0/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class getJarURL Resolver: bundle://3.0:2/jogamp/nativewindow/NWJNILibLoader.class -> jar:bundle://3.0:0/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class getJarURL jar:bundle://3.0:0/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class getJarName res: jogl-all.jar getJarSubURL res: bundle://3.0:0/jogl-all.jar getURLDirname bundle://3.0:0/jogl-all.jar, extForm: bundle://3.0:0/jogl-all.jar getJarURLDirname res: bundle://3.0:0/ addNativeJarLibsImpl(classFromJavaJar class jogamp.nativewindow.NWJNILibLoader, classJarURL jar:bundle://3.0:0/jogl-all.jar!/jogamp/nativewindow/NWJNILibLoader.class, nativeJarBaseName jogl-all): jogl-all-natives-windows-i586.jar + bundle://3.0:0/ -> jar:bundle://3.0:0/jogl-all-natives-windows-i586.jar!/ getJarFile: jar:bundle://3.0:0/jogl-all-natives-windows-i586.jar!/ getJarFile res: C:\Users\sneakpaw\AppData\Local\Temp\jar_cache4272135261990047448.tmp TempJarCache: addNativeLibs: jar:bundle://3.0:0/jogl-all-natives-windows-i586.jar!/: nativeJar C:\Users\sneakpaw\AppData\Local\Temp\jar_cache4272135261990047448.tmp TempJarCache: validateCertificates: OK - No rootCerts in given class jogamp.nativewindow.NWJNILibLoader, nativeJar C:\Users\sneakpaw\AppData\Local\Temp\jar_cache4272135261990047448.tmp JarUtil: extract: C:\Users\sneakpaw\AppData\Local\Temp\jar_cache4272135261990047448.tmp -> C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314, extractNativeLibraries true, extractClassFiles false, extractOtherFiles false JarUtil: JarEntry : META-INF/MANIFEST.MF other-file skipped JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true JarUtil: EXTRACT[1]: [jogl_desktop -> ] jogl_desktop.dll -> C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\jogl_desktop.dll: 404992 bytes, addedAsNativeLib: true JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true JarUtil: EXTRACT[2]: [jogl_mobile -> ] jogl_mobile.dll -> C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\jogl_mobile.dll: 147968 bytes, addedAsNativeLib: true JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true JarUtil: EXTRACT[3]: [nativewindow_awt -> ] nativewindow_awt.dll -> C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\nativewindow_awt.dll: 10240 bytes, addedAsNativeLib: true JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true JarUtil: EXTRACT[4]: [nativewindow_win32 -> ] nativewindow_win32.dll -> C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\nativewindow_win32.dll: 38912 bytes, addedAsNativeLib: true JarUtil: JarEntry : isNativeLib true, isClassFile false, isDir false, isRootEntry true JarUtil: EXTRACT[5]: [newt -> ] newt.dll -> C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\newt.dll: 44544 bytes, addedAsNativeLib: true JNILibLoaderBase: addNativeJarLibs0: end after all-in-one JAR: jogl-all JNILibLoaderBase: addNativeJarLibs0(..) done, count 1, ok true main - Info: NativeWindowFactory. main - NativeWindowFactory.initSingleton() JAWTUtil initialization (JAWT/JNI/... NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null JNILibLoaderBase: loadLibraryInternal(jawt), TempJarCache: null JNILibLoaderBase: System.loadLibrary(jawt) - mode 3 JNILibLoaderBase: loadLibraryInternal(jawt): OK - mode 3 JNILibLoaderBase: Loaded Native Library: jawt JNILibLoaderBase: loaded jawt NativeLibrary.findLibrary() (TempJarCache): C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\nativewindow_awt.dll JNILibLoaderBase: loadLibraryInternal(nativewindow_awt), TempJarCache: C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\nativewindow_awt.dll JNILibLoaderBase: System.load(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\nativewindow_awt.dll) - mode 2 JNILibLoaderBase: loadLibraryInternal(nativewindow_awt): OK - mode 2 JNILibLoaderBase: Loaded Native Library: nativewindow_awt JNILibLoaderBase: loaded nativewindow_awt JAWTUtil.getJAWT(tryOffscreenLayer false, tryOnscreen true) OGLUtilities.UNDEFINED = 0 OGLUtilities.WINDOW = 1 OGLUtilities.PBUFFER = 2 OGLUtilities.TEXTURE = 3 OGLUtilities.FLIP_BACKBUFFER = 4 OGLUtilities.FBOBJECT = 5 Checking for Java2D/OpenGL support Java2D support: default GraphicsConfiguration = sun.awt.Win32GraphicsConfig JOGL/Java2D OGL Pipeline active false, resourceCompatible false JAWTUtil: Has sun.awt.SunToolkit.awtLock/awtUnlock false JAWTUtil: Has Java2D true JAWTUtil: Is headless false JAWTUtil: AWT Desktop hints 2 JAWTUtil: OffscreenLayer Supported: false - Required false GDI.initSingleton() NativeLibrary.findLibrary() (TempJarCache): C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\nativewindow_win32.dll JNILibLoaderBase: loadLibraryInternal(nativewindow_win32), TempJarCache: C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\nativewindow_win32.dll JNILibLoaderBase: System.load(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\nativewindow_win32.dll) - mode 2 JNILibLoaderBase: loadLibraryInternal(nativewindow_win32): OK - mode 2 JNILibLoaderBase: Loaded Native Library: nativewindow_win32 JNILibLoaderBase: loaded nativewindow_win32 NativeWindowFactory.registerFactory() interface javax.media.nativewindow.NativeWindow -> jogamp.nativewindow.NativeWindowFactoryImpl@1e6b92a NativeWindowFactory.registerFactory() class java.awt.Component -> jogamp.nativewindow.NativeWindowFactoryImpl@1e6b92a NativeWindowFactory requiresToolkitLock false, desktopHasThreadingIssues false NativeWindowFactory isAWTAvailable true, defaultFactory jogamp.nativewindow.NativeWindowFactoryImpl@1e6b92a main - Info: GraphicsConfigurationFactory. main - GraphicsConfigurationFactory.initSingleton() GraphicsConfigurationFactory.registerFactory() put DeviceCapsType[javax.media.nativewindow.AbstractGraphicsDevice, javax.media.nativewindow.CapabilitiesImmutable] -> jogamp.nativewindow.DefaultGraphicsConfigurationFactoryImpl@1ae7384, overridding: null GLProfile.init - thread: main ----------------------------------------------------------------------------------------------------- Platform: WINDOWS / Windows 8 6.2 (os), x86 (arch), GENERIC_ABI, 8 cores MachineDescription: runtimeValidated true, littleEndian true, 32Bit true, primitive size / alignment: int8 1 / 1, int16 2 / 2 int 4 / 4, long 4 / 4 int32 4 / 4, int64 8 / 8 float 4 / 4, double 8 / 8, ldouble 12 / 4 pointer 4 / 4, page 4096 Platform: Java Version: 1.7.0_17, VM: Java HotSpot(TM) Client VM, Runtime: Java(TM) SE Runtime Environment Platform: Java Vendor: Oracle Corporation, http://java.oracle.com/, JavaSE: true, Java6: true, AWT enabled: true ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Package: com.jogamp.common Extension Name: com.jogamp.common Specification Title: GlueGen Java Bindings Generator Specification Vendor: JogAmp Community Specification Version: 2.0 Implementation Title: GlueGen Run-Time Implementation Vendor: JogAmp Community Implementation Vendor ID: com.jogamp Implementation URL: http://jogamp.org/ Implementation Version: 2.0-b645-20130308 Implementation Branch: master Implementation Commit: 692ee1477a5422cb119070ecd87321833c302873 ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Package: javax.media.nativewindow Extension Name: null Specification Title: null Specification Vendor: null Specification Version: null Implementation Title: null Implementation Vendor: null Implementation Vendor ID: null Implementation URL: null Implementation Version: null Implementation Branch: null Implementation Commit: null ----------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------- Package: javax.media.opengl Extension Name: javax.media.opengl Specification Title: Java Bindings for OpenGL API Specification Specification Vendor: JogAmp Community Specification Version: 2.0 Implementation Title: Java Bindings for OpenGL Runtime Environment Implementation Vendor: JogAmp Community Implementation Vendor ID: com.jogamp Implementation URL: http://jogamp.org/ Implementation Version: 2.0-b928-20130309 Implementation Branch: master Implementation Commit: d3672684177a98a58c434bcd27541f44917050f3 ----------------------------------------------------------------------------------------------------- GLDrawableFactory.static - Native OS Factory for: .windows: jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory main - DynamicLibraryBundle.init start with: jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load OpenGL32.dll NativeLibrary.open(): Successfully loaded: NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] Loaded Tool library: NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] NativeLibrary.findLibrary() (TempJarCache): C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\jogl_desktop.dll JNILibLoaderBase: loadLibraryInternal(jogl_desktop), TempJarCache: C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\jogl_desktop.dll JNILibLoaderBase: System.load(C:\Users\sneakpaw\AppData\Local\Temp\jogamp_0000\file_cache\jln4880110009511542378\jln8061993788216481314\jogl_desktop.dll) - mode 2 JNILibLoaderBase: loadLibraryInternal(jogl_desktop): OK - mode 2 JNILibLoaderBase: Loaded Native Library: jogl_desktop JNILibLoaderBase: loaded jogl_desktop WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetProcAddress) -> wglGetProcAddress, 0x6de2cb01 Lookup-Native: 0x6de2cb01 in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] getToolGetProcAddressHandle: wglGetProcAddress -> 0x6de2cb01 DynamicLibraryBundle.init Summary: jogamp.opengl.windows.wgl.WindowsWGLDynamicLibraryBundleInfo toolGetProcAddressFuncNameList: [wglGetProcAddress], complete: true, 0x6de2cb01 Tool Lib Names : [[OpenGL32]] Tool Lib Loaded: 1/1 [true], complete true Glue Lib Names : [jogl_desktop] Glue Lib Loaded: 1/1 [true], complete true All Complete: true LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBuffer) -> glMapBuffer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferARB) -> glMapBufferARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferGL2) -> glMapBufferGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferOES) -> glMapBufferOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferKHR) -> glMapBufferKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferOML) -> glMapBufferOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBuffer3DFX) -> glMapBuffer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferAMD) -> glMapBufferAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferANGLE) -> glMapBufferANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferARM) -> glMapBufferARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferAPPLE) -> glMapBufferAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferATI) -> glMapBufferATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferEXT) -> glMapBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferHI) -> glMapBufferHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferHP) -> glMapBufferHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferIBM) -> glMapBufferIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferIMG) -> glMapBufferIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferMESA) -> glMapBufferMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferMESAX) -> glMapBufferMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferNV) -> glMapBufferNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferQCOM) -> glMapBufferQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferSGI) -> glMapBufferSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferSGIS) -> glMapBufferSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferSGIX) -> glMapBufferSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferSUN) -> glMapBufferSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferVIV) -> glMapBufferVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapBufferWIN) -> glMapBufferWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglChoosePixelFormat) -> wglChoosePixelFormat, 0x6de373c8 Lookup-Native: 0x6de373c8 in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglCopyContext) -> wglCopyContext, 0x6de2cba9 Lookup-Native: 0x6de2cba9 in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglCreateContext) -> wglCreateContext, 0x6de2c1c1 Lookup-Native: 0x6de2c1c1 in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDeleteContext) -> wglDeleteContext, 0x6de2c206 Lookup-Native: 0x6de2c206 in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDescribePixelFormat) -> wglDescribePixelFormat, 0x6de378d8 Lookup-Native: 0x6de378d8 in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetCurrentContext) -> wglGetCurrentContext, 0x6de2c297 Lookup-Native: 0x6de2c297 in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetCurrentDC) -> wglGetCurrentDC, 0x6de2c2c1 Lookup-Native: 0x6de2c2c1 in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetPixelFormat) -> wglGetPixelFormat, 0x6de36ed6 Lookup-Native: 0x6de36ed6 in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglMakeCurrent) -> wglMakeCurrent, 0x6de29d5c Lookup-Native: 0x6de29d5c in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglSetPixelFormat) -> wglSetPixelFormat, 0x6de36fbb Lookup-Native: 0x6de36fbb in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglShareLists) -> wglShareLists, 0x6de2c938 Lookup-Native: 0x6de2c938 in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglSwapBuffers) -> wglSwapBuffers, 0x6de37e19 Lookup-Native: 0x6de37e19 in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglSwapLayerBuffers) -> wglSwapLayerBuffers, 0x6de29594 Lookup-Native: 0x6de29594 in lib NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false] GraphicsConfigurationFactory.registerFactory() put DeviceCapsType[com.jogamp.nativewindow.windows.WindowsGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@1bf353c, overridding: null GraphicsConfigurationFactory.registerFactory() put DeviceCapsType[com.jogamp.nativewindow.awt.AWTGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@6e0f14, overridding: null SharedResourceRunner.start() - start new Thread - main SharedResourceRunner.run(): STARTED - main-SharedResourceRunner SharedResourceRunner.run(): READY - main-SharedResourceRunner GraphicsConfigurationFactory.registerFactory() put DeviceCapsType[com.jogamp.nativewindow.egl.EGLGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.egl.EGLGraphicsConfigurationFactory@4fcb6c, overridding: null main - DynamicLibraryBundle.init start with: jogamp.opengl.egl.EGLES1DynamicLibraryBundleInfo NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libGLESv1_CM.so.2.dll LoadLibraryW "libGLESv1_CM.so.2.dll" failed, error code: 0x0, 0 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv1_CM.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv1_CM.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\system32\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv1_CM.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\system32\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv1_CM.so.2.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libGLESv1_CM.so.2.dll LoadLibraryW ".\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv1_CM.so.2.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv1_CM.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libGLESv1_CM.so.2, libGLESv1_CM.so.2, libGLESv1_CM.so.2) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libGLESv1_CM.so.dll LoadLibraryW "libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv1_CM.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv1_CM.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\system32\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv1_CM.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\system32\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.so.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv1_CM.so.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libGLESv1_CM.so.dll LoadLibraryW ".\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv1_CM.so.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv1_CM.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libGLESv1_CM.so, libGLESv1_CM.so, libGLESv1_CM.so) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load GLESv1_CM.dll LoadLibraryW "GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\GLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\GLESv1_CM.dll LoadLibraryW "C:\Windows\Sun\Java\bin\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\GLESv1_CM.dll LoadLibraryW "C:\Windows\system32\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\GLESv1_CM.dll LoadLibraryW "C:\Windows\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\GLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\GLESv1_CM.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\GLESv1_CM.dll LoadLibraryW "C:\Windows\system32\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\GLESv1_CM.dll LoadLibraryW "C:\Windows\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\GLESv1_CM.dll LoadLibraryW "C:\Windows\System32\Wbem\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\GLESv1_CM.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\GLESv1_CM.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\GLESv1_CM.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\GLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\GLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\GLESv1_CM.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\GLESv1_CM.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\GLESv1_CM.dll LoadLibraryW ".\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\GLESv1_CM.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\GLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (GLESv1_CM, GLESv1_CM, GLESv1_CM) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load GLES_CM.dll LoadLibraryW "GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\GLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\GLES_CM.dll LoadLibraryW "C:\Windows\Sun\Java\bin\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\GLES_CM.dll LoadLibraryW "C:\Windows\system32\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\GLES_CM.dll LoadLibraryW "C:\Windows\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\GLES_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\GLES_CM.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLES_CM.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\GLES_CM.dll LoadLibraryW "C:\Windows\system32\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\GLES_CM.dll LoadLibraryW "C:\Windows\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\GLES_CM.dll LoadLibraryW "C:\Windows\System32\Wbem\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\GLES_CM.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\GLES_CM.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\GLES_CM.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\GLES_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\GLES_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\GLES_CM.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\GLES_CM.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\GLES_CM.dll LoadLibraryW ".\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\GLES_CM.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\GLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (GLES_CM, GLES_CM, GLES_CM) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load GLES_CL.dll LoadLibraryW "GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\GLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\GLES_CL.dll LoadLibraryW "C:\Windows\Sun\Java\bin\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\GLES_CL.dll LoadLibraryW "C:\Windows\system32\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\GLES_CL.dll LoadLibraryW "C:\Windows\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\GLES_CL.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\GLES_CL.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLES_CL.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\GLES_CL.dll LoadLibraryW "C:\Windows\system32\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\GLES_CL.dll LoadLibraryW "C:\Windows\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\GLES_CL.dll LoadLibraryW "C:\Windows\System32\Wbem\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\GLES_CL.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\GLES_CL.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\GLES_CL.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\GLES_CL.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\GLES_CL.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\GLES_CL.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\GLES_CL.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\GLES_CL.dll LoadLibraryW ".\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\GLES_CL.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\GLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (GLES_CL, GLES_CL, GLES_CL) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libGLESv1_CM.dll LoadLibraryW "libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv1_CM.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv1_CM.dll LoadLibraryW "C:\Windows\system32\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv1_CM.dll LoadLibraryW "C:\Windows\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv1_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libGLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libGLESv1_CM.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv1_CM.dll LoadLibraryW "C:\Windows\system32\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv1_CM.dll LoadLibraryW "C:\Windows\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv1_CM.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv1_CM.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv1_CM.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv1_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libGLESv1_CM.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv1_CM.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libGLESv1_CM.dll LoadLibraryW ".\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv1_CM.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv1_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libGLESv1_CM, libGLESv1_CM, libGLESv1_CM) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libGLES_CM.dll LoadLibraryW "libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLES_CM.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLES_CM.dll LoadLibraryW "C:\Windows\system32\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLES_CM.dll LoadLibraryW "C:\Windows\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLES_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libGLES_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libGLES_CM.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLES_CM.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLES_CM.dll LoadLibraryW "C:\Windows\system32\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLES_CM.dll LoadLibraryW "C:\Windows\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLES_CM.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLES_CM.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLES_CM.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLES_CM.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLES_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLES_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libGLES_CM.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLES_CM.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libGLES_CM.dll LoadLibraryW ".\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLES_CM.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLES_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libGLES_CM, libGLES_CM, libGLES_CM) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libGLES_CL.dll LoadLibraryW "libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLES_CL.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLES_CL.dll LoadLibraryW "C:\Windows\system32\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLES_CL.dll LoadLibraryW "C:\Windows\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLES_CL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libGLES_CL.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libGLES_CL.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLES_CL.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLES_CL.dll LoadLibraryW "C:\Windows\system32\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLES_CL.dll LoadLibraryW "C:\Windows\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLES_CL.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLES_CL.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLES_CL.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLES_CL.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLES_CL.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLES_CL.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libGLES_CL.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLES_CL.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libGLES_CL.dll LoadLibraryW ".\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLES_CL.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLES_CL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libGLES_CL, libGLES_CL, libGLES_CL) Unable to load any Tool library of: [libGLESv1_CM.so.2, libGLESv1_CM.so, GLESv1_CM, GLES_CM, GLES_CL, libGLESv1_CM, libGLES_CM, libGLES_CL] NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libEGL.so.1.dll LoadLibraryW "libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libEGL.so.1.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.1.dll LoadLibraryW "C:\Windows\system32\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.1.dll LoadLibraryW "C:\Windows\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libEGL.so.1.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.1.dll LoadLibraryW "C:\Windows\system32\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.1.dll LoadLibraryW "C:\Windows\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libEGL.so.1.dll LoadLibraryW "C:\Windows\System32\Wbem\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.1.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.1.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.1.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libEGL.so.1.dll LoadLibraryW ".\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libEGL.so.1.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libEGL.so.1, libEGL.so.1, libEGL.so.1) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libEGL.so.dll LoadLibraryW "libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libEGL.so.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.dll LoadLibraryW "C:\Windows\system32\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.dll LoadLibraryW "C:\Windows\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libEGL.so.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.dll LoadLibraryW "C:\Windows\system32\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.dll LoadLibraryW "C:\Windows\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libEGL.so.dll LoadLibraryW "C:\Windows\System32\Wbem\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libEGL.so.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libEGL.so.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libEGL.so.dll LoadLibraryW ".\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libEGL.so.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libEGL.so, libEGL.so, libEGL.so) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load EGL.dll LoadLibraryW "EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\EGL.dll LoadLibraryW "C:\Windows\Sun\Java\bin\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\EGL.dll LoadLibraryW "C:\Windows\system32\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\EGL.dll LoadLibraryW "C:\Windows\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\EGL.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\EGL.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\EGL.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\EGL.dll LoadLibraryW "C:\Windows\system32\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\EGL.dll LoadLibraryW "C:\Windows\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\EGL.dll LoadLibraryW "C:\Windows\System32\Wbem\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\EGL.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\EGL.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\EGL.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\EGL.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\EGL.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\EGL.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\EGL.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\EGL.dll LoadLibraryW ".\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\EGL.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (EGL, EGL, EGL) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libEGL.dll LoadLibraryW "libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libEGL.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.dll LoadLibraryW "C:\Windows\system32\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libEGL.dll LoadLibraryW "C:\Windows\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libEGL.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libEGL.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.dll LoadLibraryW "C:\Windows\system32\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libEGL.dll LoadLibraryW "C:\Windows\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libEGL.dll LoadLibraryW "C:\Windows\System32\Wbem\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libEGL.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libEGL.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libEGL.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libEGL.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libEGL.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libEGL.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libEGL.dll LoadLibraryW ".\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libEGL.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libEGL, libEGL, libEGL) Unable to load any Tool library of: [libEGL.so.1, libEGL.so, EGL, libEGL] No Tool libraries loaded DynamicLibraryBundle.init Summary: jogamp.opengl.egl.EGLES1DynamicLibraryBundleInfo toolGetProcAddressFuncNameList: [eglGetProcAddress], complete: false, 0x0 Tool Lib Names : [[libGLESv1_CM.so.2, libGLESv1_CM.so, GLESv1_CM, GLES_CM, GLES_CL, libGLESv1_CM, libGLES_CM, libGLES_CL], [libEGL.so.1, libEGL.so, EGL, libEGL]] Tool Lib Loaded: 0/2 [false, false], complete false Glue Lib Names : [jogl_mobile] Glue Lib Loaded: 0/1 [false], complete false All Complete: false LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor Info: EGLDrawableFactory: EGL ES1 - NOPE (ES1 lib) main - DynamicLibraryBundle.init start with: jogamp.opengl.egl.EGLES2DynamicLibraryBundleInfo NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libGLESv2.so.2.dll LoadLibraryW "libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv2.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\system32\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2.so.2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\system32\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2.so.2.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv2.so.2.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libGLESv2.so.2.dll LoadLibraryW ".\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv2.so.2.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv2.so.2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libGLESv2.so.2, libGLESv2.so.2, libGLESv2.so.2) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libGLESv2.so.dll LoadLibraryW "libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv2.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv2.so.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2.so.dll LoadLibraryW "C:\Windows\system32\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2.so.dll LoadLibraryW "C:\Windows\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libGLESv2.so.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libGLESv2.so.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2.so.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2.so.dll LoadLibraryW "C:\Windows\system32\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2.so.dll LoadLibraryW "C:\Windows\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv2.so.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2.so.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv2.so.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv2.so.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv2.so.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv2.so.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libGLESv2.so.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv2.so.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libGLESv2.so.dll LoadLibraryW ".\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv2.so.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv2.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libGLESv2.so, libGLESv2.so, libGLESv2.so) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load GLESv2.dll LoadLibraryW "GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\GLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\GLESv2.dll LoadLibraryW "C:\Windows\Sun\Java\bin\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\GLESv2.dll LoadLibraryW "C:\Windows\system32\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\GLESv2.dll LoadLibraryW "C:\Windows\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\GLESv2.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\GLESv2.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLESv2.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\GLESv2.dll LoadLibraryW "C:\Windows\system32\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\GLESv2.dll LoadLibraryW "C:\Windows\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\GLESv2.dll LoadLibraryW "C:\Windows\System32\Wbem\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\GLESv2.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\GLESv2.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\GLESv2.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\GLESv2.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\GLESv2.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\GLESv2.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\GLESv2.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\GLESv2.dll LoadLibraryW ".\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\GLESv2.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\GLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (GLESv2, GLESv2, GLESv2) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load GLES20.dll LoadLibraryW "GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\GLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\GLES20.dll LoadLibraryW "C:\Windows\Sun\Java\bin\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\GLES20.dll LoadLibraryW "C:\Windows\system32\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\GLES20.dll LoadLibraryW "C:\Windows\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\GLES20.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\GLES20.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLES20.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\GLES20.dll LoadLibraryW "C:\Windows\system32\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\GLES20.dll LoadLibraryW "C:\Windows\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\GLES20.dll LoadLibraryW "C:\Windows\System32\Wbem\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\GLES20.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\GLES20.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\GLES20.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\GLES20.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\GLES20.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\GLES20.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\GLES20.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\GLES20.dll LoadLibraryW ".\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\GLES20.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\GLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (GLES20, GLES20, GLES20) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load GLESv2_CM.dll LoadLibraryW "GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\GLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\GLESv2_CM.dll LoadLibraryW "C:\Windows\Sun\Java\bin\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\GLESv2_CM.dll LoadLibraryW "C:\Windows\system32\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\GLESv2_CM.dll LoadLibraryW "C:\Windows\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\GLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\GLESv2_CM.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\GLESv2_CM.dll LoadLibraryW "C:\Windows\system32\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\GLESv2_CM.dll LoadLibraryW "C:\Windows\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\GLESv2_CM.dll LoadLibraryW "C:\Windows\System32\Wbem\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\GLESv2_CM.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\GLESv2_CM.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\GLESv2_CM.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\GLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\GLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\GLESv2_CM.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\GLESv2_CM.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\GLESv2_CM.dll LoadLibraryW ".\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\GLESv2_CM.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\GLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (GLESv2_CM, GLESv2_CM, GLESv2_CM) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libGLESv2.dll LoadLibraryW "libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv2.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2.dll LoadLibraryW "C:\Windows\system32\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2.dll LoadLibraryW "C:\Windows\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libGLESv2.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libGLESv2.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2.dll LoadLibraryW "C:\Windows\system32\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2.dll LoadLibraryW "C:\Windows\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv2.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv2.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv2.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv2.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv2.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libGLESv2.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv2.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libGLESv2.dll LoadLibraryW ".\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv2.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv2.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libGLESv2, libGLESv2, libGLESv2) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libGLESv2_CM.dll LoadLibraryW "libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLESv2_CM.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2_CM.dll LoadLibraryW "C:\Windows\system32\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2_CM.dll LoadLibraryW "C:\Windows\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2_CM.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libGLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libGLESv2_CM.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLESv2_CM.dll LoadLibraryW "C:\Windows\system32\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLESv2_CM.dll LoadLibraryW "C:\Windows\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLESv2_CM.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2_CM.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv2_CM.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv2_CM.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv2_CM.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libGLESv2_CM.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLESv2_CM.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libGLESv2_CM.dll LoadLibraryW ".\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv2_CM.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLESv2_CM.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libGLESv2_CM, libGLESv2_CM, libGLESv2_CM) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libGLES20.dll LoadLibraryW "libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libGLES20.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLES20.dll LoadLibraryW "C:\Windows\system32\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLES20.dll LoadLibraryW "C:\Windows\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLES20.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libGLES20.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libGLES20.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLES20.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libGLES20.dll LoadLibraryW "C:\Windows\system32\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libGLES20.dll LoadLibraryW "C:\Windows\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libGLES20.dll LoadLibraryW "C:\Windows\System32\Wbem\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libGLES20.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLES20.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLES20.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLES20.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLES20.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libGLES20.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libGLES20.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libGLES20.dll LoadLibraryW ".\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLES20.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libGLES20.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libGLES20, libGLES20, libGLES20) Unable to load any Tool library of: [libGLESv2.so.2, libGLESv2.so, GLESv2, GLES20, GLESv2_CM, libGLESv2, libGLESv2_CM, libGLES20] NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libEGL.so.1.dll LoadLibraryW "libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libEGL.so.1.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.1.dll LoadLibraryW "C:\Windows\system32\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.1.dll LoadLibraryW "C:\Windows\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.1.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libEGL.so.1.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.1.dll LoadLibraryW "C:\Windows\system32\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.1.dll LoadLibraryW "C:\Windows\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libEGL.so.1.dll LoadLibraryW "C:\Windows\System32\Wbem\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.1.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.1.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.1.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.1.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libEGL.so.1.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libEGL.so.1.dll LoadLibraryW ".\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libEGL.so.1.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libEGL.so.1.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libEGL.so.1, libEGL.so.1, libEGL.so.1) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libEGL.so.dll LoadLibraryW "libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libEGL.so.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.dll LoadLibraryW "C:\Windows\system32\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.dll LoadLibraryW "C:\Windows\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libEGL.so.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.so.dll LoadLibraryW "C:\Windows\system32\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libEGL.so.dll LoadLibraryW "C:\Windows\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libEGL.so.dll LoadLibraryW "C:\Windows\System32\Wbem\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libEGL.so.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libEGL.so.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libEGL.so.dll LoadLibraryW ".\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libEGL.so.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libEGL.so.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libEGL.so, libEGL.so, libEGL.so) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load EGL.dll LoadLibraryW "EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\EGL.dll LoadLibraryW "C:\Windows\Sun\Java\bin\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\EGL.dll LoadLibraryW "C:\Windows\system32\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\EGL.dll LoadLibraryW "C:\Windows\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\EGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\EGL.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\EGL.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\EGL.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\EGL.dll LoadLibraryW "C:\Windows\system32\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\EGL.dll LoadLibraryW "C:\Windows\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\EGL.dll LoadLibraryW "C:\Windows\System32\Wbem\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\EGL.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\EGL.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\EGL.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\EGL.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\EGL.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\EGL.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\EGL.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\EGL.dll LoadLibraryW ".\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\EGL.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\EGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (EGL, EGL, EGL) NativeLibrary.findLibrary() (TempJarCache): null NativeLibrary.findLibrary(, org.apache.felix.framework.BundleWiringImpl@13399d7) (CL): null NativeLibrary.open(): Trying to load libEGL.dll LoadLibraryW "libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\bin\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\Sun\Java\bin\libEGL.dll LoadLibraryW "C:\Windows\Sun\Java\bin\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.dll LoadLibraryW "C:\Windows\system32\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libEGL.dll LoadLibraryW "C:\Windows\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.dll LoadLibraryW "D:\synced-Apps\JDK\x32\1.7\x32-jdk1.7.0_17\jre\bin\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\iCLS Client\\libEGL.dll LoadLibraryW "C:\Program Files (x86)\Intel\iCLS Client\\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\iCLS Client\\libEGL.dll LoadLibraryW "C:\Program Files\Intel\iCLS Client\\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.dll LoadLibraryW "C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\system32\libEGL.dll LoadLibraryW "C:\Windows\system32\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\libEGL.dll LoadLibraryW "C:\Windows\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\Wbem\libEGL.dll LoadLibraryW "C:\Windows\System32\Wbem\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.dll LoadLibraryW "C:\Windows\System32\WindowsPowerShell\v1.0\\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libEGL.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\DAL\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libEGL.dll LoadLibraryW "C:\Program Files\Intel\Intel(R) Management Engine Components\IPT\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libEGL.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libEGL.dll LoadLibraryW "C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\OpenVPN\bin\libEGL.dll LoadLibraryW "C:\Program Files\OpenVPN\bin\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load C:\Program Files\TortoiseSVN\bin\libEGL.dll LoadLibraryW "C:\Program Files\TortoiseSVN\bin\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load .\libEGL.dll LoadLibraryW ".\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Trying to load D:\Workspaces\...\...\trunk\jogl-osgi-test\libEGL.dll LoadLibraryW "D:\Workspaces\...\...\trunk\jogl-osgi-test\libEGL.dll" failed, error code: 0x7e, 126 NativeLibrary.open(): Did not succeed in loading (libEGL, libEGL, libEGL) Unable to load any Tool library of: [libEGL.so.1, libEGL.so, EGL, libEGL] No Tool libraries loaded DynamicLibraryBundle.init Summary: jogamp.opengl.egl.EGLES2DynamicLibraryBundleInfo toolGetProcAddressFuncNameList: [eglGetProcAddress], complete: false, 0x0 Tool Lib Names : [[libGLESv2.so.2, libGLESv2.so, GLESv2, GLES20, GLESv2_CM, libGLESv2, libGLESv2_CM, libGLES20], [libEGL.so.1, libEGL.so, EGL, libEGL]] Tool Lib Loaded: 0/2 [false, false], complete false Glue Lib Names : [jogl_mobile] Glue Lib Loaded: 0/1 [false], complete false All Complete: false LibLoaderExecutor: com.jogamp.common.util.RunnableExecutor$CurrentThreadExecutor Info: EGLDrawableFactory: EGL ES2 - NOPE javax.media.opengl.GLException: No GLDrawableFactory available for profile: GLES2 at javax.media.opengl.GLDrawableFactory.getFactoryImpl(GLDrawableFactory.java:404) at javax.media.opengl.GLProfile.initProfilesForDefaultDevices(GLProfile.java:1471) at javax.media.opengl.GLProfile.access$100(GLProfile.java:76) at javax.media.opengl.GLProfile$1.run(GLProfile.java:157) at java.security.AccessController.doPrivileged(Native Method) at javax.media.opengl.GLProfile.initSingleton(GLProfile.java:123) at javax.media.opengl.GLProfile.getProfileMap(GLProfile.java:1892) at javax.media.opengl.GLProfile.get(GLProfile.java:803) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:567) at javax.media.opengl.GLProfile.getDefault(GLProfile.java:578) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:17) at org.example.Activator.start(Activator.java:99) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) Info: GLProfile.init - EGL GLDrawable factory not available Info: GLProfile.init - Default device is desktop derived: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] WindowsWGLDrawableFactory.enterThreadCriticalZone() - 0xffffffffffffffff - main Info: GLProfile.initProfilesForDevice: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] (com.jogamp.nativewindow.windows.WindowsGraphicsDevice), isSet false, hasDesktopGLFactory true, hasEGLFactory false GLProfile.init map decon, desktopCtxUndef true, esCtxUndef true GLProfile.init map GLProfile[GL4bc/GL4bc.sw] on device decon GLProfile.init map defaultAny GLProfile[GL4bc/GL4bc.sw] on device decon GLProfile.init map GLProfile[GL3bc/GL3bc.sw] on device decon GLProfile.init map GLProfile[GL2/GL2.sw] on device decon GLProfile.init map GLProfile[GL4/GL4.sw] on device decon GLProfile.init map GLProfile[GL3/GL3.sw] on device decon GLProfile.init map GLProfile[GL2GL3/GL2.sw] on device decon GLProfile.init map *** no mapping for GLES2 on device decon GLProfile.init map GLProfile[GL2ES2/GL2.sw] on device decon GLProfile.init map *** no mapping for GLES1 on device decon GLProfile.init map GLProfile[GL2ES1/GL2.sw] on device decon SharedResourceRunner.getOrCreateShared() decon: trying - main SharedResourceRunner.doAndWait() START init: decon, release: null - main SharedResourceRunner.doAndWait() set command: decon, release: null - main SharedResourceRunner.run(): WOKE UP for device connection init: decon, release: null - main-SharedResourceRunner SharedResourceRunner.run(): create Shared for: decon - main-SharedResourceRunner ++ unlock(0): currentThread main-SharedResourceRunner, lock: <5b68ea, 144f05f>[count 3 [ add. 1, orig 2], qsz 0, owner
, add.owner main-SharedResourceRunner] ++ unlock(X): currentThread main-SharedResourceRunner, lock: <5b68ea, 144f05f>[count 3 [ add. 1, orig 2], qsz 0, owner
, add.owner main-SharedResourceRunner] ++ unlock(0): currentThread main-SharedResourceRunner, lock: <5b68ea, 144f05f>[count 3 [ add. 1, orig 2], qsz 0, owner
, add.owner main-SharedResourceRunner] ++ unlock(X): currentThread main-SharedResourceRunner, lock: <5b68ea, 144f05f>[count 3 [ add. 1, orig 2], qsz 0, owner
, add.owner main-SharedResourceRunner] main-SharedResourceRunner: setRealized: WindowsOnscreenWGLDrawable false -> true java.lang.Exception: Stack trace at java.lang.Thread.dumpStack(Thread.java:1342) at jogamp.opengl.GLDrawableImpl.setRealized(GLDrawableImpl.java:169) at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:323) at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) at java.lang.Thread.run(Thread.java:722) RegisteredClassFactory getSharedClass (0) initialized: RegisteredClass[handle 0x1260000, _dummyWindow_clazz0] ProxySurfaceImpl: surface change 0x0 -> 0xe012cbf updateGraphicsConfiguration(using target): hdc 0xe012cbf user chosen caps GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationARB: SharedResource is null: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] updateGraphicsConfigurationGDI: capsChosen GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]], WINDOW updateGraphicsConfigurationGDI: availableCaps[0 -> 0]: GLCaps[wgl vid 0x1 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[1 -> 1]: GLCaps[wgl vid 0x2 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[2 -> 2]: GLCaps[wgl vid 0x3 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[3 -> 3]: GLCaps[wgl vid 0x4 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[4 -> 4]: GLCaps[wgl vid 0x5 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[5 -> 5]: GLCaps[wgl vid 0x6 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[6 -> 6]: GLCaps[wgl vid 0x7 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[7 -> 7]: GLCaps[wgl vid 0x8 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[8 -> 8]: GLCaps[wgl vid 0x9 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[9 -> skip]: pfdID 10, GLCaps[wgl vid 0xa gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[10 -> skip]: pfdID 11, GLCaps[wgl vid 0xb gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[11 -> skip]: pfdID 12, GLCaps[wgl vid 0xc gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[12 -> skip]: pfdID 13, GLCaps[wgl vid 0xd gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[13 -> skip]: pfdID 14, GLCaps[wgl vid 0xe gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[14 -> skip]: pfdID 15, GLCaps[wgl vid 0xf gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[15 -> skip]: pfdID 16, GLCaps[wgl vid 0x10 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[16 -> skip]: pfdID 17, GLCaps[wgl vid 0x11 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[17 -> skip]: pfdID 18, GLCaps[wgl vid 0x12 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[18 -> skip]: pfdID 19, GLCaps[wgl vid 0x13 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[19 -> skip]: pfdID 20, GLCaps[wgl vid 0x14 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[20 -> skip]: pfdID 21, GLCaps[wgl vid 0x15 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[fbo]] updateGraphicsConfigurationGDI: availableCaps[21 -> 9]: GLCaps[wgl vid 0x16 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[22 -> 10]: GLCaps[wgl vid 0x17 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[23 -> 11]: GLCaps[wgl vid 0x18 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[24 -> 12]: GLCaps[wgl vid 0x19 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[25 -> 13]: GLCaps[wgl vid 0x1a gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[26 -> 14]: GLCaps[wgl vid 0x1b gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[27 -> 15]: GLCaps[wgl vid 0x1c gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[28 -> 16]: GLCaps[wgl vid 0x1d gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[29 -> 17]: GLCaps[wgl vid 0x1e gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[30 -> 18]: GLCaps[wgl vid 0x1f gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[31 -> 19]: GLCaps[wgl vid 0x20 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[32 -> 20]: GLCaps[wgl vid 0x21 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL2/GL2.sw], on-scr[.]] updateGraphicsConfigurationGDI: availableCaps[33 -> skip]: pfdID 34, GLCaps[wgl vid 0x22 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[34 -> skip]: pfdID 35, GLCaps[wgl vid 0x23 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[35 -> skip]: pfdID 36, GLCaps[wgl vid 0x24 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[36 -> skip]: pfdID 37, GLCaps[wgl vid 0x25 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[37 -> skip]: pfdID 38, GLCaps[wgl vid 0x26 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[38 -> skip]: pfdID 39, GLCaps[wgl vid 0x27 gdi: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[39 -> skip]: pfdID 40, GLCaps[wgl vid 0x28 gdi: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[40 -> skip]: pfdID 41, GLCaps[wgl vid 0x29 gdi: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[41 -> skip]: pfdID 42, GLCaps[wgl vid 0x2a gdi: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[42 -> skip]: pfdID 43, GLCaps[wgl vid 0x2b gdi: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[43 -> skip]: pfdID 44, GLCaps[wgl vid 0x2c gdi: rgba 0x5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[44 -> skip]: pfdID 45, GLCaps[wgl vid 0x2d gdi: rgba 0x5/5/5/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[45 -> skip]: pfdID 46, GLCaps[wgl vid 0x2e gdi: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[46 -> skip]: pfdID 47, GLCaps[wgl vid 0x2f gdi: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[47 -> skip]: pfdID 48, GLCaps[wgl vid 0x30 gdi: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[48 -> skip]: pfdID 49, GLCaps[wgl vid 0x31 gdi: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[49 -> skip]: pfdID 50, GLCaps[wgl vid 0x32 gdi: rgba 0x3/3/2/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[50 -> skip]: pfdID 51, GLCaps[wgl vid 0x33 gdi: rgba 0x3/3/2/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[51 -> skip]: pfdID 52, GLCaps[wgl vid 0x34 gdi: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[52 -> skip]: pfdID 53, GLCaps[wgl vid 0x35 gdi: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[53 -> skip]: pfdID 54, GLCaps[wgl vid 0x36 gdi: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[54 -> skip]: pfdID 55, GLCaps[wgl vid 0x37 gdi: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[55 -> skip]: pfdID 56, GLCaps[wgl vid 0x38 gdi: rgba 0x1/1/1/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: availableCaps[56 -> skip]: pfdID 57, GLCaps[wgl vid 0x39 gdi: rgba 0x1/1/1/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL2/GL2.sw], offscr[bitmap]] updateGraphicsConfigurationGDI: ChoosePixelFormat(HDC 0xe012cbf) = pfdID 6, idx 5 (LastError: 0) chooseCapabilities: Using recommendedIndex (opaque): idx 5 chosen pfdID (GDI): chosenIndex 5, caps GLCaps[wgl vid 0x6 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] setPixelFormat: hdc 0xe012cbf, GLCaps[wgl vid 0x6 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] *** setCapsPFD: GLCaps[wgl vid 0x6 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]] main-SharedResourceRunner: WindowsWGLDrawable.setRealized(true): WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 6, ARB-Choosen false, requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]], chosen GLCaps[wgl vid 0x6 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]]] main-SharedResourceRunner: GLContext.resetStates() java.lang.Exception: Info: setGL (OpenGL null): main-SharedResourceRunner, -> GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@1b83ac6 at jogamp.opengl.GLContextImpl.setGL(GLContextImpl.java:253) at jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:1246) at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:311) at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:597) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:514) at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:334) at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) at java.lang.Thread.run(Thread.java:722) main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0 Lookup-Tool: 0x6281a9b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglAllocateMemoryNV) -> wglAllocateMemoryNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3D) -> wglBeginFrameTrackingI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DARB) -> wglBeginFrameTrackingI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DGL2) -> wglBeginFrameTrackingI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DOES) -> wglBeginFrameTrackingI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DKHR) -> wglBeginFrameTrackingI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DOML) -> wglBeginFrameTrackingI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3D3DFX) -> wglBeginFrameTrackingI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DAMD) -> wglBeginFrameTrackingI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DANGLE) -> wglBeginFrameTrackingI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DARM) -> wglBeginFrameTrackingI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DAPPLE) -> wglBeginFrameTrackingI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DATI) -> wglBeginFrameTrackingI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DEXT) -> wglBeginFrameTrackingI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DHI) -> wglBeginFrameTrackingI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DHP) -> wglBeginFrameTrackingI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DIBM) -> wglBeginFrameTrackingI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DIMG) -> wglBeginFrameTrackingI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DMESA) -> wglBeginFrameTrackingI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DMESAX) -> wglBeginFrameTrackingI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DNV) -> wglBeginFrameTrackingI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DQCOM) -> wglBeginFrameTrackingI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DSGI) -> wglBeginFrameTrackingI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DSGIS) -> wglBeginFrameTrackingI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DSGIX) -> wglBeginFrameTrackingI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DSUN) -> wglBeginFrameTrackingI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DVIV) -> wglBeginFrameTrackingI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBeginFrameTrackingI3DWIN) -> wglBeginFrameTrackingI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBindDisplayColorTableEXT) -> wglBindDisplayColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBindSwapBarrierNV) -> wglBindSwapBarrierNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglBindTexImageARB) -> wglBindTexImageARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x626e8450 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglChoosePixelFormatEXT) -> wglChoosePixelFormatEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x627f3bb0 Lookup-Tool: 0x627f3990 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglCreateDisplayColorTableEXT) -> wglCreateDisplayColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x627f3520 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglCreatePbufferEXT) -> wglCreatePbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x627f3cc0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDestroyDisplayColorTableEXT) -> wglDestroyDisplayColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x627f36a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDestroyPbufferEXT) -> wglDestroyPbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3D) -> wglDisableFrameLockI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DARB) -> wglDisableFrameLockI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DGL2) -> wglDisableFrameLockI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DOES) -> wglDisableFrameLockI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DKHR) -> wglDisableFrameLockI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DOML) -> wglDisableFrameLockI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3D3DFX) -> wglDisableFrameLockI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DAMD) -> wglDisableFrameLockI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DANGLE) -> wglDisableFrameLockI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DARM) -> wglDisableFrameLockI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DAPPLE) -> wglDisableFrameLockI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DATI) -> wglDisableFrameLockI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DEXT) -> wglDisableFrameLockI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DHI) -> wglDisableFrameLockI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DHP) -> wglDisableFrameLockI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DIBM) -> wglDisableFrameLockI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DIMG) -> wglDisableFrameLockI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DMESA) -> wglDisableFrameLockI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DMESAX) -> wglDisableFrameLockI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DNV) -> wglDisableFrameLockI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DQCOM) -> wglDisableFrameLockI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DSGI) -> wglDisableFrameLockI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DSGIS) -> wglDisableFrameLockI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DSGIX) -> wglDisableFrameLockI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DSUN) -> wglDisableFrameLockI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DVIV) -> wglDisableFrameLockI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglDisableFrameLockI3DWIN) -> wglDisableFrameLockI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3D) -> wglEnableFrameLockI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DARB) -> wglEnableFrameLockI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DGL2) -> wglEnableFrameLockI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DOES) -> wglEnableFrameLockI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DKHR) -> wglEnableFrameLockI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DOML) -> wglEnableFrameLockI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3D3DFX) -> wglEnableFrameLockI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DAMD) -> wglEnableFrameLockI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DANGLE) -> wglEnableFrameLockI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DARM) -> wglEnableFrameLockI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DAPPLE) -> wglEnableFrameLockI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DATI) -> wglEnableFrameLockI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DEXT) -> wglEnableFrameLockI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DHI) -> wglEnableFrameLockI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DHP) -> wglEnableFrameLockI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DIBM) -> wglEnableFrameLockI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DIMG) -> wglEnableFrameLockI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DMESA) -> wglEnableFrameLockI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DMESAX) -> wglEnableFrameLockI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DNV) -> wglEnableFrameLockI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DQCOM) -> wglEnableFrameLockI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DSGI) -> wglEnableFrameLockI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DSGIS) -> wglEnableFrameLockI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DSGIX) -> wglEnableFrameLockI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DSUN) -> wglEnableFrameLockI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DVIV) -> wglEnableFrameLockI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEnableFrameLockI3DWIN) -> wglEnableFrameLockI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3D) -> wglEndFrameTrackingI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DARB) -> wglEndFrameTrackingI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DGL2) -> wglEndFrameTrackingI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DOES) -> wglEndFrameTrackingI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DKHR) -> wglEndFrameTrackingI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DOML) -> wglEndFrameTrackingI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3D3DFX) -> wglEndFrameTrackingI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DAMD) -> wglEndFrameTrackingI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DANGLE) -> wglEndFrameTrackingI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DARM) -> wglEndFrameTrackingI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DAPPLE) -> wglEndFrameTrackingI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DATI) -> wglEndFrameTrackingI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DEXT) -> wglEndFrameTrackingI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DHI) -> wglEndFrameTrackingI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DHP) -> wglEndFrameTrackingI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DIBM) -> wglEndFrameTrackingI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DIMG) -> wglEndFrameTrackingI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DMESA) -> wglEndFrameTrackingI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DMESAX) -> wglEndFrameTrackingI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DNV) -> wglEndFrameTrackingI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DQCOM) -> wglEndFrameTrackingI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DSGI) -> wglEndFrameTrackingI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DSGIS) -> wglEndFrameTrackingI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DSGIX) -> wglEndFrameTrackingI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DSUN) -> wglEndFrameTrackingI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DVIV) -> wglEndFrameTrackingI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglEndFrameTrackingI3DWIN) -> wglEndFrameTrackingI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglFreeMemoryNV) -> wglFreeMemoryNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetCurrentReadDC) -> wglGetCurrentReadDC@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x627f3b10 Lookup-Tool: 0x627d15d0 Lookup-Tool: 0x627d1600 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3D) -> wglGetFrameUsageI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DARB) -> wglGetFrameUsageI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DGL2) -> wglGetFrameUsageI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DOES) -> wglGetFrameUsageI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DKHR) -> wglGetFrameUsageI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DOML) -> wglGetFrameUsageI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3D3DFX) -> wglGetFrameUsageI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DAMD) -> wglGetFrameUsageI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DANGLE) -> wglGetFrameUsageI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DARM) -> wglGetFrameUsageI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DAPPLE) -> wglGetFrameUsageI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DATI) -> wglGetFrameUsageI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DEXT) -> wglGetFrameUsageI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DHI) -> wglGetFrameUsageI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DHP) -> wglGetFrameUsageI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DIBM) -> wglGetFrameUsageI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DIMG) -> wglGetFrameUsageI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DMESA) -> wglGetFrameUsageI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DMESAX) -> wglGetFrameUsageI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DNV) -> wglGetFrameUsageI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DQCOM) -> wglGetFrameUsageI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DSGI) -> wglGetFrameUsageI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DSGIS) -> wglGetFrameUsageI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DSGIX) -> wglGetFrameUsageI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DSUN) -> wglGetFrameUsageI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DVIV) -> wglGetFrameUsageI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetFrameUsageI3DWIN) -> wglGetFrameUsageI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x627f3680 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetPbufferDCEXT) -> wglGetPbufferDCEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x626e8ba0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetPixelFormatAttribfvEXT) -> wglGetPixelFormatAttribfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x626e92f0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglGetPixelFormatAttribivEXT) -> wglGetPixelFormatAttribivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x627f3b90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3D) -> wglIsEnabledFrameLockI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DARB) -> wglIsEnabledFrameLockI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DGL2) -> wglIsEnabledFrameLockI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DOES) -> wglIsEnabledFrameLockI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DKHR) -> wglIsEnabledFrameLockI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DOML) -> wglIsEnabledFrameLockI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3D3DFX) -> wglIsEnabledFrameLockI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DAMD) -> wglIsEnabledFrameLockI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DANGLE) -> wglIsEnabledFrameLockI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DARM) -> wglIsEnabledFrameLockI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DAPPLE) -> wglIsEnabledFrameLockI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DATI) -> wglIsEnabledFrameLockI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DEXT) -> wglIsEnabledFrameLockI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DHI) -> wglIsEnabledFrameLockI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DHP) -> wglIsEnabledFrameLockI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DIBM) -> wglIsEnabledFrameLockI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DIMG) -> wglIsEnabledFrameLockI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DMESA) -> wglIsEnabledFrameLockI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DMESAX) -> wglIsEnabledFrameLockI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DNV) -> wglIsEnabledFrameLockI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DQCOM) -> wglIsEnabledFrameLockI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DSGI) -> wglIsEnabledFrameLockI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DSGIS) -> wglIsEnabledFrameLockI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DSGIX) -> wglIsEnabledFrameLockI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DSUN) -> wglIsEnabledFrameLockI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DVIV) -> wglIsEnabledFrameLockI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglIsEnabledFrameLockI3DWIN) -> wglIsEnabledFrameLockI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglJoinSwapGroupNV) -> wglJoinSwapGroupNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglLoadDisplayColorTableEXT) -> wglLoadDisplayColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglMakeContextCurrent) -> wglMakeContextCurrent@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x627f37c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameCountNV) -> wglQueryFrameCountNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3D) -> wglQueryFrameLockMasterI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DARB) -> wglQueryFrameLockMasterI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DGL2) -> wglQueryFrameLockMasterI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DOES) -> wglQueryFrameLockMasterI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DKHR) -> wglQueryFrameLockMasterI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DOML) -> wglQueryFrameLockMasterI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3D3DFX) -> wglQueryFrameLockMasterI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DAMD) -> wglQueryFrameLockMasterI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DANGLE) -> wglQueryFrameLockMasterI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DARM) -> wglQueryFrameLockMasterI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DAPPLE) -> wglQueryFrameLockMasterI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DATI) -> wglQueryFrameLockMasterI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DEXT) -> wglQueryFrameLockMasterI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DHI) -> wglQueryFrameLockMasterI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DHP) -> wglQueryFrameLockMasterI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DIBM) -> wglQueryFrameLockMasterI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DIMG) -> wglQueryFrameLockMasterI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DMESA) -> wglQueryFrameLockMasterI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DMESAX) -> wglQueryFrameLockMasterI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DNV) -> wglQueryFrameLockMasterI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DQCOM) -> wglQueryFrameLockMasterI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DSGI) -> wglQueryFrameLockMasterI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DSGIS) -> wglQueryFrameLockMasterI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DSGIX) -> wglQueryFrameLockMasterI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DSUN) -> wglQueryFrameLockMasterI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DVIV) -> wglQueryFrameLockMasterI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameLockMasterI3DWIN) -> wglQueryFrameLockMasterI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3D) -> wglQueryFrameTrackingI3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DARB) -> wglQueryFrameTrackingI3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DGL2) -> wglQueryFrameTrackingI3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DOES) -> wglQueryFrameTrackingI3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DKHR) -> wglQueryFrameTrackingI3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DOML) -> wglQueryFrameTrackingI3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3D3DFX) -> wglQueryFrameTrackingI3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DAMD) -> wglQueryFrameTrackingI3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DANGLE) -> wglQueryFrameTrackingI3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DARM) -> wglQueryFrameTrackingI3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DAPPLE) -> wglQueryFrameTrackingI3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DATI) -> wglQueryFrameTrackingI3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DEXT) -> wglQueryFrameTrackingI3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DHI) -> wglQueryFrameTrackingI3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DHP) -> wglQueryFrameTrackingI3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DIBM) -> wglQueryFrameTrackingI3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DIMG) -> wglQueryFrameTrackingI3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DMESA) -> wglQueryFrameTrackingI3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DMESAX) -> wglQueryFrameTrackingI3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DNV) -> wglQueryFrameTrackingI3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DQCOM) -> wglQueryFrameTrackingI3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DSGI) -> wglQueryFrameTrackingI3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DSGIS) -> wglQueryFrameTrackingI3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DSGIX) -> wglQueryFrameTrackingI3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DSUN) -> wglQueryFrameTrackingI3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DVIV) -> wglQueryFrameTrackingI3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryFrameTrackingI3DWIN) -> wglQueryFrameTrackingI3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryMaxSwapGroupsNV) -> wglQueryMaxSwapGroupsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x627f3710 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQueryPbufferEXT) -> wglQueryPbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglQuerySwapGroupNV) -> wglQuerySwapGroupNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x627f3690 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglReleasePbufferDCEXT) -> wglReleasePbufferDCEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglReleaseTexImageARB) -> wglReleaseTexImageARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglResetFrameCountNV) -> wglResetFrameCountNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x627f4340 Lookup-Tool: 0x627f4150 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, wglSetPbufferAttribARB) -> wglSetPbufferAttribARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x627f3b50 main-SharedResourceRunner: GLContext WGL ProcAddressTable mapping key(WGL-.windows_decon_0) -> 0x19c62bb Lookup-Tool: 0x628198e0 main-SharedResourceRunner: GLContext.setGLFuncAvail: Given WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] - 0.0 (Compatibility profile, hardware) - 4.0.0 - Build 9.17.10.2932 main-SharedResourceRunner: GLContext.setGLFuncAvail: Pre version verification - expected 0.0 (Compatibility profile, hardware), strictMatch false Lookup-Tool: 0x628191e0 main-SharedResourceRunner: GLContext.setGLFuncAvail: version verification (Int): 4.0.0 - Build 9.17.10.2932, 3.0 main-SharedResourceRunner: GLContext.setGLFuncAvail: post version verification 3.0 (Compatibility profile, hardware), strictMatch false, versionValidated true, versionGL3IntFailed false Quirk: NoDoubleBufferedBitmap: cause: OS WINDOWS main-SharedResourceRunner: GLContext.setGLFuncAvail.0 validated FQN: .windows_decon_0-0x3000002 - 3.0 (Compatibility profile, hardware) - 4.0.0 - Build 9.17.10.2932 Lookup-Tool: 0x6281a9b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapNamedBufferEXT) -> glMapNamedBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageCallbackARB) -> glDebugMessageCallbackARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageCallbackAMD) -> glDebugMessageCallbackAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628159f0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgram) -> glActiveShaderProgram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramARB) -> glActiveShaderProgramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramGL2) -> glActiveShaderProgramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramOES) -> glActiveShaderProgramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramKHR) -> glActiveShaderProgramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramOML) -> glActiveShaderProgramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgram3DFX) -> glActiveShaderProgram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramAMD) -> glActiveShaderProgramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramANGLE) -> glActiveShaderProgramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramARM) -> glActiveShaderProgramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramAPPLE) -> glActiveShaderProgramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramATI) -> glActiveShaderProgramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramEXT) -> glActiveShaderProgramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramHI) -> glActiveShaderProgramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramHP) -> glActiveShaderProgramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramIBM) -> glActiveShaderProgramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramIMG) -> glActiveShaderProgramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramMESA) -> glActiveShaderProgramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramMESAX) -> glActiveShaderProgramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramNV) -> glActiveShaderProgramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramQCOM) -> glActiveShaderProgramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramSGI) -> glActiveShaderProgramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramSGIS) -> glActiveShaderProgramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramSGIX) -> glActiveShaderProgramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramSUN) -> glActiveShaderProgramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramVIV) -> glActiveShaderProgramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramWIN) -> glActiveShaderProgramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815a20 Lookup-Tool: 0x62815a40 Lookup-Tool: 0x62815aa0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glApplyTextureEXT) -> glApplyTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815b00 Lookup-Tool: 0x62815b20 Lookup-Tool: 0x62815b40 Lookup-Tool: 0x62815b60 Lookup-Tool: 0x62815b80 Lookup-Tool: 0x62815ba0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBeginOcclusionQueryNV) -> glBeginOcclusionQueryNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBeginPerfMonitorAMD) -> glBeginPerfMonitorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815c00 Lookup-Tool: 0x62815c40 Lookup-Tool: 0x62815c60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBeginVertexShaderEXT) -> glBeginVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBeginVideoCaptureNV) -> glBeginVideoCaptureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815ca0 Lookup-Tool: 0x62815ce0 Lookup-Tool: 0x62815d20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffset) -> glBindBufferOffset@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetARB) -> glBindBufferOffsetARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetGL2) -> glBindBufferOffsetGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetOES) -> glBindBufferOffsetOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetKHR) -> glBindBufferOffsetKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetOML) -> glBindBufferOffsetOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffset3DFX) -> glBindBufferOffset3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetAMD) -> glBindBufferOffsetAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetANGLE) -> glBindBufferOffsetANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetARM) -> glBindBufferOffsetARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetAPPLE) -> glBindBufferOffsetAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetATI) -> glBindBufferOffsetATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815d60 Lookup-Tool: 0x62815d80 Lookup-Tool: 0x62815dc0 Lookup-Tool: 0x62815e00 Lookup-Tool: 0x62815e20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTexture) -> glBindImageTexture@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureARB) -> glBindImageTextureARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureGL2) -> glBindImageTextureGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureOES) -> glBindImageTextureOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureKHR) -> glBindImageTextureKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureOML) -> glBindImageTextureOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTexture3DFX) -> glBindImageTexture3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureAMD) -> glBindImageTextureAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureANGLE) -> glBindImageTextureANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureARM) -> glBindImageTextureARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureAPPLE) -> glBindImageTextureAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureATI) -> glBindImageTextureATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureEXT) -> glBindImageTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureHI) -> glBindImageTextureHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureHP) -> glBindImageTextureHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureIBM) -> glBindImageTextureIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureIMG) -> glBindImageTextureIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureMESA) -> glBindImageTextureMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureMESAX) -> glBindImageTextureMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureNV) -> glBindImageTextureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureQCOM) -> glBindImageTextureQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureSGI) -> glBindImageTextureSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureSGIS) -> glBindImageTextureSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureSGIX) -> glBindImageTextureSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureSUN) -> glBindImageTextureSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureVIV) -> glBindImageTextureVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureWIN) -> glBindImageTextureWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindLightParameterEXT) -> glBindLightParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindMaterialParameterEXT) -> glBindMaterialParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindMultiTextureEXT) -> glBindMultiTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindParameterEXT) -> glBindParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815e80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipeline) -> glBindProgramPipeline@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineARB) -> glBindProgramPipelineARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineGL2) -> glBindProgramPipelineGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineOES) -> glBindProgramPipelineOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineKHR) -> glBindProgramPipelineKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineOML) -> glBindProgramPipelineOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipeline3DFX) -> glBindProgramPipeline3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineAMD) -> glBindProgramPipelineAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineANGLE) -> glBindProgramPipelineANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineARM) -> glBindProgramPipelineARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineAPPLE) -> glBindProgramPipelineAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineATI) -> glBindProgramPipelineATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineEXT) -> glBindProgramPipelineEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineHI) -> glBindProgramPipelineHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineHP) -> glBindProgramPipelineHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineIBM) -> glBindProgramPipelineIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineIMG) -> glBindProgramPipelineIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineMESA) -> glBindProgramPipelineMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineMESAX) -> glBindProgramPipelineMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineNV) -> glBindProgramPipelineNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineQCOM) -> glBindProgramPipelineQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineSGI) -> glBindProgramPipelineSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineSGIS) -> glBindProgramPipelineSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineSGIX) -> glBindProgramPipelineSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineSUN) -> glBindProgramPipelineSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineVIV) -> glBindProgramPipelineVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineWIN) -> glBindProgramPipelineWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815ea0 Lookup-Tool: 0x62815f00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindTexGenParameterEXT) -> glBindTexGenParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815f20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindTextureUnitParameterEXT) -> glBindTextureUnitParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815f40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindTransformFeedbackNV) -> glBindTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815f60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindVertexShaderEXT) -> glBindVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindVideoCaptureStreamBufferNV) -> glBindVideoCaptureStreamBufferNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindVideoCaptureStreamTextureNV) -> glBindVideoCaptureStreamTextureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815fc0 Lookup-Tool: 0x62816020 Lookup-Tool: 0x628160e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendEquationIndexedAMD) -> glBlendEquationIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816140 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendEquationSeparateIndexedAMD) -> glBlendEquationSeparateIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628161a0 Lookup-Tool: 0x628161e0 Lookup-Tool: 0x62816220 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncIndexedAMD) -> glBlendFuncIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816240 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGR) -> glBlendFuncSeparateINGR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRARB) -> glBlendFuncSeparateINGRARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRGL2) -> glBlendFuncSeparateINGRGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGROES) -> glBlendFuncSeparateINGROES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRKHR) -> glBlendFuncSeparateINGRKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGROML) -> glBlendFuncSeparateINGROML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGR3DFX) -> glBlendFuncSeparateINGR3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRAMD) -> glBlendFuncSeparateINGRAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRANGLE) -> glBlendFuncSeparateINGRANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRARM) -> glBlendFuncSeparateINGRARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRAPPLE) -> glBlendFuncSeparateINGRAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRATI) -> glBlendFuncSeparateINGRATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGREXT) -> glBlendFuncSeparateINGREXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRHI) -> glBlendFuncSeparateINGRHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRHP) -> glBlendFuncSeparateINGRHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRIBM) -> glBlendFuncSeparateINGRIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRIMG) -> glBlendFuncSeparateINGRIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRMESA) -> glBlendFuncSeparateINGRMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRMESAX) -> glBlendFuncSeparateINGRMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRNV) -> glBlendFuncSeparateINGRNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRQCOM) -> glBlendFuncSeparateINGRQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRSGI) -> glBlendFuncSeparateINGRSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRSGIS) -> glBlendFuncSeparateINGRSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRSGIX) -> glBlendFuncSeparateINGRSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRSUN) -> glBlendFuncSeparateINGRSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRVIV) -> glBlendFuncSeparateINGRVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRWIN) -> glBlendFuncSeparateINGRWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateIndexedAMD) -> glBlendFuncSeparateIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628162a0 Lookup-Tool: 0x628162e0 Lookup-Tool: 0x62816320 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferAddressRangeNV) -> glBufferAddressRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816360 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteri) -> glBufferParameteri@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriARB) -> glBufferParameteriARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriGL2) -> glBufferParameteriGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriOES) -> glBufferParameteriOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriKHR) -> glBufferParameteriKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriOML) -> glBufferParameteriOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteri3DFX) -> glBufferParameteri3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriAMD) -> glBufferParameteriAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriANGLE) -> glBufferParameteriANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriARM) -> glBufferParameteriARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriAPPLE) -> glBufferParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriATI) -> glBufferParameteriATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriEXT) -> glBufferParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriHI) -> glBufferParameteriHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriHP) -> glBufferParameteriHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriIBM) -> glBufferParameteriIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriIMG) -> glBufferParameteriIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriMESA) -> glBufferParameteriMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriMESAX) -> glBufferParameteriMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriNV) -> glBufferParameteriNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriQCOM) -> glBufferParameteriQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriSGI) -> glBufferParameteriSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriSGIS) -> glBufferParameteriSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriSGIX) -> glBufferParameteriSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriSUN) -> glBufferParameteriSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriVIV) -> glBufferParameteriVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriWIN) -> glBufferParameteriWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628163a0 Lookup-Tool: 0x628163e0 Lookup-Tool: 0x62816400 Lookup-Tool: 0x62816420 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCheckNamedFramebufferStatusEXT) -> glCheckNamedFramebufferStatusEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816480 Lookup-Tool: 0x628164c0 Lookup-Tool: 0x628164e0 Lookup-Tool: 0x62816540 Lookup-Tool: 0x62816580 Lookup-Tool: 0x628165a0 Lookup-Tool: 0x628165c0 Lookup-Tool: 0x628165e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIi) -> glClearColorIi@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiARB) -> glClearColorIiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiGL2) -> glClearColorIiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiOES) -> glClearColorIiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiKHR) -> glClearColorIiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiOML) -> glClearColorIiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIi3DFX) -> glClearColorIi3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiAMD) -> glClearColorIiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiANGLE) -> glClearColorIiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiARM) -> glClearColorIiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiAPPLE) -> glClearColorIiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiATI) -> glClearColorIiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816640 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIui) -> glClearColorIui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiARB) -> glClearColorIuiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiGL2) -> glClearColorIuiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiOES) -> glClearColorIuiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiKHR) -> glClearColorIuiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiOML) -> glClearColorIuiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIui3DFX) -> glClearColorIui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiAMD) -> glClearColorIuiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiANGLE) -> glClearColorIuiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiARM) -> glClearColorIuiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiAPPLE) -> glClearColorIuiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiATI) -> glClearColorIuiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816660 Lookup-Tool: 0x628166b0 Lookup-Tool: 0x628166e0 Lookup-Tool: 0x62816770 Lookup-Tool: 0x628167a0 Lookup-Tool: 0x628167c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClientAttribDefaultEXT) -> glClientAttribDefaultEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816800 Lookup-Tool: 0x62816830 Lookup-Tool: 0x628168b0 Lookup-Tool: 0x628168d0 Lookup-Tool: 0x628168f0 Lookup-Tool: 0x62816940 Lookup-Tool: 0x62816960 Lookup-Tool: 0x628169b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3h) -> glColor3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hARB) -> glColor3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hGL2) -> glColor3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hOES) -> glColor3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hKHR) -> glColor3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hOML) -> glColor3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3h3DFX) -> glColor3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hAMD) -> glColor3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hANGLE) -> glColor3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hARM) -> glColor3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hAPPLE) -> glColor3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hATI) -> glColor3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hEXT) -> glColor3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hHI) -> glColor3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hHP) -> glColor3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hIBM) -> glColor3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hIMG) -> glColor3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hMESA) -> glColor3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hMESAX) -> glColor3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hNV) -> glColor3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hQCOM) -> glColor3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hSGI) -> glColor3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hSGIS) -> glColor3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hSGIX) -> glColor3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hSUN) -> glColor3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hVIV) -> glColor3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hWIN) -> glColor3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628169d0 Lookup-Tool: 0x628169f0 Lookup-Tool: 0x62816a10 Lookup-Tool: 0x62816a30 Lookup-Tool: 0x62816a50 Lookup-Tool: 0x62816a70 Lookup-Tool: 0x62816a90 Lookup-Tool: 0x62816ab0 Lookup-Tool: 0x62816ad0 Lookup-Tool: 0x62816af0 Lookup-Tool: 0x62816b10 Lookup-Tool: 0x62816b30 Lookup-Tool: 0x62816b50 Lookup-Tool: 0x62816b70 Lookup-Tool: 0x62816bc0 Lookup-Tool: 0x62816be0 Lookup-Tool: 0x62816c30 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4h) -> glColor4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hARB) -> glColor4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hGL2) -> glColor4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hOES) -> glColor4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hKHR) -> glColor4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hOML) -> glColor4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4h3DFX) -> glColor4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hAMD) -> glColor4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hANGLE) -> glColor4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hARM) -> glColor4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hAPPLE) -> glColor4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hATI) -> glColor4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hEXT) -> glColor4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hHI) -> glColor4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hHP) -> glColor4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hIBM) -> glColor4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hIMG) -> glColor4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hMESA) -> glColor4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hMESAX) -> glColor4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hNV) -> glColor4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hQCOM) -> glColor4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hSGI) -> glColor4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hSGIS) -> glColor4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hSGIX) -> glColor4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hSUN) -> glColor4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hVIV) -> glColor4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hWIN) -> glColor4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816c50 Lookup-Tool: 0x62816c70 Lookup-Tool: 0x62816c90 Lookup-Tool: 0x62816cb0 Lookup-Tool: 0x62816cd0 Lookup-Tool: 0x62816cf0 Lookup-Tool: 0x62816d10 Lookup-Tool: 0x62816d30 Lookup-Tool: 0x62816d50 Lookup-Tool: 0x62816d70 Lookup-Tool: 0x62816d90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorFormatNV) -> glColorFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816de0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexed) -> glColorMaskIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedARB) -> glColorMaskIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedGL2) -> glColorMaskIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedOES) -> glColorMaskIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedKHR) -> glColorMaskIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedOML) -> glColorMaskIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexed3DFX) -> glColorMaskIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedAMD) -> glColorMaskIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedANGLE) -> glColorMaskIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedARM) -> glColorMaskIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedAPPLE) -> glColorMaskIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedATI) -> glColorMaskIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816e00 Lookup-Tool: 0x62816e20 Lookup-Tool: 0x62816e40 Lookup-Tool: 0x62816e60 Lookup-Tool: 0x62816ea0 Lookup-Tool: 0x62816ee0 Lookup-Tool: 0x62816f20 Lookup-Tool: 0x62816f60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTable) -> glColorSubTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableARB) -> glColorSubTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableGL2) -> glColorSubTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableOES) -> glColorSubTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableKHR) -> glColorSubTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableOML) -> glColorSubTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTable3DFX) -> glColorSubTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableAMD) -> glColorSubTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableANGLE) -> glColorSubTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableARM) -> glColorSubTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableAPPLE) -> glColorSubTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableATI) -> glColorSubTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableEXT) -> glColorSubTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableHI) -> glColorSubTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableHP) -> glColorSubTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableIBM) -> glColorSubTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableIMG) -> glColorSubTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableMESA) -> glColorSubTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableMESAX) -> glColorSubTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableNV) -> glColorSubTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableQCOM) -> glColorSubTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableSGI) -> glColorSubTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableSGIS) -> glColorSubTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableSGIX) -> glColorSubTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableSUN) -> glColorSubTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableVIV) -> glColorSubTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableWIN) -> glColorSubTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTable) -> glColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableARB) -> glColorTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableGL2) -> glColorTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableOES) -> glColorTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableKHR) -> glColorTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableOML) -> glColorTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTable3DFX) -> glColorTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableAMD) -> glColorTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableANGLE) -> glColorTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableARM) -> glColorTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableAPPLE) -> glColorTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableATI) -> glColorTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableEXT) -> glColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableHI) -> glColorTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableHP) -> glColorTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableIBM) -> glColorTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableIMG) -> glColorTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableMESA) -> glColorTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableMESAX) -> glColorTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableNV) -> glColorTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableQCOM) -> glColorTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableSGI) -> glColorTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableSGIS) -> glColorTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableSGIX) -> glColorTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableSUN) -> glColorTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableVIV) -> glColorTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableWIN) -> glColorTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfv) -> glColorTableParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvARB) -> glColorTableParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvGL2) -> glColorTableParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvOES) -> glColorTableParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvKHR) -> glColorTableParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvOML) -> glColorTableParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfv3DFX) -> glColorTableParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvAMD) -> glColorTableParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvANGLE) -> glColorTableParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvARM) -> glColorTableParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvAPPLE) -> glColorTableParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvATI) -> glColorTableParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvEXT) -> glColorTableParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvHI) -> glColorTableParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvHP) -> glColorTableParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvIBM) -> glColorTableParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvIMG) -> glColorTableParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvMESA) -> glColorTableParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvMESAX) -> glColorTableParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvNV) -> glColorTableParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvQCOM) -> glColorTableParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvSGI) -> glColorTableParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvSGIS) -> glColorTableParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvSGIX) -> glColorTableParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvSUN) -> glColorTableParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvVIV) -> glColorTableParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvWIN) -> glColorTableParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameteriv) -> glColorTableParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivARB) -> glColorTableParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivGL2) -> glColorTableParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivOES) -> glColorTableParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivKHR) -> glColorTableParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivOML) -> glColorTableParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameteriv3DFX) -> glColorTableParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivAMD) -> glColorTableParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivANGLE) -> glColorTableParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivARM) -> glColorTableParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivAPPLE) -> glColorTableParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivATI) -> glColorTableParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivEXT) -> glColorTableParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivHI) -> glColorTableParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivHP) -> glColorTableParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivIBM) -> glColorTableParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivIMG) -> glColorTableParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivMESA) -> glColorTableParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivMESAX) -> glColorTableParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivNV) -> glColorTableParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivQCOM) -> glColorTableParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivSGI) -> glColorTableParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivSGIS) -> glColorTableParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivSGIX) -> glColorTableParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivSUN) -> glColorTableParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivVIV) -> glColorTableParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivWIN) -> glColorTableParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817040 Lookup-Tool: 0x62817060 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompileShaderIncludeARB) -> glCompileShaderIncludeARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexImage1DEXT) -> glCompressedMultiTexImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexImage2DEXT) -> glCompressedMultiTexImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexImage3DEXT) -> glCompressedMultiTexImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexSubImage1DEXT) -> glCompressedMultiTexSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexSubImage2DEXT) -> glCompressedMultiTexSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexSubImage3DEXT) -> glCompressedMultiTexSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817080 Lookup-Tool: 0x628170c0 Lookup-Tool: 0x62817100 Lookup-Tool: 0x62817140 Lookup-Tool: 0x62817180 Lookup-Tool: 0x628171c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureImage1DEXT) -> glCompressedTextureImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureImage2DEXT) -> glCompressedTextureImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureImage3DEXT) -> glCompressedTextureImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureSubImage1DEXT) -> glCompressedTextureSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureSubImage2DEXT) -> glCompressedTextureSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureSubImage3DEXT) -> glCompressedTextureSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1D) -> glConvolutionFilter1D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DARB) -> glConvolutionFilter1DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DGL2) -> glConvolutionFilter1DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DOES) -> glConvolutionFilter1DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DKHR) -> glConvolutionFilter1DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DOML) -> glConvolutionFilter1DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1D3DFX) -> glConvolutionFilter1D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DAMD) -> glConvolutionFilter1DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DANGLE) -> glConvolutionFilter1DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DARM) -> glConvolutionFilter1DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DAPPLE) -> glConvolutionFilter1DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DATI) -> glConvolutionFilter1DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DEXT) -> glConvolutionFilter1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DHI) -> glConvolutionFilter1DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DHP) -> glConvolutionFilter1DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DIBM) -> glConvolutionFilter1DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DIMG) -> glConvolutionFilter1DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DMESA) -> glConvolutionFilter1DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DMESAX) -> glConvolutionFilter1DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DNV) -> glConvolutionFilter1DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DQCOM) -> glConvolutionFilter1DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DSGI) -> glConvolutionFilter1DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DSGIS) -> glConvolutionFilter1DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DSGIX) -> glConvolutionFilter1DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DSUN) -> glConvolutionFilter1DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DVIV) -> glConvolutionFilter1DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DWIN) -> glConvolutionFilter1DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2D) -> glConvolutionFilter2D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DARB) -> glConvolutionFilter2DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DGL2) -> glConvolutionFilter2DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DOES) -> glConvolutionFilter2DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DKHR) -> glConvolutionFilter2DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DOML) -> glConvolutionFilter2DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2D3DFX) -> glConvolutionFilter2D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DAMD) -> glConvolutionFilter2DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DANGLE) -> glConvolutionFilter2DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DARM) -> glConvolutionFilter2DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DAPPLE) -> glConvolutionFilter2DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DATI) -> glConvolutionFilter2DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DEXT) -> glConvolutionFilter2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DHI) -> glConvolutionFilter2DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DHP) -> glConvolutionFilter2DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DIBM) -> glConvolutionFilter2DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DIMG) -> glConvolutionFilter2DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DMESA) -> glConvolutionFilter2DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DMESAX) -> glConvolutionFilter2DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DNV) -> glConvolutionFilter2DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DQCOM) -> glConvolutionFilter2DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DSGI) -> glConvolutionFilter2DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DSGIS) -> glConvolutionFilter2DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DSGIX) -> glConvolutionFilter2DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DSUN) -> glConvolutionFilter2DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DVIV) -> glConvolutionFilter2DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DWIN) -> glConvolutionFilter2DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterf) -> glConvolutionParameterf@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfARB) -> glConvolutionParameterfARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfGL2) -> glConvolutionParameterfGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfOES) -> glConvolutionParameterfOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfKHR) -> glConvolutionParameterfKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfOML) -> glConvolutionParameterfOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterf3DFX) -> glConvolutionParameterf3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfAMD) -> glConvolutionParameterfAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfANGLE) -> glConvolutionParameterfANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfARM) -> glConvolutionParameterfARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfAPPLE) -> glConvolutionParameterfAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfATI) -> glConvolutionParameterfATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfEXT) -> glConvolutionParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfHI) -> glConvolutionParameterfHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfHP) -> glConvolutionParameterfHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfIBM) -> glConvolutionParameterfIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfIMG) -> glConvolutionParameterfIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfMESA) -> glConvolutionParameterfMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfMESAX) -> glConvolutionParameterfMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfNV) -> glConvolutionParameterfNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfQCOM) -> glConvolutionParameterfQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfSGI) -> glConvolutionParameterfSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfSGIS) -> glConvolutionParameterfSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfSGIX) -> glConvolutionParameterfSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfSUN) -> glConvolutionParameterfSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfVIV) -> glConvolutionParameterfVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfWIN) -> glConvolutionParameterfWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfv) -> glConvolutionParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvARB) -> glConvolutionParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvGL2) -> glConvolutionParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvOES) -> glConvolutionParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvKHR) -> glConvolutionParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvOML) -> glConvolutionParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfv3DFX) -> glConvolutionParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvAMD) -> glConvolutionParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvANGLE) -> glConvolutionParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvARM) -> glConvolutionParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvAPPLE) -> glConvolutionParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvATI) -> glConvolutionParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvEXT) -> glConvolutionParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvHI) -> glConvolutionParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvHP) -> glConvolutionParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvIBM) -> glConvolutionParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvIMG) -> glConvolutionParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvMESA) -> glConvolutionParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvMESAX) -> glConvolutionParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvNV) -> glConvolutionParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvQCOM) -> glConvolutionParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvSGI) -> glConvolutionParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvSGIS) -> glConvolutionParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvSGIX) -> glConvolutionParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvSUN) -> glConvolutionParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvVIV) -> glConvolutionParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvWIN) -> glConvolutionParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteri) -> glConvolutionParameteri@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriARB) -> glConvolutionParameteriARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriGL2) -> glConvolutionParameteriGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriOES) -> glConvolutionParameteriOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriKHR) -> glConvolutionParameteriKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriOML) -> glConvolutionParameteriOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteri3DFX) -> glConvolutionParameteri3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriAMD) -> glConvolutionParameteriAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriANGLE) -> glConvolutionParameteriANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriARM) -> glConvolutionParameteriARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriAPPLE) -> glConvolutionParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriATI) -> glConvolutionParameteriATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriEXT) -> glConvolutionParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriHI) -> glConvolutionParameteriHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriHP) -> glConvolutionParameteriHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriIBM) -> glConvolutionParameteriIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriIMG) -> glConvolutionParameteriIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriMESA) -> glConvolutionParameteriMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriMESAX) -> glConvolutionParameteriMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriNV) -> glConvolutionParameteriNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriQCOM) -> glConvolutionParameteriQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriSGI) -> glConvolutionParameteriSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriSGIS) -> glConvolutionParameteriSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriSGIX) -> glConvolutionParameteriSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriSUN) -> glConvolutionParameteriSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriVIV) -> glConvolutionParameteriVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriWIN) -> glConvolutionParameteriWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriv) -> glConvolutionParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivARB) -> glConvolutionParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivGL2) -> glConvolutionParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivOES) -> glConvolutionParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivKHR) -> glConvolutionParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivOML) -> glConvolutionParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriv3DFX) -> glConvolutionParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivAMD) -> glConvolutionParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivANGLE) -> glConvolutionParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivARM) -> glConvolutionParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivAPPLE) -> glConvolutionParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivATI) -> glConvolutionParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivEXT) -> glConvolutionParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivHI) -> glConvolutionParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivHP) -> glConvolutionParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivIBM) -> glConvolutionParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivIMG) -> glConvolutionParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivMESA) -> glConvolutionParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivMESAX) -> glConvolutionParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivNV) -> glConvolutionParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivQCOM) -> glConvolutionParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivSGI) -> glConvolutionParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivSGIS) -> glConvolutionParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivSGIX) -> glConvolutionParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivSUN) -> glConvolutionParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivVIV) -> glConvolutionParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivWIN) -> glConvolutionParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817200 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTable) -> glCopyColorSubTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableARB) -> glCopyColorSubTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableGL2) -> glCopyColorSubTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableOES) -> glCopyColorSubTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableKHR) -> glCopyColorSubTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableOML) -> glCopyColorSubTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTable3DFX) -> glCopyColorSubTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableAMD) -> glCopyColorSubTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableANGLE) -> glCopyColorSubTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableARM) -> glCopyColorSubTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableAPPLE) -> glCopyColorSubTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableATI) -> glCopyColorSubTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableEXT) -> glCopyColorSubTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableHI) -> glCopyColorSubTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableHP) -> glCopyColorSubTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableIBM) -> glCopyColorSubTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableIMG) -> glCopyColorSubTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableMESA) -> glCopyColorSubTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableMESAX) -> glCopyColorSubTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableNV) -> glCopyColorSubTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableQCOM) -> glCopyColorSubTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableSGI) -> glCopyColorSubTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableSGIS) -> glCopyColorSubTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableSGIX) -> glCopyColorSubTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableSUN) -> glCopyColorSubTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableVIV) -> glCopyColorSubTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableWIN) -> glCopyColorSubTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTable) -> glCopyColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableARB) -> glCopyColorTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableGL2) -> glCopyColorTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableOES) -> glCopyColorTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableKHR) -> glCopyColorTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableOML) -> glCopyColorTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTable3DFX) -> glCopyColorTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableAMD) -> glCopyColorTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableANGLE) -> glCopyColorTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableARM) -> glCopyColorTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableAPPLE) -> glCopyColorTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableATI) -> glCopyColorTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableEXT) -> glCopyColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableHI) -> glCopyColorTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableHP) -> glCopyColorTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableIBM) -> glCopyColorTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableIMG) -> glCopyColorTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableMESA) -> glCopyColorTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableMESAX) -> glCopyColorTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableNV) -> glCopyColorTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableQCOM) -> glCopyColorTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableSGI) -> glCopyColorTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableSGIS) -> glCopyColorTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableSGIX) -> glCopyColorTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableSUN) -> glCopyColorTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableVIV) -> glCopyColorTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableWIN) -> glCopyColorTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1D) -> glCopyConvolutionFilter1D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DARB) -> glCopyConvolutionFilter1DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DGL2) -> glCopyConvolutionFilter1DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DOES) -> glCopyConvolutionFilter1DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DKHR) -> glCopyConvolutionFilter1DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DOML) -> glCopyConvolutionFilter1DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1D3DFX) -> glCopyConvolutionFilter1D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DAMD) -> glCopyConvolutionFilter1DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DANGLE) -> glCopyConvolutionFilter1DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DARM) -> glCopyConvolutionFilter1DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DAPPLE) -> glCopyConvolutionFilter1DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DATI) -> glCopyConvolutionFilter1DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DEXT) -> glCopyConvolutionFilter1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DHI) -> glCopyConvolutionFilter1DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DHP) -> glCopyConvolutionFilter1DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DIBM) -> glCopyConvolutionFilter1DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DIMG) -> glCopyConvolutionFilter1DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DMESA) -> glCopyConvolutionFilter1DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DMESAX) -> glCopyConvolutionFilter1DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DNV) -> glCopyConvolutionFilter1DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DQCOM) -> glCopyConvolutionFilter1DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DSGI) -> glCopyConvolutionFilter1DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DSGIS) -> glCopyConvolutionFilter1DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DSGIX) -> glCopyConvolutionFilter1DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DSUN) -> glCopyConvolutionFilter1DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DVIV) -> glCopyConvolutionFilter1DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DWIN) -> glCopyConvolutionFilter1DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2D) -> glCopyConvolutionFilter2D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DARB) -> glCopyConvolutionFilter2DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DGL2) -> glCopyConvolutionFilter2DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DOES) -> glCopyConvolutionFilter2DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DKHR) -> glCopyConvolutionFilter2DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DOML) -> glCopyConvolutionFilter2DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2D3DFX) -> glCopyConvolutionFilter2D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DAMD) -> glCopyConvolutionFilter2DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DANGLE) -> glCopyConvolutionFilter2DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DARM) -> glCopyConvolutionFilter2DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DAPPLE) -> glCopyConvolutionFilter2DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DATI) -> glCopyConvolutionFilter2DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DEXT) -> glCopyConvolutionFilter2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DHI) -> glCopyConvolutionFilter2DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DHP) -> glCopyConvolutionFilter2DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DIBM) -> glCopyConvolutionFilter2DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DIMG) -> glCopyConvolutionFilter2DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DMESA) -> glCopyConvolutionFilter2DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DMESAX) -> glCopyConvolutionFilter2DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DNV) -> glCopyConvolutionFilter2DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DQCOM) -> glCopyConvolutionFilter2DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DSGI) -> glCopyConvolutionFilter2DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DSGIS) -> glCopyConvolutionFilter2DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DSGIX) -> glCopyConvolutionFilter2DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DSUN) -> glCopyConvolutionFilter2DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DVIV) -> glCopyConvolutionFilter2DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DWIN) -> glCopyConvolutionFilter2DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyImageSubDataNV) -> glCopyImageSubDataNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexImage1DEXT) -> glCopyMultiTexImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexImage2DEXT) -> glCopyMultiTexImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexSubImage1DEXT) -> glCopyMultiTexSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexSubImage2DEXT) -> glCopyMultiTexSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexSubImage3DEXT) -> glCopyMultiTexSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817220 Lookup-Tool: 0x62817240 Lookup-Tool: 0x62817280 Lookup-Tool: 0x628172c0 Lookup-Tool: 0x62817300 Lookup-Tool: 0x62817340 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureImage1DEXT) -> glCopyTextureImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureImage2DEXT) -> glCopyTextureImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureSubImage1DEXT) -> glCopyTextureSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureSubImage2DEXT) -> glCopyTextureSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureSubImage3DEXT) -> glCopyTextureSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628173a0 Lookup-Tool: 0x628173c0 Lookup-Tool: 0x628173e0 Lookup-Tool: 0x62817400 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramv) -> glCreateShaderProgramv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvARB) -> glCreateShaderProgramvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvGL2) -> glCreateShaderProgramvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvOES) -> glCreateShaderProgramvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvKHR) -> glCreateShaderProgramvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvOML) -> glCreateShaderProgramvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramv3DFX) -> glCreateShaderProgramv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvAMD) -> glCreateShaderProgramvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvANGLE) -> glCreateShaderProgramvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvARM) -> glCreateShaderProgramvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvAPPLE) -> glCreateShaderProgramvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvATI) -> glCreateShaderProgramvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvEXT) -> glCreateShaderProgramvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvHI) -> glCreateShaderProgramvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvHP) -> glCreateShaderProgramvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvIBM) -> glCreateShaderProgramvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvIMG) -> glCreateShaderProgramvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvMESA) -> glCreateShaderProgramvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvMESAX) -> glCreateShaderProgramvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvNV) -> glCreateShaderProgramvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvQCOM) -> glCreateShaderProgramvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvSGI) -> glCreateShaderProgramvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvSGIS) -> glCreateShaderProgramvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvSGIX) -> glCreateShaderProgramvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvSUN) -> glCreateShaderProgramvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvVIV) -> glCreateShaderProgramvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvWIN) -> glCreateShaderProgramvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateSyncFromCLeventARB) -> glCreateSyncFromCLeventARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817420 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCullParameterdvEXT) -> glCullParameterdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCullParameterfvEXT) -> glCullParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrix) -> glCurrentPaletteMatrix@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixARB) -> glCurrentPaletteMatrixARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixGL2) -> glCurrentPaletteMatrixGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixOES) -> glCurrentPaletteMatrixOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixKHR) -> glCurrentPaletteMatrixKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixOML) -> glCurrentPaletteMatrixOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrix3DFX) -> glCurrentPaletteMatrix3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixAMD) -> glCurrentPaletteMatrixAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixANGLE) -> glCurrentPaletteMatrixANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixARM) -> glCurrentPaletteMatrixARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixAPPLE) -> glCurrentPaletteMatrixAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixATI) -> glCurrentPaletteMatrixATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixEXT) -> glCurrentPaletteMatrixEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixHI) -> glCurrentPaletteMatrixHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixHP) -> glCurrentPaletteMatrixHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixIBM) -> glCurrentPaletteMatrixIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixIMG) -> glCurrentPaletteMatrixIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixMESA) -> glCurrentPaletteMatrixMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixMESAX) -> glCurrentPaletteMatrixMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixNV) -> glCurrentPaletteMatrixNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixQCOM) -> glCurrentPaletteMatrixQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixSGI) -> glCurrentPaletteMatrixSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixSGIS) -> glCurrentPaletteMatrixSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixSGIX) -> glCurrentPaletteMatrixSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixSUN) -> glCurrentPaletteMatrixSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixVIV) -> glCurrentPaletteMatrixVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixWIN) -> glCurrentPaletteMatrixWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageControlARB) -> glDebugMessageControlARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageEnableAMD) -> glDebugMessageEnableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageInsertAMD) -> glDebugMessageInsertAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageInsertARB) -> glDebugMessageInsertARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817440 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteFencesAPPLE) -> glDeleteFencesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteFencesNV) -> glDeleteFencesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817480 Lookup-Tool: 0x628174e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteNamedStringARB) -> glDeleteNamedStringARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteNamesAMD) -> glDeleteNamesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817500 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteOcclusionQueriesNV) -> glDeleteOcclusionQueriesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeletePerfMonitorsAMD) -> glDeletePerfMonitorsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817540 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelines) -> glDeleteProgramPipelines@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesARB) -> glDeleteProgramPipelinesARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesGL2) -> glDeleteProgramPipelinesGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesOES) -> glDeleteProgramPipelinesOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesKHR) -> glDeleteProgramPipelinesKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesOML) -> glDeleteProgramPipelinesOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelines3DFX) -> glDeleteProgramPipelines3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesAMD) -> glDeleteProgramPipelinesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesANGLE) -> glDeleteProgramPipelinesANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesARM) -> glDeleteProgramPipelinesARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesAPPLE) -> glDeleteProgramPipelinesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesATI) -> glDeleteProgramPipelinesATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesEXT) -> glDeleteProgramPipelinesEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesHI) -> glDeleteProgramPipelinesHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesHP) -> glDeleteProgramPipelinesHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesIBM) -> glDeleteProgramPipelinesIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesIMG) -> glDeleteProgramPipelinesIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesMESA) -> glDeleteProgramPipelinesMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesMESAX) -> glDeleteProgramPipelinesMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesNV) -> glDeleteProgramPipelinesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesQCOM) -> glDeleteProgramPipelinesQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesSGI) -> glDeleteProgramPipelinesSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesSGIS) -> glDeleteProgramPipelinesSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesSGIX) -> glDeleteProgramPipelinesSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesSUN) -> glDeleteProgramPipelinesSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesVIV) -> glDeleteProgramPipelinesVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesWIN) -> glDeleteProgramPipelinesWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817560 Lookup-Tool: 0x62817580 Lookup-Tool: 0x628175c0 Lookup-Tool: 0x62817620 Lookup-Tool: 0x62817640 Lookup-Tool: 0x62817660 Lookup-Tool: 0x62817680 Lookup-Tool: 0x628176a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteTransformFeedbacksNV) -> glDeleteTransformFeedbacksNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628176c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteVertexShaderEXT) -> glDeleteVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthBoundsEXT) -> glDepthBoundsEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817720 Lookup-Tool: 0x62817740 Lookup-Tool: 0x62817760 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayv) -> glDepthRangeArrayv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvARB) -> glDepthRangeArrayvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvGL2) -> glDepthRangeArrayvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvOES) -> glDepthRangeArrayvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvKHR) -> glDepthRangeArrayvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvOML) -> glDepthRangeArrayvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayv3DFX) -> glDepthRangeArrayv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvAMD) -> glDepthRangeArrayvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvANGLE) -> glDepthRangeArrayvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvARM) -> glDepthRangeArrayvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvAPPLE) -> glDepthRangeArrayvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvATI) -> glDepthRangeArrayvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvEXT) -> glDepthRangeArrayvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvHI) -> glDepthRangeArrayvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvHP) -> glDepthRangeArrayvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvIBM) -> glDepthRangeArrayvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvIMG) -> glDepthRangeArrayvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvMESA) -> glDepthRangeArrayvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvMESAX) -> glDepthRangeArrayvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvNV) -> glDepthRangeArrayvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvQCOM) -> glDepthRangeArrayvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvSGI) -> glDepthRangeArrayvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvSGIS) -> glDepthRangeArrayvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvSGIX) -> glDepthRangeArrayvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvSUN) -> glDepthRangeArrayvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvVIV) -> glDepthRangeArrayvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvWIN) -> glDepthRangeArrayvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexed) -> glDepthRangeIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedARB) -> glDepthRangeIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedGL2) -> glDepthRangeIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedOES) -> glDepthRangeIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedKHR) -> glDepthRangeIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedOML) -> glDepthRangeIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexed3DFX) -> glDepthRangeIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedAMD) -> glDepthRangeIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedANGLE) -> glDepthRangeIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedARM) -> glDepthRangeIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedAPPLE) -> glDepthRangeIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedATI) -> glDepthRangeIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedEXT) -> glDepthRangeIndexedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedHI) -> glDepthRangeIndexedHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedHP) -> glDepthRangeIndexedHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedIBM) -> glDepthRangeIndexedIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedIMG) -> glDepthRangeIndexedIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedMESA) -> glDepthRangeIndexedMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedMESAX) -> glDepthRangeIndexedMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedNV) -> glDepthRangeIndexedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedQCOM) -> glDepthRangeIndexedQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedSGI) -> glDepthRangeIndexedSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedSGIS) -> glDepthRangeIndexedSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedSGIX) -> glDepthRangeIndexedSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedSUN) -> glDepthRangeIndexedSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedVIV) -> glDepthRangeIndexedVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedWIN) -> glDepthRangeIndexedWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628177a0 Lookup-Tool: 0x62817850 Lookup-Tool: 0x62817870 Lookup-Tool: 0x62817890 Lookup-Tool: 0x628178b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableClientStateIndexedEXT) -> glDisableClientStateIndexedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexed) -> glDisableIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedARB) -> glDisableIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedGL2) -> glDisableIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedOES) -> glDisableIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedKHR) -> glDisableIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedOML) -> glDisableIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexed3DFX) -> glDisableIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedAMD) -> glDisableIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedANGLE) -> glDisableIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedARM) -> glDisableIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedAPPLE) -> glDisableIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedATI) -> glDisableIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628178d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableVariantClientStateEXT) -> glDisableVariantClientStateEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableVertexAttribAPPLE) -> glDisableVertexAttribAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628178f0 Lookup-Tool: 0x62817910 Lookup-Tool: 0x62817930 Lookup-Tool: 0x62817970 Lookup-Tool: 0x62817990 Lookup-Tool: 0x628179b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstance) -> glDrawArraysInstancedBaseInstance@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceARB) -> glDrawArraysInstancedBaseInstanceARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceGL2) -> glDrawArraysInstancedBaseInstanceGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceOES) -> glDrawArraysInstancedBaseInstanceOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceKHR) -> glDrawArraysInstancedBaseInstanceKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceOML) -> glDrawArraysInstancedBaseInstanceOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstance3DFX) -> glDrawArraysInstancedBaseInstance3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceAMD) -> glDrawArraysInstancedBaseInstanceAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceANGLE) -> glDrawArraysInstancedBaseInstanceANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceARM) -> glDrawArraysInstancedBaseInstanceARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceAPPLE) -> glDrawArraysInstancedBaseInstanceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceATI) -> glDrawArraysInstancedBaseInstanceATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceEXT) -> glDrawArraysInstancedBaseInstanceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceHI) -> glDrawArraysInstancedBaseInstanceHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceHP) -> glDrawArraysInstancedBaseInstanceHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceIBM) -> glDrawArraysInstancedBaseInstanceIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceIMG) -> glDrawArraysInstancedBaseInstanceIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceMESA) -> glDrawArraysInstancedBaseInstanceMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceMESAX) -> glDrawArraysInstancedBaseInstanceMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceNV) -> glDrawArraysInstancedBaseInstanceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceQCOM) -> glDrawArraysInstancedBaseInstanceQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceSGI) -> glDrawArraysInstancedBaseInstanceSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceSGIS) -> glDrawArraysInstancedBaseInstanceSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceSGIX) -> glDrawArraysInstancedBaseInstanceSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceSUN) -> glDrawArraysInstancedBaseInstanceSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceVIV) -> glDrawArraysInstancedBaseInstanceVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceWIN) -> glDrawArraysInstancedBaseInstanceWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628179f0 Lookup-Tool: 0x62817a10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawBuffersATI) -> glDrawBuffersATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817a50 Lookup-Tool: 0x62817a70 Lookup-Tool: 0x62817a90 Lookup-Tool: 0x62817ab0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstance) -> glDrawElementsInstancedBaseInstance@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceARB) -> glDrawElementsInstancedBaseInstanceARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceGL2) -> glDrawElementsInstancedBaseInstanceGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceOES) -> glDrawElementsInstancedBaseInstanceOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceKHR) -> glDrawElementsInstancedBaseInstanceKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceOML) -> glDrawElementsInstancedBaseInstanceOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstance3DFX) -> glDrawElementsInstancedBaseInstance3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceAMD) -> glDrawElementsInstancedBaseInstanceAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceANGLE) -> glDrawElementsInstancedBaseInstanceANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceARM) -> glDrawElementsInstancedBaseInstanceARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceAPPLE) -> glDrawElementsInstancedBaseInstanceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceATI) -> glDrawElementsInstancedBaseInstanceATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceEXT) -> glDrawElementsInstancedBaseInstanceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceHI) -> glDrawElementsInstancedBaseInstanceHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceHP) -> glDrawElementsInstancedBaseInstanceHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceIBM) -> glDrawElementsInstancedBaseInstanceIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceIMG) -> glDrawElementsInstancedBaseInstanceIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceMESA) -> glDrawElementsInstancedBaseInstanceMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceMESAX) -> glDrawElementsInstancedBaseInstanceMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceNV) -> glDrawElementsInstancedBaseInstanceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceQCOM) -> glDrawElementsInstancedBaseInstanceQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceSGI) -> glDrawElementsInstancedBaseInstanceSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceSGIS) -> glDrawElementsInstancedBaseInstanceSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceSGIX) -> glDrawElementsInstancedBaseInstanceSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceSUN) -> glDrawElementsInstancedBaseInstanceSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceVIV) -> glDrawElementsInstancedBaseInstanceVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceWIN) -> glDrawElementsInstancedBaseInstanceWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817af0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstance) -> glDrawElementsInstancedBaseVertexBaseInstance@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceARB) -> glDrawElementsInstancedBaseVertexBaseInstanceARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceGL2) -> glDrawElementsInstancedBaseVertexBaseInstanceGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceOES) -> glDrawElementsInstancedBaseVertexBaseInstanceOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceKHR) -> glDrawElementsInstancedBaseVertexBaseInstanceKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceOML) -> glDrawElementsInstancedBaseVertexBaseInstanceOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstance3DFX) -> glDrawElementsInstancedBaseVertexBaseInstance3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceAMD) -> glDrawElementsInstancedBaseVertexBaseInstanceAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceANGLE) -> glDrawElementsInstancedBaseVertexBaseInstanceANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceARM) -> glDrawElementsInstancedBaseVertexBaseInstanceARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceAPPLE) -> glDrawElementsInstancedBaseVertexBaseInstanceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceATI) -> glDrawElementsInstancedBaseVertexBaseInstanceATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceEXT) -> glDrawElementsInstancedBaseVertexBaseInstanceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceHI) -> glDrawElementsInstancedBaseVertexBaseInstanceHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceHP) -> glDrawElementsInstancedBaseVertexBaseInstanceHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceIBM) -> glDrawElementsInstancedBaseVertexBaseInstanceIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceIMG) -> glDrawElementsInstancedBaseVertexBaseInstanceIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceMESA) -> glDrawElementsInstancedBaseVertexBaseInstanceMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceMESAX) -> glDrawElementsInstancedBaseVertexBaseInstanceMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceNV) -> glDrawElementsInstancedBaseVertexBaseInstanceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceQCOM) -> glDrawElementsInstancedBaseVertexBaseInstanceQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceSGI) -> glDrawElementsInstancedBaseVertexBaseInstanceSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceSGIS) -> glDrawElementsInstancedBaseVertexBaseInstanceSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceSGIX) -> glDrawElementsInstancedBaseVertexBaseInstanceSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceSUN) -> glDrawElementsInstancedBaseVertexBaseInstanceSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceVIV) -> glDrawElementsInstancedBaseVertexBaseInstanceVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceWIN) -> glDrawElementsInstancedBaseVertexBaseInstanceWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817b10 Lookup-Tool: 0x62817b30 Lookup-Tool: 0x62817b50 Lookup-Tool: 0x62817cf0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstanced) -> glDrawTransformFeedbackInstanced@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedARB) -> glDrawTransformFeedbackInstancedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedGL2) -> glDrawTransformFeedbackInstancedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedOES) -> glDrawTransformFeedbackInstancedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedKHR) -> glDrawTransformFeedbackInstancedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedOML) -> glDrawTransformFeedbackInstancedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstanced3DFX) -> glDrawTransformFeedbackInstanced3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedAMD) -> glDrawTransformFeedbackInstancedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedANGLE) -> glDrawTransformFeedbackInstancedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedARM) -> glDrawTransformFeedbackInstancedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedAPPLE) -> glDrawTransformFeedbackInstancedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedATI) -> glDrawTransformFeedbackInstancedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedEXT) -> glDrawTransformFeedbackInstancedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedHI) -> glDrawTransformFeedbackInstancedHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedHP) -> glDrawTransformFeedbackInstancedHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedIBM) -> glDrawTransformFeedbackInstancedIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedIMG) -> glDrawTransformFeedbackInstancedIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedMESA) -> glDrawTransformFeedbackInstancedMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedMESAX) -> glDrawTransformFeedbackInstancedMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedNV) -> glDrawTransformFeedbackInstancedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedQCOM) -> glDrawTransformFeedbackInstancedQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedSGI) -> glDrawTransformFeedbackInstancedSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedSGIS) -> glDrawTransformFeedbackInstancedSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedSGIX) -> glDrawTransformFeedbackInstancedSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedSUN) -> glDrawTransformFeedbackInstancedSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedVIV) -> glDrawTransformFeedbackInstancedVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedWIN) -> glDrawTransformFeedbackInstancedWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackNV) -> glDrawTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817d10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstanced) -> glDrawTransformFeedbackStreamInstanced@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedARB) -> glDrawTransformFeedbackStreamInstancedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedGL2) -> glDrawTransformFeedbackStreamInstancedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedOES) -> glDrawTransformFeedbackStreamInstancedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedKHR) -> glDrawTransformFeedbackStreamInstancedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedOML) -> glDrawTransformFeedbackStreamInstancedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstanced3DFX) -> glDrawTransformFeedbackStreamInstanced3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedAMD) -> glDrawTransformFeedbackStreamInstancedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedANGLE) -> glDrawTransformFeedbackStreamInstancedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedARM) -> glDrawTransformFeedbackStreamInstancedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedAPPLE) -> glDrawTransformFeedbackStreamInstancedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedATI) -> glDrawTransformFeedbackStreamInstancedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedEXT) -> glDrawTransformFeedbackStreamInstancedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedHI) -> glDrawTransformFeedbackStreamInstancedHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedHP) -> glDrawTransformFeedbackStreamInstancedHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedIBM) -> glDrawTransformFeedbackStreamInstancedIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedIMG) -> glDrawTransformFeedbackStreamInstancedIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedMESA) -> glDrawTransformFeedbackStreamInstancedMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedMESAX) -> glDrawTransformFeedbackStreamInstancedMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedNV) -> glDrawTransformFeedbackStreamInstancedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedQCOM) -> glDrawTransformFeedbackStreamInstancedQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedSGI) -> glDrawTransformFeedbackStreamInstancedSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedSGIS) -> glDrawTransformFeedbackStreamInstancedSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedSGIX) -> glDrawTransformFeedbackStreamInstancedSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedSUN) -> glDrawTransformFeedbackStreamInstancedSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedVIV) -> glDrawTransformFeedbackStreamInstancedVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedWIN) -> glDrawTransformFeedbackStreamInstancedWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817d70 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEdgeFlagFormatNV) -> glEdgeFlagFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817d90 Lookup-Tool: 0x62817db0 Lookup-Tool: 0x62817dd0 Lookup-Tool: 0x62817df0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableClientStateIndexedEXT) -> glEnableClientStateIndexedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexed) -> glEnableIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedARB) -> glEnableIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedGL2) -> glEnableIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedOES) -> glEnableIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedKHR) -> glEnableIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedOML) -> glEnableIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexed3DFX) -> glEnableIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedAMD) -> glEnableIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedANGLE) -> glEnableIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedARM) -> glEnableIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedAPPLE) -> glEnableIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedATI) -> glEnableIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817e10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableVariantClientStateEXT) -> glEnableVariantClientStateEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableVertexAttribAPPLE) -> glEnableVertexAttribAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817e30 Lookup-Tool: 0x62817e50 Lookup-Tool: 0x62817e70 Lookup-Tool: 0x62817e90 Lookup-Tool: 0x62817eb0 Lookup-Tool: 0x62817ef0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEndOcclusionQueryNV) -> glEndOcclusionQueryNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEndPerfMonitorAMD) -> glEndPerfMonitorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817f30 Lookup-Tool: 0x62817f70 Lookup-Tool: 0x62817f90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEndVertexShaderEXT) -> glEndVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEndVideoCaptureNV) -> glEndVideoCaptureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817fd0 Lookup-Tool: 0x62818000 Lookup-Tool: 0x62818020 Lookup-Tool: 0x62818050 Lookup-Tool: 0x62818070 Lookup-Tool: 0x628180b0 Lookup-Tool: 0x628180d0 Lookup-Tool: 0x62818110 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEvalMapsNV) -> glEvalMapsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818130 Lookup-Tool: 0x62818150 Lookup-Tool: 0x62818170 Lookup-Tool: 0x62818190 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glExtractComponentEXT) -> glExtractComponentEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628181b0 Lookup-Tool: 0x628181d0 Lookup-Tool: 0x62818210 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishFenceAPPLE) -> glFinishFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishFenceNV) -> glFinishFenceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishObjectAPPLE) -> glFinishObjectAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishRenderAPPLE) -> glFinishRenderAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNX) -> glFinishTextureSUNX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXARB) -> glFinishTextureSUNXARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXGL2) -> glFinishTextureSUNXGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXOES) -> glFinishTextureSUNXOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXKHR) -> glFinishTextureSUNXKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXOML) -> glFinishTextureSUNXOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNX3DFX) -> glFinishTextureSUNX3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXAMD) -> glFinishTextureSUNXAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXANGLE) -> glFinishTextureSUNXANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXARM) -> glFinishTextureSUNXARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXAPPLE) -> glFinishTextureSUNXAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXATI) -> glFinishTextureSUNXATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXEXT) -> glFinishTextureSUNXEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXHI) -> glFinishTextureSUNXHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXHP) -> glFinishTextureSUNXHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXIBM) -> glFinishTextureSUNXIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXIMG) -> glFinishTextureSUNXIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXMESA) -> glFinishTextureSUNXMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXMESAX) -> glFinishTextureSUNXMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXNV) -> glFinishTextureSUNXNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXQCOM) -> glFinishTextureSUNXQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXSGI) -> glFinishTextureSUNXSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXSGIS) -> glFinishTextureSUNXSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXSGIX) -> glFinishTextureSUNXSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXSUN) -> glFinishTextureSUNXSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXVIV) -> glFinishTextureSUNXVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXWIN) -> glFinishTextureSUNXWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818230 Lookup-Tool: 0x62818250 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushMappedNamedBufferRangeEXT) -> glFlushMappedNamedBufferRangeEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushPixelDataRangeNV) -> glFlushPixelDataRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushRenderAPPLE) -> glFlushRenderAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushVertexArrayRangeAPPLE) -> glFlushVertexArrayRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushVertexArrayRangeNV) -> glFlushVertexArrayRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordFormatNV) -> glFogCoordFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818270 Lookup-Tool: 0x628182b0 Lookup-Tool: 0x62818310 Lookup-Tool: 0x62818350 Lookup-Tool: 0x628183b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordh) -> glFogCoordh@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhARB) -> glFogCoordhARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhGL2) -> glFogCoordhGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhOES) -> glFogCoordhOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhKHR) -> glFogCoordhKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhOML) -> glFogCoordhOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordh3DFX) -> glFogCoordh3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhAMD) -> glFogCoordhAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhANGLE) -> glFogCoordhANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhARM) -> glFogCoordhARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhAPPLE) -> glFogCoordhAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhATI) -> glFogCoordhATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhEXT) -> glFogCoordhEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhHI) -> glFogCoordhHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhHP) -> glFogCoordhHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhIBM) -> glFogCoordhIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhIMG) -> glFogCoordhIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhMESA) -> glFogCoordhMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhMESAX) -> glFogCoordhMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhNV) -> glFogCoordhNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhQCOM) -> glFogCoordhQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhSGI) -> glFogCoordhSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhSGIS) -> glFogCoordhSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhSGIX) -> glFogCoordhSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhSUN) -> glFogCoordhSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhVIV) -> glFogCoordhVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhWIN) -> glFogCoordhWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628183f0 Lookup-Tool: 0x62818410 Lookup-Tool: 0x62818440 Lookup-Tool: 0x62818460 Lookup-Tool: 0x62818480 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDY) -> glFrameTerminatorGREMEDY@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYARB) -> glFrameTerminatorGREMEDYARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYGL2) -> glFrameTerminatorGREMEDYGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYOES) -> glFrameTerminatorGREMEDYOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYKHR) -> glFrameTerminatorGREMEDYKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYOML) -> glFrameTerminatorGREMEDYOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDY3DFX) -> glFrameTerminatorGREMEDY3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYAMD) -> glFrameTerminatorGREMEDYAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYANGLE) -> glFrameTerminatorGREMEDYANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYARM) -> glFrameTerminatorGREMEDYARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYAPPLE) -> glFrameTerminatorGREMEDYAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYATI) -> glFrameTerminatorGREMEDYATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYEXT) -> glFrameTerminatorGREMEDYEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYHI) -> glFrameTerminatorGREMEDYHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYHP) -> glFrameTerminatorGREMEDYHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYIBM) -> glFrameTerminatorGREMEDYIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYIMG) -> glFrameTerminatorGREMEDYIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYMESA) -> glFrameTerminatorGREMEDYMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYMESAX) -> glFrameTerminatorGREMEDYMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYNV) -> glFrameTerminatorGREMEDYNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYQCOM) -> glFrameTerminatorGREMEDYQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYSGI) -> glFrameTerminatorGREMEDYSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYSGIS) -> glFrameTerminatorGREMEDYSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYSGIX) -> glFrameTerminatorGREMEDYSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYSUN) -> glFrameTerminatorGREMEDYSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYVIV) -> glFrameTerminatorGREMEDYVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYWIN) -> glFrameTerminatorGREMEDYWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferDrawBufferEXT) -> glFramebufferDrawBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferDrawBuffersEXT) -> glFramebufferDrawBuffersEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferReadBufferEXT) -> glFramebufferReadBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628184f0 Lookup-Tool: 0x62818550 Lookup-Tool: 0x62818570 Lookup-Tool: 0x628185b0 Lookup-Tool: 0x62818610 Lookup-Tool: 0x62818650 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferTextureEXT) -> glFramebufferTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818670 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferTextureFaceEXT) -> glFramebufferTextureFaceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818690 Lookup-Tool: 0x628186b0 Lookup-Tool: 0x628186d0 Lookup-Tool: 0x628186f0 Lookup-Tool: 0x62818710 Lookup-Tool: 0x628188a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenFencesAPPLE) -> glGenFencesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenFencesNV) -> glGenFencesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628188e0 Lookup-Tool: 0x62818940 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenNamesAMD) -> glGenNamesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenOcclusionQueriesNV) -> glGenOcclusionQueriesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenPerfMonitorsAMD) -> glGenPerfMonitorsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelines) -> glGenProgramPipelines@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesARB) -> glGenProgramPipelinesARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesGL2) -> glGenProgramPipelinesGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesOES) -> glGenProgramPipelinesOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesKHR) -> glGenProgramPipelinesKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesOML) -> glGenProgramPipelinesOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelines3DFX) -> glGenProgramPipelines3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesAMD) -> glGenProgramPipelinesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesANGLE) -> glGenProgramPipelinesANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesARM) -> glGenProgramPipelinesARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesAPPLE) -> glGenProgramPipelinesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesATI) -> glGenProgramPipelinesATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesEXT) -> glGenProgramPipelinesEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesHI) -> glGenProgramPipelinesHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesHP) -> glGenProgramPipelinesHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesIBM) -> glGenProgramPipelinesIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesIMG) -> glGenProgramPipelinesIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesMESA) -> glGenProgramPipelinesMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesMESAX) -> glGenProgramPipelinesMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesNV) -> glGenProgramPipelinesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesQCOM) -> glGenProgramPipelinesQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesSGI) -> glGenProgramPipelinesSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesSGIS) -> glGenProgramPipelinesSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesSGIX) -> glGenProgramPipelinesSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesSUN) -> glGenProgramPipelinesSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesVIV) -> glGenProgramPipelinesVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesWIN) -> glGenProgramPipelinesWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818960 Lookup-Tool: 0x62818980 Lookup-Tool: 0x628189c0 Lookup-Tool: 0x62818a20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenSymbolsEXT) -> glGenSymbolsEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818a40 Lookup-Tool: 0x62818a60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenTransformFeedbacksNV) -> glGenTransformFeedbacksNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818a80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenVertexShadersEXT) -> glGenVertexShadersEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818ae0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenerateMultiTexMipmapEXT) -> glGenerateMultiTexMipmapEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenerateTextureMipmapEXT) -> glGenerateTextureMipmapEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferiv) -> glGetActiveAtomicCounterBufferiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivARB) -> glGetActiveAtomicCounterBufferivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivGL2) -> glGetActiveAtomicCounterBufferivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivOES) -> glGetActiveAtomicCounterBufferivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivKHR) -> glGetActiveAtomicCounterBufferivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivOML) -> glGetActiveAtomicCounterBufferivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferiv3DFX) -> glGetActiveAtomicCounterBufferiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivAMD) -> glGetActiveAtomicCounterBufferivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivANGLE) -> glGetActiveAtomicCounterBufferivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivARM) -> glGetActiveAtomicCounterBufferivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivAPPLE) -> glGetActiveAtomicCounterBufferivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivATI) -> glGetActiveAtomicCounterBufferivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivEXT) -> glGetActiveAtomicCounterBufferivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivHI) -> glGetActiveAtomicCounterBufferivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivHP) -> glGetActiveAtomicCounterBufferivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivIBM) -> glGetActiveAtomicCounterBufferivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivIMG) -> glGetActiveAtomicCounterBufferivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivMESA) -> glGetActiveAtomicCounterBufferivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivMESAX) -> glGetActiveAtomicCounterBufferivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivNV) -> glGetActiveAtomicCounterBufferivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivQCOM) -> glGetActiveAtomicCounterBufferivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivSGI) -> glGetActiveAtomicCounterBufferivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivSGIS) -> glGetActiveAtomicCounterBufferivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivSGIX) -> glGetActiveAtomicCounterBufferivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivSUN) -> glGetActiveAtomicCounterBufferivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivVIV) -> glGetActiveAtomicCounterBufferivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivWIN) -> glGetActiveAtomicCounterBufferivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818b40 Lookup-Tool: 0x62818b80 Lookup-Tool: 0x62818ba0 Lookup-Tool: 0x62818bc0 Lookup-Tool: 0x62818be0 Lookup-Tool: 0x62818c00 Lookup-Tool: 0x62818c20 Lookup-Tool: 0x62818c40 Lookup-Tool: 0x62818c60 Lookup-Tool: 0x62818c80 Lookup-Tool: 0x62818ca0 Lookup-Tool: 0x62818cc0 Lookup-Tool: 0x62818ce0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedv) -> glGetBooleanIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvARB) -> glGetBooleanIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvGL2) -> glGetBooleanIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvOES) -> glGetBooleanIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvKHR) -> glGetBooleanIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvOML) -> glGetBooleanIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedv3DFX) -> glGetBooleanIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvAMD) -> glGetBooleanIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvANGLE) -> glGetBooleanIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvARM) -> glGetBooleanIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvAPPLE) -> glGetBooleanIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvATI) -> glGetBooleanIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818d20 Lookup-Tool: 0x62818d40 Lookup-Tool: 0x62818d60 Lookup-Tool: 0x62818d80 Lookup-Tool: 0x62818da0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBufferParameterui64vNV) -> glGetBufferParameterui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818e40 Lookup-Tool: 0x62818e80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTable) -> glGetColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableARB) -> glGetColorTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableGL2) -> glGetColorTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableOES) -> glGetColorTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableKHR) -> glGetColorTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableOML) -> glGetColorTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTable3DFX) -> glGetColorTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableAMD) -> glGetColorTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableANGLE) -> glGetColorTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableARM) -> glGetColorTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableAPPLE) -> glGetColorTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableATI) -> glGetColorTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableEXT) -> glGetColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableHI) -> glGetColorTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableHP) -> glGetColorTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableIBM) -> glGetColorTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableIMG) -> glGetColorTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableMESA) -> glGetColorTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableMESAX) -> glGetColorTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableNV) -> glGetColorTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableQCOM) -> glGetColorTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableSGI) -> glGetColorTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableSGIS) -> glGetColorTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableSGIX) -> glGetColorTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableSUN) -> glGetColorTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableVIV) -> glGetColorTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableWIN) -> glGetColorTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfv) -> glGetColorTableParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvARB) -> glGetColorTableParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvGL2) -> glGetColorTableParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvOES) -> glGetColorTableParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvKHR) -> glGetColorTableParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvOML) -> glGetColorTableParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfv3DFX) -> glGetColorTableParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvAMD) -> glGetColorTableParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvANGLE) -> glGetColorTableParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvARM) -> glGetColorTableParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvAPPLE) -> glGetColorTableParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvATI) -> glGetColorTableParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvEXT) -> glGetColorTableParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvHI) -> glGetColorTableParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvHP) -> glGetColorTableParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvIBM) -> glGetColorTableParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvIMG) -> glGetColorTableParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvMESA) -> glGetColorTableParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvMESAX) -> glGetColorTableParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvNV) -> glGetColorTableParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvQCOM) -> glGetColorTableParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvSGI) -> glGetColorTableParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvSGIS) -> glGetColorTableParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvSGIX) -> glGetColorTableParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvSUN) -> glGetColorTableParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvVIV) -> glGetColorTableParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvWIN) -> glGetColorTableParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameteriv) -> glGetColorTableParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivARB) -> glGetColorTableParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivGL2) -> glGetColorTableParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivOES) -> glGetColorTableParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivKHR) -> glGetColorTableParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivOML) -> glGetColorTableParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameteriv3DFX) -> glGetColorTableParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivAMD) -> glGetColorTableParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivANGLE) -> glGetColorTableParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivARM) -> glGetColorTableParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivAPPLE) -> glGetColorTableParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivATI) -> glGetColorTableParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivEXT) -> glGetColorTableParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivHI) -> glGetColorTableParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivHP) -> glGetColorTableParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivIBM) -> glGetColorTableParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivIMG) -> glGetColorTableParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivMESA) -> glGetColorTableParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivMESAX) -> glGetColorTableParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivNV) -> glGetColorTableParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivQCOM) -> glGetColorTableParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivSGI) -> glGetColorTableParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivSGIS) -> glGetColorTableParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivSGIX) -> glGetColorTableParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivSUN) -> glGetColorTableParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivVIV) -> glGetColorTableParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivWIN) -> glGetColorTableParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetCompressedMultiTexImageEXT) -> glGetCompressedMultiTexImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818f60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetCompressedTextureImageEXT) -> glGetCompressedTextureImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilter) -> glGetConvolutionFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterARB) -> glGetConvolutionFilterARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterGL2) -> glGetConvolutionFilterGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterOES) -> glGetConvolutionFilterOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterKHR) -> glGetConvolutionFilterKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterOML) -> glGetConvolutionFilterOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilter3DFX) -> glGetConvolutionFilter3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterAMD) -> glGetConvolutionFilterAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterANGLE) -> glGetConvolutionFilterANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterARM) -> glGetConvolutionFilterARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterAPPLE) -> glGetConvolutionFilterAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterATI) -> glGetConvolutionFilterATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterEXT) -> glGetConvolutionFilterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterHI) -> glGetConvolutionFilterHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterHP) -> glGetConvolutionFilterHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterIBM) -> glGetConvolutionFilterIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterIMG) -> glGetConvolutionFilterIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterMESA) -> glGetConvolutionFilterMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterMESAX) -> glGetConvolutionFilterMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterNV) -> glGetConvolutionFilterNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterQCOM) -> glGetConvolutionFilterQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterSGI) -> glGetConvolutionFilterSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterSGIS) -> glGetConvolutionFilterSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterSGIX) -> glGetConvolutionFilterSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterSUN) -> glGetConvolutionFilterSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterVIV) -> glGetConvolutionFilterVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterWIN) -> glGetConvolutionFilterWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfv) -> glGetConvolutionParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvARB) -> glGetConvolutionParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvGL2) -> glGetConvolutionParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvOES) -> glGetConvolutionParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvKHR) -> glGetConvolutionParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvOML) -> glGetConvolutionParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfv3DFX) -> glGetConvolutionParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvAMD) -> glGetConvolutionParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvANGLE) -> glGetConvolutionParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvARM) -> glGetConvolutionParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvAPPLE) -> glGetConvolutionParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvATI) -> glGetConvolutionParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvEXT) -> glGetConvolutionParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvHI) -> glGetConvolutionParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvHP) -> glGetConvolutionParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvIBM) -> glGetConvolutionParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvIMG) -> glGetConvolutionParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvMESA) -> glGetConvolutionParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvMESAX) -> glGetConvolutionParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvNV) -> glGetConvolutionParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvQCOM) -> glGetConvolutionParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvSGI) -> glGetConvolutionParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvSGIS) -> glGetConvolutionParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvSGIX) -> glGetConvolutionParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvSUN) -> glGetConvolutionParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvVIV) -> glGetConvolutionParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvWIN) -> glGetConvolutionParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameteriv) -> glGetConvolutionParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivARB) -> glGetConvolutionParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivGL2) -> glGetConvolutionParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivOES) -> glGetConvolutionParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivKHR) -> glGetConvolutionParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivOML) -> glGetConvolutionParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameteriv3DFX) -> glGetConvolutionParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivAMD) -> glGetConvolutionParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivANGLE) -> glGetConvolutionParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivARM) -> glGetConvolutionParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivAPPLE) -> glGetConvolutionParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivATI) -> glGetConvolutionParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivEXT) -> glGetConvolutionParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivHI) -> glGetConvolutionParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivHP) -> glGetConvolutionParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivIBM) -> glGetConvolutionParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivIMG) -> glGetConvolutionParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivMESA) -> glGetConvolutionParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivMESAX) -> glGetConvolutionParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivNV) -> glGetConvolutionParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivQCOM) -> glGetConvolutionParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivSGI) -> glGetConvolutionParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivSGIS) -> glGetConvolutionParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivSGIX) -> glGetConvolutionParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivSUN) -> glGetConvolutionParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivVIV) -> glGetConvolutionParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivWIN) -> glGetConvolutionParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDebugMessageLogAMD) -> glGetDebugMessageLogAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDebugMessageLogARB) -> glGetDebugMessageLogARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoubleIndexedvEXT) -> glGetDoubleIndexedvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_v) -> glGetDoublei_v@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vARB) -> glGetDoublei_vARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vGL2) -> glGetDoublei_vGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vOES) -> glGetDoublei_vOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vKHR) -> glGetDoublei_vKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vOML) -> glGetDoublei_vOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_v3DFX) -> glGetDoublei_v3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vAMD) -> glGetDoublei_vAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vANGLE) -> glGetDoublei_vANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vARM) -> glGetDoublei_vARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vAPPLE) -> glGetDoublei_vAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vATI) -> glGetDoublei_vATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vEXT) -> glGetDoublei_vEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vHI) -> glGetDoublei_vHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vHP) -> glGetDoublei_vHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vIBM) -> glGetDoublei_vIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vIMG) -> glGetDoublei_vIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vMESA) -> glGetDoublei_vMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vMESAX) -> glGetDoublei_vMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vNV) -> glGetDoublei_vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vQCOM) -> glGetDoublei_vQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vSGI) -> glGetDoublei_vSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vSGIS) -> glGetDoublei_vSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vSGIX) -> glGetDoublei_vSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vSUN) -> glGetDoublei_vSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vVIV) -> glGetDoublei_vVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vWIN) -> glGetDoublei_vWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818fa0 Lookup-Tool: 0x62818fc0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFenceivNV) -> glGetFenceivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloatIndexedvEXT) -> glGetFloatIndexedvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_v) -> glGetFloati_v@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vARB) -> glGetFloati_vARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vGL2) -> glGetFloati_vGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vOES) -> glGetFloati_vOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vKHR) -> glGetFloati_vKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vOML) -> glGetFloati_vOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_v3DFX) -> glGetFloati_v3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vAMD) -> glGetFloati_vAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vANGLE) -> glGetFloati_vANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vARM) -> glGetFloati_vARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vAPPLE) -> glGetFloati_vAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vATI) -> glGetFloati_vATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vEXT) -> glGetFloati_vEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vHI) -> glGetFloati_vHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vHP) -> glGetFloati_vHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vIBM) -> glGetFloati_vIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vIMG) -> glGetFloati_vIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vMESA) -> glGetFloati_vMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vMESAX) -> glGetFloati_vMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vNV) -> glGetFloati_vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vQCOM) -> glGetFloati_vQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vSGI) -> glGetFloati_vSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vSGIS) -> glGetFloati_vSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vSGIX) -> glGetFloati_vSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vSUN) -> glGetFloati_vSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vVIV) -> glGetFloati_vVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vWIN) -> glGetFloati_vWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819020 Lookup-Tool: 0x62819040 Lookup-Tool: 0x62819060 Lookup-Tool: 0x628190a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFramebufferParameterivEXT) -> glGetFramebufferParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatus) -> glGetGraphicsResetStatus@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusARB) -> glGetGraphicsResetStatusARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusGL2) -> glGetGraphicsResetStatusGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusOES) -> glGetGraphicsResetStatusOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusKHR) -> glGetGraphicsResetStatusKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusOML) -> glGetGraphicsResetStatusOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatus3DFX) -> glGetGraphicsResetStatus3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusAMD) -> glGetGraphicsResetStatusAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusANGLE) -> glGetGraphicsResetStatusANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusARM) -> glGetGraphicsResetStatusARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusAPPLE) -> glGetGraphicsResetStatusAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusATI) -> glGetGraphicsResetStatusATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusEXT) -> glGetGraphicsResetStatusEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusHI) -> glGetGraphicsResetStatusHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusHP) -> glGetGraphicsResetStatusHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusIBM) -> glGetGraphicsResetStatusIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusIMG) -> glGetGraphicsResetStatusIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusMESA) -> glGetGraphicsResetStatusMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusMESAX) -> glGetGraphicsResetStatusMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusNV) -> glGetGraphicsResetStatusNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusQCOM) -> glGetGraphicsResetStatusQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusSGI) -> glGetGraphicsResetStatusSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusSGIS) -> glGetGraphicsResetStatusSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusSGIX) -> glGetGraphicsResetStatusSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusSUN) -> glGetGraphicsResetStatusSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusVIV) -> glGetGraphicsResetStatusVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusWIN) -> glGetGraphicsResetStatusWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819100 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogram) -> glGetHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramARB) -> glGetHistogramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramGL2) -> glGetHistogramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramOES) -> glGetHistogramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramKHR) -> glGetHistogramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramOML) -> glGetHistogramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogram3DFX) -> glGetHistogram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramAMD) -> glGetHistogramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramANGLE) -> glGetHistogramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramARM) -> glGetHistogramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramAPPLE) -> glGetHistogramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramATI) -> glGetHistogramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramEXT) -> glGetHistogramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramHI) -> glGetHistogramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramHP) -> glGetHistogramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramIBM) -> glGetHistogramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramIMG) -> glGetHistogramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramMESA) -> glGetHistogramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramMESAX) -> glGetHistogramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramNV) -> glGetHistogramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramQCOM) -> glGetHistogramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramSGI) -> glGetHistogramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramSGIS) -> glGetHistogramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramSGIX) -> glGetHistogramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramSUN) -> glGetHistogramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramVIV) -> glGetHistogramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramWIN) -> glGetHistogramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfv) -> glGetHistogramParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvARB) -> glGetHistogramParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvGL2) -> glGetHistogramParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvOES) -> glGetHistogramParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvKHR) -> glGetHistogramParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvOML) -> glGetHistogramParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfv3DFX) -> glGetHistogramParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvAMD) -> glGetHistogramParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvANGLE) -> glGetHistogramParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvARM) -> glGetHistogramParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvAPPLE) -> glGetHistogramParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvATI) -> glGetHistogramParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvEXT) -> glGetHistogramParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvHI) -> glGetHistogramParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvHP) -> glGetHistogramParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvIBM) -> glGetHistogramParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvIMG) -> glGetHistogramParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvMESA) -> glGetHistogramParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvMESAX) -> glGetHistogramParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvNV) -> glGetHistogramParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvQCOM) -> glGetHistogramParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvSGI) -> glGetHistogramParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvSGIS) -> glGetHistogramParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvSGIX) -> glGetHistogramParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvSUN) -> glGetHistogramParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvVIV) -> glGetHistogramParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvWIN) -> glGetHistogramParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameteriv) -> glGetHistogramParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivARB) -> glGetHistogramParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivGL2) -> glGetHistogramParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivOES) -> glGetHistogramParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivKHR) -> glGetHistogramParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivOML) -> glGetHistogramParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameteriv3DFX) -> glGetHistogramParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivAMD) -> glGetHistogramParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivANGLE) -> glGetHistogramParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivARM) -> glGetHistogramParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivAPPLE) -> glGetHistogramParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivATI) -> glGetHistogramParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivEXT) -> glGetHistogramParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivHI) -> glGetHistogramParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivHP) -> glGetHistogramParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivIBM) -> glGetHistogramParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivIMG) -> glGetHistogramParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivMESA) -> glGetHistogramParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivMESAX) -> glGetHistogramParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivNV) -> glGetHistogramParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivQCOM) -> glGetHistogramParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivSGI) -> glGetHistogramParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivSGIS) -> glGetHistogramParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivSGIX) -> glGetHistogramParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivSUN) -> glGetHistogramParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivVIV) -> glGetHistogramParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivWIN) -> glGetHistogramParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819120 Lookup-Tool: 0x62819140 Lookup-Tool: 0x62819160 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedv) -> glGetIntegerIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvARB) -> glGetIntegerIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvGL2) -> glGetIntegerIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvOES) -> glGetIntegerIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvKHR) -> glGetIntegerIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvOML) -> glGetIntegerIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedv3DFX) -> glGetIntegerIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvAMD) -> glGetIntegerIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvANGLE) -> glGetIntegerIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvARM) -> glGetIntegerIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvAPPLE) -> glGetIntegerIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvATI) -> glGetIntegerIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628191a0 Lookup-Tool: 0x628191c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerui64i_vNV) -> glGetIntegerui64i_vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerui64vNV) -> glGetIntegerui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628191e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativ) -> glGetInternalformativ@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativARB) -> glGetInternalformativARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativGL2) -> glGetInternalformativGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativOES) -> glGetInternalformativOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativKHR) -> glGetInternalformativKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativOML) -> glGetInternalformativOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativ3DFX) -> glGetInternalformativ3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativAMD) -> glGetInternalformativAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativANGLE) -> glGetInternalformativANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativARM) -> glGetInternalformativARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativAPPLE) -> glGetInternalformativAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativATI) -> glGetInternalformativATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativEXT) -> glGetInternalformativEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativHI) -> glGetInternalformativHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativHP) -> glGetInternalformativHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativIBM) -> glGetInternalformativIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativIMG) -> glGetInternalformativIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativMESA) -> glGetInternalformativMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativMESAX) -> glGetInternalformativMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativNV) -> glGetInternalformativNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativQCOM) -> glGetInternalformativQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativSGI) -> glGetInternalformativSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativSGIS) -> glGetInternalformativSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativSGIX) -> glGetInternalformativSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativSUN) -> glGetInternalformativSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativVIV) -> glGetInternalformativVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativWIN) -> glGetInternalformativWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInvariantBooleanvEXT) -> glGetInvariantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInvariantFloatvEXT) -> glGetInvariantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInvariantIntegervEXT) -> glGetInvariantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819200 Lookup-Tool: 0x62819220 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetLocalConstantBooleanvEXT) -> glGetLocalConstantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetLocalConstantFloatvEXT) -> glGetLocalConstantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetLocalConstantIntegervEXT) -> glGetLocalConstantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapAttribParameterfvNV) -> glGetMapAttribParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapAttribParameterivNV) -> glGetMapAttribParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapControlPointsNV) -> glGetMapControlPointsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapParameterfvNV) -> glGetMapParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapParameterivNV) -> glGetMapParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819260 Lookup-Tool: 0x62819280 Lookup-Tool: 0x628192a0 Lookup-Tool: 0x628192c0 Lookup-Tool: 0x628192e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmax) -> glGetMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxARB) -> glGetMinmaxARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxGL2) -> glGetMinmaxGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxOES) -> glGetMinmaxOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxKHR) -> glGetMinmaxKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxOML) -> glGetMinmaxOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmax3DFX) -> glGetMinmax3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxAMD) -> glGetMinmaxAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxANGLE) -> glGetMinmaxANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxARM) -> glGetMinmaxARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxAPPLE) -> glGetMinmaxAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxATI) -> glGetMinmaxATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxEXT) -> glGetMinmaxEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxHI) -> glGetMinmaxHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxHP) -> glGetMinmaxHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxIBM) -> glGetMinmaxIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxIMG) -> glGetMinmaxIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxMESA) -> glGetMinmaxMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxMESAX) -> glGetMinmaxMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxNV) -> glGetMinmaxNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxQCOM) -> glGetMinmaxQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxSGI) -> glGetMinmaxSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxSGIS) -> glGetMinmaxSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxSGIX) -> glGetMinmaxSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxSUN) -> glGetMinmaxSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxVIV) -> glGetMinmaxVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxWIN) -> glGetMinmaxWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfv) -> glGetMinmaxParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvARB) -> glGetMinmaxParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvGL2) -> glGetMinmaxParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvOES) -> glGetMinmaxParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvKHR) -> glGetMinmaxParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvOML) -> glGetMinmaxParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfv3DFX) -> glGetMinmaxParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvAMD) -> glGetMinmaxParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvANGLE) -> glGetMinmaxParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvARM) -> glGetMinmaxParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvAPPLE) -> glGetMinmaxParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvATI) -> glGetMinmaxParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvEXT) -> glGetMinmaxParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvHI) -> glGetMinmaxParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvHP) -> glGetMinmaxParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvIBM) -> glGetMinmaxParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvIMG) -> glGetMinmaxParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvMESA) -> glGetMinmaxParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvMESAX) -> glGetMinmaxParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvNV) -> glGetMinmaxParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvQCOM) -> glGetMinmaxParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvSGI) -> glGetMinmaxParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvSGIS) -> glGetMinmaxParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvSGIX) -> glGetMinmaxParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvSUN) -> glGetMinmaxParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvVIV) -> glGetMinmaxParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvWIN) -> glGetMinmaxParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameteriv) -> glGetMinmaxParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivARB) -> glGetMinmaxParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivGL2) -> glGetMinmaxParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivOES) -> glGetMinmaxParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivKHR) -> glGetMinmaxParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivOML) -> glGetMinmaxParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameteriv3DFX) -> glGetMinmaxParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivAMD) -> glGetMinmaxParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivANGLE) -> glGetMinmaxParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivARM) -> glGetMinmaxParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivAPPLE) -> glGetMinmaxParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivATI) -> glGetMinmaxParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivEXT) -> glGetMinmaxParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivHI) -> glGetMinmaxParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivHP) -> glGetMinmaxParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivIBM) -> glGetMinmaxParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivIMG) -> glGetMinmaxParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivMESA) -> glGetMinmaxParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivMESAX) -> glGetMinmaxParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivNV) -> glGetMinmaxParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivQCOM) -> glGetMinmaxParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivSGI) -> glGetMinmaxParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivSGIS) -> glGetMinmaxParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivSGIX) -> glGetMinmaxParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivSUN) -> glGetMinmaxParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivVIV) -> glGetMinmaxParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivWIN) -> glGetMinmaxParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexEnvfvEXT) -> glGetMultiTexEnvfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexEnvivEXT) -> glGetMultiTexEnvivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexGendvEXT) -> glGetMultiTexGendvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexGenfvEXT) -> glGetMultiTexGenfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexGenivEXT) -> glGetMultiTexGenivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexImageEXT) -> glGetMultiTexImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexLevelParameterfvEXT) -> glGetMultiTexLevelParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexLevelParameterivEXT) -> glGetMultiTexLevelParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexParameterIivEXT) -> glGetMultiTexParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexParameterIuivEXT) -> glGetMultiTexParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexParameterfvEXT) -> glGetMultiTexParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexParameterivEXT) -> glGetMultiTexParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819320 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultisamplefvNV) -> glGetMultisamplefvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedBufferParameterivEXT) -> glGetNamedBufferParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedBufferParameterui64vNV) -> glGetNamedBufferParameterui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedBufferSubDataEXT) -> glGetNamedBufferSubDataEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedFramebufferAttachmentParameterivEXT) -> glGetNamedFramebufferAttachmentParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramLocalParameterIivEXT) -> glGetNamedProgramLocalParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramLocalParameterIuivEXT) -> glGetNamedProgramLocalParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramLocalParameterdvEXT) -> glGetNamedProgramLocalParameterdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramLocalParameterfvEXT) -> glGetNamedProgramLocalParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramStringEXT) -> glGetNamedProgramStringEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramivEXT) -> glGetNamedProgramivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedRenderbufferParameterivEXT) -> glGetNamedRenderbufferParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedStringARB) -> glGetNamedStringARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedStringivARB) -> glGetNamedStringivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819360 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetObjectParameterivAPPLE) -> glGetObjectParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819380 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetOcclusionQueryivNV) -> glGetOcclusionQueryivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetOcclusionQueryuivNV) -> glGetOcclusionQueryuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorCounterDataAMD) -> glGetPerfMonitorCounterDataAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorCounterInfoAMD) -> glGetPerfMonitorCounterInfoAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorCounterStringAMD) -> glGetPerfMonitorCounterStringAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorCountersAMD) -> glGetPerfMonitorCountersAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorGroupStringAMD) -> glGetPerfMonitorGroupStringAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorGroupsAMD) -> glGetPerfMonitorGroupsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819420 Lookup-Tool: 0x62819440 Lookup-Tool: 0x62819460 Lookup-Tool: 0x628194a0 Lookup-Tool: 0x628194c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramEnvParameterIivNV) -> glGetProgramEnvParameterIivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramEnvParameterIuivNV) -> glGetProgramEnvParameterIuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819500 Lookup-Tool: 0x62819520 Lookup-Tool: 0x62819540 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramLocalParameterIivNV) -> glGetProgramLocalParameterIivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramLocalParameterIuivNV) -> glGetProgramLocalParameterIuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819560 Lookup-Tool: 0x62819580 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLog) -> glGetProgramPipelineInfoLog@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogARB) -> glGetProgramPipelineInfoLogARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogGL2) -> glGetProgramPipelineInfoLogGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogOES) -> glGetProgramPipelineInfoLogOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogKHR) -> glGetProgramPipelineInfoLogKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogOML) -> glGetProgramPipelineInfoLogOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLog3DFX) -> glGetProgramPipelineInfoLog3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogAMD) -> glGetProgramPipelineInfoLogAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogANGLE) -> glGetProgramPipelineInfoLogANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogARM) -> glGetProgramPipelineInfoLogARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogAPPLE) -> glGetProgramPipelineInfoLogAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogATI) -> glGetProgramPipelineInfoLogATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogEXT) -> glGetProgramPipelineInfoLogEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogHI) -> glGetProgramPipelineInfoLogHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogHP) -> glGetProgramPipelineInfoLogHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogIBM) -> glGetProgramPipelineInfoLogIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogIMG) -> glGetProgramPipelineInfoLogIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogMESA) -> glGetProgramPipelineInfoLogMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogMESAX) -> glGetProgramPipelineInfoLogMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogNV) -> glGetProgramPipelineInfoLogNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogQCOM) -> glGetProgramPipelineInfoLogQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogSGI) -> glGetProgramPipelineInfoLogSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogSGIS) -> glGetProgramPipelineInfoLogSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogSGIX) -> glGetProgramPipelineInfoLogSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogSUN) -> glGetProgramPipelineInfoLogSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogVIV) -> glGetProgramPipelineInfoLogVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogWIN) -> glGetProgramPipelineInfoLogWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineiv) -> glGetProgramPipelineiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivARB) -> glGetProgramPipelineivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivGL2) -> glGetProgramPipelineivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivOES) -> glGetProgramPipelineivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivKHR) -> glGetProgramPipelineivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivOML) -> glGetProgramPipelineivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineiv3DFX) -> glGetProgramPipelineiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivAMD) -> glGetProgramPipelineivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivANGLE) -> glGetProgramPipelineivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivARM) -> glGetProgramPipelineivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivAPPLE) -> glGetProgramPipelineivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivATI) -> glGetProgramPipelineivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivEXT) -> glGetProgramPipelineivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivHI) -> glGetProgramPipelineivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivHP) -> glGetProgramPipelineivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivIBM) -> glGetProgramPipelineivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivIMG) -> glGetProgramPipelineivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivMESA) -> glGetProgramPipelineivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivMESAX) -> glGetProgramPipelineivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivNV) -> glGetProgramPipelineivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivQCOM) -> glGetProgramPipelineivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivSGI) -> glGetProgramPipelineivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivSGIS) -> glGetProgramPipelineivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivSGIX) -> glGetProgramPipelineivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivSUN) -> glGetProgramPipelineivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivVIV) -> glGetProgramPipelineivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivWIN) -> glGetProgramPipelineivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628195a0 Lookup-Tool: 0x628195c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramSubroutineParameteruivNV) -> glGetProgramSubroutineParameteruivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628195e0 Lookup-Tool: 0x62819600 Lookup-Tool: 0x62819620 Lookup-Tool: 0x62819640 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetQueryObjecti64vEXT) -> glGetQueryObjecti64vEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819680 Lookup-Tool: 0x628196c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetQueryObjectui64vEXT) -> glGetQueryObjectui64vEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819700 Lookup-Tool: 0x62819740 Lookup-Tool: 0x62819780 Lookup-Tool: 0x628197c0 Lookup-Tool: 0x628197e0 Lookup-Tool: 0x62819800 Lookup-Tool: 0x62819820 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilter) -> glGetSeparableFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterARB) -> glGetSeparableFilterARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterGL2) -> glGetSeparableFilterGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterOES) -> glGetSeparableFilterOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterKHR) -> glGetSeparableFilterKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterOML) -> glGetSeparableFilterOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilter3DFX) -> glGetSeparableFilter3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterAMD) -> glGetSeparableFilterAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterANGLE) -> glGetSeparableFilterANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterARM) -> glGetSeparableFilterARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterAPPLE) -> glGetSeparableFilterAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterATI) -> glGetSeparableFilterATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterEXT) -> glGetSeparableFilterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterHI) -> glGetSeparableFilterHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterHP) -> glGetSeparableFilterHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterIBM) -> glGetSeparableFilterIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterIMG) -> glGetSeparableFilterIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterMESA) -> glGetSeparableFilterMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterMESAX) -> glGetSeparableFilterMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterNV) -> glGetSeparableFilterNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterQCOM) -> glGetSeparableFilterQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterSGI) -> glGetSeparableFilterSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterSGIS) -> glGetSeparableFilterSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterSGIX) -> glGetSeparableFilterSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterSUN) -> glGetSeparableFilterSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterVIV) -> glGetSeparableFilterVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterWIN) -> glGetSeparableFilterWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819840 Lookup-Tool: 0x62819860 Lookup-Tool: 0x62819880 Lookup-Tool: 0x628198a0 Lookup-Tool: 0x628198c0 Lookup-Tool: 0x628198e0 Lookup-Tool: 0x62819900 Lookup-Tool: 0x62819920 Lookup-Tool: 0x62819940 Lookup-Tool: 0x62819960 Lookup-Tool: 0x62819980 Lookup-Tool: 0x628199a0 Lookup-Tool: 0x628199e0 Lookup-Tool: 0x62819a00 Lookup-Tool: 0x62819a40 Lookup-Tool: 0x62819aa0 Lookup-Tool: 0x62819ac0 Lookup-Tool: 0x62819ae0 Lookup-Tool: 0x62819b00 Lookup-Tool: 0x62819b40 Lookup-Tool: 0x62819b80 Lookup-Tool: 0x62819ba0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureImageEXT) -> glGetTextureImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureLevelParameterfvEXT) -> glGetTextureLevelParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureLevelParameterivEXT) -> glGetTextureLevelParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureParameterIivEXT) -> glGetTextureParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureParameterIuivEXT) -> glGetTextureParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureParameterfvEXT) -> glGetTextureParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureParameterivEXT) -> glGetTextureParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819be0 Lookup-Tool: 0x62819c20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetUniformBufferSizeEXT) -> glGetUniformBufferSizeEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819c40 Lookup-Tool: 0x62819c60 Lookup-Tool: 0x62819c80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetUniformOffsetEXT) -> glGetUniformOffsetEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819ca0 Lookup-Tool: 0x62819cc0 Lookup-Tool: 0x62819ce0 Lookup-Tool: 0x62819d00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetUniformi64vNV) -> glGetUniformi64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819d20 Lookup-Tool: 0x62819d40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetUniformui64vNV) -> glGetUniformui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819d60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVariantBooleanvEXT) -> glGetVariantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVariantFloatvEXT) -> glGetVariantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVariantIntegervEXT) -> glGetVariantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819da0 Lookup-Tool: 0x62819dc0 Lookup-Tool: 0x62819de0 Lookup-Tool: 0x62819e00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdv) -> glGetVertexAttribLdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvARB) -> glGetVertexAttribLdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvGL2) -> glGetVertexAttribLdvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvOES) -> glGetVertexAttribLdvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvKHR) -> glGetVertexAttribLdvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvOML) -> glGetVertexAttribLdvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdv3DFX) -> glGetVertexAttribLdv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvAMD) -> glGetVertexAttribLdvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvANGLE) -> glGetVertexAttribLdvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvARM) -> glGetVertexAttribLdvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvAPPLE) -> glGetVertexAttribLdvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvATI) -> glGetVertexAttribLdvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvEXT) -> glGetVertexAttribLdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvHI) -> glGetVertexAttribLdvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvHP) -> glGetVertexAttribLdvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvIBM) -> glGetVertexAttribLdvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvIMG) -> glGetVertexAttribLdvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvMESA) -> glGetVertexAttribLdvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvMESAX) -> glGetVertexAttribLdvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvNV) -> glGetVertexAttribLdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvQCOM) -> glGetVertexAttribLdvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvSGI) -> glGetVertexAttribLdvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvSGIS) -> glGetVertexAttribLdvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvSGIX) -> glGetVertexAttribLdvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvSUN) -> glGetVertexAttribLdvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvVIV) -> glGetVertexAttribLdvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvWIN) -> glGetVertexAttribLdvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLi64vNV) -> glGetVertexAttribLi64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLui64vNV) -> glGetVertexAttribLui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819e60 Lookup-Tool: 0x62819e80 Lookup-Tool: 0x62819ea0 Lookup-Tool: 0x62819ec0 Lookup-Tool: 0x62819ee0 Lookup-Tool: 0x62819f00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVideoCaptureStreamdvNV) -> glGetVideoCaptureStreamdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVideoCaptureStreamfvNV) -> glGetVideoCaptureStreamfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVideoCaptureStreamivNV) -> glGetVideoCaptureStreamivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVideoCaptureivNV) -> glGetVideoCaptureivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTable) -> glGetnColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableARB) -> glGetnColorTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableGL2) -> glGetnColorTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableOES) -> glGetnColorTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableKHR) -> glGetnColorTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableOML) -> glGetnColorTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTable3DFX) -> glGetnColorTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableAMD) -> glGetnColorTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableANGLE) -> glGetnColorTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableARM) -> glGetnColorTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableAPPLE) -> glGetnColorTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableATI) -> glGetnColorTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableEXT) -> glGetnColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableHI) -> glGetnColorTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableHP) -> glGetnColorTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableIBM) -> glGetnColorTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableIMG) -> glGetnColorTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableMESA) -> glGetnColorTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableMESAX) -> glGetnColorTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableNV) -> glGetnColorTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableQCOM) -> glGetnColorTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableSGI) -> glGetnColorTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableSGIS) -> glGetnColorTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableSGIX) -> glGetnColorTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableSUN) -> glGetnColorTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableVIV) -> glGetnColorTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableWIN) -> glGetnColorTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImage) -> glGetnCompressedTexImage@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageARB) -> glGetnCompressedTexImageARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageGL2) -> glGetnCompressedTexImageGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageOES) -> glGetnCompressedTexImageOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageKHR) -> glGetnCompressedTexImageKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageOML) -> glGetnCompressedTexImageOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImage3DFX) -> glGetnCompressedTexImage3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageAMD) -> glGetnCompressedTexImageAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageANGLE) -> glGetnCompressedTexImageANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageARM) -> glGetnCompressedTexImageARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageAPPLE) -> glGetnCompressedTexImageAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageATI) -> glGetnCompressedTexImageATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageEXT) -> glGetnCompressedTexImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageHI) -> glGetnCompressedTexImageHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageHP) -> glGetnCompressedTexImageHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageIBM) -> glGetnCompressedTexImageIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageIMG) -> glGetnCompressedTexImageIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageMESA) -> glGetnCompressedTexImageMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageMESAX) -> glGetnCompressedTexImageMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageNV) -> glGetnCompressedTexImageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageQCOM) -> glGetnCompressedTexImageQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageSGI) -> glGetnCompressedTexImageSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageSGIS) -> glGetnCompressedTexImageSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageSGIX) -> glGetnCompressedTexImageSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageSUN) -> glGetnCompressedTexImageSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageVIV) -> glGetnCompressedTexImageVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageWIN) -> glGetnCompressedTexImageWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilter) -> glGetnConvolutionFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterARB) -> glGetnConvolutionFilterARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterGL2) -> glGetnConvolutionFilterGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterOES) -> glGetnConvolutionFilterOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterKHR) -> glGetnConvolutionFilterKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterOML) -> glGetnConvolutionFilterOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilter3DFX) -> glGetnConvolutionFilter3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterAMD) -> glGetnConvolutionFilterAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterANGLE) -> glGetnConvolutionFilterANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterARM) -> glGetnConvolutionFilterARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterAPPLE) -> glGetnConvolutionFilterAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterATI) -> glGetnConvolutionFilterATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterEXT) -> glGetnConvolutionFilterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterHI) -> glGetnConvolutionFilterHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterHP) -> glGetnConvolutionFilterHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterIBM) -> glGetnConvolutionFilterIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterIMG) -> glGetnConvolutionFilterIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterMESA) -> glGetnConvolutionFilterMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterMESAX) -> glGetnConvolutionFilterMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterNV) -> glGetnConvolutionFilterNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterQCOM) -> glGetnConvolutionFilterQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterSGI) -> glGetnConvolutionFilterSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterSGIS) -> glGetnConvolutionFilterSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterSGIX) -> glGetnConvolutionFilterSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterSUN) -> glGetnConvolutionFilterSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterVIV) -> glGetnConvolutionFilterVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterWIN) -> glGetnConvolutionFilterWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogram) -> glGetnHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramARB) -> glGetnHistogramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramGL2) -> glGetnHistogramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramOES) -> glGetnHistogramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramKHR) -> glGetnHistogramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramOML) -> glGetnHistogramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogram3DFX) -> glGetnHistogram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramAMD) -> glGetnHistogramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramANGLE) -> glGetnHistogramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramARM) -> glGetnHistogramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramAPPLE) -> glGetnHistogramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramATI) -> glGetnHistogramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramEXT) -> glGetnHistogramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramHI) -> glGetnHistogramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramHP) -> glGetnHistogramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramIBM) -> glGetnHistogramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramIMG) -> glGetnHistogramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramMESA) -> glGetnHistogramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramMESAX) -> glGetnHistogramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramNV) -> glGetnHistogramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramQCOM) -> glGetnHistogramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramSGI) -> glGetnHistogramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramSGIS) -> glGetnHistogramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramSGIX) -> glGetnHistogramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramSUN) -> glGetnHistogramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramVIV) -> glGetnHistogramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramWIN) -> glGetnHistogramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdv) -> glGetnMapdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvARB) -> glGetnMapdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvGL2) -> glGetnMapdvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvOES) -> glGetnMapdvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvKHR) -> glGetnMapdvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvOML) -> glGetnMapdvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdv3DFX) -> glGetnMapdv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvAMD) -> glGetnMapdvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvANGLE) -> glGetnMapdvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvARM) -> glGetnMapdvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvAPPLE) -> glGetnMapdvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvATI) -> glGetnMapdvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvEXT) -> glGetnMapdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvHI) -> glGetnMapdvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvHP) -> glGetnMapdvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvIBM) -> glGetnMapdvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvIMG) -> glGetnMapdvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvMESA) -> glGetnMapdvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvMESAX) -> glGetnMapdvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvNV) -> glGetnMapdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvQCOM) -> glGetnMapdvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvSGI) -> glGetnMapdvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvSGIS) -> glGetnMapdvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvSGIX) -> glGetnMapdvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvSUN) -> glGetnMapdvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvVIV) -> glGetnMapdvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvWIN) -> glGetnMapdvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfv) -> glGetnMapfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvARB) -> glGetnMapfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvGL2) -> glGetnMapfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvOES) -> glGetnMapfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvKHR) -> glGetnMapfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvOML) -> glGetnMapfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfv3DFX) -> glGetnMapfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvAMD) -> glGetnMapfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvANGLE) -> glGetnMapfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvARM) -> glGetnMapfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvAPPLE) -> glGetnMapfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvATI) -> glGetnMapfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvEXT) -> glGetnMapfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvHI) -> glGetnMapfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvHP) -> glGetnMapfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvIBM) -> glGetnMapfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvIMG) -> glGetnMapfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvMESA) -> glGetnMapfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvMESAX) -> glGetnMapfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvNV) -> glGetnMapfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvQCOM) -> glGetnMapfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvSGI) -> glGetnMapfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvSGIS) -> glGetnMapfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvSGIX) -> glGetnMapfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvSUN) -> glGetnMapfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvVIV) -> glGetnMapfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvWIN) -> glGetnMapfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapiv) -> glGetnMapiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivARB) -> glGetnMapivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivGL2) -> glGetnMapivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivOES) -> glGetnMapivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivKHR) -> glGetnMapivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivOML) -> glGetnMapivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapiv3DFX) -> glGetnMapiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivAMD) -> glGetnMapivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivANGLE) -> glGetnMapivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivARM) -> glGetnMapivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivAPPLE) -> glGetnMapivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivATI) -> glGetnMapivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivEXT) -> glGetnMapivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivHI) -> glGetnMapivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivHP) -> glGetnMapivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivIBM) -> glGetnMapivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivIMG) -> glGetnMapivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivMESA) -> glGetnMapivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivMESAX) -> glGetnMapivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivNV) -> glGetnMapivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivQCOM) -> glGetnMapivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivSGI) -> glGetnMapivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivSGIS) -> glGetnMapivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivSGIX) -> glGetnMapivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivSUN) -> glGetnMapivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivVIV) -> glGetnMapivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivWIN) -> glGetnMapivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmax) -> glGetnMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxARB) -> glGetnMinmaxARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxGL2) -> glGetnMinmaxGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxOES) -> glGetnMinmaxOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxKHR) -> glGetnMinmaxKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxOML) -> glGetnMinmaxOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmax3DFX) -> glGetnMinmax3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxAMD) -> glGetnMinmaxAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxANGLE) -> glGetnMinmaxANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxARM) -> glGetnMinmaxARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxAPPLE) -> glGetnMinmaxAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxATI) -> glGetnMinmaxATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxEXT) -> glGetnMinmaxEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxHI) -> glGetnMinmaxHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxHP) -> glGetnMinmaxHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxIBM) -> glGetnMinmaxIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxIMG) -> glGetnMinmaxIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxMESA) -> glGetnMinmaxMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxMESAX) -> glGetnMinmaxMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxNV) -> glGetnMinmaxNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxQCOM) -> glGetnMinmaxQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxSGI) -> glGetnMinmaxSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxSGIS) -> glGetnMinmaxSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxSGIX) -> glGetnMinmaxSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxSUN) -> glGetnMinmaxSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxVIV) -> glGetnMinmaxVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxWIN) -> glGetnMinmaxWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfv) -> glGetnPixelMapfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvARB) -> glGetnPixelMapfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvGL2) -> glGetnPixelMapfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvOES) -> glGetnPixelMapfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvKHR) -> glGetnPixelMapfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvOML) -> glGetnPixelMapfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfv3DFX) -> glGetnPixelMapfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvAMD) -> glGetnPixelMapfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvANGLE) -> glGetnPixelMapfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvARM) -> glGetnPixelMapfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvAPPLE) -> glGetnPixelMapfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvATI) -> glGetnPixelMapfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvEXT) -> glGetnPixelMapfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvHI) -> glGetnPixelMapfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvHP) -> glGetnPixelMapfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvIBM) -> glGetnPixelMapfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvIMG) -> glGetnPixelMapfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvMESA) -> glGetnPixelMapfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvMESAX) -> glGetnPixelMapfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvNV) -> glGetnPixelMapfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvQCOM) -> glGetnPixelMapfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvSGI) -> glGetnPixelMapfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvSGIS) -> glGetnPixelMapfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvSGIX) -> glGetnPixelMapfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvSUN) -> glGetnPixelMapfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvVIV) -> glGetnPixelMapfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvWIN) -> glGetnPixelMapfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuiv) -> glGetnPixelMapuiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivARB) -> glGetnPixelMapuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivGL2) -> glGetnPixelMapuivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivOES) -> glGetnPixelMapuivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivKHR) -> glGetnPixelMapuivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivOML) -> glGetnPixelMapuivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuiv3DFX) -> glGetnPixelMapuiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivAMD) -> glGetnPixelMapuivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivANGLE) -> glGetnPixelMapuivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivARM) -> glGetnPixelMapuivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivAPPLE) -> glGetnPixelMapuivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivATI) -> glGetnPixelMapuivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivEXT) -> glGetnPixelMapuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivHI) -> glGetnPixelMapuivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivHP) -> glGetnPixelMapuivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivIBM) -> glGetnPixelMapuivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivIMG) -> glGetnPixelMapuivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivMESA) -> glGetnPixelMapuivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivMESAX) -> glGetnPixelMapuivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivNV) -> glGetnPixelMapuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivQCOM) -> glGetnPixelMapuivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivSGI) -> glGetnPixelMapuivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivSGIS) -> glGetnPixelMapuivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivSGIX) -> glGetnPixelMapuivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivSUN) -> glGetnPixelMapuivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivVIV) -> glGetnPixelMapuivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivWIN) -> glGetnPixelMapuivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusv) -> glGetnPixelMapusv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvARB) -> glGetnPixelMapusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvGL2) -> glGetnPixelMapusvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvOES) -> glGetnPixelMapusvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvKHR) -> glGetnPixelMapusvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvOML) -> glGetnPixelMapusvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusv3DFX) -> glGetnPixelMapusv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvAMD) -> glGetnPixelMapusvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvANGLE) -> glGetnPixelMapusvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvARM) -> glGetnPixelMapusvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvAPPLE) -> glGetnPixelMapusvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvATI) -> glGetnPixelMapusvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvEXT) -> glGetnPixelMapusvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvHI) -> glGetnPixelMapusvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvHP) -> glGetnPixelMapusvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvIBM) -> glGetnPixelMapusvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvIMG) -> glGetnPixelMapusvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvMESA) -> glGetnPixelMapusvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvMESAX) -> glGetnPixelMapusvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvNV) -> glGetnPixelMapusvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvQCOM) -> glGetnPixelMapusvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvSGI) -> glGetnPixelMapusvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvSGIS) -> glGetnPixelMapusvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvSGIX) -> glGetnPixelMapusvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvSUN) -> glGetnPixelMapusvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvVIV) -> glGetnPixelMapusvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvWIN) -> glGetnPixelMapusvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStipple) -> glGetnPolygonStipple@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleARB) -> glGetnPolygonStippleARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleGL2) -> glGetnPolygonStippleGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleOES) -> glGetnPolygonStippleOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleKHR) -> glGetnPolygonStippleKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleOML) -> glGetnPolygonStippleOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStipple3DFX) -> glGetnPolygonStipple3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleAMD) -> glGetnPolygonStippleAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleANGLE) -> glGetnPolygonStippleANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleARM) -> glGetnPolygonStippleARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleAPPLE) -> glGetnPolygonStippleAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleATI) -> glGetnPolygonStippleATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleEXT) -> glGetnPolygonStippleEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleHI) -> glGetnPolygonStippleHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleHP) -> glGetnPolygonStippleHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleIBM) -> glGetnPolygonStippleIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleIMG) -> glGetnPolygonStippleIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleMESA) -> glGetnPolygonStippleMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleMESAX) -> glGetnPolygonStippleMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleNV) -> glGetnPolygonStippleNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleQCOM) -> glGetnPolygonStippleQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleSGI) -> glGetnPolygonStippleSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleSGIS) -> glGetnPolygonStippleSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleSGIX) -> glGetnPolygonStippleSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleSUN) -> glGetnPolygonStippleSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleVIV) -> glGetnPolygonStippleVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleWIN) -> glGetnPolygonStippleWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilter) -> glGetnSeparableFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterARB) -> glGetnSeparableFilterARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterGL2) -> glGetnSeparableFilterGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterOES) -> glGetnSeparableFilterOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterKHR) -> glGetnSeparableFilterKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterOML) -> glGetnSeparableFilterOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilter3DFX) -> glGetnSeparableFilter3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterAMD) -> glGetnSeparableFilterAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterANGLE) -> glGetnSeparableFilterANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterARM) -> glGetnSeparableFilterARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterAPPLE) -> glGetnSeparableFilterAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterATI) -> glGetnSeparableFilterATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterEXT) -> glGetnSeparableFilterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterHI) -> glGetnSeparableFilterHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterHP) -> glGetnSeparableFilterHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterIBM) -> glGetnSeparableFilterIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterIMG) -> glGetnSeparableFilterIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterMESA) -> glGetnSeparableFilterMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterMESAX) -> glGetnSeparableFilterMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterNV) -> glGetnSeparableFilterNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterQCOM) -> glGetnSeparableFilterQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterSGI) -> glGetnSeparableFilterSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterSGIS) -> glGetnSeparableFilterSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterSGIX) -> glGetnSeparableFilterSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterSUN) -> glGetnSeparableFilterSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterVIV) -> glGetnSeparableFilterVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterWIN) -> glGetnSeparableFilterWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImage) -> glGetnTexImage@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageARB) -> glGetnTexImageARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageGL2) -> glGetnTexImageGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageOES) -> glGetnTexImageOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageKHR) -> glGetnTexImageKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageOML) -> glGetnTexImageOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImage3DFX) -> glGetnTexImage3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageAMD) -> glGetnTexImageAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageANGLE) -> glGetnTexImageANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageARM) -> glGetnTexImageARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageAPPLE) -> glGetnTexImageAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageATI) -> glGetnTexImageATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageEXT) -> glGetnTexImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageHI) -> glGetnTexImageHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageHP) -> glGetnTexImageHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageIBM) -> glGetnTexImageIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageIMG) -> glGetnTexImageIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageMESA) -> glGetnTexImageMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageMESAX) -> glGetnTexImageMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageNV) -> glGetnTexImageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageQCOM) -> glGetnTexImageQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageSGI) -> glGetnTexImageSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageSGIS) -> glGetnTexImageSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageSGIX) -> glGetnTexImageSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageSUN) -> glGetnTexImageSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageVIV) -> glGetnTexImageVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageWIN) -> glGetnTexImageWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdv) -> glGetnUniformdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvARB) -> glGetnUniformdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvGL2) -> glGetnUniformdvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvOES) -> glGetnUniformdvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvKHR) -> glGetnUniformdvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvOML) -> glGetnUniformdvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdv3DFX) -> glGetnUniformdv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvAMD) -> glGetnUniformdvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvANGLE) -> glGetnUniformdvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvARM) -> glGetnUniformdvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvAPPLE) -> glGetnUniformdvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvATI) -> glGetnUniformdvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvEXT) -> glGetnUniformdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvHI) -> glGetnUniformdvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvHP) -> glGetnUniformdvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvIBM) -> glGetnUniformdvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvIMG) -> glGetnUniformdvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvMESA) -> glGetnUniformdvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvMESAX) -> glGetnUniformdvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvNV) -> glGetnUniformdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvQCOM) -> glGetnUniformdvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvSGI) -> glGetnUniformdvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvSGIS) -> glGetnUniformdvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvSGIX) -> glGetnUniformdvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvSUN) -> glGetnUniformdvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvVIV) -> glGetnUniformdvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvWIN) -> glGetnUniformdvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfv) -> glGetnUniformfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvARB) -> glGetnUniformfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvGL2) -> glGetnUniformfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvOES) -> glGetnUniformfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvKHR) -> glGetnUniformfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvOML) -> glGetnUniformfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfv3DFX) -> glGetnUniformfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvAMD) -> glGetnUniformfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvANGLE) -> glGetnUniformfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvARM) -> glGetnUniformfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvAPPLE) -> glGetnUniformfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvATI) -> glGetnUniformfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvEXT) -> glGetnUniformfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvHI) -> glGetnUniformfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvHP) -> glGetnUniformfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvIBM) -> glGetnUniformfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvIMG) -> glGetnUniformfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvMESA) -> glGetnUniformfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvMESAX) -> glGetnUniformfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvNV) -> glGetnUniformfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvQCOM) -> glGetnUniformfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvSGI) -> glGetnUniformfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvSGIS) -> glGetnUniformfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvSGIX) -> glGetnUniformfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvSUN) -> glGetnUniformfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvVIV) -> glGetnUniformfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvWIN) -> glGetnUniformfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformiv) -> glGetnUniformiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivARB) -> glGetnUniformivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivGL2) -> glGetnUniformivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivOES) -> glGetnUniformivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivKHR) -> glGetnUniformivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivOML) -> glGetnUniformivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformiv3DFX) -> glGetnUniformiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivAMD) -> glGetnUniformivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivANGLE) -> glGetnUniformivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivARM) -> glGetnUniformivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivAPPLE) -> glGetnUniformivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivATI) -> glGetnUniformivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivEXT) -> glGetnUniformivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivHI) -> glGetnUniformivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivHP) -> glGetnUniformivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivIBM) -> glGetnUniformivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivIMG) -> glGetnUniformivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivMESA) -> glGetnUniformivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivMESAX) -> glGetnUniformivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivNV) -> glGetnUniformivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivQCOM) -> glGetnUniformivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivSGI) -> glGetnUniformivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivSGIS) -> glGetnUniformivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivSGIX) -> glGetnUniformivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivSUN) -> glGetnUniformivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivVIV) -> glGetnUniformivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivWIN) -> glGetnUniformivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuiv) -> glGetnUniformuiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivARB) -> glGetnUniformuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivGL2) -> glGetnUniformuivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivOES) -> glGetnUniformuivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivKHR) -> glGetnUniformuivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivOML) -> glGetnUniformuivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuiv3DFX) -> glGetnUniformuiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivAMD) -> glGetnUniformuivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivANGLE) -> glGetnUniformuivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivARM) -> glGetnUniformuivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivAPPLE) -> glGetnUniformuivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivATI) -> glGetnUniformuivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivEXT) -> glGetnUniformuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivHI) -> glGetnUniformuivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivHP) -> glGetnUniformuivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivIBM) -> glGetnUniformuivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivIMG) -> glGetnUniformuivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivMESA) -> glGetnUniformuivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivMESAX) -> glGetnUniformuivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivNV) -> glGetnUniformuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivQCOM) -> glGetnUniformuivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivSGI) -> glGetnUniformuivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivSGIS) -> glGetnUniformuivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivSGIX) -> glGetnUniformuivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivSUN) -> glGetnUniformuivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivVIV) -> glGetnUniformuivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivWIN) -> glGetnUniformuivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819f20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGI) -> glHintPGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIARB) -> glHintPGIARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIGL2) -> glHintPGIGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIOES) -> glHintPGIOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIKHR) -> glHintPGIKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIOML) -> glHintPGIOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGI3DFX) -> glHintPGI3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIAMD) -> glHintPGIAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIANGLE) -> glHintPGIANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIARM) -> glHintPGIARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIAPPLE) -> glHintPGIAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIATI) -> glHintPGIATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIEXT) -> glHintPGIEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIHI) -> glHintPGIHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIHP) -> glHintPGIHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIIBM) -> glHintPGIIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIIMG) -> glHintPGIIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIMESA) -> glHintPGIMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIMESAX) -> glHintPGIMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGINV) -> glHintPGINV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIQCOM) -> glHintPGIQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGISGI) -> glHintPGISGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGISGIS) -> glHintPGISGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGISGIX) -> glHintPGISGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGISUN) -> glHintPGISUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIVIV) -> glHintPGIVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIWIN) -> glHintPGIWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogram) -> glHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramARB) -> glHistogramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramGL2) -> glHistogramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramOES) -> glHistogramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramKHR) -> glHistogramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramOML) -> glHistogramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogram3DFX) -> glHistogram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramAMD) -> glHistogramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramANGLE) -> glHistogramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramARM) -> glHistogramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramAPPLE) -> glHistogramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramATI) -> glHistogramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramEXT) -> glHistogramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramHI) -> glHistogramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramHP) -> glHistogramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramIBM) -> glHistogramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramIMG) -> glHistogramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramMESA) -> glHistogramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramMESAX) -> glHistogramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramNV) -> glHistogramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramQCOM) -> glHistogramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramSGI) -> glHistogramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramSGIS) -> glHistogramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramSGIX) -> glHistogramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramSUN) -> glHistogramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramVIV) -> glHistogramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramWIN) -> glHistogramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glImportSyncEXT) -> glImportSyncEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIndexFormatNV) -> glIndexFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIndexFuncEXT) -> glIndexFuncEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819f40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIndexMaterialEXT) -> glIndexMaterialEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819f60 Lookup-Tool: 0x62819f80 Lookup-Tool: 0x62819fb0 Lookup-Tool: 0x62819fd0 Lookup-Tool: 0x6281a000 Lookup-Tool: 0x6281a020 Lookup-Tool: 0x6281a040 Lookup-Tool: 0x6281a060 Lookup-Tool: 0x6281a080 Lookup-Tool: 0x6281a0a0 Lookup-Tool: 0x6281a0c0 Lookup-Tool: 0x6281a0e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glInsertComponentEXT) -> glInsertComponentEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a100 Lookup-Tool: 0x6281a120 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsBufferResidentNV) -> glIsBufferResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a160 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexed) -> glIsEnabledIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedARB) -> glIsEnabledIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedGL2) -> glIsEnabledIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedOES) -> glIsEnabledIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedKHR) -> glIsEnabledIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedOML) -> glIsEnabledIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexed3DFX) -> glIsEnabledIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedAMD) -> glIsEnabledIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedANGLE) -> glIsEnabledIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedARM) -> glIsEnabledIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedAPPLE) -> glIsEnabledIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedATI) -> glIsEnabledIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a180 Lookup-Tool: 0x6281a1a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsFenceAPPLE) -> glIsFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsFenceNV) -> glIsFenceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a1c0 Lookup-Tool: 0x6281a220 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsNameAMD) -> glIsNameAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsNamedBufferResidentNV) -> glIsNamedBufferResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsNamedStringARB) -> glIsNamedStringARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsOcclusionQueryNV) -> glIsOcclusionQueryNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a240 Lookup-Tool: 0x6281a260 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipeline) -> glIsProgramPipeline@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineARB) -> glIsProgramPipelineARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineGL2) -> glIsProgramPipelineGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineOES) -> glIsProgramPipelineOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineKHR) -> glIsProgramPipelineKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineOML) -> glIsProgramPipelineOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipeline3DFX) -> glIsProgramPipeline3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineAMD) -> glIsProgramPipelineAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineANGLE) -> glIsProgramPipelineANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineARM) -> glIsProgramPipelineARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineAPPLE) -> glIsProgramPipelineAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineATI) -> glIsProgramPipelineATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineEXT) -> glIsProgramPipelineEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineHI) -> glIsProgramPipelineHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineHP) -> glIsProgramPipelineHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineIBM) -> glIsProgramPipelineIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineIMG) -> glIsProgramPipelineIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineMESA) -> glIsProgramPipelineMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineMESAX) -> glIsProgramPipelineMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineNV) -> glIsProgramPipelineNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineQCOM) -> glIsProgramPipelineQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineSGI) -> glIsProgramPipelineSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineSGIS) -> glIsProgramPipelineSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineSGIX) -> glIsProgramPipelineSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineSUN) -> glIsProgramPipelineSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineVIV) -> glIsProgramPipelineVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineWIN) -> glIsProgramPipelineWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a280 Lookup-Tool: 0x6281a2c0 Lookup-Tool: 0x6281a320 Lookup-Tool: 0x6281a340 Lookup-Tool: 0x6281a360 Lookup-Tool: 0x6281a380 Lookup-Tool: 0x6281a3a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsTransformFeedbackNV) -> glIsTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsVariantEnabledEXT) -> glIsVariantEnabledEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a3c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsVertexAttribEnabledAPPLE) -> glIsVertexAttribEnabledAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a420 Lookup-Tool: 0x6281a450 Lookup-Tool: 0x6281a470 Lookup-Tool: 0x6281a490 Lookup-Tool: 0x6281a500 Lookup-Tool: 0x6281a540 Lookup-Tool: 0x6281a560 Lookup-Tool: 0x6281a580 Lookup-Tool: 0x6281a5f0 Lookup-Tool: 0x6281a610 Lookup-Tool: 0x6281a670 Lookup-Tool: 0x6281a690 Lookup-Tool: 0x6281a6b0 Lookup-Tool: 0x6281a6d0 Lookup-Tool: 0x6281a6f0 Lookup-Tool: 0x6281a710 Lookup-Tool: 0x6281a750 Lookup-Tool: 0x6281a770 Lookup-Tool: 0x6281a7b0 Lookup-Tool: 0x6281a7f0 Lookup-Tool: 0x6281a810 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMakeBufferNonResidentNV) -> glMakeBufferNonResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMakeBufferResidentNV) -> glMakeBufferResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMakeNamedBufferNonResidentNV) -> glMakeNamedBufferNonResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMakeNamedBufferResidentNV) -> glMakeNamedBufferResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a830 Lookup-Tool: 0x6281a880 Lookup-Tool: 0x6281a8d0 Lookup-Tool: 0x6281a940 Lookup-Tool: 0x6281aa10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapControlPointsNV) -> glMapControlPointsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281aa30 Lookup-Tool: 0x6281aa70 Lookup-Tool: 0x6281aab0 Lookup-Tool: 0x6281ab10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapNamedBufferRangeEXT) -> glMapNamedBufferRangeEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapParameterfvNV) -> glMapParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapParameterivNV) -> glMapParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapVertexAttrib1dAPPLE) -> glMapVertexAttrib1dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapVertexAttrib1fAPPLE) -> glMapVertexAttrib1fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapVertexAttrib2dAPPLE) -> glMapVertexAttrib2dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapVertexAttrib2fAPPLE) -> glMapVertexAttrib2fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ab90 Lookup-Tool: 0x6281abd0 Lookup-Tool: 0x6281abf0 Lookup-Tool: 0x6281ac10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixFrustumEXT) -> glMatrixFrustumEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointer) -> glMatrixIndexPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerARB) -> glMatrixIndexPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerGL2) -> glMatrixIndexPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerOES) -> glMatrixIndexPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerKHR) -> glMatrixIndexPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerOML) -> glMatrixIndexPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointer3DFX) -> glMatrixIndexPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerAMD) -> glMatrixIndexPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerANGLE) -> glMatrixIndexPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerARM) -> glMatrixIndexPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerAPPLE) -> glMatrixIndexPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerATI) -> glMatrixIndexPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerEXT) -> glMatrixIndexPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerHI) -> glMatrixIndexPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerHP) -> glMatrixIndexPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerIBM) -> glMatrixIndexPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerIMG) -> glMatrixIndexPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerMESA) -> glMatrixIndexPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerMESAX) -> glMatrixIndexPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerNV) -> glMatrixIndexPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerQCOM) -> glMatrixIndexPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerSGI) -> glMatrixIndexPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerSGIS) -> glMatrixIndexPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerSGIX) -> glMatrixIndexPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerSUN) -> glMatrixIndexPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerVIV) -> glMatrixIndexPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerWIN) -> glMatrixIndexPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexubvARB) -> glMatrixIndexubvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexuivARB) -> glMatrixIndexuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexusvARB) -> glMatrixIndexusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoadIdentityEXT) -> glMatrixLoadIdentityEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoadTransposedEXT) -> glMatrixLoadTransposedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoadTransposefEXT) -> glMatrixLoadTransposefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoaddEXT) -> glMatrixLoaddEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoadfEXT) -> glMatrixLoadfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ac80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixMultTransposedEXT) -> glMatrixMultTransposedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixMultTransposefEXT) -> glMatrixMultTransposefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixMultdEXT) -> glMatrixMultdEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixMultfEXT) -> glMatrixMultfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixOrthoEXT) -> glMatrixOrthoEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixPopEXT) -> glMatrixPopEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixPushEXT) -> glMatrixPushEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixRotatedEXT) -> glMatrixRotatedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixRotatefEXT) -> glMatrixRotatefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixScaledEXT) -> glMatrixScaledEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixScalefEXT) -> glMatrixScalefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixTranslatedEXT) -> glMatrixTranslatedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixTranslatefEXT) -> glMatrixTranslatefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrier) -> glMemoryBarrier@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierARB) -> glMemoryBarrierARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierGL2) -> glMemoryBarrierGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierOES) -> glMemoryBarrierOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierKHR) -> glMemoryBarrierKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierOML) -> glMemoryBarrierOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrier3DFX) -> glMemoryBarrier3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierAMD) -> glMemoryBarrierAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierANGLE) -> glMemoryBarrierANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierARM) -> glMemoryBarrierARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierAPPLE) -> glMemoryBarrierAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierATI) -> glMemoryBarrierATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierEXT) -> glMemoryBarrierEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierHI) -> glMemoryBarrierHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierHP) -> glMemoryBarrierHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierIBM) -> glMemoryBarrierIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierIMG) -> glMemoryBarrierIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierMESA) -> glMemoryBarrierMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierMESAX) -> glMemoryBarrierMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierNV) -> glMemoryBarrierNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierQCOM) -> glMemoryBarrierQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierSGI) -> glMemoryBarrierSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierSGIS) -> glMemoryBarrierSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierSGIX) -> glMemoryBarrierSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierSUN) -> glMemoryBarrierSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierVIV) -> glMemoryBarrierVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierWIN) -> glMemoryBarrierWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281aca0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmax) -> glMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxARB) -> glMinmaxARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxGL2) -> glMinmaxGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxOES) -> glMinmaxOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxKHR) -> glMinmaxKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxOML) -> glMinmaxOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmax3DFX) -> glMinmax3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxAMD) -> glMinmaxAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxANGLE) -> glMinmaxANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxARM) -> glMinmaxARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxAPPLE) -> glMinmaxAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxATI) -> glMinmaxATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxEXT) -> glMinmaxEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxHI) -> glMinmaxHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxHP) -> glMinmaxHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxIBM) -> glMinmaxIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxIMG) -> glMinmaxIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxMESA) -> glMinmaxMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxMESAX) -> glMinmaxMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxNV) -> glMinmaxNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxQCOM) -> glMinmaxQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxSGI) -> glMinmaxSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxSGIS) -> glMinmaxSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxSGIX) -> glMinmaxSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxSUN) -> glMinmaxSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxVIV) -> glMinmaxVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxWIN) -> glMinmaxWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ad00 Lookup-Tool: 0x6281ad20 Lookup-Tool: 0x6281ad60 Lookup-Tool: 0x6281ada0 Lookup-Tool: 0x6281ade0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiDrawArraysIndirectAMD) -> glMultiDrawArraysIndirectAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ae40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiDrawElementsIndirectAMD) -> glMultiDrawElementsIndirectAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexBufferEXT) -> glMultiTexBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281af00 Lookup-Tool: 0x6281af80 Lookup-Tool: 0x6281afc0 Lookup-Tool: 0x6281b020 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1h) -> glMultiTexCoord1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hARB) -> glMultiTexCoord1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hGL2) -> glMultiTexCoord1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hOES) -> glMultiTexCoord1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hKHR) -> glMultiTexCoord1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hOML) -> glMultiTexCoord1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1h3DFX) -> glMultiTexCoord1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hAMD) -> glMultiTexCoord1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hANGLE) -> glMultiTexCoord1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hARM) -> glMultiTexCoord1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hAPPLE) -> glMultiTexCoord1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hATI) -> glMultiTexCoord1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hEXT) -> glMultiTexCoord1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hHI) -> glMultiTexCoord1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hHP) -> glMultiTexCoord1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hIBM) -> glMultiTexCoord1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hIMG) -> glMultiTexCoord1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hMESA) -> glMultiTexCoord1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hMESAX) -> glMultiTexCoord1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hNV) -> glMultiTexCoord1hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hQCOM) -> glMultiTexCoord1hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hSGI) -> glMultiTexCoord1hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hSGIS) -> glMultiTexCoord1hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hSGIX) -> glMultiTexCoord1hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hSUN) -> glMultiTexCoord1hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hVIV) -> glMultiTexCoord1hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hWIN) -> glMultiTexCoord1hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281b060 Lookup-Tool: 0x6281b080 Lookup-Tool: 0x6281b0c0 Lookup-Tool: 0x6281b100 Lookup-Tool: 0x6281b140 Lookup-Tool: 0x6281b1c0 Lookup-Tool: 0x6281b240 Lookup-Tool: 0x6281b280 Lookup-Tool: 0x6281b300 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2h) -> glMultiTexCoord2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hARB) -> glMultiTexCoord2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hGL2) -> glMultiTexCoord2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hOES) -> glMultiTexCoord2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hKHR) -> glMultiTexCoord2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hOML) -> glMultiTexCoord2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2h3DFX) -> glMultiTexCoord2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hAMD) -> glMultiTexCoord2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hANGLE) -> glMultiTexCoord2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hARM) -> glMultiTexCoord2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hAPPLE) -> glMultiTexCoord2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hATI) -> glMultiTexCoord2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hEXT) -> glMultiTexCoord2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hHI) -> glMultiTexCoord2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hHP) -> glMultiTexCoord2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hIBM) -> glMultiTexCoord2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hIMG) -> glMultiTexCoord2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hMESA) -> glMultiTexCoord2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hMESAX) -> glMultiTexCoord2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hNV) -> glMultiTexCoord2hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hQCOM) -> glMultiTexCoord2hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hSGI) -> glMultiTexCoord2hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hSGIS) -> glMultiTexCoord2hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hSGIX) -> glMultiTexCoord2hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hSUN) -> glMultiTexCoord2hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hVIV) -> glMultiTexCoord2hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hWIN) -> glMultiTexCoord2hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281b340 Lookup-Tool: 0x6281b360 Lookup-Tool: 0x6281b3a0 Lookup-Tool: 0x6281b3e0 Lookup-Tool: 0x6281b420 Lookup-Tool: 0x6281b4a0 Lookup-Tool: 0x6281b540 Lookup-Tool: 0x6281b580 Lookup-Tool: 0x6281b620 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3h) -> glMultiTexCoord3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hARB) -> glMultiTexCoord3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hGL2) -> glMultiTexCoord3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hOES) -> glMultiTexCoord3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hKHR) -> glMultiTexCoord3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hOML) -> glMultiTexCoord3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3h3DFX) -> glMultiTexCoord3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hAMD) -> glMultiTexCoord3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hANGLE) -> glMultiTexCoord3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hARM) -> glMultiTexCoord3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hAPPLE) -> glMultiTexCoord3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hATI) -> glMultiTexCoord3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hEXT) -> glMultiTexCoord3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hHI) -> glMultiTexCoord3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hHP) -> glMultiTexCoord3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hIBM) -> glMultiTexCoord3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hIMG) -> glMultiTexCoord3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hMESA) -> glMultiTexCoord3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hMESAX) -> glMultiTexCoord3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hNV) -> glMultiTexCoord3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hQCOM) -> glMultiTexCoord3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hSGI) -> glMultiTexCoord3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hSGIS) -> glMultiTexCoord3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hSGIX) -> glMultiTexCoord3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hSUN) -> glMultiTexCoord3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hVIV) -> glMultiTexCoord3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hWIN) -> glMultiTexCoord3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281b660 Lookup-Tool: 0x6281b680 Lookup-Tool: 0x6281b6c0 Lookup-Tool: 0x6281b700 Lookup-Tool: 0x6281b740 Lookup-Tool: 0x6281b7c0 Lookup-Tool: 0x6281b880 Lookup-Tool: 0x6281b8c0 Lookup-Tool: 0x6281b980 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4h) -> glMultiTexCoord4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hARB) -> glMultiTexCoord4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hGL2) -> glMultiTexCoord4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hOES) -> glMultiTexCoord4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hKHR) -> glMultiTexCoord4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hOML) -> glMultiTexCoord4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4h3DFX) -> glMultiTexCoord4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hAMD) -> glMultiTexCoord4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hANGLE) -> glMultiTexCoord4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hARM) -> glMultiTexCoord4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hAPPLE) -> glMultiTexCoord4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hATI) -> glMultiTexCoord4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hEXT) -> glMultiTexCoord4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hHI) -> glMultiTexCoord4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hHP) -> glMultiTexCoord4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hIBM) -> glMultiTexCoord4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hIMG) -> glMultiTexCoord4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hMESA) -> glMultiTexCoord4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hMESAX) -> glMultiTexCoord4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hNV) -> glMultiTexCoord4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hQCOM) -> glMultiTexCoord4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hSGI) -> glMultiTexCoord4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hSGIS) -> glMultiTexCoord4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hSGIX) -> glMultiTexCoord4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hSUN) -> glMultiTexCoord4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hVIV) -> glMultiTexCoord4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hWIN) -> glMultiTexCoord4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281b9c0 Lookup-Tool: 0x6281b9e0 Lookup-Tool: 0x6281ba20 Lookup-Tool: 0x6281ba60 Lookup-Tool: 0x6281baa0 Lookup-Tool: 0x6281bb20 Lookup-Tool: 0x6281bb60 Lookup-Tool: 0x6281bba0 Lookup-Tool: 0x6281bbe0 Lookup-Tool: 0x6281bc20 Lookup-Tool: 0x6281bc60 Lookup-Tool: 0x6281bca0 Lookup-Tool: 0x6281bce0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoordPointerEXT) -> glMultiTexCoordPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexEnvfEXT) -> glMultiTexEnvfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexEnvfvEXT) -> glMultiTexEnvfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexEnviEXT) -> glMultiTexEnviEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexEnvivEXT) -> glMultiTexEnvivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGendEXT) -> glMultiTexGendEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGendvEXT) -> glMultiTexGendvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGenfEXT) -> glMultiTexGenfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGenfvEXT) -> glMultiTexGenfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGeniEXT) -> glMultiTexGeniEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGenivEXT) -> glMultiTexGenivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexImage1DEXT) -> glMultiTexImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexImage2DEXT) -> glMultiTexImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexImage3DEXT) -> glMultiTexImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterIivEXT) -> glMultiTexParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterIuivEXT) -> glMultiTexParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterfEXT) -> glMultiTexParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterfvEXT) -> glMultiTexParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameteriEXT) -> glMultiTexParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterivEXT) -> glMultiTexParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexRenderbufferEXT) -> glMultiTexRenderbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexSubImage1DEXT) -> glMultiTexSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexSubImage2DEXT) -> glMultiTexSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexSubImage3DEXT) -> glMultiTexSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedBufferDataEXT) -> glNamedBufferDataEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedBufferSubDataEXT) -> glNamedBufferSubDataEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedCopyBufferSubDataEXT) -> glNamedCopyBufferSubDataEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferRenderbufferEXT) -> glNamedFramebufferRenderbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTexture1DEXT) -> glNamedFramebufferTexture1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTexture2DEXT) -> glNamedFramebufferTexture2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTexture3DEXT) -> glNamedFramebufferTexture3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTextureEXT) -> glNamedFramebufferTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTextureFaceEXT) -> glNamedFramebufferTextureFaceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTextureLayerEXT) -> glNamedFramebufferTextureLayerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameter4dEXT) -> glNamedProgramLocalParameter4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameter4dvEXT) -> glNamedProgramLocalParameter4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameter4fEXT) -> glNamedProgramLocalParameter4fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameter4fvEXT) -> glNamedProgramLocalParameter4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameterI4iEXT) -> glNamedProgramLocalParameterI4iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameterI4ivEXT) -> glNamedProgramLocalParameterI4ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameterI4uiEXT) -> glNamedProgramLocalParameterI4uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameterI4uivEXT) -> glNamedProgramLocalParameterI4uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameters4fvEXT) -> glNamedProgramLocalParameters4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParametersI4ivEXT) -> glNamedProgramLocalParametersI4ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParametersI4uivEXT) -> glNamedProgramLocalParametersI4uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramStringEXT) -> glNamedProgramStringEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedRenderbufferStorageEXT) -> glNamedRenderbufferStorageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedRenderbufferStorageMultisampleCoverageEXT) -> glNamedRenderbufferStorageMultisampleCoverageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedRenderbufferStorageMultisampleEXT) -> glNamedRenderbufferStorageMultisampleEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedStringARB) -> glNamedStringARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281bd20 Lookup-Tool: 0x6281bd40 Lookup-Tool: 0x6281bd60 Lookup-Tool: 0x6281bd80 Lookup-Tool: 0x6281bdd0 Lookup-Tool: 0x6281bdf0 Lookup-Tool: 0x6281be40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3h) -> glNormal3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hARB) -> glNormal3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hGL2) -> glNormal3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hOES) -> glNormal3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hKHR) -> glNormal3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hOML) -> glNormal3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3h3DFX) -> glNormal3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hAMD) -> glNormal3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hANGLE) -> glNormal3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hARM) -> glNormal3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hAPPLE) -> glNormal3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hATI) -> glNormal3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hEXT) -> glNormal3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hHI) -> glNormal3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hHP) -> glNormal3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hIBM) -> glNormal3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hIMG) -> glNormal3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hMESA) -> glNormal3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hMESAX) -> glNormal3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hNV) -> glNormal3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hQCOM) -> glNormal3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hSGI) -> glNormal3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hSGIS) -> glNormal3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hSGIX) -> glNormal3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hSUN) -> glNormal3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hVIV) -> glNormal3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hWIN) -> glNormal3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281be60 Lookup-Tool: 0x6281be80 Lookup-Tool: 0x6281bea0 Lookup-Tool: 0x6281bec0 Lookup-Tool: 0x6281bee0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormalFormatNV) -> glNormalFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281bf30 Lookup-Tool: 0x6281bf70 Lookup-Tool: 0x6281bfb0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glObjectPurgeableAPPLE) -> glObjectPurgeableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glObjectUnpurgeableAPPLE) -> glObjectUnpurgeableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281bfd0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPNTrianglesfATI) -> glPNTrianglesfATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPNTrianglesiATI) -> glPNTrianglesiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c160 Lookup-Tool: 0x6281c190 Lookup-Tool: 0x6281c1b0 Lookup-Tool: 0x6281c1d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPauseTransformFeedbackNV) -> glPauseTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelDataRangeNV) -> glPixelDataRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c1f0 Lookup-Tool: 0x6281c210 Lookup-Tool: 0x6281c230 Lookup-Tool: 0x6281c250 Lookup-Tool: 0x6281c280 Lookup-Tool: 0x6281c2a0 Lookup-Tool: 0x6281c2d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelTransformParameterfEXT) -> glPixelTransformParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelTransformParameterfvEXT) -> glPixelTransformParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelTransformParameteriEXT) -> glPixelTransformParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelTransformParameterivEXT) -> glPixelTransformParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c2f0 Lookup-Tool: 0x6281c330 Lookup-Tool: 0x6281c390 Lookup-Tool: 0x6281c3d0 Lookup-Tool: 0x6281c410 Lookup-Tool: 0x6281c4a0 Lookup-Tool: 0x6281c520 Lookup-Tool: 0x6281c540 Lookup-Tool: 0x6281c5b0 Lookup-Tool: 0x6281c5d0 Lookup-Tool: 0x6281c5f0 Lookup-Tool: 0x6281c610 Lookup-Tool: 0x6281c630 Lookup-Tool: 0x6281c650 Lookup-Tool: 0x6281c670 Lookup-Tool: 0x6281c690 Lookup-Tool: 0x6281c6b0 Lookup-Tool: 0x6281c6d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramBufferParametersIivNV) -> glProgramBufferParametersIivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramBufferParametersIuivNV) -> glProgramBufferParametersIuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramBufferParametersfvNV) -> glProgramBufferParametersfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c710 Lookup-Tool: 0x6281c770 Lookup-Tool: 0x6281c790 Lookup-Tool: 0x6281c7f0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParameterI4iNV) -> glProgramEnvParameterI4iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParameterI4ivNV) -> glProgramEnvParameterI4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParameterI4uiNV) -> glProgramEnvParameterI4uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParameterI4uivNV) -> glProgramEnvParameterI4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c810 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParametersI4ivNV) -> glProgramEnvParametersI4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParametersI4uivNV) -> glProgramEnvParametersI4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c830 Lookup-Tool: 0x6281c890 Lookup-Tool: 0x6281c8b0 Lookup-Tool: 0x6281c910 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParameterI4iNV) -> glProgramLocalParameterI4iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParameterI4ivNV) -> glProgramLocalParameterI4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParameterI4uiNV) -> glProgramLocalParameterI4uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParameterI4uivNV) -> glProgramLocalParameterI4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c930 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParametersI4ivNV) -> glProgramLocalParametersI4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParametersI4uivNV) -> glProgramLocalParametersI4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c950 Lookup-Tool: 0x6281c970 Lookup-Tool: 0x6281c990 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramSubroutineParametersuivNV) -> glProgramSubroutineParametersuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1d) -> glProgramUniform1d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dARB) -> glProgramUniform1dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dGL2) -> glProgramUniform1dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dOES) -> glProgramUniform1dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dKHR) -> glProgramUniform1dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dOML) -> glProgramUniform1dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1d3DFX) -> glProgramUniform1d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dAMD) -> glProgramUniform1dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dANGLE) -> glProgramUniform1dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dARM) -> glProgramUniform1dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dAPPLE) -> glProgramUniform1dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dATI) -> glProgramUniform1dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dEXT) -> glProgramUniform1dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dHI) -> glProgramUniform1dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dHP) -> glProgramUniform1dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dIBM) -> glProgramUniform1dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dIMG) -> glProgramUniform1dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dMESA) -> glProgramUniform1dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dMESAX) -> glProgramUniform1dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dNV) -> glProgramUniform1dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dQCOM) -> glProgramUniform1dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dSGI) -> glProgramUniform1dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dSGIS) -> glProgramUniform1dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dSGIX) -> glProgramUniform1dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dSUN) -> glProgramUniform1dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dVIV) -> glProgramUniform1dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dWIN) -> glProgramUniform1dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dEXT) -> glProgramUniform1dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dv) -> glProgramUniform1dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvARB) -> glProgramUniform1dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvGL2) -> glProgramUniform1dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvOES) -> glProgramUniform1dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvKHR) -> glProgramUniform1dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvOML) -> glProgramUniform1dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dv3DFX) -> glProgramUniform1dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvAMD) -> glProgramUniform1dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvANGLE) -> glProgramUniform1dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvARM) -> glProgramUniform1dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvAPPLE) -> glProgramUniform1dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvATI) -> glProgramUniform1dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvEXT) -> glProgramUniform1dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvHI) -> glProgramUniform1dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvHP) -> glProgramUniform1dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvIBM) -> glProgramUniform1dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvIMG) -> glProgramUniform1dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvMESA) -> glProgramUniform1dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvMESAX) -> glProgramUniform1dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvNV) -> glProgramUniform1dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvQCOM) -> glProgramUniform1dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvSGI) -> glProgramUniform1dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvSGIS) -> glProgramUniform1dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvSGIX) -> glProgramUniform1dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvSUN) -> glProgramUniform1dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvVIV) -> glProgramUniform1dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvWIN) -> glProgramUniform1dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvEXT) -> glProgramUniform1dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1f) -> glProgramUniform1f@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fARB) -> glProgramUniform1fARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fGL2) -> glProgramUniform1fGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fOES) -> glProgramUniform1fOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fKHR) -> glProgramUniform1fKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fOML) -> glProgramUniform1fOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1f3DFX) -> glProgramUniform1f3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fAMD) -> glProgramUniform1fAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fANGLE) -> glProgramUniform1fANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fARM) -> glProgramUniform1fARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fAPPLE) -> glProgramUniform1fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fATI) -> glProgramUniform1fATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fEXT) -> glProgramUniform1fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fHI) -> glProgramUniform1fHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fHP) -> glProgramUniform1fHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fIBM) -> glProgramUniform1fIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fIMG) -> glProgramUniform1fIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fMESA) -> glProgramUniform1fMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fMESAX) -> glProgramUniform1fMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fNV) -> glProgramUniform1fNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fQCOM) -> glProgramUniform1fQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fSGI) -> glProgramUniform1fSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fSGIS) -> glProgramUniform1fSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fSGIX) -> glProgramUniform1fSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fSUN) -> glProgramUniform1fSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fVIV) -> glProgramUniform1fVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fWIN) -> glProgramUniform1fWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fEXT) -> glProgramUniform1fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fv) -> glProgramUniform1fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvARB) -> glProgramUniform1fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvGL2) -> glProgramUniform1fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvOES) -> glProgramUniform1fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvKHR) -> glProgramUniform1fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvOML) -> glProgramUniform1fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fv3DFX) -> glProgramUniform1fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvAMD) -> glProgramUniform1fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvANGLE) -> glProgramUniform1fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvARM) -> glProgramUniform1fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvAPPLE) -> glProgramUniform1fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvATI) -> glProgramUniform1fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvEXT) -> glProgramUniform1fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvHI) -> glProgramUniform1fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvHP) -> glProgramUniform1fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvIBM) -> glProgramUniform1fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvIMG) -> glProgramUniform1fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvMESA) -> glProgramUniform1fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvMESAX) -> glProgramUniform1fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvNV) -> glProgramUniform1fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvQCOM) -> glProgramUniform1fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvSGI) -> glProgramUniform1fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvSGIS) -> glProgramUniform1fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvSGIX) -> glProgramUniform1fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvSUN) -> glProgramUniform1fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvVIV) -> glProgramUniform1fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvWIN) -> glProgramUniform1fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvEXT) -> glProgramUniform1fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1i) -> glProgramUniform1i@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iARB) -> glProgramUniform1iARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iGL2) -> glProgramUniform1iGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iOES) -> glProgramUniform1iOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iKHR) -> glProgramUniform1iKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iOML) -> glProgramUniform1iOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1i3DFX) -> glProgramUniform1i3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iAMD) -> glProgramUniform1iAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iANGLE) -> glProgramUniform1iANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iARM) -> glProgramUniform1iARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iAPPLE) -> glProgramUniform1iAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iATI) -> glProgramUniform1iATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iEXT) -> glProgramUniform1iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iHI) -> glProgramUniform1iHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iHP) -> glProgramUniform1iHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iIBM) -> glProgramUniform1iIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iIMG) -> glProgramUniform1iIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iMESA) -> glProgramUniform1iMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iMESAX) -> glProgramUniform1iMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iNV) -> glProgramUniform1iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iQCOM) -> glProgramUniform1iQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iSGI) -> glProgramUniform1iSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iSGIS) -> glProgramUniform1iSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iSGIX) -> glProgramUniform1iSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iSUN) -> glProgramUniform1iSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iVIV) -> glProgramUniform1iVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iWIN) -> glProgramUniform1iWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1i64NV) -> glProgramUniform1i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1i64vNV) -> glProgramUniform1i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iEXT) -> glProgramUniform1iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iv) -> glProgramUniform1iv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivARB) -> glProgramUniform1ivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivGL2) -> glProgramUniform1ivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivOES) -> glProgramUniform1ivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivKHR) -> glProgramUniform1ivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivOML) -> glProgramUniform1ivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iv3DFX) -> glProgramUniform1iv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivAMD) -> glProgramUniform1ivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivANGLE) -> glProgramUniform1ivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivARM) -> glProgramUniform1ivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivAPPLE) -> glProgramUniform1ivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivATI) -> glProgramUniform1ivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivEXT) -> glProgramUniform1ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivHI) -> glProgramUniform1ivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivHP) -> glProgramUniform1ivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivIBM) -> glProgramUniform1ivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivIMG) -> glProgramUniform1ivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivMESA) -> glProgramUniform1ivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivMESAX) -> glProgramUniform1ivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivNV) -> glProgramUniform1ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivQCOM) -> glProgramUniform1ivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivSGI) -> glProgramUniform1ivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivSGIS) -> glProgramUniform1ivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivSGIX) -> glProgramUniform1ivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivSUN) -> glProgramUniform1ivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivVIV) -> glProgramUniform1ivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivWIN) -> glProgramUniform1ivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivEXT) -> glProgramUniform1ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ui) -> glProgramUniform1ui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiARB) -> glProgramUniform1uiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiGL2) -> glProgramUniform1uiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiOES) -> glProgramUniform1uiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiKHR) -> glProgramUniform1uiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiOML) -> glProgramUniform1uiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ui3DFX) -> glProgramUniform1ui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiAMD) -> glProgramUniform1uiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiANGLE) -> glProgramUniform1uiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiARM) -> glProgramUniform1uiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiAPPLE) -> glProgramUniform1uiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiATI) -> glProgramUniform1uiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiEXT) -> glProgramUniform1uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiHI) -> glProgramUniform1uiHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiHP) -> glProgramUniform1uiHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiIBM) -> glProgramUniform1uiIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiIMG) -> glProgramUniform1uiIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiMESA) -> glProgramUniform1uiMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiMESAX) -> glProgramUniform1uiMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiNV) -> glProgramUniform1uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiQCOM) -> glProgramUniform1uiQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiSGI) -> glProgramUniform1uiSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiSGIS) -> glProgramUniform1uiSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiSGIX) -> glProgramUniform1uiSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiSUN) -> glProgramUniform1uiSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiVIV) -> glProgramUniform1uiVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiWIN) -> glProgramUniform1uiWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ui64NV) -> glProgramUniform1ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ui64vNV) -> glProgramUniform1ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiEXT) -> glProgramUniform1uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiv) -> glProgramUniform1uiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivARB) -> glProgramUniform1uivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivGL2) -> glProgramUniform1uivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivOES) -> glProgramUniform1uivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivKHR) -> glProgramUniform1uivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivOML) -> glProgramUniform1uivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiv3DFX) -> glProgramUniform1uiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivAMD) -> glProgramUniform1uivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivANGLE) -> glProgramUniform1uivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivARM) -> glProgramUniform1uivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivAPPLE) -> glProgramUniform1uivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivATI) -> glProgramUniform1uivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivEXT) -> glProgramUniform1uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivHI) -> glProgramUniform1uivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivHP) -> glProgramUniform1uivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivIBM) -> glProgramUniform1uivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivIMG) -> glProgramUniform1uivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivMESA) -> glProgramUniform1uivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivMESAX) -> glProgramUniform1uivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivNV) -> glProgramUniform1uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivQCOM) -> glProgramUniform1uivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivSGI) -> glProgramUniform1uivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivSGIS) -> glProgramUniform1uivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivSGIX) -> glProgramUniform1uivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivSUN) -> glProgramUniform1uivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivVIV) -> glProgramUniform1uivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivWIN) -> glProgramUniform1uivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivEXT) -> glProgramUniform1uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2d) -> glProgramUniform2d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dARB) -> glProgramUniform2dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dGL2) -> glProgramUniform2dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dOES) -> glProgramUniform2dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dKHR) -> glProgramUniform2dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dOML) -> glProgramUniform2dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2d3DFX) -> glProgramUniform2d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dAMD) -> glProgramUniform2dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dANGLE) -> glProgramUniform2dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dARM) -> glProgramUniform2dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dAPPLE) -> glProgramUniform2dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dATI) -> glProgramUniform2dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dEXT) -> glProgramUniform2dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dHI) -> glProgramUniform2dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dHP) -> glProgramUniform2dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dIBM) -> glProgramUniform2dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dIMG) -> glProgramUniform2dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dMESA) -> glProgramUniform2dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dMESAX) -> glProgramUniform2dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dNV) -> glProgramUniform2dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dQCOM) -> glProgramUniform2dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dSGI) -> glProgramUniform2dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dSGIS) -> glProgramUniform2dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dSGIX) -> glProgramUniform2dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dSUN) -> glProgramUniform2dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dVIV) -> glProgramUniform2dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dWIN) -> glProgramUniform2dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dEXT) -> glProgramUniform2dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dv) -> glProgramUniform2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvARB) -> glProgramUniform2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvGL2) -> glProgramUniform2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvOES) -> glProgramUniform2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvKHR) -> glProgramUniform2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvOML) -> glProgramUniform2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dv3DFX) -> glProgramUniform2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvAMD) -> glProgramUniform2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvANGLE) -> glProgramUniform2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvARM) -> glProgramUniform2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvAPPLE) -> glProgramUniform2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvATI) -> glProgramUniform2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvEXT) -> glProgramUniform2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvHI) -> glProgramUniform2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvHP) -> glProgramUniform2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvIBM) -> glProgramUniform2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvIMG) -> glProgramUniform2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvMESA) -> glProgramUniform2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvMESAX) -> glProgramUniform2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvNV) -> glProgramUniform2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvQCOM) -> glProgramUniform2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvSGI) -> glProgramUniform2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvSGIS) -> glProgramUniform2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvSGIX) -> glProgramUniform2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvSUN) -> glProgramUniform2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvVIV) -> glProgramUniform2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvWIN) -> glProgramUniform2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvEXT) -> glProgramUniform2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2f) -> glProgramUniform2f@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fARB) -> glProgramUniform2fARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fGL2) -> glProgramUniform2fGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fOES) -> glProgramUniform2fOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fKHR) -> glProgramUniform2fKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fOML) -> glProgramUniform2fOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2f3DFX) -> glProgramUniform2f3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fAMD) -> glProgramUniform2fAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fANGLE) -> glProgramUniform2fANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fARM) -> glProgramUniform2fARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fAPPLE) -> glProgramUniform2fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fATI) -> glProgramUniform2fATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fEXT) -> glProgramUniform2fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fHI) -> glProgramUniform2fHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fHP) -> glProgramUniform2fHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fIBM) -> glProgramUniform2fIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fIMG) -> glProgramUniform2fIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fMESA) -> glProgramUniform2fMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fMESAX) -> glProgramUniform2fMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fNV) -> glProgramUniform2fNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fQCOM) -> glProgramUniform2fQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fSGI) -> glProgramUniform2fSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fSGIS) -> glProgramUniform2fSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fSGIX) -> glProgramUniform2fSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fSUN) -> glProgramUniform2fSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fVIV) -> glProgramUniform2fVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fWIN) -> glProgramUniform2fWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fEXT) -> glProgramUniform2fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fv) -> glProgramUniform2fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvARB) -> glProgramUniform2fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvGL2) -> glProgramUniform2fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvOES) -> glProgramUniform2fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvKHR) -> glProgramUniform2fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvOML) -> glProgramUniform2fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fv3DFX) -> glProgramUniform2fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvAMD) -> glProgramUniform2fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvANGLE) -> glProgramUniform2fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvARM) -> glProgramUniform2fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvAPPLE) -> glProgramUniform2fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvATI) -> glProgramUniform2fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvEXT) -> glProgramUniform2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvHI) -> glProgramUniform2fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvHP) -> glProgramUniform2fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvIBM) -> glProgramUniform2fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvIMG) -> glProgramUniform2fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvMESA) -> glProgramUniform2fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvMESAX) -> glProgramUniform2fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvNV) -> glProgramUniform2fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvQCOM) -> glProgramUniform2fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvSGI) -> glProgramUniform2fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvSGIS) -> glProgramUniform2fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvSGIX) -> glProgramUniform2fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvSUN) -> glProgramUniform2fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvVIV) -> glProgramUniform2fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvWIN) -> glProgramUniform2fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvEXT) -> glProgramUniform2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2i) -> glProgramUniform2i@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iARB) -> glProgramUniform2iARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iGL2) -> glProgramUniform2iGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iOES) -> glProgramUniform2iOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iKHR) -> glProgramUniform2iKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iOML) -> glProgramUniform2iOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2i3DFX) -> glProgramUniform2i3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iAMD) -> glProgramUniform2iAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iANGLE) -> glProgramUniform2iANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iARM) -> glProgramUniform2iARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iAPPLE) -> glProgramUniform2iAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iATI) -> glProgramUniform2iATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iEXT) -> glProgramUniform2iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iHI) -> glProgramUniform2iHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iHP) -> glProgramUniform2iHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iIBM) -> glProgramUniform2iIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iIMG) -> glProgramUniform2iIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iMESA) -> glProgramUniform2iMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iMESAX) -> glProgramUniform2iMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iNV) -> glProgramUniform2iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iQCOM) -> glProgramUniform2iQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iSGI) -> glProgramUniform2iSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iSGIS) -> glProgramUniform2iSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iSGIX) -> glProgramUniform2iSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iSUN) -> glProgramUniform2iSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iVIV) -> glProgramUniform2iVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iWIN) -> glProgramUniform2iWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2i64NV) -> glProgramUniform2i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2i64vNV) -> glProgramUniform2i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iEXT) -> glProgramUniform2iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iv) -> glProgramUniform2iv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivARB) -> glProgramUniform2ivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivGL2) -> glProgramUniform2ivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivOES) -> glProgramUniform2ivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivKHR) -> glProgramUniform2ivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivOML) -> glProgramUniform2ivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iv3DFX) -> glProgramUniform2iv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivAMD) -> glProgramUniform2ivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivANGLE) -> glProgramUniform2ivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivARM) -> glProgramUniform2ivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivAPPLE) -> glProgramUniform2ivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivATI) -> glProgramUniform2ivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivEXT) -> glProgramUniform2ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivHI) -> glProgramUniform2ivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivHP) -> glProgramUniform2ivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivIBM) -> glProgramUniform2ivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivIMG) -> glProgramUniform2ivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivMESA) -> glProgramUniform2ivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivMESAX) -> glProgramUniform2ivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivNV) -> glProgramUniform2ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivQCOM) -> glProgramUniform2ivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivSGI) -> glProgramUniform2ivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivSGIS) -> glProgramUniform2ivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivSGIX) -> glProgramUniform2ivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivSUN) -> glProgramUniform2ivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivVIV) -> glProgramUniform2ivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivWIN) -> glProgramUniform2ivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivEXT) -> glProgramUniform2ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ui) -> glProgramUniform2ui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiARB) -> glProgramUniform2uiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiGL2) -> glProgramUniform2uiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiOES) -> glProgramUniform2uiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiKHR) -> glProgramUniform2uiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiOML) -> glProgramUniform2uiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ui3DFX) -> glProgramUniform2ui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiAMD) -> glProgramUniform2uiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiANGLE) -> glProgramUniform2uiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiARM) -> glProgramUniform2uiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiAPPLE) -> glProgramUniform2uiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiATI) -> glProgramUniform2uiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiEXT) -> glProgramUniform2uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiHI) -> glProgramUniform2uiHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiHP) -> glProgramUniform2uiHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiIBM) -> glProgramUniform2uiIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiIMG) -> glProgramUniform2uiIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiMESA) -> glProgramUniform2uiMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiMESAX) -> glProgramUniform2uiMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiNV) -> glProgramUniform2uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiQCOM) -> glProgramUniform2uiQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiSGI) -> glProgramUniform2uiSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiSGIS) -> glProgramUniform2uiSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiSGIX) -> glProgramUniform2uiSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiSUN) -> glProgramUniform2uiSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiVIV) -> glProgramUniform2uiVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiWIN) -> glProgramUniform2uiWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ui64NV) -> glProgramUniform2ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ui64vNV) -> glProgramUniform2ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiEXT) -> glProgramUniform2uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiv) -> glProgramUniform2uiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivARB) -> glProgramUniform2uivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivGL2) -> glProgramUniform2uivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivOES) -> glProgramUniform2uivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivKHR) -> glProgramUniform2uivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivOML) -> glProgramUniform2uivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiv3DFX) -> glProgramUniform2uiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivAMD) -> glProgramUniform2uivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivANGLE) -> glProgramUniform2uivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivARM) -> glProgramUniform2uivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivAPPLE) -> glProgramUniform2uivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivATI) -> glProgramUniform2uivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivEXT) -> glProgramUniform2uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivHI) -> glProgramUniform2uivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivHP) -> glProgramUniform2uivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivIBM) -> glProgramUniform2uivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivIMG) -> glProgramUniform2uivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivMESA) -> glProgramUniform2uivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivMESAX) -> glProgramUniform2uivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivNV) -> glProgramUniform2uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivQCOM) -> glProgramUniform2uivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivSGI) -> glProgramUniform2uivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivSGIS) -> glProgramUniform2uivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivSGIX) -> glProgramUniform2uivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivSUN) -> glProgramUniform2uivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivVIV) -> glProgramUniform2uivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivWIN) -> glProgramUniform2uivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivEXT) -> glProgramUniform2uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3d) -> glProgramUniform3d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dARB) -> glProgramUniform3dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dGL2) -> glProgramUniform3dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dOES) -> glProgramUniform3dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dKHR) -> glProgramUniform3dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dOML) -> glProgramUniform3dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3d3DFX) -> glProgramUniform3d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dAMD) -> glProgramUniform3dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dANGLE) -> glProgramUniform3dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dARM) -> glProgramUniform3dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dAPPLE) -> glProgramUniform3dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dATI) -> glProgramUniform3dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dEXT) -> glProgramUniform3dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dHI) -> glProgramUniform3dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dHP) -> glProgramUniform3dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dIBM) -> glProgramUniform3dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dIMG) -> glProgramUniform3dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dMESA) -> glProgramUniform3dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dMESAX) -> glProgramUniform3dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dNV) -> glProgramUniform3dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dQCOM) -> glProgramUniform3dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dSGI) -> glProgramUniform3dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dSGIS) -> glProgramUniform3dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dSGIX) -> glProgramUniform3dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dSUN) -> glProgramUniform3dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dVIV) -> glProgramUniform3dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dWIN) -> glProgramUniform3dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dEXT) -> glProgramUniform3dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dv) -> glProgramUniform3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvARB) -> glProgramUniform3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvGL2) -> glProgramUniform3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvOES) -> glProgramUniform3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvKHR) -> glProgramUniform3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvOML) -> glProgramUniform3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dv3DFX) -> glProgramUniform3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvAMD) -> glProgramUniform3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvANGLE) -> glProgramUniform3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvARM) -> glProgramUniform3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvAPPLE) -> glProgramUniform3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvATI) -> glProgramUniform3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvEXT) -> glProgramUniform3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvHI) -> glProgramUniform3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvHP) -> glProgramUniform3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvIBM) -> glProgramUniform3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvIMG) -> glProgramUniform3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvMESA) -> glProgramUniform3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvMESAX) -> glProgramUniform3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvNV) -> glProgramUniform3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvQCOM) -> glProgramUniform3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvSGI) -> glProgramUniform3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvSGIS) -> glProgramUniform3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvSGIX) -> glProgramUniform3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvSUN) -> glProgramUniform3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvVIV) -> glProgramUniform3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvWIN) -> glProgramUniform3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvEXT) -> glProgramUniform3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3f) -> glProgramUniform3f@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fARB) -> glProgramUniform3fARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fGL2) -> glProgramUniform3fGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fOES) -> glProgramUniform3fOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fKHR) -> glProgramUniform3fKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fOML) -> glProgramUniform3fOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3f3DFX) -> glProgramUniform3f3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fAMD) -> glProgramUniform3fAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fANGLE) -> glProgramUniform3fANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fARM) -> glProgramUniform3fARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fAPPLE) -> glProgramUniform3fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fATI) -> glProgramUniform3fATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fEXT) -> glProgramUniform3fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fHI) -> glProgramUniform3fHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fHP) -> glProgramUniform3fHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fIBM) -> glProgramUniform3fIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fIMG) -> glProgramUniform3fIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fMESA) -> glProgramUniform3fMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fMESAX) -> glProgramUniform3fMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fNV) -> glProgramUniform3fNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fQCOM) -> glProgramUniform3fQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fSGI) -> glProgramUniform3fSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fSGIS) -> glProgramUniform3fSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fSGIX) -> glProgramUniform3fSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fSUN) -> glProgramUniform3fSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fVIV) -> glProgramUniform3fVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fWIN) -> glProgramUniform3fWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fEXT) -> glProgramUniform3fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fv) -> glProgramUniform3fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvARB) -> glProgramUniform3fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvGL2) -> glProgramUniform3fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvOES) -> glProgramUniform3fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvKHR) -> glProgramUniform3fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvOML) -> glProgramUniform3fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fv3DFX) -> glProgramUniform3fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvAMD) -> glProgramUniform3fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvANGLE) -> glProgramUniform3fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvARM) -> glProgramUniform3fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvAPPLE) -> glProgramUniform3fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvATI) -> glProgramUniform3fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvEXT) -> glProgramUniform3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvHI) -> glProgramUniform3fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvHP) -> glProgramUniform3fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvIBM) -> glProgramUniform3fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvIMG) -> glProgramUniform3fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvMESA) -> glProgramUniform3fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvMESAX) -> glProgramUniform3fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvNV) -> glProgramUniform3fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvQCOM) -> glProgramUniform3fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvSGI) -> glProgramUniform3fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvSGIS) -> glProgramUniform3fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvSGIX) -> glProgramUniform3fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvSUN) -> glProgramUniform3fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvVIV) -> glProgramUniform3fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvWIN) -> glProgramUniform3fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvEXT) -> glProgramUniform3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3i) -> glProgramUniform3i@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iARB) -> glProgramUniform3iARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iGL2) -> glProgramUniform3iGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iOES) -> glProgramUniform3iOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iKHR) -> glProgramUniform3iKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iOML) -> glProgramUniform3iOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3i3DFX) -> glProgramUniform3i3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iAMD) -> glProgramUniform3iAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iANGLE) -> glProgramUniform3iANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iARM) -> glProgramUniform3iARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iAPPLE) -> glProgramUniform3iAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iATI) -> glProgramUniform3iATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iEXT) -> glProgramUniform3iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iHI) -> glProgramUniform3iHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iHP) -> glProgramUniform3iHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iIBM) -> glProgramUniform3iIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iIMG) -> glProgramUniform3iIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iMESA) -> glProgramUniform3iMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iMESAX) -> glProgramUniform3iMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iNV) -> glProgramUniform3iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iQCOM) -> glProgramUniform3iQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iSGI) -> glProgramUniform3iSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iSGIS) -> glProgramUniform3iSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iSGIX) -> glProgramUniform3iSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iSUN) -> glProgramUniform3iSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iVIV) -> glProgramUniform3iVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iWIN) -> glProgramUniform3iWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3i64NV) -> glProgramUniform3i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3i64vNV) -> glProgramUniform3i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iEXT) -> glProgramUniform3iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iv) -> glProgramUniform3iv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivARB) -> glProgramUniform3ivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivGL2) -> glProgramUniform3ivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivOES) -> glProgramUniform3ivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivKHR) -> glProgramUniform3ivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivOML) -> glProgramUniform3ivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iv3DFX) -> glProgramUniform3iv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivAMD) -> glProgramUniform3ivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivANGLE) -> glProgramUniform3ivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivARM) -> glProgramUniform3ivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivAPPLE) -> glProgramUniform3ivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivATI) -> glProgramUniform3ivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivEXT) -> glProgramUniform3ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivHI) -> glProgramUniform3ivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivHP) -> glProgramUniform3ivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivIBM) -> glProgramUniform3ivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivIMG) -> glProgramUniform3ivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivMESA) -> glProgramUniform3ivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivMESAX) -> glProgramUniform3ivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivNV) -> glProgramUniform3ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivQCOM) -> glProgramUniform3ivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivSGI) -> glProgramUniform3ivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivSGIS) -> glProgramUniform3ivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivSGIX) -> glProgramUniform3ivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivSUN) -> glProgramUniform3ivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivVIV) -> glProgramUniform3ivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivWIN) -> glProgramUniform3ivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivEXT) -> glProgramUniform3ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ui) -> glProgramUniform3ui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiARB) -> glProgramUniform3uiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiGL2) -> glProgramUniform3uiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiOES) -> glProgramUniform3uiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiKHR) -> glProgramUniform3uiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiOML) -> glProgramUniform3uiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ui3DFX) -> glProgramUniform3ui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiAMD) -> glProgramUniform3uiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiANGLE) -> glProgramUniform3uiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiARM) -> glProgramUniform3uiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiAPPLE) -> glProgramUniform3uiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiATI) -> glProgramUniform3uiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiEXT) -> glProgramUniform3uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiHI) -> glProgramUniform3uiHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiHP) -> glProgramUniform3uiHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiIBM) -> glProgramUniform3uiIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiIMG) -> glProgramUniform3uiIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiMESA) -> glProgramUniform3uiMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiMESAX) -> glProgramUniform3uiMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiNV) -> glProgramUniform3uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiQCOM) -> glProgramUniform3uiQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiSGI) -> glProgramUniform3uiSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiSGIS) -> glProgramUniform3uiSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiSGIX) -> glProgramUniform3uiSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiSUN) -> glProgramUniform3uiSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiVIV) -> glProgramUniform3uiVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiWIN) -> glProgramUniform3uiWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ui64NV) -> glProgramUniform3ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ui64vNV) -> glProgramUniform3ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiEXT) -> glProgramUniform3uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiv) -> glProgramUniform3uiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivARB) -> glProgramUniform3uivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivGL2) -> glProgramUniform3uivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivOES) -> glProgramUniform3uivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivKHR) -> glProgramUniform3uivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivOML) -> glProgramUniform3uivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiv3DFX) -> glProgramUniform3uiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivAMD) -> glProgramUniform3uivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivANGLE) -> glProgramUniform3uivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivARM) -> glProgramUniform3uivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivAPPLE) -> glProgramUniform3uivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivATI) -> glProgramUniform3uivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivEXT) -> glProgramUniform3uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivHI) -> glProgramUniform3uivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivHP) -> glProgramUniform3uivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivIBM) -> glProgramUniform3uivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivIMG) -> glProgramUniform3uivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivMESA) -> glProgramUniform3uivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivMESAX) -> glProgramUniform3uivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivNV) -> glProgramUniform3uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivQCOM) -> glProgramUniform3uivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivSGI) -> glProgramUniform3uivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivSGIS) -> glProgramUniform3uivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivSGIX) -> glProgramUniform3uivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivSUN) -> glProgramUniform3uivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivVIV) -> glProgramUniform3uivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivWIN) -> glProgramUniform3uivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivEXT) -> glProgramUniform3uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4d) -> glProgramUniform4d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dARB) -> glProgramUniform4dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dGL2) -> glProgramUniform4dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dOES) -> glProgramUniform4dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dKHR) -> glProgramUniform4dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dOML) -> glProgramUniform4dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4d3DFX) -> glProgramUniform4d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dAMD) -> glProgramUniform4dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dANGLE) -> glProgramUniform4dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dARM) -> glProgramUniform4dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dAPPLE) -> glProgramUniform4dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dATI) -> glProgramUniform4dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dEXT) -> glProgramUniform4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dHI) -> glProgramUniform4dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dHP) -> glProgramUniform4dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dIBM) -> glProgramUniform4dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dIMG) -> glProgramUniform4dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dMESA) -> glProgramUniform4dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dMESAX) -> glProgramUniform4dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dNV) -> glProgramUniform4dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dQCOM) -> glProgramUniform4dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dSGI) -> glProgramUniform4dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dSGIS) -> glProgramUniform4dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dSGIX) -> glProgramUniform4dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dSUN) -> glProgramUniform4dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dVIV) -> glProgramUniform4dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dWIN) -> glProgramUniform4dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dEXT) -> glProgramUniform4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dv) -> glProgramUniform4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvARB) -> glProgramUniform4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvGL2) -> glProgramUniform4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvOES) -> glProgramUniform4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvKHR) -> glProgramUniform4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvOML) -> glProgramUniform4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dv3DFX) -> glProgramUniform4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvAMD) -> glProgramUniform4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvANGLE) -> glProgramUniform4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvARM) -> glProgramUniform4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvAPPLE) -> glProgramUniform4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvATI) -> glProgramUniform4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvEXT) -> glProgramUniform4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvHI) -> glProgramUniform4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvHP) -> glProgramUniform4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvIBM) -> glProgramUniform4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvIMG) -> glProgramUniform4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvMESA) -> glProgramUniform4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvMESAX) -> glProgramUniform4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvNV) -> glProgramUniform4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvQCOM) -> glProgramUniform4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvSGI) -> glProgramUniform4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvSGIS) -> glProgramUniform4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvSGIX) -> glProgramUniform4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvSUN) -> glProgramUniform4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvVIV) -> glProgramUniform4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvWIN) -> glProgramUniform4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvEXT) -> glProgramUniform4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4f) -> glProgramUniform4f@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fARB) -> glProgramUniform4fARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fGL2) -> glProgramUniform4fGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fOES) -> glProgramUniform4fOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fKHR) -> glProgramUniform4fKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fOML) -> glProgramUniform4fOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4f3DFX) -> glProgramUniform4f3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fAMD) -> glProgramUniform4fAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fANGLE) -> glProgramUniform4fANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fARM) -> glProgramUniform4fARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fAPPLE) -> glProgramUniform4fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fATI) -> glProgramUniform4fATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fEXT) -> glProgramUniform4fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fHI) -> glProgramUniform4fHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fHP) -> glProgramUniform4fHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fIBM) -> glProgramUniform4fIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fIMG) -> glProgramUniform4fIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fMESA) -> glProgramUniform4fMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fMESAX) -> glProgramUniform4fMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fNV) -> glProgramUniform4fNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fQCOM) -> glProgramUniform4fQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fSGI) -> glProgramUniform4fSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fSGIS) -> glProgramUniform4fSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fSGIX) -> glProgramUniform4fSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fSUN) -> glProgramUniform4fSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fVIV) -> glProgramUniform4fVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fWIN) -> glProgramUniform4fWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fEXT) -> glProgramUniform4fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fv) -> glProgramUniform4fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvARB) -> glProgramUniform4fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvGL2) -> glProgramUniform4fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvOES) -> glProgramUniform4fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvKHR) -> glProgramUniform4fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvOML) -> glProgramUniform4fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fv3DFX) -> glProgramUniform4fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvAMD) -> glProgramUniform4fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvANGLE) -> glProgramUniform4fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvARM) -> glProgramUniform4fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvAPPLE) -> glProgramUniform4fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvATI) -> glProgramUniform4fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvEXT) -> glProgramUniform4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvHI) -> glProgramUniform4fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvHP) -> glProgramUniform4fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvIBM) -> glProgramUniform4fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvIMG) -> glProgramUniform4fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvMESA) -> glProgramUniform4fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvMESAX) -> glProgramUniform4fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvNV) -> glProgramUniform4fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvQCOM) -> glProgramUniform4fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvSGI) -> glProgramUniform4fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvSGIS) -> glProgramUniform4fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvSGIX) -> glProgramUniform4fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvSUN) -> glProgramUniform4fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvVIV) -> glProgramUniform4fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvWIN) -> glProgramUniform4fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvEXT) -> glProgramUniform4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4i) -> glProgramUniform4i@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iARB) -> glProgramUniform4iARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iGL2) -> glProgramUniform4iGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iOES) -> glProgramUniform4iOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iKHR) -> glProgramUniform4iKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iOML) -> glProgramUniform4iOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4i3DFX) -> glProgramUniform4i3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iAMD) -> glProgramUniform4iAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iANGLE) -> glProgramUniform4iANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iARM) -> glProgramUniform4iARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iAPPLE) -> glProgramUniform4iAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iATI) -> glProgramUniform4iATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iEXT) -> glProgramUniform4iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iHI) -> glProgramUniform4iHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iHP) -> glProgramUniform4iHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iIBM) -> glProgramUniform4iIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iIMG) -> glProgramUniform4iIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iMESA) -> glProgramUniform4iMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iMESAX) -> glProgramUniform4iMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iNV) -> glProgramUniform4iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iQCOM) -> glProgramUniform4iQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iSGI) -> glProgramUniform4iSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iSGIS) -> glProgramUniform4iSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iSGIX) -> glProgramUniform4iSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iSUN) -> glProgramUniform4iSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iVIV) -> glProgramUniform4iVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iWIN) -> glProgramUniform4iWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4i64NV) -> glProgramUniform4i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4i64vNV) -> glProgramUniform4i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iEXT) -> glProgramUniform4iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iv) -> glProgramUniform4iv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivARB) -> glProgramUniform4ivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivGL2) -> glProgramUniform4ivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivOES) -> glProgramUniform4ivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivKHR) -> glProgramUniform4ivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivOML) -> glProgramUniform4ivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iv3DFX) -> glProgramUniform4iv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivAMD) -> glProgramUniform4ivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivANGLE) -> glProgramUniform4ivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivARM) -> glProgramUniform4ivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivAPPLE) -> glProgramUniform4ivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivATI) -> glProgramUniform4ivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivEXT) -> glProgramUniform4ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivHI) -> glProgramUniform4ivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivHP) -> glProgramUniform4ivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivIBM) -> glProgramUniform4ivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivIMG) -> glProgramUniform4ivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivMESA) -> glProgramUniform4ivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivMESAX) -> glProgramUniform4ivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivNV) -> glProgramUniform4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivQCOM) -> glProgramUniform4ivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivSGI) -> glProgramUniform4ivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivSGIS) -> glProgramUniform4ivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivSGIX) -> glProgramUniform4ivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivSUN) -> glProgramUniform4ivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivVIV) -> glProgramUniform4ivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivWIN) -> glProgramUniform4ivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivEXT) -> glProgramUniform4ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ui) -> glProgramUniform4ui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiARB) -> glProgramUniform4uiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiGL2) -> glProgramUniform4uiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiOES) -> glProgramUniform4uiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiKHR) -> glProgramUniform4uiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiOML) -> glProgramUniform4uiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ui3DFX) -> glProgramUniform4ui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiAMD) -> glProgramUniform4uiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiANGLE) -> glProgramUniform4uiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiARM) -> glProgramUniform4uiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiAPPLE) -> glProgramUniform4uiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiATI) -> glProgramUniform4uiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiEXT) -> glProgramUniform4uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiHI) -> glProgramUniform4uiHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiHP) -> glProgramUniform4uiHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiIBM) -> glProgramUniform4uiIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiIMG) -> glProgramUniform4uiIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiMESA) -> glProgramUniform4uiMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiMESAX) -> glProgramUniform4uiMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiNV) -> glProgramUniform4uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiQCOM) -> glProgramUniform4uiQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiSGI) -> glProgramUniform4uiSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiSGIS) -> glProgramUniform4uiSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiSGIX) -> glProgramUniform4uiSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiSUN) -> glProgramUniform4uiSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiVIV) -> glProgramUniform4uiVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiWIN) -> glProgramUniform4uiWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ui64NV) -> glProgramUniform4ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ui64vNV) -> glProgramUniform4ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiEXT) -> glProgramUniform4uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiv) -> glProgramUniform4uiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivARB) -> glProgramUniform4uivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivGL2) -> glProgramUniform4uivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivOES) -> glProgramUniform4uivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivKHR) -> glProgramUniform4uivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivOML) -> glProgramUniform4uivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiv3DFX) -> glProgramUniform4uiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivAMD) -> glProgramUniform4uivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivANGLE) -> glProgramUniform4uivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivARM) -> glProgramUniform4uivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivAPPLE) -> glProgramUniform4uivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivATI) -> glProgramUniform4uivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivEXT) -> glProgramUniform4uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivHI) -> glProgramUniform4uivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivHP) -> glProgramUniform4uivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivIBM) -> glProgramUniform4uivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivIMG) -> glProgramUniform4uivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivMESA) -> glProgramUniform4uivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivMESAX) -> glProgramUniform4uivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivNV) -> glProgramUniform4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivQCOM) -> glProgramUniform4uivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivSGI) -> glProgramUniform4uivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivSGIS) -> glProgramUniform4uivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivSGIX) -> glProgramUniform4uivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivSUN) -> glProgramUniform4uivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivVIV) -> glProgramUniform4uivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivWIN) -> glProgramUniform4uivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivEXT) -> glProgramUniform4uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dv) -> glProgramUniformMatrix2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvARB) -> glProgramUniformMatrix2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvGL2) -> glProgramUniformMatrix2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvOES) -> glProgramUniformMatrix2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvKHR) -> glProgramUniformMatrix2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvOML) -> glProgramUniformMatrix2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dv3DFX) -> glProgramUniformMatrix2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvAMD) -> glProgramUniformMatrix2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvANGLE) -> glProgramUniformMatrix2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvARM) -> glProgramUniformMatrix2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvAPPLE) -> glProgramUniformMatrix2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvATI) -> glProgramUniformMatrix2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvEXT) -> glProgramUniformMatrix2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvHI) -> glProgramUniformMatrix2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvHP) -> glProgramUniformMatrix2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvIBM) -> glProgramUniformMatrix2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvIMG) -> glProgramUniformMatrix2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvMESA) -> glProgramUniformMatrix2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvMESAX) -> glProgramUniformMatrix2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvNV) -> glProgramUniformMatrix2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvQCOM) -> glProgramUniformMatrix2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvSGI) -> glProgramUniformMatrix2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvSGIS) -> glProgramUniformMatrix2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvSGIX) -> glProgramUniformMatrix2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvSUN) -> glProgramUniformMatrix2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvVIV) -> glProgramUniformMatrix2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvWIN) -> glProgramUniformMatrix2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvEXT) -> glProgramUniformMatrix2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fv) -> glProgramUniformMatrix2fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvARB) -> glProgramUniformMatrix2fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvGL2) -> glProgramUniformMatrix2fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvOES) -> glProgramUniformMatrix2fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvKHR) -> glProgramUniformMatrix2fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvOML) -> glProgramUniformMatrix2fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fv3DFX) -> glProgramUniformMatrix2fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvAMD) -> glProgramUniformMatrix2fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvANGLE) -> glProgramUniformMatrix2fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvARM) -> glProgramUniformMatrix2fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvAPPLE) -> glProgramUniformMatrix2fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvATI) -> glProgramUniformMatrix2fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvEXT) -> glProgramUniformMatrix2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvHI) -> glProgramUniformMatrix2fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvHP) -> glProgramUniformMatrix2fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvIBM) -> glProgramUniformMatrix2fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvIMG) -> glProgramUniformMatrix2fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvMESA) -> glProgramUniformMatrix2fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvMESAX) -> glProgramUniformMatrix2fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvNV) -> glProgramUniformMatrix2fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvQCOM) -> glProgramUniformMatrix2fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvSGI) -> glProgramUniformMatrix2fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvSGIS) -> glProgramUniformMatrix2fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvSGIX) -> glProgramUniformMatrix2fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvSUN) -> glProgramUniformMatrix2fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvVIV) -> glProgramUniformMatrix2fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvWIN) -> glProgramUniformMatrix2fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvEXT) -> glProgramUniformMatrix2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dv) -> glProgramUniformMatrix2x3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvARB) -> glProgramUniformMatrix2x3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvGL2) -> glProgramUniformMatrix2x3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvOES) -> glProgramUniformMatrix2x3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvKHR) -> glProgramUniformMatrix2x3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvOML) -> glProgramUniformMatrix2x3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dv3DFX) -> glProgramUniformMatrix2x3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvAMD) -> glProgramUniformMatrix2x3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvANGLE) -> glProgramUniformMatrix2x3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvARM) -> glProgramUniformMatrix2x3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvAPPLE) -> glProgramUniformMatrix2x3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvATI) -> glProgramUniformMatrix2x3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvEXT) -> glProgramUniformMatrix2x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvHI) -> glProgramUniformMatrix2x3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvHP) -> glProgramUniformMatrix2x3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvIBM) -> glProgramUniformMatrix2x3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvIMG) -> glProgramUniformMatrix2x3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvMESA) -> glProgramUniformMatrix2x3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvMESAX) -> glProgramUniformMatrix2x3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvNV) -> glProgramUniformMatrix2x3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvQCOM) -> glProgramUniformMatrix2x3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvSGI) -> glProgramUniformMatrix2x3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvSGIS) -> glProgramUniformMatrix2x3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvSGIX) -> glProgramUniformMatrix2x3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvSUN) -> glProgramUniformMatrix2x3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvVIV) -> glProgramUniformMatrix2x3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvWIN) -> glProgramUniformMatrix2x3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvEXT) -> glProgramUniformMatrix2x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fv) -> glProgramUniformMatrix2x3fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvARB) -> glProgramUniformMatrix2x3fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvGL2) -> glProgramUniformMatrix2x3fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvOES) -> glProgramUniformMatrix2x3fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvKHR) -> glProgramUniformMatrix2x3fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvOML) -> glProgramUniformMatrix2x3fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fv3DFX) -> glProgramUniformMatrix2x3fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvAMD) -> glProgramUniformMatrix2x3fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvANGLE) -> glProgramUniformMatrix2x3fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvARM) -> glProgramUniformMatrix2x3fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvAPPLE) -> glProgramUniformMatrix2x3fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvATI) -> glProgramUniformMatrix2x3fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvEXT) -> glProgramUniformMatrix2x3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvHI) -> glProgramUniformMatrix2x3fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvHP) -> glProgramUniformMatrix2x3fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvIBM) -> glProgramUniformMatrix2x3fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvIMG) -> glProgramUniformMatrix2x3fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvMESA) -> glProgramUniformMatrix2x3fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvMESAX) -> glProgramUniformMatrix2x3fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvNV) -> glProgramUniformMatrix2x3fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvQCOM) -> glProgramUniformMatrix2x3fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvSGI) -> glProgramUniformMatrix2x3fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvSGIS) -> glProgramUniformMatrix2x3fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvSGIX) -> glProgramUniformMatrix2x3fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvSUN) -> glProgramUniformMatrix2x3fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvVIV) -> glProgramUniformMatrix2x3fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvWIN) -> glProgramUniformMatrix2x3fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvEXT) -> glProgramUniformMatrix2x3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dv) -> glProgramUniformMatrix2x4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvARB) -> glProgramUniformMatrix2x4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvGL2) -> glProgramUniformMatrix2x4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvOES) -> glProgramUniformMatrix2x4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvKHR) -> glProgramUniformMatrix2x4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvOML) -> glProgramUniformMatrix2x4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dv3DFX) -> glProgramUniformMatrix2x4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvAMD) -> glProgramUniformMatrix2x4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvANGLE) -> glProgramUniformMatrix2x4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvARM) -> glProgramUniformMatrix2x4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvAPPLE) -> glProgramUniformMatrix2x4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvATI) -> glProgramUniformMatrix2x4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvEXT) -> glProgramUniformMatrix2x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvHI) -> glProgramUniformMatrix2x4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvHP) -> glProgramUniformMatrix2x4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvIBM) -> glProgramUniformMatrix2x4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvIMG) -> glProgramUniformMatrix2x4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvMESA) -> glProgramUniformMatrix2x4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvMESAX) -> glProgramUniformMatrix2x4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvNV) -> glProgramUniformMatrix2x4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvQCOM) -> glProgramUniformMatrix2x4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvSGI) -> glProgramUniformMatrix2x4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvSGIS) -> glProgramUniformMatrix2x4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvSGIX) -> glProgramUniformMatrix2x4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvSUN) -> glProgramUniformMatrix2x4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvVIV) -> glProgramUniformMatrix2x4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvWIN) -> glProgramUniformMatrix2x4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvEXT) -> glProgramUniformMatrix2x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fv) -> glProgramUniformMatrix2x4fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvARB) -> glProgramUniformMatrix2x4fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvGL2) -> glProgramUniformMatrix2x4fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvOES) -> glProgramUniformMatrix2x4fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvKHR) -> glProgramUniformMatrix2x4fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvOML) -> glProgramUniformMatrix2x4fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fv3DFX) -> glProgramUniformMatrix2x4fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvAMD) -> glProgramUniformMatrix2x4fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvANGLE) -> glProgramUniformMatrix2x4fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvARM) -> glProgramUniformMatrix2x4fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvAPPLE) -> glProgramUniformMatrix2x4fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvATI) -> glProgramUniformMatrix2x4fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvEXT) -> glProgramUniformMatrix2x4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvHI) -> glProgramUniformMatrix2x4fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvHP) -> glProgramUniformMatrix2x4fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvIBM) -> glProgramUniformMatrix2x4fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvIMG) -> glProgramUniformMatrix2x4fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvMESA) -> glProgramUniformMatrix2x4fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvMESAX) -> glProgramUniformMatrix2x4fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvNV) -> glProgramUniformMatrix2x4fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvQCOM) -> glProgramUniformMatrix2x4fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvSGI) -> glProgramUniformMatrix2x4fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvSGIS) -> glProgramUniformMatrix2x4fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvSGIX) -> glProgramUniformMatrix2x4fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvSUN) -> glProgramUniformMatrix2x4fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvVIV) -> glProgramUniformMatrix2x4fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvWIN) -> glProgramUniformMatrix2x4fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvEXT) -> glProgramUniformMatrix2x4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dv) -> glProgramUniformMatrix3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvARB) -> glProgramUniformMatrix3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvGL2) -> glProgramUniformMatrix3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvOES) -> glProgramUniformMatrix3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvKHR) -> glProgramUniformMatrix3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvOML) -> glProgramUniformMatrix3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dv3DFX) -> glProgramUniformMatrix3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvAMD) -> glProgramUniformMatrix3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvANGLE) -> glProgramUniformMatrix3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvARM) -> glProgramUniformMatrix3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvAPPLE) -> glProgramUniformMatrix3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvATI) -> glProgramUniformMatrix3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvEXT) -> glProgramUniformMatrix3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvHI) -> glProgramUniformMatrix3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvHP) -> glProgramUniformMatrix3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvIBM) -> glProgramUniformMatrix3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvIMG) -> glProgramUniformMatrix3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvMESA) -> glProgramUniformMatrix3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvMESAX) -> glProgramUniformMatrix3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvNV) -> glProgramUniformMatrix3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvQCOM) -> glProgramUniformMatrix3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvSGI) -> glProgramUniformMatrix3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvSGIS) -> glProgramUniformMatrix3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvSGIX) -> glProgramUniformMatrix3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvSUN) -> glProgramUniformMatrix3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvVIV) -> glProgramUniformMatrix3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvWIN) -> glProgramUniformMatrix3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvEXT) -> glProgramUniformMatrix3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fv) -> glProgramUniformMatrix3fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvARB) -> glProgramUniformMatrix3fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvGL2) -> glProgramUniformMatrix3fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvOES) -> glProgramUniformMatrix3fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvKHR) -> glProgramUniformMatrix3fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvOML) -> glProgramUniformMatrix3fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fv3DFX) -> glProgramUniformMatrix3fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvAMD) -> glProgramUniformMatrix3fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvANGLE) -> glProgramUniformMatrix3fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvARM) -> glProgramUniformMatrix3fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvAPPLE) -> glProgramUniformMatrix3fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvATI) -> glProgramUniformMatrix3fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvEXT) -> glProgramUniformMatrix3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvHI) -> glProgramUniformMatrix3fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvHP) -> glProgramUniformMatrix3fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvIBM) -> glProgramUniformMatrix3fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvIMG) -> glProgramUniformMatrix3fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvMESA) -> glProgramUniformMatrix3fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvMESAX) -> glProgramUniformMatrix3fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvNV) -> glProgramUniformMatrix3fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvQCOM) -> glProgramUniformMatrix3fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvSGI) -> glProgramUniformMatrix3fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvSGIS) -> glProgramUniformMatrix3fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvSGIX) -> glProgramUniformMatrix3fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvSUN) -> glProgramUniformMatrix3fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvVIV) -> glProgramUniformMatrix3fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvWIN) -> glProgramUniformMatrix3fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvEXT) -> glProgramUniformMatrix3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dv) -> glProgramUniformMatrix3x2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvARB) -> glProgramUniformMatrix3x2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvGL2) -> glProgramUniformMatrix3x2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvOES) -> glProgramUniformMatrix3x2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvKHR) -> glProgramUniformMatrix3x2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvOML) -> glProgramUniformMatrix3x2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dv3DFX) -> glProgramUniformMatrix3x2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvAMD) -> glProgramUniformMatrix3x2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvANGLE) -> glProgramUniformMatrix3x2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvARM) -> glProgramUniformMatrix3x2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvAPPLE) -> glProgramUniformMatrix3x2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvATI) -> glProgramUniformMatrix3x2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvEXT) -> glProgramUniformMatrix3x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvHI) -> glProgramUniformMatrix3x2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvHP) -> glProgramUniformMatrix3x2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvIBM) -> glProgramUniformMatrix3x2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvIMG) -> glProgramUniformMatrix3x2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvMESA) -> glProgramUniformMatrix3x2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvMESAX) -> glProgramUniformMatrix3x2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvNV) -> glProgramUniformMatrix3x2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvQCOM) -> glProgramUniformMatrix3x2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvSGI) -> glProgramUniformMatrix3x2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvSGIS) -> glProgramUniformMatrix3x2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvSGIX) -> glProgramUniformMatrix3x2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvSUN) -> glProgramUniformMatrix3x2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvVIV) -> glProgramUniformMatrix3x2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvWIN) -> glProgramUniformMatrix3x2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvEXT) -> glProgramUniformMatrix3x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fv) -> glProgramUniformMatrix3x2fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvARB) -> glProgramUniformMatrix3x2fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvGL2) -> glProgramUniformMatrix3x2fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvOES) -> glProgramUniformMatrix3x2fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvKHR) -> glProgramUniformMatrix3x2fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvOML) -> glProgramUniformMatrix3x2fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fv3DFX) -> glProgramUniformMatrix3x2fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvAMD) -> glProgramUniformMatrix3x2fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvANGLE) -> glProgramUniformMatrix3x2fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvARM) -> glProgramUniformMatrix3x2fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvAPPLE) -> glProgramUniformMatrix3x2fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvATI) -> glProgramUniformMatrix3x2fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvEXT) -> glProgramUniformMatrix3x2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvHI) -> glProgramUniformMatrix3x2fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvHP) -> glProgramUniformMatrix3x2fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvIBM) -> glProgramUniformMatrix3x2fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvIMG) -> glProgramUniformMatrix3x2fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvMESA) -> glProgramUniformMatrix3x2fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvMESAX) -> glProgramUniformMatrix3x2fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvNV) -> glProgramUniformMatrix3x2fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvQCOM) -> glProgramUniformMatrix3x2fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvSGI) -> glProgramUniformMatrix3x2fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvSGIS) -> glProgramUniformMatrix3x2fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvSGIX) -> glProgramUniformMatrix3x2fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvSUN) -> glProgramUniformMatrix3x2fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvVIV) -> glProgramUniformMatrix3x2fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvWIN) -> glProgramUniformMatrix3x2fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvEXT) -> glProgramUniformMatrix3x2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dv) -> glProgramUniformMatrix3x4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvARB) -> glProgramUniformMatrix3x4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvGL2) -> glProgramUniformMatrix3x4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvOES) -> glProgramUniformMatrix3x4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvKHR) -> glProgramUniformMatrix3x4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvOML) -> glProgramUniformMatrix3x4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dv3DFX) -> glProgramUniformMatrix3x4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvAMD) -> glProgramUniformMatrix3x4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvANGLE) -> glProgramUniformMatrix3x4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvARM) -> glProgramUniformMatrix3x4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvAPPLE) -> glProgramUniformMatrix3x4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvATI) -> glProgramUniformMatrix3x4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvEXT) -> glProgramUniformMatrix3x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvHI) -> glProgramUniformMatrix3x4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvHP) -> glProgramUniformMatrix3x4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvIBM) -> glProgramUniformMatrix3x4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvIMG) -> glProgramUniformMatrix3x4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvMESA) -> glProgramUniformMatrix3x4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvMESAX) -> glProgramUniformMatrix3x4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvNV) -> glProgramUniformMatrix3x4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvQCOM) -> glProgramUniformMatrix3x4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvSGI) -> glProgramUniformMatrix3x4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvSGIS) -> glProgramUniformMatrix3x4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvSGIX) -> glProgramUniformMatrix3x4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvSUN) -> glProgramUniformMatrix3x4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvVIV) -> glProgramUniformMatrix3x4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvWIN) -> glProgramUniformMatrix3x4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvEXT) -> glProgramUniformMatrix3x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fv) -> glProgramUniformMatrix3x4fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvARB) -> glProgramUniformMatrix3x4fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvGL2) -> glProgramUniformMatrix3x4fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvOES) -> glProgramUniformMatrix3x4fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvKHR) -> glProgramUniformMatrix3x4fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvOML) -> glProgramUniformMatrix3x4fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fv3DFX) -> glProgramUniformMatrix3x4fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvAMD) -> glProgramUniformMatrix3x4fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvANGLE) -> glProgramUniformMatrix3x4fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvARM) -> glProgramUniformMatrix3x4fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvAPPLE) -> glProgramUniformMatrix3x4fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvATI) -> glProgramUniformMatrix3x4fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvEXT) -> glProgramUniformMatrix3x4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvHI) -> glProgramUniformMatrix3x4fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvHP) -> glProgramUniformMatrix3x4fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvIBM) -> glProgramUniformMatrix3x4fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvIMG) -> glProgramUniformMatrix3x4fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvMESA) -> glProgramUniformMatrix3x4fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvMESAX) -> glProgramUniformMatrix3x4fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvNV) -> glProgramUniformMatrix3x4fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvQCOM) -> glProgramUniformMatrix3x4fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvSGI) -> glProgramUniformMatrix3x4fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvSGIS) -> glProgramUniformMatrix3x4fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvSGIX) -> glProgramUniformMatrix3x4fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvSUN) -> glProgramUniformMatrix3x4fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvVIV) -> glProgramUniformMatrix3x4fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvWIN) -> glProgramUniformMatrix3x4fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvEXT) -> glProgramUniformMatrix3x4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dv) -> glProgramUniformMatrix4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvARB) -> glProgramUniformMatrix4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvGL2) -> glProgramUniformMatrix4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvOES) -> glProgramUniformMatrix4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvKHR) -> glProgramUniformMatrix4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvOML) -> glProgramUniformMatrix4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dv3DFX) -> glProgramUniformMatrix4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvAMD) -> glProgramUniformMatrix4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvANGLE) -> glProgramUniformMatrix4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvARM) -> glProgramUniformMatrix4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvAPPLE) -> glProgramUniformMatrix4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvATI) -> glProgramUniformMatrix4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvEXT) -> glProgramUniformMatrix4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvHI) -> glProgramUniformMatrix4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvHP) -> glProgramUniformMatrix4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvIBM) -> glProgramUniformMatrix4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvIMG) -> glProgramUniformMatrix4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvMESA) -> glProgramUniformMatrix4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvMESAX) -> glProgramUniformMatrix4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvNV) -> glProgramUniformMatrix4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvQCOM) -> glProgramUniformMatrix4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvSGI) -> glProgramUniformMatrix4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvSGIS) -> glProgramUniformMatrix4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvSGIX) -> glProgramUniformMatrix4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvSUN) -> glProgramUniformMatrix4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvVIV) -> glProgramUniformMatrix4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvWIN) -> glProgramUniformMatrix4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvEXT) -> glProgramUniformMatrix4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fv) -> glProgramUniformMatrix4fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvARB) -> glProgramUniformMatrix4fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvGL2) -> glProgramUniformMatrix4fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvOES) -> glProgramUniformMatrix4fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvKHR) -> glProgramUniformMatrix4fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvOML) -> glProgramUniformMatrix4fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fv3DFX) -> glProgramUniformMatrix4fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvAMD) -> glProgramUniformMatrix4fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvANGLE) -> glProgramUniformMatrix4fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvARM) -> glProgramUniformMatrix4fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvAPPLE) -> glProgramUniformMatrix4fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvATI) -> glProgramUniformMatrix4fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvEXT) -> glProgramUniformMatrix4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvHI) -> glProgramUniformMatrix4fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvHP) -> glProgramUniformMatrix4fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvIBM) -> glProgramUniformMatrix4fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvIMG) -> glProgramUniformMatrix4fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvMESA) -> glProgramUniformMatrix4fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvMESAX) -> glProgramUniformMatrix4fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvNV) -> glProgramUniformMatrix4fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvQCOM) -> glProgramUniformMatrix4fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvSGI) -> glProgramUniformMatrix4fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvSGIS) -> glProgramUniformMatrix4fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvSGIX) -> glProgramUniformMatrix4fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvSUN) -> glProgramUniformMatrix4fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvVIV) -> glProgramUniformMatrix4fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvWIN) -> glProgramUniformMatrix4fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvEXT) -> glProgramUniformMatrix4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dv) -> glProgramUniformMatrix4x2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvARB) -> glProgramUniformMatrix4x2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvGL2) -> glProgramUniformMatrix4x2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvOES) -> glProgramUniformMatrix4x2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvKHR) -> glProgramUniformMatrix4x2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvOML) -> glProgramUniformMatrix4x2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dv3DFX) -> glProgramUniformMatrix4x2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvAMD) -> glProgramUniformMatrix4x2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvANGLE) -> glProgramUniformMatrix4x2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvARM) -> glProgramUniformMatrix4x2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvAPPLE) -> glProgramUniformMatrix4x2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvATI) -> glProgramUniformMatrix4x2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvEXT) -> glProgramUniformMatrix4x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvHI) -> glProgramUniformMatrix4x2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvHP) -> glProgramUniformMatrix4x2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvIBM) -> glProgramUniformMatrix4x2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvIMG) -> glProgramUniformMatrix4x2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvMESA) -> glProgramUniformMatrix4x2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvMESAX) -> glProgramUniformMatrix4x2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvNV) -> glProgramUniformMatrix4x2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvQCOM) -> glProgramUniformMatrix4x2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvSGI) -> glProgramUniformMatrix4x2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvSGIS) -> glProgramUniformMatrix4x2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvSGIX) -> glProgramUniformMatrix4x2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvSUN) -> glProgramUniformMatrix4x2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvVIV) -> glProgramUniformMatrix4x2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvWIN) -> glProgramUniformMatrix4x2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvEXT) -> glProgramUniformMatrix4x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fv) -> glProgramUniformMatrix4x2fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvARB) -> glProgramUniformMatrix4x2fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvGL2) -> glProgramUniformMatrix4x2fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvOES) -> glProgramUniformMatrix4x2fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvKHR) -> glProgramUniformMatrix4x2fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvOML) -> glProgramUniformMatrix4x2fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fv3DFX) -> glProgramUniformMatrix4x2fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvAMD) -> glProgramUniformMatrix4x2fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvANGLE) -> glProgramUniformMatrix4x2fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvARM) -> glProgramUniformMatrix4x2fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvAPPLE) -> glProgramUniformMatrix4x2fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvATI) -> glProgramUniformMatrix4x2fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvEXT) -> glProgramUniformMatrix4x2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvHI) -> glProgramUniformMatrix4x2fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvHP) -> glProgramUniformMatrix4x2fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvIBM) -> glProgramUniformMatrix4x2fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvIMG) -> glProgramUniformMatrix4x2fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvMESA) -> glProgramUniformMatrix4x2fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvMESAX) -> glProgramUniformMatrix4x2fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvNV) -> glProgramUniformMatrix4x2fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvQCOM) -> glProgramUniformMatrix4x2fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvSGI) -> glProgramUniformMatrix4x2fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvSGIS) -> glProgramUniformMatrix4x2fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvSGIX) -> glProgramUniformMatrix4x2fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvSUN) -> glProgramUniformMatrix4x2fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvVIV) -> glProgramUniformMatrix4x2fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvWIN) -> glProgramUniformMatrix4x2fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvEXT) -> glProgramUniformMatrix4x2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dv) -> glProgramUniformMatrix4x3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvARB) -> glProgramUniformMatrix4x3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvGL2) -> glProgramUniformMatrix4x3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvOES) -> glProgramUniformMatrix4x3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvKHR) -> glProgramUniformMatrix4x3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvOML) -> glProgramUniformMatrix4x3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dv3DFX) -> glProgramUniformMatrix4x3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvAMD) -> glProgramUniformMatrix4x3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvANGLE) -> glProgramUniformMatrix4x3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvARM) -> glProgramUniformMatrix4x3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvAPPLE) -> glProgramUniformMatrix4x3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvATI) -> glProgramUniformMatrix4x3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvEXT) -> glProgramUniformMatrix4x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvHI) -> glProgramUniformMatrix4x3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvHP) -> glProgramUniformMatrix4x3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvIBM) -> glProgramUniformMatrix4x3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvIMG) -> glProgramUniformMatrix4x3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvMESA) -> glProgramUniformMatrix4x3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvMESAX) -> glProgramUniformMatrix4x3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvNV) -> glProgramUniformMatrix4x3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvQCOM) -> glProgramUniformMatrix4x3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvSGI) -> glProgramUniformMatrix4x3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvSGIS) -> glProgramUniformMatrix4x3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvSGIX) -> glProgramUniformMatrix4x3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvSUN) -> glProgramUniformMatrix4x3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvVIV) -> glProgramUniformMatrix4x3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvWIN) -> glProgramUniformMatrix4x3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvEXT) -> glProgramUniformMatrix4x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fv) -> glProgramUniformMatrix4x3fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvARB) -> glProgramUniformMatrix4x3fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvGL2) -> glProgramUniformMatrix4x3fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvOES) -> glProgramUniformMatrix4x3fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvKHR) -> glProgramUniformMatrix4x3fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvOML) -> glProgramUniformMatrix4x3fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fv3DFX) -> glProgramUniformMatrix4x3fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvAMD) -> glProgramUniformMatrix4x3fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvANGLE) -> glProgramUniformMatrix4x3fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvARM) -> glProgramUniformMatrix4x3fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvAPPLE) -> glProgramUniformMatrix4x3fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvATI) -> glProgramUniformMatrix4x3fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvEXT) -> glProgramUniformMatrix4x3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvHI) -> glProgramUniformMatrix4x3fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvHP) -> glProgramUniformMatrix4x3fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvIBM) -> glProgramUniformMatrix4x3fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvIMG) -> glProgramUniformMatrix4x3fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvMESA) -> glProgramUniformMatrix4x3fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvMESAX) -> glProgramUniformMatrix4x3fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvNV) -> glProgramUniformMatrix4x3fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvQCOM) -> glProgramUniformMatrix4x3fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvSGI) -> glProgramUniformMatrix4x3fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvSGIS) -> glProgramUniformMatrix4x3fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvSGIX) -> glProgramUniformMatrix4x3fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvSUN) -> glProgramUniformMatrix4x3fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvVIV) -> glProgramUniformMatrix4x3fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvWIN) -> glProgramUniformMatrix4x3fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvEXT) -> glProgramUniformMatrix4x3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformui64NV) -> glProgramUniformui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformui64vNV) -> glProgramUniformui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramVertexLimitNV) -> glProgramVertexLimitNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c9b0 Lookup-Tool: 0x6281c9d0 Lookup-Tool: 0x6281c9f0 Lookup-Tool: 0x6281ca10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPushClientAttribDefaultEXT) -> glPushClientAttribDefaultEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ca30 Lookup-Tool: 0x6281ca50 Lookup-Tool: 0x6281ca70 Lookup-Tool: 0x6281cab0 Lookup-Tool: 0x6281caf0 Lookup-Tool: 0x6281cb10 Lookup-Tool: 0x6281cb50 Lookup-Tool: 0x6281cb70 Lookup-Tool: 0x6281cb90 Lookup-Tool: 0x6281cbb0 Lookup-Tool: 0x6281cbd0 Lookup-Tool: 0x6281cbf0 Lookup-Tool: 0x6281cc40 Lookup-Tool: 0x6281cc60 Lookup-Tool: 0x6281ccb0 Lookup-Tool: 0x6281ccd0 Lookup-Tool: 0x6281ccf0 Lookup-Tool: 0x6281cd10 Lookup-Tool: 0x6281cd30 Lookup-Tool: 0x6281cd50 Lookup-Tool: 0x6281cdb0 Lookup-Tool: 0x6281cdd0 Lookup-Tool: 0x6281ce30 Lookup-Tool: 0x6281ce50 Lookup-Tool: 0x6281ce70 Lookup-Tool: 0x6281ce90 Lookup-Tool: 0x6281ceb0 Lookup-Tool: 0x6281ced0 Lookup-Tool: 0x6281cef0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixels) -> glReadnPixels@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsARB) -> glReadnPixelsARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsGL2) -> glReadnPixelsGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsOES) -> glReadnPixelsOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsKHR) -> glReadnPixelsKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsOML) -> glReadnPixelsOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixels3DFX) -> glReadnPixels3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsAMD) -> glReadnPixelsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsANGLE) -> glReadnPixelsANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsARM) -> glReadnPixelsARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsAPPLE) -> glReadnPixelsAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsATI) -> glReadnPixelsATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsEXT) -> glReadnPixelsEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsHI) -> glReadnPixelsHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsHP) -> glReadnPixelsHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsIBM) -> glReadnPixelsIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsIMG) -> glReadnPixelsIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsMESA) -> glReadnPixelsMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsMESAX) -> glReadnPixelsMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsNV) -> glReadnPixelsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsQCOM) -> glReadnPixelsQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsSGI) -> glReadnPixelsSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsSGIS) -> glReadnPixelsSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsSGIX) -> glReadnPixelsSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsSUN) -> glReadnPixelsSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsVIV) -> glReadnPixelsVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsWIN) -> glReadnPixelsWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281cf10 Lookup-Tool: 0x6281cf70 Lookup-Tool: 0x6281cf90 Lookup-Tool: 0x6281cff0 Lookup-Tool: 0x6281d010 Lookup-Tool: 0x6281d030 Lookup-Tool: 0x6281d050 Lookup-Tool: 0x6281d070 Lookup-Tool: 0x6281d090 Lookup-Tool: 0x6281d0b0 Lookup-Tool: 0x6281d0d0 Lookup-Tool: 0x6281d110 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glRenderbufferStorageMultisampleCoverageNV) -> glRenderbufferStorageMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogram) -> glResetHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramARB) -> glResetHistogramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramGL2) -> glResetHistogramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramOES) -> glResetHistogramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramKHR) -> glResetHistogramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramOML) -> glResetHistogramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogram3DFX) -> glResetHistogram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramAMD) -> glResetHistogramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramANGLE) -> glResetHistogramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramARM) -> glResetHistogramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramAPPLE) -> glResetHistogramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramATI) -> glResetHistogramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramEXT) -> glResetHistogramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramHI) -> glResetHistogramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramHP) -> glResetHistogramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramIBM) -> glResetHistogramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramIMG) -> glResetHistogramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramMESA) -> glResetHistogramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramMESAX) -> glResetHistogramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramNV) -> glResetHistogramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramQCOM) -> glResetHistogramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramSGI) -> glResetHistogramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramSGIS) -> glResetHistogramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramSGIX) -> glResetHistogramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramSUN) -> glResetHistogramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramVIV) -> glResetHistogramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramWIN) -> glResetHistogramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmax) -> glResetMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxARB) -> glResetMinmaxARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxGL2) -> glResetMinmaxGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxOES) -> glResetMinmaxOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxKHR) -> glResetMinmaxKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxOML) -> glResetMinmaxOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmax3DFX) -> glResetMinmax3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxAMD) -> glResetMinmaxAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxANGLE) -> glResetMinmaxANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxARM) -> glResetMinmaxARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxAPPLE) -> glResetMinmaxAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxATI) -> glResetMinmaxATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxEXT) -> glResetMinmaxEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxHI) -> glResetMinmaxHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxHP) -> glResetMinmaxHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxIBM) -> glResetMinmaxIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxIMG) -> glResetMinmaxIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxMESA) -> glResetMinmaxMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxMESAX) -> glResetMinmaxMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxNV) -> glResetMinmaxNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxQCOM) -> glResetMinmaxQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxSGI) -> glResetMinmaxSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxSGIS) -> glResetMinmaxSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxSGIX) -> glResetMinmaxSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxSUN) -> glResetMinmaxSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxVIV) -> glResetMinmaxVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxWIN) -> glResetMinmaxWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d170 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResumeTransformFeedbackNV) -> glResumeTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d190 Lookup-Tool: 0x6281d1f0 Lookup-Tool: 0x6281d280 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSampleMaskIndexedNV) -> glSampleMaskIndexedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d310 Lookup-Tool: 0x6281d330 Lookup-Tool: 0x6281d350 Lookup-Tool: 0x6281d370 Lookup-Tool: 0x6281d3b0 Lookup-Tool: 0x6281d3d0 Lookup-Tool: 0x6281d3f0 Lookup-Tool: 0x6281d410 Lookup-Tool: 0x6281d460 Lookup-Tool: 0x6281d4e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayv) -> glScissorArrayv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvARB) -> glScissorArrayvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvGL2) -> glScissorArrayvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvOES) -> glScissorArrayvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvKHR) -> glScissorArrayvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvOML) -> glScissorArrayvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayv3DFX) -> glScissorArrayv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvAMD) -> glScissorArrayvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvANGLE) -> glScissorArrayvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvARM) -> glScissorArrayvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvAPPLE) -> glScissorArrayvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvATI) -> glScissorArrayvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvEXT) -> glScissorArrayvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvHI) -> glScissorArrayvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvHP) -> glScissorArrayvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvIBM) -> glScissorArrayvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvIMG) -> glScissorArrayvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvMESA) -> glScissorArrayvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvMESAX) -> glScissorArrayvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvNV) -> glScissorArrayvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvQCOM) -> glScissorArrayvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvSGI) -> glScissorArrayvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvSGIS) -> glScissorArrayvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvSGIX) -> glScissorArrayvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvSUN) -> glScissorArrayvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvVIV) -> glScissorArrayvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvWIN) -> glScissorArrayvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexed) -> glScissorIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedARB) -> glScissorIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedGL2) -> glScissorIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedOES) -> glScissorIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedKHR) -> glScissorIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedOML) -> glScissorIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexed3DFX) -> glScissorIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedAMD) -> glScissorIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedANGLE) -> glScissorIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedARM) -> glScissorIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedAPPLE) -> glScissorIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedATI) -> glScissorIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedEXT) -> glScissorIndexedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedHI) -> glScissorIndexedHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedHP) -> glScissorIndexedHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedIBM) -> glScissorIndexedIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedIMG) -> glScissorIndexedIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedMESA) -> glScissorIndexedMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedMESAX) -> glScissorIndexedMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedNV) -> glScissorIndexedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedQCOM) -> glScissorIndexedQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedSGI) -> glScissorIndexedSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedSGIS) -> glScissorIndexedSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedSGIX) -> glScissorIndexedSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedSUN) -> glScissorIndexedSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedVIV) -> glScissorIndexedVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedWIN) -> glScissorIndexedWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedv) -> glScissorIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvARB) -> glScissorIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvGL2) -> glScissorIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvOES) -> glScissorIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvKHR) -> glScissorIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvOML) -> glScissorIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedv3DFX) -> glScissorIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvAMD) -> glScissorIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvANGLE) -> glScissorIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvARM) -> glScissorIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvAPPLE) -> glScissorIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvATI) -> glScissorIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvEXT) -> glScissorIndexedvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvHI) -> glScissorIndexedvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvHP) -> glScissorIndexedvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvIBM) -> glScissorIndexedvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvIMG) -> glScissorIndexedvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvMESA) -> glScissorIndexedvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvMESAX) -> glScissorIndexedvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvNV) -> glScissorIndexedvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvQCOM) -> glScissorIndexedvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvSGI) -> glScissorIndexedvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvSGIS) -> glScissorIndexedvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvSGIX) -> glScissorIndexedvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvSUN) -> glScissorIndexedvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvVIV) -> glScissorIndexedvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvWIN) -> glScissorIndexedvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d500 Lookup-Tool: 0x6281d540 Lookup-Tool: 0x6281d580 Lookup-Tool: 0x6281d620 Lookup-Tool: 0x6281d660 Lookup-Tool: 0x6281d700 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3h) -> glSecondaryColor3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hARB) -> glSecondaryColor3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hGL2) -> glSecondaryColor3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hOES) -> glSecondaryColor3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hKHR) -> glSecondaryColor3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hOML) -> glSecondaryColor3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3h3DFX) -> glSecondaryColor3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hAMD) -> glSecondaryColor3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hANGLE) -> glSecondaryColor3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hARM) -> glSecondaryColor3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hAPPLE) -> glSecondaryColor3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hATI) -> glSecondaryColor3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hEXT) -> glSecondaryColor3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hHI) -> glSecondaryColor3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hHP) -> glSecondaryColor3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hIBM) -> glSecondaryColor3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hIMG) -> glSecondaryColor3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hMESA) -> glSecondaryColor3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hMESAX) -> glSecondaryColor3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hNV) -> glSecondaryColor3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hQCOM) -> glSecondaryColor3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hSGI) -> glSecondaryColor3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hSGIS) -> glSecondaryColor3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hSGIX) -> glSecondaryColor3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hSUN) -> glSecondaryColor3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hVIV) -> glSecondaryColor3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hWIN) -> glSecondaryColor3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d740 Lookup-Tool: 0x6281d760 Lookup-Tool: 0x6281d7a0 Lookup-Tool: 0x6281d7e0 Lookup-Tool: 0x6281d820 Lookup-Tool: 0x6281d860 Lookup-Tool: 0x6281d8a0 Lookup-Tool: 0x6281d8e0 Lookup-Tool: 0x6281d920 Lookup-Tool: 0x6281d960 Lookup-Tool: 0x6281d9a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColorFormatNV) -> glSecondaryColorFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d9e0 Lookup-Tool: 0x6281da20 Lookup-Tool: 0x6281da60 Lookup-Tool: 0x6281daa0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSelectPerfMonitorCountersAMD) -> glSelectPerfMonitorCountersAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2D) -> glSeparableFilter2D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DARB) -> glSeparableFilter2DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DGL2) -> glSeparableFilter2DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DOES) -> glSeparableFilter2DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DKHR) -> glSeparableFilter2DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DOML) -> glSeparableFilter2DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2D3DFX) -> glSeparableFilter2D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DAMD) -> glSeparableFilter2DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DANGLE) -> glSeparableFilter2DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DARM) -> glSeparableFilter2DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DAPPLE) -> glSeparableFilter2DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DATI) -> glSeparableFilter2DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DEXT) -> glSeparableFilter2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DHI) -> glSeparableFilter2DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DHP) -> glSeparableFilter2DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DIBM) -> glSeparableFilter2DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DIMG) -> glSeparableFilter2DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DMESA) -> glSeparableFilter2DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DMESAX) -> glSeparableFilter2DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DNV) -> glSeparableFilter2DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DQCOM) -> glSeparableFilter2DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DSGI) -> glSeparableFilter2DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DSGIS) -> glSeparableFilter2DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DSGIX) -> glSeparableFilter2DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DSUN) -> glSeparableFilter2DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DVIV) -> glSeparableFilter2DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DWIN) -> glSeparableFilter2DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetFenceAPPLE) -> glSetFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetFenceNV) -> glSetFenceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetInvariantEXT) -> glSetInvariantEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetLocalConstantEXT) -> glSetLocalConstantEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetMultisamplefvAMD) -> glSetMultisamplefvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281dae0 Lookup-Tool: 0x6281db00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glShaderOp1EXT) -> glShaderOp1EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glShaderOp2EXT) -> glShaderOp2EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glShaderOp3EXT) -> glShaderOp3EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281db20 Lookup-Tool: 0x6281db40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStencilClearTagEXT) -> glStencilClearTagEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281db60 Lookup-Tool: 0x6281db80 Lookup-Tool: 0x6281dbc0 Lookup-Tool: 0x6281dbe0 Lookup-Tool: 0x6281dc00 Lookup-Tool: 0x6281dc20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStencilOpValueAMD) -> glStencilOpValueAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDY) -> glStringMarkerGREMEDY@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYARB) -> glStringMarkerGREMEDYARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYGL2) -> glStringMarkerGREMEDYGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYOES) -> glStringMarkerGREMEDYOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYKHR) -> glStringMarkerGREMEDYKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYOML) -> glStringMarkerGREMEDYOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDY3DFX) -> glStringMarkerGREMEDY3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYAMD) -> glStringMarkerGREMEDYAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYANGLE) -> glStringMarkerGREMEDYANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYARM) -> glStringMarkerGREMEDYARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYAPPLE) -> glStringMarkerGREMEDYAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYATI) -> glStringMarkerGREMEDYATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYEXT) -> glStringMarkerGREMEDYEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYHI) -> glStringMarkerGREMEDYHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYHP) -> glStringMarkerGREMEDYHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYIBM) -> glStringMarkerGREMEDYIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYIMG) -> glStringMarkerGREMEDYIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYMESA) -> glStringMarkerGREMEDYMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYMESAX) -> glStringMarkerGREMEDYMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYNV) -> glStringMarkerGREMEDYNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYQCOM) -> glStringMarkerGREMEDYQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYSGI) -> glStringMarkerGREMEDYSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYSGIS) -> glStringMarkerGREMEDYSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYSGIX) -> glStringMarkerGREMEDYSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYSUN) -> glStringMarkerGREMEDYSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYVIV) -> glStringMarkerGREMEDYVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYWIN) -> glStringMarkerGREMEDYWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSwapAPPLE) -> glSwapAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSwizzleEXT) -> glSwizzleEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTessellationFactorAMD) -> glTessellationFactorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTessellationModeAMD) -> glTessellationModeAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTestFenceAPPLE) -> glTestFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTestFenceNV) -> glTestFenceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTestObjectAPPLE) -> glTestObjectAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281dc80 Lookup-Tool: 0x6281dcc0 Lookup-Tool: 0x6281dcf0 Lookup-Tool: 0x6281dd10 Lookup-Tool: 0x6281dd40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1h) -> glTexCoord1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hARB) -> glTexCoord1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hGL2) -> glTexCoord1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hOES) -> glTexCoord1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hKHR) -> glTexCoord1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hOML) -> glTexCoord1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1h3DFX) -> glTexCoord1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hAMD) -> glTexCoord1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hANGLE) -> glTexCoord1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hARM) -> glTexCoord1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hAPPLE) -> glTexCoord1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hATI) -> glTexCoord1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hEXT) -> glTexCoord1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hHI) -> glTexCoord1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hHP) -> glTexCoord1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hIBM) -> glTexCoord1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hIMG) -> glTexCoord1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hMESA) -> glTexCoord1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hMESAX) -> glTexCoord1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hNV) -> glTexCoord1hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hQCOM) -> glTexCoord1hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hSGI) -> glTexCoord1hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hSGIS) -> glTexCoord1hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hSGIX) -> glTexCoord1hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hSUN) -> glTexCoord1hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hVIV) -> glTexCoord1hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hWIN) -> glTexCoord1hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hv) -> glTexCoord1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvARB) -> glTexCoord1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvGL2) -> glTexCoord1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvOES) -> glTexCoord1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvKHR) -> glTexCoord1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvOML) -> glTexCoord1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hv3DFX) -> glTexCoord1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvAMD) -> glTexCoord1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvANGLE) -> glTexCoord1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvARM) -> glTexCoord1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvAPPLE) -> glTexCoord1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvATI) -> glTexCoord1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvEXT) -> glTexCoord1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvHI) -> glTexCoord1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvHP) -> glTexCoord1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvIBM) -> glTexCoord1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvIMG) -> glTexCoord1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvMESA) -> glTexCoord1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvMESAX) -> glTexCoord1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvNV) -> glTexCoord1hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvQCOM) -> glTexCoord1hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvSGI) -> glTexCoord1hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvSGIS) -> glTexCoord1hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvSGIX) -> glTexCoord1hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvSUN) -> glTexCoord1hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvVIV) -> glTexCoord1hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvWIN) -> glTexCoord1hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281dd60 Lookup-Tool: 0x6281dd80 Lookup-Tool: 0x6281dda0 Lookup-Tool: 0x6281ddc0 Lookup-Tool: 0x6281de20 Lookup-Tool: 0x6281de60 Lookup-Tool: 0x6281de80 Lookup-Tool: 0x6281dec0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2h) -> glTexCoord2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hARB) -> glTexCoord2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hGL2) -> glTexCoord2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hOES) -> glTexCoord2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hKHR) -> glTexCoord2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hOML) -> glTexCoord2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2h3DFX) -> glTexCoord2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hAMD) -> glTexCoord2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hANGLE) -> glTexCoord2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hARM) -> glTexCoord2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hAPPLE) -> glTexCoord2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hATI) -> glTexCoord2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hEXT) -> glTexCoord2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hHI) -> glTexCoord2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hHP) -> glTexCoord2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hIBM) -> glTexCoord2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hIMG) -> glTexCoord2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hMESA) -> glTexCoord2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hMESAX) -> glTexCoord2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hNV) -> glTexCoord2hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hQCOM) -> glTexCoord2hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hSGI) -> glTexCoord2hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hSGIS) -> glTexCoord2hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hSGIX) -> glTexCoord2hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hSUN) -> glTexCoord2hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hVIV) -> glTexCoord2hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hWIN) -> glTexCoord2hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hv) -> glTexCoord2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvARB) -> glTexCoord2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvGL2) -> glTexCoord2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvOES) -> glTexCoord2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvKHR) -> glTexCoord2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvOML) -> glTexCoord2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hv3DFX) -> glTexCoord2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvAMD) -> glTexCoord2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvANGLE) -> glTexCoord2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvARM) -> glTexCoord2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvAPPLE) -> glTexCoord2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvATI) -> glTexCoord2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvEXT) -> glTexCoord2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvHI) -> glTexCoord2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvHP) -> glTexCoord2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvIBM) -> glTexCoord2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvIMG) -> glTexCoord2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvMESA) -> glTexCoord2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvMESAX) -> glTexCoord2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvNV) -> glTexCoord2hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvQCOM) -> glTexCoord2hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvSGI) -> glTexCoord2hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvSGIS) -> glTexCoord2hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvSGIX) -> glTexCoord2hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvSUN) -> glTexCoord2hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvVIV) -> glTexCoord2hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvWIN) -> glTexCoord2hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281dee0 Lookup-Tool: 0x6281df00 Lookup-Tool: 0x6281df20 Lookup-Tool: 0x6281df40 Lookup-Tool: 0x6281dfa0 Lookup-Tool: 0x6281dff0 Lookup-Tool: 0x6281e010 Lookup-Tool: 0x6281e060 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3h) -> glTexCoord3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hARB) -> glTexCoord3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hGL2) -> glTexCoord3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hOES) -> glTexCoord3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hKHR) -> glTexCoord3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hOML) -> glTexCoord3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3h3DFX) -> glTexCoord3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hAMD) -> glTexCoord3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hANGLE) -> glTexCoord3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hARM) -> glTexCoord3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hAPPLE) -> glTexCoord3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hATI) -> glTexCoord3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hEXT) -> glTexCoord3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hHI) -> glTexCoord3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hHP) -> glTexCoord3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hIBM) -> glTexCoord3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hIMG) -> glTexCoord3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hMESA) -> glTexCoord3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hMESAX) -> glTexCoord3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hNV) -> glTexCoord3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hQCOM) -> glTexCoord3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hSGI) -> glTexCoord3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hSGIS) -> glTexCoord3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hSGIX) -> glTexCoord3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hSUN) -> glTexCoord3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hVIV) -> glTexCoord3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hWIN) -> glTexCoord3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hv) -> glTexCoord3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvARB) -> glTexCoord3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvGL2) -> glTexCoord3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvOES) -> glTexCoord3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvKHR) -> glTexCoord3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvOML) -> glTexCoord3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hv3DFX) -> glTexCoord3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvAMD) -> glTexCoord3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvANGLE) -> glTexCoord3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvARM) -> glTexCoord3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvAPPLE) -> glTexCoord3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvATI) -> glTexCoord3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvEXT) -> glTexCoord3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvHI) -> glTexCoord3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvHP) -> glTexCoord3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvIBM) -> glTexCoord3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvIMG) -> glTexCoord3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvMESA) -> glTexCoord3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvMESAX) -> glTexCoord3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvNV) -> glTexCoord3hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvQCOM) -> glTexCoord3hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvSGI) -> glTexCoord3hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvSGIS) -> glTexCoord3hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvSGIX) -> glTexCoord3hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvSUN) -> glTexCoord3hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvVIV) -> glTexCoord3hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvWIN) -> glTexCoord3hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e080 Lookup-Tool: 0x6281e0a0 Lookup-Tool: 0x6281e0c0 Lookup-Tool: 0x6281e0e0 Lookup-Tool: 0x6281e140 Lookup-Tool: 0x6281e1a0 Lookup-Tool: 0x6281e1c0 Lookup-Tool: 0x6281e220 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4h) -> glTexCoord4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hARB) -> glTexCoord4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hGL2) -> glTexCoord4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hOES) -> glTexCoord4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hKHR) -> glTexCoord4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hOML) -> glTexCoord4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4h3DFX) -> glTexCoord4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hAMD) -> glTexCoord4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hANGLE) -> glTexCoord4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hARM) -> glTexCoord4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hAPPLE) -> glTexCoord4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hATI) -> glTexCoord4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hEXT) -> glTexCoord4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hHI) -> glTexCoord4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hHP) -> glTexCoord4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hIBM) -> glTexCoord4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hIMG) -> glTexCoord4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hMESA) -> glTexCoord4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hMESAX) -> glTexCoord4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hNV) -> glTexCoord4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hQCOM) -> glTexCoord4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hSGI) -> glTexCoord4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hSGIS) -> glTexCoord4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hSGIX) -> glTexCoord4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hSUN) -> glTexCoord4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hVIV) -> glTexCoord4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hWIN) -> glTexCoord4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hv) -> glTexCoord4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvARB) -> glTexCoord4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvGL2) -> glTexCoord4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvOES) -> glTexCoord4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvKHR) -> glTexCoord4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvOML) -> glTexCoord4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hv3DFX) -> glTexCoord4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvAMD) -> glTexCoord4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvANGLE) -> glTexCoord4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvARM) -> glTexCoord4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvAPPLE) -> glTexCoord4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvATI) -> glTexCoord4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvEXT) -> glTexCoord4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvHI) -> glTexCoord4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvHP) -> glTexCoord4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvIBM) -> glTexCoord4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvIMG) -> glTexCoord4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvMESA) -> glTexCoord4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvMESAX) -> glTexCoord4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvNV) -> glTexCoord4hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvQCOM) -> glTexCoord4hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvSGI) -> glTexCoord4hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvSGIS) -> glTexCoord4hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvSGIX) -> glTexCoord4hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvSUN) -> glTexCoord4hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvVIV) -> glTexCoord4hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvWIN) -> glTexCoord4hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e240 Lookup-Tool: 0x6281e260 Lookup-Tool: 0x6281e280 Lookup-Tool: 0x6281e2a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoordFormatNV) -> glTexCoordFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e2c0 Lookup-Tool: 0x6281e300 Lookup-Tool: 0x6281e340 Lookup-Tool: 0x6281e380 Lookup-Tool: 0x6281e3c0 Lookup-Tool: 0x6281e400 Lookup-Tool: 0x6281e440 Lookup-Tool: 0x6281e480 Lookup-Tool: 0x6281e4c0 Lookup-Tool: 0x6281e4e0 Lookup-Tool: 0x6281e520 Lookup-Tool: 0x6281e540 Lookup-Tool: 0x6281e560 Lookup-Tool: 0x6281e5d0 Lookup-Tool: 0x6281e610 Lookup-Tool: 0x6281e630 Lookup-Tool: 0x6281e6b0 Lookup-Tool: 0x6281e6f0 Lookup-Tool: 0x6281e730 Lookup-Tool: 0x6281e7c0 Lookup-Tool: 0x6281e7e0 Lookup-Tool: 0x6281e800 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexImage2DMultisampleCoverageNV) -> glTexImage2DMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e820 Lookup-Tool: 0x6281e860 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexImage3DMultisampleCoverageNV) -> glTexImage3DMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e8a0 Lookup-Tool: 0x6281e8e0 Lookup-Tool: 0x6281e920 Lookup-Tool: 0x6281e960 Lookup-Tool: 0x6281e980 Lookup-Tool: 0x6281e9a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexRenderbufferNV) -> glTexRenderbufferNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1D) -> glTexStorage1D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DARB) -> glTexStorage1DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DGL2) -> glTexStorage1DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DOES) -> glTexStorage1DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DKHR) -> glTexStorage1DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DOML) -> glTexStorage1DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1D3DFX) -> glTexStorage1D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DAMD) -> glTexStorage1DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DANGLE) -> glTexStorage1DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DARM) -> glTexStorage1DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DAPPLE) -> glTexStorage1DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DATI) -> glTexStorage1DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DEXT) -> glTexStorage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DHI) -> glTexStorage1DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DHP) -> glTexStorage1DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DIBM) -> glTexStorage1DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DIMG) -> glTexStorage1DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DMESA) -> glTexStorage1DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DMESAX) -> glTexStorage1DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DNV) -> glTexStorage1DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DQCOM) -> glTexStorage1DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DSGI) -> glTexStorage1DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DSGIS) -> glTexStorage1DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DSGIX) -> glTexStorage1DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DSUN) -> glTexStorage1DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DVIV) -> glTexStorage1DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DWIN) -> glTexStorage1DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2D) -> glTexStorage2D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DARB) -> glTexStorage2DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DGL2) -> glTexStorage2DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DOES) -> glTexStorage2DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DKHR) -> glTexStorage2DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DOML) -> glTexStorage2DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2D3DFX) -> glTexStorage2D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DAMD) -> glTexStorage2DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DANGLE) -> glTexStorage2DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DARM) -> glTexStorage2DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DAPPLE) -> glTexStorage2DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DATI) -> glTexStorage2DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DEXT) -> glTexStorage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DHI) -> glTexStorage2DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DHP) -> glTexStorage2DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DIBM) -> glTexStorage2DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DIMG) -> glTexStorage2DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DMESA) -> glTexStorage2DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DMESAX) -> glTexStorage2DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DNV) -> glTexStorage2DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DQCOM) -> glTexStorage2DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DSGI) -> glTexStorage2DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DSGIS) -> glTexStorage2DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DSGIX) -> glTexStorage2DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DSUN) -> glTexStorage2DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DVIV) -> glTexStorage2DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DWIN) -> glTexStorage2DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3D) -> glTexStorage3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DARB) -> glTexStorage3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DGL2) -> glTexStorage3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DOES) -> glTexStorage3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DKHR) -> glTexStorage3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DOML) -> glTexStorage3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3D3DFX) -> glTexStorage3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DAMD) -> glTexStorage3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DANGLE) -> glTexStorage3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DARM) -> glTexStorage3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DAPPLE) -> glTexStorage3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DATI) -> glTexStorage3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DEXT) -> glTexStorage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DHI) -> glTexStorage3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DHP) -> glTexStorage3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DIBM) -> glTexStorage3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DIMG) -> glTexStorage3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DMESA) -> glTexStorage3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DMESAX) -> glTexStorage3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DNV) -> glTexStorage3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DQCOM) -> glTexStorage3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DSGI) -> glTexStorage3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DSGIS) -> glTexStorage3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DSGIX) -> glTexStorage3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DSUN) -> glTexStorage3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DVIV) -> glTexStorage3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DWIN) -> glTexStorage3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ea10 Lookup-Tool: 0x6281ea50 Lookup-Tool: 0x6281ea90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureBarrierNV) -> glTextureBarrierNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureBufferEXT) -> glTextureBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage1DEXT) -> glTextureImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage2DEXT) -> glTextureImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage2DMultisampleCoverageNV) -> glTextureImage2DMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage2DMultisampleNV) -> glTextureImage2DMultisampleNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage3DEXT) -> glTextureImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage3DMultisampleCoverageNV) -> glTextureImage3DMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage3DMultisampleNV) -> glTextureImage3DMultisampleNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureLightEXT) -> glTextureLightEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureMaterialEXT) -> glTextureMaterialEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureNormalEXT) -> glTextureNormalEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterIivEXT) -> glTextureParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterIuivEXT) -> glTextureParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterfEXT) -> glTextureParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterfvEXT) -> glTextureParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameteriEXT) -> glTextureParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterivEXT) -> glTextureParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureRangeAPPLE) -> glTextureRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureRenderbufferEXT) -> glTextureRenderbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureStorage1DEXT) -> glTextureStorage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureStorage2DEXT) -> glTextureStorage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureStorage3DEXT) -> glTextureStorage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureSubImage1DEXT) -> glTextureSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureSubImage2DEXT) -> glTextureSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureSubImage3DEXT) -> glTextureSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ead0 Lookup-Tool: 0x6281eb10 Lookup-Tool: 0x6281eb60 Lookup-Tool: 0x6281ebe0 Lookup-Tool: 0x6281ec20 Lookup-Tool: 0x6281ec40 Lookup-Tool: 0x6281ec70 Lookup-Tool: 0x6281eca0 Lookup-Tool: 0x6281ecc0 Lookup-Tool: 0x6281ece0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform1i64NV) -> glUniform1i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform1i64vNV) -> glUniform1i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ed00 Lookup-Tool: 0x6281ed20 Lookup-Tool: 0x6281ed40 Lookup-Tool: 0x6281ed60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform1ui64NV) -> glUniform1ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform1ui64vNV) -> glUniform1ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281eda0 Lookup-Tool: 0x6281ede0 Lookup-Tool: 0x6281ee20 Lookup-Tool: 0x6281ee40 Lookup-Tool: 0x6281ee80 Lookup-Tool: 0x6281eec0 Lookup-Tool: 0x6281eee0 Lookup-Tool: 0x6281ef00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform2i64NV) -> glUniform2i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform2i64vNV) -> glUniform2i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ef20 Lookup-Tool: 0x6281ef40 Lookup-Tool: 0x6281ef60 Lookup-Tool: 0x6281ef80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform2ui64NV) -> glUniform2ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform2ui64vNV) -> glUniform2ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281efc0 Lookup-Tool: 0x6281f000 Lookup-Tool: 0x6281f050 Lookup-Tool: 0x6281f070 Lookup-Tool: 0x6281f0c0 Lookup-Tool: 0x6281f110 Lookup-Tool: 0x6281f130 Lookup-Tool: 0x6281f150 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform3i64NV) -> glUniform3i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform3i64vNV) -> glUniform3i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f170 Lookup-Tool: 0x6281f190 Lookup-Tool: 0x6281f1b0 Lookup-Tool: 0x6281f1d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform3ui64NV) -> glUniform3ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform3ui64vNV) -> glUniform3ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f210 Lookup-Tool: 0x6281f250 Lookup-Tool: 0x6281f2b0 Lookup-Tool: 0x6281f2d0 Lookup-Tool: 0x6281f330 Lookup-Tool: 0x6281f390 Lookup-Tool: 0x6281f3b0 Lookup-Tool: 0x6281f3d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform4i64NV) -> glUniform4i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform4i64vNV) -> glUniform4i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f3f0 Lookup-Tool: 0x6281f410 Lookup-Tool: 0x6281f430 Lookup-Tool: 0x6281f450 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform4ui64NV) -> glUniform4ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform4ui64vNV) -> glUniform4ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f490 Lookup-Tool: 0x6281f4d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniformBufferEXT) -> glUniformBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f4f0 Lookup-Tool: 0x6281f510 Lookup-Tool: 0x6281f530 Lookup-Tool: 0x6281f550 Lookup-Tool: 0x6281f570 Lookup-Tool: 0x6281f590 Lookup-Tool: 0x6281f5b0 Lookup-Tool: 0x6281f5d0 Lookup-Tool: 0x6281f5f0 Lookup-Tool: 0x6281f610 Lookup-Tool: 0x6281f630 Lookup-Tool: 0x6281f650 Lookup-Tool: 0x6281f670 Lookup-Tool: 0x6281f690 Lookup-Tool: 0x6281f6b0 Lookup-Tool: 0x6281f6d0 Lookup-Tool: 0x6281f6f0 Lookup-Tool: 0x6281f710 Lookup-Tool: 0x6281f730 Lookup-Tool: 0x6281f750 Lookup-Tool: 0x6281f770 Lookup-Tool: 0x6281f790 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniformui64NV) -> glUniformui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniformui64vNV) -> glUniformui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f7b0 Lookup-Tool: 0x6281f7d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUnmapNamedBufferEXT) -> glUnmapNamedBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f850 Lookup-Tool: 0x6281f870 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStages) -> glUseProgramStages@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesARB) -> glUseProgramStagesARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesGL2) -> glUseProgramStagesGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesOES) -> glUseProgramStagesOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesKHR) -> glUseProgramStagesKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesOML) -> glUseProgramStagesOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStages3DFX) -> glUseProgramStages3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesAMD) -> glUseProgramStagesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesANGLE) -> glUseProgramStagesANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesARM) -> glUseProgramStagesARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesAPPLE) -> glUseProgramStagesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesATI) -> glUseProgramStagesATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesEXT) -> glUseProgramStagesEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesHI) -> glUseProgramStagesHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesHP) -> glUseProgramStagesHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesIBM) -> glUseProgramStagesIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesIMG) -> glUseProgramStagesIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesMESA) -> glUseProgramStagesMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesMESAX) -> glUseProgramStagesMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesNV) -> glUseProgramStagesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesQCOM) -> glUseProgramStagesQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesSGI) -> glUseProgramStagesSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesSGIS) -> glUseProgramStagesSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesSGIX) -> glUseProgramStagesSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesSUN) -> glUseProgramStagesSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesVIV) -> glUseProgramStagesVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesWIN) -> glUseProgramStagesWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUFiniNV) -> glVDPAUFiniNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUGetSurfaceivNV) -> glVDPAUGetSurfaceivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUInitNV) -> glVDPAUInitNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUIsSurfaceNV) -> glVDPAUIsSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUMapSurfacesNV) -> glVDPAUMapSurfacesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAURegisterOutputSurfaceNV) -> glVDPAURegisterOutputSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAURegisterVideoSurfaceNV) -> glVDPAURegisterVideoSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUSurfaceAccessNV) -> glVDPAUSurfaceAccessNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUUnmapSurfacesNV) -> glVDPAUUnmapSurfacesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUUnregisterSurfaceNV) -> glVDPAUUnregisterSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f890 Lookup-Tool: 0x6281f8b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipeline) -> glValidateProgramPipeline@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineARB) -> glValidateProgramPipelineARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineGL2) -> glValidateProgramPipelineGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineOES) -> glValidateProgramPipelineOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineKHR) -> glValidateProgramPipelineKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineOML) -> glValidateProgramPipelineOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipeline3DFX) -> glValidateProgramPipeline3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineAMD) -> glValidateProgramPipelineAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineANGLE) -> glValidateProgramPipelineANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineARM) -> glValidateProgramPipelineARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineAPPLE) -> glValidateProgramPipelineAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineATI) -> glValidateProgramPipelineATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineEXT) -> glValidateProgramPipelineEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineHI) -> glValidateProgramPipelineHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineHP) -> glValidateProgramPipelineHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineIBM) -> glValidateProgramPipelineIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineIMG) -> glValidateProgramPipelineIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineMESA) -> glValidateProgramPipelineMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineMESAX) -> glValidateProgramPipelineMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineNV) -> glValidateProgramPipelineNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineQCOM) -> glValidateProgramPipelineQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineSGI) -> glValidateProgramPipelineSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineSGIS) -> glValidateProgramPipelineSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineSGIX) -> glValidateProgramPipelineSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineSUN) -> glValidateProgramPipelineSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineVIV) -> glValidateProgramPipelineVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineWIN) -> glValidateProgramPipelineWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantPointerEXT) -> glVariantPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantbvEXT) -> glVariantbvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantdvEXT) -> glVariantdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantfvEXT) -> glVariantfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantivEXT) -> glVariantivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantsvEXT) -> glVariantsvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantubvEXT) -> glVariantubvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantuivEXT) -> glVariantuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantusvEXT) -> glVariantusvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f910 Lookup-Tool: 0x6281f950 Lookup-Tool: 0x6281f970 Lookup-Tool: 0x6281f9b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2h) -> glVertex2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hARB) -> glVertex2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hGL2) -> glVertex2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hOES) -> glVertex2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hKHR) -> glVertex2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hOML) -> glVertex2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2h3DFX) -> glVertex2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hAMD) -> glVertex2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hANGLE) -> glVertex2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hARM) -> glVertex2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hAPPLE) -> glVertex2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hATI) -> glVertex2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hEXT) -> glVertex2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hHI) -> glVertex2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hHP) -> glVertex2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hIBM) -> glVertex2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hIMG) -> glVertex2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hMESA) -> glVertex2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hMESAX) -> glVertex2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hNV) -> glVertex2hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hQCOM) -> glVertex2hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hSGI) -> glVertex2hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hSGIS) -> glVertex2hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hSGIX) -> glVertex2hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hSUN) -> glVertex2hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hVIV) -> glVertex2hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hWIN) -> glVertex2hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f9d0 Lookup-Tool: 0x6281f9f0 Lookup-Tool: 0x6281fa10 Lookup-Tool: 0x6281fa30 Lookup-Tool: 0x6281fa50 Lookup-Tool: 0x6281fab0 Lookup-Tool: 0x6281fb00 Lookup-Tool: 0x6281fb20 Lookup-Tool: 0x6281fb70 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3h) -> glVertex3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hARB) -> glVertex3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hGL2) -> glVertex3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hOES) -> glVertex3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hKHR) -> glVertex3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hOML) -> glVertex3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3h3DFX) -> glVertex3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hAMD) -> glVertex3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hANGLE) -> glVertex3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hARM) -> glVertex3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hAPPLE) -> glVertex3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hATI) -> glVertex3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hEXT) -> glVertex3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hHI) -> glVertex3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hHP) -> glVertex3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hIBM) -> glVertex3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hIMG) -> glVertex3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hMESA) -> glVertex3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hMESAX) -> glVertex3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hNV) -> glVertex3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hQCOM) -> glVertex3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hSGI) -> glVertex3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hSGIS) -> glVertex3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hSGIX) -> glVertex3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hSUN) -> glVertex3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hVIV) -> glVertex3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hWIN) -> glVertex3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281fb90 Lookup-Tool: 0x6281fbb0 Lookup-Tool: 0x6281fbd0 Lookup-Tool: 0x6281fbf0 Lookup-Tool: 0x6281fc10 Lookup-Tool: 0x6281fc70 Lookup-Tool: 0x6281fcd0 Lookup-Tool: 0x6281fcf0 Lookup-Tool: 0x6281fd50 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4h) -> glVertex4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hARB) -> glVertex4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hGL2) -> glVertex4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hOES) -> glVertex4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hKHR) -> glVertex4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hOML) -> glVertex4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4h3DFX) -> glVertex4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hAMD) -> glVertex4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hANGLE) -> glVertex4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hARM) -> glVertex4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hAPPLE) -> glVertex4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hATI) -> glVertex4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hEXT) -> glVertex4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hHI) -> glVertex4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hHP) -> glVertex4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hIBM) -> glVertex4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hIMG) -> glVertex4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hMESA) -> glVertex4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hMESAX) -> glVertex4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hNV) -> glVertex4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hQCOM) -> glVertex4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hSGI) -> glVertex4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hSGIS) -> glVertex4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hSGIX) -> glVertex4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hSUN) -> glVertex4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hVIV) -> glVertex4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hWIN) -> glVertex4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281fd70 Lookup-Tool: 0x6281fd90 Lookup-Tool: 0x6281fdb0 Lookup-Tool: 0x6281fdd0 Lookup-Tool: 0x6281fdf0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexArrayParameteriAPPLE) -> glVertexArrayParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexArrayRangeAPPLE) -> glVertexArrayRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexArrayRangeNV) -> glVertexArrayRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281fe10 Lookup-Tool: 0x6281fe50 Lookup-Tool: 0x6281fe90 Lookup-Tool: 0x6281feb0 Lookup-Tool: 0x6281fed0 Lookup-Tool: 0x6281ff00 Lookup-Tool: 0x6281ff30 Lookup-Tool: 0x6281ff50 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1h) -> glVertexAttrib1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hARB) -> glVertexAttrib1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hGL2) -> glVertexAttrib1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hOES) -> glVertexAttrib1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hKHR) -> glVertexAttrib1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hOML) -> glVertexAttrib1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1h3DFX) -> glVertexAttrib1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hAMD) -> glVertexAttrib1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hANGLE) -> glVertexAttrib1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hARM) -> glVertexAttrib1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hAPPLE) -> glVertexAttrib1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hATI) -> glVertexAttrib1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hEXT) -> glVertexAttrib1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hHI) -> glVertexAttrib1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hHP) -> glVertexAttrib1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hIBM) -> glVertexAttrib1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hIMG) -> glVertexAttrib1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hMESA) -> glVertexAttrib1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hMESAX) -> glVertexAttrib1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hNV) -> glVertexAttrib1hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hQCOM) -> glVertexAttrib1hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hSGI) -> glVertexAttrib1hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hSGIS) -> glVertexAttrib1hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hSGIX) -> glVertexAttrib1hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hSUN) -> glVertexAttrib1hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hVIV) -> glVertexAttrib1hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hWIN) -> glVertexAttrib1hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ff70 Lookup-Tool: 0x6281ff90 Lookup-Tool: 0x6281ffb0 Lookup-Tool: 0x6281ffd0 Lookup-Tool: 0x6281fff0 Lookup-Tool: 0x62820010 Lookup-Tool: 0x62820050 Lookup-Tool: 0x62820090 Lookup-Tool: 0x628200b0 Lookup-Tool: 0x628200d0 Lookup-Tool: 0x62820110 Lookup-Tool: 0x62820150 Lookup-Tool: 0x62820170 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2h) -> glVertexAttrib2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hARB) -> glVertexAttrib2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hGL2) -> glVertexAttrib2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hOES) -> glVertexAttrib2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hKHR) -> glVertexAttrib2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hOML) -> glVertexAttrib2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2h3DFX) -> glVertexAttrib2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hAMD) -> glVertexAttrib2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hANGLE) -> glVertexAttrib2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hARM) -> glVertexAttrib2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hAPPLE) -> glVertexAttrib2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hATI) -> glVertexAttrib2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hEXT) -> glVertexAttrib2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hHI) -> glVertexAttrib2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hHP) -> glVertexAttrib2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hIBM) -> glVertexAttrib2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hIMG) -> glVertexAttrib2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hMESA) -> glVertexAttrib2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hMESAX) -> glVertexAttrib2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hNV) -> glVertexAttrib2hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hQCOM) -> glVertexAttrib2hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hSGI) -> glVertexAttrib2hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hSGIS) -> glVertexAttrib2hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hSGIX) -> glVertexAttrib2hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hSUN) -> glVertexAttrib2hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hVIV) -> glVertexAttrib2hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hWIN) -> glVertexAttrib2hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820190 Lookup-Tool: 0x628201b0 Lookup-Tool: 0x628201d0 Lookup-Tool: 0x628201f0 Lookup-Tool: 0x62820210 Lookup-Tool: 0x62820230 Lookup-Tool: 0x62820280 Lookup-Tool: 0x628202d0 Lookup-Tool: 0x628202f0 Lookup-Tool: 0x62820310 Lookup-Tool: 0x62820360 Lookup-Tool: 0x628203b0 Lookup-Tool: 0x628203d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3h) -> glVertexAttrib3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hARB) -> glVertexAttrib3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hGL2) -> glVertexAttrib3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hOES) -> glVertexAttrib3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hKHR) -> glVertexAttrib3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hOML) -> glVertexAttrib3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3h3DFX) -> glVertexAttrib3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hAMD) -> glVertexAttrib3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hANGLE) -> glVertexAttrib3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hARM) -> glVertexAttrib3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hAPPLE) -> glVertexAttrib3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hATI) -> glVertexAttrib3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hEXT) -> glVertexAttrib3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hHI) -> glVertexAttrib3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hHP) -> glVertexAttrib3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hIBM) -> glVertexAttrib3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hIMG) -> glVertexAttrib3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hMESA) -> glVertexAttrib3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hMESAX) -> glVertexAttrib3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hNV) -> glVertexAttrib3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hQCOM) -> glVertexAttrib3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hSGI) -> glVertexAttrib3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hSGIS) -> glVertexAttrib3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hSGIX) -> glVertexAttrib3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hSUN) -> glVertexAttrib3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hVIV) -> glVertexAttrib3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hWIN) -> glVertexAttrib3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628203f0 Lookup-Tool: 0x62820410 Lookup-Tool: 0x62820430 Lookup-Tool: 0x62820450 Lookup-Tool: 0x62820470 Lookup-Tool: 0x62820490 Lookup-Tool: 0x628204b0 Lookup-Tool: 0x628204d0 Lookup-Tool: 0x628204f0 Lookup-Tool: 0x62820510 Lookup-Tool: 0x62820530 Lookup-Tool: 0x62820550 Lookup-Tool: 0x62820570 Lookup-Tool: 0x62820590 Lookup-Tool: 0x628205b0 Lookup-Tool: 0x628205d0 Lookup-Tool: 0x628205f0 Lookup-Tool: 0x62820610 Lookup-Tool: 0x62820630 Lookup-Tool: 0x62820650 Lookup-Tool: 0x62820670 Lookup-Tool: 0x62820690 Lookup-Tool: 0x628206f0 Lookup-Tool: 0x62820750 Lookup-Tool: 0x62820770 Lookup-Tool: 0x62820790 Lookup-Tool: 0x628207f0 Lookup-Tool: 0x62820850 Lookup-Tool: 0x62820870 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4h) -> glVertexAttrib4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hARB) -> glVertexAttrib4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hGL2) -> glVertexAttrib4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hOES) -> glVertexAttrib4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hKHR) -> glVertexAttrib4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hOML) -> glVertexAttrib4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4h3DFX) -> glVertexAttrib4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hAMD) -> glVertexAttrib4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hANGLE) -> glVertexAttrib4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hARM) -> glVertexAttrib4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hAPPLE) -> glVertexAttrib4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hATI) -> glVertexAttrib4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hEXT) -> glVertexAttrib4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hHI) -> glVertexAttrib4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hHP) -> glVertexAttrib4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hIBM) -> glVertexAttrib4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hIMG) -> glVertexAttrib4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hMESA) -> glVertexAttrib4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hMESAX) -> glVertexAttrib4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hNV) -> glVertexAttrib4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hQCOM) -> glVertexAttrib4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hSGI) -> glVertexAttrib4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hSGIS) -> glVertexAttrib4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hSGIX) -> glVertexAttrib4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hSUN) -> glVertexAttrib4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hVIV) -> glVertexAttrib4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hWIN) -> glVertexAttrib4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820890 Lookup-Tool: 0x628208b0 Lookup-Tool: 0x628208d0 Lookup-Tool: 0x628208f0 Lookup-Tool: 0x62820910 Lookup-Tool: 0x62820930 Lookup-Tool: 0x62820950 Lookup-Tool: 0x62820970 Lookup-Tool: 0x62820990 Lookup-Tool: 0x628209b0 Lookup-Tool: 0x628209d0 Lookup-Tool: 0x628209f0 Lookup-Tool: 0x62820a10 Lookup-Tool: 0x62820a30 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribFormatNV) -> glVertexAttribFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820a70 Lookup-Tool: 0x62820a90 Lookup-Tool: 0x62820ab0 Lookup-Tool: 0x62820ad0 Lookup-Tool: 0x62820af0 Lookup-Tool: 0x62820b10 Lookup-Tool: 0x62820b30 Lookup-Tool: 0x62820b50 Lookup-Tool: 0x62820b70 Lookup-Tool: 0x62820b90 Lookup-Tool: 0x62820bb0 Lookup-Tool: 0x62820bd0 Lookup-Tool: 0x62820bf0 Lookup-Tool: 0x62820c10 Lookup-Tool: 0x62820c30 Lookup-Tool: 0x62820c50 Lookup-Tool: 0x62820c70 Lookup-Tool: 0x62820c90 Lookup-Tool: 0x62820cb0 Lookup-Tool: 0x62820cd0 Lookup-Tool: 0x62820cf0 Lookup-Tool: 0x62820d10 Lookup-Tool: 0x62820d30 Lookup-Tool: 0x62820d50 Lookup-Tool: 0x62820d70 Lookup-Tool: 0x62820d90 Lookup-Tool: 0x62820db0 Lookup-Tool: 0x62820dd0 Lookup-Tool: 0x62820df0 Lookup-Tool: 0x62820e10 Lookup-Tool: 0x62820e30 Lookup-Tool: 0x62820e50 Lookup-Tool: 0x62820e70 Lookup-Tool: 0x62820e90 Lookup-Tool: 0x62820eb0 Lookup-Tool: 0x62820ed0 Lookup-Tool: 0x62820ef0 Lookup-Tool: 0x62820f10 Lookup-Tool: 0x62820f30 Lookup-Tool: 0x62820f50 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribIFormatNV) -> glVertexAttribIFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820f70 Lookup-Tool: 0x62820f90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1d) -> glVertexAttribL1d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dARB) -> glVertexAttribL1dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dGL2) -> glVertexAttribL1dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dOES) -> glVertexAttribL1dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dKHR) -> glVertexAttribL1dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dOML) -> glVertexAttribL1dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1d3DFX) -> glVertexAttribL1d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dAMD) -> glVertexAttribL1dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dANGLE) -> glVertexAttribL1dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dARM) -> glVertexAttribL1dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dAPPLE) -> glVertexAttribL1dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dATI) -> glVertexAttribL1dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dEXT) -> glVertexAttribL1dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dHI) -> glVertexAttribL1dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dHP) -> glVertexAttribL1dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dIBM) -> glVertexAttribL1dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dIMG) -> glVertexAttribL1dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dMESA) -> glVertexAttribL1dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dMESAX) -> glVertexAttribL1dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dNV) -> glVertexAttribL1dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dQCOM) -> glVertexAttribL1dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dSGI) -> glVertexAttribL1dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dSGIS) -> glVertexAttribL1dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dSGIX) -> glVertexAttribL1dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dSUN) -> glVertexAttribL1dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dVIV) -> glVertexAttribL1dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dWIN) -> glVertexAttribL1dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dv) -> glVertexAttribL1dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvARB) -> glVertexAttribL1dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvGL2) -> glVertexAttribL1dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvOES) -> glVertexAttribL1dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvKHR) -> glVertexAttribL1dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvOML) -> glVertexAttribL1dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dv3DFX) -> glVertexAttribL1dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvAMD) -> glVertexAttribL1dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvANGLE) -> glVertexAttribL1dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvARM) -> glVertexAttribL1dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvAPPLE) -> glVertexAttribL1dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvATI) -> glVertexAttribL1dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvEXT) -> glVertexAttribL1dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvHI) -> glVertexAttribL1dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvHP) -> glVertexAttribL1dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvIBM) -> glVertexAttribL1dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvIMG) -> glVertexAttribL1dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvMESA) -> glVertexAttribL1dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvMESAX) -> glVertexAttribL1dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvNV) -> glVertexAttribL1dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvQCOM) -> glVertexAttribL1dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvSGI) -> glVertexAttribL1dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvSGIS) -> glVertexAttribL1dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvSGIX) -> glVertexAttribL1dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvSUN) -> glVertexAttribL1dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvVIV) -> glVertexAttribL1dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvWIN) -> glVertexAttribL1dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1i64NV) -> glVertexAttribL1i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1i64vNV) -> glVertexAttribL1i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1ui64NV) -> glVertexAttribL1ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1ui64vNV) -> glVertexAttribL1ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2d) -> glVertexAttribL2d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dARB) -> glVertexAttribL2dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dGL2) -> glVertexAttribL2dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dOES) -> glVertexAttribL2dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dKHR) -> glVertexAttribL2dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dOML) -> glVertexAttribL2dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2d3DFX) -> glVertexAttribL2d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dAMD) -> glVertexAttribL2dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dANGLE) -> glVertexAttribL2dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dARM) -> glVertexAttribL2dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dAPPLE) -> glVertexAttribL2dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dATI) -> glVertexAttribL2dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dEXT) -> glVertexAttribL2dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dHI) -> glVertexAttribL2dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dHP) -> glVertexAttribL2dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dIBM) -> glVertexAttribL2dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dIMG) -> glVertexAttribL2dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dMESA) -> glVertexAttribL2dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dMESAX) -> glVertexAttribL2dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dNV) -> glVertexAttribL2dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dQCOM) -> glVertexAttribL2dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dSGI) -> glVertexAttribL2dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dSGIS) -> glVertexAttribL2dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dSGIX) -> glVertexAttribL2dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dSUN) -> glVertexAttribL2dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dVIV) -> glVertexAttribL2dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dWIN) -> glVertexAttribL2dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dv) -> glVertexAttribL2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvARB) -> glVertexAttribL2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvGL2) -> glVertexAttribL2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvOES) -> glVertexAttribL2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvKHR) -> glVertexAttribL2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvOML) -> glVertexAttribL2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dv3DFX) -> glVertexAttribL2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvAMD) -> glVertexAttribL2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvANGLE) -> glVertexAttribL2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvARM) -> glVertexAttribL2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvAPPLE) -> glVertexAttribL2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvATI) -> glVertexAttribL2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvEXT) -> glVertexAttribL2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvHI) -> glVertexAttribL2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvHP) -> glVertexAttribL2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvIBM) -> glVertexAttribL2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvIMG) -> glVertexAttribL2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvMESA) -> glVertexAttribL2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvMESAX) -> glVertexAttribL2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvNV) -> glVertexAttribL2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvQCOM) -> glVertexAttribL2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvSGI) -> glVertexAttribL2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvSGIS) -> glVertexAttribL2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvSGIX) -> glVertexAttribL2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvSUN) -> glVertexAttribL2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvVIV) -> glVertexAttribL2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvWIN) -> glVertexAttribL2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2i64NV) -> glVertexAttribL2i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2i64vNV) -> glVertexAttribL2i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2ui64NV) -> glVertexAttribL2ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2ui64vNV) -> glVertexAttribL2ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3d) -> glVertexAttribL3d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dARB) -> glVertexAttribL3dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dGL2) -> glVertexAttribL3dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dOES) -> glVertexAttribL3dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dKHR) -> glVertexAttribL3dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dOML) -> glVertexAttribL3dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3d3DFX) -> glVertexAttribL3d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dAMD) -> glVertexAttribL3dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dANGLE) -> glVertexAttribL3dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dARM) -> glVertexAttribL3dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dAPPLE) -> glVertexAttribL3dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dATI) -> glVertexAttribL3dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dEXT) -> glVertexAttribL3dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dHI) -> glVertexAttribL3dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dHP) -> glVertexAttribL3dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dIBM) -> glVertexAttribL3dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dIMG) -> glVertexAttribL3dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dMESA) -> glVertexAttribL3dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dMESAX) -> glVertexAttribL3dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dNV) -> glVertexAttribL3dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dQCOM) -> glVertexAttribL3dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dSGI) -> glVertexAttribL3dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dSGIS) -> glVertexAttribL3dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dSGIX) -> glVertexAttribL3dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dSUN) -> glVertexAttribL3dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dVIV) -> glVertexAttribL3dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dWIN) -> glVertexAttribL3dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dv) -> glVertexAttribL3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvARB) -> glVertexAttribL3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvGL2) -> glVertexAttribL3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvOES) -> glVertexAttribL3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvKHR) -> glVertexAttribL3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvOML) -> glVertexAttribL3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dv3DFX) -> glVertexAttribL3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvAMD) -> glVertexAttribL3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvANGLE) -> glVertexAttribL3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvARM) -> glVertexAttribL3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvAPPLE) -> glVertexAttribL3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvATI) -> glVertexAttribL3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvEXT) -> glVertexAttribL3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvHI) -> glVertexAttribL3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvHP) -> glVertexAttribL3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvIBM) -> glVertexAttribL3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvIMG) -> glVertexAttribL3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvMESA) -> glVertexAttribL3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvMESAX) -> glVertexAttribL3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvNV) -> glVertexAttribL3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvQCOM) -> glVertexAttribL3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvSGI) -> glVertexAttribL3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvSGIS) -> glVertexAttribL3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvSGIX) -> glVertexAttribL3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvSUN) -> glVertexAttribL3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvVIV) -> glVertexAttribL3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvWIN) -> glVertexAttribL3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3i64NV) -> glVertexAttribL3i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3i64vNV) -> glVertexAttribL3i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3ui64NV) -> glVertexAttribL3ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3ui64vNV) -> glVertexAttribL3ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4d) -> glVertexAttribL4d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dARB) -> glVertexAttribL4dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dGL2) -> glVertexAttribL4dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dOES) -> glVertexAttribL4dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dKHR) -> glVertexAttribL4dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dOML) -> glVertexAttribL4dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4d3DFX) -> glVertexAttribL4d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dAMD) -> glVertexAttribL4dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dANGLE) -> glVertexAttribL4dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dARM) -> glVertexAttribL4dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dAPPLE) -> glVertexAttribL4dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dATI) -> glVertexAttribL4dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dEXT) -> glVertexAttribL4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dHI) -> glVertexAttribL4dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dHP) -> glVertexAttribL4dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dIBM) -> glVertexAttribL4dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dIMG) -> glVertexAttribL4dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dMESA) -> glVertexAttribL4dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dMESAX) -> glVertexAttribL4dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dNV) -> glVertexAttribL4dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dQCOM) -> glVertexAttribL4dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dSGI) -> glVertexAttribL4dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dSGIS) -> glVertexAttribL4dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dSGIX) -> glVertexAttribL4dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dSUN) -> glVertexAttribL4dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dVIV) -> glVertexAttribL4dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dWIN) -> glVertexAttribL4dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dv) -> glVertexAttribL4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvARB) -> glVertexAttribL4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvGL2) -> glVertexAttribL4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvOES) -> glVertexAttribL4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvKHR) -> glVertexAttribL4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvOML) -> glVertexAttribL4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dv3DFX) -> glVertexAttribL4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvAMD) -> glVertexAttribL4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvANGLE) -> glVertexAttribL4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvARM) -> glVertexAttribL4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvAPPLE) -> glVertexAttribL4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvATI) -> glVertexAttribL4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvEXT) -> glVertexAttribL4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvHI) -> glVertexAttribL4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvHP) -> glVertexAttribL4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvIBM) -> glVertexAttribL4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvIMG) -> glVertexAttribL4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvMESA) -> glVertexAttribL4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvMESAX) -> glVertexAttribL4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvNV) -> glVertexAttribL4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvQCOM) -> glVertexAttribL4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvSGI) -> glVertexAttribL4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvSGIS) -> glVertexAttribL4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvSGIX) -> glVertexAttribL4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvSUN) -> glVertexAttribL4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvVIV) -> glVertexAttribL4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvWIN) -> glVertexAttribL4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4i64NV) -> glVertexAttribL4i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4i64vNV) -> glVertexAttribL4i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4ui64NV) -> glVertexAttribL4ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4ui64vNV) -> glVertexAttribL4ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLFormatNV) -> glVertexAttribLFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointer) -> glVertexAttribLPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerARB) -> glVertexAttribLPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerGL2) -> glVertexAttribLPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerOES) -> glVertexAttribLPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerKHR) -> glVertexAttribLPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerOML) -> glVertexAttribLPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointer3DFX) -> glVertexAttribLPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerAMD) -> glVertexAttribLPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerANGLE) -> glVertexAttribLPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerARM) -> glVertexAttribLPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerAPPLE) -> glVertexAttribLPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerATI) -> glVertexAttribLPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerEXT) -> glVertexAttribLPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerHI) -> glVertexAttribLPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerHP) -> glVertexAttribLPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerIBM) -> glVertexAttribLPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerIMG) -> glVertexAttribLPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerMESA) -> glVertexAttribLPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerMESAX) -> glVertexAttribLPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerNV) -> glVertexAttribLPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerQCOM) -> glVertexAttribLPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerSGI) -> glVertexAttribLPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerSGIS) -> glVertexAttribLPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerSGIX) -> glVertexAttribLPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerSUN) -> glVertexAttribLPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerVIV) -> glVertexAttribLPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerWIN) -> glVertexAttribLPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820fb0 Lookup-Tool: 0x62820ff0 Lookup-Tool: 0x62821030 Lookup-Tool: 0x62821070 Lookup-Tool: 0x628210b0 Lookup-Tool: 0x628210f0 Lookup-Tool: 0x62821130 Lookup-Tool: 0x62821170 Lookup-Tool: 0x628211b0 Lookup-Tool: 0x628211d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hv) -> glVertexAttribs1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvARB) -> glVertexAttribs1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvGL2) -> glVertexAttribs1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvOES) -> glVertexAttribs1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvKHR) -> glVertexAttribs1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvOML) -> glVertexAttribs1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hv3DFX) -> glVertexAttribs1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvAMD) -> glVertexAttribs1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvANGLE) -> glVertexAttribs1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvARM) -> glVertexAttribs1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvAPPLE) -> glVertexAttribs1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvATI) -> glVertexAttribs1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvEXT) -> glVertexAttribs1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvHI) -> glVertexAttribs1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvHP) -> glVertexAttribs1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvIBM) -> glVertexAttribs1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvIMG) -> glVertexAttribs1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvMESA) -> glVertexAttribs1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvMESAX) -> glVertexAttribs1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvNV) -> glVertexAttribs1hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvQCOM) -> glVertexAttribs1hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvSGI) -> glVertexAttribs1hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvSGIS) -> glVertexAttribs1hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvSGIX) -> glVertexAttribs1hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvSUN) -> glVertexAttribs1hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvVIV) -> glVertexAttribs1hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvWIN) -> glVertexAttribs1hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hv) -> glVertexAttribs2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvARB) -> glVertexAttribs2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvGL2) -> glVertexAttribs2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvOES) -> glVertexAttribs2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvKHR) -> glVertexAttribs2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvOML) -> glVertexAttribs2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hv3DFX) -> glVertexAttribs2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvAMD) -> glVertexAttribs2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvANGLE) -> glVertexAttribs2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvARM) -> glVertexAttribs2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvAPPLE) -> glVertexAttribs2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvATI) -> glVertexAttribs2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvEXT) -> glVertexAttribs2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvHI) -> glVertexAttribs2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvHP) -> glVertexAttribs2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvIBM) -> glVertexAttribs2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvIMG) -> glVertexAttribs2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvMESA) -> glVertexAttribs2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvMESAX) -> glVertexAttribs2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvNV) -> glVertexAttribs2hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvQCOM) -> glVertexAttribs2hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvSGI) -> glVertexAttribs2hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvSGIS) -> glVertexAttribs2hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvSGIX) -> glVertexAttribs2hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvSUN) -> glVertexAttribs2hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvVIV) -> glVertexAttribs2hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvWIN) -> glVertexAttribs2hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hv) -> glVertexAttribs3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvARB) -> glVertexAttribs3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvGL2) -> glVertexAttribs3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvOES) -> glVertexAttribs3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvKHR) -> glVertexAttribs3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvOML) -> glVertexAttribs3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hv3DFX) -> glVertexAttribs3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvAMD) -> glVertexAttribs3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvANGLE) -> glVertexAttribs3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvARM) -> glVertexAttribs3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvAPPLE) -> glVertexAttribs3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvATI) -> glVertexAttribs3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvEXT) -> glVertexAttribs3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvHI) -> glVertexAttribs3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvHP) -> glVertexAttribs3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvIBM) -> glVertexAttribs3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvIMG) -> glVertexAttribs3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvMESA) -> glVertexAttribs3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvMESAX) -> glVertexAttribs3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvNV) -> glVertexAttribs3hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvQCOM) -> glVertexAttribs3hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvSGI) -> glVertexAttribs3hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvSGIS) -> glVertexAttribs3hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvSGIX) -> glVertexAttribs3hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvSUN) -> glVertexAttribs3hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvVIV) -> glVertexAttribs3hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvWIN) -> glVertexAttribs3hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hv) -> glVertexAttribs4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvARB) -> glVertexAttribs4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvGL2) -> glVertexAttribs4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvOES) -> glVertexAttribs4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvKHR) -> glVertexAttribs4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvOML) -> glVertexAttribs4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hv3DFX) -> glVertexAttribs4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvAMD) -> glVertexAttribs4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvANGLE) -> glVertexAttribs4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvARM) -> glVertexAttribs4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvAPPLE) -> glVertexAttribs4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvATI) -> glVertexAttribs4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvEXT) -> glVertexAttribs4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvHI) -> glVertexAttribs4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvHP) -> glVertexAttribs4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvIBM) -> glVertexAttribs4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvIMG) -> glVertexAttribs4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvMESA) -> glVertexAttribs4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvMESAX) -> glVertexAttribs4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvNV) -> glVertexAttribs4hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvQCOM) -> glVertexAttribs4hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvSGI) -> glVertexAttribs4hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvSGIS) -> glVertexAttribs4hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvSGIX) -> glVertexAttribs4hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvSUN) -> glVertexAttribs4hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvVIV) -> glVertexAttribs4hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvWIN) -> glVertexAttribs4hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexBlendARB) -> glVertexBlendARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexFormatNV) -> glVertexFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628211f0 Lookup-Tool: 0x62821230 Lookup-Tool: 0x62821270 Lookup-Tool: 0x628212b0 Lookup-Tool: 0x628212f0 Lookup-Tool: 0x62821330 Lookup-Tool: 0x62821370 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeightPointerEXT) -> glVertexWeightPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeightfEXT) -> glVertexWeightfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeightfvEXT) -> glVertexWeightfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighth) -> glVertexWeighth@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthARB) -> glVertexWeighthARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthGL2) -> glVertexWeighthGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthOES) -> glVertexWeighthOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthKHR) -> glVertexWeighthKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthOML) -> glVertexWeighthOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighth3DFX) -> glVertexWeighth3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthAMD) -> glVertexWeighthAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthANGLE) -> glVertexWeighthANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthARM) -> glVertexWeighthARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthAPPLE) -> glVertexWeighthAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthATI) -> glVertexWeighthATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthEXT) -> glVertexWeighthEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthHI) -> glVertexWeighthHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthHP) -> glVertexWeighthHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthIBM) -> glVertexWeighthIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthIMG) -> glVertexWeighthIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthMESA) -> glVertexWeighthMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthMESAX) -> glVertexWeighthMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthNV) -> glVertexWeighthNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthQCOM) -> glVertexWeighthQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthSGI) -> glVertexWeighthSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthSGIS) -> glVertexWeighthSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthSGIX) -> glVertexWeighthSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthSUN) -> glVertexWeighthSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthVIV) -> glVertexWeighthVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthWIN) -> glVertexWeighthWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthv) -> glVertexWeighthv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvARB) -> glVertexWeighthvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvGL2) -> glVertexWeighthvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvOES) -> glVertexWeighthvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvKHR) -> glVertexWeighthvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvOML) -> glVertexWeighthvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthv3DFX) -> glVertexWeighthv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvAMD) -> glVertexWeighthvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvANGLE) -> glVertexWeighthvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvARM) -> glVertexWeighthvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvAPPLE) -> glVertexWeighthvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvATI) -> glVertexWeighthvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvEXT) -> glVertexWeighthvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvHI) -> glVertexWeighthvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvHP) -> glVertexWeighthvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvIBM) -> glVertexWeighthvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvIMG) -> glVertexWeighthvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvMESA) -> glVertexWeighthvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvMESAX) -> glVertexWeighthvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvNV) -> glVertexWeighthvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvQCOM) -> glVertexWeighthvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvSGI) -> glVertexWeighthvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvSGIS) -> glVertexWeighthvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvSGIX) -> glVertexWeighthvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvSUN) -> glVertexWeighthvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvVIV) -> glVertexWeighthvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvWIN) -> glVertexWeighthvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVideoCaptureNV) -> glVideoCaptureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVideoCaptureStreamParameterdvNV) -> glVideoCaptureStreamParameterdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVideoCaptureStreamParameterfvNV) -> glVideoCaptureStreamParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVideoCaptureStreamParameterivNV) -> glVideoCaptureStreamParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62821390 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayv) -> glViewportArrayv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvARB) -> glViewportArrayvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvGL2) -> glViewportArrayvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvOES) -> glViewportArrayvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvKHR) -> glViewportArrayvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvOML) -> glViewportArrayvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayv3DFX) -> glViewportArrayv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvAMD) -> glViewportArrayvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvANGLE) -> glViewportArrayvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvARM) -> glViewportArrayvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvAPPLE) -> glViewportArrayvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvATI) -> glViewportArrayvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvEXT) -> glViewportArrayvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvHI) -> glViewportArrayvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvHP) -> glViewportArrayvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvIBM) -> glViewportArrayvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvIMG) -> glViewportArrayvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvMESA) -> glViewportArrayvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvMESAX) -> glViewportArrayvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvNV) -> glViewportArrayvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvQCOM) -> glViewportArrayvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvSGI) -> glViewportArrayvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvSGIS) -> glViewportArrayvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvSGIX) -> glViewportArrayvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvSUN) -> glViewportArrayvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvVIV) -> glViewportArrayvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvWIN) -> glViewportArrayvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedf) -> glViewportIndexedf@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfARB) -> glViewportIndexedfARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfGL2) -> glViewportIndexedfGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfOES) -> glViewportIndexedfOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfKHR) -> glViewportIndexedfKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfOML) -> glViewportIndexedfOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedf3DFX) -> glViewportIndexedf3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfAMD) -> glViewportIndexedfAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfANGLE) -> glViewportIndexedfANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfARM) -> glViewportIndexedfARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfAPPLE) -> glViewportIndexedfAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfATI) -> glViewportIndexedfATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfEXT) -> glViewportIndexedfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfHI) -> glViewportIndexedfHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfHP) -> glViewportIndexedfHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfIBM) -> glViewportIndexedfIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfIMG) -> glViewportIndexedfIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfMESA) -> glViewportIndexedfMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfMESAX) -> glViewportIndexedfMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfNV) -> glViewportIndexedfNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfQCOM) -> glViewportIndexedfQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfSGI) -> glViewportIndexedfSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfSGIS) -> glViewportIndexedfSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfSGIX) -> glViewportIndexedfSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfSUN) -> glViewportIndexedfSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfVIV) -> glViewportIndexedfVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfWIN) -> glViewportIndexedfWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfv) -> glViewportIndexedfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvARB) -> glViewportIndexedfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvGL2) -> glViewportIndexedfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvOES) -> glViewportIndexedfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvKHR) -> glViewportIndexedfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvOML) -> glViewportIndexedfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfv3DFX) -> glViewportIndexedfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvAMD) -> glViewportIndexedfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvANGLE) -> glViewportIndexedfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvARM) -> glViewportIndexedfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvAPPLE) -> glViewportIndexedfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvATI) -> glViewportIndexedfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvEXT) -> glViewportIndexedfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvHI) -> glViewportIndexedfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvHP) -> glViewportIndexedfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvIBM) -> glViewportIndexedfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvIMG) -> glViewportIndexedfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvMESA) -> glViewportIndexedfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvMESAX) -> glViewportIndexedfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvNV) -> glViewportIndexedfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvQCOM) -> glViewportIndexedfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvSGI) -> glViewportIndexedfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvSGIS) -> glViewportIndexedfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvSGIX) -> glViewportIndexedfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvSUN) -> glViewportIndexedfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvVIV) -> glViewportIndexedfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvWIN) -> glViewportIndexedfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628213b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointer) -> glWeightPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerARB) -> glWeightPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerGL2) -> glWeightPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerOES) -> glWeightPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerKHR) -> glWeightPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerOML) -> glWeightPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointer3DFX) -> glWeightPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerAMD) -> glWeightPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerANGLE) -> glWeightPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerARM) -> glWeightPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerAPPLE) -> glWeightPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerATI) -> glWeightPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerEXT) -> glWeightPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerHI) -> glWeightPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerHP) -> glWeightPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerIBM) -> glWeightPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerIMG) -> glWeightPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerMESA) -> glWeightPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerMESAX) -> glWeightPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerNV) -> glWeightPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerQCOM) -> glWeightPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerSGI) -> glWeightPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerSGIS) -> glWeightPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerSGIX) -> glWeightPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerSUN) -> glWeightPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerVIV) -> glWeightPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerWIN) -> glWeightPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightbvARB) -> glWeightbvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightdvARB) -> glWeightdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightfvARB) -> glWeightfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightivARB) -> glWeightivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightsvARB) -> glWeightsvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightubvARB) -> glWeightubvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightuivARB) -> glWeightuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightusvARB) -> glWeightusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628213e0 Lookup-Tool: 0x62821460 Lookup-Tool: 0x628214a0 Lookup-Tool: 0x62821520 Lookup-Tool: 0x62821560 Lookup-Tool: 0x628215a0 Lookup-Tool: 0x628215e0 Lookup-Tool: 0x62821620 Lookup-Tool: 0x62821660 Lookup-Tool: 0x62821700 Lookup-Tool: 0x62821740 Lookup-Tool: 0x628217e0 Lookup-Tool: 0x62821820 Lookup-Tool: 0x62821860 Lookup-Tool: 0x628218a0 Lookup-Tool: 0x628218e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWriteMaskEXT) -> glWriteMaskEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] main-SharedResourceRunner: GLContext GL ProcAddressTable mapping key(.windows_decon_0-0x3000002) -> 0x10878bc main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@1b83ac6, OpenGL null main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL null, use glGetString main-SharedResourceRunner:ExtensionAvailabilityCache: GL_EXTENSIONS: 129, used glGetString main-SharedResourceRunner:ExtensionAvailabilityCache: GLX_EXTENSIONS: 16 main-SharedResourceRunner:ExtensionAvailabilityCache: GL vendor: Intel main-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 145 main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions main-SharedResourceRunner: GLContext GL ExtensionAvailabilityCache mapping key(.windows_decon_0-0x3000002) -> 0x10f9644 - entries: 155 main-SharedResourceRunner: GLContext.setGLFuncAvail.X: OK .windows_decon_0-0x3000002 - 3.0 (Compatibility profile, FBO, hardware) - glErr 0x0 main-SharedResourceRunner: createContextARB: mappedVersionsAvailableSet(decon): false main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.2 main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.2 (Core profile, arb, hardware) - @creation, handle 0xe012cbf, share 0x0, direct true, wglCreateContextAttribsARB: 0x627f3990 main-SharedResourceRunner: createContextARBImpl: NO 4.2 (Core profile, arb, hardware) - @creation main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.1 main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.1 (Core profile, arb, hardware) - @creation, handle 0xe012cbf, share 0x0, direct true, wglCreateContextAttribsARB: 0x627f3990 main-SharedResourceRunner: createContextARBImpl: NO 4.1 (Core profile, arb, hardware) - @creation main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.0 main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.0 (Core profile, arb, hardware) - @creation, handle 0xe012cbf, share 0x0, direct true, wglCreateContextAttribsARB: 0x627f3990 main-SharedResourceRunner: createContextARBImpl: OK 4.0 (Core profile, arb, hardware) - @creation, share 0, direct true main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0 main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x19c62bb Lookup-Tool: 0x628198e0 main-SharedResourceRunner: GLContext.setGLFuncAvail: Given WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] - 4.0 (Core profile, arb, hardware) - 4.0.0 - Build 9.17.10.2932 main-SharedResourceRunner: GLContext.setGLFuncAvail: Pre version verification - expected 4.0 (Core profile, arb, hardware), strictMatch true Lookup-Tool: 0x628191e0 main-SharedResourceRunner: GLContext.setGLFuncAvail: version verification (Int): 4.0.0 - Build 9.17.10.2932, 4.0 main-SharedResourceRunner: GLContext.setGLFuncAvail: post version verification 4.0 (Core profile, arb, hardware), strictMatch true, versionValidated true, versionGL3IntFailed false Quirk: NoDoubleBufferedBitmap: cause: OS WINDOWS main-SharedResourceRunner: GLContext.setGLFuncAvail.0 validated FQN: .windows_decon_0-0x4000005 - 4.0 (Core profile, arb, hardware) - 4.0.0 - Build 9.17.10.2932 Lookup-Tool: 0x6281a9b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapNamedBufferEXT) -> glMapNamedBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageCallbackARB) -> glDebugMessageCallbackARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageCallbackAMD) -> glDebugMessageCallbackAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628159f0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgram) -> glActiveShaderProgram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramARB) -> glActiveShaderProgramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramGL2) -> glActiveShaderProgramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramOES) -> glActiveShaderProgramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramKHR) -> glActiveShaderProgramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramOML) -> glActiveShaderProgramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgram3DFX) -> glActiveShaderProgram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramAMD) -> glActiveShaderProgramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramANGLE) -> glActiveShaderProgramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramARM) -> glActiveShaderProgramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramAPPLE) -> glActiveShaderProgramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramATI) -> glActiveShaderProgramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramEXT) -> glActiveShaderProgramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramHI) -> glActiveShaderProgramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramHP) -> glActiveShaderProgramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramIBM) -> glActiveShaderProgramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramIMG) -> glActiveShaderProgramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramMESA) -> glActiveShaderProgramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramMESAX) -> glActiveShaderProgramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramNV) -> glActiveShaderProgramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramQCOM) -> glActiveShaderProgramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramSGI) -> glActiveShaderProgramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramSGIS) -> glActiveShaderProgramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramSGIX) -> glActiveShaderProgramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramSUN) -> glActiveShaderProgramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramVIV) -> glActiveShaderProgramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramWIN) -> glActiveShaderProgramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815a20 Lookup-Tool: 0x62815a40 Lookup-Tool: 0x62815aa0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glApplyTextureEXT) -> glApplyTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815b00 Lookup-Tool: 0x62815b20 Lookup-Tool: 0x62815b40 Lookup-Tool: 0x62815b60 Lookup-Tool: 0x62815b80 Lookup-Tool: 0x62815ba0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBeginOcclusionQueryNV) -> glBeginOcclusionQueryNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBeginPerfMonitorAMD) -> glBeginPerfMonitorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815c00 Lookup-Tool: 0x62815c40 Lookup-Tool: 0x62815c60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBeginVertexShaderEXT) -> glBeginVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBeginVideoCaptureNV) -> glBeginVideoCaptureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815ca0 Lookup-Tool: 0x62815ce0 Lookup-Tool: 0x62815d20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffset) -> glBindBufferOffset@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetARB) -> glBindBufferOffsetARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetGL2) -> glBindBufferOffsetGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetOES) -> glBindBufferOffsetOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetKHR) -> glBindBufferOffsetKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetOML) -> glBindBufferOffsetOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffset3DFX) -> glBindBufferOffset3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetAMD) -> glBindBufferOffsetAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetANGLE) -> glBindBufferOffsetANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetARM) -> glBindBufferOffsetARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetAPPLE) -> glBindBufferOffsetAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetATI) -> glBindBufferOffsetATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815d60 Lookup-Tool: 0x62815d80 Lookup-Tool: 0x62815dc0 Lookup-Tool: 0x62815e00 Lookup-Tool: 0x62815e20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTexture) -> glBindImageTexture@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureARB) -> glBindImageTextureARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureGL2) -> glBindImageTextureGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureOES) -> glBindImageTextureOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureKHR) -> glBindImageTextureKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureOML) -> glBindImageTextureOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTexture3DFX) -> glBindImageTexture3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureAMD) -> glBindImageTextureAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureANGLE) -> glBindImageTextureANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureARM) -> glBindImageTextureARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureAPPLE) -> glBindImageTextureAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureATI) -> glBindImageTextureATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureEXT) -> glBindImageTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureHI) -> glBindImageTextureHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureHP) -> glBindImageTextureHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureIBM) -> glBindImageTextureIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureIMG) -> glBindImageTextureIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureMESA) -> glBindImageTextureMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureMESAX) -> glBindImageTextureMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureNV) -> glBindImageTextureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureQCOM) -> glBindImageTextureQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureSGI) -> glBindImageTextureSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureSGIS) -> glBindImageTextureSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureSGIX) -> glBindImageTextureSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureSUN) -> glBindImageTextureSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureVIV) -> glBindImageTextureVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureWIN) -> glBindImageTextureWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindLightParameterEXT) -> glBindLightParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindMaterialParameterEXT) -> glBindMaterialParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindMultiTextureEXT) -> glBindMultiTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindParameterEXT) -> glBindParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815e80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipeline) -> glBindProgramPipeline@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineARB) -> glBindProgramPipelineARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineGL2) -> glBindProgramPipelineGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineOES) -> glBindProgramPipelineOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineKHR) -> glBindProgramPipelineKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineOML) -> glBindProgramPipelineOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipeline3DFX) -> glBindProgramPipeline3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineAMD) -> glBindProgramPipelineAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineANGLE) -> glBindProgramPipelineANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineARM) -> glBindProgramPipelineARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineAPPLE) -> glBindProgramPipelineAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineATI) -> glBindProgramPipelineATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineEXT) -> glBindProgramPipelineEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineHI) -> glBindProgramPipelineHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineHP) -> glBindProgramPipelineHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineIBM) -> glBindProgramPipelineIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineIMG) -> glBindProgramPipelineIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineMESA) -> glBindProgramPipelineMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineMESAX) -> glBindProgramPipelineMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineNV) -> glBindProgramPipelineNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineQCOM) -> glBindProgramPipelineQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineSGI) -> glBindProgramPipelineSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineSGIS) -> glBindProgramPipelineSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineSGIX) -> glBindProgramPipelineSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineSUN) -> glBindProgramPipelineSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineVIV) -> glBindProgramPipelineVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineWIN) -> glBindProgramPipelineWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815ea0 Lookup-Tool: 0x62815f00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindTexGenParameterEXT) -> glBindTexGenParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815f20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindTextureUnitParameterEXT) -> glBindTextureUnitParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815f40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindTransformFeedbackNV) -> glBindTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815f60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindVertexShaderEXT) -> glBindVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindVideoCaptureStreamBufferNV) -> glBindVideoCaptureStreamBufferNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindVideoCaptureStreamTextureNV) -> glBindVideoCaptureStreamTextureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815fc0 Lookup-Tool: 0x62816020 Lookup-Tool: 0x628160e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendEquationIndexedAMD) -> glBlendEquationIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816140 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendEquationSeparateIndexedAMD) -> glBlendEquationSeparateIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628161a0 Lookup-Tool: 0x628161e0 Lookup-Tool: 0x62816220 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncIndexedAMD) -> glBlendFuncIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816240 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGR) -> glBlendFuncSeparateINGR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRARB) -> glBlendFuncSeparateINGRARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRGL2) -> glBlendFuncSeparateINGRGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGROES) -> glBlendFuncSeparateINGROES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRKHR) -> glBlendFuncSeparateINGRKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGROML) -> glBlendFuncSeparateINGROML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGR3DFX) -> glBlendFuncSeparateINGR3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRAMD) -> glBlendFuncSeparateINGRAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRANGLE) -> glBlendFuncSeparateINGRANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRARM) -> glBlendFuncSeparateINGRARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRAPPLE) -> glBlendFuncSeparateINGRAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRATI) -> glBlendFuncSeparateINGRATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGREXT) -> glBlendFuncSeparateINGREXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRHI) -> glBlendFuncSeparateINGRHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRHP) -> glBlendFuncSeparateINGRHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRIBM) -> glBlendFuncSeparateINGRIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRIMG) -> glBlendFuncSeparateINGRIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRMESA) -> glBlendFuncSeparateINGRMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRMESAX) -> glBlendFuncSeparateINGRMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRNV) -> glBlendFuncSeparateINGRNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRQCOM) -> glBlendFuncSeparateINGRQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRSGI) -> glBlendFuncSeparateINGRSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRSGIS) -> glBlendFuncSeparateINGRSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRSGIX) -> glBlendFuncSeparateINGRSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRSUN) -> glBlendFuncSeparateINGRSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRVIV) -> glBlendFuncSeparateINGRVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRWIN) -> glBlendFuncSeparateINGRWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateIndexedAMD) -> glBlendFuncSeparateIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628162a0 Lookup-Tool: 0x628162e0 Lookup-Tool: 0x62816320 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferAddressRangeNV) -> glBufferAddressRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816360 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteri) -> glBufferParameteri@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriARB) -> glBufferParameteriARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriGL2) -> glBufferParameteriGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriOES) -> glBufferParameteriOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriKHR) -> glBufferParameteriKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriOML) -> glBufferParameteriOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteri3DFX) -> glBufferParameteri3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriAMD) -> glBufferParameteriAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriANGLE) -> glBufferParameteriANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriARM) -> glBufferParameteriARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriAPPLE) -> glBufferParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriATI) -> glBufferParameteriATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriEXT) -> glBufferParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriHI) -> glBufferParameteriHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriHP) -> glBufferParameteriHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriIBM) -> glBufferParameteriIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriIMG) -> glBufferParameteriIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriMESA) -> glBufferParameteriMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriMESAX) -> glBufferParameteriMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriNV) -> glBufferParameteriNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriQCOM) -> glBufferParameteriQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriSGI) -> glBufferParameteriSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriSGIS) -> glBufferParameteriSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriSGIX) -> glBufferParameteriSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriSUN) -> glBufferParameteriSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriVIV) -> glBufferParameteriVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriWIN) -> glBufferParameteriWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628163a0 Lookup-Tool: 0x628163e0 Lookup-Tool: 0x62816400 Lookup-Tool: 0x62816420 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCheckNamedFramebufferStatusEXT) -> glCheckNamedFramebufferStatusEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816480 Lookup-Tool: 0x628164c0 Lookup-Tool: 0x628164e0 Lookup-Tool: 0x62816540 Lookup-Tool: 0x62816580 Lookup-Tool: 0x628165a0 Lookup-Tool: 0x628165c0 Lookup-Tool: 0x628165e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIi) -> glClearColorIi@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiARB) -> glClearColorIiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiGL2) -> glClearColorIiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiOES) -> glClearColorIiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiKHR) -> glClearColorIiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiOML) -> glClearColorIiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIi3DFX) -> glClearColorIi3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiAMD) -> glClearColorIiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiANGLE) -> glClearColorIiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiARM) -> glClearColorIiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiAPPLE) -> glClearColorIiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiATI) -> glClearColorIiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816640 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIui) -> glClearColorIui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiARB) -> glClearColorIuiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiGL2) -> glClearColorIuiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiOES) -> glClearColorIuiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiKHR) -> glClearColorIuiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiOML) -> glClearColorIuiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIui3DFX) -> glClearColorIui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiAMD) -> glClearColorIuiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiANGLE) -> glClearColorIuiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiARM) -> glClearColorIuiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiAPPLE) -> glClearColorIuiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiATI) -> glClearColorIuiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816660 Lookup-Tool: 0x628166b0 Lookup-Tool: 0x628166e0 Lookup-Tool: 0x62816770 Lookup-Tool: 0x628167a0 Lookup-Tool: 0x628167c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClientAttribDefaultEXT) -> glClientAttribDefaultEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816800 Lookup-Tool: 0x62816830 Lookup-Tool: 0x628168b0 Lookup-Tool: 0x628168d0 Lookup-Tool: 0x628168f0 Lookup-Tool: 0x62816940 Lookup-Tool: 0x62816960 Lookup-Tool: 0x628169b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3h) -> glColor3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hARB) -> glColor3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hGL2) -> glColor3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hOES) -> glColor3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hKHR) -> glColor3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hOML) -> glColor3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3h3DFX) -> glColor3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hAMD) -> glColor3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hANGLE) -> glColor3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hARM) -> glColor3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hAPPLE) -> glColor3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hATI) -> glColor3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hEXT) -> glColor3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hHI) -> glColor3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hHP) -> glColor3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hIBM) -> glColor3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hIMG) -> glColor3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hMESA) -> glColor3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hMESAX) -> glColor3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hNV) -> glColor3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hQCOM) -> glColor3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hSGI) -> glColor3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hSGIS) -> glColor3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hSGIX) -> glColor3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hSUN) -> glColor3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hVIV) -> glColor3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hWIN) -> glColor3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628169d0 Lookup-Tool: 0x628169f0 Lookup-Tool: 0x62816a10 Lookup-Tool: 0x62816a30 Lookup-Tool: 0x62816a50 Lookup-Tool: 0x62816a70 Lookup-Tool: 0x62816a90 Lookup-Tool: 0x62816ab0 Lookup-Tool: 0x62816ad0 Lookup-Tool: 0x62816af0 Lookup-Tool: 0x62816b10 Lookup-Tool: 0x62816b30 Lookup-Tool: 0x62816b50 Lookup-Tool: 0x62816b70 Lookup-Tool: 0x62816bc0 Lookup-Tool: 0x62816be0 Lookup-Tool: 0x62816c30 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4h) -> glColor4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hARB) -> glColor4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hGL2) -> glColor4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hOES) -> glColor4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hKHR) -> glColor4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hOML) -> glColor4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4h3DFX) -> glColor4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hAMD) -> glColor4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hANGLE) -> glColor4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hARM) -> glColor4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hAPPLE) -> glColor4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hATI) -> glColor4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hEXT) -> glColor4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hHI) -> glColor4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hHP) -> glColor4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hIBM) -> glColor4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hIMG) -> glColor4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hMESA) -> glColor4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hMESAX) -> glColor4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hNV) -> glColor4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hQCOM) -> glColor4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hSGI) -> glColor4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hSGIS) -> glColor4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hSGIX) -> glColor4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hSUN) -> glColor4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hVIV) -> glColor4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hWIN) -> glColor4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816c50 Lookup-Tool: 0x62816c70 Lookup-Tool: 0x62816c90 Lookup-Tool: 0x62816cb0 Lookup-Tool: 0x62816cd0 Lookup-Tool: 0x62816cf0 Lookup-Tool: 0x62816d10 Lookup-Tool: 0x62816d30 Lookup-Tool: 0x62816d50 Lookup-Tool: 0x62816d70 Lookup-Tool: 0x62816d90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorFormatNV) -> glColorFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816de0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexed) -> glColorMaskIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedARB) -> glColorMaskIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedGL2) -> glColorMaskIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedOES) -> glColorMaskIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedKHR) -> glColorMaskIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedOML) -> glColorMaskIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexed3DFX) -> glColorMaskIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedAMD) -> glColorMaskIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedANGLE) -> glColorMaskIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedARM) -> glColorMaskIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedAPPLE) -> glColorMaskIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedATI) -> glColorMaskIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816e00 Lookup-Tool: 0x62816e20 Lookup-Tool: 0x62816e40 Lookup-Tool: 0x62816e60 Lookup-Tool: 0x62816ea0 Lookup-Tool: 0x62816ee0 Lookup-Tool: 0x62816f20 Lookup-Tool: 0x62816f60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTable) -> glColorSubTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableARB) -> glColorSubTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableGL2) -> glColorSubTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableOES) -> glColorSubTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableKHR) -> glColorSubTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableOML) -> glColorSubTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTable3DFX) -> glColorSubTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableAMD) -> glColorSubTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableANGLE) -> glColorSubTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableARM) -> glColorSubTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableAPPLE) -> glColorSubTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableATI) -> glColorSubTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableEXT) -> glColorSubTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableHI) -> glColorSubTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableHP) -> glColorSubTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableIBM) -> glColorSubTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableIMG) -> glColorSubTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableMESA) -> glColorSubTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableMESAX) -> glColorSubTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableNV) -> glColorSubTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableQCOM) -> glColorSubTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableSGI) -> glColorSubTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableSGIS) -> glColorSubTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableSGIX) -> glColorSubTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableSUN) -> glColorSubTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableVIV) -> glColorSubTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableWIN) -> glColorSubTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTable) -> glColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableARB) -> glColorTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableGL2) -> glColorTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableOES) -> glColorTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableKHR) -> glColorTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableOML) -> glColorTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTable3DFX) -> glColorTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableAMD) -> glColorTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableANGLE) -> glColorTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableARM) -> glColorTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableAPPLE) -> glColorTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableATI) -> glColorTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableEXT) -> glColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableHI) -> glColorTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableHP) -> glColorTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableIBM) -> glColorTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableIMG) -> glColorTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableMESA) -> glColorTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableMESAX) -> glColorTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableNV) -> glColorTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableQCOM) -> glColorTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableSGI) -> glColorTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableSGIS) -> glColorTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableSGIX) -> glColorTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableSUN) -> glColorTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableVIV) -> glColorTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableWIN) -> glColorTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfv) -> glColorTableParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvARB) -> glColorTableParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvGL2) -> glColorTableParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvOES) -> glColorTableParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvKHR) -> glColorTableParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvOML) -> glColorTableParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfv3DFX) -> glColorTableParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvAMD) -> glColorTableParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvANGLE) -> glColorTableParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvARM) -> glColorTableParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvAPPLE) -> glColorTableParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvATI) -> glColorTableParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvEXT) -> glColorTableParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvHI) -> glColorTableParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvHP) -> glColorTableParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvIBM) -> glColorTableParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvIMG) -> glColorTableParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvMESA) -> glColorTableParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvMESAX) -> glColorTableParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvNV) -> glColorTableParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvQCOM) -> glColorTableParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvSGI) -> glColorTableParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvSGIS) -> glColorTableParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvSGIX) -> glColorTableParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvSUN) -> glColorTableParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvVIV) -> glColorTableParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvWIN) -> glColorTableParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameteriv) -> glColorTableParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivARB) -> glColorTableParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivGL2) -> glColorTableParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivOES) -> glColorTableParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivKHR) -> glColorTableParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivOML) -> glColorTableParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameteriv3DFX) -> glColorTableParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivAMD) -> glColorTableParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivANGLE) -> glColorTableParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivARM) -> glColorTableParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivAPPLE) -> glColorTableParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivATI) -> glColorTableParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivEXT) -> glColorTableParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivHI) -> glColorTableParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivHP) -> glColorTableParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivIBM) -> glColorTableParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivIMG) -> glColorTableParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivMESA) -> glColorTableParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivMESAX) -> glColorTableParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivNV) -> glColorTableParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivQCOM) -> glColorTableParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivSGI) -> glColorTableParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivSGIS) -> glColorTableParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivSGIX) -> glColorTableParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivSUN) -> glColorTableParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivVIV) -> glColorTableParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivWIN) -> glColorTableParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817040 Lookup-Tool: 0x62817060 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompileShaderIncludeARB) -> glCompileShaderIncludeARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexImage1DEXT) -> glCompressedMultiTexImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexImage2DEXT) -> glCompressedMultiTexImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexImage3DEXT) -> glCompressedMultiTexImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexSubImage1DEXT) -> glCompressedMultiTexSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexSubImage2DEXT) -> glCompressedMultiTexSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexSubImage3DEXT) -> glCompressedMultiTexSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817080 Lookup-Tool: 0x628170c0 Lookup-Tool: 0x62817100 Lookup-Tool: 0x62817140 Lookup-Tool: 0x62817180 Lookup-Tool: 0x628171c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureImage1DEXT) -> glCompressedTextureImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureImage2DEXT) -> glCompressedTextureImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureImage3DEXT) -> glCompressedTextureImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureSubImage1DEXT) -> glCompressedTextureSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureSubImage2DEXT) -> glCompressedTextureSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureSubImage3DEXT) -> glCompressedTextureSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1D) -> glConvolutionFilter1D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DARB) -> glConvolutionFilter1DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DGL2) -> glConvolutionFilter1DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DOES) -> glConvolutionFilter1DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DKHR) -> glConvolutionFilter1DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DOML) -> glConvolutionFilter1DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1D3DFX) -> glConvolutionFilter1D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DAMD) -> glConvolutionFilter1DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DANGLE) -> glConvolutionFilter1DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DARM) -> glConvolutionFilter1DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DAPPLE) -> glConvolutionFilter1DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DATI) -> glConvolutionFilter1DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DEXT) -> glConvolutionFilter1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DHI) -> glConvolutionFilter1DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DHP) -> glConvolutionFilter1DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DIBM) -> glConvolutionFilter1DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DIMG) -> glConvolutionFilter1DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DMESA) -> glConvolutionFilter1DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DMESAX) -> glConvolutionFilter1DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DNV) -> glConvolutionFilter1DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DQCOM) -> glConvolutionFilter1DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DSGI) -> glConvolutionFilter1DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DSGIS) -> glConvolutionFilter1DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DSGIX) -> glConvolutionFilter1DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DSUN) -> glConvolutionFilter1DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DVIV) -> glConvolutionFilter1DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DWIN) -> glConvolutionFilter1DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2D) -> glConvolutionFilter2D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DARB) -> glConvolutionFilter2DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DGL2) -> glConvolutionFilter2DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DOES) -> glConvolutionFilter2DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DKHR) -> glConvolutionFilter2DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DOML) -> glConvolutionFilter2DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2D3DFX) -> glConvolutionFilter2D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DAMD) -> glConvolutionFilter2DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DANGLE) -> glConvolutionFilter2DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DARM) -> glConvolutionFilter2DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DAPPLE) -> glConvolutionFilter2DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DATI) -> glConvolutionFilter2DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DEXT) -> glConvolutionFilter2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DHI) -> glConvolutionFilter2DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DHP) -> glConvolutionFilter2DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DIBM) -> glConvolutionFilter2DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DIMG) -> glConvolutionFilter2DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DMESA) -> glConvolutionFilter2DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DMESAX) -> glConvolutionFilter2DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DNV) -> glConvolutionFilter2DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DQCOM) -> glConvolutionFilter2DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DSGI) -> glConvolutionFilter2DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DSGIS) -> glConvolutionFilter2DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DSGIX) -> glConvolutionFilter2DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DSUN) -> glConvolutionFilter2DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DVIV) -> glConvolutionFilter2DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DWIN) -> glConvolutionFilter2DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterf) -> glConvolutionParameterf@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfARB) -> glConvolutionParameterfARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfGL2) -> glConvolutionParameterfGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfOES) -> glConvolutionParameterfOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfKHR) -> glConvolutionParameterfKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfOML) -> glConvolutionParameterfOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterf3DFX) -> glConvolutionParameterf3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfAMD) -> glConvolutionParameterfAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfANGLE) -> glConvolutionParameterfANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfARM) -> glConvolutionParameterfARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfAPPLE) -> glConvolutionParameterfAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfATI) -> glConvolutionParameterfATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfEXT) -> glConvolutionParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfHI) -> glConvolutionParameterfHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfHP) -> glConvolutionParameterfHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfIBM) -> glConvolutionParameterfIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfIMG) -> glConvolutionParameterfIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfMESA) -> glConvolutionParameterfMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfMESAX) -> glConvolutionParameterfMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfNV) -> glConvolutionParameterfNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfQCOM) -> glConvolutionParameterfQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfSGI) -> glConvolutionParameterfSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfSGIS) -> glConvolutionParameterfSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfSGIX) -> glConvolutionParameterfSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfSUN) -> glConvolutionParameterfSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfVIV) -> glConvolutionParameterfVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfWIN) -> glConvolutionParameterfWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfv) -> glConvolutionParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvARB) -> glConvolutionParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvGL2) -> glConvolutionParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvOES) -> glConvolutionParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvKHR) -> glConvolutionParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvOML) -> glConvolutionParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfv3DFX) -> glConvolutionParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvAMD) -> glConvolutionParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvANGLE) -> glConvolutionParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvARM) -> glConvolutionParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvAPPLE) -> glConvolutionParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvATI) -> glConvolutionParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvEXT) -> glConvolutionParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvHI) -> glConvolutionParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvHP) -> glConvolutionParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvIBM) -> glConvolutionParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvIMG) -> glConvolutionParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvMESA) -> glConvolutionParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvMESAX) -> glConvolutionParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvNV) -> glConvolutionParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvQCOM) -> glConvolutionParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvSGI) -> glConvolutionParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvSGIS) -> glConvolutionParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvSGIX) -> glConvolutionParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvSUN) -> glConvolutionParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvVIV) -> glConvolutionParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvWIN) -> glConvolutionParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteri) -> glConvolutionParameteri@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriARB) -> glConvolutionParameteriARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriGL2) -> glConvolutionParameteriGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriOES) -> glConvolutionParameteriOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriKHR) -> glConvolutionParameteriKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriOML) -> glConvolutionParameteriOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteri3DFX) -> glConvolutionParameteri3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriAMD) -> glConvolutionParameteriAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriANGLE) -> glConvolutionParameteriANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriARM) -> glConvolutionParameteriARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriAPPLE) -> glConvolutionParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriATI) -> glConvolutionParameteriATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriEXT) -> glConvolutionParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriHI) -> glConvolutionParameteriHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriHP) -> glConvolutionParameteriHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriIBM) -> glConvolutionParameteriIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriIMG) -> glConvolutionParameteriIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriMESA) -> glConvolutionParameteriMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriMESAX) -> glConvolutionParameteriMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriNV) -> glConvolutionParameteriNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriQCOM) -> glConvolutionParameteriQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriSGI) -> glConvolutionParameteriSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriSGIS) -> glConvolutionParameteriSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriSGIX) -> glConvolutionParameteriSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriSUN) -> glConvolutionParameteriSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriVIV) -> glConvolutionParameteriVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriWIN) -> glConvolutionParameteriWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriv) -> glConvolutionParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivARB) -> glConvolutionParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivGL2) -> glConvolutionParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivOES) -> glConvolutionParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivKHR) -> glConvolutionParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivOML) -> glConvolutionParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriv3DFX) -> glConvolutionParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivAMD) -> glConvolutionParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivANGLE) -> glConvolutionParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivARM) -> glConvolutionParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivAPPLE) -> glConvolutionParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivATI) -> glConvolutionParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivEXT) -> glConvolutionParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivHI) -> glConvolutionParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivHP) -> glConvolutionParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivIBM) -> glConvolutionParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivIMG) -> glConvolutionParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivMESA) -> glConvolutionParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivMESAX) -> glConvolutionParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivNV) -> glConvolutionParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivQCOM) -> glConvolutionParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivSGI) -> glConvolutionParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivSGIS) -> glConvolutionParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivSGIX) -> glConvolutionParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivSUN) -> glConvolutionParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivVIV) -> glConvolutionParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivWIN) -> glConvolutionParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817200 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTable) -> glCopyColorSubTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableARB) -> glCopyColorSubTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableGL2) -> glCopyColorSubTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableOES) -> glCopyColorSubTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableKHR) -> glCopyColorSubTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableOML) -> glCopyColorSubTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTable3DFX) -> glCopyColorSubTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableAMD) -> glCopyColorSubTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableANGLE) -> glCopyColorSubTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableARM) -> glCopyColorSubTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableAPPLE) -> glCopyColorSubTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableATI) -> glCopyColorSubTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableEXT) -> glCopyColorSubTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableHI) -> glCopyColorSubTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableHP) -> glCopyColorSubTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableIBM) -> glCopyColorSubTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableIMG) -> glCopyColorSubTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableMESA) -> glCopyColorSubTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableMESAX) -> glCopyColorSubTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableNV) -> glCopyColorSubTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableQCOM) -> glCopyColorSubTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableSGI) -> glCopyColorSubTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableSGIS) -> glCopyColorSubTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableSGIX) -> glCopyColorSubTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableSUN) -> glCopyColorSubTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableVIV) -> glCopyColorSubTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableWIN) -> glCopyColorSubTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTable) -> glCopyColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableARB) -> glCopyColorTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableGL2) -> glCopyColorTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableOES) -> glCopyColorTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableKHR) -> glCopyColorTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableOML) -> glCopyColorTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTable3DFX) -> glCopyColorTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableAMD) -> glCopyColorTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableANGLE) -> glCopyColorTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableARM) -> glCopyColorTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableAPPLE) -> glCopyColorTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableATI) -> glCopyColorTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableEXT) -> glCopyColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableHI) -> glCopyColorTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableHP) -> glCopyColorTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableIBM) -> glCopyColorTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableIMG) -> glCopyColorTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableMESA) -> glCopyColorTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableMESAX) -> glCopyColorTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableNV) -> glCopyColorTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableQCOM) -> glCopyColorTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableSGI) -> glCopyColorTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableSGIS) -> glCopyColorTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableSGIX) -> glCopyColorTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableSUN) -> glCopyColorTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableVIV) -> glCopyColorTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableWIN) -> glCopyColorTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1D) -> glCopyConvolutionFilter1D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DARB) -> glCopyConvolutionFilter1DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DGL2) -> glCopyConvolutionFilter1DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DOES) -> glCopyConvolutionFilter1DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DKHR) -> glCopyConvolutionFilter1DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DOML) -> glCopyConvolutionFilter1DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1D3DFX) -> glCopyConvolutionFilter1D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DAMD) -> glCopyConvolutionFilter1DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DANGLE) -> glCopyConvolutionFilter1DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DARM) -> glCopyConvolutionFilter1DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DAPPLE) -> glCopyConvolutionFilter1DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DATI) -> glCopyConvolutionFilter1DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DEXT) -> glCopyConvolutionFilter1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DHI) -> glCopyConvolutionFilter1DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DHP) -> glCopyConvolutionFilter1DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DIBM) -> glCopyConvolutionFilter1DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DIMG) -> glCopyConvolutionFilter1DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DMESA) -> glCopyConvolutionFilter1DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DMESAX) -> glCopyConvolutionFilter1DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DNV) -> glCopyConvolutionFilter1DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DQCOM) -> glCopyConvolutionFilter1DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DSGI) -> glCopyConvolutionFilter1DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DSGIS) -> glCopyConvolutionFilter1DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DSGIX) -> glCopyConvolutionFilter1DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DSUN) -> glCopyConvolutionFilter1DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DVIV) -> glCopyConvolutionFilter1DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DWIN) -> glCopyConvolutionFilter1DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2D) -> glCopyConvolutionFilter2D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DARB) -> glCopyConvolutionFilter2DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DGL2) -> glCopyConvolutionFilter2DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DOES) -> glCopyConvolutionFilter2DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DKHR) -> glCopyConvolutionFilter2DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DOML) -> glCopyConvolutionFilter2DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2D3DFX) -> glCopyConvolutionFilter2D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DAMD) -> glCopyConvolutionFilter2DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DANGLE) -> glCopyConvolutionFilter2DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DARM) -> glCopyConvolutionFilter2DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DAPPLE) -> glCopyConvolutionFilter2DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DATI) -> glCopyConvolutionFilter2DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DEXT) -> glCopyConvolutionFilter2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DHI) -> glCopyConvolutionFilter2DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DHP) -> glCopyConvolutionFilter2DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DIBM) -> glCopyConvolutionFilter2DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DIMG) -> glCopyConvolutionFilter2DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DMESA) -> glCopyConvolutionFilter2DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DMESAX) -> glCopyConvolutionFilter2DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DNV) -> glCopyConvolutionFilter2DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DQCOM) -> glCopyConvolutionFilter2DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DSGI) -> glCopyConvolutionFilter2DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DSGIS) -> glCopyConvolutionFilter2DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DSGIX) -> glCopyConvolutionFilter2DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DSUN) -> glCopyConvolutionFilter2DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DVIV) -> glCopyConvolutionFilter2DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DWIN) -> glCopyConvolutionFilter2DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyImageSubDataNV) -> glCopyImageSubDataNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexImage1DEXT) -> glCopyMultiTexImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexImage2DEXT) -> glCopyMultiTexImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexSubImage1DEXT) -> glCopyMultiTexSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexSubImage2DEXT) -> glCopyMultiTexSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexSubImage3DEXT) -> glCopyMultiTexSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817220 Lookup-Tool: 0x62817240 Lookup-Tool: 0x62817280 Lookup-Tool: 0x628172c0 Lookup-Tool: 0x62817300 Lookup-Tool: 0x62817340 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureImage1DEXT) -> glCopyTextureImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureImage2DEXT) -> glCopyTextureImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureSubImage1DEXT) -> glCopyTextureSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureSubImage2DEXT) -> glCopyTextureSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureSubImage3DEXT) -> glCopyTextureSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628173a0 Lookup-Tool: 0x628173c0 Lookup-Tool: 0x628173e0 Lookup-Tool: 0x62817400 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramv) -> glCreateShaderProgramv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvARB) -> glCreateShaderProgramvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvGL2) -> glCreateShaderProgramvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvOES) -> glCreateShaderProgramvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvKHR) -> glCreateShaderProgramvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvOML) -> glCreateShaderProgramvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramv3DFX) -> glCreateShaderProgramv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvAMD) -> glCreateShaderProgramvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvANGLE) -> glCreateShaderProgramvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvARM) -> glCreateShaderProgramvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvAPPLE) -> glCreateShaderProgramvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvATI) -> glCreateShaderProgramvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvEXT) -> glCreateShaderProgramvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvHI) -> glCreateShaderProgramvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvHP) -> glCreateShaderProgramvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvIBM) -> glCreateShaderProgramvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvIMG) -> glCreateShaderProgramvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvMESA) -> glCreateShaderProgramvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvMESAX) -> glCreateShaderProgramvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvNV) -> glCreateShaderProgramvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvQCOM) -> glCreateShaderProgramvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvSGI) -> glCreateShaderProgramvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvSGIS) -> glCreateShaderProgramvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvSGIX) -> glCreateShaderProgramvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvSUN) -> glCreateShaderProgramvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvVIV) -> glCreateShaderProgramvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvWIN) -> glCreateShaderProgramvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateSyncFromCLeventARB) -> glCreateSyncFromCLeventARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817420 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCullParameterdvEXT) -> glCullParameterdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCullParameterfvEXT) -> glCullParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrix) -> glCurrentPaletteMatrix@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixARB) -> glCurrentPaletteMatrixARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixGL2) -> glCurrentPaletteMatrixGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixOES) -> glCurrentPaletteMatrixOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixKHR) -> glCurrentPaletteMatrixKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixOML) -> glCurrentPaletteMatrixOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrix3DFX) -> glCurrentPaletteMatrix3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixAMD) -> glCurrentPaletteMatrixAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixANGLE) -> glCurrentPaletteMatrixANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixARM) -> glCurrentPaletteMatrixARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixAPPLE) -> glCurrentPaletteMatrixAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixATI) -> glCurrentPaletteMatrixATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixEXT) -> glCurrentPaletteMatrixEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixHI) -> glCurrentPaletteMatrixHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixHP) -> glCurrentPaletteMatrixHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixIBM) -> glCurrentPaletteMatrixIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixIMG) -> glCurrentPaletteMatrixIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixMESA) -> glCurrentPaletteMatrixMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixMESAX) -> glCurrentPaletteMatrixMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixNV) -> glCurrentPaletteMatrixNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixQCOM) -> glCurrentPaletteMatrixQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixSGI) -> glCurrentPaletteMatrixSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixSGIS) -> glCurrentPaletteMatrixSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixSGIX) -> glCurrentPaletteMatrixSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixSUN) -> glCurrentPaletteMatrixSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixVIV) -> glCurrentPaletteMatrixVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixWIN) -> glCurrentPaletteMatrixWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageControlARB) -> glDebugMessageControlARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageEnableAMD) -> glDebugMessageEnableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageInsertAMD) -> glDebugMessageInsertAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageInsertARB) -> glDebugMessageInsertARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817440 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteFencesAPPLE) -> glDeleteFencesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteFencesNV) -> glDeleteFencesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817480 Lookup-Tool: 0x628174e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteNamedStringARB) -> glDeleteNamedStringARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteNamesAMD) -> glDeleteNamesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817500 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteOcclusionQueriesNV) -> glDeleteOcclusionQueriesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeletePerfMonitorsAMD) -> glDeletePerfMonitorsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817540 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelines) -> glDeleteProgramPipelines@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesARB) -> glDeleteProgramPipelinesARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesGL2) -> glDeleteProgramPipelinesGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesOES) -> glDeleteProgramPipelinesOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesKHR) -> glDeleteProgramPipelinesKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesOML) -> glDeleteProgramPipelinesOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelines3DFX) -> glDeleteProgramPipelines3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesAMD) -> glDeleteProgramPipelinesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesANGLE) -> glDeleteProgramPipelinesANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesARM) -> glDeleteProgramPipelinesARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesAPPLE) -> glDeleteProgramPipelinesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesATI) -> glDeleteProgramPipelinesATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesEXT) -> glDeleteProgramPipelinesEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesHI) -> glDeleteProgramPipelinesHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesHP) -> glDeleteProgramPipelinesHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesIBM) -> glDeleteProgramPipelinesIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesIMG) -> glDeleteProgramPipelinesIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesMESA) -> glDeleteProgramPipelinesMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesMESAX) -> glDeleteProgramPipelinesMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesNV) -> glDeleteProgramPipelinesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesQCOM) -> glDeleteProgramPipelinesQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesSGI) -> glDeleteProgramPipelinesSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesSGIS) -> glDeleteProgramPipelinesSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesSGIX) -> glDeleteProgramPipelinesSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesSUN) -> glDeleteProgramPipelinesSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesVIV) -> glDeleteProgramPipelinesVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesWIN) -> glDeleteProgramPipelinesWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817560 Lookup-Tool: 0x62817580 Lookup-Tool: 0x628175c0 Lookup-Tool: 0x62817620 Lookup-Tool: 0x62817640 Lookup-Tool: 0x62817660 Lookup-Tool: 0x62817680 Lookup-Tool: 0x628176a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteTransformFeedbacksNV) -> glDeleteTransformFeedbacksNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628176c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteVertexShaderEXT) -> glDeleteVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthBoundsEXT) -> glDepthBoundsEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817720 Lookup-Tool: 0x62817740 Lookup-Tool: 0x62817760 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayv) -> glDepthRangeArrayv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvARB) -> glDepthRangeArrayvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvGL2) -> glDepthRangeArrayvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvOES) -> glDepthRangeArrayvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvKHR) -> glDepthRangeArrayvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvOML) -> glDepthRangeArrayvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayv3DFX) -> glDepthRangeArrayv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvAMD) -> glDepthRangeArrayvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvANGLE) -> glDepthRangeArrayvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvARM) -> glDepthRangeArrayvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvAPPLE) -> glDepthRangeArrayvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvATI) -> glDepthRangeArrayvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvEXT) -> glDepthRangeArrayvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvHI) -> glDepthRangeArrayvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvHP) -> glDepthRangeArrayvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvIBM) -> glDepthRangeArrayvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvIMG) -> glDepthRangeArrayvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvMESA) -> glDepthRangeArrayvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvMESAX) -> glDepthRangeArrayvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvNV) -> glDepthRangeArrayvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvQCOM) -> glDepthRangeArrayvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvSGI) -> glDepthRangeArrayvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvSGIS) -> glDepthRangeArrayvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvSGIX) -> glDepthRangeArrayvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvSUN) -> glDepthRangeArrayvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvVIV) -> glDepthRangeArrayvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvWIN) -> glDepthRangeArrayvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexed) -> glDepthRangeIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedARB) -> glDepthRangeIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedGL2) -> glDepthRangeIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedOES) -> glDepthRangeIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedKHR) -> glDepthRangeIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedOML) -> glDepthRangeIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexed3DFX) -> glDepthRangeIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedAMD) -> glDepthRangeIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedANGLE) -> glDepthRangeIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedARM) -> glDepthRangeIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedAPPLE) -> glDepthRangeIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedATI) -> glDepthRangeIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedEXT) -> glDepthRangeIndexedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedHI) -> glDepthRangeIndexedHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedHP) -> glDepthRangeIndexedHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedIBM) -> glDepthRangeIndexedIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedIMG) -> glDepthRangeIndexedIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedMESA) -> glDepthRangeIndexedMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedMESAX) -> glDepthRangeIndexedMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedNV) -> glDepthRangeIndexedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedQCOM) -> glDepthRangeIndexedQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedSGI) -> glDepthRangeIndexedSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedSGIS) -> glDepthRangeIndexedSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedSGIX) -> glDepthRangeIndexedSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedSUN) -> glDepthRangeIndexedSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedVIV) -> glDepthRangeIndexedVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedWIN) -> glDepthRangeIndexedWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628177a0 Lookup-Tool: 0x62817850 Lookup-Tool: 0x62817870 Lookup-Tool: 0x62817890 Lookup-Tool: 0x628178b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableClientStateIndexedEXT) -> glDisableClientStateIndexedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexed) -> glDisableIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedARB) -> glDisableIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedGL2) -> glDisableIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedOES) -> glDisableIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedKHR) -> glDisableIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedOML) -> glDisableIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexed3DFX) -> glDisableIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedAMD) -> glDisableIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedANGLE) -> glDisableIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedARM) -> glDisableIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedAPPLE) -> glDisableIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedATI) -> glDisableIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628178d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableVariantClientStateEXT) -> glDisableVariantClientStateEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableVertexAttribAPPLE) -> glDisableVertexAttribAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628178f0 Lookup-Tool: 0x62817910 Lookup-Tool: 0x62817930 Lookup-Tool: 0x62817970 Lookup-Tool: 0x62817990 Lookup-Tool: 0x628179b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstance) -> glDrawArraysInstancedBaseInstance@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceARB) -> glDrawArraysInstancedBaseInstanceARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceGL2) -> glDrawArraysInstancedBaseInstanceGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceOES) -> glDrawArraysInstancedBaseInstanceOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceKHR) -> glDrawArraysInstancedBaseInstanceKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceOML) -> glDrawArraysInstancedBaseInstanceOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstance3DFX) -> glDrawArraysInstancedBaseInstance3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceAMD) -> glDrawArraysInstancedBaseInstanceAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceANGLE) -> glDrawArraysInstancedBaseInstanceANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceARM) -> glDrawArraysInstancedBaseInstanceARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceAPPLE) -> glDrawArraysInstancedBaseInstanceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceATI) -> glDrawArraysInstancedBaseInstanceATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceEXT) -> glDrawArraysInstancedBaseInstanceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceHI) -> glDrawArraysInstancedBaseInstanceHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceHP) -> glDrawArraysInstancedBaseInstanceHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceIBM) -> glDrawArraysInstancedBaseInstanceIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceIMG) -> glDrawArraysInstancedBaseInstanceIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceMESA) -> glDrawArraysInstancedBaseInstanceMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceMESAX) -> glDrawArraysInstancedBaseInstanceMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceNV) -> glDrawArraysInstancedBaseInstanceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceQCOM) -> glDrawArraysInstancedBaseInstanceQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceSGI) -> glDrawArraysInstancedBaseInstanceSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceSGIS) -> glDrawArraysInstancedBaseInstanceSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceSGIX) -> glDrawArraysInstancedBaseInstanceSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceSUN) -> glDrawArraysInstancedBaseInstanceSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceVIV) -> glDrawArraysInstancedBaseInstanceVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceWIN) -> glDrawArraysInstancedBaseInstanceWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628179f0 Lookup-Tool: 0x62817a10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawBuffersATI) -> glDrawBuffersATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817a50 Lookup-Tool: 0x62817a70 Lookup-Tool: 0x62817a90 Lookup-Tool: 0x62817ab0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstance) -> glDrawElementsInstancedBaseInstance@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceARB) -> glDrawElementsInstancedBaseInstanceARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceGL2) -> glDrawElementsInstancedBaseInstanceGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceOES) -> glDrawElementsInstancedBaseInstanceOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceKHR) -> glDrawElementsInstancedBaseInstanceKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceOML) -> glDrawElementsInstancedBaseInstanceOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstance3DFX) -> glDrawElementsInstancedBaseInstance3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceAMD) -> glDrawElementsInstancedBaseInstanceAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceANGLE) -> glDrawElementsInstancedBaseInstanceANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceARM) -> glDrawElementsInstancedBaseInstanceARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceAPPLE) -> glDrawElementsInstancedBaseInstanceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceATI) -> glDrawElementsInstancedBaseInstanceATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceEXT) -> glDrawElementsInstancedBaseInstanceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceHI) -> glDrawElementsInstancedBaseInstanceHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceHP) -> glDrawElementsInstancedBaseInstanceHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceIBM) -> glDrawElementsInstancedBaseInstanceIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceIMG) -> glDrawElementsInstancedBaseInstanceIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceMESA) -> glDrawElementsInstancedBaseInstanceMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceMESAX) -> glDrawElementsInstancedBaseInstanceMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceNV) -> glDrawElementsInstancedBaseInstanceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceQCOM) -> glDrawElementsInstancedBaseInstanceQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceSGI) -> glDrawElementsInstancedBaseInstanceSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceSGIS) -> glDrawElementsInstancedBaseInstanceSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceSGIX) -> glDrawElementsInstancedBaseInstanceSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceSUN) -> glDrawElementsInstancedBaseInstanceSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceVIV) -> glDrawElementsInstancedBaseInstanceVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceWIN) -> glDrawElementsInstancedBaseInstanceWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817af0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstance) -> glDrawElementsInstancedBaseVertexBaseInstance@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceARB) -> glDrawElementsInstancedBaseVertexBaseInstanceARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceGL2) -> glDrawElementsInstancedBaseVertexBaseInstanceGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceOES) -> glDrawElementsInstancedBaseVertexBaseInstanceOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceKHR) -> glDrawElementsInstancedBaseVertexBaseInstanceKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceOML) -> glDrawElementsInstancedBaseVertexBaseInstanceOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstance3DFX) -> glDrawElementsInstancedBaseVertexBaseInstance3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceAMD) -> glDrawElementsInstancedBaseVertexBaseInstanceAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceANGLE) -> glDrawElementsInstancedBaseVertexBaseInstanceANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceARM) -> glDrawElementsInstancedBaseVertexBaseInstanceARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceAPPLE) -> glDrawElementsInstancedBaseVertexBaseInstanceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceATI) -> glDrawElementsInstancedBaseVertexBaseInstanceATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceEXT) -> glDrawElementsInstancedBaseVertexBaseInstanceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceHI) -> glDrawElementsInstancedBaseVertexBaseInstanceHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceHP) -> glDrawElementsInstancedBaseVertexBaseInstanceHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceIBM) -> glDrawElementsInstancedBaseVertexBaseInstanceIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceIMG) -> glDrawElementsInstancedBaseVertexBaseInstanceIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceMESA) -> glDrawElementsInstancedBaseVertexBaseInstanceMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceMESAX) -> glDrawElementsInstancedBaseVertexBaseInstanceMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceNV) -> glDrawElementsInstancedBaseVertexBaseInstanceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceQCOM) -> glDrawElementsInstancedBaseVertexBaseInstanceQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceSGI) -> glDrawElementsInstancedBaseVertexBaseInstanceSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceSGIS) -> glDrawElementsInstancedBaseVertexBaseInstanceSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceSGIX) -> glDrawElementsInstancedBaseVertexBaseInstanceSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceSUN) -> glDrawElementsInstancedBaseVertexBaseInstanceSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceVIV) -> glDrawElementsInstancedBaseVertexBaseInstanceVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceWIN) -> glDrawElementsInstancedBaseVertexBaseInstanceWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817b10 Lookup-Tool: 0x62817b30 Lookup-Tool: 0x62817b50 Lookup-Tool: 0x62817cf0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstanced) -> glDrawTransformFeedbackInstanced@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedARB) -> glDrawTransformFeedbackInstancedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedGL2) -> glDrawTransformFeedbackInstancedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedOES) -> glDrawTransformFeedbackInstancedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedKHR) -> glDrawTransformFeedbackInstancedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedOML) -> glDrawTransformFeedbackInstancedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstanced3DFX) -> glDrawTransformFeedbackInstanced3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedAMD) -> glDrawTransformFeedbackInstancedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedANGLE) -> glDrawTransformFeedbackInstancedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedARM) -> glDrawTransformFeedbackInstancedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedAPPLE) -> glDrawTransformFeedbackInstancedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedATI) -> glDrawTransformFeedbackInstancedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedEXT) -> glDrawTransformFeedbackInstancedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedHI) -> glDrawTransformFeedbackInstancedHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedHP) -> glDrawTransformFeedbackInstancedHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedIBM) -> glDrawTransformFeedbackInstancedIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedIMG) -> glDrawTransformFeedbackInstancedIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedMESA) -> glDrawTransformFeedbackInstancedMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedMESAX) -> glDrawTransformFeedbackInstancedMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedNV) -> glDrawTransformFeedbackInstancedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedQCOM) -> glDrawTransformFeedbackInstancedQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedSGI) -> glDrawTransformFeedbackInstancedSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedSGIS) -> glDrawTransformFeedbackInstancedSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedSGIX) -> glDrawTransformFeedbackInstancedSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedSUN) -> glDrawTransformFeedbackInstancedSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedVIV) -> glDrawTransformFeedbackInstancedVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedWIN) -> glDrawTransformFeedbackInstancedWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackNV) -> glDrawTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817d10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstanced) -> glDrawTransformFeedbackStreamInstanced@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedARB) -> glDrawTransformFeedbackStreamInstancedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedGL2) -> glDrawTransformFeedbackStreamInstancedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedOES) -> glDrawTransformFeedbackStreamInstancedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedKHR) -> glDrawTransformFeedbackStreamInstancedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedOML) -> glDrawTransformFeedbackStreamInstancedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstanced3DFX) -> glDrawTransformFeedbackStreamInstanced3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedAMD) -> glDrawTransformFeedbackStreamInstancedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedANGLE) -> glDrawTransformFeedbackStreamInstancedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedARM) -> glDrawTransformFeedbackStreamInstancedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedAPPLE) -> glDrawTransformFeedbackStreamInstancedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedATI) -> glDrawTransformFeedbackStreamInstancedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedEXT) -> glDrawTransformFeedbackStreamInstancedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedHI) -> glDrawTransformFeedbackStreamInstancedHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedHP) -> glDrawTransformFeedbackStreamInstancedHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedIBM) -> glDrawTransformFeedbackStreamInstancedIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedIMG) -> glDrawTransformFeedbackStreamInstancedIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedMESA) -> glDrawTransformFeedbackStreamInstancedMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedMESAX) -> glDrawTransformFeedbackStreamInstancedMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedNV) -> glDrawTransformFeedbackStreamInstancedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedQCOM) -> glDrawTransformFeedbackStreamInstancedQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedSGI) -> glDrawTransformFeedbackStreamInstancedSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedSGIS) -> glDrawTransformFeedbackStreamInstancedSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedSGIX) -> glDrawTransformFeedbackStreamInstancedSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedSUN) -> glDrawTransformFeedbackStreamInstancedSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedVIV) -> glDrawTransformFeedbackStreamInstancedVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedWIN) -> glDrawTransformFeedbackStreamInstancedWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817d70 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEdgeFlagFormatNV) -> glEdgeFlagFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817d90 Lookup-Tool: 0x62817db0 Lookup-Tool: 0x62817dd0 Lookup-Tool: 0x62817df0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableClientStateIndexedEXT) -> glEnableClientStateIndexedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexed) -> glEnableIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedARB) -> glEnableIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedGL2) -> glEnableIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedOES) -> glEnableIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedKHR) -> glEnableIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedOML) -> glEnableIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexed3DFX) -> glEnableIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedAMD) -> glEnableIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedANGLE) -> glEnableIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedARM) -> glEnableIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedAPPLE) -> glEnableIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedATI) -> glEnableIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817e10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableVariantClientStateEXT) -> glEnableVariantClientStateEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableVertexAttribAPPLE) -> glEnableVertexAttribAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817e30 Lookup-Tool: 0x62817e50 Lookup-Tool: 0x62817e70 Lookup-Tool: 0x62817e90 Lookup-Tool: 0x62817eb0 Lookup-Tool: 0x62817ef0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEndOcclusionQueryNV) -> glEndOcclusionQueryNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEndPerfMonitorAMD) -> glEndPerfMonitorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817f30 Lookup-Tool: 0x62817f70 Lookup-Tool: 0x62817f90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEndVertexShaderEXT) -> glEndVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEndVideoCaptureNV) -> glEndVideoCaptureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817fd0 Lookup-Tool: 0x62818000 Lookup-Tool: 0x62818020 Lookup-Tool: 0x62818050 Lookup-Tool: 0x62818070 Lookup-Tool: 0x628180b0 Lookup-Tool: 0x628180d0 Lookup-Tool: 0x62818110 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEvalMapsNV) -> glEvalMapsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818130 Lookup-Tool: 0x62818150 Lookup-Tool: 0x62818170 Lookup-Tool: 0x62818190 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glExtractComponentEXT) -> glExtractComponentEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628181b0 Lookup-Tool: 0x628181d0 Lookup-Tool: 0x62818210 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishFenceAPPLE) -> glFinishFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishFenceNV) -> glFinishFenceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishObjectAPPLE) -> glFinishObjectAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishRenderAPPLE) -> glFinishRenderAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNX) -> glFinishTextureSUNX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXARB) -> glFinishTextureSUNXARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXGL2) -> glFinishTextureSUNXGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXOES) -> glFinishTextureSUNXOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXKHR) -> glFinishTextureSUNXKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXOML) -> glFinishTextureSUNXOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNX3DFX) -> glFinishTextureSUNX3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXAMD) -> glFinishTextureSUNXAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXANGLE) -> glFinishTextureSUNXANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXARM) -> glFinishTextureSUNXARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXAPPLE) -> glFinishTextureSUNXAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXATI) -> glFinishTextureSUNXATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXEXT) -> glFinishTextureSUNXEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXHI) -> glFinishTextureSUNXHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXHP) -> glFinishTextureSUNXHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXIBM) -> glFinishTextureSUNXIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXIMG) -> glFinishTextureSUNXIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXMESA) -> glFinishTextureSUNXMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXMESAX) -> glFinishTextureSUNXMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXNV) -> glFinishTextureSUNXNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXQCOM) -> glFinishTextureSUNXQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXSGI) -> glFinishTextureSUNXSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXSGIS) -> glFinishTextureSUNXSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXSGIX) -> glFinishTextureSUNXSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXSUN) -> glFinishTextureSUNXSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXVIV) -> glFinishTextureSUNXVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXWIN) -> glFinishTextureSUNXWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818230 Lookup-Tool: 0x62818250 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushMappedNamedBufferRangeEXT) -> glFlushMappedNamedBufferRangeEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushPixelDataRangeNV) -> glFlushPixelDataRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushRenderAPPLE) -> glFlushRenderAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushVertexArrayRangeAPPLE) -> glFlushVertexArrayRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushVertexArrayRangeNV) -> glFlushVertexArrayRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordFormatNV) -> glFogCoordFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818270 Lookup-Tool: 0x628182b0 Lookup-Tool: 0x62818310 Lookup-Tool: 0x62818350 Lookup-Tool: 0x628183b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordh) -> glFogCoordh@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhARB) -> glFogCoordhARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhGL2) -> glFogCoordhGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhOES) -> glFogCoordhOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhKHR) -> glFogCoordhKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhOML) -> glFogCoordhOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordh3DFX) -> glFogCoordh3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhAMD) -> glFogCoordhAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhANGLE) -> glFogCoordhANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhARM) -> glFogCoordhARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhAPPLE) -> glFogCoordhAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhATI) -> glFogCoordhATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhEXT) -> glFogCoordhEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhHI) -> glFogCoordhHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhHP) -> glFogCoordhHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhIBM) -> glFogCoordhIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhIMG) -> glFogCoordhIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhMESA) -> glFogCoordhMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhMESAX) -> glFogCoordhMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhNV) -> glFogCoordhNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhQCOM) -> glFogCoordhQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhSGI) -> glFogCoordhSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhSGIS) -> glFogCoordhSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhSGIX) -> glFogCoordhSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhSUN) -> glFogCoordhSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhVIV) -> glFogCoordhVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhWIN) -> glFogCoordhWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628183f0 Lookup-Tool: 0x62818410 Lookup-Tool: 0x62818440 Lookup-Tool: 0x62818460 Lookup-Tool: 0x62818480 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDY) -> glFrameTerminatorGREMEDY@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYARB) -> glFrameTerminatorGREMEDYARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYGL2) -> glFrameTerminatorGREMEDYGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYOES) -> glFrameTerminatorGREMEDYOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYKHR) -> glFrameTerminatorGREMEDYKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYOML) -> glFrameTerminatorGREMEDYOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDY3DFX) -> glFrameTerminatorGREMEDY3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYAMD) -> glFrameTerminatorGREMEDYAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYANGLE) -> glFrameTerminatorGREMEDYANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYARM) -> glFrameTerminatorGREMEDYARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYAPPLE) -> glFrameTerminatorGREMEDYAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYATI) -> glFrameTerminatorGREMEDYATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYEXT) -> glFrameTerminatorGREMEDYEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYHI) -> glFrameTerminatorGREMEDYHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYHP) -> glFrameTerminatorGREMEDYHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYIBM) -> glFrameTerminatorGREMEDYIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYIMG) -> glFrameTerminatorGREMEDYIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYMESA) -> glFrameTerminatorGREMEDYMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYMESAX) -> glFrameTerminatorGREMEDYMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYNV) -> glFrameTerminatorGREMEDYNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYQCOM) -> glFrameTerminatorGREMEDYQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYSGI) -> glFrameTerminatorGREMEDYSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYSGIS) -> glFrameTerminatorGREMEDYSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYSGIX) -> glFrameTerminatorGREMEDYSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYSUN) -> glFrameTerminatorGREMEDYSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYVIV) -> glFrameTerminatorGREMEDYVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYWIN) -> glFrameTerminatorGREMEDYWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferDrawBufferEXT) -> glFramebufferDrawBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferDrawBuffersEXT) -> glFramebufferDrawBuffersEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferReadBufferEXT) -> glFramebufferReadBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628184f0 Lookup-Tool: 0x62818550 Lookup-Tool: 0x62818570 Lookup-Tool: 0x628185b0 Lookup-Tool: 0x62818610 Lookup-Tool: 0x62818650 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferTextureEXT) -> glFramebufferTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818670 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferTextureFaceEXT) -> glFramebufferTextureFaceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818690 Lookup-Tool: 0x628186b0 Lookup-Tool: 0x628186d0 Lookup-Tool: 0x628186f0 Lookup-Tool: 0x62818710 Lookup-Tool: 0x628188a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenFencesAPPLE) -> glGenFencesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenFencesNV) -> glGenFencesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628188e0 Lookup-Tool: 0x62818940 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenNamesAMD) -> glGenNamesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenOcclusionQueriesNV) -> glGenOcclusionQueriesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenPerfMonitorsAMD) -> glGenPerfMonitorsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelines) -> glGenProgramPipelines@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesARB) -> glGenProgramPipelinesARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesGL2) -> glGenProgramPipelinesGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesOES) -> glGenProgramPipelinesOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesKHR) -> glGenProgramPipelinesKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesOML) -> glGenProgramPipelinesOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelines3DFX) -> glGenProgramPipelines3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesAMD) -> glGenProgramPipelinesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesANGLE) -> glGenProgramPipelinesANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesARM) -> glGenProgramPipelinesARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesAPPLE) -> glGenProgramPipelinesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesATI) -> glGenProgramPipelinesATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesEXT) -> glGenProgramPipelinesEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesHI) -> glGenProgramPipelinesHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesHP) -> glGenProgramPipelinesHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesIBM) -> glGenProgramPipelinesIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesIMG) -> glGenProgramPipelinesIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesMESA) -> glGenProgramPipelinesMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesMESAX) -> glGenProgramPipelinesMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesNV) -> glGenProgramPipelinesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesQCOM) -> glGenProgramPipelinesQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesSGI) -> glGenProgramPipelinesSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesSGIS) -> glGenProgramPipelinesSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesSGIX) -> glGenProgramPipelinesSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesSUN) -> glGenProgramPipelinesSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesVIV) -> glGenProgramPipelinesVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesWIN) -> glGenProgramPipelinesWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818960 Lookup-Tool: 0x62818980 Lookup-Tool: 0x628189c0 Lookup-Tool: 0x62818a20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenSymbolsEXT) -> glGenSymbolsEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818a40 Lookup-Tool: 0x62818a60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenTransformFeedbacksNV) -> glGenTransformFeedbacksNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818a80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenVertexShadersEXT) -> glGenVertexShadersEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818ae0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenerateMultiTexMipmapEXT) -> glGenerateMultiTexMipmapEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenerateTextureMipmapEXT) -> glGenerateTextureMipmapEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferiv) -> glGetActiveAtomicCounterBufferiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivARB) -> glGetActiveAtomicCounterBufferivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivGL2) -> glGetActiveAtomicCounterBufferivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivOES) -> glGetActiveAtomicCounterBufferivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivKHR) -> glGetActiveAtomicCounterBufferivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivOML) -> glGetActiveAtomicCounterBufferivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferiv3DFX) -> glGetActiveAtomicCounterBufferiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivAMD) -> glGetActiveAtomicCounterBufferivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivANGLE) -> glGetActiveAtomicCounterBufferivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivARM) -> glGetActiveAtomicCounterBufferivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivAPPLE) -> glGetActiveAtomicCounterBufferivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivATI) -> glGetActiveAtomicCounterBufferivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivEXT) -> glGetActiveAtomicCounterBufferivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivHI) -> glGetActiveAtomicCounterBufferivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivHP) -> glGetActiveAtomicCounterBufferivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivIBM) -> glGetActiveAtomicCounterBufferivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivIMG) -> glGetActiveAtomicCounterBufferivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivMESA) -> glGetActiveAtomicCounterBufferivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivMESAX) -> glGetActiveAtomicCounterBufferivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivNV) -> glGetActiveAtomicCounterBufferivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivQCOM) -> glGetActiveAtomicCounterBufferivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivSGI) -> glGetActiveAtomicCounterBufferivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivSGIS) -> glGetActiveAtomicCounterBufferivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivSGIX) -> glGetActiveAtomicCounterBufferivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivSUN) -> glGetActiveAtomicCounterBufferivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivVIV) -> glGetActiveAtomicCounterBufferivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivWIN) -> glGetActiveAtomicCounterBufferivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818b40 Lookup-Tool: 0x62818b80 Lookup-Tool: 0x62818ba0 Lookup-Tool: 0x62818bc0 Lookup-Tool: 0x62818be0 Lookup-Tool: 0x62818c00 Lookup-Tool: 0x62818c20 Lookup-Tool: 0x62818c40 Lookup-Tool: 0x62818c60 Lookup-Tool: 0x62818c80 Lookup-Tool: 0x62818ca0 Lookup-Tool: 0x62818cc0 Lookup-Tool: 0x62818ce0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedv) -> glGetBooleanIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvARB) -> glGetBooleanIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvGL2) -> glGetBooleanIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvOES) -> glGetBooleanIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvKHR) -> glGetBooleanIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvOML) -> glGetBooleanIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedv3DFX) -> glGetBooleanIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvAMD) -> glGetBooleanIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvANGLE) -> glGetBooleanIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvARM) -> glGetBooleanIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvAPPLE) -> glGetBooleanIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvATI) -> glGetBooleanIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818d20 Lookup-Tool: 0x62818d40 Lookup-Tool: 0x62818d60 Lookup-Tool: 0x62818d80 Lookup-Tool: 0x62818da0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBufferParameterui64vNV) -> glGetBufferParameterui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818e40 Lookup-Tool: 0x62818e80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTable) -> glGetColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableARB) -> glGetColorTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableGL2) -> glGetColorTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableOES) -> glGetColorTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableKHR) -> glGetColorTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableOML) -> glGetColorTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTable3DFX) -> glGetColorTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableAMD) -> glGetColorTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableANGLE) -> glGetColorTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableARM) -> glGetColorTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableAPPLE) -> glGetColorTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableATI) -> glGetColorTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableEXT) -> glGetColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableHI) -> glGetColorTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableHP) -> glGetColorTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableIBM) -> glGetColorTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableIMG) -> glGetColorTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableMESA) -> glGetColorTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableMESAX) -> glGetColorTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableNV) -> glGetColorTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableQCOM) -> glGetColorTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableSGI) -> glGetColorTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableSGIS) -> glGetColorTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableSGIX) -> glGetColorTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableSUN) -> glGetColorTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableVIV) -> glGetColorTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableWIN) -> glGetColorTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfv) -> glGetColorTableParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvARB) -> glGetColorTableParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvGL2) -> glGetColorTableParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvOES) -> glGetColorTableParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvKHR) -> glGetColorTableParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvOML) -> glGetColorTableParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfv3DFX) -> glGetColorTableParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvAMD) -> glGetColorTableParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvANGLE) -> glGetColorTableParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvARM) -> glGetColorTableParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvAPPLE) -> glGetColorTableParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvATI) -> glGetColorTableParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvEXT) -> glGetColorTableParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvHI) -> glGetColorTableParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvHP) -> glGetColorTableParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvIBM) -> glGetColorTableParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvIMG) -> glGetColorTableParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvMESA) -> glGetColorTableParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvMESAX) -> glGetColorTableParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvNV) -> glGetColorTableParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvQCOM) -> glGetColorTableParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvSGI) -> glGetColorTableParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvSGIS) -> glGetColorTableParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvSGIX) -> glGetColorTableParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvSUN) -> glGetColorTableParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvVIV) -> glGetColorTableParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvWIN) -> glGetColorTableParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameteriv) -> glGetColorTableParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivARB) -> glGetColorTableParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivGL2) -> glGetColorTableParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivOES) -> glGetColorTableParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivKHR) -> glGetColorTableParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivOML) -> glGetColorTableParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameteriv3DFX) -> glGetColorTableParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivAMD) -> glGetColorTableParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivANGLE) -> glGetColorTableParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivARM) -> glGetColorTableParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivAPPLE) -> glGetColorTableParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivATI) -> glGetColorTableParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivEXT) -> glGetColorTableParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivHI) -> glGetColorTableParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivHP) -> glGetColorTableParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivIBM) -> glGetColorTableParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivIMG) -> glGetColorTableParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivMESA) -> glGetColorTableParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivMESAX) -> glGetColorTableParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivNV) -> glGetColorTableParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivQCOM) -> glGetColorTableParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivSGI) -> glGetColorTableParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivSGIS) -> glGetColorTableParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivSGIX) -> glGetColorTableParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivSUN) -> glGetColorTableParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivVIV) -> glGetColorTableParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivWIN) -> glGetColorTableParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetCompressedMultiTexImageEXT) -> glGetCompressedMultiTexImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818f60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetCompressedTextureImageEXT) -> glGetCompressedTextureImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilter) -> glGetConvolutionFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterARB) -> glGetConvolutionFilterARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterGL2) -> glGetConvolutionFilterGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterOES) -> glGetConvolutionFilterOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterKHR) -> glGetConvolutionFilterKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterOML) -> glGetConvolutionFilterOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilter3DFX) -> glGetConvolutionFilter3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterAMD) -> glGetConvolutionFilterAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterANGLE) -> glGetConvolutionFilterANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterARM) -> glGetConvolutionFilterARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterAPPLE) -> glGetConvolutionFilterAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterATI) -> glGetConvolutionFilterATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterEXT) -> glGetConvolutionFilterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterHI) -> glGetConvolutionFilterHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterHP) -> glGetConvolutionFilterHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterIBM) -> glGetConvolutionFilterIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterIMG) -> glGetConvolutionFilterIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterMESA) -> glGetConvolutionFilterMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterMESAX) -> glGetConvolutionFilterMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterNV) -> glGetConvolutionFilterNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterQCOM) -> glGetConvolutionFilterQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterSGI) -> glGetConvolutionFilterSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterSGIS) -> glGetConvolutionFilterSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterSGIX) -> glGetConvolutionFilterSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterSUN) -> glGetConvolutionFilterSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterVIV) -> glGetConvolutionFilterVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterWIN) -> glGetConvolutionFilterWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfv) -> glGetConvolutionParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvARB) -> glGetConvolutionParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvGL2) -> glGetConvolutionParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvOES) -> glGetConvolutionParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvKHR) -> glGetConvolutionParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvOML) -> glGetConvolutionParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfv3DFX) -> glGetConvolutionParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvAMD) -> glGetConvolutionParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvANGLE) -> glGetConvolutionParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvARM) -> glGetConvolutionParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvAPPLE) -> glGetConvolutionParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvATI) -> glGetConvolutionParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvEXT) -> glGetConvolutionParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvHI) -> glGetConvolutionParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvHP) -> glGetConvolutionParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvIBM) -> glGetConvolutionParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvIMG) -> glGetConvolutionParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvMESA) -> glGetConvolutionParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvMESAX) -> glGetConvolutionParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvNV) -> glGetConvolutionParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvQCOM) -> glGetConvolutionParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvSGI) -> glGetConvolutionParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvSGIS) -> glGetConvolutionParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvSGIX) -> glGetConvolutionParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvSUN) -> glGetConvolutionParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvVIV) -> glGetConvolutionParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvWIN) -> glGetConvolutionParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameteriv) -> glGetConvolutionParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivARB) -> glGetConvolutionParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivGL2) -> glGetConvolutionParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivOES) -> glGetConvolutionParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivKHR) -> glGetConvolutionParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivOML) -> glGetConvolutionParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameteriv3DFX) -> glGetConvolutionParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivAMD) -> glGetConvolutionParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivANGLE) -> glGetConvolutionParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivARM) -> glGetConvolutionParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivAPPLE) -> glGetConvolutionParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivATI) -> glGetConvolutionParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivEXT) -> glGetConvolutionParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivHI) -> glGetConvolutionParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivHP) -> glGetConvolutionParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivIBM) -> glGetConvolutionParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivIMG) -> glGetConvolutionParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivMESA) -> glGetConvolutionParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivMESAX) -> glGetConvolutionParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivNV) -> glGetConvolutionParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivQCOM) -> glGetConvolutionParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivSGI) -> glGetConvolutionParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivSGIS) -> glGetConvolutionParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivSGIX) -> glGetConvolutionParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivSUN) -> glGetConvolutionParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivVIV) -> glGetConvolutionParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivWIN) -> glGetConvolutionParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDebugMessageLogAMD) -> glGetDebugMessageLogAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDebugMessageLogARB) -> glGetDebugMessageLogARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoubleIndexedvEXT) -> glGetDoubleIndexedvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_v) -> glGetDoublei_v@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vARB) -> glGetDoublei_vARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vGL2) -> glGetDoublei_vGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vOES) -> glGetDoublei_vOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vKHR) -> glGetDoublei_vKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vOML) -> glGetDoublei_vOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_v3DFX) -> glGetDoublei_v3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vAMD) -> glGetDoublei_vAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vANGLE) -> glGetDoublei_vANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vARM) -> glGetDoublei_vARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vAPPLE) -> glGetDoublei_vAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vATI) -> glGetDoublei_vATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vEXT) -> glGetDoublei_vEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vHI) -> glGetDoublei_vHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vHP) -> glGetDoublei_vHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vIBM) -> glGetDoublei_vIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vIMG) -> glGetDoublei_vIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vMESA) -> glGetDoublei_vMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vMESAX) -> glGetDoublei_vMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vNV) -> glGetDoublei_vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vQCOM) -> glGetDoublei_vQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vSGI) -> glGetDoublei_vSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vSGIS) -> glGetDoublei_vSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vSGIX) -> glGetDoublei_vSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vSUN) -> glGetDoublei_vSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vVIV) -> glGetDoublei_vVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vWIN) -> glGetDoublei_vWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818fa0 Lookup-Tool: 0x62818fc0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFenceivNV) -> glGetFenceivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloatIndexedvEXT) -> glGetFloatIndexedvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_v) -> glGetFloati_v@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vARB) -> glGetFloati_vARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vGL2) -> glGetFloati_vGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vOES) -> glGetFloati_vOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vKHR) -> glGetFloati_vKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vOML) -> glGetFloati_vOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_v3DFX) -> glGetFloati_v3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vAMD) -> glGetFloati_vAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vANGLE) -> glGetFloati_vANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vARM) -> glGetFloati_vARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vAPPLE) -> glGetFloati_vAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vATI) -> glGetFloati_vATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vEXT) -> glGetFloati_vEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vHI) -> glGetFloati_vHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vHP) -> glGetFloati_vHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vIBM) -> glGetFloati_vIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vIMG) -> glGetFloati_vIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vMESA) -> glGetFloati_vMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vMESAX) -> glGetFloati_vMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vNV) -> glGetFloati_vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vQCOM) -> glGetFloati_vQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vSGI) -> glGetFloati_vSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vSGIS) -> glGetFloati_vSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vSGIX) -> glGetFloati_vSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vSUN) -> glGetFloati_vSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vVIV) -> glGetFloati_vVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vWIN) -> glGetFloati_vWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819020 Lookup-Tool: 0x62819040 Lookup-Tool: 0x62819060 Lookup-Tool: 0x628190a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFramebufferParameterivEXT) -> glGetFramebufferParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatus) -> glGetGraphicsResetStatus@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusARB) -> glGetGraphicsResetStatusARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusGL2) -> glGetGraphicsResetStatusGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusOES) -> glGetGraphicsResetStatusOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusKHR) -> glGetGraphicsResetStatusKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusOML) -> glGetGraphicsResetStatusOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatus3DFX) -> glGetGraphicsResetStatus3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusAMD) -> glGetGraphicsResetStatusAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusANGLE) -> glGetGraphicsResetStatusANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusARM) -> glGetGraphicsResetStatusARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusAPPLE) -> glGetGraphicsResetStatusAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusATI) -> glGetGraphicsResetStatusATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusEXT) -> glGetGraphicsResetStatusEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusHI) -> glGetGraphicsResetStatusHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusHP) -> glGetGraphicsResetStatusHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusIBM) -> glGetGraphicsResetStatusIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusIMG) -> glGetGraphicsResetStatusIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusMESA) -> glGetGraphicsResetStatusMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusMESAX) -> glGetGraphicsResetStatusMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusNV) -> glGetGraphicsResetStatusNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusQCOM) -> glGetGraphicsResetStatusQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusSGI) -> glGetGraphicsResetStatusSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusSGIS) -> glGetGraphicsResetStatusSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusSGIX) -> glGetGraphicsResetStatusSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusSUN) -> glGetGraphicsResetStatusSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusVIV) -> glGetGraphicsResetStatusVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusWIN) -> glGetGraphicsResetStatusWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819100 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogram) -> glGetHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramARB) -> glGetHistogramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramGL2) -> glGetHistogramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramOES) -> glGetHistogramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramKHR) -> glGetHistogramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramOML) -> glGetHistogramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogram3DFX) -> glGetHistogram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramAMD) -> glGetHistogramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramANGLE) -> glGetHistogramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramARM) -> glGetHistogramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramAPPLE) -> glGetHistogramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramATI) -> glGetHistogramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramEXT) -> glGetHistogramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramHI) -> glGetHistogramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramHP) -> glGetHistogramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramIBM) -> glGetHistogramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramIMG) -> glGetHistogramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramMESA) -> glGetHistogramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramMESAX) -> glGetHistogramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramNV) -> glGetHistogramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramQCOM) -> glGetHistogramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramSGI) -> glGetHistogramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramSGIS) -> glGetHistogramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramSGIX) -> glGetHistogramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramSUN) -> glGetHistogramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramVIV) -> glGetHistogramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramWIN) -> glGetHistogramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfv) -> glGetHistogramParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvARB) -> glGetHistogramParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvGL2) -> glGetHistogramParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvOES) -> glGetHistogramParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvKHR) -> glGetHistogramParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvOML) -> glGetHistogramParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfv3DFX) -> glGetHistogramParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvAMD) -> glGetHistogramParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvANGLE) -> glGetHistogramParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvARM) -> glGetHistogramParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvAPPLE) -> glGetHistogramParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvATI) -> glGetHistogramParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvEXT) -> glGetHistogramParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvHI) -> glGetHistogramParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvHP) -> glGetHistogramParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvIBM) -> glGetHistogramParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvIMG) -> glGetHistogramParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvMESA) -> glGetHistogramParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvMESAX) -> glGetHistogramParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvNV) -> glGetHistogramParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvQCOM) -> glGetHistogramParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvSGI) -> glGetHistogramParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvSGIS) -> glGetHistogramParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvSGIX) -> glGetHistogramParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvSUN) -> glGetHistogramParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvVIV) -> glGetHistogramParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvWIN) -> glGetHistogramParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameteriv) -> glGetHistogramParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivARB) -> glGetHistogramParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivGL2) -> glGetHistogramParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivOES) -> glGetHistogramParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivKHR) -> glGetHistogramParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivOML) -> glGetHistogramParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameteriv3DFX) -> glGetHistogramParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivAMD) -> glGetHistogramParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivANGLE) -> glGetHistogramParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivARM) -> glGetHistogramParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivAPPLE) -> glGetHistogramParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivATI) -> glGetHistogramParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivEXT) -> glGetHistogramParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivHI) -> glGetHistogramParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivHP) -> glGetHistogramParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivIBM) -> glGetHistogramParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivIMG) -> glGetHistogramParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivMESA) -> glGetHistogramParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivMESAX) -> glGetHistogramParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivNV) -> glGetHistogramParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivQCOM) -> glGetHistogramParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivSGI) -> glGetHistogramParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivSGIS) -> glGetHistogramParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivSGIX) -> glGetHistogramParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivSUN) -> glGetHistogramParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivVIV) -> glGetHistogramParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivWIN) -> glGetHistogramParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819120 Lookup-Tool: 0x62819140 Lookup-Tool: 0x62819160 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedv) -> glGetIntegerIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvARB) -> glGetIntegerIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvGL2) -> glGetIntegerIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvOES) -> glGetIntegerIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvKHR) -> glGetIntegerIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvOML) -> glGetIntegerIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedv3DFX) -> glGetIntegerIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvAMD) -> glGetIntegerIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvANGLE) -> glGetIntegerIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvARM) -> glGetIntegerIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvAPPLE) -> glGetIntegerIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvATI) -> glGetIntegerIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628191a0 Lookup-Tool: 0x628191c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerui64i_vNV) -> glGetIntegerui64i_vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerui64vNV) -> glGetIntegerui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628191e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativ) -> glGetInternalformativ@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativARB) -> glGetInternalformativARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativGL2) -> glGetInternalformativGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativOES) -> glGetInternalformativOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativKHR) -> glGetInternalformativKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativOML) -> glGetInternalformativOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativ3DFX) -> glGetInternalformativ3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativAMD) -> glGetInternalformativAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativANGLE) -> glGetInternalformativANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativARM) -> glGetInternalformativARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativAPPLE) -> glGetInternalformativAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativATI) -> glGetInternalformativATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativEXT) -> glGetInternalformativEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativHI) -> glGetInternalformativHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativHP) -> glGetInternalformativHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativIBM) -> glGetInternalformativIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativIMG) -> glGetInternalformativIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativMESA) -> glGetInternalformativMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativMESAX) -> glGetInternalformativMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativNV) -> glGetInternalformativNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativQCOM) -> glGetInternalformativQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativSGI) -> glGetInternalformativSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativSGIS) -> glGetInternalformativSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativSGIX) -> glGetInternalformativSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativSUN) -> glGetInternalformativSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativVIV) -> glGetInternalformativVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativWIN) -> glGetInternalformativWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInvariantBooleanvEXT) -> glGetInvariantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInvariantFloatvEXT) -> glGetInvariantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInvariantIntegervEXT) -> glGetInvariantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819200 Lookup-Tool: 0x62819220 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetLocalConstantBooleanvEXT) -> glGetLocalConstantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetLocalConstantFloatvEXT) -> glGetLocalConstantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetLocalConstantIntegervEXT) -> glGetLocalConstantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapAttribParameterfvNV) -> glGetMapAttribParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapAttribParameterivNV) -> glGetMapAttribParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapControlPointsNV) -> glGetMapControlPointsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapParameterfvNV) -> glGetMapParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapParameterivNV) -> glGetMapParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819260 Lookup-Tool: 0x62819280 Lookup-Tool: 0x628192a0 Lookup-Tool: 0x628192c0 Lookup-Tool: 0x628192e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmax) -> glGetMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxARB) -> glGetMinmaxARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxGL2) -> glGetMinmaxGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxOES) -> glGetMinmaxOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxKHR) -> glGetMinmaxKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxOML) -> glGetMinmaxOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmax3DFX) -> glGetMinmax3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxAMD) -> glGetMinmaxAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxANGLE) -> glGetMinmaxANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxARM) -> glGetMinmaxARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxAPPLE) -> glGetMinmaxAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxATI) -> glGetMinmaxATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxEXT) -> glGetMinmaxEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxHI) -> glGetMinmaxHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxHP) -> glGetMinmaxHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxIBM) -> glGetMinmaxIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxIMG) -> glGetMinmaxIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxMESA) -> glGetMinmaxMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxMESAX) -> glGetMinmaxMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxNV) -> glGetMinmaxNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxQCOM) -> glGetMinmaxQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxSGI) -> glGetMinmaxSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxSGIS) -> glGetMinmaxSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxSGIX) -> glGetMinmaxSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxSUN) -> glGetMinmaxSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxVIV) -> glGetMinmaxVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxWIN) -> glGetMinmaxWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfv) -> glGetMinmaxParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvARB) -> glGetMinmaxParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvGL2) -> glGetMinmaxParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvOES) -> glGetMinmaxParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvKHR) -> glGetMinmaxParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvOML) -> glGetMinmaxParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfv3DFX) -> glGetMinmaxParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvAMD) -> glGetMinmaxParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvANGLE) -> glGetMinmaxParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvARM) -> glGetMinmaxParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvAPPLE) -> glGetMinmaxParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvATI) -> glGetMinmaxParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvEXT) -> glGetMinmaxParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvHI) -> glGetMinmaxParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvHP) -> glGetMinmaxParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvIBM) -> glGetMinmaxParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvIMG) -> glGetMinmaxParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvMESA) -> glGetMinmaxParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvMESAX) -> glGetMinmaxParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvNV) -> glGetMinmaxParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvQCOM) -> glGetMinmaxParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvSGI) -> glGetMinmaxParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvSGIS) -> glGetMinmaxParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvSGIX) -> glGetMinmaxParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvSUN) -> glGetMinmaxParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvVIV) -> glGetMinmaxParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvWIN) -> glGetMinmaxParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameteriv) -> glGetMinmaxParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivARB) -> glGetMinmaxParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivGL2) -> glGetMinmaxParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivOES) -> glGetMinmaxParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivKHR) -> glGetMinmaxParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivOML) -> glGetMinmaxParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameteriv3DFX) -> glGetMinmaxParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivAMD) -> glGetMinmaxParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivANGLE) -> glGetMinmaxParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivARM) -> glGetMinmaxParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivAPPLE) -> glGetMinmaxParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivATI) -> glGetMinmaxParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivEXT) -> glGetMinmaxParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivHI) -> glGetMinmaxParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivHP) -> glGetMinmaxParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivIBM) -> glGetMinmaxParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivIMG) -> glGetMinmaxParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivMESA) -> glGetMinmaxParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivMESAX) -> glGetMinmaxParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivNV) -> glGetMinmaxParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivQCOM) -> glGetMinmaxParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivSGI) -> glGetMinmaxParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivSGIS) -> glGetMinmaxParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivSGIX) -> glGetMinmaxParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivSUN) -> glGetMinmaxParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivVIV) -> glGetMinmaxParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivWIN) -> glGetMinmaxParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexEnvfvEXT) -> glGetMultiTexEnvfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexEnvivEXT) -> glGetMultiTexEnvivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexGendvEXT) -> glGetMultiTexGendvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexGenfvEXT) -> glGetMultiTexGenfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexGenivEXT) -> glGetMultiTexGenivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexImageEXT) -> glGetMultiTexImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexLevelParameterfvEXT) -> glGetMultiTexLevelParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexLevelParameterivEXT) -> glGetMultiTexLevelParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexParameterIivEXT) -> glGetMultiTexParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexParameterIuivEXT) -> glGetMultiTexParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexParameterfvEXT) -> glGetMultiTexParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexParameterivEXT) -> glGetMultiTexParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819320 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultisamplefvNV) -> glGetMultisamplefvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedBufferParameterivEXT) -> glGetNamedBufferParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedBufferParameterui64vNV) -> glGetNamedBufferParameterui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedBufferSubDataEXT) -> glGetNamedBufferSubDataEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedFramebufferAttachmentParameterivEXT) -> glGetNamedFramebufferAttachmentParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramLocalParameterIivEXT) -> glGetNamedProgramLocalParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramLocalParameterIuivEXT) -> glGetNamedProgramLocalParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramLocalParameterdvEXT) -> glGetNamedProgramLocalParameterdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramLocalParameterfvEXT) -> glGetNamedProgramLocalParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramStringEXT) -> glGetNamedProgramStringEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramivEXT) -> glGetNamedProgramivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedRenderbufferParameterivEXT) -> glGetNamedRenderbufferParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedStringARB) -> glGetNamedStringARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedStringivARB) -> glGetNamedStringivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819360 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetObjectParameterivAPPLE) -> glGetObjectParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819380 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetOcclusionQueryivNV) -> glGetOcclusionQueryivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetOcclusionQueryuivNV) -> glGetOcclusionQueryuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorCounterDataAMD) -> glGetPerfMonitorCounterDataAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorCounterInfoAMD) -> glGetPerfMonitorCounterInfoAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorCounterStringAMD) -> glGetPerfMonitorCounterStringAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorCountersAMD) -> glGetPerfMonitorCountersAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorGroupStringAMD) -> glGetPerfMonitorGroupStringAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorGroupsAMD) -> glGetPerfMonitorGroupsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819420 Lookup-Tool: 0x62819440 Lookup-Tool: 0x62819460 Lookup-Tool: 0x628194a0 Lookup-Tool: 0x628194c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramEnvParameterIivNV) -> glGetProgramEnvParameterIivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramEnvParameterIuivNV) -> glGetProgramEnvParameterIuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819500 Lookup-Tool: 0x62819520 Lookup-Tool: 0x62819540 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramLocalParameterIivNV) -> glGetProgramLocalParameterIivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramLocalParameterIuivNV) -> glGetProgramLocalParameterIuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819560 Lookup-Tool: 0x62819580 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLog) -> glGetProgramPipelineInfoLog@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogARB) -> glGetProgramPipelineInfoLogARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogGL2) -> glGetProgramPipelineInfoLogGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogOES) -> glGetProgramPipelineInfoLogOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogKHR) -> glGetProgramPipelineInfoLogKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogOML) -> glGetProgramPipelineInfoLogOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLog3DFX) -> glGetProgramPipelineInfoLog3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogAMD) -> glGetProgramPipelineInfoLogAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogANGLE) -> glGetProgramPipelineInfoLogANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogARM) -> glGetProgramPipelineInfoLogARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogAPPLE) -> glGetProgramPipelineInfoLogAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogATI) -> glGetProgramPipelineInfoLogATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogEXT) -> glGetProgramPipelineInfoLogEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogHI) -> glGetProgramPipelineInfoLogHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogHP) -> glGetProgramPipelineInfoLogHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogIBM) -> glGetProgramPipelineInfoLogIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogIMG) -> glGetProgramPipelineInfoLogIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogMESA) -> glGetProgramPipelineInfoLogMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogMESAX) -> glGetProgramPipelineInfoLogMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogNV) -> glGetProgramPipelineInfoLogNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogQCOM) -> glGetProgramPipelineInfoLogQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogSGI) -> glGetProgramPipelineInfoLogSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogSGIS) -> glGetProgramPipelineInfoLogSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogSGIX) -> glGetProgramPipelineInfoLogSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogSUN) -> glGetProgramPipelineInfoLogSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogVIV) -> glGetProgramPipelineInfoLogVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogWIN) -> glGetProgramPipelineInfoLogWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineiv) -> glGetProgramPipelineiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivARB) -> glGetProgramPipelineivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivGL2) -> glGetProgramPipelineivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivOES) -> glGetProgramPipelineivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivKHR) -> glGetProgramPipelineivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivOML) -> glGetProgramPipelineivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineiv3DFX) -> glGetProgramPipelineiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivAMD) -> glGetProgramPipelineivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivANGLE) -> glGetProgramPipelineivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivARM) -> glGetProgramPipelineivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivAPPLE) -> glGetProgramPipelineivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivATI) -> glGetProgramPipelineivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivEXT) -> glGetProgramPipelineivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivHI) -> glGetProgramPipelineivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivHP) -> glGetProgramPipelineivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivIBM) -> glGetProgramPipelineivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivIMG) -> glGetProgramPipelineivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivMESA) -> glGetProgramPipelineivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivMESAX) -> glGetProgramPipelineivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivNV) -> glGetProgramPipelineivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivQCOM) -> glGetProgramPipelineivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivSGI) -> glGetProgramPipelineivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivSGIS) -> glGetProgramPipelineivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivSGIX) -> glGetProgramPipelineivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivSUN) -> glGetProgramPipelineivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivVIV) -> glGetProgramPipelineivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivWIN) -> glGetProgramPipelineivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628195a0 Lookup-Tool: 0x628195c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramSubroutineParameteruivNV) -> glGetProgramSubroutineParameteruivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628195e0 Lookup-Tool: 0x62819600 Lookup-Tool: 0x62819620 Lookup-Tool: 0x62819640 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetQueryObjecti64vEXT) -> glGetQueryObjecti64vEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819680 Lookup-Tool: 0x628196c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetQueryObjectui64vEXT) -> glGetQueryObjectui64vEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819700 Lookup-Tool: 0x62819740 Lookup-Tool: 0x62819780 Lookup-Tool: 0x628197c0 Lookup-Tool: 0x628197e0 Lookup-Tool: 0x62819800 Lookup-Tool: 0x62819820 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilter) -> glGetSeparableFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterARB) -> glGetSeparableFilterARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterGL2) -> glGetSeparableFilterGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterOES) -> glGetSeparableFilterOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterKHR) -> glGetSeparableFilterKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterOML) -> glGetSeparableFilterOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilter3DFX) -> glGetSeparableFilter3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterAMD) -> glGetSeparableFilterAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterANGLE) -> glGetSeparableFilterANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterARM) -> glGetSeparableFilterARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterAPPLE) -> glGetSeparableFilterAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterATI) -> glGetSeparableFilterATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterEXT) -> glGetSeparableFilterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterHI) -> glGetSeparableFilterHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterHP) -> glGetSeparableFilterHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterIBM) -> glGetSeparableFilterIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterIMG) -> glGetSeparableFilterIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterMESA) -> glGetSeparableFilterMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterMESAX) -> glGetSeparableFilterMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterNV) -> glGetSeparableFilterNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterQCOM) -> glGetSeparableFilterQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterSGI) -> glGetSeparableFilterSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterSGIS) -> glGetSeparableFilterSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterSGIX) -> glGetSeparableFilterSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterSUN) -> glGetSeparableFilterSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterVIV) -> glGetSeparableFilterVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterWIN) -> glGetSeparableFilterWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819840 Lookup-Tool: 0x62819860 Lookup-Tool: 0x62819880 Lookup-Tool: 0x628198a0 Lookup-Tool: 0x628198c0 Lookup-Tool: 0x628198e0 Lookup-Tool: 0x62819900 Lookup-Tool: 0x62819920 Lookup-Tool: 0x62819940 Lookup-Tool: 0x62819960 Lookup-Tool: 0x62819980 Lookup-Tool: 0x628199a0 Lookup-Tool: 0x628199e0 Lookup-Tool: 0x62819a00 Lookup-Tool: 0x62819a40 Lookup-Tool: 0x62819aa0 Lookup-Tool: 0x62819ac0 Lookup-Tool: 0x62819ae0 Lookup-Tool: 0x62819b00 Lookup-Tool: 0x62819b40 Lookup-Tool: 0x62819b80 Lookup-Tool: 0x62819ba0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureImageEXT) -> glGetTextureImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureLevelParameterfvEXT) -> glGetTextureLevelParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureLevelParameterivEXT) -> glGetTextureLevelParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureParameterIivEXT) -> glGetTextureParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureParameterIuivEXT) -> glGetTextureParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureParameterfvEXT) -> glGetTextureParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureParameterivEXT) -> glGetTextureParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819be0 Lookup-Tool: 0x62819c20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetUniformBufferSizeEXT) -> glGetUniformBufferSizeEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819c40 Lookup-Tool: 0x62819c60 Lookup-Tool: 0x62819c80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetUniformOffsetEXT) -> glGetUniformOffsetEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819ca0 Lookup-Tool: 0x62819cc0 Lookup-Tool: 0x62819ce0 Lookup-Tool: 0x62819d00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetUniformi64vNV) -> glGetUniformi64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819d20 Lookup-Tool: 0x62819d40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetUniformui64vNV) -> glGetUniformui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819d60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVariantBooleanvEXT) -> glGetVariantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVariantFloatvEXT) -> glGetVariantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVariantIntegervEXT) -> glGetVariantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819da0 Lookup-Tool: 0x62819dc0 Lookup-Tool: 0x62819de0 Lookup-Tool: 0x62819e00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdv) -> glGetVertexAttribLdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvARB) -> glGetVertexAttribLdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvGL2) -> glGetVertexAttribLdvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvOES) -> glGetVertexAttribLdvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvKHR) -> glGetVertexAttribLdvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvOML) -> glGetVertexAttribLdvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdv3DFX) -> glGetVertexAttribLdv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvAMD) -> glGetVertexAttribLdvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvANGLE) -> glGetVertexAttribLdvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvARM) -> glGetVertexAttribLdvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvAPPLE) -> glGetVertexAttribLdvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvATI) -> glGetVertexAttribLdvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvEXT) -> glGetVertexAttribLdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvHI) -> glGetVertexAttribLdvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvHP) -> glGetVertexAttribLdvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvIBM) -> glGetVertexAttribLdvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvIMG) -> glGetVertexAttribLdvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvMESA) -> glGetVertexAttribLdvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvMESAX) -> glGetVertexAttribLdvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvNV) -> glGetVertexAttribLdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvQCOM) -> glGetVertexAttribLdvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvSGI) -> glGetVertexAttribLdvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvSGIS) -> glGetVertexAttribLdvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvSGIX) -> glGetVertexAttribLdvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvSUN) -> glGetVertexAttribLdvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvVIV) -> glGetVertexAttribLdvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvWIN) -> glGetVertexAttribLdvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLi64vNV) -> glGetVertexAttribLi64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLui64vNV) -> glGetVertexAttribLui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819e60 Lookup-Tool: 0x62819e80 Lookup-Tool: 0x62819ea0 Lookup-Tool: 0x62819ec0 Lookup-Tool: 0x62819ee0 Lookup-Tool: 0x62819f00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVideoCaptureStreamdvNV) -> glGetVideoCaptureStreamdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVideoCaptureStreamfvNV) -> glGetVideoCaptureStreamfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVideoCaptureStreamivNV) -> glGetVideoCaptureStreamivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVideoCaptureivNV) -> glGetVideoCaptureivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTable) -> glGetnColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableARB) -> glGetnColorTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableGL2) -> glGetnColorTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableOES) -> glGetnColorTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableKHR) -> glGetnColorTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableOML) -> glGetnColorTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTable3DFX) -> glGetnColorTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableAMD) -> glGetnColorTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableANGLE) -> glGetnColorTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableARM) -> glGetnColorTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableAPPLE) -> glGetnColorTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableATI) -> glGetnColorTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableEXT) -> glGetnColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableHI) -> glGetnColorTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableHP) -> glGetnColorTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableIBM) -> glGetnColorTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableIMG) -> glGetnColorTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableMESA) -> glGetnColorTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableMESAX) -> glGetnColorTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableNV) -> glGetnColorTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableQCOM) -> glGetnColorTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableSGI) -> glGetnColorTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableSGIS) -> glGetnColorTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableSGIX) -> glGetnColorTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableSUN) -> glGetnColorTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableVIV) -> glGetnColorTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableWIN) -> glGetnColorTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImage) -> glGetnCompressedTexImage@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageARB) -> glGetnCompressedTexImageARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageGL2) -> glGetnCompressedTexImageGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageOES) -> glGetnCompressedTexImageOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageKHR) -> glGetnCompressedTexImageKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageOML) -> glGetnCompressedTexImageOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImage3DFX) -> glGetnCompressedTexImage3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageAMD) -> glGetnCompressedTexImageAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageANGLE) -> glGetnCompressedTexImageANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageARM) -> glGetnCompressedTexImageARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageAPPLE) -> glGetnCompressedTexImageAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageATI) -> glGetnCompressedTexImageATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageEXT) -> glGetnCompressedTexImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageHI) -> glGetnCompressedTexImageHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageHP) -> glGetnCompressedTexImageHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageIBM) -> glGetnCompressedTexImageIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageIMG) -> glGetnCompressedTexImageIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageMESA) -> glGetnCompressedTexImageMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageMESAX) -> glGetnCompressedTexImageMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageNV) -> glGetnCompressedTexImageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageQCOM) -> glGetnCompressedTexImageQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageSGI) -> glGetnCompressedTexImageSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageSGIS) -> glGetnCompressedTexImageSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageSGIX) -> glGetnCompressedTexImageSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageSUN) -> glGetnCompressedTexImageSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageVIV) -> glGetnCompressedTexImageVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageWIN) -> glGetnCompressedTexImageWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilter) -> glGetnConvolutionFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterARB) -> glGetnConvolutionFilterARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterGL2) -> glGetnConvolutionFilterGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterOES) -> glGetnConvolutionFilterOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterKHR) -> glGetnConvolutionFilterKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterOML) -> glGetnConvolutionFilterOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilter3DFX) -> glGetnConvolutionFilter3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterAMD) -> glGetnConvolutionFilterAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterANGLE) -> glGetnConvolutionFilterANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterARM) -> glGetnConvolutionFilterARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterAPPLE) -> glGetnConvolutionFilterAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterATI) -> glGetnConvolutionFilterATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterEXT) -> glGetnConvolutionFilterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterHI) -> glGetnConvolutionFilterHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterHP) -> glGetnConvolutionFilterHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterIBM) -> glGetnConvolutionFilterIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterIMG) -> glGetnConvolutionFilterIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterMESA) -> glGetnConvolutionFilterMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterMESAX) -> glGetnConvolutionFilterMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterNV) -> glGetnConvolutionFilterNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterQCOM) -> glGetnConvolutionFilterQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterSGI) -> glGetnConvolutionFilterSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterSGIS) -> glGetnConvolutionFilterSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterSGIX) -> glGetnConvolutionFilterSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterSUN) -> glGetnConvolutionFilterSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterVIV) -> glGetnConvolutionFilterVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterWIN) -> glGetnConvolutionFilterWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogram) -> glGetnHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramARB) -> glGetnHistogramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramGL2) -> glGetnHistogramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramOES) -> glGetnHistogramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramKHR) -> glGetnHistogramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramOML) -> glGetnHistogramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogram3DFX) -> glGetnHistogram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramAMD) -> glGetnHistogramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramANGLE) -> glGetnHistogramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramARM) -> glGetnHistogramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramAPPLE) -> glGetnHistogramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramATI) -> glGetnHistogramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramEXT) -> glGetnHistogramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramHI) -> glGetnHistogramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramHP) -> glGetnHistogramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramIBM) -> glGetnHistogramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramIMG) -> glGetnHistogramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramMESA) -> glGetnHistogramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramMESAX) -> glGetnHistogramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramNV) -> glGetnHistogramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramQCOM) -> glGetnHistogramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramSGI) -> glGetnHistogramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramSGIS) -> glGetnHistogramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramSGIX) -> glGetnHistogramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramSUN) -> glGetnHistogramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramVIV) -> glGetnHistogramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramWIN) -> glGetnHistogramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdv) -> glGetnMapdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvARB) -> glGetnMapdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvGL2) -> glGetnMapdvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvOES) -> glGetnMapdvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvKHR) -> glGetnMapdvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvOML) -> glGetnMapdvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdv3DFX) -> glGetnMapdv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvAMD) -> glGetnMapdvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvANGLE) -> glGetnMapdvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvARM) -> glGetnMapdvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvAPPLE) -> glGetnMapdvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvATI) -> glGetnMapdvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvEXT) -> glGetnMapdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvHI) -> glGetnMapdvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvHP) -> glGetnMapdvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvIBM) -> glGetnMapdvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvIMG) -> glGetnMapdvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvMESA) -> glGetnMapdvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvMESAX) -> glGetnMapdvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvNV) -> glGetnMapdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvQCOM) -> glGetnMapdvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvSGI) -> glGetnMapdvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvSGIS) -> glGetnMapdvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvSGIX) -> glGetnMapdvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvSUN) -> glGetnMapdvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvVIV) -> glGetnMapdvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvWIN) -> glGetnMapdvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfv) -> glGetnMapfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvARB) -> glGetnMapfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvGL2) -> glGetnMapfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvOES) -> glGetnMapfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvKHR) -> glGetnMapfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvOML) -> glGetnMapfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfv3DFX) -> glGetnMapfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvAMD) -> glGetnMapfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvANGLE) -> glGetnMapfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvARM) -> glGetnMapfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvAPPLE) -> glGetnMapfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvATI) -> glGetnMapfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvEXT) -> glGetnMapfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvHI) -> glGetnMapfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvHP) -> glGetnMapfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvIBM) -> glGetnMapfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvIMG) -> glGetnMapfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvMESA) -> glGetnMapfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvMESAX) -> glGetnMapfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvNV) -> glGetnMapfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvQCOM) -> glGetnMapfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvSGI) -> glGetnMapfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvSGIS) -> glGetnMapfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvSGIX) -> glGetnMapfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvSUN) -> glGetnMapfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvVIV) -> glGetnMapfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvWIN) -> glGetnMapfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapiv) -> glGetnMapiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivARB) -> glGetnMapivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivGL2) -> glGetnMapivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivOES) -> glGetnMapivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivKHR) -> glGetnMapivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivOML) -> glGetnMapivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapiv3DFX) -> glGetnMapiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivAMD) -> glGetnMapivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivANGLE) -> glGetnMapivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivARM) -> glGetnMapivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivAPPLE) -> glGetnMapivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivATI) -> glGetnMapivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivEXT) -> glGetnMapivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivHI) -> glGetnMapivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivHP) -> glGetnMapivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivIBM) -> glGetnMapivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivIMG) -> glGetnMapivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivMESA) -> glGetnMapivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivMESAX) -> glGetnMapivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivNV) -> glGetnMapivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivQCOM) -> glGetnMapivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivSGI) -> glGetnMapivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivSGIS) -> glGetnMapivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivSGIX) -> glGetnMapivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivSUN) -> glGetnMapivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivVIV) -> glGetnMapivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivWIN) -> glGetnMapivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmax) -> glGetnMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxARB) -> glGetnMinmaxARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxGL2) -> glGetnMinmaxGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxOES) -> glGetnMinmaxOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxKHR) -> glGetnMinmaxKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxOML) -> glGetnMinmaxOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmax3DFX) -> glGetnMinmax3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxAMD) -> glGetnMinmaxAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxANGLE) -> glGetnMinmaxANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxARM) -> glGetnMinmaxARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxAPPLE) -> glGetnMinmaxAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxATI) -> glGetnMinmaxATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxEXT) -> glGetnMinmaxEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxHI) -> glGetnMinmaxHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxHP) -> glGetnMinmaxHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxIBM) -> glGetnMinmaxIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxIMG) -> glGetnMinmaxIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxMESA) -> glGetnMinmaxMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxMESAX) -> glGetnMinmaxMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxNV) -> glGetnMinmaxNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxQCOM) -> glGetnMinmaxQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxSGI) -> glGetnMinmaxSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxSGIS) -> glGetnMinmaxSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxSGIX) -> glGetnMinmaxSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxSUN) -> glGetnMinmaxSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxVIV) -> glGetnMinmaxVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxWIN) -> glGetnMinmaxWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfv) -> glGetnPixelMapfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvARB) -> glGetnPixelMapfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvGL2) -> glGetnPixelMapfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvOES) -> glGetnPixelMapfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvKHR) -> glGetnPixelMapfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvOML) -> glGetnPixelMapfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfv3DFX) -> glGetnPixelMapfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvAMD) -> glGetnPixelMapfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvANGLE) -> glGetnPixelMapfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvARM) -> glGetnPixelMapfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvAPPLE) -> glGetnPixelMapfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvATI) -> glGetnPixelMapfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvEXT) -> glGetnPixelMapfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvHI) -> glGetnPixelMapfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvHP) -> glGetnPixelMapfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvIBM) -> glGetnPixelMapfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvIMG) -> glGetnPixelMapfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvMESA) -> glGetnPixelMapfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvMESAX) -> glGetnPixelMapfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvNV) -> glGetnPixelMapfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvQCOM) -> glGetnPixelMapfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvSGI) -> glGetnPixelMapfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvSGIS) -> glGetnPixelMapfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvSGIX) -> glGetnPixelMapfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvSUN) -> glGetnPixelMapfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvVIV) -> glGetnPixelMapfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvWIN) -> glGetnPixelMapfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuiv) -> glGetnPixelMapuiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivARB) -> glGetnPixelMapuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivGL2) -> glGetnPixelMapuivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivOES) -> glGetnPixelMapuivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivKHR) -> glGetnPixelMapuivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivOML) -> glGetnPixelMapuivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuiv3DFX) -> glGetnPixelMapuiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivAMD) -> glGetnPixelMapuivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivANGLE) -> glGetnPixelMapuivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivARM) -> glGetnPixelMapuivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivAPPLE) -> glGetnPixelMapuivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivATI) -> glGetnPixelMapuivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivEXT) -> glGetnPixelMapuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivHI) -> glGetnPixelMapuivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivHP) -> glGetnPixelMapuivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivIBM) -> glGetnPixelMapuivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivIMG) -> glGetnPixelMapuivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivMESA) -> glGetnPixelMapuivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivMESAX) -> glGetnPixelMapuivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivNV) -> glGetnPixelMapuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivQCOM) -> glGetnPixelMapuivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivSGI) -> glGetnPixelMapuivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivSGIS) -> glGetnPixelMapuivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivSGIX) -> glGetnPixelMapuivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivSUN) -> glGetnPixelMapuivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivVIV) -> glGetnPixelMapuivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivWIN) -> glGetnPixelMapuivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusv) -> glGetnPixelMapusv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvARB) -> glGetnPixelMapusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvGL2) -> glGetnPixelMapusvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvOES) -> glGetnPixelMapusvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvKHR) -> glGetnPixelMapusvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvOML) -> glGetnPixelMapusvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusv3DFX) -> glGetnPixelMapusv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvAMD) -> glGetnPixelMapusvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvANGLE) -> glGetnPixelMapusvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvARM) -> glGetnPixelMapusvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvAPPLE) -> glGetnPixelMapusvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvATI) -> glGetnPixelMapusvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvEXT) -> glGetnPixelMapusvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvHI) -> glGetnPixelMapusvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvHP) -> glGetnPixelMapusvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvIBM) -> glGetnPixelMapusvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvIMG) -> glGetnPixelMapusvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvMESA) -> glGetnPixelMapusvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvMESAX) -> glGetnPixelMapusvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvNV) -> glGetnPixelMapusvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvQCOM) -> glGetnPixelMapusvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvSGI) -> glGetnPixelMapusvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvSGIS) -> glGetnPixelMapusvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvSGIX) -> glGetnPixelMapusvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvSUN) -> glGetnPixelMapusvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvVIV) -> glGetnPixelMapusvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvWIN) -> glGetnPixelMapusvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStipple) -> glGetnPolygonStipple@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleARB) -> glGetnPolygonStippleARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleGL2) -> glGetnPolygonStippleGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleOES) -> glGetnPolygonStippleOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleKHR) -> glGetnPolygonStippleKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleOML) -> glGetnPolygonStippleOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStipple3DFX) -> glGetnPolygonStipple3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleAMD) -> glGetnPolygonStippleAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleANGLE) -> glGetnPolygonStippleANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleARM) -> glGetnPolygonStippleARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleAPPLE) -> glGetnPolygonStippleAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleATI) -> glGetnPolygonStippleATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleEXT) -> glGetnPolygonStippleEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleHI) -> glGetnPolygonStippleHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleHP) -> glGetnPolygonStippleHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleIBM) -> glGetnPolygonStippleIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleIMG) -> glGetnPolygonStippleIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleMESA) -> glGetnPolygonStippleMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleMESAX) -> glGetnPolygonStippleMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleNV) -> glGetnPolygonStippleNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleQCOM) -> glGetnPolygonStippleQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleSGI) -> glGetnPolygonStippleSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleSGIS) -> glGetnPolygonStippleSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleSGIX) -> glGetnPolygonStippleSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleSUN) -> glGetnPolygonStippleSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleVIV) -> glGetnPolygonStippleVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleWIN) -> glGetnPolygonStippleWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilter) -> glGetnSeparableFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterARB) -> glGetnSeparableFilterARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterGL2) -> glGetnSeparableFilterGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterOES) -> glGetnSeparableFilterOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterKHR) -> glGetnSeparableFilterKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterOML) -> glGetnSeparableFilterOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilter3DFX) -> glGetnSeparableFilter3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterAMD) -> glGetnSeparableFilterAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterANGLE) -> glGetnSeparableFilterANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterARM) -> glGetnSeparableFilterARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterAPPLE) -> glGetnSeparableFilterAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterATI) -> glGetnSeparableFilterATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterEXT) -> glGetnSeparableFilterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterHI) -> glGetnSeparableFilterHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterHP) -> glGetnSeparableFilterHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterIBM) -> glGetnSeparableFilterIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterIMG) -> glGetnSeparableFilterIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterMESA) -> glGetnSeparableFilterMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterMESAX) -> glGetnSeparableFilterMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterNV) -> glGetnSeparableFilterNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterQCOM) -> glGetnSeparableFilterQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterSGI) -> glGetnSeparableFilterSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterSGIS) -> glGetnSeparableFilterSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterSGIX) -> glGetnSeparableFilterSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterSUN) -> glGetnSeparableFilterSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterVIV) -> glGetnSeparableFilterVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterWIN) -> glGetnSeparableFilterWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImage) -> glGetnTexImage@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageARB) -> glGetnTexImageARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageGL2) -> glGetnTexImageGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageOES) -> glGetnTexImageOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageKHR) -> glGetnTexImageKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageOML) -> glGetnTexImageOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImage3DFX) -> glGetnTexImage3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageAMD) -> glGetnTexImageAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageANGLE) -> glGetnTexImageANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageARM) -> glGetnTexImageARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageAPPLE) -> glGetnTexImageAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageATI) -> glGetnTexImageATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageEXT) -> glGetnTexImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageHI) -> glGetnTexImageHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageHP) -> glGetnTexImageHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageIBM) -> glGetnTexImageIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageIMG) -> glGetnTexImageIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageMESA) -> glGetnTexImageMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageMESAX) -> glGetnTexImageMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageNV) -> glGetnTexImageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageQCOM) -> glGetnTexImageQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageSGI) -> glGetnTexImageSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageSGIS) -> glGetnTexImageSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageSGIX) -> glGetnTexImageSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageSUN) -> glGetnTexImageSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageVIV) -> glGetnTexImageVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageWIN) -> glGetnTexImageWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdv) -> glGetnUniformdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvARB) -> glGetnUniformdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvGL2) -> glGetnUniformdvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvOES) -> glGetnUniformdvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvKHR) -> glGetnUniformdvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvOML) -> glGetnUniformdvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdv3DFX) -> glGetnUniformdv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvAMD) -> glGetnUniformdvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvANGLE) -> glGetnUniformdvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvARM) -> glGetnUniformdvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvAPPLE) -> glGetnUniformdvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvATI) -> glGetnUniformdvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvEXT) -> glGetnUniformdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvHI) -> glGetnUniformdvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvHP) -> glGetnUniformdvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvIBM) -> glGetnUniformdvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvIMG) -> glGetnUniformdvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvMESA) -> glGetnUniformdvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvMESAX) -> glGetnUniformdvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvNV) -> glGetnUniformdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvQCOM) -> glGetnUniformdvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvSGI) -> glGetnUniformdvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvSGIS) -> glGetnUniformdvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvSGIX) -> glGetnUniformdvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvSUN) -> glGetnUniformdvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvVIV) -> glGetnUniformdvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvWIN) -> glGetnUniformdvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfv) -> glGetnUniformfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvARB) -> glGetnUniformfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvGL2) -> glGetnUniformfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvOES) -> glGetnUniformfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvKHR) -> glGetnUniformfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvOML) -> glGetnUniformfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfv3DFX) -> glGetnUniformfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvAMD) -> glGetnUniformfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvANGLE) -> glGetnUniformfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvARM) -> glGetnUniformfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvAPPLE) -> glGetnUniformfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvATI) -> glGetnUniformfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvEXT) -> glGetnUniformfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvHI) -> glGetnUniformfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvHP) -> glGetnUniformfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvIBM) -> glGetnUniformfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvIMG) -> glGetnUniformfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvMESA) -> glGetnUniformfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvMESAX) -> glGetnUniformfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvNV) -> glGetnUniformfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvQCOM) -> glGetnUniformfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvSGI) -> glGetnUniformfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvSGIS) -> glGetnUniformfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvSGIX) -> glGetnUniformfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvSUN) -> glGetnUniformfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvVIV) -> glGetnUniformfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvWIN) -> glGetnUniformfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformiv) -> glGetnUniformiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivARB) -> glGetnUniformivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivGL2) -> glGetnUniformivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivOES) -> glGetnUniformivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivKHR) -> glGetnUniformivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivOML) -> glGetnUniformivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformiv3DFX) -> glGetnUniformiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivAMD) -> glGetnUniformivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivANGLE) -> glGetnUniformivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivARM) -> glGetnUniformivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivAPPLE) -> glGetnUniformivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivATI) -> glGetnUniformivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivEXT) -> glGetnUniformivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivHI) -> glGetnUniformivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivHP) -> glGetnUniformivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivIBM) -> glGetnUniformivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivIMG) -> glGetnUniformivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivMESA) -> glGetnUniformivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivMESAX) -> glGetnUniformivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivNV) -> glGetnUniformivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivQCOM) -> glGetnUniformivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivSGI) -> glGetnUniformivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivSGIS) -> glGetnUniformivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivSGIX) -> glGetnUniformivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivSUN) -> glGetnUniformivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivVIV) -> glGetnUniformivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivWIN) -> glGetnUniformivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuiv) -> glGetnUniformuiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivARB) -> glGetnUniformuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivGL2) -> glGetnUniformuivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivOES) -> glGetnUniformuivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivKHR) -> glGetnUniformuivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivOML) -> glGetnUniformuivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuiv3DFX) -> glGetnUniformuiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivAMD) -> glGetnUniformuivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivANGLE) -> glGetnUniformuivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivARM) -> glGetnUniformuivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivAPPLE) -> glGetnUniformuivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivATI) -> glGetnUniformuivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivEXT) -> glGetnUniformuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivHI) -> glGetnUniformuivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivHP) -> glGetnUniformuivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivIBM) -> glGetnUniformuivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivIMG) -> glGetnUniformuivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivMESA) -> glGetnUniformuivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivMESAX) -> glGetnUniformuivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivNV) -> glGetnUniformuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivQCOM) -> glGetnUniformuivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivSGI) -> glGetnUniformuivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivSGIS) -> glGetnUniformuivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivSGIX) -> glGetnUniformuivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivSUN) -> glGetnUniformuivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivVIV) -> glGetnUniformuivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivWIN) -> glGetnUniformuivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819f20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGI) -> glHintPGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIARB) -> glHintPGIARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIGL2) -> glHintPGIGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIOES) -> glHintPGIOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIKHR) -> glHintPGIKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIOML) -> glHintPGIOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGI3DFX) -> glHintPGI3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIAMD) -> glHintPGIAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIANGLE) -> glHintPGIANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIARM) -> glHintPGIARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIAPPLE) -> glHintPGIAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIATI) -> glHintPGIATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIEXT) -> glHintPGIEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIHI) -> glHintPGIHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIHP) -> glHintPGIHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIIBM) -> glHintPGIIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIIMG) -> glHintPGIIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIMESA) -> glHintPGIMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIMESAX) -> glHintPGIMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGINV) -> glHintPGINV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIQCOM) -> glHintPGIQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGISGI) -> glHintPGISGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGISGIS) -> glHintPGISGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGISGIX) -> glHintPGISGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGISUN) -> glHintPGISUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIVIV) -> glHintPGIVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIWIN) -> glHintPGIWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogram) -> glHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramARB) -> glHistogramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramGL2) -> glHistogramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramOES) -> glHistogramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramKHR) -> glHistogramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramOML) -> glHistogramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogram3DFX) -> glHistogram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramAMD) -> glHistogramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramANGLE) -> glHistogramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramARM) -> glHistogramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramAPPLE) -> glHistogramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramATI) -> glHistogramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramEXT) -> glHistogramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramHI) -> glHistogramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramHP) -> glHistogramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramIBM) -> glHistogramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramIMG) -> glHistogramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramMESA) -> glHistogramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramMESAX) -> glHistogramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramNV) -> glHistogramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramQCOM) -> glHistogramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramSGI) -> glHistogramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramSGIS) -> glHistogramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramSGIX) -> glHistogramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramSUN) -> glHistogramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramVIV) -> glHistogramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramWIN) -> glHistogramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glImportSyncEXT) -> glImportSyncEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIndexFormatNV) -> glIndexFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIndexFuncEXT) -> glIndexFuncEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819f40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIndexMaterialEXT) -> glIndexMaterialEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819f60 Lookup-Tool: 0x62819f80 Lookup-Tool: 0x62819fb0 Lookup-Tool: 0x62819fd0 Lookup-Tool: 0x6281a000 Lookup-Tool: 0x6281a020 Lookup-Tool: 0x6281a040 Lookup-Tool: 0x6281a060 Lookup-Tool: 0x6281a080 Lookup-Tool: 0x6281a0a0 Lookup-Tool: 0x6281a0c0 Lookup-Tool: 0x6281a0e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glInsertComponentEXT) -> glInsertComponentEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a100 Lookup-Tool: 0x6281a120 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsBufferResidentNV) -> glIsBufferResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a160 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexed) -> glIsEnabledIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedARB) -> glIsEnabledIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedGL2) -> glIsEnabledIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedOES) -> glIsEnabledIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedKHR) -> glIsEnabledIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedOML) -> glIsEnabledIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexed3DFX) -> glIsEnabledIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedAMD) -> glIsEnabledIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedANGLE) -> glIsEnabledIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedARM) -> glIsEnabledIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedAPPLE) -> glIsEnabledIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedATI) -> glIsEnabledIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a180 Lookup-Tool: 0x6281a1a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsFenceAPPLE) -> glIsFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsFenceNV) -> glIsFenceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a1c0 Lookup-Tool: 0x6281a220 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsNameAMD) -> glIsNameAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsNamedBufferResidentNV) -> glIsNamedBufferResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsNamedStringARB) -> glIsNamedStringARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsOcclusionQueryNV) -> glIsOcclusionQueryNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a240 Lookup-Tool: 0x6281a260 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipeline) -> glIsProgramPipeline@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineARB) -> glIsProgramPipelineARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineGL2) -> glIsProgramPipelineGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineOES) -> glIsProgramPipelineOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineKHR) -> glIsProgramPipelineKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineOML) -> glIsProgramPipelineOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipeline3DFX) -> glIsProgramPipeline3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineAMD) -> glIsProgramPipelineAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineANGLE) -> glIsProgramPipelineANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineARM) -> glIsProgramPipelineARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineAPPLE) -> glIsProgramPipelineAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineATI) -> glIsProgramPipelineATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineEXT) -> glIsProgramPipelineEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineHI) -> glIsProgramPipelineHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineHP) -> glIsProgramPipelineHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineIBM) -> glIsProgramPipelineIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineIMG) -> glIsProgramPipelineIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineMESA) -> glIsProgramPipelineMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineMESAX) -> glIsProgramPipelineMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineNV) -> glIsProgramPipelineNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineQCOM) -> glIsProgramPipelineQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineSGI) -> glIsProgramPipelineSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineSGIS) -> glIsProgramPipelineSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineSGIX) -> glIsProgramPipelineSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineSUN) -> glIsProgramPipelineSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineVIV) -> glIsProgramPipelineVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineWIN) -> glIsProgramPipelineWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a280 Lookup-Tool: 0x6281a2c0 Lookup-Tool: 0x6281a320 Lookup-Tool: 0x6281a340 Lookup-Tool: 0x6281a360 Lookup-Tool: 0x6281a380 Lookup-Tool: 0x6281a3a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsTransformFeedbackNV) -> glIsTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsVariantEnabledEXT) -> glIsVariantEnabledEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a3c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsVertexAttribEnabledAPPLE) -> glIsVertexAttribEnabledAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a420 Lookup-Tool: 0x6281a450 Lookup-Tool: 0x6281a470 Lookup-Tool: 0x6281a490 Lookup-Tool: 0x6281a500 Lookup-Tool: 0x6281a540 Lookup-Tool: 0x6281a560 Lookup-Tool: 0x6281a580 Lookup-Tool: 0x6281a5f0 Lookup-Tool: 0x6281a610 Lookup-Tool: 0x6281a670 Lookup-Tool: 0x6281a690 Lookup-Tool: 0x6281a6b0 Lookup-Tool: 0x6281a6d0 Lookup-Tool: 0x6281a6f0 Lookup-Tool: 0x6281a710 Lookup-Tool: 0x6281a750 Lookup-Tool: 0x6281a770 Lookup-Tool: 0x6281a7b0 Lookup-Tool: 0x6281a7f0 Lookup-Tool: 0x6281a810 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMakeBufferNonResidentNV) -> glMakeBufferNonResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMakeBufferResidentNV) -> glMakeBufferResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMakeNamedBufferNonResidentNV) -> glMakeNamedBufferNonResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMakeNamedBufferResidentNV) -> glMakeNamedBufferResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a830 Lookup-Tool: 0x6281a880 Lookup-Tool: 0x6281a8d0 Lookup-Tool: 0x6281a940 Lookup-Tool: 0x6281aa10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapControlPointsNV) -> glMapControlPointsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281aa30 Lookup-Tool: 0x6281aa70 Lookup-Tool: 0x6281aab0 Lookup-Tool: 0x6281ab10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapNamedBufferRangeEXT) -> glMapNamedBufferRangeEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapParameterfvNV) -> glMapParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapParameterivNV) -> glMapParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapVertexAttrib1dAPPLE) -> glMapVertexAttrib1dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapVertexAttrib1fAPPLE) -> glMapVertexAttrib1fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapVertexAttrib2dAPPLE) -> glMapVertexAttrib2dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapVertexAttrib2fAPPLE) -> glMapVertexAttrib2fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ab90 Lookup-Tool: 0x6281abd0 Lookup-Tool: 0x6281abf0 Lookup-Tool: 0x6281ac10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixFrustumEXT) -> glMatrixFrustumEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointer) -> glMatrixIndexPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerARB) -> glMatrixIndexPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerGL2) -> glMatrixIndexPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerOES) -> glMatrixIndexPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerKHR) -> glMatrixIndexPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerOML) -> glMatrixIndexPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointer3DFX) -> glMatrixIndexPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerAMD) -> glMatrixIndexPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerANGLE) -> glMatrixIndexPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerARM) -> glMatrixIndexPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerAPPLE) -> glMatrixIndexPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerATI) -> glMatrixIndexPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerEXT) -> glMatrixIndexPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerHI) -> glMatrixIndexPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerHP) -> glMatrixIndexPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerIBM) -> glMatrixIndexPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerIMG) -> glMatrixIndexPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerMESA) -> glMatrixIndexPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerMESAX) -> glMatrixIndexPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerNV) -> glMatrixIndexPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerQCOM) -> glMatrixIndexPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerSGI) -> glMatrixIndexPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerSGIS) -> glMatrixIndexPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerSGIX) -> glMatrixIndexPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerSUN) -> glMatrixIndexPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerVIV) -> glMatrixIndexPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerWIN) -> glMatrixIndexPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexubvARB) -> glMatrixIndexubvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexuivARB) -> glMatrixIndexuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexusvARB) -> glMatrixIndexusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoadIdentityEXT) -> glMatrixLoadIdentityEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoadTransposedEXT) -> glMatrixLoadTransposedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoadTransposefEXT) -> glMatrixLoadTransposefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoaddEXT) -> glMatrixLoaddEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoadfEXT) -> glMatrixLoadfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ac80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixMultTransposedEXT) -> glMatrixMultTransposedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixMultTransposefEXT) -> glMatrixMultTransposefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixMultdEXT) -> glMatrixMultdEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixMultfEXT) -> glMatrixMultfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixOrthoEXT) -> glMatrixOrthoEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixPopEXT) -> glMatrixPopEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixPushEXT) -> glMatrixPushEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixRotatedEXT) -> glMatrixRotatedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixRotatefEXT) -> glMatrixRotatefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixScaledEXT) -> glMatrixScaledEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixScalefEXT) -> glMatrixScalefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixTranslatedEXT) -> glMatrixTranslatedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixTranslatefEXT) -> glMatrixTranslatefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrier) -> glMemoryBarrier@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierARB) -> glMemoryBarrierARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierGL2) -> glMemoryBarrierGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierOES) -> glMemoryBarrierOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierKHR) -> glMemoryBarrierKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierOML) -> glMemoryBarrierOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrier3DFX) -> glMemoryBarrier3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierAMD) -> glMemoryBarrierAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierANGLE) -> glMemoryBarrierANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierARM) -> glMemoryBarrierARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierAPPLE) -> glMemoryBarrierAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierATI) -> glMemoryBarrierATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierEXT) -> glMemoryBarrierEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierHI) -> glMemoryBarrierHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierHP) -> glMemoryBarrierHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierIBM) -> glMemoryBarrierIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierIMG) -> glMemoryBarrierIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierMESA) -> glMemoryBarrierMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierMESAX) -> glMemoryBarrierMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierNV) -> glMemoryBarrierNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierQCOM) -> glMemoryBarrierQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierSGI) -> glMemoryBarrierSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierSGIS) -> glMemoryBarrierSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierSGIX) -> glMemoryBarrierSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierSUN) -> glMemoryBarrierSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierVIV) -> glMemoryBarrierVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierWIN) -> glMemoryBarrierWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281aca0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmax) -> glMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxARB) -> glMinmaxARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxGL2) -> glMinmaxGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxOES) -> glMinmaxOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxKHR) -> glMinmaxKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxOML) -> glMinmaxOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmax3DFX) -> glMinmax3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxAMD) -> glMinmaxAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxANGLE) -> glMinmaxANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxARM) -> glMinmaxARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxAPPLE) -> glMinmaxAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxATI) -> glMinmaxATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxEXT) -> glMinmaxEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxHI) -> glMinmaxHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxHP) -> glMinmaxHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxIBM) -> glMinmaxIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxIMG) -> glMinmaxIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxMESA) -> glMinmaxMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxMESAX) -> glMinmaxMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxNV) -> glMinmaxNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxQCOM) -> glMinmaxQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxSGI) -> glMinmaxSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxSGIS) -> glMinmaxSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxSGIX) -> glMinmaxSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxSUN) -> glMinmaxSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxVIV) -> glMinmaxVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxWIN) -> glMinmaxWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ad00 Lookup-Tool: 0x6281ad20 Lookup-Tool: 0x6281ad60 Lookup-Tool: 0x6281ada0 Lookup-Tool: 0x6281ade0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiDrawArraysIndirectAMD) -> glMultiDrawArraysIndirectAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ae40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiDrawElementsIndirectAMD) -> glMultiDrawElementsIndirectAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexBufferEXT) -> glMultiTexBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281af00 Lookup-Tool: 0x6281af80 Lookup-Tool: 0x6281afc0 Lookup-Tool: 0x6281b020 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1h) -> glMultiTexCoord1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hARB) -> glMultiTexCoord1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hGL2) -> glMultiTexCoord1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hOES) -> glMultiTexCoord1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hKHR) -> glMultiTexCoord1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hOML) -> glMultiTexCoord1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1h3DFX) -> glMultiTexCoord1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hAMD) -> glMultiTexCoord1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hANGLE) -> glMultiTexCoord1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hARM) -> glMultiTexCoord1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hAPPLE) -> glMultiTexCoord1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hATI) -> glMultiTexCoord1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hEXT) -> glMultiTexCoord1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hHI) -> glMultiTexCoord1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hHP) -> glMultiTexCoord1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hIBM) -> glMultiTexCoord1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hIMG) -> glMultiTexCoord1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hMESA) -> glMultiTexCoord1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hMESAX) -> glMultiTexCoord1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hNV) -> glMultiTexCoord1hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hQCOM) -> glMultiTexCoord1hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hSGI) -> glMultiTexCoord1hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hSGIS) -> glMultiTexCoord1hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hSGIX) -> glMultiTexCoord1hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hSUN) -> glMultiTexCoord1hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hVIV) -> glMultiTexCoord1hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hWIN) -> glMultiTexCoord1hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281b060 Lookup-Tool: 0x6281b080 Lookup-Tool: 0x6281b0c0 Lookup-Tool: 0x6281b100 Lookup-Tool: 0x6281b140 Lookup-Tool: 0x6281b1c0 Lookup-Tool: 0x6281b240 Lookup-Tool: 0x6281b280 Lookup-Tool: 0x6281b300 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2h) -> glMultiTexCoord2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hARB) -> glMultiTexCoord2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hGL2) -> glMultiTexCoord2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hOES) -> glMultiTexCoord2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hKHR) -> glMultiTexCoord2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hOML) -> glMultiTexCoord2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2h3DFX) -> glMultiTexCoord2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hAMD) -> glMultiTexCoord2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hANGLE) -> glMultiTexCoord2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hARM) -> glMultiTexCoord2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hAPPLE) -> glMultiTexCoord2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hATI) -> glMultiTexCoord2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hEXT) -> glMultiTexCoord2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hHI) -> glMultiTexCoord2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hHP) -> glMultiTexCoord2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hIBM) -> glMultiTexCoord2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hIMG) -> glMultiTexCoord2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hMESA) -> glMultiTexCoord2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hMESAX) -> glMultiTexCoord2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hNV) -> glMultiTexCoord2hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hQCOM) -> glMultiTexCoord2hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hSGI) -> glMultiTexCoord2hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hSGIS) -> glMultiTexCoord2hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hSGIX) -> glMultiTexCoord2hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hSUN) -> glMultiTexCoord2hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hVIV) -> glMultiTexCoord2hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hWIN) -> glMultiTexCoord2hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281b340 Lookup-Tool: 0x6281b360 Lookup-Tool: 0x6281b3a0 Lookup-Tool: 0x6281b3e0 Lookup-Tool: 0x6281b420 Lookup-Tool: 0x6281b4a0 Lookup-Tool: 0x6281b540 Lookup-Tool: 0x6281b580 Lookup-Tool: 0x6281b620 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3h) -> glMultiTexCoord3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hARB) -> glMultiTexCoord3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hGL2) -> glMultiTexCoord3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hOES) -> glMultiTexCoord3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hKHR) -> glMultiTexCoord3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hOML) -> glMultiTexCoord3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3h3DFX) -> glMultiTexCoord3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hAMD) -> glMultiTexCoord3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hANGLE) -> glMultiTexCoord3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hARM) -> glMultiTexCoord3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hAPPLE) -> glMultiTexCoord3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hATI) -> glMultiTexCoord3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hEXT) -> glMultiTexCoord3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hHI) -> glMultiTexCoord3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hHP) -> glMultiTexCoord3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hIBM) -> glMultiTexCoord3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hIMG) -> glMultiTexCoord3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hMESA) -> glMultiTexCoord3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hMESAX) -> glMultiTexCoord3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hNV) -> glMultiTexCoord3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hQCOM) -> glMultiTexCoord3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hSGI) -> glMultiTexCoord3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hSGIS) -> glMultiTexCoord3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hSGIX) -> glMultiTexCoord3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hSUN) -> glMultiTexCoord3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hVIV) -> glMultiTexCoord3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hWIN) -> glMultiTexCoord3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281b660 Lookup-Tool: 0x6281b680 Lookup-Tool: 0x6281b6c0 Lookup-Tool: 0x6281b700 Lookup-Tool: 0x6281b740 Lookup-Tool: 0x6281b7c0 Lookup-Tool: 0x6281b880 Lookup-Tool: 0x6281b8c0 Lookup-Tool: 0x6281b980 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4h) -> glMultiTexCoord4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hARB) -> glMultiTexCoord4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hGL2) -> glMultiTexCoord4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hOES) -> glMultiTexCoord4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hKHR) -> glMultiTexCoord4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hOML) -> glMultiTexCoord4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4h3DFX) -> glMultiTexCoord4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hAMD) -> glMultiTexCoord4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hANGLE) -> glMultiTexCoord4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hARM) -> glMultiTexCoord4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hAPPLE) -> glMultiTexCoord4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hATI) -> glMultiTexCoord4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hEXT) -> glMultiTexCoord4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hHI) -> glMultiTexCoord4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hHP) -> glMultiTexCoord4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hIBM) -> glMultiTexCoord4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hIMG) -> glMultiTexCoord4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hMESA) -> glMultiTexCoord4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hMESAX) -> glMultiTexCoord4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hNV) -> glMultiTexCoord4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hQCOM) -> glMultiTexCoord4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hSGI) -> glMultiTexCoord4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hSGIS) -> glMultiTexCoord4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hSGIX) -> glMultiTexCoord4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hSUN) -> glMultiTexCoord4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hVIV) -> glMultiTexCoord4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hWIN) -> glMultiTexCoord4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281b9c0 Lookup-Tool: 0x6281b9e0 Lookup-Tool: 0x6281ba20 Lookup-Tool: 0x6281ba60 Lookup-Tool: 0x6281baa0 Lookup-Tool: 0x6281bb20 Lookup-Tool: 0x6281bb60 Lookup-Tool: 0x6281bba0 Lookup-Tool: 0x6281bbe0 Lookup-Tool: 0x6281bc20 Lookup-Tool: 0x6281bc60 Lookup-Tool: 0x6281bca0 Lookup-Tool: 0x6281bce0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoordPointerEXT) -> glMultiTexCoordPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexEnvfEXT) -> glMultiTexEnvfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexEnvfvEXT) -> glMultiTexEnvfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexEnviEXT) -> glMultiTexEnviEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexEnvivEXT) -> glMultiTexEnvivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGendEXT) -> glMultiTexGendEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGendvEXT) -> glMultiTexGendvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGenfEXT) -> glMultiTexGenfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGenfvEXT) -> glMultiTexGenfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGeniEXT) -> glMultiTexGeniEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGenivEXT) -> glMultiTexGenivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexImage1DEXT) -> glMultiTexImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexImage2DEXT) -> glMultiTexImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexImage3DEXT) -> glMultiTexImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterIivEXT) -> glMultiTexParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterIuivEXT) -> glMultiTexParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterfEXT) -> glMultiTexParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterfvEXT) -> glMultiTexParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameteriEXT) -> glMultiTexParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterivEXT) -> glMultiTexParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexRenderbufferEXT) -> glMultiTexRenderbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexSubImage1DEXT) -> glMultiTexSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexSubImage2DEXT) -> glMultiTexSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexSubImage3DEXT) -> glMultiTexSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedBufferDataEXT) -> glNamedBufferDataEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedBufferSubDataEXT) -> glNamedBufferSubDataEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedCopyBufferSubDataEXT) -> glNamedCopyBufferSubDataEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferRenderbufferEXT) -> glNamedFramebufferRenderbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTexture1DEXT) -> glNamedFramebufferTexture1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTexture2DEXT) -> glNamedFramebufferTexture2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTexture3DEXT) -> glNamedFramebufferTexture3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTextureEXT) -> glNamedFramebufferTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTextureFaceEXT) -> glNamedFramebufferTextureFaceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTextureLayerEXT) -> glNamedFramebufferTextureLayerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameter4dEXT) -> glNamedProgramLocalParameter4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameter4dvEXT) -> glNamedProgramLocalParameter4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameter4fEXT) -> glNamedProgramLocalParameter4fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameter4fvEXT) -> glNamedProgramLocalParameter4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameterI4iEXT) -> glNamedProgramLocalParameterI4iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameterI4ivEXT) -> glNamedProgramLocalParameterI4ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameterI4uiEXT) -> glNamedProgramLocalParameterI4uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameterI4uivEXT) -> glNamedProgramLocalParameterI4uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameters4fvEXT) -> glNamedProgramLocalParameters4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParametersI4ivEXT) -> glNamedProgramLocalParametersI4ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParametersI4uivEXT) -> glNamedProgramLocalParametersI4uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramStringEXT) -> glNamedProgramStringEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedRenderbufferStorageEXT) -> glNamedRenderbufferStorageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedRenderbufferStorageMultisampleCoverageEXT) -> glNamedRenderbufferStorageMultisampleCoverageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedRenderbufferStorageMultisampleEXT) -> glNamedRenderbufferStorageMultisampleEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedStringARB) -> glNamedStringARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281bd20 Lookup-Tool: 0x6281bd40 Lookup-Tool: 0x6281bd60 Lookup-Tool: 0x6281bd80 Lookup-Tool: 0x6281bdd0 Lookup-Tool: 0x6281bdf0 Lookup-Tool: 0x6281be40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3h) -> glNormal3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hARB) -> glNormal3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hGL2) -> glNormal3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hOES) -> glNormal3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hKHR) -> glNormal3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hOML) -> glNormal3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3h3DFX) -> glNormal3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hAMD) -> glNormal3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hANGLE) -> glNormal3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hARM) -> glNormal3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hAPPLE) -> glNormal3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hATI) -> glNormal3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hEXT) -> glNormal3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hHI) -> glNormal3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hHP) -> glNormal3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hIBM) -> glNormal3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hIMG) -> glNormal3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hMESA) -> glNormal3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hMESAX) -> glNormal3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hNV) -> glNormal3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hQCOM) -> glNormal3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hSGI) -> glNormal3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hSGIS) -> glNormal3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hSGIX) -> glNormal3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hSUN) -> glNormal3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hVIV) -> glNormal3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hWIN) -> glNormal3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281be60 Lookup-Tool: 0x6281be80 Lookup-Tool: 0x6281bea0 Lookup-Tool: 0x6281bec0 Lookup-Tool: 0x6281bee0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormalFormatNV) -> glNormalFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281bf30 Lookup-Tool: 0x6281bf70 Lookup-Tool: 0x6281bfb0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glObjectPurgeableAPPLE) -> glObjectPurgeableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glObjectUnpurgeableAPPLE) -> glObjectUnpurgeableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281bfd0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPNTrianglesfATI) -> glPNTrianglesfATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPNTrianglesiATI) -> glPNTrianglesiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c160 Lookup-Tool: 0x6281c190 Lookup-Tool: 0x6281c1b0 Lookup-Tool: 0x6281c1d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPauseTransformFeedbackNV) -> glPauseTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelDataRangeNV) -> glPixelDataRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c1f0 Lookup-Tool: 0x6281c210 Lookup-Tool: 0x6281c230 Lookup-Tool: 0x6281c250 Lookup-Tool: 0x6281c280 Lookup-Tool: 0x6281c2a0 Lookup-Tool: 0x6281c2d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelTransformParameterfEXT) -> glPixelTransformParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelTransformParameterfvEXT) -> glPixelTransformParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelTransformParameteriEXT) -> glPixelTransformParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelTransformParameterivEXT) -> glPixelTransformParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c2f0 Lookup-Tool: 0x6281c330 Lookup-Tool: 0x6281c390 Lookup-Tool: 0x6281c3d0 Lookup-Tool: 0x6281c410 Lookup-Tool: 0x6281c4a0 Lookup-Tool: 0x6281c520 Lookup-Tool: 0x6281c540 Lookup-Tool: 0x6281c5b0 Lookup-Tool: 0x6281c5d0 Lookup-Tool: 0x6281c5f0 Lookup-Tool: 0x6281c610 Lookup-Tool: 0x6281c630 Lookup-Tool: 0x6281c650 Lookup-Tool: 0x6281c670 Lookup-Tool: 0x6281c690 Lookup-Tool: 0x6281c6b0 Lookup-Tool: 0x6281c6d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramBufferParametersIivNV) -> glProgramBufferParametersIivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramBufferParametersIuivNV) -> glProgramBufferParametersIuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramBufferParametersfvNV) -> glProgramBufferParametersfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c710 Lookup-Tool: 0x6281c770 Lookup-Tool: 0x6281c790 Lookup-Tool: 0x6281c7f0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParameterI4iNV) -> glProgramEnvParameterI4iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParameterI4ivNV) -> glProgramEnvParameterI4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParameterI4uiNV) -> glProgramEnvParameterI4uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParameterI4uivNV) -> glProgramEnvParameterI4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c810 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParametersI4ivNV) -> glProgramEnvParametersI4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParametersI4uivNV) -> glProgramEnvParametersI4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c830 Lookup-Tool: 0x6281c890 Lookup-Tool: 0x6281c8b0 Lookup-Tool: 0x6281c910 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParameterI4iNV) -> glProgramLocalParameterI4iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParameterI4ivNV) -> glProgramLocalParameterI4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParameterI4uiNV) -> glProgramLocalParameterI4uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParameterI4uivNV) -> glProgramLocalParameterI4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c930 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParametersI4ivNV) -> glProgramLocalParametersI4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParametersI4uivNV) -> glProgramLocalParametersI4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c950 Lookup-Tool: 0x6281c970 Lookup-Tool: 0x6281c990 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramSubroutineParametersuivNV) -> glProgramSubroutineParametersuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1d) -> glProgramUniform1d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dARB) -> glProgramUniform1dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dGL2) -> glProgramUniform1dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dOES) -> glProgramUniform1dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dKHR) -> glProgramUniform1dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dOML) -> glProgramUniform1dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1d3DFX) -> glProgramUniform1d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dAMD) -> glProgramUniform1dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dANGLE) -> glProgramUniform1dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dARM) -> glProgramUniform1dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dAPPLE) -> glProgramUniform1dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dATI) -> glProgramUniform1dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dEXT) -> glProgramUniform1dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dHI) -> glProgramUniform1dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dHP) -> glProgramUniform1dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dIBM) -> glProgramUniform1dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dIMG) -> glProgramUniform1dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dMESA) -> glProgramUniform1dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dMESAX) -> glProgramUniform1dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dNV) -> glProgramUniform1dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dQCOM) -> glProgramUniform1dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dSGI) -> glProgramUniform1dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dSGIS) -> glProgramUniform1dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dSGIX) -> glProgramUniform1dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dSUN) -> glProgramUniform1dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dVIV) -> glProgramUniform1dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dWIN) -> glProgramUniform1dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dEXT) -> glProgramUniform1dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dv) -> glProgramUniform1dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvARB) -> glProgramUniform1dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvGL2) -> glProgramUniform1dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvOES) -> glProgramUniform1dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvKHR) -> glProgramUniform1dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvOML) -> glProgramUniform1dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dv3DFX) -> glProgramUniform1dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvAMD) -> glProgramUniform1dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvANGLE) -> glProgramUniform1dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvARM) -> glProgramUniform1dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvAPPLE) -> glProgramUniform1dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvATI) -> glProgramUniform1dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvEXT) -> glProgramUniform1dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvHI) -> glProgramUniform1dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvHP) -> glProgramUniform1dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvIBM) -> glProgramUniform1dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvIMG) -> glProgramUniform1dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvMESA) -> glProgramUniform1dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvMESAX) -> glProgramUniform1dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvNV) -> glProgramUniform1dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvQCOM) -> glProgramUniform1dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvSGI) -> glProgramUniform1dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvSGIS) -> glProgramUniform1dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvSGIX) -> glProgramUniform1dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvSUN) -> glProgramUniform1dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvVIV) -> glProgramUniform1dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvWIN) -> glProgramUniform1dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvEXT) -> glProgramUniform1dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1f) -> glProgramUniform1f@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fARB) -> glProgramUniform1fARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fGL2) -> glProgramUniform1fGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fOES) -> glProgramUniform1fOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fKHR) -> glProgramUniform1fKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fOML) -> glProgramUniform1fOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1f3DFX) -> glProgramUniform1f3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fAMD) -> glProgramUniform1fAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fANGLE) -> glProgramUniform1fANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fARM) -> glProgramUniform1fARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fAPPLE) -> glProgramUniform1fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fATI) -> glProgramUniform1fATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fEXT) -> glProgramUniform1fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fHI) -> glProgramUniform1fHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fHP) -> glProgramUniform1fHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fIBM) -> glProgramUniform1fIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fIMG) -> glProgramUniform1fIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fMESA) -> glProgramUniform1fMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fMESAX) -> glProgramUniform1fMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fNV) -> glProgramUniform1fNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fQCOM) -> glProgramUniform1fQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fSGI) -> glProgramUniform1fSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fSGIS) -> glProgramUniform1fSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fSGIX) -> glProgramUniform1fSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fSUN) -> glProgramUniform1fSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fVIV) -> glProgramUniform1fVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fWIN) -> glProgramUniform1fWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fEXT) -> glProgramUniform1fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fv) -> glProgramUniform1fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvARB) -> glProgramUniform1fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvGL2) -> glProgramUniform1fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvOES) -> glProgramUniform1fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvKHR) -> glProgramUniform1fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvOML) -> glProgramUniform1fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fv3DFX) -> glProgramUniform1fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvAMD) -> glProgramUniform1fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvANGLE) -> glProgramUniform1fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvARM) -> glProgramUniform1fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvAPPLE) -> glProgramUniform1fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvATI) -> glProgramUniform1fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvEXT) -> glProgramUniform1fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvHI) -> glProgramUniform1fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvHP) -> glProgramUniform1fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvIBM) -> glProgramUniform1fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvIMG) -> glProgramUniform1fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvMESA) -> glProgramUniform1fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvMESAX) -> glProgramUniform1fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvNV) -> glProgramUniform1fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvQCOM) -> glProgramUniform1fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvSGI) -> glProgramUniform1fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvSGIS) -> glProgramUniform1fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvSGIX) -> glProgramUniform1fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvSUN) -> glProgramUniform1fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvVIV) -> glProgramUniform1fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvWIN) -> glProgramUniform1fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvEXT) -> glProgramUniform1fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1i) -> glProgramUniform1i@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iARB) -> glProgramUniform1iARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iGL2) -> glProgramUniform1iGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iOES) -> glProgramUniform1iOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iKHR) -> glProgramUniform1iKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iOML) -> glProgramUniform1iOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1i3DFX) -> glProgramUniform1i3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iAMD) -> glProgramUniform1iAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iANGLE) -> glProgramUniform1iANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iARM) -> glProgramUniform1iARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iAPPLE) -> glProgramUniform1iAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iATI) -> glProgramUniform1iATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iEXT) -> glProgramUniform1iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iHI) -> glProgramUniform1iHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iHP) -> glProgramUniform1iHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iIBM) -> glProgramUniform1iIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iIMG) -> glProgramUniform1iIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iMESA) -> glProgramUniform1iMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iMESAX) -> glProgramUniform1iMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iNV) -> glProgramUniform1iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iQCOM) -> glProgramUniform1iQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iSGI) -> glProgramUniform1iSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iSGIS) -> glProgramUniform1iSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iSGIX) -> glProgramUniform1iSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iSUN) -> glProgramUniform1iSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iVIV) -> glProgramUniform1iVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iWIN) -> glProgramUniform1iWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1i64NV) -> glProgramUniform1i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1i64vNV) -> glProgramUniform1i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iEXT) -> glProgramUniform1iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iv) -> glProgramUniform1iv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivARB) -> glProgramUniform1ivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivGL2) -> glProgramUniform1ivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivOES) -> glProgramUniform1ivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivKHR) -> glProgramUniform1ivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivOML) -> glProgramUniform1ivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iv3DFX) -> glProgramUniform1iv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivAMD) -> glProgramUniform1ivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivANGLE) -> glProgramUniform1ivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivARM) -> glProgramUniform1ivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivAPPLE) -> glProgramUniform1ivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivATI) -> glProgramUniform1ivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivEXT) -> glProgramUniform1ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivHI) -> glProgramUniform1ivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivHP) -> glProgramUniform1ivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivIBM) -> glProgramUniform1ivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivIMG) -> glProgramUniform1ivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivMESA) -> glProgramUniform1ivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivMESAX) -> glProgramUniform1ivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivNV) -> glProgramUniform1ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivQCOM) -> glProgramUniform1ivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivSGI) -> glProgramUniform1ivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivSGIS) -> glProgramUniform1ivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivSGIX) -> glProgramUniform1ivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivSUN) -> glProgramUniform1ivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivVIV) -> glProgramUniform1ivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivWIN) -> glProgramUniform1ivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivEXT) -> glProgramUniform1ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ui) -> glProgramUniform1ui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiARB) -> glProgramUniform1uiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiGL2) -> glProgramUniform1uiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiOES) -> glProgramUniform1uiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiKHR) -> glProgramUniform1uiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiOML) -> glProgramUniform1uiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ui3DFX) -> glProgramUniform1ui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiAMD) -> glProgramUniform1uiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiANGLE) -> glProgramUniform1uiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiARM) -> glProgramUniform1uiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiAPPLE) -> glProgramUniform1uiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiATI) -> glProgramUniform1uiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiEXT) -> glProgramUniform1uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiHI) -> glProgramUniform1uiHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiHP) -> glProgramUniform1uiHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiIBM) -> glProgramUniform1uiIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiIMG) -> glProgramUniform1uiIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiMESA) -> glProgramUniform1uiMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiMESAX) -> glProgramUniform1uiMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiNV) -> glProgramUniform1uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiQCOM) -> glProgramUniform1uiQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiSGI) -> glProgramUniform1uiSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiSGIS) -> glProgramUniform1uiSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiSGIX) -> glProgramUniform1uiSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiSUN) -> glProgramUniform1uiSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiVIV) -> glProgramUniform1uiVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiWIN) -> glProgramUniform1uiWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ui64NV) -> glProgramUniform1ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ui64vNV) -> glProgramUniform1ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiEXT) -> glProgramUniform1uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiv) -> glProgramUniform1uiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivARB) -> glProgramUniform1uivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivGL2) -> glProgramUniform1uivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivOES) -> glProgramUniform1uivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivKHR) -> glProgramUniform1uivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivOML) -> glProgramUniform1uivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiv3DFX) -> glProgramUniform1uiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivAMD) -> glProgramUniform1uivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivANGLE) -> glProgramUniform1uivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivARM) -> glProgramUniform1uivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivAPPLE) -> glProgramUniform1uivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivATI) -> glProgramUniform1uivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivEXT) -> glProgramUniform1uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivHI) -> glProgramUniform1uivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivHP) -> glProgramUniform1uivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivIBM) -> glProgramUniform1uivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivIMG) -> glProgramUniform1uivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivMESA) -> glProgramUniform1uivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivMESAX) -> glProgramUniform1uivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivNV) -> glProgramUniform1uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivQCOM) -> glProgramUniform1uivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivSGI) -> glProgramUniform1uivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivSGIS) -> glProgramUniform1uivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivSGIX) -> glProgramUniform1uivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivSUN) -> glProgramUniform1uivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivVIV) -> glProgramUniform1uivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivWIN) -> glProgramUniform1uivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivEXT) -> glProgramUniform1uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2d) -> glProgramUniform2d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dARB) -> glProgramUniform2dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dGL2) -> glProgramUniform2dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dOES) -> glProgramUniform2dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dKHR) -> glProgramUniform2dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dOML) -> glProgramUniform2dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2d3DFX) -> glProgramUniform2d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dAMD) -> glProgramUniform2dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dANGLE) -> glProgramUniform2dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dARM) -> glProgramUniform2dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dAPPLE) -> glProgramUniform2dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dATI) -> glProgramUniform2dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dEXT) -> glProgramUniform2dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dHI) -> glProgramUniform2dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dHP) -> glProgramUniform2dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dIBM) -> glProgramUniform2dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dIMG) -> glProgramUniform2dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dMESA) -> glProgramUniform2dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dMESAX) -> glProgramUniform2dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dNV) -> glProgramUniform2dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dQCOM) -> glProgramUniform2dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dSGI) -> glProgramUniform2dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dSGIS) -> glProgramUniform2dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dSGIX) -> glProgramUniform2dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dSUN) -> glProgramUniform2dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dVIV) -> glProgramUniform2dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dWIN) -> glProgramUniform2dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dEXT) -> glProgramUniform2dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dv) -> glProgramUniform2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvARB) -> glProgramUniform2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvGL2) -> glProgramUniform2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvOES) -> glProgramUniform2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvKHR) -> glProgramUniform2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvOML) -> glProgramUniform2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dv3DFX) -> glProgramUniform2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvAMD) -> glProgramUniform2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvANGLE) -> glProgramUniform2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvARM) -> glProgramUniform2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvAPPLE) -> glProgramUniform2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvATI) -> glProgramUniform2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvEXT) -> glProgramUniform2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvHI) -> glProgramUniform2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvHP) -> glProgramUniform2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvIBM) -> glProgramUniform2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvIMG) -> glProgramUniform2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvMESA) -> glProgramUniform2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvMESAX) -> glProgramUniform2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvNV) -> glProgramUniform2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvQCOM) -> glProgramUniform2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvSGI) -> glProgramUniform2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvSGIS) -> glProgramUniform2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvSGIX) -> glProgramUniform2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvSUN) -> glProgramUniform2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvVIV) -> glProgramUniform2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvWIN) -> glProgramUniform2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvEXT) -> glProgramUniform2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2f) -> glProgramUniform2f@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fARB) -> glProgramUniform2fARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fGL2) -> glProgramUniform2fGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fOES) -> glProgramUniform2fOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fKHR) -> glProgramUniform2fKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fOML) -> glProgramUniform2fOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2f3DFX) -> glProgramUniform2f3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fAMD) -> glProgramUniform2fAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fANGLE) -> glProgramUniform2fANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fARM) -> glProgramUniform2fARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fAPPLE) -> glProgramUniform2fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fATI) -> glProgramUniform2fATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fEXT) -> glProgramUniform2fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fHI) -> glProgramUniform2fHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fHP) -> glProgramUniform2fHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fIBM) -> glProgramUniform2fIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fIMG) -> glProgramUniform2fIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fMESA) -> glProgramUniform2fMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fMESAX) -> glProgramUniform2fMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fNV) -> glProgramUniform2fNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fQCOM) -> glProgramUniform2fQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fSGI) -> glProgramUniform2fSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fSGIS) -> glProgramUniform2fSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fSGIX) -> glProgramUniform2fSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fSUN) -> glProgramUniform2fSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fVIV) -> glProgramUniform2fVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fWIN) -> glProgramUniform2fWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fEXT) -> glProgramUniform2fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fv) -> glProgramUniform2fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvARB) -> glProgramUniform2fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvGL2) -> glProgramUniform2fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvOES) -> glProgramUniform2fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvKHR) -> glProgramUniform2fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvOML) -> glProgramUniform2fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fv3DFX) -> glProgramUniform2fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvAMD) -> glProgramUniform2fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvANGLE) -> glProgramUniform2fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvARM) -> glProgramUniform2fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvAPPLE) -> glProgramUniform2fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvATI) -> glProgramUniform2fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvEXT) -> glProgramUniform2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvHI) -> glProgramUniform2fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvHP) -> glProgramUniform2fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvIBM) -> glProgramUniform2fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvIMG) -> glProgramUniform2fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvMESA) -> glProgramUniform2fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvMESAX) -> glProgramUniform2fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvNV) -> glProgramUniform2fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvQCOM) -> glProgramUniform2fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvSGI) -> glProgramUniform2fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvSGIS) -> glProgramUniform2fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvSGIX) -> glProgramUniform2fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvSUN) -> glProgramUniform2fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvVIV) -> glProgramUniform2fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvWIN) -> glProgramUniform2fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvEXT) -> glProgramUniform2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2i) -> glProgramUniform2i@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iARB) -> glProgramUniform2iARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iGL2) -> glProgramUniform2iGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iOES) -> glProgramUniform2iOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iKHR) -> glProgramUniform2iKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iOML) -> glProgramUniform2iOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2i3DFX) -> glProgramUniform2i3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iAMD) -> glProgramUniform2iAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iANGLE) -> glProgramUniform2iANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iARM) -> glProgramUniform2iARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iAPPLE) -> glProgramUniform2iAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iATI) -> glProgramUniform2iATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iEXT) -> glProgramUniform2iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iHI) -> glProgramUniform2iHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iHP) -> glProgramUniform2iHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iIBM) -> glProgramUniform2iIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iIMG) -> glProgramUniform2iIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iMESA) -> glProgramUniform2iMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iMESAX) -> glProgramUniform2iMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iNV) -> glProgramUniform2iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iQCOM) -> glProgramUniform2iQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iSGI) -> glProgramUniform2iSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iSGIS) -> glProgramUniform2iSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iSGIX) -> glProgramUniform2iSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iSUN) -> glProgramUniform2iSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iVIV) -> glProgramUniform2iVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iWIN) -> glProgramUniform2iWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2i64NV) -> glProgramUniform2i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2i64vNV) -> glProgramUniform2i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iEXT) -> glProgramUniform2iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iv) -> glProgramUniform2iv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivARB) -> glProgramUniform2ivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivGL2) -> glProgramUniform2ivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivOES) -> glProgramUniform2ivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivKHR) -> glProgramUniform2ivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivOML) -> glProgramUniform2ivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iv3DFX) -> glProgramUniform2iv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivAMD) -> glProgramUniform2ivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivANGLE) -> glProgramUniform2ivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivARM) -> glProgramUniform2ivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivAPPLE) -> glProgramUniform2ivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivATI) -> glProgramUniform2ivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivEXT) -> glProgramUniform2ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivHI) -> glProgramUniform2ivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivHP) -> glProgramUniform2ivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivIBM) -> glProgramUniform2ivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivIMG) -> glProgramUniform2ivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivMESA) -> glProgramUniform2ivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivMESAX) -> glProgramUniform2ivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivNV) -> glProgramUniform2ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivQCOM) -> glProgramUniform2ivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivSGI) -> glProgramUniform2ivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivSGIS) -> glProgramUniform2ivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivSGIX) -> glProgramUniform2ivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivSUN) -> glProgramUniform2ivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivVIV) -> glProgramUniform2ivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivWIN) -> glProgramUniform2ivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivEXT) -> glProgramUniform2ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ui) -> glProgramUniform2ui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiARB) -> glProgramUniform2uiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiGL2) -> glProgramUniform2uiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiOES) -> glProgramUniform2uiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiKHR) -> glProgramUniform2uiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiOML) -> glProgramUniform2uiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ui3DFX) -> glProgramUniform2ui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiAMD) -> glProgramUniform2uiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiANGLE) -> glProgramUniform2uiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiARM) -> glProgramUniform2uiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiAPPLE) -> glProgramUniform2uiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiATI) -> glProgramUniform2uiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiEXT) -> glProgramUniform2uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiHI) -> glProgramUniform2uiHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiHP) -> glProgramUniform2uiHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiIBM) -> glProgramUniform2uiIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiIMG) -> glProgramUniform2uiIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiMESA) -> glProgramUniform2uiMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiMESAX) -> glProgramUniform2uiMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiNV) -> glProgramUniform2uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiQCOM) -> glProgramUniform2uiQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiSGI) -> glProgramUniform2uiSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiSGIS) -> glProgramUniform2uiSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiSGIX) -> glProgramUniform2uiSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiSUN) -> glProgramUniform2uiSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiVIV) -> glProgramUniform2uiVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiWIN) -> glProgramUniform2uiWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ui64NV) -> glProgramUniform2ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ui64vNV) -> glProgramUniform2ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiEXT) -> glProgramUniform2uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiv) -> glProgramUniform2uiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivARB) -> glProgramUniform2uivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivGL2) -> glProgramUniform2uivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivOES) -> glProgramUniform2uivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivKHR) -> glProgramUniform2uivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivOML) -> glProgramUniform2uivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiv3DFX) -> glProgramUniform2uiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivAMD) -> glProgramUniform2uivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivANGLE) -> glProgramUniform2uivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivARM) -> glProgramUniform2uivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivAPPLE) -> glProgramUniform2uivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivATI) -> glProgramUniform2uivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivEXT) -> glProgramUniform2uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivHI) -> glProgramUniform2uivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivHP) -> glProgramUniform2uivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivIBM) -> glProgramUniform2uivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivIMG) -> glProgramUniform2uivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivMESA) -> glProgramUniform2uivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivMESAX) -> glProgramUniform2uivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivNV) -> glProgramUniform2uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivQCOM) -> glProgramUniform2uivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivSGI) -> glProgramUniform2uivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivSGIS) -> glProgramUniform2uivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivSGIX) -> glProgramUniform2uivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivSUN) -> glProgramUniform2uivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivVIV) -> glProgramUniform2uivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivWIN) -> glProgramUniform2uivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivEXT) -> glProgramUniform2uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3d) -> glProgramUniform3d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dARB) -> glProgramUniform3dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dGL2) -> glProgramUniform3dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dOES) -> glProgramUniform3dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dKHR) -> glProgramUniform3dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dOML) -> glProgramUniform3dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3d3DFX) -> glProgramUniform3d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dAMD) -> glProgramUniform3dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dANGLE) -> glProgramUniform3dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dARM) -> glProgramUniform3dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dAPPLE) -> glProgramUniform3dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dATI) -> glProgramUniform3dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dEXT) -> glProgramUniform3dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dHI) -> glProgramUniform3dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dHP) -> glProgramUniform3dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dIBM) -> glProgramUniform3dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dIMG) -> glProgramUniform3dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dMESA) -> glProgramUniform3dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dMESAX) -> glProgramUniform3dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dNV) -> glProgramUniform3dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dQCOM) -> glProgramUniform3dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dSGI) -> glProgramUniform3dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dSGIS) -> glProgramUniform3dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dSGIX) -> glProgramUniform3dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dSUN) -> glProgramUniform3dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dVIV) -> glProgramUniform3dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dWIN) -> glProgramUniform3dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dEXT) -> glProgramUniform3dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dv) -> glProgramUniform3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvARB) -> glProgramUniform3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvGL2) -> glProgramUniform3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvOES) -> glProgramUniform3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvKHR) -> glProgramUniform3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvOML) -> glProgramUniform3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dv3DFX) -> glProgramUniform3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvAMD) -> glProgramUniform3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvANGLE) -> glProgramUniform3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvARM) -> glProgramUniform3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvAPPLE) -> glProgramUniform3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvATI) -> glProgramUniform3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvEXT) -> glProgramUniform3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvHI) -> glProgramUniform3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvHP) -> glProgramUniform3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvIBM) -> glProgramUniform3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvIMG) -> glProgramUniform3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvMESA) -> glProgramUniform3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvMESAX) -> glProgramUniform3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvNV) -> glProgramUniform3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvQCOM) -> glProgramUniform3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvSGI) -> glProgramUniform3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvSGIS) -> glProgramUniform3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvSGIX) -> glProgramUniform3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvSUN) -> glProgramUniform3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvVIV) -> glProgramUniform3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvWIN) -> glProgramUniform3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvEXT) -> glProgramUniform3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3f) -> glProgramUniform3f@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fARB) -> glProgramUniform3fARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fGL2) -> glProgramUniform3fGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fOES) -> glProgramUniform3fOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fKHR) -> glProgramUniform3fKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fOML) -> glProgramUniform3fOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3f3DFX) -> glProgramUniform3f3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fAMD) -> glProgramUniform3fAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fANGLE) -> glProgramUniform3fANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fARM) -> glProgramUniform3fARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fAPPLE) -> glProgramUniform3fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fATI) -> glProgramUniform3fATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fEXT) -> glProgramUniform3fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fHI) -> glProgramUniform3fHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fHP) -> glProgramUniform3fHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fIBM) -> glProgramUniform3fIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fIMG) -> glProgramUniform3fIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fMESA) -> glProgramUniform3fMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fMESAX) -> glProgramUniform3fMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fNV) -> glProgramUniform3fNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fQCOM) -> glProgramUniform3fQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fSGI) -> glProgramUniform3fSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fSGIS) -> glProgramUniform3fSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fSGIX) -> glProgramUniform3fSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fSUN) -> glProgramUniform3fSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fVIV) -> glProgramUniform3fVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fWIN) -> glProgramUniform3fWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fEXT) -> glProgramUniform3fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fv) -> glProgramUniform3fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvARB) -> glProgramUniform3fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvGL2) -> glProgramUniform3fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvOES) -> glProgramUniform3fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvKHR) -> glProgramUniform3fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvOML) -> glProgramUniform3fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fv3DFX) -> glProgramUniform3fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvAMD) -> glProgramUniform3fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvANGLE) -> glProgramUniform3fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvARM) -> glProgramUniform3fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvAPPLE) -> glProgramUniform3fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvATI) -> glProgramUniform3fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvEXT) -> glProgramUniform3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvHI) -> glProgramUniform3fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvHP) -> glProgramUniform3fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvIBM) -> glProgramUniform3fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvIMG) -> glProgramUniform3fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvMESA) -> glProgramUniform3fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvMESAX) -> glProgramUniform3fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvNV) -> glProgramUniform3fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvQCOM) -> glProgramUniform3fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvSGI) -> glProgramUniform3fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvSGIS) -> glProgramUniform3fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvSGIX) -> glProgramUniform3fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvSUN) -> glProgramUniform3fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvVIV) -> glProgramUniform3fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvWIN) -> glProgramUniform3fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvEXT) -> glProgramUniform3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3i) -> glProgramUniform3i@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iARB) -> glProgramUniform3iARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iGL2) -> glProgramUniform3iGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iOES) -> glProgramUniform3iOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iKHR) -> glProgramUniform3iKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iOML) -> glProgramUniform3iOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3i3DFX) -> glProgramUniform3i3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iAMD) -> glProgramUniform3iAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iANGLE) -> glProgramUniform3iANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iARM) -> glProgramUniform3iARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iAPPLE) -> glProgramUniform3iAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iATI) -> glProgramUniform3iATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iEXT) -> glProgramUniform3iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iHI) -> glProgramUniform3iHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iHP) -> glProgramUniform3iHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iIBM) -> glProgramUniform3iIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iIMG) -> glProgramUniform3iIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iMESA) -> glProgramUniform3iMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iMESAX) -> glProgramUniform3iMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iNV) -> glProgramUniform3iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iQCOM) -> glProgramUniform3iQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iSGI) -> glProgramUniform3iSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iSGIS) -> glProgramUniform3iSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iSGIX) -> glProgramUniform3iSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iSUN) -> glProgramUniform3iSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iVIV) -> glProgramUniform3iVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iWIN) -> glProgramUniform3iWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3i64NV) -> glProgramUniform3i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3i64vNV) -> glProgramUniform3i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iEXT) -> glProgramUniform3iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iv) -> glProgramUniform3iv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivARB) -> glProgramUniform3ivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivGL2) -> glProgramUniform3ivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivOES) -> glProgramUniform3ivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivKHR) -> glProgramUniform3ivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivOML) -> glProgramUniform3ivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iv3DFX) -> glProgramUniform3iv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivAMD) -> glProgramUniform3ivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivANGLE) -> glProgramUniform3ivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivARM) -> glProgramUniform3ivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivAPPLE) -> glProgramUniform3ivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivATI) -> glProgramUniform3ivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivEXT) -> glProgramUniform3ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivHI) -> glProgramUniform3ivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivHP) -> glProgramUniform3ivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivIBM) -> glProgramUniform3ivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivIMG) -> glProgramUniform3ivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivMESA) -> glProgramUniform3ivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivMESAX) -> glProgramUniform3ivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivNV) -> glProgramUniform3ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivQCOM) -> glProgramUniform3ivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivSGI) -> glProgramUniform3ivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivSGIS) -> glProgramUniform3ivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivSGIX) -> glProgramUniform3ivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivSUN) -> glProgramUniform3ivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivVIV) -> glProgramUniform3ivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivWIN) -> glProgramUniform3ivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivEXT) -> glProgramUniform3ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ui) -> glProgramUniform3ui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiARB) -> glProgramUniform3uiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiGL2) -> glProgramUniform3uiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiOES) -> glProgramUniform3uiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiKHR) -> glProgramUniform3uiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiOML) -> glProgramUniform3uiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ui3DFX) -> glProgramUniform3ui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiAMD) -> glProgramUniform3uiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiANGLE) -> glProgramUniform3uiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiARM) -> glProgramUniform3uiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiAPPLE) -> glProgramUniform3uiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiATI) -> glProgramUniform3uiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiEXT) -> glProgramUniform3uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiHI) -> glProgramUniform3uiHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiHP) -> glProgramUniform3uiHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiIBM) -> glProgramUniform3uiIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiIMG) -> glProgramUniform3uiIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiMESA) -> glProgramUniform3uiMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiMESAX) -> glProgramUniform3uiMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiNV) -> glProgramUniform3uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiQCOM) -> glProgramUniform3uiQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiSGI) -> glProgramUniform3uiSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiSGIS) -> glProgramUniform3uiSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiSGIX) -> glProgramUniform3uiSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiSUN) -> glProgramUniform3uiSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiVIV) -> glProgramUniform3uiVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiWIN) -> glProgramUniform3uiWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ui64NV) -> glProgramUniform3ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ui64vNV) -> glProgramUniform3ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiEXT) -> glProgramUniform3uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiv) -> glProgramUniform3uiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivARB) -> glProgramUniform3uivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivGL2) -> glProgramUniform3uivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivOES) -> glProgramUniform3uivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivKHR) -> glProgramUniform3uivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivOML) -> glProgramUniform3uivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiv3DFX) -> glProgramUniform3uiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivAMD) -> glProgramUniform3uivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivANGLE) -> glProgramUniform3uivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivARM) -> glProgramUniform3uivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivAPPLE) -> glProgramUniform3uivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivATI) -> glProgramUniform3uivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivEXT) -> glProgramUniform3uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivHI) -> glProgramUniform3uivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivHP) -> glProgramUniform3uivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivIBM) -> glProgramUniform3uivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivIMG) -> glProgramUniform3uivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivMESA) -> glProgramUniform3uivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivMESAX) -> glProgramUniform3uivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivNV) -> glProgramUniform3uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivQCOM) -> glProgramUniform3uivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivSGI) -> glProgramUniform3uivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivSGIS) -> glProgramUniform3uivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivSGIX) -> glProgramUniform3uivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivSUN) -> glProgramUniform3uivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivVIV) -> glProgramUniform3uivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivWIN) -> glProgramUniform3uivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivEXT) -> glProgramUniform3uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4d) -> glProgramUniform4d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dARB) -> glProgramUniform4dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dGL2) -> glProgramUniform4dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dOES) -> glProgramUniform4dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dKHR) -> glProgramUniform4dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dOML) -> glProgramUniform4dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4d3DFX) -> glProgramUniform4d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dAMD) -> glProgramUniform4dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dANGLE) -> glProgramUniform4dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dARM) -> glProgramUniform4dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dAPPLE) -> glProgramUniform4dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dATI) -> glProgramUniform4dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dEXT) -> glProgramUniform4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dHI) -> glProgramUniform4dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dHP) -> glProgramUniform4dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dIBM) -> glProgramUniform4dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dIMG) -> glProgramUniform4dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dMESA) -> glProgramUniform4dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dMESAX) -> glProgramUniform4dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dNV) -> glProgramUniform4dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dQCOM) -> glProgramUniform4dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dSGI) -> glProgramUniform4dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dSGIS) -> glProgramUniform4dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dSGIX) -> glProgramUniform4dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dSUN) -> glProgramUniform4dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dVIV) -> glProgramUniform4dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dWIN) -> glProgramUniform4dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dEXT) -> glProgramUniform4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dv) -> glProgramUniform4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvARB) -> glProgramUniform4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvGL2) -> glProgramUniform4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvOES) -> glProgramUniform4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvKHR) -> glProgramUniform4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvOML) -> glProgramUniform4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dv3DFX) -> glProgramUniform4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvAMD) -> glProgramUniform4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvANGLE) -> glProgramUniform4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvARM) -> glProgramUniform4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvAPPLE) -> glProgramUniform4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvATI) -> glProgramUniform4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvEXT) -> glProgramUniform4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvHI) -> glProgramUniform4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvHP) -> glProgramUniform4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvIBM) -> glProgramUniform4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvIMG) -> glProgramUniform4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvMESA) -> glProgramUniform4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvMESAX) -> glProgramUniform4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvNV) -> glProgramUniform4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvQCOM) -> glProgramUniform4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvSGI) -> glProgramUniform4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvSGIS) -> glProgramUniform4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvSGIX) -> glProgramUniform4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvSUN) -> glProgramUniform4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvVIV) -> glProgramUniform4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvWIN) -> glProgramUniform4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvEXT) -> glProgramUniform4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4f) -> glProgramUniform4f@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fARB) -> glProgramUniform4fARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fGL2) -> glProgramUniform4fGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fOES) -> glProgramUniform4fOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fKHR) -> glProgramUniform4fKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fOML) -> glProgramUniform4fOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4f3DFX) -> glProgramUniform4f3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fAMD) -> glProgramUniform4fAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fANGLE) -> glProgramUniform4fANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fARM) -> glProgramUniform4fARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fAPPLE) -> glProgramUniform4fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fATI) -> glProgramUniform4fATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fEXT) -> glProgramUniform4fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fHI) -> glProgramUniform4fHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fHP) -> glProgramUniform4fHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fIBM) -> glProgramUniform4fIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fIMG) -> glProgramUniform4fIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fMESA) -> glProgramUniform4fMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fMESAX) -> glProgramUniform4fMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fNV) -> glProgramUniform4fNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fQCOM) -> glProgramUniform4fQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fSGI) -> glProgramUniform4fSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fSGIS) -> glProgramUniform4fSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fSGIX) -> glProgramUniform4fSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fSUN) -> glProgramUniform4fSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fVIV) -> glProgramUniform4fVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fWIN) -> glProgramUniform4fWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fEXT) -> glProgramUniform4fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fv) -> glProgramUniform4fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvARB) -> glProgramUniform4fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvGL2) -> glProgramUniform4fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvOES) -> glProgramUniform4fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvKHR) -> glProgramUniform4fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvOML) -> glProgramUniform4fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fv3DFX) -> glProgramUniform4fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvAMD) -> glProgramUniform4fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvANGLE) -> glProgramUniform4fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvARM) -> glProgramUniform4fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvAPPLE) -> glProgramUniform4fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvATI) -> glProgramUniform4fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvEXT) -> glProgramUniform4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvHI) -> glProgramUniform4fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvHP) -> glProgramUniform4fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvIBM) -> glProgramUniform4fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvIMG) -> glProgramUniform4fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvMESA) -> glProgramUniform4fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvMESAX) -> glProgramUniform4fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvNV) -> glProgramUniform4fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvQCOM) -> glProgramUniform4fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvSGI) -> glProgramUniform4fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvSGIS) -> glProgramUniform4fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvSGIX) -> glProgramUniform4fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvSUN) -> glProgramUniform4fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvVIV) -> glProgramUniform4fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvWIN) -> glProgramUniform4fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvEXT) -> glProgramUniform4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4i) -> glProgramUniform4i@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iARB) -> glProgramUniform4iARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iGL2) -> glProgramUniform4iGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iOES) -> glProgramUniform4iOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iKHR) -> glProgramUniform4iKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iOML) -> glProgramUniform4iOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4i3DFX) -> glProgramUniform4i3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iAMD) -> glProgramUniform4iAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iANGLE) -> glProgramUniform4iANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iARM) -> glProgramUniform4iARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iAPPLE) -> glProgramUniform4iAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iATI) -> glProgramUniform4iATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iEXT) -> glProgramUniform4iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iHI) -> glProgramUniform4iHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iHP) -> glProgramUniform4iHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iIBM) -> glProgramUniform4iIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iIMG) -> glProgramUniform4iIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iMESA) -> glProgramUniform4iMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iMESAX) -> glProgramUniform4iMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iNV) -> glProgramUniform4iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iQCOM) -> glProgramUniform4iQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iSGI) -> glProgramUniform4iSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iSGIS) -> glProgramUniform4iSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iSGIX) -> glProgramUniform4iSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iSUN) -> glProgramUniform4iSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iVIV) -> glProgramUniform4iVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iWIN) -> glProgramUniform4iWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4i64NV) -> glProgramUniform4i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4i64vNV) -> glProgramUniform4i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iEXT) -> glProgramUniform4iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iv) -> glProgramUniform4iv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivARB) -> glProgramUniform4ivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivGL2) -> glProgramUniform4ivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivOES) -> glProgramUniform4ivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivKHR) -> glProgramUniform4ivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivOML) -> glProgramUniform4ivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iv3DFX) -> glProgramUniform4iv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivAMD) -> glProgramUniform4ivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivANGLE) -> glProgramUniform4ivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivARM) -> glProgramUniform4ivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivAPPLE) -> glProgramUniform4ivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivATI) -> glProgramUniform4ivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivEXT) -> glProgramUniform4ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivHI) -> glProgramUniform4ivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivHP) -> glProgramUniform4ivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivIBM) -> glProgramUniform4ivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivIMG) -> glProgramUniform4ivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivMESA) -> glProgramUniform4ivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivMESAX) -> glProgramUniform4ivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivNV) -> glProgramUniform4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivQCOM) -> glProgramUniform4ivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivSGI) -> glProgramUniform4ivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivSGIS) -> glProgramUniform4ivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivSGIX) -> glProgramUniform4ivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivSUN) -> glProgramUniform4ivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivVIV) -> glProgramUniform4ivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivWIN) -> glProgramUniform4ivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivEXT) -> glProgramUniform4ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ui) -> glProgramUniform4ui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiARB) -> glProgramUniform4uiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiGL2) -> glProgramUniform4uiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiOES) -> glProgramUniform4uiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiKHR) -> glProgramUniform4uiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiOML) -> glProgramUniform4uiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ui3DFX) -> glProgramUniform4ui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiAMD) -> glProgramUniform4uiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiANGLE) -> glProgramUniform4uiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiARM) -> glProgramUniform4uiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiAPPLE) -> glProgramUniform4uiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiATI) -> glProgramUniform4uiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiEXT) -> glProgramUniform4uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiHI) -> glProgramUniform4uiHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiHP) -> glProgramUniform4uiHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiIBM) -> glProgramUniform4uiIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiIMG) -> glProgramUniform4uiIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiMESA) -> glProgramUniform4uiMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiMESAX) -> glProgramUniform4uiMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiNV) -> glProgramUniform4uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiQCOM) -> glProgramUniform4uiQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiSGI) -> glProgramUniform4uiSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiSGIS) -> glProgramUniform4uiSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiSGIX) -> glProgramUniform4uiSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiSUN) -> glProgramUniform4uiSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiVIV) -> glProgramUniform4uiVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiWIN) -> glProgramUniform4uiWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ui64NV) -> glProgramUniform4ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ui64vNV) -> glProgramUniform4ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiEXT) -> glProgramUniform4uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiv) -> glProgramUniform4uiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivARB) -> glProgramUniform4uivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivGL2) -> glProgramUniform4uivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivOES) -> glProgramUniform4uivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivKHR) -> glProgramUniform4uivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivOML) -> glProgramUniform4uivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiv3DFX) -> glProgramUniform4uiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivAMD) -> glProgramUniform4uivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivANGLE) -> glProgramUniform4uivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivARM) -> glProgramUniform4uivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivAPPLE) -> glProgramUniform4uivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivATI) -> glProgramUniform4uivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivEXT) -> glProgramUniform4uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivHI) -> glProgramUniform4uivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivHP) -> glProgramUniform4uivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivIBM) -> glProgramUniform4uivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivIMG) -> glProgramUniform4uivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivMESA) -> glProgramUniform4uivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivMESAX) -> glProgramUniform4uivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivNV) -> glProgramUniform4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivQCOM) -> glProgramUniform4uivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivSGI) -> glProgramUniform4uivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivSGIS) -> glProgramUniform4uivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivSGIX) -> glProgramUniform4uivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivSUN) -> glProgramUniform4uivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivVIV) -> glProgramUniform4uivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivWIN) -> glProgramUniform4uivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivEXT) -> glProgramUniform4uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dv) -> glProgramUniformMatrix2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvARB) -> glProgramUniformMatrix2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvGL2) -> glProgramUniformMatrix2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvOES) -> glProgramUniformMatrix2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvKHR) -> glProgramUniformMatrix2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvOML) -> glProgramUniformMatrix2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dv3DFX) -> glProgramUniformMatrix2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvAMD) -> glProgramUniformMatrix2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvANGLE) -> glProgramUniformMatrix2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvARM) -> glProgramUniformMatrix2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvAPPLE) -> glProgramUniformMatrix2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvATI) -> glProgramUniformMatrix2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvEXT) -> glProgramUniformMatrix2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvHI) -> glProgramUniformMatrix2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvHP) -> glProgramUniformMatrix2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvIBM) -> glProgramUniformMatrix2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvIMG) -> glProgramUniformMatrix2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvMESA) -> glProgramUniformMatrix2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvMESAX) -> glProgramUniformMatrix2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvNV) -> glProgramUniformMatrix2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvQCOM) -> glProgramUniformMatrix2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvSGI) -> glProgramUniformMatrix2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvSGIS) -> glProgramUniformMatrix2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvSGIX) -> glProgramUniformMatrix2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvSUN) -> glProgramUniformMatrix2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvVIV) -> glProgramUniformMatrix2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvWIN) -> glProgramUniformMatrix2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvEXT) -> glProgramUniformMatrix2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fv) -> glProgramUniformMatrix2fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvARB) -> glProgramUniformMatrix2fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvGL2) -> glProgramUniformMatrix2fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvOES) -> glProgramUniformMatrix2fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvKHR) -> glProgramUniformMatrix2fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvOML) -> glProgramUniformMatrix2fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fv3DFX) -> glProgramUniformMatrix2fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvAMD) -> glProgramUniformMatrix2fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvANGLE) -> glProgramUniformMatrix2fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvARM) -> glProgramUniformMatrix2fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvAPPLE) -> glProgramUniformMatrix2fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvATI) -> glProgramUniformMatrix2fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvEXT) -> glProgramUniformMatrix2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvHI) -> glProgramUniformMatrix2fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvHP) -> glProgramUniformMatrix2fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvIBM) -> glProgramUniformMatrix2fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvIMG) -> glProgramUniformMatrix2fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvMESA) -> glProgramUniformMatrix2fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvMESAX) -> glProgramUniformMatrix2fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvNV) -> glProgramUniformMatrix2fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvQCOM) -> glProgramUniformMatrix2fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvSGI) -> glProgramUniformMatrix2fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvSGIS) -> glProgramUniformMatrix2fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvSGIX) -> glProgramUniformMatrix2fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvSUN) -> glProgramUniformMatrix2fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvVIV) -> glProgramUniformMatrix2fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvWIN) -> glProgramUniformMatrix2fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvEXT) -> glProgramUniformMatrix2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dv) -> glProgramUniformMatrix2x3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvARB) -> glProgramUniformMatrix2x3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvGL2) -> glProgramUniformMatrix2x3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvOES) -> glProgramUniformMatrix2x3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvKHR) -> glProgramUniformMatrix2x3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvOML) -> glProgramUniformMatrix2x3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dv3DFX) -> glProgramUniformMatrix2x3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvAMD) -> glProgramUniformMatrix2x3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvANGLE) -> glProgramUniformMatrix2x3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvARM) -> glProgramUniformMatrix2x3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvAPPLE) -> glProgramUniformMatrix2x3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvATI) -> glProgramUniformMatrix2x3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvEXT) -> glProgramUniformMatrix2x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvHI) -> glProgramUniformMatrix2x3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvHP) -> glProgramUniformMatrix2x3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvIBM) -> glProgramUniformMatrix2x3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvIMG) -> glProgramUniformMatrix2x3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvMESA) -> glProgramUniformMatrix2x3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvMESAX) -> glProgramUniformMatrix2x3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvNV) -> glProgramUniformMatrix2x3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvQCOM) -> glProgramUniformMatrix2x3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvSGI) -> glProgramUniformMatrix2x3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvSGIS) -> glProgramUniformMatrix2x3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvSGIX) -> glProgramUniformMatrix2x3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvSUN) -> glProgramUniformMatrix2x3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvVIV) -> glProgramUniformMatrix2x3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvWIN) -> glProgramUniformMatrix2x3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvEXT) -> glProgramUniformMatrix2x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fv) -> glProgramUniformMatrix2x3fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvARB) -> glProgramUniformMatrix2x3fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvGL2) -> glProgramUniformMatrix2x3fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvOES) -> glProgramUniformMatrix2x3fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvKHR) -> glProgramUniformMatrix2x3fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvOML) -> glProgramUniformMatrix2x3fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fv3DFX) -> glProgramUniformMatrix2x3fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvAMD) -> glProgramUniformMatrix2x3fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvANGLE) -> glProgramUniformMatrix2x3fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvARM) -> glProgramUniformMatrix2x3fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvAPPLE) -> glProgramUniformMatrix2x3fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvATI) -> glProgramUniformMatrix2x3fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvEXT) -> glProgramUniformMatrix2x3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvHI) -> glProgramUniformMatrix2x3fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvHP) -> glProgramUniformMatrix2x3fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvIBM) -> glProgramUniformMatrix2x3fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvIMG) -> glProgramUniformMatrix2x3fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvMESA) -> glProgramUniformMatrix2x3fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvMESAX) -> glProgramUniformMatrix2x3fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvNV) -> glProgramUniformMatrix2x3fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvQCOM) -> glProgramUniformMatrix2x3fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvSGI) -> glProgramUniformMatrix2x3fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvSGIS) -> glProgramUniformMatrix2x3fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvSGIX) -> glProgramUniformMatrix2x3fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvSUN) -> glProgramUniformMatrix2x3fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvVIV) -> glProgramUniformMatrix2x3fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvWIN) -> glProgramUniformMatrix2x3fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvEXT) -> glProgramUniformMatrix2x3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dv) -> glProgramUniformMatrix2x4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvARB) -> glProgramUniformMatrix2x4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvGL2) -> glProgramUniformMatrix2x4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvOES) -> glProgramUniformMatrix2x4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvKHR) -> glProgramUniformMatrix2x4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvOML) -> glProgramUniformMatrix2x4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dv3DFX) -> glProgramUniformMatrix2x4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvAMD) -> glProgramUniformMatrix2x4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvANGLE) -> glProgramUniformMatrix2x4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvARM) -> glProgramUniformMatrix2x4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvAPPLE) -> glProgramUniformMatrix2x4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvATI) -> glProgramUniformMatrix2x4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvEXT) -> glProgramUniformMatrix2x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvHI) -> glProgramUniformMatrix2x4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvHP) -> glProgramUniformMatrix2x4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvIBM) -> glProgramUniformMatrix2x4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvIMG) -> glProgramUniformMatrix2x4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvMESA) -> glProgramUniformMatrix2x4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvMESAX) -> glProgramUniformMatrix2x4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvNV) -> glProgramUniformMatrix2x4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvQCOM) -> glProgramUniformMatrix2x4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvSGI) -> glProgramUniformMatrix2x4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvSGIS) -> glProgramUniformMatrix2x4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvSGIX) -> glProgramUniformMatrix2x4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvSUN) -> glProgramUniformMatrix2x4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvVIV) -> glProgramUniformMatrix2x4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvWIN) -> glProgramUniformMatrix2x4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvEXT) -> glProgramUniformMatrix2x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fv) -> glProgramUniformMatrix2x4fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvARB) -> glProgramUniformMatrix2x4fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvGL2) -> glProgramUniformMatrix2x4fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvOES) -> glProgramUniformMatrix2x4fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvKHR) -> glProgramUniformMatrix2x4fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvOML) -> glProgramUniformMatrix2x4fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fv3DFX) -> glProgramUniformMatrix2x4fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvAMD) -> glProgramUniformMatrix2x4fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvANGLE) -> glProgramUniformMatrix2x4fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvARM) -> glProgramUniformMatrix2x4fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvAPPLE) -> glProgramUniformMatrix2x4fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvATI) -> glProgramUniformMatrix2x4fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvEXT) -> glProgramUniformMatrix2x4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvHI) -> glProgramUniformMatrix2x4fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvHP) -> glProgramUniformMatrix2x4fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvIBM) -> glProgramUniformMatrix2x4fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvIMG) -> glProgramUniformMatrix2x4fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvMESA) -> glProgramUniformMatrix2x4fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvMESAX) -> glProgramUniformMatrix2x4fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvNV) -> glProgramUniformMatrix2x4fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvQCOM) -> glProgramUniformMatrix2x4fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvSGI) -> glProgramUniformMatrix2x4fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvSGIS) -> glProgramUniformMatrix2x4fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvSGIX) -> glProgramUniformMatrix2x4fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvSUN) -> glProgramUniformMatrix2x4fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvVIV) -> glProgramUniformMatrix2x4fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvWIN) -> glProgramUniformMatrix2x4fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvEXT) -> glProgramUniformMatrix2x4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dv) -> glProgramUniformMatrix3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvARB) -> glProgramUniformMatrix3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvGL2) -> glProgramUniformMatrix3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvOES) -> glProgramUniformMatrix3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvKHR) -> glProgramUniformMatrix3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvOML) -> glProgramUniformMatrix3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dv3DFX) -> glProgramUniformMatrix3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvAMD) -> glProgramUniformMatrix3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvANGLE) -> glProgramUniformMatrix3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvARM) -> glProgramUniformMatrix3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvAPPLE) -> glProgramUniformMatrix3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvATI) -> glProgramUniformMatrix3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvEXT) -> glProgramUniformMatrix3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvHI) -> glProgramUniformMatrix3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvHP) -> glProgramUniformMatrix3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvIBM) -> glProgramUniformMatrix3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvIMG) -> glProgramUniformMatrix3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvMESA) -> glProgramUniformMatrix3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvMESAX) -> glProgramUniformMatrix3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvNV) -> glProgramUniformMatrix3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvQCOM) -> glProgramUniformMatrix3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvSGI) -> glProgramUniformMatrix3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvSGIS) -> glProgramUniformMatrix3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvSGIX) -> glProgramUniformMatrix3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvSUN) -> glProgramUniformMatrix3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvVIV) -> glProgramUniformMatrix3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvWIN) -> glProgramUniformMatrix3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvEXT) -> glProgramUniformMatrix3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fv) -> glProgramUniformMatrix3fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvARB) -> glProgramUniformMatrix3fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvGL2) -> glProgramUniformMatrix3fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvOES) -> glProgramUniformMatrix3fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvKHR) -> glProgramUniformMatrix3fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvOML) -> glProgramUniformMatrix3fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fv3DFX) -> glProgramUniformMatrix3fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvAMD) -> glProgramUniformMatrix3fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvANGLE) -> glProgramUniformMatrix3fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvARM) -> glProgramUniformMatrix3fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvAPPLE) -> glProgramUniformMatrix3fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvATI) -> glProgramUniformMatrix3fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvEXT) -> glProgramUniformMatrix3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvHI) -> glProgramUniformMatrix3fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvHP) -> glProgramUniformMatrix3fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvIBM) -> glProgramUniformMatrix3fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvIMG) -> glProgramUniformMatrix3fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvMESA) -> glProgramUniformMatrix3fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvMESAX) -> glProgramUniformMatrix3fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvNV) -> glProgramUniformMatrix3fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvQCOM) -> glProgramUniformMatrix3fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvSGI) -> glProgramUniformMatrix3fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvSGIS) -> glProgramUniformMatrix3fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvSGIX) -> glProgramUniformMatrix3fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvSUN) -> glProgramUniformMatrix3fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvVIV) -> glProgramUniformMatrix3fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvWIN) -> glProgramUniformMatrix3fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvEXT) -> glProgramUniformMatrix3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dv) -> glProgramUniformMatrix3x2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvARB) -> glProgramUniformMatrix3x2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvGL2) -> glProgramUniformMatrix3x2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvOES) -> glProgramUniformMatrix3x2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvKHR) -> glProgramUniformMatrix3x2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvOML) -> glProgramUniformMatrix3x2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dv3DFX) -> glProgramUniformMatrix3x2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvAMD) -> glProgramUniformMatrix3x2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvANGLE) -> glProgramUniformMatrix3x2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvARM) -> glProgramUniformMatrix3x2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvAPPLE) -> glProgramUniformMatrix3x2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvATI) -> glProgramUniformMatrix3x2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvEXT) -> glProgramUniformMatrix3x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvHI) -> glProgramUniformMatrix3x2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvHP) -> glProgramUniformMatrix3x2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvIBM) -> glProgramUniformMatrix3x2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvIMG) -> glProgramUniformMatrix3x2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvMESA) -> glProgramUniformMatrix3x2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvMESAX) -> glProgramUniformMatrix3x2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvNV) -> glProgramUniformMatrix3x2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvQCOM) -> glProgramUniformMatrix3x2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvSGI) -> glProgramUniformMatrix3x2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvSGIS) -> glProgramUniformMatrix3x2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvSGIX) -> glProgramUniformMatrix3x2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvSUN) -> glProgramUniformMatrix3x2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvVIV) -> glProgramUniformMatrix3x2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvWIN) -> glProgramUniformMatrix3x2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvEXT) -> glProgramUniformMatrix3x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fv) -> glProgramUniformMatrix3x2fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvARB) -> glProgramUniformMatrix3x2fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvGL2) -> glProgramUniformMatrix3x2fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvOES) -> glProgramUniformMatrix3x2fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvKHR) -> glProgramUniformMatrix3x2fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvOML) -> glProgramUniformMatrix3x2fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fv3DFX) -> glProgramUniformMatrix3x2fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvAMD) -> glProgramUniformMatrix3x2fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvANGLE) -> glProgramUniformMatrix3x2fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvARM) -> glProgramUniformMatrix3x2fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvAPPLE) -> glProgramUniformMatrix3x2fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvATI) -> glProgramUniformMatrix3x2fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvEXT) -> glProgramUniformMatrix3x2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvHI) -> glProgramUniformMatrix3x2fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvHP) -> glProgramUniformMatrix3x2fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvIBM) -> glProgramUniformMatrix3x2fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvIMG) -> glProgramUniformMatrix3x2fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvMESA) -> glProgramUniformMatrix3x2fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvMESAX) -> glProgramUniformMatrix3x2fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvNV) -> glProgramUniformMatrix3x2fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvQCOM) -> glProgramUniformMatrix3x2fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvSGI) -> glProgramUniformMatrix3x2fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvSGIS) -> glProgramUniformMatrix3x2fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvSGIX) -> glProgramUniformMatrix3x2fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvSUN) -> glProgramUniformMatrix3x2fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvVIV) -> glProgramUniformMatrix3x2fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvWIN) -> glProgramUniformMatrix3x2fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvEXT) -> glProgramUniformMatrix3x2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dv) -> glProgramUniformMatrix3x4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvARB) -> glProgramUniformMatrix3x4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvGL2) -> glProgramUniformMatrix3x4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvOES) -> glProgramUniformMatrix3x4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvKHR) -> glProgramUniformMatrix3x4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvOML) -> glProgramUniformMatrix3x4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dv3DFX) -> glProgramUniformMatrix3x4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvAMD) -> glProgramUniformMatrix3x4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvANGLE) -> glProgramUniformMatrix3x4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvARM) -> glProgramUniformMatrix3x4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvAPPLE) -> glProgramUniformMatrix3x4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvATI) -> glProgramUniformMatrix3x4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvEXT) -> glProgramUniformMatrix3x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvHI) -> glProgramUniformMatrix3x4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvHP) -> glProgramUniformMatrix3x4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvIBM) -> glProgramUniformMatrix3x4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvIMG) -> glProgramUniformMatrix3x4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvMESA) -> glProgramUniformMatrix3x4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvMESAX) -> glProgramUniformMatrix3x4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvNV) -> glProgramUniformMatrix3x4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvQCOM) -> glProgramUniformMatrix3x4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvSGI) -> glProgramUniformMatrix3x4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvSGIS) -> glProgramUniformMatrix3x4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvSGIX) -> glProgramUniformMatrix3x4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvSUN) -> glProgramUniformMatrix3x4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvVIV) -> glProgramUniformMatrix3x4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvWIN) -> glProgramUniformMatrix3x4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvEXT) -> glProgramUniformMatrix3x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fv) -> glProgramUniformMatrix3x4fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvARB) -> glProgramUniformMatrix3x4fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvGL2) -> glProgramUniformMatrix3x4fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvOES) -> glProgramUniformMatrix3x4fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvKHR) -> glProgramUniformMatrix3x4fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvOML) -> glProgramUniformMatrix3x4fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fv3DFX) -> glProgramUniformMatrix3x4fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvAMD) -> glProgramUniformMatrix3x4fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvANGLE) -> glProgramUniformMatrix3x4fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvARM) -> glProgramUniformMatrix3x4fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvAPPLE) -> glProgramUniformMatrix3x4fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvATI) -> glProgramUniformMatrix3x4fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvEXT) -> glProgramUniformMatrix3x4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvHI) -> glProgramUniformMatrix3x4fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvHP) -> glProgramUniformMatrix3x4fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvIBM) -> glProgramUniformMatrix3x4fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvIMG) -> glProgramUniformMatrix3x4fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvMESA) -> glProgramUniformMatrix3x4fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvMESAX) -> glProgramUniformMatrix3x4fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvNV) -> glProgramUniformMatrix3x4fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvQCOM) -> glProgramUniformMatrix3x4fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvSGI) -> glProgramUniformMatrix3x4fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvSGIS) -> glProgramUniformMatrix3x4fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvSGIX) -> glProgramUniformMatrix3x4fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvSUN) -> glProgramUniformMatrix3x4fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvVIV) -> glProgramUniformMatrix3x4fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvWIN) -> glProgramUniformMatrix3x4fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvEXT) -> glProgramUniformMatrix3x4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dv) -> glProgramUniformMatrix4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvARB) -> glProgramUniformMatrix4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvGL2) -> glProgramUniformMatrix4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvOES) -> glProgramUniformMatrix4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvKHR) -> glProgramUniformMatrix4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvOML) -> glProgramUniformMatrix4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dv3DFX) -> glProgramUniformMatrix4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvAMD) -> glProgramUniformMatrix4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvANGLE) -> glProgramUniformMatrix4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvARM) -> glProgramUniformMatrix4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvAPPLE) -> glProgramUniformMatrix4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvATI) -> glProgramUniformMatrix4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvEXT) -> glProgramUniformMatrix4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvHI) -> glProgramUniformMatrix4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvHP) -> glProgramUniformMatrix4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvIBM) -> glProgramUniformMatrix4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvIMG) -> glProgramUniformMatrix4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvMESA) -> glProgramUniformMatrix4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvMESAX) -> glProgramUniformMatrix4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvNV) -> glProgramUniformMatrix4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvQCOM) -> glProgramUniformMatrix4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvSGI) -> glProgramUniformMatrix4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvSGIS) -> glProgramUniformMatrix4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvSGIX) -> glProgramUniformMatrix4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvSUN) -> glProgramUniformMatrix4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvVIV) -> glProgramUniformMatrix4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvWIN) -> glProgramUniformMatrix4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvEXT) -> glProgramUniformMatrix4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fv) -> glProgramUniformMatrix4fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvARB) -> glProgramUniformMatrix4fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvGL2) -> glProgramUniformMatrix4fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvOES) -> glProgramUniformMatrix4fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvKHR) -> glProgramUniformMatrix4fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvOML) -> glProgramUniformMatrix4fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fv3DFX) -> glProgramUniformMatrix4fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvAMD) -> glProgramUniformMatrix4fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvANGLE) -> glProgramUniformMatrix4fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvARM) -> glProgramUniformMatrix4fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvAPPLE) -> glProgramUniformMatrix4fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvATI) -> glProgramUniformMatrix4fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvEXT) -> glProgramUniformMatrix4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvHI) -> glProgramUniformMatrix4fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvHP) -> glProgramUniformMatrix4fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvIBM) -> glProgramUniformMatrix4fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvIMG) -> glProgramUniformMatrix4fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvMESA) -> glProgramUniformMatrix4fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvMESAX) -> glProgramUniformMatrix4fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvNV) -> glProgramUniformMatrix4fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvQCOM) -> glProgramUniformMatrix4fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvSGI) -> glProgramUniformMatrix4fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvSGIS) -> glProgramUniformMatrix4fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvSGIX) -> glProgramUniformMatrix4fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvSUN) -> glProgramUniformMatrix4fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvVIV) -> glProgramUniformMatrix4fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvWIN) -> glProgramUniformMatrix4fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvEXT) -> glProgramUniformMatrix4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dv) -> glProgramUniformMatrix4x2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvARB) -> glProgramUniformMatrix4x2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvGL2) -> glProgramUniformMatrix4x2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvOES) -> glProgramUniformMatrix4x2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvKHR) -> glProgramUniformMatrix4x2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvOML) -> glProgramUniformMatrix4x2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dv3DFX) -> glProgramUniformMatrix4x2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvAMD) -> glProgramUniformMatrix4x2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvANGLE) -> glProgramUniformMatrix4x2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvARM) -> glProgramUniformMatrix4x2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvAPPLE) -> glProgramUniformMatrix4x2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvATI) -> glProgramUniformMatrix4x2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvEXT) -> glProgramUniformMatrix4x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvHI) -> glProgramUniformMatrix4x2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvHP) -> glProgramUniformMatrix4x2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvIBM) -> glProgramUniformMatrix4x2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvIMG) -> glProgramUniformMatrix4x2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvMESA) -> glProgramUniformMatrix4x2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvMESAX) -> glProgramUniformMatrix4x2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvNV) -> glProgramUniformMatrix4x2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvQCOM) -> glProgramUniformMatrix4x2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvSGI) -> glProgramUniformMatrix4x2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvSGIS) -> glProgramUniformMatrix4x2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvSGIX) -> glProgramUniformMatrix4x2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvSUN) -> glProgramUniformMatrix4x2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvVIV) -> glProgramUniformMatrix4x2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvWIN) -> glProgramUniformMatrix4x2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvEXT) -> glProgramUniformMatrix4x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fv) -> glProgramUniformMatrix4x2fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvARB) -> glProgramUniformMatrix4x2fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvGL2) -> glProgramUniformMatrix4x2fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvOES) -> glProgramUniformMatrix4x2fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvKHR) -> glProgramUniformMatrix4x2fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvOML) -> glProgramUniformMatrix4x2fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fv3DFX) -> glProgramUniformMatrix4x2fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvAMD) -> glProgramUniformMatrix4x2fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvANGLE) -> glProgramUniformMatrix4x2fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvARM) -> glProgramUniformMatrix4x2fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvAPPLE) -> glProgramUniformMatrix4x2fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvATI) -> glProgramUniformMatrix4x2fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvEXT) -> glProgramUniformMatrix4x2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvHI) -> glProgramUniformMatrix4x2fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvHP) -> glProgramUniformMatrix4x2fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvIBM) -> glProgramUniformMatrix4x2fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvIMG) -> glProgramUniformMatrix4x2fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvMESA) -> glProgramUniformMatrix4x2fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvMESAX) -> glProgramUniformMatrix4x2fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvNV) -> glProgramUniformMatrix4x2fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvQCOM) -> glProgramUniformMatrix4x2fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvSGI) -> glProgramUniformMatrix4x2fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvSGIS) -> glProgramUniformMatrix4x2fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvSGIX) -> glProgramUniformMatrix4x2fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvSUN) -> glProgramUniformMatrix4x2fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvVIV) -> glProgramUniformMatrix4x2fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvWIN) -> glProgramUniformMatrix4x2fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvEXT) -> glProgramUniformMatrix4x2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dv) -> glProgramUniformMatrix4x3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvARB) -> glProgramUniformMatrix4x3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvGL2) -> glProgramUniformMatrix4x3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvOES) -> glProgramUniformMatrix4x3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvKHR) -> glProgramUniformMatrix4x3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvOML) -> glProgramUniformMatrix4x3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dv3DFX) -> glProgramUniformMatrix4x3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvAMD) -> glProgramUniformMatrix4x3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvANGLE) -> glProgramUniformMatrix4x3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvARM) -> glProgramUniformMatrix4x3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvAPPLE) -> glProgramUniformMatrix4x3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvATI) -> glProgramUniformMatrix4x3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvEXT) -> glProgramUniformMatrix4x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvHI) -> glProgramUniformMatrix4x3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvHP) -> glProgramUniformMatrix4x3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvIBM) -> glProgramUniformMatrix4x3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvIMG) -> glProgramUniformMatrix4x3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvMESA) -> glProgramUniformMatrix4x3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvMESAX) -> glProgramUniformMatrix4x3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvNV) -> glProgramUniformMatrix4x3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvQCOM) -> glProgramUniformMatrix4x3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvSGI) -> glProgramUniformMatrix4x3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvSGIS) -> glProgramUniformMatrix4x3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvSGIX) -> glProgramUniformMatrix4x3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvSUN) -> glProgramUniformMatrix4x3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvVIV) -> glProgramUniformMatrix4x3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvWIN) -> glProgramUniformMatrix4x3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvEXT) -> glProgramUniformMatrix4x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fv) -> glProgramUniformMatrix4x3fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvARB) -> glProgramUniformMatrix4x3fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvGL2) -> glProgramUniformMatrix4x3fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvOES) -> glProgramUniformMatrix4x3fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvKHR) -> glProgramUniformMatrix4x3fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvOML) -> glProgramUniformMatrix4x3fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fv3DFX) -> glProgramUniformMatrix4x3fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvAMD) -> glProgramUniformMatrix4x3fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvANGLE) -> glProgramUniformMatrix4x3fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvARM) -> glProgramUniformMatrix4x3fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvAPPLE) -> glProgramUniformMatrix4x3fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvATI) -> glProgramUniformMatrix4x3fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvEXT) -> glProgramUniformMatrix4x3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvHI) -> glProgramUniformMatrix4x3fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvHP) -> glProgramUniformMatrix4x3fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvIBM) -> glProgramUniformMatrix4x3fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvIMG) -> glProgramUniformMatrix4x3fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvMESA) -> glProgramUniformMatrix4x3fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvMESAX) -> glProgramUniformMatrix4x3fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvNV) -> glProgramUniformMatrix4x3fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvQCOM) -> glProgramUniformMatrix4x3fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvSGI) -> glProgramUniformMatrix4x3fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvSGIS) -> glProgramUniformMatrix4x3fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvSGIX) -> glProgramUniformMatrix4x3fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvSUN) -> glProgramUniformMatrix4x3fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvVIV) -> glProgramUniformMatrix4x3fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvWIN) -> glProgramUniformMatrix4x3fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvEXT) -> glProgramUniformMatrix4x3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformui64NV) -> glProgramUniformui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformui64vNV) -> glProgramUniformui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramVertexLimitNV) -> glProgramVertexLimitNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c9b0 Lookup-Tool: 0x6281c9d0 Lookup-Tool: 0x6281c9f0 Lookup-Tool: 0x6281ca10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPushClientAttribDefaultEXT) -> glPushClientAttribDefaultEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ca30 Lookup-Tool: 0x6281ca50 Lookup-Tool: 0x6281ca70 Lookup-Tool: 0x6281cab0 Lookup-Tool: 0x6281caf0 Lookup-Tool: 0x6281cb10 Lookup-Tool: 0x6281cb50 Lookup-Tool: 0x6281cb70 Lookup-Tool: 0x6281cb90 Lookup-Tool: 0x6281cbb0 Lookup-Tool: 0x6281cbd0 Lookup-Tool: 0x6281cbf0 Lookup-Tool: 0x6281cc40 Lookup-Tool: 0x6281cc60 Lookup-Tool: 0x6281ccb0 Lookup-Tool: 0x6281ccd0 Lookup-Tool: 0x6281ccf0 Lookup-Tool: 0x6281cd10 Lookup-Tool: 0x6281cd30 Lookup-Tool: 0x6281cd50 Lookup-Tool: 0x6281cdb0 Lookup-Tool: 0x6281cdd0 Lookup-Tool: 0x6281ce30 Lookup-Tool: 0x6281ce50 Lookup-Tool: 0x6281ce70 Lookup-Tool: 0x6281ce90 Lookup-Tool: 0x6281ceb0 Lookup-Tool: 0x6281ced0 Lookup-Tool: 0x6281cef0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixels) -> glReadnPixels@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsARB) -> glReadnPixelsARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsGL2) -> glReadnPixelsGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsOES) -> glReadnPixelsOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsKHR) -> glReadnPixelsKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsOML) -> glReadnPixelsOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixels3DFX) -> glReadnPixels3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsAMD) -> glReadnPixelsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsANGLE) -> glReadnPixelsANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsARM) -> glReadnPixelsARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsAPPLE) -> glReadnPixelsAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsATI) -> glReadnPixelsATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsEXT) -> glReadnPixelsEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsHI) -> glReadnPixelsHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsHP) -> glReadnPixelsHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsIBM) -> glReadnPixelsIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsIMG) -> glReadnPixelsIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsMESA) -> glReadnPixelsMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsMESAX) -> glReadnPixelsMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsNV) -> glReadnPixelsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsQCOM) -> glReadnPixelsQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsSGI) -> glReadnPixelsSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsSGIS) -> glReadnPixelsSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsSGIX) -> glReadnPixelsSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsSUN) -> glReadnPixelsSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsVIV) -> glReadnPixelsVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsWIN) -> glReadnPixelsWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281cf10 Lookup-Tool: 0x6281cf70 Lookup-Tool: 0x6281cf90 Lookup-Tool: 0x6281cff0 Lookup-Tool: 0x6281d010 Lookup-Tool: 0x6281d030 Lookup-Tool: 0x6281d050 Lookup-Tool: 0x6281d070 Lookup-Tool: 0x6281d090 Lookup-Tool: 0x6281d0b0 Lookup-Tool: 0x6281d0d0 Lookup-Tool: 0x6281d110 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glRenderbufferStorageMultisampleCoverageNV) -> glRenderbufferStorageMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogram) -> glResetHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramARB) -> glResetHistogramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramGL2) -> glResetHistogramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramOES) -> glResetHistogramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramKHR) -> glResetHistogramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramOML) -> glResetHistogramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogram3DFX) -> glResetHistogram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramAMD) -> glResetHistogramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramANGLE) -> glResetHistogramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramARM) -> glResetHistogramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramAPPLE) -> glResetHistogramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramATI) -> glResetHistogramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramEXT) -> glResetHistogramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramHI) -> glResetHistogramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramHP) -> glResetHistogramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramIBM) -> glResetHistogramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramIMG) -> glResetHistogramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramMESA) -> glResetHistogramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramMESAX) -> glResetHistogramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramNV) -> glResetHistogramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramQCOM) -> glResetHistogramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramSGI) -> glResetHistogramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramSGIS) -> glResetHistogramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramSGIX) -> glResetHistogramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramSUN) -> glResetHistogramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramVIV) -> glResetHistogramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramWIN) -> glResetHistogramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmax) -> glResetMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxARB) -> glResetMinmaxARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxGL2) -> glResetMinmaxGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxOES) -> glResetMinmaxOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxKHR) -> glResetMinmaxKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxOML) -> glResetMinmaxOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmax3DFX) -> glResetMinmax3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxAMD) -> glResetMinmaxAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxANGLE) -> glResetMinmaxANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxARM) -> glResetMinmaxARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxAPPLE) -> glResetMinmaxAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxATI) -> glResetMinmaxATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxEXT) -> glResetMinmaxEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxHI) -> glResetMinmaxHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxHP) -> glResetMinmaxHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxIBM) -> glResetMinmaxIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxIMG) -> glResetMinmaxIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxMESA) -> glResetMinmaxMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxMESAX) -> glResetMinmaxMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxNV) -> glResetMinmaxNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxQCOM) -> glResetMinmaxQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxSGI) -> glResetMinmaxSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxSGIS) -> glResetMinmaxSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxSGIX) -> glResetMinmaxSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxSUN) -> glResetMinmaxSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxVIV) -> glResetMinmaxVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxWIN) -> glResetMinmaxWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d170 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResumeTransformFeedbackNV) -> glResumeTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d190 Lookup-Tool: 0x6281d1f0 Lookup-Tool: 0x6281d280 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSampleMaskIndexedNV) -> glSampleMaskIndexedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d310 Lookup-Tool: 0x6281d330 Lookup-Tool: 0x6281d350 Lookup-Tool: 0x6281d370 Lookup-Tool: 0x6281d3b0 Lookup-Tool: 0x6281d3d0 Lookup-Tool: 0x6281d3f0 Lookup-Tool: 0x6281d410 Lookup-Tool: 0x6281d460 Lookup-Tool: 0x6281d4e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayv) -> glScissorArrayv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvARB) -> glScissorArrayvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvGL2) -> glScissorArrayvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvOES) -> glScissorArrayvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvKHR) -> glScissorArrayvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvOML) -> glScissorArrayvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayv3DFX) -> glScissorArrayv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvAMD) -> glScissorArrayvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvANGLE) -> glScissorArrayvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvARM) -> glScissorArrayvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvAPPLE) -> glScissorArrayvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvATI) -> glScissorArrayvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvEXT) -> glScissorArrayvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvHI) -> glScissorArrayvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvHP) -> glScissorArrayvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvIBM) -> glScissorArrayvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvIMG) -> glScissorArrayvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvMESA) -> glScissorArrayvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvMESAX) -> glScissorArrayvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvNV) -> glScissorArrayvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvQCOM) -> glScissorArrayvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvSGI) -> glScissorArrayvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvSGIS) -> glScissorArrayvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvSGIX) -> glScissorArrayvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvSUN) -> glScissorArrayvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvVIV) -> glScissorArrayvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvWIN) -> glScissorArrayvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexed) -> glScissorIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedARB) -> glScissorIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedGL2) -> glScissorIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedOES) -> glScissorIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedKHR) -> glScissorIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedOML) -> glScissorIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexed3DFX) -> glScissorIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedAMD) -> glScissorIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedANGLE) -> glScissorIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedARM) -> glScissorIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedAPPLE) -> glScissorIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedATI) -> glScissorIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedEXT) -> glScissorIndexedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedHI) -> glScissorIndexedHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedHP) -> glScissorIndexedHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedIBM) -> glScissorIndexedIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedIMG) -> glScissorIndexedIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedMESA) -> glScissorIndexedMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedMESAX) -> glScissorIndexedMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedNV) -> glScissorIndexedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedQCOM) -> glScissorIndexedQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedSGI) -> glScissorIndexedSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedSGIS) -> glScissorIndexedSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedSGIX) -> glScissorIndexedSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedSUN) -> glScissorIndexedSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedVIV) -> glScissorIndexedVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedWIN) -> glScissorIndexedWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedv) -> glScissorIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvARB) -> glScissorIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvGL2) -> glScissorIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvOES) -> glScissorIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvKHR) -> glScissorIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvOML) -> glScissorIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedv3DFX) -> glScissorIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvAMD) -> glScissorIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvANGLE) -> glScissorIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvARM) -> glScissorIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvAPPLE) -> glScissorIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvATI) -> glScissorIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvEXT) -> glScissorIndexedvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvHI) -> glScissorIndexedvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvHP) -> glScissorIndexedvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvIBM) -> glScissorIndexedvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvIMG) -> glScissorIndexedvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvMESA) -> glScissorIndexedvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvMESAX) -> glScissorIndexedvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvNV) -> glScissorIndexedvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvQCOM) -> glScissorIndexedvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvSGI) -> glScissorIndexedvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvSGIS) -> glScissorIndexedvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvSGIX) -> glScissorIndexedvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvSUN) -> glScissorIndexedvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvVIV) -> glScissorIndexedvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvWIN) -> glScissorIndexedvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d500 Lookup-Tool: 0x6281d540 Lookup-Tool: 0x6281d580 Lookup-Tool: 0x6281d620 Lookup-Tool: 0x6281d660 Lookup-Tool: 0x6281d700 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3h) -> glSecondaryColor3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hARB) -> glSecondaryColor3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hGL2) -> glSecondaryColor3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hOES) -> glSecondaryColor3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hKHR) -> glSecondaryColor3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hOML) -> glSecondaryColor3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3h3DFX) -> glSecondaryColor3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hAMD) -> glSecondaryColor3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hANGLE) -> glSecondaryColor3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hARM) -> glSecondaryColor3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hAPPLE) -> glSecondaryColor3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hATI) -> glSecondaryColor3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hEXT) -> glSecondaryColor3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hHI) -> glSecondaryColor3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hHP) -> glSecondaryColor3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hIBM) -> glSecondaryColor3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hIMG) -> glSecondaryColor3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hMESA) -> glSecondaryColor3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hMESAX) -> glSecondaryColor3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hNV) -> glSecondaryColor3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hQCOM) -> glSecondaryColor3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hSGI) -> glSecondaryColor3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hSGIS) -> glSecondaryColor3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hSGIX) -> glSecondaryColor3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hSUN) -> glSecondaryColor3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hVIV) -> glSecondaryColor3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hWIN) -> glSecondaryColor3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d740 Lookup-Tool: 0x6281d760 Lookup-Tool: 0x6281d7a0 Lookup-Tool: 0x6281d7e0 Lookup-Tool: 0x6281d820 Lookup-Tool: 0x6281d860 Lookup-Tool: 0x6281d8a0 Lookup-Tool: 0x6281d8e0 Lookup-Tool: 0x6281d920 Lookup-Tool: 0x6281d960 Lookup-Tool: 0x6281d9a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColorFormatNV) -> glSecondaryColorFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d9e0 Lookup-Tool: 0x6281da20 Lookup-Tool: 0x6281da60 Lookup-Tool: 0x6281daa0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSelectPerfMonitorCountersAMD) -> glSelectPerfMonitorCountersAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2D) -> glSeparableFilter2D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DARB) -> glSeparableFilter2DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DGL2) -> glSeparableFilter2DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DOES) -> glSeparableFilter2DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DKHR) -> glSeparableFilter2DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DOML) -> glSeparableFilter2DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2D3DFX) -> glSeparableFilter2D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DAMD) -> glSeparableFilter2DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DANGLE) -> glSeparableFilter2DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DARM) -> glSeparableFilter2DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DAPPLE) -> glSeparableFilter2DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DATI) -> glSeparableFilter2DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DEXT) -> glSeparableFilter2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DHI) -> glSeparableFilter2DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DHP) -> glSeparableFilter2DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DIBM) -> glSeparableFilter2DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DIMG) -> glSeparableFilter2DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DMESA) -> glSeparableFilter2DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DMESAX) -> glSeparableFilter2DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DNV) -> glSeparableFilter2DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DQCOM) -> glSeparableFilter2DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DSGI) -> glSeparableFilter2DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DSGIS) -> glSeparableFilter2DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DSGIX) -> glSeparableFilter2DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DSUN) -> glSeparableFilter2DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DVIV) -> glSeparableFilter2DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DWIN) -> glSeparableFilter2DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetFenceAPPLE) -> glSetFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetFenceNV) -> glSetFenceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetInvariantEXT) -> glSetInvariantEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetLocalConstantEXT) -> glSetLocalConstantEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetMultisamplefvAMD) -> glSetMultisamplefvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281dae0 Lookup-Tool: 0x6281db00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glShaderOp1EXT) -> glShaderOp1EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glShaderOp2EXT) -> glShaderOp2EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glShaderOp3EXT) -> glShaderOp3EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281db20 Lookup-Tool: 0x6281db40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStencilClearTagEXT) -> glStencilClearTagEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281db60 Lookup-Tool: 0x6281db80 Lookup-Tool: 0x6281dbc0 Lookup-Tool: 0x6281dbe0 Lookup-Tool: 0x6281dc00 Lookup-Tool: 0x6281dc20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStencilOpValueAMD) -> glStencilOpValueAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDY) -> glStringMarkerGREMEDY@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYARB) -> glStringMarkerGREMEDYARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYGL2) -> glStringMarkerGREMEDYGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYOES) -> glStringMarkerGREMEDYOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYKHR) -> glStringMarkerGREMEDYKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYOML) -> glStringMarkerGREMEDYOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDY3DFX) -> glStringMarkerGREMEDY3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYAMD) -> glStringMarkerGREMEDYAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYANGLE) -> glStringMarkerGREMEDYANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYARM) -> glStringMarkerGREMEDYARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYAPPLE) -> glStringMarkerGREMEDYAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYATI) -> glStringMarkerGREMEDYATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYEXT) -> glStringMarkerGREMEDYEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYHI) -> glStringMarkerGREMEDYHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYHP) -> glStringMarkerGREMEDYHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYIBM) -> glStringMarkerGREMEDYIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYIMG) -> glStringMarkerGREMEDYIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYMESA) -> glStringMarkerGREMEDYMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYMESAX) -> glStringMarkerGREMEDYMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYNV) -> glStringMarkerGREMEDYNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYQCOM) -> glStringMarkerGREMEDYQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYSGI) -> glStringMarkerGREMEDYSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYSGIS) -> glStringMarkerGREMEDYSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYSGIX) -> glStringMarkerGREMEDYSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYSUN) -> glStringMarkerGREMEDYSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYVIV) -> glStringMarkerGREMEDYVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYWIN) -> glStringMarkerGREMEDYWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSwapAPPLE) -> glSwapAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSwizzleEXT) -> glSwizzleEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTessellationFactorAMD) -> glTessellationFactorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTessellationModeAMD) -> glTessellationModeAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTestFenceAPPLE) -> glTestFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTestFenceNV) -> glTestFenceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTestObjectAPPLE) -> glTestObjectAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281dc80 Lookup-Tool: 0x6281dcc0 Lookup-Tool: 0x6281dcf0 Lookup-Tool: 0x6281dd10 Lookup-Tool: 0x6281dd40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1h) -> glTexCoord1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hARB) -> glTexCoord1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hGL2) -> glTexCoord1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hOES) -> glTexCoord1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hKHR) -> glTexCoord1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hOML) -> glTexCoord1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1h3DFX) -> glTexCoord1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hAMD) -> glTexCoord1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hANGLE) -> glTexCoord1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hARM) -> glTexCoord1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hAPPLE) -> glTexCoord1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hATI) -> glTexCoord1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hEXT) -> glTexCoord1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hHI) -> glTexCoord1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hHP) -> glTexCoord1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hIBM) -> glTexCoord1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hIMG) -> glTexCoord1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hMESA) -> glTexCoord1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hMESAX) -> glTexCoord1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hNV) -> glTexCoord1hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hQCOM) -> glTexCoord1hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hSGI) -> glTexCoord1hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hSGIS) -> glTexCoord1hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hSGIX) -> glTexCoord1hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hSUN) -> glTexCoord1hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hVIV) -> glTexCoord1hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hWIN) -> glTexCoord1hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hv) -> glTexCoord1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvARB) -> glTexCoord1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvGL2) -> glTexCoord1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvOES) -> glTexCoord1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvKHR) -> glTexCoord1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvOML) -> glTexCoord1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hv3DFX) -> glTexCoord1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvAMD) -> glTexCoord1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvANGLE) -> glTexCoord1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvARM) -> glTexCoord1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvAPPLE) -> glTexCoord1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvATI) -> glTexCoord1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvEXT) -> glTexCoord1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvHI) -> glTexCoord1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvHP) -> glTexCoord1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvIBM) -> glTexCoord1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvIMG) -> glTexCoord1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvMESA) -> glTexCoord1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvMESAX) -> glTexCoord1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvNV) -> glTexCoord1hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvQCOM) -> glTexCoord1hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvSGI) -> glTexCoord1hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvSGIS) -> glTexCoord1hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvSGIX) -> glTexCoord1hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvSUN) -> glTexCoord1hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvVIV) -> glTexCoord1hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvWIN) -> glTexCoord1hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281dd60 Lookup-Tool: 0x6281dd80 Lookup-Tool: 0x6281dda0 Lookup-Tool: 0x6281ddc0 Lookup-Tool: 0x6281de20 Lookup-Tool: 0x6281de60 Lookup-Tool: 0x6281de80 Lookup-Tool: 0x6281dec0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2h) -> glTexCoord2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hARB) -> glTexCoord2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hGL2) -> glTexCoord2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hOES) -> glTexCoord2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hKHR) -> glTexCoord2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hOML) -> glTexCoord2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2h3DFX) -> glTexCoord2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hAMD) -> glTexCoord2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hANGLE) -> glTexCoord2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hARM) -> glTexCoord2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hAPPLE) -> glTexCoord2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hATI) -> glTexCoord2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hEXT) -> glTexCoord2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hHI) -> glTexCoord2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hHP) -> glTexCoord2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hIBM) -> glTexCoord2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hIMG) -> glTexCoord2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hMESA) -> glTexCoord2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hMESAX) -> glTexCoord2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hNV) -> glTexCoord2hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hQCOM) -> glTexCoord2hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hSGI) -> glTexCoord2hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hSGIS) -> glTexCoord2hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hSGIX) -> glTexCoord2hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hSUN) -> glTexCoord2hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hVIV) -> glTexCoord2hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hWIN) -> glTexCoord2hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hv) -> glTexCoord2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvARB) -> glTexCoord2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvGL2) -> glTexCoord2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvOES) -> glTexCoord2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvKHR) -> glTexCoord2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvOML) -> glTexCoord2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hv3DFX) -> glTexCoord2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvAMD) -> glTexCoord2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvANGLE) -> glTexCoord2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvARM) -> glTexCoord2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvAPPLE) -> glTexCoord2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvATI) -> glTexCoord2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvEXT) -> glTexCoord2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvHI) -> glTexCoord2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvHP) -> glTexCoord2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvIBM) -> glTexCoord2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvIMG) -> glTexCoord2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvMESA) -> glTexCoord2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvMESAX) -> glTexCoord2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvNV) -> glTexCoord2hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvQCOM) -> glTexCoord2hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvSGI) -> glTexCoord2hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvSGIS) -> glTexCoord2hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvSGIX) -> glTexCoord2hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvSUN) -> glTexCoord2hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvVIV) -> glTexCoord2hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvWIN) -> glTexCoord2hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281dee0 Lookup-Tool: 0x6281df00 Lookup-Tool: 0x6281df20 Lookup-Tool: 0x6281df40 Lookup-Tool: 0x6281dfa0 Lookup-Tool: 0x6281dff0 Lookup-Tool: 0x6281e010 Lookup-Tool: 0x6281e060 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3h) -> glTexCoord3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hARB) -> glTexCoord3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hGL2) -> glTexCoord3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hOES) -> glTexCoord3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hKHR) -> glTexCoord3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hOML) -> glTexCoord3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3h3DFX) -> glTexCoord3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hAMD) -> glTexCoord3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hANGLE) -> glTexCoord3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hARM) -> glTexCoord3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hAPPLE) -> glTexCoord3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hATI) -> glTexCoord3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hEXT) -> glTexCoord3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hHI) -> glTexCoord3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hHP) -> glTexCoord3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hIBM) -> glTexCoord3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hIMG) -> glTexCoord3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hMESA) -> glTexCoord3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hMESAX) -> glTexCoord3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hNV) -> glTexCoord3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hQCOM) -> glTexCoord3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hSGI) -> glTexCoord3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hSGIS) -> glTexCoord3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hSGIX) -> glTexCoord3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hSUN) -> glTexCoord3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hVIV) -> glTexCoord3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hWIN) -> glTexCoord3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hv) -> glTexCoord3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvARB) -> glTexCoord3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvGL2) -> glTexCoord3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvOES) -> glTexCoord3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvKHR) -> glTexCoord3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvOML) -> glTexCoord3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hv3DFX) -> glTexCoord3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvAMD) -> glTexCoord3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvANGLE) -> glTexCoord3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvARM) -> glTexCoord3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvAPPLE) -> glTexCoord3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvATI) -> glTexCoord3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvEXT) -> glTexCoord3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvHI) -> glTexCoord3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvHP) -> glTexCoord3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvIBM) -> glTexCoord3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvIMG) -> glTexCoord3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvMESA) -> glTexCoord3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvMESAX) -> glTexCoord3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvNV) -> glTexCoord3hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvQCOM) -> glTexCoord3hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvSGI) -> glTexCoord3hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvSGIS) -> glTexCoord3hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvSGIX) -> glTexCoord3hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvSUN) -> glTexCoord3hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvVIV) -> glTexCoord3hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvWIN) -> glTexCoord3hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e080 Lookup-Tool: 0x6281e0a0 Lookup-Tool: 0x6281e0c0 Lookup-Tool: 0x6281e0e0 Lookup-Tool: 0x6281e140 Lookup-Tool: 0x6281e1a0 Lookup-Tool: 0x6281e1c0 Lookup-Tool: 0x6281e220 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4h) -> glTexCoord4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hARB) -> glTexCoord4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hGL2) -> glTexCoord4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hOES) -> glTexCoord4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hKHR) -> glTexCoord4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hOML) -> glTexCoord4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4h3DFX) -> glTexCoord4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hAMD) -> glTexCoord4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hANGLE) -> glTexCoord4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hARM) -> glTexCoord4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hAPPLE) -> glTexCoord4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hATI) -> glTexCoord4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hEXT) -> glTexCoord4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hHI) -> glTexCoord4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hHP) -> glTexCoord4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hIBM) -> glTexCoord4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hIMG) -> glTexCoord4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hMESA) -> glTexCoord4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hMESAX) -> glTexCoord4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hNV) -> glTexCoord4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hQCOM) -> glTexCoord4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hSGI) -> glTexCoord4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hSGIS) -> glTexCoord4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hSGIX) -> glTexCoord4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hSUN) -> glTexCoord4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hVIV) -> glTexCoord4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hWIN) -> glTexCoord4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hv) -> glTexCoord4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvARB) -> glTexCoord4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvGL2) -> glTexCoord4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvOES) -> glTexCoord4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvKHR) -> glTexCoord4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvOML) -> glTexCoord4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hv3DFX) -> glTexCoord4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvAMD) -> glTexCoord4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvANGLE) -> glTexCoord4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvARM) -> glTexCoord4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvAPPLE) -> glTexCoord4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvATI) -> glTexCoord4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvEXT) -> glTexCoord4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvHI) -> glTexCoord4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvHP) -> glTexCoord4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvIBM) -> glTexCoord4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvIMG) -> glTexCoord4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvMESA) -> glTexCoord4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvMESAX) -> glTexCoord4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvNV) -> glTexCoord4hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvQCOM) -> glTexCoord4hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvSGI) -> glTexCoord4hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvSGIS) -> glTexCoord4hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvSGIX) -> glTexCoord4hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvSUN) -> glTexCoord4hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvVIV) -> glTexCoord4hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvWIN) -> glTexCoord4hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e240 Lookup-Tool: 0x6281e260 Lookup-Tool: 0x6281e280 Lookup-Tool: 0x6281e2a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoordFormatNV) -> glTexCoordFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e2c0 Lookup-Tool: 0x6281e300 Lookup-Tool: 0x6281e340 Lookup-Tool: 0x6281e380 Lookup-Tool: 0x6281e3c0 Lookup-Tool: 0x6281e400 Lookup-Tool: 0x6281e440 Lookup-Tool: 0x6281e480 Lookup-Tool: 0x6281e4c0 Lookup-Tool: 0x6281e4e0 Lookup-Tool: 0x6281e520 Lookup-Tool: 0x6281e540 Lookup-Tool: 0x6281e560 Lookup-Tool: 0x6281e5d0 Lookup-Tool: 0x6281e610 Lookup-Tool: 0x6281e630 Lookup-Tool: 0x6281e6b0 Lookup-Tool: 0x6281e6f0 Lookup-Tool: 0x6281e730 Lookup-Tool: 0x6281e7c0 Lookup-Tool: 0x6281e7e0 Lookup-Tool: 0x6281e800 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexImage2DMultisampleCoverageNV) -> glTexImage2DMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e820 Lookup-Tool: 0x6281e860 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexImage3DMultisampleCoverageNV) -> glTexImage3DMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e8a0 Lookup-Tool: 0x6281e8e0 Lookup-Tool: 0x6281e920 Lookup-Tool: 0x6281e960 Lookup-Tool: 0x6281e980 Lookup-Tool: 0x6281e9a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexRenderbufferNV) -> glTexRenderbufferNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1D) -> glTexStorage1D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DARB) -> glTexStorage1DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DGL2) -> glTexStorage1DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DOES) -> glTexStorage1DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DKHR) -> glTexStorage1DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DOML) -> glTexStorage1DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1D3DFX) -> glTexStorage1D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DAMD) -> glTexStorage1DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DANGLE) -> glTexStorage1DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DARM) -> glTexStorage1DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DAPPLE) -> glTexStorage1DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DATI) -> glTexStorage1DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DEXT) -> glTexStorage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DHI) -> glTexStorage1DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DHP) -> glTexStorage1DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DIBM) -> glTexStorage1DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DIMG) -> glTexStorage1DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DMESA) -> glTexStorage1DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DMESAX) -> glTexStorage1DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DNV) -> glTexStorage1DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DQCOM) -> glTexStorage1DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DSGI) -> glTexStorage1DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DSGIS) -> glTexStorage1DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DSGIX) -> glTexStorage1DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DSUN) -> glTexStorage1DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DVIV) -> glTexStorage1DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DWIN) -> glTexStorage1DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2D) -> glTexStorage2D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DARB) -> glTexStorage2DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DGL2) -> glTexStorage2DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DOES) -> glTexStorage2DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DKHR) -> glTexStorage2DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DOML) -> glTexStorage2DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2D3DFX) -> glTexStorage2D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DAMD) -> glTexStorage2DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DANGLE) -> glTexStorage2DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DARM) -> glTexStorage2DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DAPPLE) -> glTexStorage2DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DATI) -> glTexStorage2DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DEXT) -> glTexStorage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DHI) -> glTexStorage2DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DHP) -> glTexStorage2DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DIBM) -> glTexStorage2DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DIMG) -> glTexStorage2DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DMESA) -> glTexStorage2DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DMESAX) -> glTexStorage2DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DNV) -> glTexStorage2DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DQCOM) -> glTexStorage2DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DSGI) -> glTexStorage2DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DSGIS) -> glTexStorage2DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DSGIX) -> glTexStorage2DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DSUN) -> glTexStorage2DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DVIV) -> glTexStorage2DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DWIN) -> glTexStorage2DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3D) -> glTexStorage3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DARB) -> glTexStorage3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DGL2) -> glTexStorage3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DOES) -> glTexStorage3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DKHR) -> glTexStorage3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DOML) -> glTexStorage3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3D3DFX) -> glTexStorage3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DAMD) -> glTexStorage3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DANGLE) -> glTexStorage3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DARM) -> glTexStorage3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DAPPLE) -> glTexStorage3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DATI) -> glTexStorage3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DEXT) -> glTexStorage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DHI) -> glTexStorage3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DHP) -> glTexStorage3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DIBM) -> glTexStorage3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DIMG) -> glTexStorage3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DMESA) -> glTexStorage3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DMESAX) -> glTexStorage3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DNV) -> glTexStorage3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DQCOM) -> glTexStorage3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DSGI) -> glTexStorage3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DSGIS) -> glTexStorage3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DSGIX) -> glTexStorage3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DSUN) -> glTexStorage3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DVIV) -> glTexStorage3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DWIN) -> glTexStorage3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ea10 Lookup-Tool: 0x6281ea50 Lookup-Tool: 0x6281ea90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureBarrierNV) -> glTextureBarrierNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureBufferEXT) -> glTextureBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage1DEXT) -> glTextureImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage2DEXT) -> glTextureImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage2DMultisampleCoverageNV) -> glTextureImage2DMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage2DMultisampleNV) -> glTextureImage2DMultisampleNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage3DEXT) -> glTextureImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage3DMultisampleCoverageNV) -> glTextureImage3DMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage3DMultisampleNV) -> glTextureImage3DMultisampleNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureLightEXT) -> glTextureLightEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureMaterialEXT) -> glTextureMaterialEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureNormalEXT) -> glTextureNormalEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterIivEXT) -> glTextureParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterIuivEXT) -> glTextureParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterfEXT) -> glTextureParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterfvEXT) -> glTextureParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameteriEXT) -> glTextureParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterivEXT) -> glTextureParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureRangeAPPLE) -> glTextureRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureRenderbufferEXT) -> glTextureRenderbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureStorage1DEXT) -> glTextureStorage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureStorage2DEXT) -> glTextureStorage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureStorage3DEXT) -> glTextureStorage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureSubImage1DEXT) -> glTextureSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureSubImage2DEXT) -> glTextureSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureSubImage3DEXT) -> glTextureSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ead0 Lookup-Tool: 0x6281eb10 Lookup-Tool: 0x6281eb60 Lookup-Tool: 0x6281ebe0 Lookup-Tool: 0x6281ec20 Lookup-Tool: 0x6281ec40 Lookup-Tool: 0x6281ec70 Lookup-Tool: 0x6281eca0 Lookup-Tool: 0x6281ecc0 Lookup-Tool: 0x6281ece0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform1i64NV) -> glUniform1i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform1i64vNV) -> glUniform1i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ed00 Lookup-Tool: 0x6281ed20 Lookup-Tool: 0x6281ed40 Lookup-Tool: 0x6281ed60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform1ui64NV) -> glUniform1ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform1ui64vNV) -> glUniform1ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281eda0 Lookup-Tool: 0x6281ede0 Lookup-Tool: 0x6281ee20 Lookup-Tool: 0x6281ee40 Lookup-Tool: 0x6281ee80 Lookup-Tool: 0x6281eec0 Lookup-Tool: 0x6281eee0 Lookup-Tool: 0x6281ef00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform2i64NV) -> glUniform2i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform2i64vNV) -> glUniform2i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ef20 Lookup-Tool: 0x6281ef40 Lookup-Tool: 0x6281ef60 Lookup-Tool: 0x6281ef80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform2ui64NV) -> glUniform2ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform2ui64vNV) -> glUniform2ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281efc0 Lookup-Tool: 0x6281f000 Lookup-Tool: 0x6281f050 Lookup-Tool: 0x6281f070 Lookup-Tool: 0x6281f0c0 Lookup-Tool: 0x6281f110 Lookup-Tool: 0x6281f130 Lookup-Tool: 0x6281f150 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform3i64NV) -> glUniform3i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform3i64vNV) -> glUniform3i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f170 Lookup-Tool: 0x6281f190 Lookup-Tool: 0x6281f1b0 Lookup-Tool: 0x6281f1d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform3ui64NV) -> glUniform3ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform3ui64vNV) -> glUniform3ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f210 Lookup-Tool: 0x6281f250 Lookup-Tool: 0x6281f2b0 Lookup-Tool: 0x6281f2d0 Lookup-Tool: 0x6281f330 Lookup-Tool: 0x6281f390 Lookup-Tool: 0x6281f3b0 Lookup-Tool: 0x6281f3d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform4i64NV) -> glUniform4i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform4i64vNV) -> glUniform4i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f3f0 Lookup-Tool: 0x6281f410 Lookup-Tool: 0x6281f430 Lookup-Tool: 0x6281f450 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform4ui64NV) -> glUniform4ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform4ui64vNV) -> glUniform4ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f490 Lookup-Tool: 0x6281f4d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniformBufferEXT) -> glUniformBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f4f0 Lookup-Tool: 0x6281f510 Lookup-Tool: 0x6281f530 Lookup-Tool: 0x6281f550 Lookup-Tool: 0x6281f570 Lookup-Tool: 0x6281f590 Lookup-Tool: 0x6281f5b0 Lookup-Tool: 0x6281f5d0 Lookup-Tool: 0x6281f5f0 Lookup-Tool: 0x6281f610 Lookup-Tool: 0x6281f630 Lookup-Tool: 0x6281f650 Lookup-Tool: 0x6281f670 Lookup-Tool: 0x6281f690 Lookup-Tool: 0x6281f6b0 Lookup-Tool: 0x6281f6d0 Lookup-Tool: 0x6281f6f0 Lookup-Tool: 0x6281f710 Lookup-Tool: 0x6281f730 Lookup-Tool: 0x6281f750 Lookup-Tool: 0x6281f770 Lookup-Tool: 0x6281f790 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniformui64NV) -> glUniformui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniformui64vNV) -> glUniformui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f7b0 Lookup-Tool: 0x6281f7d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUnmapNamedBufferEXT) -> glUnmapNamedBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f850 Lookup-Tool: 0x6281f870 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStages) -> glUseProgramStages@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesARB) -> glUseProgramStagesARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesGL2) -> glUseProgramStagesGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesOES) -> glUseProgramStagesOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesKHR) -> glUseProgramStagesKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesOML) -> glUseProgramStagesOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStages3DFX) -> glUseProgramStages3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesAMD) -> glUseProgramStagesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesANGLE) -> glUseProgramStagesANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesARM) -> glUseProgramStagesARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesAPPLE) -> glUseProgramStagesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesATI) -> glUseProgramStagesATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesEXT) -> glUseProgramStagesEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesHI) -> glUseProgramStagesHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesHP) -> glUseProgramStagesHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesIBM) -> glUseProgramStagesIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesIMG) -> glUseProgramStagesIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesMESA) -> glUseProgramStagesMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesMESAX) -> glUseProgramStagesMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesNV) -> glUseProgramStagesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesQCOM) -> glUseProgramStagesQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesSGI) -> glUseProgramStagesSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesSGIS) -> glUseProgramStagesSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesSGIX) -> glUseProgramStagesSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesSUN) -> glUseProgramStagesSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesVIV) -> glUseProgramStagesVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesWIN) -> glUseProgramStagesWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUFiniNV) -> glVDPAUFiniNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUGetSurfaceivNV) -> glVDPAUGetSurfaceivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUInitNV) -> glVDPAUInitNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUIsSurfaceNV) -> glVDPAUIsSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUMapSurfacesNV) -> glVDPAUMapSurfacesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAURegisterOutputSurfaceNV) -> glVDPAURegisterOutputSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAURegisterVideoSurfaceNV) -> glVDPAURegisterVideoSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUSurfaceAccessNV) -> glVDPAUSurfaceAccessNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUUnmapSurfacesNV) -> glVDPAUUnmapSurfacesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUUnregisterSurfaceNV) -> glVDPAUUnregisterSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f890 Lookup-Tool: 0x6281f8b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipeline) -> glValidateProgramPipeline@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineARB) -> glValidateProgramPipelineARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineGL2) -> glValidateProgramPipelineGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineOES) -> glValidateProgramPipelineOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineKHR) -> glValidateProgramPipelineKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineOML) -> glValidateProgramPipelineOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipeline3DFX) -> glValidateProgramPipeline3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineAMD) -> glValidateProgramPipelineAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineANGLE) -> glValidateProgramPipelineANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineARM) -> glValidateProgramPipelineARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineAPPLE) -> glValidateProgramPipelineAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineATI) -> glValidateProgramPipelineATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineEXT) -> glValidateProgramPipelineEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineHI) -> glValidateProgramPipelineHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineHP) -> glValidateProgramPipelineHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineIBM) -> glValidateProgramPipelineIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineIMG) -> glValidateProgramPipelineIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineMESA) -> glValidateProgramPipelineMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineMESAX) -> glValidateProgramPipelineMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineNV) -> glValidateProgramPipelineNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineQCOM) -> glValidateProgramPipelineQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineSGI) -> glValidateProgramPipelineSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineSGIS) -> glValidateProgramPipelineSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineSGIX) -> glValidateProgramPipelineSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineSUN) -> glValidateProgramPipelineSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineVIV) -> glValidateProgramPipelineVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineWIN) -> glValidateProgramPipelineWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantPointerEXT) -> glVariantPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantbvEXT) -> glVariantbvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantdvEXT) -> glVariantdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantfvEXT) -> glVariantfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantivEXT) -> glVariantivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantsvEXT) -> glVariantsvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantubvEXT) -> glVariantubvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantuivEXT) -> glVariantuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantusvEXT) -> glVariantusvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f910 Lookup-Tool: 0x6281f950 Lookup-Tool: 0x6281f970 Lookup-Tool: 0x6281f9b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2h) -> glVertex2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hARB) -> glVertex2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hGL2) -> glVertex2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hOES) -> glVertex2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hKHR) -> glVertex2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hOML) -> glVertex2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2h3DFX) -> glVertex2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hAMD) -> glVertex2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hANGLE) -> glVertex2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hARM) -> glVertex2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hAPPLE) -> glVertex2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hATI) -> glVertex2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hEXT) -> glVertex2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hHI) -> glVertex2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hHP) -> glVertex2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hIBM) -> glVertex2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hIMG) -> glVertex2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hMESA) -> glVertex2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hMESAX) -> glVertex2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hNV) -> glVertex2hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hQCOM) -> glVertex2hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hSGI) -> glVertex2hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hSGIS) -> glVertex2hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hSGIX) -> glVertex2hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hSUN) -> glVertex2hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hVIV) -> glVertex2hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hWIN) -> glVertex2hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f9d0 Lookup-Tool: 0x6281f9f0 Lookup-Tool: 0x6281fa10 Lookup-Tool: 0x6281fa30 Lookup-Tool: 0x6281fa50 Lookup-Tool: 0x6281fab0 Lookup-Tool: 0x6281fb00 Lookup-Tool: 0x6281fb20 Lookup-Tool: 0x6281fb70 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3h) -> glVertex3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hARB) -> glVertex3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hGL2) -> glVertex3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hOES) -> glVertex3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hKHR) -> glVertex3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hOML) -> glVertex3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3h3DFX) -> glVertex3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hAMD) -> glVertex3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hANGLE) -> glVertex3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hARM) -> glVertex3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hAPPLE) -> glVertex3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hATI) -> glVertex3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hEXT) -> glVertex3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hHI) -> glVertex3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hHP) -> glVertex3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hIBM) -> glVertex3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hIMG) -> glVertex3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hMESA) -> glVertex3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hMESAX) -> glVertex3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hNV) -> glVertex3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hQCOM) -> glVertex3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hSGI) -> glVertex3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hSGIS) -> glVertex3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hSGIX) -> glVertex3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hSUN) -> glVertex3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hVIV) -> glVertex3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hWIN) -> glVertex3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281fb90 Lookup-Tool: 0x6281fbb0 Lookup-Tool: 0x6281fbd0 Lookup-Tool: 0x6281fbf0 Lookup-Tool: 0x6281fc10 Lookup-Tool: 0x6281fc70 Lookup-Tool: 0x6281fcd0 Lookup-Tool: 0x6281fcf0 Lookup-Tool: 0x6281fd50 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4h) -> glVertex4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hARB) -> glVertex4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hGL2) -> glVertex4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hOES) -> glVertex4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hKHR) -> glVertex4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hOML) -> glVertex4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4h3DFX) -> glVertex4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hAMD) -> glVertex4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hANGLE) -> glVertex4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hARM) -> glVertex4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hAPPLE) -> glVertex4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hATI) -> glVertex4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hEXT) -> glVertex4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hHI) -> glVertex4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hHP) -> glVertex4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hIBM) -> glVertex4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hIMG) -> glVertex4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hMESA) -> glVertex4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hMESAX) -> glVertex4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hNV) -> glVertex4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hQCOM) -> glVertex4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hSGI) -> glVertex4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hSGIS) -> glVertex4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hSGIX) -> glVertex4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hSUN) -> glVertex4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hVIV) -> glVertex4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hWIN) -> glVertex4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281fd70 Lookup-Tool: 0x6281fd90 Lookup-Tool: 0x6281fdb0 Lookup-Tool: 0x6281fdd0 Lookup-Tool: 0x6281fdf0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexArrayParameteriAPPLE) -> glVertexArrayParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexArrayRangeAPPLE) -> glVertexArrayRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexArrayRangeNV) -> glVertexArrayRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281fe10 Lookup-Tool: 0x6281fe50 Lookup-Tool: 0x6281fe90 Lookup-Tool: 0x6281feb0 Lookup-Tool: 0x6281fed0 Lookup-Tool: 0x6281ff00 Lookup-Tool: 0x6281ff30 Lookup-Tool: 0x6281ff50 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1h) -> glVertexAttrib1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hARB) -> glVertexAttrib1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hGL2) -> glVertexAttrib1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hOES) -> glVertexAttrib1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hKHR) -> glVertexAttrib1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hOML) -> glVertexAttrib1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1h3DFX) -> glVertexAttrib1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hAMD) -> glVertexAttrib1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hANGLE) -> glVertexAttrib1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hARM) -> glVertexAttrib1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hAPPLE) -> glVertexAttrib1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hATI) -> glVertexAttrib1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hEXT) -> glVertexAttrib1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hHI) -> glVertexAttrib1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hHP) -> glVertexAttrib1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hIBM) -> glVertexAttrib1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hIMG) -> glVertexAttrib1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hMESA) -> glVertexAttrib1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hMESAX) -> glVertexAttrib1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hNV) -> glVertexAttrib1hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hQCOM) -> glVertexAttrib1hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hSGI) -> glVertexAttrib1hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hSGIS) -> glVertexAttrib1hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hSGIX) -> glVertexAttrib1hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hSUN) -> glVertexAttrib1hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hVIV) -> glVertexAttrib1hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hWIN) -> glVertexAttrib1hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ff70 Lookup-Tool: 0x6281ff90 Lookup-Tool: 0x6281ffb0 Lookup-Tool: 0x6281ffd0 Lookup-Tool: 0x6281fff0 Lookup-Tool: 0x62820010 Lookup-Tool: 0x62820050 Lookup-Tool: 0x62820090 Lookup-Tool: 0x628200b0 Lookup-Tool: 0x628200d0 Lookup-Tool: 0x62820110 Lookup-Tool: 0x62820150 Lookup-Tool: 0x62820170 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2h) -> glVertexAttrib2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hARB) -> glVertexAttrib2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hGL2) -> glVertexAttrib2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hOES) -> glVertexAttrib2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hKHR) -> glVertexAttrib2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hOML) -> glVertexAttrib2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2h3DFX) -> glVertexAttrib2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hAMD) -> glVertexAttrib2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hANGLE) -> glVertexAttrib2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hARM) -> glVertexAttrib2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hAPPLE) -> glVertexAttrib2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hATI) -> glVertexAttrib2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hEXT) -> glVertexAttrib2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hHI) -> glVertexAttrib2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hHP) -> glVertexAttrib2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hIBM) -> glVertexAttrib2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hIMG) -> glVertexAttrib2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hMESA) -> glVertexAttrib2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hMESAX) -> glVertexAttrib2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hNV) -> glVertexAttrib2hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hQCOM) -> glVertexAttrib2hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hSGI) -> glVertexAttrib2hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hSGIS) -> glVertexAttrib2hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hSGIX) -> glVertexAttrib2hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hSUN) -> glVertexAttrib2hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hVIV) -> glVertexAttrib2hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hWIN) -> glVertexAttrib2hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820190 Lookup-Tool: 0x628201b0 Lookup-Tool: 0x628201d0 Lookup-Tool: 0x628201f0 Lookup-Tool: 0x62820210 Lookup-Tool: 0x62820230 Lookup-Tool: 0x62820280 Lookup-Tool: 0x628202d0 Lookup-Tool: 0x628202f0 Lookup-Tool: 0x62820310 Lookup-Tool: 0x62820360 Lookup-Tool: 0x628203b0 Lookup-Tool: 0x628203d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3h) -> glVertexAttrib3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hARB) -> glVertexAttrib3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hGL2) -> glVertexAttrib3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hOES) -> glVertexAttrib3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hKHR) -> glVertexAttrib3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hOML) -> glVertexAttrib3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3h3DFX) -> glVertexAttrib3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hAMD) -> glVertexAttrib3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hANGLE) -> glVertexAttrib3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hARM) -> glVertexAttrib3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hAPPLE) -> glVertexAttrib3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hATI) -> glVertexAttrib3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hEXT) -> glVertexAttrib3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hHI) -> glVertexAttrib3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hHP) -> glVertexAttrib3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hIBM) -> glVertexAttrib3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hIMG) -> glVertexAttrib3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hMESA) -> glVertexAttrib3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hMESAX) -> glVertexAttrib3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hNV) -> glVertexAttrib3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hQCOM) -> glVertexAttrib3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hSGI) -> glVertexAttrib3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hSGIS) -> glVertexAttrib3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hSGIX) -> glVertexAttrib3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hSUN) -> glVertexAttrib3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hVIV) -> glVertexAttrib3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hWIN) -> glVertexAttrib3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628203f0 Lookup-Tool: 0x62820410 Lookup-Tool: 0x62820430 Lookup-Tool: 0x62820450 Lookup-Tool: 0x62820470 Lookup-Tool: 0x62820490 Lookup-Tool: 0x628204b0 Lookup-Tool: 0x628204d0 Lookup-Tool: 0x628204f0 Lookup-Tool: 0x62820510 Lookup-Tool: 0x62820530 Lookup-Tool: 0x62820550 Lookup-Tool: 0x62820570 Lookup-Tool: 0x62820590 Lookup-Tool: 0x628205b0 Lookup-Tool: 0x628205d0 Lookup-Tool: 0x628205f0 Lookup-Tool: 0x62820610 Lookup-Tool: 0x62820630 Lookup-Tool: 0x62820650 Lookup-Tool: 0x62820670 Lookup-Tool: 0x62820690 Lookup-Tool: 0x628206f0 Lookup-Tool: 0x62820750 Lookup-Tool: 0x62820770 Lookup-Tool: 0x62820790 Lookup-Tool: 0x628207f0 Lookup-Tool: 0x62820850 Lookup-Tool: 0x62820870 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4h) -> glVertexAttrib4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hARB) -> glVertexAttrib4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hGL2) -> glVertexAttrib4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hOES) -> glVertexAttrib4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hKHR) -> glVertexAttrib4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hOML) -> glVertexAttrib4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4h3DFX) -> glVertexAttrib4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hAMD) -> glVertexAttrib4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hANGLE) -> glVertexAttrib4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hARM) -> glVertexAttrib4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hAPPLE) -> glVertexAttrib4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hATI) -> glVertexAttrib4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hEXT) -> glVertexAttrib4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hHI) -> glVertexAttrib4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hHP) -> glVertexAttrib4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hIBM) -> glVertexAttrib4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hIMG) -> glVertexAttrib4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hMESA) -> glVertexAttrib4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hMESAX) -> glVertexAttrib4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hNV) -> glVertexAttrib4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hQCOM) -> glVertexAttrib4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hSGI) -> glVertexAttrib4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hSGIS) -> glVertexAttrib4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hSGIX) -> glVertexAttrib4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hSUN) -> glVertexAttrib4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hVIV) -> glVertexAttrib4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hWIN) -> glVertexAttrib4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820890 Lookup-Tool: 0x628208b0 Lookup-Tool: 0x628208d0 Lookup-Tool: 0x628208f0 Lookup-Tool: 0x62820910 Lookup-Tool: 0x62820930 Lookup-Tool: 0x62820950 Lookup-Tool: 0x62820970 Lookup-Tool: 0x62820990 Lookup-Tool: 0x628209b0 Lookup-Tool: 0x628209d0 Lookup-Tool: 0x628209f0 Lookup-Tool: 0x62820a10 Lookup-Tool: 0x62820a30 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribFormatNV) -> glVertexAttribFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820a70 Lookup-Tool: 0x62820a90 Lookup-Tool: 0x62820ab0 Lookup-Tool: 0x62820ad0 Lookup-Tool: 0x62820af0 Lookup-Tool: 0x62820b10 Lookup-Tool: 0x62820b30 Lookup-Tool: 0x62820b50 Lookup-Tool: 0x62820b70 Lookup-Tool: 0x62820b90 Lookup-Tool: 0x62820bb0 Lookup-Tool: 0x62820bd0 Lookup-Tool: 0x62820bf0 Lookup-Tool: 0x62820c10 Lookup-Tool: 0x62820c30 Lookup-Tool: 0x62820c50 Lookup-Tool: 0x62820c70 Lookup-Tool: 0x62820c90 Lookup-Tool: 0x62820cb0 Lookup-Tool: 0x62820cd0 Lookup-Tool: 0x62820cf0 Lookup-Tool: 0x62820d10 Lookup-Tool: 0x62820d30 Lookup-Tool: 0x62820d50 Lookup-Tool: 0x62820d70 Lookup-Tool: 0x62820d90 Lookup-Tool: 0x62820db0 Lookup-Tool: 0x62820dd0 Lookup-Tool: 0x62820df0 Lookup-Tool: 0x62820e10 Lookup-Tool: 0x62820e30 Lookup-Tool: 0x62820e50 Lookup-Tool: 0x62820e70 Lookup-Tool: 0x62820e90 Lookup-Tool: 0x62820eb0 Lookup-Tool: 0x62820ed0 Lookup-Tool: 0x62820ef0 Lookup-Tool: 0x62820f10 Lookup-Tool: 0x62820f30 Lookup-Tool: 0x62820f50 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribIFormatNV) -> glVertexAttribIFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820f70 Lookup-Tool: 0x62820f90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1d) -> glVertexAttribL1d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dARB) -> glVertexAttribL1dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dGL2) -> glVertexAttribL1dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dOES) -> glVertexAttribL1dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dKHR) -> glVertexAttribL1dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dOML) -> glVertexAttribL1dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1d3DFX) -> glVertexAttribL1d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dAMD) -> glVertexAttribL1dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dANGLE) -> glVertexAttribL1dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dARM) -> glVertexAttribL1dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dAPPLE) -> glVertexAttribL1dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dATI) -> glVertexAttribL1dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dEXT) -> glVertexAttribL1dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dHI) -> glVertexAttribL1dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dHP) -> glVertexAttribL1dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dIBM) -> glVertexAttribL1dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dIMG) -> glVertexAttribL1dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dMESA) -> glVertexAttribL1dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dMESAX) -> glVertexAttribL1dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dNV) -> glVertexAttribL1dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dQCOM) -> glVertexAttribL1dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dSGI) -> glVertexAttribL1dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dSGIS) -> glVertexAttribL1dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dSGIX) -> glVertexAttribL1dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dSUN) -> glVertexAttribL1dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dVIV) -> glVertexAttribL1dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dWIN) -> glVertexAttribL1dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dv) -> glVertexAttribL1dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvARB) -> glVertexAttribL1dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvGL2) -> glVertexAttribL1dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvOES) -> glVertexAttribL1dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvKHR) -> glVertexAttribL1dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvOML) -> glVertexAttribL1dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dv3DFX) -> glVertexAttribL1dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvAMD) -> glVertexAttribL1dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvANGLE) -> glVertexAttribL1dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvARM) -> glVertexAttribL1dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvAPPLE) -> glVertexAttribL1dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvATI) -> glVertexAttribL1dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvEXT) -> glVertexAttribL1dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvHI) -> glVertexAttribL1dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvHP) -> glVertexAttribL1dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvIBM) -> glVertexAttribL1dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvIMG) -> glVertexAttribL1dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvMESA) -> glVertexAttribL1dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvMESAX) -> glVertexAttribL1dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvNV) -> glVertexAttribL1dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvQCOM) -> glVertexAttribL1dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvSGI) -> glVertexAttribL1dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvSGIS) -> glVertexAttribL1dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvSGIX) -> glVertexAttribL1dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvSUN) -> glVertexAttribL1dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvVIV) -> glVertexAttribL1dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvWIN) -> glVertexAttribL1dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1i64NV) -> glVertexAttribL1i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1i64vNV) -> glVertexAttribL1i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1ui64NV) -> glVertexAttribL1ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1ui64vNV) -> glVertexAttribL1ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2d) -> glVertexAttribL2d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dARB) -> glVertexAttribL2dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dGL2) -> glVertexAttribL2dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dOES) -> glVertexAttribL2dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dKHR) -> glVertexAttribL2dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dOML) -> glVertexAttribL2dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2d3DFX) -> glVertexAttribL2d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dAMD) -> glVertexAttribL2dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dANGLE) -> glVertexAttribL2dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dARM) -> glVertexAttribL2dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dAPPLE) -> glVertexAttribL2dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dATI) -> glVertexAttribL2dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dEXT) -> glVertexAttribL2dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dHI) -> glVertexAttribL2dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dHP) -> glVertexAttribL2dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dIBM) -> glVertexAttribL2dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dIMG) -> glVertexAttribL2dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dMESA) -> glVertexAttribL2dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dMESAX) -> glVertexAttribL2dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dNV) -> glVertexAttribL2dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dQCOM) -> glVertexAttribL2dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dSGI) -> glVertexAttribL2dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dSGIS) -> glVertexAttribL2dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dSGIX) -> glVertexAttribL2dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dSUN) -> glVertexAttribL2dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dVIV) -> glVertexAttribL2dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dWIN) -> glVertexAttribL2dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dv) -> glVertexAttribL2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvARB) -> glVertexAttribL2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvGL2) -> glVertexAttribL2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvOES) -> glVertexAttribL2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvKHR) -> glVertexAttribL2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvOML) -> glVertexAttribL2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dv3DFX) -> glVertexAttribL2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvAMD) -> glVertexAttribL2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvANGLE) -> glVertexAttribL2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvARM) -> glVertexAttribL2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvAPPLE) -> glVertexAttribL2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvATI) -> glVertexAttribL2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvEXT) -> glVertexAttribL2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvHI) -> glVertexAttribL2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvHP) -> glVertexAttribL2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvIBM) -> glVertexAttribL2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvIMG) -> glVertexAttribL2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvMESA) -> glVertexAttribL2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvMESAX) -> glVertexAttribL2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvNV) -> glVertexAttribL2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvQCOM) -> glVertexAttribL2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvSGI) -> glVertexAttribL2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvSGIS) -> glVertexAttribL2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvSGIX) -> glVertexAttribL2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvSUN) -> glVertexAttribL2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvVIV) -> glVertexAttribL2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvWIN) -> glVertexAttribL2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2i64NV) -> glVertexAttribL2i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2i64vNV) -> glVertexAttribL2i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2ui64NV) -> glVertexAttribL2ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2ui64vNV) -> glVertexAttribL2ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3d) -> glVertexAttribL3d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dARB) -> glVertexAttribL3dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dGL2) -> glVertexAttribL3dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dOES) -> glVertexAttribL3dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dKHR) -> glVertexAttribL3dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dOML) -> glVertexAttribL3dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3d3DFX) -> glVertexAttribL3d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dAMD) -> glVertexAttribL3dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dANGLE) -> glVertexAttribL3dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dARM) -> glVertexAttribL3dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dAPPLE) -> glVertexAttribL3dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dATI) -> glVertexAttribL3dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dEXT) -> glVertexAttribL3dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dHI) -> glVertexAttribL3dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dHP) -> glVertexAttribL3dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dIBM) -> glVertexAttribL3dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dIMG) -> glVertexAttribL3dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dMESA) -> glVertexAttribL3dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dMESAX) -> glVertexAttribL3dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dNV) -> glVertexAttribL3dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dQCOM) -> glVertexAttribL3dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dSGI) -> glVertexAttribL3dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dSGIS) -> glVertexAttribL3dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dSGIX) -> glVertexAttribL3dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dSUN) -> glVertexAttribL3dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dVIV) -> glVertexAttribL3dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dWIN) -> glVertexAttribL3dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dv) -> glVertexAttribL3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvARB) -> glVertexAttribL3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvGL2) -> glVertexAttribL3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvOES) -> glVertexAttribL3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvKHR) -> glVertexAttribL3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvOML) -> glVertexAttribL3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dv3DFX) -> glVertexAttribL3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvAMD) -> glVertexAttribL3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvANGLE) -> glVertexAttribL3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvARM) -> glVertexAttribL3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvAPPLE) -> glVertexAttribL3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvATI) -> glVertexAttribL3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvEXT) -> glVertexAttribL3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvHI) -> glVertexAttribL3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvHP) -> glVertexAttribL3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvIBM) -> glVertexAttribL3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvIMG) -> glVertexAttribL3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvMESA) -> glVertexAttribL3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvMESAX) -> glVertexAttribL3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvNV) -> glVertexAttribL3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvQCOM) -> glVertexAttribL3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvSGI) -> glVertexAttribL3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvSGIS) -> glVertexAttribL3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvSGIX) -> glVertexAttribL3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvSUN) -> glVertexAttribL3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvVIV) -> glVertexAttribL3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvWIN) -> glVertexAttribL3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3i64NV) -> glVertexAttribL3i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3i64vNV) -> glVertexAttribL3i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3ui64NV) -> glVertexAttribL3ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3ui64vNV) -> glVertexAttribL3ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4d) -> glVertexAttribL4d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dARB) -> glVertexAttribL4dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dGL2) -> glVertexAttribL4dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dOES) -> glVertexAttribL4dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dKHR) -> glVertexAttribL4dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dOML) -> glVertexAttribL4dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4d3DFX) -> glVertexAttribL4d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dAMD) -> glVertexAttribL4dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dANGLE) -> glVertexAttribL4dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dARM) -> glVertexAttribL4dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dAPPLE) -> glVertexAttribL4dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dATI) -> glVertexAttribL4dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dEXT) -> glVertexAttribL4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dHI) -> glVertexAttribL4dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dHP) -> glVertexAttribL4dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dIBM) -> glVertexAttribL4dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dIMG) -> glVertexAttribL4dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dMESA) -> glVertexAttribL4dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dMESAX) -> glVertexAttribL4dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dNV) -> glVertexAttribL4dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dQCOM) -> glVertexAttribL4dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dSGI) -> glVertexAttribL4dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dSGIS) -> glVertexAttribL4dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dSGIX) -> glVertexAttribL4dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dSUN) -> glVertexAttribL4dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dVIV) -> glVertexAttribL4dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dWIN) -> glVertexAttribL4dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dv) -> glVertexAttribL4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvARB) -> glVertexAttribL4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvGL2) -> glVertexAttribL4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvOES) -> glVertexAttribL4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvKHR) -> glVertexAttribL4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvOML) -> glVertexAttribL4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dv3DFX) -> glVertexAttribL4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvAMD) -> glVertexAttribL4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvANGLE) -> glVertexAttribL4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvARM) -> glVertexAttribL4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvAPPLE) -> glVertexAttribL4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvATI) -> glVertexAttribL4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvEXT) -> glVertexAttribL4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvHI) -> glVertexAttribL4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvHP) -> glVertexAttribL4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvIBM) -> glVertexAttribL4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvIMG) -> glVertexAttribL4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvMESA) -> glVertexAttribL4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvMESAX) -> glVertexAttribL4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvNV) -> glVertexAttribL4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvQCOM) -> glVertexAttribL4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvSGI) -> glVertexAttribL4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvSGIS) -> glVertexAttribL4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvSGIX) -> glVertexAttribL4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvSUN) -> glVertexAttribL4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvVIV) -> glVertexAttribL4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvWIN) -> glVertexAttribL4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4i64NV) -> glVertexAttribL4i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4i64vNV) -> glVertexAttribL4i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4ui64NV) -> glVertexAttribL4ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4ui64vNV) -> glVertexAttribL4ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLFormatNV) -> glVertexAttribLFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointer) -> glVertexAttribLPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerARB) -> glVertexAttribLPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerGL2) -> glVertexAttribLPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerOES) -> glVertexAttribLPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerKHR) -> glVertexAttribLPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerOML) -> glVertexAttribLPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointer3DFX) -> glVertexAttribLPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerAMD) -> glVertexAttribLPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerANGLE) -> glVertexAttribLPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerARM) -> glVertexAttribLPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerAPPLE) -> glVertexAttribLPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerATI) -> glVertexAttribLPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerEXT) -> glVertexAttribLPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerHI) -> glVertexAttribLPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerHP) -> glVertexAttribLPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerIBM) -> glVertexAttribLPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerIMG) -> glVertexAttribLPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerMESA) -> glVertexAttribLPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerMESAX) -> glVertexAttribLPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerNV) -> glVertexAttribLPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerQCOM) -> glVertexAttribLPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerSGI) -> glVertexAttribLPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerSGIS) -> glVertexAttribLPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerSGIX) -> glVertexAttribLPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerSUN) -> glVertexAttribLPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerVIV) -> glVertexAttribLPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerWIN) -> glVertexAttribLPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820fb0 Lookup-Tool: 0x62820ff0 Lookup-Tool: 0x62821030 Lookup-Tool: 0x62821070 Lookup-Tool: 0x628210b0 Lookup-Tool: 0x628210f0 Lookup-Tool: 0x62821130 Lookup-Tool: 0x62821170 Lookup-Tool: 0x628211b0 Lookup-Tool: 0x628211d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hv) -> glVertexAttribs1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvARB) -> glVertexAttribs1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvGL2) -> glVertexAttribs1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvOES) -> glVertexAttribs1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvKHR) -> glVertexAttribs1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvOML) -> glVertexAttribs1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hv3DFX) -> glVertexAttribs1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvAMD) -> glVertexAttribs1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvANGLE) -> glVertexAttribs1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvARM) -> glVertexAttribs1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvAPPLE) -> glVertexAttribs1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvATI) -> glVertexAttribs1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvEXT) -> glVertexAttribs1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvHI) -> glVertexAttribs1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvHP) -> glVertexAttribs1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvIBM) -> glVertexAttribs1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvIMG) -> glVertexAttribs1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvMESA) -> glVertexAttribs1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvMESAX) -> glVertexAttribs1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvNV) -> glVertexAttribs1hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvQCOM) -> glVertexAttribs1hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvSGI) -> glVertexAttribs1hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvSGIS) -> glVertexAttribs1hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvSGIX) -> glVertexAttribs1hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvSUN) -> glVertexAttribs1hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvVIV) -> glVertexAttribs1hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvWIN) -> glVertexAttribs1hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hv) -> glVertexAttribs2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvARB) -> glVertexAttribs2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvGL2) -> glVertexAttribs2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvOES) -> glVertexAttribs2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvKHR) -> glVertexAttribs2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvOML) -> glVertexAttribs2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hv3DFX) -> glVertexAttribs2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvAMD) -> glVertexAttribs2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvANGLE) -> glVertexAttribs2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvARM) -> glVertexAttribs2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvAPPLE) -> glVertexAttribs2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvATI) -> glVertexAttribs2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvEXT) -> glVertexAttribs2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvHI) -> glVertexAttribs2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvHP) -> glVertexAttribs2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvIBM) -> glVertexAttribs2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvIMG) -> glVertexAttribs2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvMESA) -> glVertexAttribs2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvMESAX) -> glVertexAttribs2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvNV) -> glVertexAttribs2hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvQCOM) -> glVertexAttribs2hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvSGI) -> glVertexAttribs2hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvSGIS) -> glVertexAttribs2hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvSGIX) -> glVertexAttribs2hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvSUN) -> glVertexAttribs2hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvVIV) -> glVertexAttribs2hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvWIN) -> glVertexAttribs2hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hv) -> glVertexAttribs3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvARB) -> glVertexAttribs3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvGL2) -> glVertexAttribs3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvOES) -> glVertexAttribs3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvKHR) -> glVertexAttribs3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvOML) -> glVertexAttribs3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hv3DFX) -> glVertexAttribs3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvAMD) -> glVertexAttribs3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvANGLE) -> glVertexAttribs3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvARM) -> glVertexAttribs3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvAPPLE) -> glVertexAttribs3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvATI) -> glVertexAttribs3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvEXT) -> glVertexAttribs3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvHI) -> glVertexAttribs3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvHP) -> glVertexAttribs3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvIBM) -> glVertexAttribs3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvIMG) -> glVertexAttribs3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvMESA) -> glVertexAttribs3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvMESAX) -> glVertexAttribs3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvNV) -> glVertexAttribs3hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvQCOM) -> glVertexAttribs3hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvSGI) -> glVertexAttribs3hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvSGIS) -> glVertexAttribs3hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvSGIX) -> glVertexAttribs3hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvSUN) -> glVertexAttribs3hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvVIV) -> glVertexAttribs3hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvWIN) -> glVertexAttribs3hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hv) -> glVertexAttribs4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvARB) -> glVertexAttribs4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvGL2) -> glVertexAttribs4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvOES) -> glVertexAttribs4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvKHR) -> glVertexAttribs4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvOML) -> glVertexAttribs4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hv3DFX) -> glVertexAttribs4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvAMD) -> glVertexAttribs4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvANGLE) -> glVertexAttribs4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvARM) -> glVertexAttribs4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvAPPLE) -> glVertexAttribs4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvATI) -> glVertexAttribs4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvEXT) -> glVertexAttribs4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvHI) -> glVertexAttribs4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvHP) -> glVertexAttribs4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvIBM) -> glVertexAttribs4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvIMG) -> glVertexAttribs4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvMESA) -> glVertexAttribs4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvMESAX) -> glVertexAttribs4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvNV) -> glVertexAttribs4hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvQCOM) -> glVertexAttribs4hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvSGI) -> glVertexAttribs4hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvSGIS) -> glVertexAttribs4hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvSGIX) -> glVertexAttribs4hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvSUN) -> glVertexAttribs4hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvVIV) -> glVertexAttribs4hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvWIN) -> glVertexAttribs4hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexBlendARB) -> glVertexBlendARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexFormatNV) -> glVertexFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628211f0 Lookup-Tool: 0x62821230 Lookup-Tool: 0x62821270 Lookup-Tool: 0x628212b0 Lookup-Tool: 0x628212f0 Lookup-Tool: 0x62821330 Lookup-Tool: 0x62821370 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeightPointerEXT) -> glVertexWeightPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeightfEXT) -> glVertexWeightfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeightfvEXT) -> glVertexWeightfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighth) -> glVertexWeighth@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthARB) -> glVertexWeighthARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthGL2) -> glVertexWeighthGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthOES) -> glVertexWeighthOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthKHR) -> glVertexWeighthKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthOML) -> glVertexWeighthOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighth3DFX) -> glVertexWeighth3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthAMD) -> glVertexWeighthAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthANGLE) -> glVertexWeighthANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthARM) -> glVertexWeighthARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthAPPLE) -> glVertexWeighthAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthATI) -> glVertexWeighthATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthEXT) -> glVertexWeighthEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthHI) -> glVertexWeighthHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthHP) -> glVertexWeighthHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthIBM) -> glVertexWeighthIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthIMG) -> glVertexWeighthIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthMESA) -> glVertexWeighthMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthMESAX) -> glVertexWeighthMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthNV) -> glVertexWeighthNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthQCOM) -> glVertexWeighthQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthSGI) -> glVertexWeighthSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthSGIS) -> glVertexWeighthSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthSGIX) -> glVertexWeighthSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthSUN) -> glVertexWeighthSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthVIV) -> glVertexWeighthVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthWIN) -> glVertexWeighthWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthv) -> glVertexWeighthv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvARB) -> glVertexWeighthvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvGL2) -> glVertexWeighthvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvOES) -> glVertexWeighthvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvKHR) -> glVertexWeighthvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvOML) -> glVertexWeighthvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthv3DFX) -> glVertexWeighthv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvAMD) -> glVertexWeighthvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvANGLE) -> glVertexWeighthvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvARM) -> glVertexWeighthvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvAPPLE) -> glVertexWeighthvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvATI) -> glVertexWeighthvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvEXT) -> glVertexWeighthvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvHI) -> glVertexWeighthvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvHP) -> glVertexWeighthvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvIBM) -> glVertexWeighthvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvIMG) -> glVertexWeighthvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvMESA) -> glVertexWeighthvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvMESAX) -> glVertexWeighthvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvNV) -> glVertexWeighthvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvQCOM) -> glVertexWeighthvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvSGI) -> glVertexWeighthvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvSGIS) -> glVertexWeighthvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvSGIX) -> glVertexWeighthvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvSUN) -> glVertexWeighthvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvVIV) -> glVertexWeighthvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvWIN) -> glVertexWeighthvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVideoCaptureNV) -> glVideoCaptureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVideoCaptureStreamParameterdvNV) -> glVideoCaptureStreamParameterdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVideoCaptureStreamParameterfvNV) -> glVideoCaptureStreamParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVideoCaptureStreamParameterivNV) -> glVideoCaptureStreamParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62821390 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayv) -> glViewportArrayv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvARB) -> glViewportArrayvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvGL2) -> glViewportArrayvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvOES) -> glViewportArrayvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvKHR) -> glViewportArrayvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvOML) -> glViewportArrayvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayv3DFX) -> glViewportArrayv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvAMD) -> glViewportArrayvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvANGLE) -> glViewportArrayvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvARM) -> glViewportArrayvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvAPPLE) -> glViewportArrayvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvATI) -> glViewportArrayvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvEXT) -> glViewportArrayvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvHI) -> glViewportArrayvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvHP) -> glViewportArrayvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvIBM) -> glViewportArrayvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvIMG) -> glViewportArrayvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvMESA) -> glViewportArrayvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvMESAX) -> glViewportArrayvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvNV) -> glViewportArrayvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvQCOM) -> glViewportArrayvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvSGI) -> glViewportArrayvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvSGIS) -> glViewportArrayvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvSGIX) -> glViewportArrayvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvSUN) -> glViewportArrayvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvVIV) -> glViewportArrayvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvWIN) -> glViewportArrayvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedf) -> glViewportIndexedf@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfARB) -> glViewportIndexedfARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfGL2) -> glViewportIndexedfGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfOES) -> glViewportIndexedfOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfKHR) -> glViewportIndexedfKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfOML) -> glViewportIndexedfOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedf3DFX) -> glViewportIndexedf3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfAMD) -> glViewportIndexedfAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfANGLE) -> glViewportIndexedfANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfARM) -> glViewportIndexedfARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfAPPLE) -> glViewportIndexedfAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfATI) -> glViewportIndexedfATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfEXT) -> glViewportIndexedfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfHI) -> glViewportIndexedfHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfHP) -> glViewportIndexedfHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfIBM) -> glViewportIndexedfIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfIMG) -> glViewportIndexedfIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfMESA) -> glViewportIndexedfMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfMESAX) -> glViewportIndexedfMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfNV) -> glViewportIndexedfNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfQCOM) -> glViewportIndexedfQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfSGI) -> glViewportIndexedfSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfSGIS) -> glViewportIndexedfSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfSGIX) -> glViewportIndexedfSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfSUN) -> glViewportIndexedfSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfVIV) -> glViewportIndexedfVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfWIN) -> glViewportIndexedfWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfv) -> glViewportIndexedfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvARB) -> glViewportIndexedfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvGL2) -> glViewportIndexedfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvOES) -> glViewportIndexedfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvKHR) -> glViewportIndexedfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvOML) -> glViewportIndexedfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfv3DFX) -> glViewportIndexedfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvAMD) -> glViewportIndexedfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvANGLE) -> glViewportIndexedfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvARM) -> glViewportIndexedfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvAPPLE) -> glViewportIndexedfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvATI) -> glViewportIndexedfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvEXT) -> glViewportIndexedfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvHI) -> glViewportIndexedfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvHP) -> glViewportIndexedfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvIBM) -> glViewportIndexedfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvIMG) -> glViewportIndexedfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvMESA) -> glViewportIndexedfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvMESAX) -> glViewportIndexedfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvNV) -> glViewportIndexedfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvQCOM) -> glViewportIndexedfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvSGI) -> glViewportIndexedfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvSGIS) -> glViewportIndexedfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvSGIX) -> glViewportIndexedfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvSUN) -> glViewportIndexedfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvVIV) -> glViewportIndexedfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvWIN) -> glViewportIndexedfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628213b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointer) -> glWeightPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerARB) -> glWeightPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerGL2) -> glWeightPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerOES) -> glWeightPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerKHR) -> glWeightPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerOML) -> glWeightPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointer3DFX) -> glWeightPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerAMD) -> glWeightPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerANGLE) -> glWeightPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerARM) -> glWeightPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerAPPLE) -> glWeightPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerATI) -> glWeightPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerEXT) -> glWeightPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerHI) -> glWeightPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerHP) -> glWeightPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerIBM) -> glWeightPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerIMG) -> glWeightPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerMESA) -> glWeightPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerMESAX) -> glWeightPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerNV) -> glWeightPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerQCOM) -> glWeightPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerSGI) -> glWeightPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerSGIS) -> glWeightPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerSGIX) -> glWeightPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerSUN) -> glWeightPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerVIV) -> glWeightPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerWIN) -> glWeightPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightbvARB) -> glWeightbvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightdvARB) -> glWeightdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightfvARB) -> glWeightfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightivARB) -> glWeightivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightsvARB) -> glWeightsvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightubvARB) -> glWeightubvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightuivARB) -> glWeightuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightusvARB) -> glWeightusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628213e0 Lookup-Tool: 0x62821460 Lookup-Tool: 0x628214a0 Lookup-Tool: 0x62821520 Lookup-Tool: 0x62821560 Lookup-Tool: 0x628215a0 Lookup-Tool: 0x628215e0 Lookup-Tool: 0x62821620 Lookup-Tool: 0x62821660 Lookup-Tool: 0x62821700 Lookup-Tool: 0x62821740 Lookup-Tool: 0x628217e0 Lookup-Tool: 0x62821820 Lookup-Tool: 0x62821860 Lookup-Tool: 0x628218a0 Lookup-Tool: 0x628218e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWriteMaskEXT) -> glWriteMaskEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] main-SharedResourceRunner: GLContext GL ProcAddressTable mapping key(.windows_decon_0-0x4000005) -> 0x97781f main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@1b83ac6, OpenGL 3.0 (Compatibility profile, FBO, hardware) - 4.0.0 - Build 9.17.10.2932 main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL 3.0 (Compatibility profile, FBO, hardware) - 4.0.0 - Build 9.17.10.2932, use glGetStringi main-SharedResourceRunner:ExtensionAvailabilityCache: GL_EXTENSIONS: 144, used glGetStringi main-SharedResourceRunner:ExtensionAvailabilityCache: GLX_EXTENSIONS: 16 main-SharedResourceRunner:ExtensionAvailabilityCache: GL vendor: Intel main-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 144 main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_4_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_3 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions main-SharedResourceRunner: GLContext GL ExtensionAvailabilityCache mapping key(.windows_decon_0-0x4000005) -> 0x4f5739 - entries: 158 main-SharedResourceRunner: GLContext.setGLFuncAvail.X: OK .windows_decon_0-0x4000005 - 4.0 (Core profile, arb, FBO, hardware) - glErr 0x0 GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 4.0 (Core profile, hardware) -> 4.0 (Core profile, arb, FBO, hardware) main-SharedResourceRunner: createContextARB-MapVersionsAvailable HAVE: 4.4 -> 4.0 (Core profile, arb, FBO, hardware) - 4.0.0 - Build 9.17.10.2932 GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 3.0 (Core profile, hardware) -> 4.0 (Core profile, arb, FBO, hardware) main-SharedResourceRunner: GLContext.resetStates() main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.2 main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0 main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x19c62bb main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.2 (Compatibility profile, arb, hardware) - @creation, handle 0xe012cbf, share 0x0, direct true, wglCreateContextAttribsARB: 0x627f3990 main-SharedResourceRunner: createContextARBImpl: NO 4.2 (Compatibility profile, arb, hardware) - @creation main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.1 main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.1 (Compatibility profile, arb, hardware) - @creation, handle 0xe012cbf, share 0x0, direct true, wglCreateContextAttribsARB: 0x627f3990 main-SharedResourceRunner: createContextARBImpl: NO 4.1 (Compatibility profile, arb, hardware) - @creation main-SharedResourceRunner: createContextARBVersions: share 0, direct true, version 4.0 main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.0 (Compatibility profile, arb, hardware) - @creation, handle 0xe012cbf, share 0x0, direct true, wglCreateContextAttribsARB: 0x627f3990 main-SharedResourceRunner: createContextARBImpl: OK 4.0 (Compatibility profile, arb, hardware) - @creation, share 0, direct true java.lang.Exception: Info: setGL (OpenGL null): main-SharedResourceRunner, -> GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@e76893 at jogamp.opengl.GLContextImpl.setGL(GLContextImpl.java:253) at jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:1246) at jogamp.opengl.GLContextImpl.createContextARBVersions(GLContextImpl.java:976) at jogamp.opengl.GLContextImpl.createContextARBMapVersionsAvailable(GLContextImpl.java:916) at jogamp.opengl.GLContextImpl.mapGLVersions(GLContextImpl.java:825) at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:766) at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:320) at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:597) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:514) at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:334) at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) at java.lang.Thread.run(Thread.java:722) main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0 main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x19c62bb Lookup-Tool: 0x628198e0 main-SharedResourceRunner: GLContext.setGLFuncAvail: Given WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] - 4.0 (Compatibility profile, arb, hardware) - 4.0.0 - Build 9.17.10.2932 main-SharedResourceRunner: GLContext.setGLFuncAvail: Pre version verification - expected 4.0 (Compatibility profile, arb, hardware), strictMatch true Lookup-Tool: 0x628191e0 main-SharedResourceRunner: GLContext.setGLFuncAvail: version verification (Int): 4.0.0 - Build 9.17.10.2932, 4.0 main-SharedResourceRunner: GLContext.setGLFuncAvail: post version verification 4.0 (Compatibility profile, arb, hardware), strictMatch true, versionValidated true, versionGL3IntFailed false Quirk: NoDoubleBufferedBitmap: cause: OS WINDOWS main-SharedResourceRunner: GLContext.setGLFuncAvail.0 validated FQN: .windows_decon_0-0x4000003 - 4.0 (Compatibility profile, arb, hardware) - 4.0.0 - Build 9.17.10.2932 Lookup-Tool: 0x6281a9b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapNamedBufferEXT) -> glMapNamedBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageCallbackARB) -> glDebugMessageCallbackARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageCallbackAMD) -> glDebugMessageCallbackAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628159f0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgram) -> glActiveShaderProgram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramARB) -> glActiveShaderProgramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramGL2) -> glActiveShaderProgramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramOES) -> glActiveShaderProgramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramKHR) -> glActiveShaderProgramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramOML) -> glActiveShaderProgramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgram3DFX) -> glActiveShaderProgram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramAMD) -> glActiveShaderProgramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramANGLE) -> glActiveShaderProgramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramARM) -> glActiveShaderProgramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramAPPLE) -> glActiveShaderProgramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramATI) -> glActiveShaderProgramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramEXT) -> glActiveShaderProgramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramHI) -> glActiveShaderProgramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramHP) -> glActiveShaderProgramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramIBM) -> glActiveShaderProgramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramIMG) -> glActiveShaderProgramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramMESA) -> glActiveShaderProgramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramMESAX) -> glActiveShaderProgramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramNV) -> glActiveShaderProgramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramQCOM) -> glActiveShaderProgramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramSGI) -> glActiveShaderProgramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramSGIS) -> glActiveShaderProgramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramSGIX) -> glActiveShaderProgramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramSUN) -> glActiveShaderProgramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramVIV) -> glActiveShaderProgramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glActiveShaderProgramWIN) -> glActiveShaderProgramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815a20 Lookup-Tool: 0x62815a40 Lookup-Tool: 0x62815aa0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glApplyTextureEXT) -> glApplyTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815b00 Lookup-Tool: 0x62815b20 Lookup-Tool: 0x62815b40 Lookup-Tool: 0x62815b60 Lookup-Tool: 0x62815b80 Lookup-Tool: 0x62815ba0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBeginOcclusionQueryNV) -> glBeginOcclusionQueryNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBeginPerfMonitorAMD) -> glBeginPerfMonitorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815c00 Lookup-Tool: 0x62815c40 Lookup-Tool: 0x62815c60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBeginVertexShaderEXT) -> glBeginVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBeginVideoCaptureNV) -> glBeginVideoCaptureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815ca0 Lookup-Tool: 0x62815ce0 Lookup-Tool: 0x62815d20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffset) -> glBindBufferOffset@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetARB) -> glBindBufferOffsetARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetGL2) -> glBindBufferOffsetGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetOES) -> glBindBufferOffsetOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetKHR) -> glBindBufferOffsetKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetOML) -> glBindBufferOffsetOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffset3DFX) -> glBindBufferOffset3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetAMD) -> glBindBufferOffsetAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetANGLE) -> glBindBufferOffsetANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetARM) -> glBindBufferOffsetARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetAPPLE) -> glBindBufferOffsetAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindBufferOffsetATI) -> glBindBufferOffsetATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815d60 Lookup-Tool: 0x62815d80 Lookup-Tool: 0x62815dc0 Lookup-Tool: 0x62815e00 Lookup-Tool: 0x62815e20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTexture) -> glBindImageTexture@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureARB) -> glBindImageTextureARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureGL2) -> glBindImageTextureGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureOES) -> glBindImageTextureOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureKHR) -> glBindImageTextureKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureOML) -> glBindImageTextureOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTexture3DFX) -> glBindImageTexture3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureAMD) -> glBindImageTextureAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureANGLE) -> glBindImageTextureANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureARM) -> glBindImageTextureARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureAPPLE) -> glBindImageTextureAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureATI) -> glBindImageTextureATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureEXT) -> glBindImageTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureHI) -> glBindImageTextureHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureHP) -> glBindImageTextureHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureIBM) -> glBindImageTextureIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureIMG) -> glBindImageTextureIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureMESA) -> glBindImageTextureMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureMESAX) -> glBindImageTextureMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureNV) -> glBindImageTextureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureQCOM) -> glBindImageTextureQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureSGI) -> glBindImageTextureSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureSGIS) -> glBindImageTextureSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureSGIX) -> glBindImageTextureSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureSUN) -> glBindImageTextureSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureVIV) -> glBindImageTextureVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindImageTextureWIN) -> glBindImageTextureWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindLightParameterEXT) -> glBindLightParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindMaterialParameterEXT) -> glBindMaterialParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindMultiTextureEXT) -> glBindMultiTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindParameterEXT) -> glBindParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815e80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipeline) -> glBindProgramPipeline@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineARB) -> glBindProgramPipelineARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineGL2) -> glBindProgramPipelineGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineOES) -> glBindProgramPipelineOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineKHR) -> glBindProgramPipelineKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineOML) -> glBindProgramPipelineOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipeline3DFX) -> glBindProgramPipeline3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineAMD) -> glBindProgramPipelineAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineANGLE) -> glBindProgramPipelineANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineARM) -> glBindProgramPipelineARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineAPPLE) -> glBindProgramPipelineAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineATI) -> glBindProgramPipelineATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineEXT) -> glBindProgramPipelineEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineHI) -> glBindProgramPipelineHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineHP) -> glBindProgramPipelineHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineIBM) -> glBindProgramPipelineIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineIMG) -> glBindProgramPipelineIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineMESA) -> glBindProgramPipelineMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineMESAX) -> glBindProgramPipelineMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineNV) -> glBindProgramPipelineNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineQCOM) -> glBindProgramPipelineQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineSGI) -> glBindProgramPipelineSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineSGIS) -> glBindProgramPipelineSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineSGIX) -> glBindProgramPipelineSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineSUN) -> glBindProgramPipelineSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineVIV) -> glBindProgramPipelineVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindProgramPipelineWIN) -> glBindProgramPipelineWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815ea0 Lookup-Tool: 0x62815f00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindTexGenParameterEXT) -> glBindTexGenParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815f20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindTextureUnitParameterEXT) -> glBindTextureUnitParameterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815f40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindTransformFeedbackNV) -> glBindTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815f60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindVertexShaderEXT) -> glBindVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindVideoCaptureStreamBufferNV) -> glBindVideoCaptureStreamBufferNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBindVideoCaptureStreamTextureNV) -> glBindVideoCaptureStreamTextureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62815fc0 Lookup-Tool: 0x62816020 Lookup-Tool: 0x628160e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendEquationIndexedAMD) -> glBlendEquationIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816140 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendEquationSeparateIndexedAMD) -> glBlendEquationSeparateIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628161a0 Lookup-Tool: 0x628161e0 Lookup-Tool: 0x62816220 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncIndexedAMD) -> glBlendFuncIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816240 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGR) -> glBlendFuncSeparateINGR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRARB) -> glBlendFuncSeparateINGRARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRGL2) -> glBlendFuncSeparateINGRGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGROES) -> glBlendFuncSeparateINGROES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRKHR) -> glBlendFuncSeparateINGRKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGROML) -> glBlendFuncSeparateINGROML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGR3DFX) -> glBlendFuncSeparateINGR3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRAMD) -> glBlendFuncSeparateINGRAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRANGLE) -> glBlendFuncSeparateINGRANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRARM) -> glBlendFuncSeparateINGRARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRAPPLE) -> glBlendFuncSeparateINGRAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRATI) -> glBlendFuncSeparateINGRATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGREXT) -> glBlendFuncSeparateINGREXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRHI) -> glBlendFuncSeparateINGRHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRHP) -> glBlendFuncSeparateINGRHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRIBM) -> glBlendFuncSeparateINGRIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRIMG) -> glBlendFuncSeparateINGRIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRMESA) -> glBlendFuncSeparateINGRMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRMESAX) -> glBlendFuncSeparateINGRMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRNV) -> glBlendFuncSeparateINGRNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRQCOM) -> glBlendFuncSeparateINGRQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRSGI) -> glBlendFuncSeparateINGRSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRSGIS) -> glBlendFuncSeparateINGRSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRSGIX) -> glBlendFuncSeparateINGRSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRSUN) -> glBlendFuncSeparateINGRSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRVIV) -> glBlendFuncSeparateINGRVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateINGRWIN) -> glBlendFuncSeparateINGRWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBlendFuncSeparateIndexedAMD) -> glBlendFuncSeparateIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628162a0 Lookup-Tool: 0x628162e0 Lookup-Tool: 0x62816320 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferAddressRangeNV) -> glBufferAddressRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816360 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteri) -> glBufferParameteri@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriARB) -> glBufferParameteriARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriGL2) -> glBufferParameteriGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriOES) -> glBufferParameteriOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriKHR) -> glBufferParameteriKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriOML) -> glBufferParameteriOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteri3DFX) -> glBufferParameteri3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriAMD) -> glBufferParameteriAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriANGLE) -> glBufferParameteriANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriARM) -> glBufferParameteriARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriAPPLE) -> glBufferParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriATI) -> glBufferParameteriATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriEXT) -> glBufferParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriHI) -> glBufferParameteriHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriHP) -> glBufferParameteriHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriIBM) -> glBufferParameteriIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriIMG) -> glBufferParameteriIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriMESA) -> glBufferParameteriMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriMESAX) -> glBufferParameteriMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriNV) -> glBufferParameteriNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriQCOM) -> glBufferParameteriQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriSGI) -> glBufferParameteriSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriSGIS) -> glBufferParameteriSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriSGIX) -> glBufferParameteriSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriSUN) -> glBufferParameteriSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriVIV) -> glBufferParameteriVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glBufferParameteriWIN) -> glBufferParameteriWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628163a0 Lookup-Tool: 0x628163e0 Lookup-Tool: 0x62816400 Lookup-Tool: 0x62816420 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCheckNamedFramebufferStatusEXT) -> glCheckNamedFramebufferStatusEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816480 Lookup-Tool: 0x628164c0 Lookup-Tool: 0x628164e0 Lookup-Tool: 0x62816540 Lookup-Tool: 0x62816580 Lookup-Tool: 0x628165a0 Lookup-Tool: 0x628165c0 Lookup-Tool: 0x628165e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIi) -> glClearColorIi@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiARB) -> glClearColorIiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiGL2) -> glClearColorIiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiOES) -> glClearColorIiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiKHR) -> glClearColorIiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiOML) -> glClearColorIiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIi3DFX) -> glClearColorIi3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiAMD) -> glClearColorIiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiANGLE) -> glClearColorIiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiARM) -> glClearColorIiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiAPPLE) -> glClearColorIiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIiATI) -> glClearColorIiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816640 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIui) -> glClearColorIui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiARB) -> glClearColorIuiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiGL2) -> glClearColorIuiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiOES) -> glClearColorIuiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiKHR) -> glClearColorIuiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiOML) -> glClearColorIuiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIui3DFX) -> glClearColorIui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiAMD) -> glClearColorIuiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiANGLE) -> glClearColorIuiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiARM) -> glClearColorIuiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiAPPLE) -> glClearColorIuiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClearColorIuiATI) -> glClearColorIuiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816660 Lookup-Tool: 0x628166b0 Lookup-Tool: 0x628166e0 Lookup-Tool: 0x62816770 Lookup-Tool: 0x628167a0 Lookup-Tool: 0x628167c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glClientAttribDefaultEXT) -> glClientAttribDefaultEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816800 Lookup-Tool: 0x62816830 Lookup-Tool: 0x628168b0 Lookup-Tool: 0x628168d0 Lookup-Tool: 0x628168f0 Lookup-Tool: 0x62816940 Lookup-Tool: 0x62816960 Lookup-Tool: 0x628169b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3h) -> glColor3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hARB) -> glColor3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hGL2) -> glColor3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hOES) -> glColor3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hKHR) -> glColor3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hOML) -> glColor3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3h3DFX) -> glColor3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hAMD) -> glColor3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hANGLE) -> glColor3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hARM) -> glColor3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hAPPLE) -> glColor3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hATI) -> glColor3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hEXT) -> glColor3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hHI) -> glColor3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hHP) -> glColor3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hIBM) -> glColor3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hIMG) -> glColor3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hMESA) -> glColor3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hMESAX) -> glColor3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hNV) -> glColor3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hQCOM) -> glColor3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hSGI) -> glColor3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hSGIS) -> glColor3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hSGIX) -> glColor3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hSUN) -> glColor3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hVIV) -> glColor3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor3hWIN) -> glColor3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628169d0 Lookup-Tool: 0x628169f0 Lookup-Tool: 0x62816a10 Lookup-Tool: 0x62816a30 Lookup-Tool: 0x62816a50 Lookup-Tool: 0x62816a70 Lookup-Tool: 0x62816a90 Lookup-Tool: 0x62816ab0 Lookup-Tool: 0x62816ad0 Lookup-Tool: 0x62816af0 Lookup-Tool: 0x62816b10 Lookup-Tool: 0x62816b30 Lookup-Tool: 0x62816b50 Lookup-Tool: 0x62816b70 Lookup-Tool: 0x62816bc0 Lookup-Tool: 0x62816be0 Lookup-Tool: 0x62816c30 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4h) -> glColor4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hARB) -> glColor4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hGL2) -> glColor4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hOES) -> glColor4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hKHR) -> glColor4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hOML) -> glColor4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4h3DFX) -> glColor4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hAMD) -> glColor4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hANGLE) -> glColor4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hARM) -> glColor4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hAPPLE) -> glColor4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hATI) -> glColor4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hEXT) -> glColor4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hHI) -> glColor4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hHP) -> glColor4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hIBM) -> glColor4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hIMG) -> glColor4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hMESA) -> glColor4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hMESAX) -> glColor4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hNV) -> glColor4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hQCOM) -> glColor4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hSGI) -> glColor4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hSGIS) -> glColor4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hSGIX) -> glColor4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hSUN) -> glColor4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hVIV) -> glColor4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColor4hWIN) -> glColor4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816c50 Lookup-Tool: 0x62816c70 Lookup-Tool: 0x62816c90 Lookup-Tool: 0x62816cb0 Lookup-Tool: 0x62816cd0 Lookup-Tool: 0x62816cf0 Lookup-Tool: 0x62816d10 Lookup-Tool: 0x62816d30 Lookup-Tool: 0x62816d50 Lookup-Tool: 0x62816d70 Lookup-Tool: 0x62816d90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorFormatNV) -> glColorFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816de0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexed) -> glColorMaskIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedARB) -> glColorMaskIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedGL2) -> glColorMaskIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedOES) -> glColorMaskIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedKHR) -> glColorMaskIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedOML) -> glColorMaskIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexed3DFX) -> glColorMaskIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedAMD) -> glColorMaskIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedANGLE) -> glColorMaskIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedARM) -> glColorMaskIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedAPPLE) -> glColorMaskIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorMaskIndexedATI) -> glColorMaskIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62816e00 Lookup-Tool: 0x62816e20 Lookup-Tool: 0x62816e40 Lookup-Tool: 0x62816e60 Lookup-Tool: 0x62816ea0 Lookup-Tool: 0x62816ee0 Lookup-Tool: 0x62816f20 Lookup-Tool: 0x62816f60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTable) -> glColorSubTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableARB) -> glColorSubTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableGL2) -> glColorSubTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableOES) -> glColorSubTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableKHR) -> glColorSubTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableOML) -> glColorSubTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTable3DFX) -> glColorSubTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableAMD) -> glColorSubTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableANGLE) -> glColorSubTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableARM) -> glColorSubTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableAPPLE) -> glColorSubTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableATI) -> glColorSubTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableEXT) -> glColorSubTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableHI) -> glColorSubTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableHP) -> glColorSubTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableIBM) -> glColorSubTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableIMG) -> glColorSubTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableMESA) -> glColorSubTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableMESAX) -> glColorSubTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableNV) -> glColorSubTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableQCOM) -> glColorSubTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableSGI) -> glColorSubTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableSGIS) -> glColorSubTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableSGIX) -> glColorSubTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableSUN) -> glColorSubTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableVIV) -> glColorSubTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorSubTableWIN) -> glColorSubTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTable) -> glColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableARB) -> glColorTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableGL2) -> glColorTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableOES) -> glColorTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableKHR) -> glColorTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableOML) -> glColorTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTable3DFX) -> glColorTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableAMD) -> glColorTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableANGLE) -> glColorTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableARM) -> glColorTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableAPPLE) -> glColorTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableATI) -> glColorTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableEXT) -> glColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableHI) -> glColorTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableHP) -> glColorTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableIBM) -> glColorTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableIMG) -> glColorTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableMESA) -> glColorTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableMESAX) -> glColorTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableNV) -> glColorTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableQCOM) -> glColorTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableSGI) -> glColorTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableSGIS) -> glColorTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableSGIX) -> glColorTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableSUN) -> glColorTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableVIV) -> glColorTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableWIN) -> glColorTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfv) -> glColorTableParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvARB) -> glColorTableParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvGL2) -> glColorTableParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvOES) -> glColorTableParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvKHR) -> glColorTableParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvOML) -> glColorTableParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfv3DFX) -> glColorTableParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvAMD) -> glColorTableParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvANGLE) -> glColorTableParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvARM) -> glColorTableParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvAPPLE) -> glColorTableParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvATI) -> glColorTableParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvEXT) -> glColorTableParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvHI) -> glColorTableParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvHP) -> glColorTableParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvIBM) -> glColorTableParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvIMG) -> glColorTableParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvMESA) -> glColorTableParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvMESAX) -> glColorTableParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvNV) -> glColorTableParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvQCOM) -> glColorTableParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvSGI) -> glColorTableParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvSGIS) -> glColorTableParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvSGIX) -> glColorTableParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvSUN) -> glColorTableParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvVIV) -> glColorTableParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterfvWIN) -> glColorTableParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameteriv) -> glColorTableParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivARB) -> glColorTableParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivGL2) -> glColorTableParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivOES) -> glColorTableParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivKHR) -> glColorTableParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivOML) -> glColorTableParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameteriv3DFX) -> glColorTableParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivAMD) -> glColorTableParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivANGLE) -> glColorTableParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivARM) -> glColorTableParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivAPPLE) -> glColorTableParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivATI) -> glColorTableParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivEXT) -> glColorTableParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivHI) -> glColorTableParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivHP) -> glColorTableParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivIBM) -> glColorTableParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivIMG) -> glColorTableParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivMESA) -> glColorTableParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivMESAX) -> glColorTableParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivNV) -> glColorTableParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivQCOM) -> glColorTableParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivSGI) -> glColorTableParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivSGIS) -> glColorTableParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivSGIX) -> glColorTableParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivSUN) -> glColorTableParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivVIV) -> glColorTableParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glColorTableParameterivWIN) -> glColorTableParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817040 Lookup-Tool: 0x62817060 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompileShaderIncludeARB) -> glCompileShaderIncludeARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexImage1DEXT) -> glCompressedMultiTexImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexImage2DEXT) -> glCompressedMultiTexImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexImage3DEXT) -> glCompressedMultiTexImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexSubImage1DEXT) -> glCompressedMultiTexSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexSubImage2DEXT) -> glCompressedMultiTexSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedMultiTexSubImage3DEXT) -> glCompressedMultiTexSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817080 Lookup-Tool: 0x628170c0 Lookup-Tool: 0x62817100 Lookup-Tool: 0x62817140 Lookup-Tool: 0x62817180 Lookup-Tool: 0x628171c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureImage1DEXT) -> glCompressedTextureImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureImage2DEXT) -> glCompressedTextureImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureImage3DEXT) -> glCompressedTextureImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureSubImage1DEXT) -> glCompressedTextureSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureSubImage2DEXT) -> glCompressedTextureSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCompressedTextureSubImage3DEXT) -> glCompressedTextureSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1D) -> glConvolutionFilter1D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DARB) -> glConvolutionFilter1DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DGL2) -> glConvolutionFilter1DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DOES) -> glConvolutionFilter1DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DKHR) -> glConvolutionFilter1DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DOML) -> glConvolutionFilter1DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1D3DFX) -> glConvolutionFilter1D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DAMD) -> glConvolutionFilter1DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DANGLE) -> glConvolutionFilter1DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DARM) -> glConvolutionFilter1DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DAPPLE) -> glConvolutionFilter1DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DATI) -> glConvolutionFilter1DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DEXT) -> glConvolutionFilter1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DHI) -> glConvolutionFilter1DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DHP) -> glConvolutionFilter1DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DIBM) -> glConvolutionFilter1DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DIMG) -> glConvolutionFilter1DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DMESA) -> glConvolutionFilter1DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DMESAX) -> glConvolutionFilter1DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DNV) -> glConvolutionFilter1DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DQCOM) -> glConvolutionFilter1DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DSGI) -> glConvolutionFilter1DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DSGIS) -> glConvolutionFilter1DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DSGIX) -> glConvolutionFilter1DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DSUN) -> glConvolutionFilter1DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DVIV) -> glConvolutionFilter1DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter1DWIN) -> glConvolutionFilter1DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2D) -> glConvolutionFilter2D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DARB) -> glConvolutionFilter2DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DGL2) -> glConvolutionFilter2DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DOES) -> glConvolutionFilter2DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DKHR) -> glConvolutionFilter2DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DOML) -> glConvolutionFilter2DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2D3DFX) -> glConvolutionFilter2D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DAMD) -> glConvolutionFilter2DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DANGLE) -> glConvolutionFilter2DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DARM) -> glConvolutionFilter2DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DAPPLE) -> glConvolutionFilter2DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DATI) -> glConvolutionFilter2DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DEXT) -> glConvolutionFilter2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DHI) -> glConvolutionFilter2DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DHP) -> glConvolutionFilter2DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DIBM) -> glConvolutionFilter2DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DIMG) -> glConvolutionFilter2DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DMESA) -> glConvolutionFilter2DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DMESAX) -> glConvolutionFilter2DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DNV) -> glConvolutionFilter2DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DQCOM) -> glConvolutionFilter2DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DSGI) -> glConvolutionFilter2DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DSGIS) -> glConvolutionFilter2DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DSGIX) -> glConvolutionFilter2DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DSUN) -> glConvolutionFilter2DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DVIV) -> glConvolutionFilter2DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionFilter2DWIN) -> glConvolutionFilter2DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterf) -> glConvolutionParameterf@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfARB) -> glConvolutionParameterfARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfGL2) -> glConvolutionParameterfGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfOES) -> glConvolutionParameterfOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfKHR) -> glConvolutionParameterfKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfOML) -> glConvolutionParameterfOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterf3DFX) -> glConvolutionParameterf3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfAMD) -> glConvolutionParameterfAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfANGLE) -> glConvolutionParameterfANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfARM) -> glConvolutionParameterfARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfAPPLE) -> glConvolutionParameterfAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfATI) -> glConvolutionParameterfATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfEXT) -> glConvolutionParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfHI) -> glConvolutionParameterfHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfHP) -> glConvolutionParameterfHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfIBM) -> glConvolutionParameterfIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfIMG) -> glConvolutionParameterfIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfMESA) -> glConvolutionParameterfMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfMESAX) -> glConvolutionParameterfMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfNV) -> glConvolutionParameterfNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfQCOM) -> glConvolutionParameterfQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfSGI) -> glConvolutionParameterfSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfSGIS) -> glConvolutionParameterfSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfSGIX) -> glConvolutionParameterfSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfSUN) -> glConvolutionParameterfSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfVIV) -> glConvolutionParameterfVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfWIN) -> glConvolutionParameterfWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfv) -> glConvolutionParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvARB) -> glConvolutionParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvGL2) -> glConvolutionParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvOES) -> glConvolutionParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvKHR) -> glConvolutionParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvOML) -> glConvolutionParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfv3DFX) -> glConvolutionParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvAMD) -> glConvolutionParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvANGLE) -> glConvolutionParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvARM) -> glConvolutionParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvAPPLE) -> glConvolutionParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvATI) -> glConvolutionParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvEXT) -> glConvolutionParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvHI) -> glConvolutionParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvHP) -> glConvolutionParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvIBM) -> glConvolutionParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvIMG) -> glConvolutionParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvMESA) -> glConvolutionParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvMESAX) -> glConvolutionParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvNV) -> glConvolutionParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvQCOM) -> glConvolutionParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvSGI) -> glConvolutionParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvSGIS) -> glConvolutionParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvSGIX) -> glConvolutionParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvSUN) -> glConvolutionParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvVIV) -> glConvolutionParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterfvWIN) -> glConvolutionParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteri) -> glConvolutionParameteri@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriARB) -> glConvolutionParameteriARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriGL2) -> glConvolutionParameteriGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriOES) -> glConvolutionParameteriOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriKHR) -> glConvolutionParameteriKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriOML) -> glConvolutionParameteriOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteri3DFX) -> glConvolutionParameteri3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriAMD) -> glConvolutionParameteriAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriANGLE) -> glConvolutionParameteriANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriARM) -> glConvolutionParameteriARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriAPPLE) -> glConvolutionParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriATI) -> glConvolutionParameteriATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriEXT) -> glConvolutionParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriHI) -> glConvolutionParameteriHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriHP) -> glConvolutionParameteriHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriIBM) -> glConvolutionParameteriIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriIMG) -> glConvolutionParameteriIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriMESA) -> glConvolutionParameteriMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriMESAX) -> glConvolutionParameteriMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriNV) -> glConvolutionParameteriNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriQCOM) -> glConvolutionParameteriQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriSGI) -> glConvolutionParameteriSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriSGIS) -> glConvolutionParameteriSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriSGIX) -> glConvolutionParameteriSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriSUN) -> glConvolutionParameteriSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriVIV) -> glConvolutionParameteriVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriWIN) -> glConvolutionParameteriWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriv) -> glConvolutionParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivARB) -> glConvolutionParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivGL2) -> glConvolutionParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivOES) -> glConvolutionParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivKHR) -> glConvolutionParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivOML) -> glConvolutionParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameteriv3DFX) -> glConvolutionParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivAMD) -> glConvolutionParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivANGLE) -> glConvolutionParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivARM) -> glConvolutionParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivAPPLE) -> glConvolutionParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivATI) -> glConvolutionParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivEXT) -> glConvolutionParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivHI) -> glConvolutionParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivHP) -> glConvolutionParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivIBM) -> glConvolutionParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivIMG) -> glConvolutionParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivMESA) -> glConvolutionParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivMESAX) -> glConvolutionParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivNV) -> glConvolutionParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivQCOM) -> glConvolutionParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivSGI) -> glConvolutionParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivSGIS) -> glConvolutionParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivSGIX) -> glConvolutionParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivSUN) -> glConvolutionParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivVIV) -> glConvolutionParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glConvolutionParameterivWIN) -> glConvolutionParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817200 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTable) -> glCopyColorSubTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableARB) -> glCopyColorSubTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableGL2) -> glCopyColorSubTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableOES) -> glCopyColorSubTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableKHR) -> glCopyColorSubTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableOML) -> glCopyColorSubTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTable3DFX) -> glCopyColorSubTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableAMD) -> glCopyColorSubTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableANGLE) -> glCopyColorSubTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableARM) -> glCopyColorSubTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableAPPLE) -> glCopyColorSubTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableATI) -> glCopyColorSubTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableEXT) -> glCopyColorSubTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableHI) -> glCopyColorSubTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableHP) -> glCopyColorSubTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableIBM) -> glCopyColorSubTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableIMG) -> glCopyColorSubTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableMESA) -> glCopyColorSubTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableMESAX) -> glCopyColorSubTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableNV) -> glCopyColorSubTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableQCOM) -> glCopyColorSubTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableSGI) -> glCopyColorSubTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableSGIS) -> glCopyColorSubTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableSGIX) -> glCopyColorSubTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableSUN) -> glCopyColorSubTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableVIV) -> glCopyColorSubTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorSubTableWIN) -> glCopyColorSubTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTable) -> glCopyColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableARB) -> glCopyColorTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableGL2) -> glCopyColorTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableOES) -> glCopyColorTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableKHR) -> glCopyColorTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableOML) -> glCopyColorTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTable3DFX) -> glCopyColorTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableAMD) -> glCopyColorTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableANGLE) -> glCopyColorTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableARM) -> glCopyColorTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableAPPLE) -> glCopyColorTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableATI) -> glCopyColorTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableEXT) -> glCopyColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableHI) -> glCopyColorTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableHP) -> glCopyColorTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableIBM) -> glCopyColorTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableIMG) -> glCopyColorTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableMESA) -> glCopyColorTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableMESAX) -> glCopyColorTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableNV) -> glCopyColorTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableQCOM) -> glCopyColorTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableSGI) -> glCopyColorTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableSGIS) -> glCopyColorTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableSGIX) -> glCopyColorTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableSUN) -> glCopyColorTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableVIV) -> glCopyColorTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyColorTableWIN) -> glCopyColorTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1D) -> glCopyConvolutionFilter1D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DARB) -> glCopyConvolutionFilter1DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DGL2) -> glCopyConvolutionFilter1DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DOES) -> glCopyConvolutionFilter1DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DKHR) -> glCopyConvolutionFilter1DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DOML) -> glCopyConvolutionFilter1DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1D3DFX) -> glCopyConvolutionFilter1D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DAMD) -> glCopyConvolutionFilter1DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DANGLE) -> glCopyConvolutionFilter1DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DARM) -> glCopyConvolutionFilter1DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DAPPLE) -> glCopyConvolutionFilter1DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DATI) -> glCopyConvolutionFilter1DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DEXT) -> glCopyConvolutionFilter1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DHI) -> glCopyConvolutionFilter1DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DHP) -> glCopyConvolutionFilter1DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DIBM) -> glCopyConvolutionFilter1DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DIMG) -> glCopyConvolutionFilter1DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DMESA) -> glCopyConvolutionFilter1DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DMESAX) -> glCopyConvolutionFilter1DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DNV) -> glCopyConvolutionFilter1DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DQCOM) -> glCopyConvolutionFilter1DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DSGI) -> glCopyConvolutionFilter1DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DSGIS) -> glCopyConvolutionFilter1DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DSGIX) -> glCopyConvolutionFilter1DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DSUN) -> glCopyConvolutionFilter1DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DVIV) -> glCopyConvolutionFilter1DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter1DWIN) -> glCopyConvolutionFilter1DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2D) -> glCopyConvolutionFilter2D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DARB) -> glCopyConvolutionFilter2DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DGL2) -> glCopyConvolutionFilter2DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DOES) -> glCopyConvolutionFilter2DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DKHR) -> glCopyConvolutionFilter2DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DOML) -> glCopyConvolutionFilter2DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2D3DFX) -> glCopyConvolutionFilter2D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DAMD) -> glCopyConvolutionFilter2DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DANGLE) -> glCopyConvolutionFilter2DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DARM) -> glCopyConvolutionFilter2DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DAPPLE) -> glCopyConvolutionFilter2DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DATI) -> glCopyConvolutionFilter2DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DEXT) -> glCopyConvolutionFilter2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DHI) -> glCopyConvolutionFilter2DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DHP) -> glCopyConvolutionFilter2DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DIBM) -> glCopyConvolutionFilter2DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DIMG) -> glCopyConvolutionFilter2DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DMESA) -> glCopyConvolutionFilter2DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DMESAX) -> glCopyConvolutionFilter2DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DNV) -> glCopyConvolutionFilter2DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DQCOM) -> glCopyConvolutionFilter2DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DSGI) -> glCopyConvolutionFilter2DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DSGIS) -> glCopyConvolutionFilter2DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DSGIX) -> glCopyConvolutionFilter2DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DSUN) -> glCopyConvolutionFilter2DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DVIV) -> glCopyConvolutionFilter2DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyConvolutionFilter2DWIN) -> glCopyConvolutionFilter2DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyImageSubDataNV) -> glCopyImageSubDataNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexImage1DEXT) -> glCopyMultiTexImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexImage2DEXT) -> glCopyMultiTexImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexSubImage1DEXT) -> glCopyMultiTexSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexSubImage2DEXT) -> glCopyMultiTexSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyMultiTexSubImage3DEXT) -> glCopyMultiTexSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817220 Lookup-Tool: 0x62817240 Lookup-Tool: 0x62817280 Lookup-Tool: 0x628172c0 Lookup-Tool: 0x62817300 Lookup-Tool: 0x62817340 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureImage1DEXT) -> glCopyTextureImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureImage2DEXT) -> glCopyTextureImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureSubImage1DEXT) -> glCopyTextureSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureSubImage2DEXT) -> glCopyTextureSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCopyTextureSubImage3DEXT) -> glCopyTextureSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628173a0 Lookup-Tool: 0x628173c0 Lookup-Tool: 0x628173e0 Lookup-Tool: 0x62817400 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramv) -> glCreateShaderProgramv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvARB) -> glCreateShaderProgramvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvGL2) -> glCreateShaderProgramvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvOES) -> glCreateShaderProgramvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvKHR) -> glCreateShaderProgramvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvOML) -> glCreateShaderProgramvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramv3DFX) -> glCreateShaderProgramv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvAMD) -> glCreateShaderProgramvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvANGLE) -> glCreateShaderProgramvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvARM) -> glCreateShaderProgramvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvAPPLE) -> glCreateShaderProgramvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvATI) -> glCreateShaderProgramvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvEXT) -> glCreateShaderProgramvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvHI) -> glCreateShaderProgramvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvHP) -> glCreateShaderProgramvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvIBM) -> glCreateShaderProgramvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvIMG) -> glCreateShaderProgramvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvMESA) -> glCreateShaderProgramvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvMESAX) -> glCreateShaderProgramvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvNV) -> glCreateShaderProgramvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvQCOM) -> glCreateShaderProgramvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvSGI) -> glCreateShaderProgramvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvSGIS) -> glCreateShaderProgramvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvSGIX) -> glCreateShaderProgramvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvSUN) -> glCreateShaderProgramvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvVIV) -> glCreateShaderProgramvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateShaderProgramvWIN) -> glCreateShaderProgramvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCreateSyncFromCLeventARB) -> glCreateSyncFromCLeventARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817420 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCullParameterdvEXT) -> glCullParameterdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCullParameterfvEXT) -> glCullParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrix) -> glCurrentPaletteMatrix@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixARB) -> glCurrentPaletteMatrixARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixGL2) -> glCurrentPaletteMatrixGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixOES) -> glCurrentPaletteMatrixOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixKHR) -> glCurrentPaletteMatrixKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixOML) -> glCurrentPaletteMatrixOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrix3DFX) -> glCurrentPaletteMatrix3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixAMD) -> glCurrentPaletteMatrixAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixANGLE) -> glCurrentPaletteMatrixANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixARM) -> glCurrentPaletteMatrixARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixAPPLE) -> glCurrentPaletteMatrixAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixATI) -> glCurrentPaletteMatrixATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixEXT) -> glCurrentPaletteMatrixEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixHI) -> glCurrentPaletteMatrixHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixHP) -> glCurrentPaletteMatrixHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixIBM) -> glCurrentPaletteMatrixIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixIMG) -> glCurrentPaletteMatrixIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixMESA) -> glCurrentPaletteMatrixMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixMESAX) -> glCurrentPaletteMatrixMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixNV) -> glCurrentPaletteMatrixNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixQCOM) -> glCurrentPaletteMatrixQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixSGI) -> glCurrentPaletteMatrixSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixSGIS) -> glCurrentPaletteMatrixSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixSGIX) -> glCurrentPaletteMatrixSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixSUN) -> glCurrentPaletteMatrixSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixVIV) -> glCurrentPaletteMatrixVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glCurrentPaletteMatrixWIN) -> glCurrentPaletteMatrixWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageControlARB) -> glDebugMessageControlARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageEnableAMD) -> glDebugMessageEnableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageInsertAMD) -> glDebugMessageInsertAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDebugMessageInsertARB) -> glDebugMessageInsertARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817440 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteFencesAPPLE) -> glDeleteFencesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteFencesNV) -> glDeleteFencesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817480 Lookup-Tool: 0x628174e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteNamedStringARB) -> glDeleteNamedStringARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteNamesAMD) -> glDeleteNamesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817500 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteOcclusionQueriesNV) -> glDeleteOcclusionQueriesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeletePerfMonitorsAMD) -> glDeletePerfMonitorsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817540 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelines) -> glDeleteProgramPipelines@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesARB) -> glDeleteProgramPipelinesARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesGL2) -> glDeleteProgramPipelinesGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesOES) -> glDeleteProgramPipelinesOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesKHR) -> glDeleteProgramPipelinesKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesOML) -> glDeleteProgramPipelinesOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelines3DFX) -> glDeleteProgramPipelines3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesAMD) -> glDeleteProgramPipelinesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesANGLE) -> glDeleteProgramPipelinesANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesARM) -> glDeleteProgramPipelinesARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesAPPLE) -> glDeleteProgramPipelinesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesATI) -> glDeleteProgramPipelinesATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesEXT) -> glDeleteProgramPipelinesEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesHI) -> glDeleteProgramPipelinesHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesHP) -> glDeleteProgramPipelinesHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesIBM) -> glDeleteProgramPipelinesIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesIMG) -> glDeleteProgramPipelinesIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesMESA) -> glDeleteProgramPipelinesMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesMESAX) -> glDeleteProgramPipelinesMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesNV) -> glDeleteProgramPipelinesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesQCOM) -> glDeleteProgramPipelinesQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesSGI) -> glDeleteProgramPipelinesSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesSGIS) -> glDeleteProgramPipelinesSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesSGIX) -> glDeleteProgramPipelinesSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesSUN) -> glDeleteProgramPipelinesSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesVIV) -> glDeleteProgramPipelinesVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteProgramPipelinesWIN) -> glDeleteProgramPipelinesWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817560 Lookup-Tool: 0x62817580 Lookup-Tool: 0x628175c0 Lookup-Tool: 0x62817620 Lookup-Tool: 0x62817640 Lookup-Tool: 0x62817660 Lookup-Tool: 0x62817680 Lookup-Tool: 0x628176a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteTransformFeedbacksNV) -> glDeleteTransformFeedbacksNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628176c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDeleteVertexShaderEXT) -> glDeleteVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthBoundsEXT) -> glDepthBoundsEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817720 Lookup-Tool: 0x62817740 Lookup-Tool: 0x62817760 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayv) -> glDepthRangeArrayv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvARB) -> glDepthRangeArrayvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvGL2) -> glDepthRangeArrayvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvOES) -> glDepthRangeArrayvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvKHR) -> glDepthRangeArrayvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvOML) -> glDepthRangeArrayvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayv3DFX) -> glDepthRangeArrayv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvAMD) -> glDepthRangeArrayvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvANGLE) -> glDepthRangeArrayvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvARM) -> glDepthRangeArrayvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvAPPLE) -> glDepthRangeArrayvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvATI) -> glDepthRangeArrayvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvEXT) -> glDepthRangeArrayvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvHI) -> glDepthRangeArrayvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvHP) -> glDepthRangeArrayvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvIBM) -> glDepthRangeArrayvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvIMG) -> glDepthRangeArrayvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvMESA) -> glDepthRangeArrayvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvMESAX) -> glDepthRangeArrayvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvNV) -> glDepthRangeArrayvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvQCOM) -> glDepthRangeArrayvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvSGI) -> glDepthRangeArrayvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvSGIS) -> glDepthRangeArrayvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvSGIX) -> glDepthRangeArrayvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvSUN) -> glDepthRangeArrayvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvVIV) -> glDepthRangeArrayvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeArrayvWIN) -> glDepthRangeArrayvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexed) -> glDepthRangeIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedARB) -> glDepthRangeIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedGL2) -> glDepthRangeIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedOES) -> glDepthRangeIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedKHR) -> glDepthRangeIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedOML) -> glDepthRangeIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexed3DFX) -> glDepthRangeIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedAMD) -> glDepthRangeIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedANGLE) -> glDepthRangeIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedARM) -> glDepthRangeIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedAPPLE) -> glDepthRangeIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedATI) -> glDepthRangeIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedEXT) -> glDepthRangeIndexedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedHI) -> glDepthRangeIndexedHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedHP) -> glDepthRangeIndexedHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedIBM) -> glDepthRangeIndexedIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedIMG) -> glDepthRangeIndexedIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedMESA) -> glDepthRangeIndexedMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedMESAX) -> glDepthRangeIndexedMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedNV) -> glDepthRangeIndexedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedQCOM) -> glDepthRangeIndexedQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedSGI) -> glDepthRangeIndexedSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedSGIS) -> glDepthRangeIndexedSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedSGIX) -> glDepthRangeIndexedSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedSUN) -> glDepthRangeIndexedSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedVIV) -> glDepthRangeIndexedVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDepthRangeIndexedWIN) -> glDepthRangeIndexedWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628177a0 Lookup-Tool: 0x62817850 Lookup-Tool: 0x62817870 Lookup-Tool: 0x62817890 Lookup-Tool: 0x628178b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableClientStateIndexedEXT) -> glDisableClientStateIndexedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexed) -> glDisableIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedARB) -> glDisableIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedGL2) -> glDisableIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedOES) -> glDisableIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedKHR) -> glDisableIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedOML) -> glDisableIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexed3DFX) -> glDisableIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedAMD) -> glDisableIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedANGLE) -> glDisableIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedARM) -> glDisableIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedAPPLE) -> glDisableIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableIndexedATI) -> glDisableIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628178d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableVariantClientStateEXT) -> glDisableVariantClientStateEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDisableVertexAttribAPPLE) -> glDisableVertexAttribAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628178f0 Lookup-Tool: 0x62817910 Lookup-Tool: 0x62817930 Lookup-Tool: 0x62817970 Lookup-Tool: 0x62817990 Lookup-Tool: 0x628179b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstance) -> glDrawArraysInstancedBaseInstance@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceARB) -> glDrawArraysInstancedBaseInstanceARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceGL2) -> glDrawArraysInstancedBaseInstanceGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceOES) -> glDrawArraysInstancedBaseInstanceOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceKHR) -> glDrawArraysInstancedBaseInstanceKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceOML) -> glDrawArraysInstancedBaseInstanceOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstance3DFX) -> glDrawArraysInstancedBaseInstance3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceAMD) -> glDrawArraysInstancedBaseInstanceAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceANGLE) -> glDrawArraysInstancedBaseInstanceANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceARM) -> glDrawArraysInstancedBaseInstanceARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceAPPLE) -> glDrawArraysInstancedBaseInstanceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceATI) -> glDrawArraysInstancedBaseInstanceATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceEXT) -> glDrawArraysInstancedBaseInstanceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceHI) -> glDrawArraysInstancedBaseInstanceHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceHP) -> glDrawArraysInstancedBaseInstanceHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceIBM) -> glDrawArraysInstancedBaseInstanceIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceIMG) -> glDrawArraysInstancedBaseInstanceIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceMESA) -> glDrawArraysInstancedBaseInstanceMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceMESAX) -> glDrawArraysInstancedBaseInstanceMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceNV) -> glDrawArraysInstancedBaseInstanceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceQCOM) -> glDrawArraysInstancedBaseInstanceQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceSGI) -> glDrawArraysInstancedBaseInstanceSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceSGIS) -> glDrawArraysInstancedBaseInstanceSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceSGIX) -> glDrawArraysInstancedBaseInstanceSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceSUN) -> glDrawArraysInstancedBaseInstanceSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceVIV) -> glDrawArraysInstancedBaseInstanceVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawArraysInstancedBaseInstanceWIN) -> glDrawArraysInstancedBaseInstanceWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628179f0 Lookup-Tool: 0x62817a10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawBuffersATI) -> glDrawBuffersATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817a50 Lookup-Tool: 0x62817a70 Lookup-Tool: 0x62817a90 Lookup-Tool: 0x62817ab0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstance) -> glDrawElementsInstancedBaseInstance@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceARB) -> glDrawElementsInstancedBaseInstanceARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceGL2) -> glDrawElementsInstancedBaseInstanceGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceOES) -> glDrawElementsInstancedBaseInstanceOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceKHR) -> glDrawElementsInstancedBaseInstanceKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceOML) -> glDrawElementsInstancedBaseInstanceOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstance3DFX) -> glDrawElementsInstancedBaseInstance3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceAMD) -> glDrawElementsInstancedBaseInstanceAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceANGLE) -> glDrawElementsInstancedBaseInstanceANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceARM) -> glDrawElementsInstancedBaseInstanceARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceAPPLE) -> glDrawElementsInstancedBaseInstanceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceATI) -> glDrawElementsInstancedBaseInstanceATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceEXT) -> glDrawElementsInstancedBaseInstanceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceHI) -> glDrawElementsInstancedBaseInstanceHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceHP) -> glDrawElementsInstancedBaseInstanceHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceIBM) -> glDrawElementsInstancedBaseInstanceIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceIMG) -> glDrawElementsInstancedBaseInstanceIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceMESA) -> glDrawElementsInstancedBaseInstanceMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceMESAX) -> glDrawElementsInstancedBaseInstanceMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceNV) -> glDrawElementsInstancedBaseInstanceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceQCOM) -> glDrawElementsInstancedBaseInstanceQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceSGI) -> glDrawElementsInstancedBaseInstanceSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceSGIS) -> glDrawElementsInstancedBaseInstanceSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceSGIX) -> glDrawElementsInstancedBaseInstanceSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceSUN) -> glDrawElementsInstancedBaseInstanceSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceVIV) -> glDrawElementsInstancedBaseInstanceVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseInstanceWIN) -> glDrawElementsInstancedBaseInstanceWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817af0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstance) -> glDrawElementsInstancedBaseVertexBaseInstance@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceARB) -> glDrawElementsInstancedBaseVertexBaseInstanceARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceGL2) -> glDrawElementsInstancedBaseVertexBaseInstanceGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceOES) -> glDrawElementsInstancedBaseVertexBaseInstanceOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceKHR) -> glDrawElementsInstancedBaseVertexBaseInstanceKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceOML) -> glDrawElementsInstancedBaseVertexBaseInstanceOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstance3DFX) -> glDrawElementsInstancedBaseVertexBaseInstance3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceAMD) -> glDrawElementsInstancedBaseVertexBaseInstanceAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceANGLE) -> glDrawElementsInstancedBaseVertexBaseInstanceANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceARM) -> glDrawElementsInstancedBaseVertexBaseInstanceARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceAPPLE) -> glDrawElementsInstancedBaseVertexBaseInstanceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceATI) -> glDrawElementsInstancedBaseVertexBaseInstanceATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceEXT) -> glDrawElementsInstancedBaseVertexBaseInstanceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceHI) -> glDrawElementsInstancedBaseVertexBaseInstanceHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceHP) -> glDrawElementsInstancedBaseVertexBaseInstanceHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceIBM) -> glDrawElementsInstancedBaseVertexBaseInstanceIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceIMG) -> glDrawElementsInstancedBaseVertexBaseInstanceIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceMESA) -> glDrawElementsInstancedBaseVertexBaseInstanceMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceMESAX) -> glDrawElementsInstancedBaseVertexBaseInstanceMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceNV) -> glDrawElementsInstancedBaseVertexBaseInstanceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceQCOM) -> glDrawElementsInstancedBaseVertexBaseInstanceQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceSGI) -> glDrawElementsInstancedBaseVertexBaseInstanceSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceSGIS) -> glDrawElementsInstancedBaseVertexBaseInstanceSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceSGIX) -> glDrawElementsInstancedBaseVertexBaseInstanceSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceSUN) -> glDrawElementsInstancedBaseVertexBaseInstanceSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceVIV) -> glDrawElementsInstancedBaseVertexBaseInstanceVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawElementsInstancedBaseVertexBaseInstanceWIN) -> glDrawElementsInstancedBaseVertexBaseInstanceWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817b10 Lookup-Tool: 0x62817b30 Lookup-Tool: 0x62817b50 Lookup-Tool: 0x62817cf0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstanced) -> glDrawTransformFeedbackInstanced@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedARB) -> glDrawTransformFeedbackInstancedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedGL2) -> glDrawTransformFeedbackInstancedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedOES) -> glDrawTransformFeedbackInstancedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedKHR) -> glDrawTransformFeedbackInstancedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedOML) -> glDrawTransformFeedbackInstancedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstanced3DFX) -> glDrawTransformFeedbackInstanced3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedAMD) -> glDrawTransformFeedbackInstancedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedANGLE) -> glDrawTransformFeedbackInstancedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedARM) -> glDrawTransformFeedbackInstancedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedAPPLE) -> glDrawTransformFeedbackInstancedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedATI) -> glDrawTransformFeedbackInstancedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedEXT) -> glDrawTransformFeedbackInstancedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedHI) -> glDrawTransformFeedbackInstancedHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedHP) -> glDrawTransformFeedbackInstancedHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedIBM) -> glDrawTransformFeedbackInstancedIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedIMG) -> glDrawTransformFeedbackInstancedIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedMESA) -> glDrawTransformFeedbackInstancedMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedMESAX) -> glDrawTransformFeedbackInstancedMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedNV) -> glDrawTransformFeedbackInstancedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedQCOM) -> glDrawTransformFeedbackInstancedQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedSGI) -> glDrawTransformFeedbackInstancedSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedSGIS) -> glDrawTransformFeedbackInstancedSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedSGIX) -> glDrawTransformFeedbackInstancedSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedSUN) -> glDrawTransformFeedbackInstancedSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedVIV) -> glDrawTransformFeedbackInstancedVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackInstancedWIN) -> glDrawTransformFeedbackInstancedWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackNV) -> glDrawTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817d10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstanced) -> glDrawTransformFeedbackStreamInstanced@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedARB) -> glDrawTransformFeedbackStreamInstancedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedGL2) -> glDrawTransformFeedbackStreamInstancedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedOES) -> glDrawTransformFeedbackStreamInstancedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedKHR) -> glDrawTransformFeedbackStreamInstancedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedOML) -> glDrawTransformFeedbackStreamInstancedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstanced3DFX) -> glDrawTransformFeedbackStreamInstanced3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedAMD) -> glDrawTransformFeedbackStreamInstancedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedANGLE) -> glDrawTransformFeedbackStreamInstancedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedARM) -> glDrawTransformFeedbackStreamInstancedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedAPPLE) -> glDrawTransformFeedbackStreamInstancedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedATI) -> glDrawTransformFeedbackStreamInstancedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedEXT) -> glDrawTransformFeedbackStreamInstancedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedHI) -> glDrawTransformFeedbackStreamInstancedHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedHP) -> glDrawTransformFeedbackStreamInstancedHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedIBM) -> glDrawTransformFeedbackStreamInstancedIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedIMG) -> glDrawTransformFeedbackStreamInstancedIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedMESA) -> glDrawTransformFeedbackStreamInstancedMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedMESAX) -> glDrawTransformFeedbackStreamInstancedMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedNV) -> glDrawTransformFeedbackStreamInstancedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedQCOM) -> glDrawTransformFeedbackStreamInstancedQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedSGI) -> glDrawTransformFeedbackStreamInstancedSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedSGIS) -> glDrawTransformFeedbackStreamInstancedSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedSGIX) -> glDrawTransformFeedbackStreamInstancedSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedSUN) -> glDrawTransformFeedbackStreamInstancedSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedVIV) -> glDrawTransformFeedbackStreamInstancedVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glDrawTransformFeedbackStreamInstancedWIN) -> glDrawTransformFeedbackStreamInstancedWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817d70 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEdgeFlagFormatNV) -> glEdgeFlagFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817d90 Lookup-Tool: 0x62817db0 Lookup-Tool: 0x62817dd0 Lookup-Tool: 0x62817df0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableClientStateIndexedEXT) -> glEnableClientStateIndexedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexed) -> glEnableIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedARB) -> glEnableIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedGL2) -> glEnableIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedOES) -> glEnableIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedKHR) -> glEnableIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedOML) -> glEnableIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexed3DFX) -> glEnableIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedAMD) -> glEnableIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedANGLE) -> glEnableIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedARM) -> glEnableIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedAPPLE) -> glEnableIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableIndexedATI) -> glEnableIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817e10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableVariantClientStateEXT) -> glEnableVariantClientStateEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEnableVertexAttribAPPLE) -> glEnableVertexAttribAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817e30 Lookup-Tool: 0x62817e50 Lookup-Tool: 0x62817e70 Lookup-Tool: 0x62817e90 Lookup-Tool: 0x62817eb0 Lookup-Tool: 0x62817ef0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEndOcclusionQueryNV) -> glEndOcclusionQueryNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEndPerfMonitorAMD) -> glEndPerfMonitorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817f30 Lookup-Tool: 0x62817f70 Lookup-Tool: 0x62817f90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEndVertexShaderEXT) -> glEndVertexShaderEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEndVideoCaptureNV) -> glEndVideoCaptureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62817fd0 Lookup-Tool: 0x62818000 Lookup-Tool: 0x62818020 Lookup-Tool: 0x62818050 Lookup-Tool: 0x62818070 Lookup-Tool: 0x628180b0 Lookup-Tool: 0x628180d0 Lookup-Tool: 0x62818110 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glEvalMapsNV) -> glEvalMapsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818130 Lookup-Tool: 0x62818150 Lookup-Tool: 0x62818170 Lookup-Tool: 0x62818190 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glExtractComponentEXT) -> glExtractComponentEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628181b0 Lookup-Tool: 0x628181d0 Lookup-Tool: 0x62818210 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishFenceAPPLE) -> glFinishFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishFenceNV) -> glFinishFenceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishObjectAPPLE) -> glFinishObjectAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishRenderAPPLE) -> glFinishRenderAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNX) -> glFinishTextureSUNX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXARB) -> glFinishTextureSUNXARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXGL2) -> glFinishTextureSUNXGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXOES) -> glFinishTextureSUNXOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXKHR) -> glFinishTextureSUNXKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXOML) -> glFinishTextureSUNXOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNX3DFX) -> glFinishTextureSUNX3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXAMD) -> glFinishTextureSUNXAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXANGLE) -> glFinishTextureSUNXANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXARM) -> glFinishTextureSUNXARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXAPPLE) -> glFinishTextureSUNXAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXATI) -> glFinishTextureSUNXATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXEXT) -> glFinishTextureSUNXEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXHI) -> glFinishTextureSUNXHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXHP) -> glFinishTextureSUNXHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXIBM) -> glFinishTextureSUNXIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXIMG) -> glFinishTextureSUNXIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXMESA) -> glFinishTextureSUNXMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXMESAX) -> glFinishTextureSUNXMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXNV) -> glFinishTextureSUNXNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXQCOM) -> glFinishTextureSUNXQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXSGI) -> glFinishTextureSUNXSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXSGIS) -> glFinishTextureSUNXSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXSGIX) -> glFinishTextureSUNXSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXSUN) -> glFinishTextureSUNXSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXVIV) -> glFinishTextureSUNXVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFinishTextureSUNXWIN) -> glFinishTextureSUNXWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818230 Lookup-Tool: 0x62818250 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushMappedNamedBufferRangeEXT) -> glFlushMappedNamedBufferRangeEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushPixelDataRangeNV) -> glFlushPixelDataRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushRenderAPPLE) -> glFlushRenderAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushVertexArrayRangeAPPLE) -> glFlushVertexArrayRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFlushVertexArrayRangeNV) -> glFlushVertexArrayRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordFormatNV) -> glFogCoordFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818270 Lookup-Tool: 0x628182b0 Lookup-Tool: 0x62818310 Lookup-Tool: 0x62818350 Lookup-Tool: 0x628183b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordh) -> glFogCoordh@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhARB) -> glFogCoordhARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhGL2) -> glFogCoordhGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhOES) -> glFogCoordhOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhKHR) -> glFogCoordhKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhOML) -> glFogCoordhOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordh3DFX) -> glFogCoordh3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhAMD) -> glFogCoordhAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhANGLE) -> glFogCoordhANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhARM) -> glFogCoordhARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhAPPLE) -> glFogCoordhAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhATI) -> glFogCoordhATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhEXT) -> glFogCoordhEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhHI) -> glFogCoordhHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhHP) -> glFogCoordhHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhIBM) -> glFogCoordhIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhIMG) -> glFogCoordhIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhMESA) -> glFogCoordhMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhMESAX) -> glFogCoordhMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhNV) -> glFogCoordhNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhQCOM) -> glFogCoordhQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhSGI) -> glFogCoordhSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhSGIS) -> glFogCoordhSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhSGIX) -> glFogCoordhSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhSUN) -> glFogCoordhSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhVIV) -> glFogCoordhVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFogCoordhWIN) -> glFogCoordhWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628183f0 Lookup-Tool: 0x62818410 Lookup-Tool: 0x62818440 Lookup-Tool: 0x62818460 Lookup-Tool: 0x62818480 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDY) -> glFrameTerminatorGREMEDY@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYARB) -> glFrameTerminatorGREMEDYARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYGL2) -> glFrameTerminatorGREMEDYGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYOES) -> glFrameTerminatorGREMEDYOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYKHR) -> glFrameTerminatorGREMEDYKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYOML) -> glFrameTerminatorGREMEDYOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDY3DFX) -> glFrameTerminatorGREMEDY3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYAMD) -> glFrameTerminatorGREMEDYAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYANGLE) -> glFrameTerminatorGREMEDYANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYARM) -> glFrameTerminatorGREMEDYARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYAPPLE) -> glFrameTerminatorGREMEDYAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYATI) -> glFrameTerminatorGREMEDYATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYEXT) -> glFrameTerminatorGREMEDYEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYHI) -> glFrameTerminatorGREMEDYHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYHP) -> glFrameTerminatorGREMEDYHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYIBM) -> glFrameTerminatorGREMEDYIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYIMG) -> glFrameTerminatorGREMEDYIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYMESA) -> glFrameTerminatorGREMEDYMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYMESAX) -> glFrameTerminatorGREMEDYMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYNV) -> glFrameTerminatorGREMEDYNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYQCOM) -> glFrameTerminatorGREMEDYQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYSGI) -> glFrameTerminatorGREMEDYSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYSGIS) -> glFrameTerminatorGREMEDYSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYSGIX) -> glFrameTerminatorGREMEDYSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYSUN) -> glFrameTerminatorGREMEDYSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYVIV) -> glFrameTerminatorGREMEDYVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFrameTerminatorGREMEDYWIN) -> glFrameTerminatorGREMEDYWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferDrawBufferEXT) -> glFramebufferDrawBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferDrawBuffersEXT) -> glFramebufferDrawBuffersEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferReadBufferEXT) -> glFramebufferReadBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628184f0 Lookup-Tool: 0x62818550 Lookup-Tool: 0x62818570 Lookup-Tool: 0x628185b0 Lookup-Tool: 0x62818610 Lookup-Tool: 0x62818650 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferTextureEXT) -> glFramebufferTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818670 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glFramebufferTextureFaceEXT) -> glFramebufferTextureFaceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818690 Lookup-Tool: 0x628186b0 Lookup-Tool: 0x628186d0 Lookup-Tool: 0x628186f0 Lookup-Tool: 0x62818710 Lookup-Tool: 0x628188a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenFencesAPPLE) -> glGenFencesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenFencesNV) -> glGenFencesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628188e0 Lookup-Tool: 0x62818940 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenNamesAMD) -> glGenNamesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenOcclusionQueriesNV) -> glGenOcclusionQueriesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenPerfMonitorsAMD) -> glGenPerfMonitorsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelines) -> glGenProgramPipelines@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesARB) -> glGenProgramPipelinesARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesGL2) -> glGenProgramPipelinesGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesOES) -> glGenProgramPipelinesOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesKHR) -> glGenProgramPipelinesKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesOML) -> glGenProgramPipelinesOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelines3DFX) -> glGenProgramPipelines3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesAMD) -> glGenProgramPipelinesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesANGLE) -> glGenProgramPipelinesANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesARM) -> glGenProgramPipelinesARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesAPPLE) -> glGenProgramPipelinesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesATI) -> glGenProgramPipelinesATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesEXT) -> glGenProgramPipelinesEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesHI) -> glGenProgramPipelinesHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesHP) -> glGenProgramPipelinesHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesIBM) -> glGenProgramPipelinesIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesIMG) -> glGenProgramPipelinesIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesMESA) -> glGenProgramPipelinesMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesMESAX) -> glGenProgramPipelinesMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesNV) -> glGenProgramPipelinesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesQCOM) -> glGenProgramPipelinesQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesSGI) -> glGenProgramPipelinesSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesSGIS) -> glGenProgramPipelinesSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesSGIX) -> glGenProgramPipelinesSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesSUN) -> glGenProgramPipelinesSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesVIV) -> glGenProgramPipelinesVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenProgramPipelinesWIN) -> glGenProgramPipelinesWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818960 Lookup-Tool: 0x62818980 Lookup-Tool: 0x628189c0 Lookup-Tool: 0x62818a20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenSymbolsEXT) -> glGenSymbolsEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818a40 Lookup-Tool: 0x62818a60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenTransformFeedbacksNV) -> glGenTransformFeedbacksNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818a80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenVertexShadersEXT) -> glGenVertexShadersEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818ae0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenerateMultiTexMipmapEXT) -> glGenerateMultiTexMipmapEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGenerateTextureMipmapEXT) -> glGenerateTextureMipmapEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferiv) -> glGetActiveAtomicCounterBufferiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivARB) -> glGetActiveAtomicCounterBufferivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivGL2) -> glGetActiveAtomicCounterBufferivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivOES) -> glGetActiveAtomicCounterBufferivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivKHR) -> glGetActiveAtomicCounterBufferivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivOML) -> glGetActiveAtomicCounterBufferivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferiv3DFX) -> glGetActiveAtomicCounterBufferiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivAMD) -> glGetActiveAtomicCounterBufferivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivANGLE) -> glGetActiveAtomicCounterBufferivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivARM) -> glGetActiveAtomicCounterBufferivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivAPPLE) -> glGetActiveAtomicCounterBufferivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivATI) -> glGetActiveAtomicCounterBufferivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivEXT) -> glGetActiveAtomicCounterBufferivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivHI) -> glGetActiveAtomicCounterBufferivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivHP) -> glGetActiveAtomicCounterBufferivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivIBM) -> glGetActiveAtomicCounterBufferivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivIMG) -> glGetActiveAtomicCounterBufferivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivMESA) -> glGetActiveAtomicCounterBufferivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivMESAX) -> glGetActiveAtomicCounterBufferivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivNV) -> glGetActiveAtomicCounterBufferivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivQCOM) -> glGetActiveAtomicCounterBufferivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivSGI) -> glGetActiveAtomicCounterBufferivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivSGIS) -> glGetActiveAtomicCounterBufferivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivSGIX) -> glGetActiveAtomicCounterBufferivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivSUN) -> glGetActiveAtomicCounterBufferivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivVIV) -> glGetActiveAtomicCounterBufferivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetActiveAtomicCounterBufferivWIN) -> glGetActiveAtomicCounterBufferivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818b40 Lookup-Tool: 0x62818b80 Lookup-Tool: 0x62818ba0 Lookup-Tool: 0x62818bc0 Lookup-Tool: 0x62818be0 Lookup-Tool: 0x62818c00 Lookup-Tool: 0x62818c20 Lookup-Tool: 0x62818c40 Lookup-Tool: 0x62818c60 Lookup-Tool: 0x62818c80 Lookup-Tool: 0x62818ca0 Lookup-Tool: 0x62818cc0 Lookup-Tool: 0x62818ce0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedv) -> glGetBooleanIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvARB) -> glGetBooleanIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvGL2) -> glGetBooleanIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvOES) -> glGetBooleanIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvKHR) -> glGetBooleanIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvOML) -> glGetBooleanIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedv3DFX) -> glGetBooleanIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvAMD) -> glGetBooleanIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvANGLE) -> glGetBooleanIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvARM) -> glGetBooleanIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvAPPLE) -> glGetBooleanIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBooleanIndexedvATI) -> glGetBooleanIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818d20 Lookup-Tool: 0x62818d40 Lookup-Tool: 0x62818d60 Lookup-Tool: 0x62818d80 Lookup-Tool: 0x62818da0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetBufferParameterui64vNV) -> glGetBufferParameterui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818e40 Lookup-Tool: 0x62818e80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTable) -> glGetColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableARB) -> glGetColorTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableGL2) -> glGetColorTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableOES) -> glGetColorTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableKHR) -> glGetColorTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableOML) -> glGetColorTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTable3DFX) -> glGetColorTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableAMD) -> glGetColorTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableANGLE) -> glGetColorTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableARM) -> glGetColorTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableAPPLE) -> glGetColorTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableATI) -> glGetColorTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableEXT) -> glGetColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableHI) -> glGetColorTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableHP) -> glGetColorTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableIBM) -> glGetColorTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableIMG) -> glGetColorTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableMESA) -> glGetColorTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableMESAX) -> glGetColorTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableNV) -> glGetColorTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableQCOM) -> glGetColorTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableSGI) -> glGetColorTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableSGIS) -> glGetColorTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableSGIX) -> glGetColorTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableSUN) -> glGetColorTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableVIV) -> glGetColorTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableWIN) -> glGetColorTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfv) -> glGetColorTableParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvARB) -> glGetColorTableParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvGL2) -> glGetColorTableParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvOES) -> glGetColorTableParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvKHR) -> glGetColorTableParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvOML) -> glGetColorTableParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfv3DFX) -> glGetColorTableParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvAMD) -> glGetColorTableParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvANGLE) -> glGetColorTableParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvARM) -> glGetColorTableParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvAPPLE) -> glGetColorTableParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvATI) -> glGetColorTableParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvEXT) -> glGetColorTableParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvHI) -> glGetColorTableParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvHP) -> glGetColorTableParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvIBM) -> glGetColorTableParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvIMG) -> glGetColorTableParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvMESA) -> glGetColorTableParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvMESAX) -> glGetColorTableParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvNV) -> glGetColorTableParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvQCOM) -> glGetColorTableParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvSGI) -> glGetColorTableParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvSGIS) -> glGetColorTableParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvSGIX) -> glGetColorTableParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvSUN) -> glGetColorTableParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvVIV) -> glGetColorTableParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterfvWIN) -> glGetColorTableParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameteriv) -> glGetColorTableParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivARB) -> glGetColorTableParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivGL2) -> glGetColorTableParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivOES) -> glGetColorTableParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivKHR) -> glGetColorTableParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivOML) -> glGetColorTableParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameteriv3DFX) -> glGetColorTableParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivAMD) -> glGetColorTableParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivANGLE) -> glGetColorTableParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivARM) -> glGetColorTableParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivAPPLE) -> glGetColorTableParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivATI) -> glGetColorTableParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivEXT) -> glGetColorTableParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivHI) -> glGetColorTableParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivHP) -> glGetColorTableParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivIBM) -> glGetColorTableParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivIMG) -> glGetColorTableParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivMESA) -> glGetColorTableParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivMESAX) -> glGetColorTableParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivNV) -> glGetColorTableParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivQCOM) -> glGetColorTableParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivSGI) -> glGetColorTableParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivSGIS) -> glGetColorTableParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivSGIX) -> glGetColorTableParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivSUN) -> glGetColorTableParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivVIV) -> glGetColorTableParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetColorTableParameterivWIN) -> glGetColorTableParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetCompressedMultiTexImageEXT) -> glGetCompressedMultiTexImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818f60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetCompressedTextureImageEXT) -> glGetCompressedTextureImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilter) -> glGetConvolutionFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterARB) -> glGetConvolutionFilterARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterGL2) -> glGetConvolutionFilterGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterOES) -> glGetConvolutionFilterOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterKHR) -> glGetConvolutionFilterKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterOML) -> glGetConvolutionFilterOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilter3DFX) -> glGetConvolutionFilter3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterAMD) -> glGetConvolutionFilterAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterANGLE) -> glGetConvolutionFilterANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterARM) -> glGetConvolutionFilterARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterAPPLE) -> glGetConvolutionFilterAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterATI) -> glGetConvolutionFilterATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterEXT) -> glGetConvolutionFilterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterHI) -> glGetConvolutionFilterHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterHP) -> glGetConvolutionFilterHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterIBM) -> glGetConvolutionFilterIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterIMG) -> glGetConvolutionFilterIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterMESA) -> glGetConvolutionFilterMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterMESAX) -> glGetConvolutionFilterMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterNV) -> glGetConvolutionFilterNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterQCOM) -> glGetConvolutionFilterQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterSGI) -> glGetConvolutionFilterSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterSGIS) -> glGetConvolutionFilterSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterSGIX) -> glGetConvolutionFilterSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterSUN) -> glGetConvolutionFilterSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterVIV) -> glGetConvolutionFilterVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionFilterWIN) -> glGetConvolutionFilterWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfv) -> glGetConvolutionParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvARB) -> glGetConvolutionParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvGL2) -> glGetConvolutionParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvOES) -> glGetConvolutionParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvKHR) -> glGetConvolutionParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvOML) -> glGetConvolutionParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfv3DFX) -> glGetConvolutionParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvAMD) -> glGetConvolutionParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvANGLE) -> glGetConvolutionParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvARM) -> glGetConvolutionParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvAPPLE) -> glGetConvolutionParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvATI) -> glGetConvolutionParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvEXT) -> glGetConvolutionParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvHI) -> glGetConvolutionParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvHP) -> glGetConvolutionParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvIBM) -> glGetConvolutionParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvIMG) -> glGetConvolutionParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvMESA) -> glGetConvolutionParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvMESAX) -> glGetConvolutionParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvNV) -> glGetConvolutionParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvQCOM) -> glGetConvolutionParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvSGI) -> glGetConvolutionParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvSGIS) -> glGetConvolutionParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvSGIX) -> glGetConvolutionParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvSUN) -> glGetConvolutionParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvVIV) -> glGetConvolutionParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterfvWIN) -> glGetConvolutionParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameteriv) -> glGetConvolutionParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivARB) -> glGetConvolutionParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivGL2) -> glGetConvolutionParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivOES) -> glGetConvolutionParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivKHR) -> glGetConvolutionParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivOML) -> glGetConvolutionParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameteriv3DFX) -> glGetConvolutionParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivAMD) -> glGetConvolutionParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivANGLE) -> glGetConvolutionParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivARM) -> glGetConvolutionParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivAPPLE) -> glGetConvolutionParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivATI) -> glGetConvolutionParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivEXT) -> glGetConvolutionParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivHI) -> glGetConvolutionParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivHP) -> glGetConvolutionParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivIBM) -> glGetConvolutionParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivIMG) -> glGetConvolutionParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivMESA) -> glGetConvolutionParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivMESAX) -> glGetConvolutionParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivNV) -> glGetConvolutionParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivQCOM) -> glGetConvolutionParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivSGI) -> glGetConvolutionParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivSGIS) -> glGetConvolutionParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivSGIX) -> glGetConvolutionParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivSUN) -> glGetConvolutionParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivVIV) -> glGetConvolutionParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetConvolutionParameterivWIN) -> glGetConvolutionParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDebugMessageLogAMD) -> glGetDebugMessageLogAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDebugMessageLogARB) -> glGetDebugMessageLogARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoubleIndexedvEXT) -> glGetDoubleIndexedvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_v) -> glGetDoublei_v@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vARB) -> glGetDoublei_vARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vGL2) -> glGetDoublei_vGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vOES) -> glGetDoublei_vOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vKHR) -> glGetDoublei_vKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vOML) -> glGetDoublei_vOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_v3DFX) -> glGetDoublei_v3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vAMD) -> glGetDoublei_vAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vANGLE) -> glGetDoublei_vANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vARM) -> glGetDoublei_vARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vAPPLE) -> glGetDoublei_vAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vATI) -> glGetDoublei_vATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vEXT) -> glGetDoublei_vEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vHI) -> glGetDoublei_vHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vHP) -> glGetDoublei_vHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vIBM) -> glGetDoublei_vIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vIMG) -> glGetDoublei_vIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vMESA) -> glGetDoublei_vMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vMESAX) -> glGetDoublei_vMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vNV) -> glGetDoublei_vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vQCOM) -> glGetDoublei_vQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vSGI) -> glGetDoublei_vSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vSGIS) -> glGetDoublei_vSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vSGIX) -> glGetDoublei_vSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vSUN) -> glGetDoublei_vSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vVIV) -> glGetDoublei_vVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetDoublei_vWIN) -> glGetDoublei_vWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62818fa0 Lookup-Tool: 0x62818fc0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFenceivNV) -> glGetFenceivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloatIndexedvEXT) -> glGetFloatIndexedvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_v) -> glGetFloati_v@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vARB) -> glGetFloati_vARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vGL2) -> glGetFloati_vGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vOES) -> glGetFloati_vOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vKHR) -> glGetFloati_vKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vOML) -> glGetFloati_vOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_v3DFX) -> glGetFloati_v3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vAMD) -> glGetFloati_vAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vANGLE) -> glGetFloati_vANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vARM) -> glGetFloati_vARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vAPPLE) -> glGetFloati_vAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vATI) -> glGetFloati_vATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vEXT) -> glGetFloati_vEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vHI) -> glGetFloati_vHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vHP) -> glGetFloati_vHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vIBM) -> glGetFloati_vIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vIMG) -> glGetFloati_vIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vMESA) -> glGetFloati_vMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vMESAX) -> glGetFloati_vMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vNV) -> glGetFloati_vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vQCOM) -> glGetFloati_vQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vSGI) -> glGetFloati_vSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vSGIS) -> glGetFloati_vSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vSGIX) -> glGetFloati_vSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vSUN) -> glGetFloati_vSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vVIV) -> glGetFloati_vVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFloati_vWIN) -> glGetFloati_vWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819020 Lookup-Tool: 0x62819040 Lookup-Tool: 0x62819060 Lookup-Tool: 0x628190a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetFramebufferParameterivEXT) -> glGetFramebufferParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatus) -> glGetGraphicsResetStatus@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusARB) -> glGetGraphicsResetStatusARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusGL2) -> glGetGraphicsResetStatusGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusOES) -> glGetGraphicsResetStatusOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusKHR) -> glGetGraphicsResetStatusKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusOML) -> glGetGraphicsResetStatusOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatus3DFX) -> glGetGraphicsResetStatus3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusAMD) -> glGetGraphicsResetStatusAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusANGLE) -> glGetGraphicsResetStatusANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusARM) -> glGetGraphicsResetStatusARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusAPPLE) -> glGetGraphicsResetStatusAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusATI) -> glGetGraphicsResetStatusATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusEXT) -> glGetGraphicsResetStatusEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusHI) -> glGetGraphicsResetStatusHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusHP) -> glGetGraphicsResetStatusHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusIBM) -> glGetGraphicsResetStatusIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusIMG) -> glGetGraphicsResetStatusIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusMESA) -> glGetGraphicsResetStatusMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusMESAX) -> glGetGraphicsResetStatusMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusNV) -> glGetGraphicsResetStatusNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusQCOM) -> glGetGraphicsResetStatusQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusSGI) -> glGetGraphicsResetStatusSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusSGIS) -> glGetGraphicsResetStatusSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusSGIX) -> glGetGraphicsResetStatusSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusSUN) -> glGetGraphicsResetStatusSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusVIV) -> glGetGraphicsResetStatusVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetGraphicsResetStatusWIN) -> glGetGraphicsResetStatusWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819100 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogram) -> glGetHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramARB) -> glGetHistogramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramGL2) -> glGetHistogramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramOES) -> glGetHistogramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramKHR) -> glGetHistogramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramOML) -> glGetHistogramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogram3DFX) -> glGetHistogram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramAMD) -> glGetHistogramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramANGLE) -> glGetHistogramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramARM) -> glGetHistogramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramAPPLE) -> glGetHistogramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramATI) -> glGetHistogramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramEXT) -> glGetHistogramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramHI) -> glGetHistogramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramHP) -> glGetHistogramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramIBM) -> glGetHistogramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramIMG) -> glGetHistogramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramMESA) -> glGetHistogramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramMESAX) -> glGetHistogramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramNV) -> glGetHistogramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramQCOM) -> glGetHistogramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramSGI) -> glGetHistogramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramSGIS) -> glGetHistogramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramSGIX) -> glGetHistogramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramSUN) -> glGetHistogramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramVIV) -> glGetHistogramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramWIN) -> glGetHistogramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfv) -> glGetHistogramParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvARB) -> glGetHistogramParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvGL2) -> glGetHistogramParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvOES) -> glGetHistogramParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvKHR) -> glGetHistogramParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvOML) -> glGetHistogramParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfv3DFX) -> glGetHistogramParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvAMD) -> glGetHistogramParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvANGLE) -> glGetHistogramParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvARM) -> glGetHistogramParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvAPPLE) -> glGetHistogramParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvATI) -> glGetHistogramParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvEXT) -> glGetHistogramParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvHI) -> glGetHistogramParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvHP) -> glGetHistogramParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvIBM) -> glGetHistogramParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvIMG) -> glGetHistogramParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvMESA) -> glGetHistogramParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvMESAX) -> glGetHistogramParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvNV) -> glGetHistogramParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvQCOM) -> glGetHistogramParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvSGI) -> glGetHistogramParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvSGIS) -> glGetHistogramParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvSGIX) -> glGetHistogramParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvSUN) -> glGetHistogramParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvVIV) -> glGetHistogramParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterfvWIN) -> glGetHistogramParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameteriv) -> glGetHistogramParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivARB) -> glGetHistogramParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivGL2) -> glGetHistogramParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivOES) -> glGetHistogramParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivKHR) -> glGetHistogramParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivOML) -> glGetHistogramParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameteriv3DFX) -> glGetHistogramParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivAMD) -> glGetHistogramParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivANGLE) -> glGetHistogramParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivARM) -> glGetHistogramParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivAPPLE) -> glGetHistogramParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivATI) -> glGetHistogramParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivEXT) -> glGetHistogramParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivHI) -> glGetHistogramParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivHP) -> glGetHistogramParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivIBM) -> glGetHistogramParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivIMG) -> glGetHistogramParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivMESA) -> glGetHistogramParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivMESAX) -> glGetHistogramParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivNV) -> glGetHistogramParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivQCOM) -> glGetHistogramParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivSGI) -> glGetHistogramParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivSGIS) -> glGetHistogramParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivSGIX) -> glGetHistogramParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivSUN) -> glGetHistogramParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivVIV) -> glGetHistogramParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetHistogramParameterivWIN) -> glGetHistogramParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819120 Lookup-Tool: 0x62819140 Lookup-Tool: 0x62819160 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedv) -> glGetIntegerIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvARB) -> glGetIntegerIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvGL2) -> glGetIntegerIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvOES) -> glGetIntegerIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvKHR) -> glGetIntegerIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvOML) -> glGetIntegerIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedv3DFX) -> glGetIntegerIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvAMD) -> glGetIntegerIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvANGLE) -> glGetIntegerIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvARM) -> glGetIntegerIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvAPPLE) -> glGetIntegerIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerIndexedvATI) -> glGetIntegerIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628191a0 Lookup-Tool: 0x628191c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerui64i_vNV) -> glGetIntegerui64i_vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetIntegerui64vNV) -> glGetIntegerui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628191e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativ) -> glGetInternalformativ@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativARB) -> glGetInternalformativARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativGL2) -> glGetInternalformativGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativOES) -> glGetInternalformativOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativKHR) -> glGetInternalformativKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativOML) -> glGetInternalformativOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativ3DFX) -> glGetInternalformativ3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativAMD) -> glGetInternalformativAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativANGLE) -> glGetInternalformativANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativARM) -> glGetInternalformativARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativAPPLE) -> glGetInternalformativAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativATI) -> glGetInternalformativATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativEXT) -> glGetInternalformativEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativHI) -> glGetInternalformativHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativHP) -> glGetInternalformativHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativIBM) -> glGetInternalformativIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativIMG) -> glGetInternalformativIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativMESA) -> glGetInternalformativMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativMESAX) -> glGetInternalformativMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativNV) -> glGetInternalformativNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativQCOM) -> glGetInternalformativQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativSGI) -> glGetInternalformativSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativSGIS) -> glGetInternalformativSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativSGIX) -> glGetInternalformativSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativSUN) -> glGetInternalformativSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativVIV) -> glGetInternalformativVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInternalformativWIN) -> glGetInternalformativWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInvariantBooleanvEXT) -> glGetInvariantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInvariantFloatvEXT) -> glGetInvariantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetInvariantIntegervEXT) -> glGetInvariantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819200 Lookup-Tool: 0x62819220 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetLocalConstantBooleanvEXT) -> glGetLocalConstantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetLocalConstantFloatvEXT) -> glGetLocalConstantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetLocalConstantIntegervEXT) -> glGetLocalConstantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapAttribParameterfvNV) -> glGetMapAttribParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapAttribParameterivNV) -> glGetMapAttribParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapControlPointsNV) -> glGetMapControlPointsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapParameterfvNV) -> glGetMapParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMapParameterivNV) -> glGetMapParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819260 Lookup-Tool: 0x62819280 Lookup-Tool: 0x628192a0 Lookup-Tool: 0x628192c0 Lookup-Tool: 0x628192e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmax) -> glGetMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxARB) -> glGetMinmaxARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxGL2) -> glGetMinmaxGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxOES) -> glGetMinmaxOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxKHR) -> glGetMinmaxKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxOML) -> glGetMinmaxOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmax3DFX) -> glGetMinmax3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxAMD) -> glGetMinmaxAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxANGLE) -> glGetMinmaxANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxARM) -> glGetMinmaxARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxAPPLE) -> glGetMinmaxAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxATI) -> glGetMinmaxATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxEXT) -> glGetMinmaxEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxHI) -> glGetMinmaxHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxHP) -> glGetMinmaxHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxIBM) -> glGetMinmaxIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxIMG) -> glGetMinmaxIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxMESA) -> glGetMinmaxMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxMESAX) -> glGetMinmaxMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxNV) -> glGetMinmaxNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxQCOM) -> glGetMinmaxQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxSGI) -> glGetMinmaxSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxSGIS) -> glGetMinmaxSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxSGIX) -> glGetMinmaxSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxSUN) -> glGetMinmaxSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxVIV) -> glGetMinmaxVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxWIN) -> glGetMinmaxWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfv) -> glGetMinmaxParameterfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvARB) -> glGetMinmaxParameterfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvGL2) -> glGetMinmaxParameterfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvOES) -> glGetMinmaxParameterfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvKHR) -> glGetMinmaxParameterfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvOML) -> glGetMinmaxParameterfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfv3DFX) -> glGetMinmaxParameterfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvAMD) -> glGetMinmaxParameterfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvANGLE) -> glGetMinmaxParameterfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvARM) -> glGetMinmaxParameterfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvAPPLE) -> glGetMinmaxParameterfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvATI) -> glGetMinmaxParameterfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvEXT) -> glGetMinmaxParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvHI) -> glGetMinmaxParameterfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvHP) -> glGetMinmaxParameterfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvIBM) -> glGetMinmaxParameterfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvIMG) -> glGetMinmaxParameterfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvMESA) -> glGetMinmaxParameterfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvMESAX) -> glGetMinmaxParameterfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvNV) -> glGetMinmaxParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvQCOM) -> glGetMinmaxParameterfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvSGI) -> glGetMinmaxParameterfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvSGIS) -> glGetMinmaxParameterfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvSGIX) -> glGetMinmaxParameterfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvSUN) -> glGetMinmaxParameterfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvVIV) -> glGetMinmaxParameterfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterfvWIN) -> glGetMinmaxParameterfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameteriv) -> glGetMinmaxParameteriv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivARB) -> glGetMinmaxParameterivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivGL2) -> glGetMinmaxParameterivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivOES) -> glGetMinmaxParameterivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivKHR) -> glGetMinmaxParameterivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivOML) -> glGetMinmaxParameterivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameteriv3DFX) -> glGetMinmaxParameteriv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivAMD) -> glGetMinmaxParameterivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivANGLE) -> glGetMinmaxParameterivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivARM) -> glGetMinmaxParameterivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivAPPLE) -> glGetMinmaxParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivATI) -> glGetMinmaxParameterivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivEXT) -> glGetMinmaxParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivHI) -> glGetMinmaxParameterivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivHP) -> glGetMinmaxParameterivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivIBM) -> glGetMinmaxParameterivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivIMG) -> glGetMinmaxParameterivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivMESA) -> glGetMinmaxParameterivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivMESAX) -> glGetMinmaxParameterivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivNV) -> glGetMinmaxParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivQCOM) -> glGetMinmaxParameterivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivSGI) -> glGetMinmaxParameterivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivSGIS) -> glGetMinmaxParameterivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivSGIX) -> glGetMinmaxParameterivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivSUN) -> glGetMinmaxParameterivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivVIV) -> glGetMinmaxParameterivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMinmaxParameterivWIN) -> glGetMinmaxParameterivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexEnvfvEXT) -> glGetMultiTexEnvfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexEnvivEXT) -> glGetMultiTexEnvivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexGendvEXT) -> glGetMultiTexGendvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexGenfvEXT) -> glGetMultiTexGenfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexGenivEXT) -> glGetMultiTexGenivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexImageEXT) -> glGetMultiTexImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexLevelParameterfvEXT) -> glGetMultiTexLevelParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexLevelParameterivEXT) -> glGetMultiTexLevelParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexParameterIivEXT) -> glGetMultiTexParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexParameterIuivEXT) -> glGetMultiTexParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexParameterfvEXT) -> glGetMultiTexParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultiTexParameterivEXT) -> glGetMultiTexParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819320 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetMultisamplefvNV) -> glGetMultisamplefvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedBufferParameterivEXT) -> glGetNamedBufferParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedBufferParameterui64vNV) -> glGetNamedBufferParameterui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedBufferSubDataEXT) -> glGetNamedBufferSubDataEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedFramebufferAttachmentParameterivEXT) -> glGetNamedFramebufferAttachmentParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramLocalParameterIivEXT) -> glGetNamedProgramLocalParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramLocalParameterIuivEXT) -> glGetNamedProgramLocalParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramLocalParameterdvEXT) -> glGetNamedProgramLocalParameterdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramLocalParameterfvEXT) -> glGetNamedProgramLocalParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramStringEXT) -> glGetNamedProgramStringEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedProgramivEXT) -> glGetNamedProgramivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedRenderbufferParameterivEXT) -> glGetNamedRenderbufferParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedStringARB) -> glGetNamedStringARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetNamedStringivARB) -> glGetNamedStringivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819360 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetObjectParameterivAPPLE) -> glGetObjectParameterivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819380 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetOcclusionQueryivNV) -> glGetOcclusionQueryivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetOcclusionQueryuivNV) -> glGetOcclusionQueryuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorCounterDataAMD) -> glGetPerfMonitorCounterDataAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorCounterInfoAMD) -> glGetPerfMonitorCounterInfoAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorCounterStringAMD) -> glGetPerfMonitorCounterStringAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorCountersAMD) -> glGetPerfMonitorCountersAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorGroupStringAMD) -> glGetPerfMonitorGroupStringAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetPerfMonitorGroupsAMD) -> glGetPerfMonitorGroupsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819420 Lookup-Tool: 0x62819440 Lookup-Tool: 0x62819460 Lookup-Tool: 0x628194a0 Lookup-Tool: 0x628194c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramEnvParameterIivNV) -> glGetProgramEnvParameterIivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramEnvParameterIuivNV) -> glGetProgramEnvParameterIuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819500 Lookup-Tool: 0x62819520 Lookup-Tool: 0x62819540 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramLocalParameterIivNV) -> glGetProgramLocalParameterIivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramLocalParameterIuivNV) -> glGetProgramLocalParameterIuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819560 Lookup-Tool: 0x62819580 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLog) -> glGetProgramPipelineInfoLog@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogARB) -> glGetProgramPipelineInfoLogARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogGL2) -> glGetProgramPipelineInfoLogGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogOES) -> glGetProgramPipelineInfoLogOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogKHR) -> glGetProgramPipelineInfoLogKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogOML) -> glGetProgramPipelineInfoLogOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLog3DFX) -> glGetProgramPipelineInfoLog3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogAMD) -> glGetProgramPipelineInfoLogAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogANGLE) -> glGetProgramPipelineInfoLogANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogARM) -> glGetProgramPipelineInfoLogARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogAPPLE) -> glGetProgramPipelineInfoLogAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogATI) -> glGetProgramPipelineInfoLogATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogEXT) -> glGetProgramPipelineInfoLogEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogHI) -> glGetProgramPipelineInfoLogHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogHP) -> glGetProgramPipelineInfoLogHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogIBM) -> glGetProgramPipelineInfoLogIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogIMG) -> glGetProgramPipelineInfoLogIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogMESA) -> glGetProgramPipelineInfoLogMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogMESAX) -> glGetProgramPipelineInfoLogMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogNV) -> glGetProgramPipelineInfoLogNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogQCOM) -> glGetProgramPipelineInfoLogQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogSGI) -> glGetProgramPipelineInfoLogSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogSGIS) -> glGetProgramPipelineInfoLogSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogSGIX) -> glGetProgramPipelineInfoLogSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogSUN) -> glGetProgramPipelineInfoLogSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogVIV) -> glGetProgramPipelineInfoLogVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineInfoLogWIN) -> glGetProgramPipelineInfoLogWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineiv) -> glGetProgramPipelineiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivARB) -> glGetProgramPipelineivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivGL2) -> glGetProgramPipelineivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivOES) -> glGetProgramPipelineivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivKHR) -> glGetProgramPipelineivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivOML) -> glGetProgramPipelineivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineiv3DFX) -> glGetProgramPipelineiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivAMD) -> glGetProgramPipelineivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivANGLE) -> glGetProgramPipelineivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivARM) -> glGetProgramPipelineivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivAPPLE) -> glGetProgramPipelineivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivATI) -> glGetProgramPipelineivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivEXT) -> glGetProgramPipelineivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivHI) -> glGetProgramPipelineivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivHP) -> glGetProgramPipelineivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivIBM) -> glGetProgramPipelineivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivIMG) -> glGetProgramPipelineivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivMESA) -> glGetProgramPipelineivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivMESAX) -> glGetProgramPipelineivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivNV) -> glGetProgramPipelineivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivQCOM) -> glGetProgramPipelineivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivSGI) -> glGetProgramPipelineivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivSGIS) -> glGetProgramPipelineivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivSGIX) -> glGetProgramPipelineivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivSUN) -> glGetProgramPipelineivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivVIV) -> glGetProgramPipelineivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramPipelineivWIN) -> glGetProgramPipelineivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628195a0 Lookup-Tool: 0x628195c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetProgramSubroutineParameteruivNV) -> glGetProgramSubroutineParameteruivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628195e0 Lookup-Tool: 0x62819600 Lookup-Tool: 0x62819620 Lookup-Tool: 0x62819640 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetQueryObjecti64vEXT) -> glGetQueryObjecti64vEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819680 Lookup-Tool: 0x628196c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetQueryObjectui64vEXT) -> glGetQueryObjectui64vEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819700 Lookup-Tool: 0x62819740 Lookup-Tool: 0x62819780 Lookup-Tool: 0x628197c0 Lookup-Tool: 0x628197e0 Lookup-Tool: 0x62819800 Lookup-Tool: 0x62819820 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilter) -> glGetSeparableFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterARB) -> glGetSeparableFilterARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterGL2) -> glGetSeparableFilterGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterOES) -> glGetSeparableFilterOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterKHR) -> glGetSeparableFilterKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterOML) -> glGetSeparableFilterOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilter3DFX) -> glGetSeparableFilter3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterAMD) -> glGetSeparableFilterAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterANGLE) -> glGetSeparableFilterANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterARM) -> glGetSeparableFilterARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterAPPLE) -> glGetSeparableFilterAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterATI) -> glGetSeparableFilterATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterEXT) -> glGetSeparableFilterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterHI) -> glGetSeparableFilterHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterHP) -> glGetSeparableFilterHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterIBM) -> glGetSeparableFilterIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterIMG) -> glGetSeparableFilterIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterMESA) -> glGetSeparableFilterMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterMESAX) -> glGetSeparableFilterMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterNV) -> glGetSeparableFilterNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterQCOM) -> glGetSeparableFilterQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterSGI) -> glGetSeparableFilterSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterSGIS) -> glGetSeparableFilterSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterSGIX) -> glGetSeparableFilterSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterSUN) -> glGetSeparableFilterSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterVIV) -> glGetSeparableFilterVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetSeparableFilterWIN) -> glGetSeparableFilterWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819840 Lookup-Tool: 0x62819860 Lookup-Tool: 0x62819880 Lookup-Tool: 0x628198a0 Lookup-Tool: 0x628198c0 Lookup-Tool: 0x628198e0 Lookup-Tool: 0x62819900 Lookup-Tool: 0x62819920 Lookup-Tool: 0x62819940 Lookup-Tool: 0x62819960 Lookup-Tool: 0x62819980 Lookup-Tool: 0x628199a0 Lookup-Tool: 0x628199e0 Lookup-Tool: 0x62819a00 Lookup-Tool: 0x62819a40 Lookup-Tool: 0x62819aa0 Lookup-Tool: 0x62819ac0 Lookup-Tool: 0x62819ae0 Lookup-Tool: 0x62819b00 Lookup-Tool: 0x62819b40 Lookup-Tool: 0x62819b80 Lookup-Tool: 0x62819ba0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureImageEXT) -> glGetTextureImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureLevelParameterfvEXT) -> glGetTextureLevelParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureLevelParameterivEXT) -> glGetTextureLevelParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureParameterIivEXT) -> glGetTextureParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureParameterIuivEXT) -> glGetTextureParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureParameterfvEXT) -> glGetTextureParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetTextureParameterivEXT) -> glGetTextureParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819be0 Lookup-Tool: 0x62819c20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetUniformBufferSizeEXT) -> glGetUniformBufferSizeEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819c40 Lookup-Tool: 0x62819c60 Lookup-Tool: 0x62819c80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetUniformOffsetEXT) -> glGetUniformOffsetEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819ca0 Lookup-Tool: 0x62819cc0 Lookup-Tool: 0x62819ce0 Lookup-Tool: 0x62819d00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetUniformi64vNV) -> glGetUniformi64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819d20 Lookup-Tool: 0x62819d40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetUniformui64vNV) -> glGetUniformui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819d60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVariantBooleanvEXT) -> glGetVariantBooleanvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVariantFloatvEXT) -> glGetVariantFloatvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVariantIntegervEXT) -> glGetVariantIntegervEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819da0 Lookup-Tool: 0x62819dc0 Lookup-Tool: 0x62819de0 Lookup-Tool: 0x62819e00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdv) -> glGetVertexAttribLdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvARB) -> glGetVertexAttribLdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvGL2) -> glGetVertexAttribLdvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvOES) -> glGetVertexAttribLdvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvKHR) -> glGetVertexAttribLdvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvOML) -> glGetVertexAttribLdvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdv3DFX) -> glGetVertexAttribLdv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvAMD) -> glGetVertexAttribLdvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvANGLE) -> glGetVertexAttribLdvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvARM) -> glGetVertexAttribLdvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvAPPLE) -> glGetVertexAttribLdvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvATI) -> glGetVertexAttribLdvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvEXT) -> glGetVertexAttribLdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvHI) -> glGetVertexAttribLdvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvHP) -> glGetVertexAttribLdvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvIBM) -> glGetVertexAttribLdvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvIMG) -> glGetVertexAttribLdvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvMESA) -> glGetVertexAttribLdvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvMESAX) -> glGetVertexAttribLdvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvNV) -> glGetVertexAttribLdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvQCOM) -> glGetVertexAttribLdvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvSGI) -> glGetVertexAttribLdvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvSGIS) -> glGetVertexAttribLdvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvSGIX) -> glGetVertexAttribLdvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvSUN) -> glGetVertexAttribLdvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvVIV) -> glGetVertexAttribLdvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLdvWIN) -> glGetVertexAttribLdvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLi64vNV) -> glGetVertexAttribLi64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVertexAttribLui64vNV) -> glGetVertexAttribLui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819e60 Lookup-Tool: 0x62819e80 Lookup-Tool: 0x62819ea0 Lookup-Tool: 0x62819ec0 Lookup-Tool: 0x62819ee0 Lookup-Tool: 0x62819f00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVideoCaptureStreamdvNV) -> glGetVideoCaptureStreamdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVideoCaptureStreamfvNV) -> glGetVideoCaptureStreamfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVideoCaptureStreamivNV) -> glGetVideoCaptureStreamivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetVideoCaptureivNV) -> glGetVideoCaptureivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTable) -> glGetnColorTable@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableARB) -> glGetnColorTableARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableGL2) -> glGetnColorTableGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableOES) -> glGetnColorTableOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableKHR) -> glGetnColorTableKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableOML) -> glGetnColorTableOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTable3DFX) -> glGetnColorTable3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableAMD) -> glGetnColorTableAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableANGLE) -> glGetnColorTableANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableARM) -> glGetnColorTableARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableAPPLE) -> glGetnColorTableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableATI) -> glGetnColorTableATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableEXT) -> glGetnColorTableEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableHI) -> glGetnColorTableHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableHP) -> glGetnColorTableHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableIBM) -> glGetnColorTableIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableIMG) -> glGetnColorTableIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableMESA) -> glGetnColorTableMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableMESAX) -> glGetnColorTableMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableNV) -> glGetnColorTableNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableQCOM) -> glGetnColorTableQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableSGI) -> glGetnColorTableSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableSGIS) -> glGetnColorTableSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableSGIX) -> glGetnColorTableSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableSUN) -> glGetnColorTableSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableVIV) -> glGetnColorTableVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnColorTableWIN) -> glGetnColorTableWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImage) -> glGetnCompressedTexImage@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageARB) -> glGetnCompressedTexImageARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageGL2) -> glGetnCompressedTexImageGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageOES) -> glGetnCompressedTexImageOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageKHR) -> glGetnCompressedTexImageKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageOML) -> glGetnCompressedTexImageOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImage3DFX) -> glGetnCompressedTexImage3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageAMD) -> glGetnCompressedTexImageAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageANGLE) -> glGetnCompressedTexImageANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageARM) -> glGetnCompressedTexImageARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageAPPLE) -> glGetnCompressedTexImageAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageATI) -> glGetnCompressedTexImageATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageEXT) -> glGetnCompressedTexImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageHI) -> glGetnCompressedTexImageHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageHP) -> glGetnCompressedTexImageHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageIBM) -> glGetnCompressedTexImageIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageIMG) -> glGetnCompressedTexImageIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageMESA) -> glGetnCompressedTexImageMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageMESAX) -> glGetnCompressedTexImageMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageNV) -> glGetnCompressedTexImageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageQCOM) -> glGetnCompressedTexImageQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageSGI) -> glGetnCompressedTexImageSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageSGIS) -> glGetnCompressedTexImageSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageSGIX) -> glGetnCompressedTexImageSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageSUN) -> glGetnCompressedTexImageSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageVIV) -> glGetnCompressedTexImageVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnCompressedTexImageWIN) -> glGetnCompressedTexImageWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilter) -> glGetnConvolutionFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterARB) -> glGetnConvolutionFilterARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterGL2) -> glGetnConvolutionFilterGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterOES) -> glGetnConvolutionFilterOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterKHR) -> glGetnConvolutionFilterKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterOML) -> glGetnConvolutionFilterOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilter3DFX) -> glGetnConvolutionFilter3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterAMD) -> glGetnConvolutionFilterAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterANGLE) -> glGetnConvolutionFilterANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterARM) -> glGetnConvolutionFilterARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterAPPLE) -> glGetnConvolutionFilterAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterATI) -> glGetnConvolutionFilterATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterEXT) -> glGetnConvolutionFilterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterHI) -> glGetnConvolutionFilterHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterHP) -> glGetnConvolutionFilterHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterIBM) -> glGetnConvolutionFilterIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterIMG) -> glGetnConvolutionFilterIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterMESA) -> glGetnConvolutionFilterMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterMESAX) -> glGetnConvolutionFilterMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterNV) -> glGetnConvolutionFilterNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterQCOM) -> glGetnConvolutionFilterQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterSGI) -> glGetnConvolutionFilterSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterSGIS) -> glGetnConvolutionFilterSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterSGIX) -> glGetnConvolutionFilterSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterSUN) -> glGetnConvolutionFilterSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterVIV) -> glGetnConvolutionFilterVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnConvolutionFilterWIN) -> glGetnConvolutionFilterWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogram) -> glGetnHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramARB) -> glGetnHistogramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramGL2) -> glGetnHistogramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramOES) -> glGetnHistogramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramKHR) -> glGetnHistogramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramOML) -> glGetnHistogramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogram3DFX) -> glGetnHistogram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramAMD) -> glGetnHistogramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramANGLE) -> glGetnHistogramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramARM) -> glGetnHistogramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramAPPLE) -> glGetnHistogramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramATI) -> glGetnHistogramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramEXT) -> glGetnHistogramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramHI) -> glGetnHistogramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramHP) -> glGetnHistogramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramIBM) -> glGetnHistogramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramIMG) -> glGetnHistogramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramMESA) -> glGetnHistogramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramMESAX) -> glGetnHistogramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramNV) -> glGetnHistogramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramQCOM) -> glGetnHistogramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramSGI) -> glGetnHistogramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramSGIS) -> glGetnHistogramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramSGIX) -> glGetnHistogramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramSUN) -> glGetnHistogramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramVIV) -> glGetnHistogramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnHistogramWIN) -> glGetnHistogramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdv) -> glGetnMapdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvARB) -> glGetnMapdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvGL2) -> glGetnMapdvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvOES) -> glGetnMapdvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvKHR) -> glGetnMapdvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvOML) -> glGetnMapdvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdv3DFX) -> glGetnMapdv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvAMD) -> glGetnMapdvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvANGLE) -> glGetnMapdvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvARM) -> glGetnMapdvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvAPPLE) -> glGetnMapdvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvATI) -> glGetnMapdvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvEXT) -> glGetnMapdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvHI) -> glGetnMapdvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvHP) -> glGetnMapdvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvIBM) -> glGetnMapdvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvIMG) -> glGetnMapdvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvMESA) -> glGetnMapdvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvMESAX) -> glGetnMapdvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvNV) -> glGetnMapdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvQCOM) -> glGetnMapdvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvSGI) -> glGetnMapdvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvSGIS) -> glGetnMapdvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvSGIX) -> glGetnMapdvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvSUN) -> glGetnMapdvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvVIV) -> glGetnMapdvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapdvWIN) -> glGetnMapdvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfv) -> glGetnMapfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvARB) -> glGetnMapfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvGL2) -> glGetnMapfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvOES) -> glGetnMapfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvKHR) -> glGetnMapfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvOML) -> glGetnMapfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfv3DFX) -> glGetnMapfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvAMD) -> glGetnMapfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvANGLE) -> glGetnMapfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvARM) -> glGetnMapfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvAPPLE) -> glGetnMapfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvATI) -> glGetnMapfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvEXT) -> glGetnMapfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvHI) -> glGetnMapfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvHP) -> glGetnMapfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvIBM) -> glGetnMapfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvIMG) -> glGetnMapfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvMESA) -> glGetnMapfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvMESAX) -> glGetnMapfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvNV) -> glGetnMapfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvQCOM) -> glGetnMapfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvSGI) -> glGetnMapfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvSGIS) -> glGetnMapfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvSGIX) -> glGetnMapfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvSUN) -> glGetnMapfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvVIV) -> glGetnMapfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapfvWIN) -> glGetnMapfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapiv) -> glGetnMapiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivARB) -> glGetnMapivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivGL2) -> glGetnMapivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivOES) -> glGetnMapivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivKHR) -> glGetnMapivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivOML) -> glGetnMapivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapiv3DFX) -> glGetnMapiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivAMD) -> glGetnMapivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivANGLE) -> glGetnMapivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivARM) -> glGetnMapivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivAPPLE) -> glGetnMapivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivATI) -> glGetnMapivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivEXT) -> glGetnMapivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivHI) -> glGetnMapivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivHP) -> glGetnMapivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivIBM) -> glGetnMapivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivIMG) -> glGetnMapivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivMESA) -> glGetnMapivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivMESAX) -> glGetnMapivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivNV) -> glGetnMapivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivQCOM) -> glGetnMapivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivSGI) -> glGetnMapivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivSGIS) -> glGetnMapivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivSGIX) -> glGetnMapivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivSUN) -> glGetnMapivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivVIV) -> glGetnMapivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMapivWIN) -> glGetnMapivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmax) -> glGetnMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxARB) -> glGetnMinmaxARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxGL2) -> glGetnMinmaxGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxOES) -> glGetnMinmaxOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxKHR) -> glGetnMinmaxKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxOML) -> glGetnMinmaxOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmax3DFX) -> glGetnMinmax3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxAMD) -> glGetnMinmaxAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxANGLE) -> glGetnMinmaxANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxARM) -> glGetnMinmaxARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxAPPLE) -> glGetnMinmaxAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxATI) -> glGetnMinmaxATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxEXT) -> glGetnMinmaxEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxHI) -> glGetnMinmaxHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxHP) -> glGetnMinmaxHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxIBM) -> glGetnMinmaxIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxIMG) -> glGetnMinmaxIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxMESA) -> glGetnMinmaxMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxMESAX) -> glGetnMinmaxMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxNV) -> glGetnMinmaxNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxQCOM) -> glGetnMinmaxQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxSGI) -> glGetnMinmaxSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxSGIS) -> glGetnMinmaxSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxSGIX) -> glGetnMinmaxSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxSUN) -> glGetnMinmaxSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxVIV) -> glGetnMinmaxVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnMinmaxWIN) -> glGetnMinmaxWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfv) -> glGetnPixelMapfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvARB) -> glGetnPixelMapfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvGL2) -> glGetnPixelMapfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvOES) -> glGetnPixelMapfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvKHR) -> glGetnPixelMapfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvOML) -> glGetnPixelMapfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfv3DFX) -> glGetnPixelMapfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvAMD) -> glGetnPixelMapfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvANGLE) -> glGetnPixelMapfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvARM) -> glGetnPixelMapfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvAPPLE) -> glGetnPixelMapfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvATI) -> glGetnPixelMapfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvEXT) -> glGetnPixelMapfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvHI) -> glGetnPixelMapfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvHP) -> glGetnPixelMapfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvIBM) -> glGetnPixelMapfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvIMG) -> glGetnPixelMapfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvMESA) -> glGetnPixelMapfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvMESAX) -> glGetnPixelMapfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvNV) -> glGetnPixelMapfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvQCOM) -> glGetnPixelMapfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvSGI) -> glGetnPixelMapfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvSGIS) -> glGetnPixelMapfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvSGIX) -> glGetnPixelMapfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvSUN) -> glGetnPixelMapfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvVIV) -> glGetnPixelMapfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapfvWIN) -> glGetnPixelMapfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuiv) -> glGetnPixelMapuiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivARB) -> glGetnPixelMapuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivGL2) -> glGetnPixelMapuivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivOES) -> glGetnPixelMapuivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivKHR) -> glGetnPixelMapuivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivOML) -> glGetnPixelMapuivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuiv3DFX) -> glGetnPixelMapuiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivAMD) -> glGetnPixelMapuivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivANGLE) -> glGetnPixelMapuivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivARM) -> glGetnPixelMapuivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivAPPLE) -> glGetnPixelMapuivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivATI) -> glGetnPixelMapuivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivEXT) -> glGetnPixelMapuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivHI) -> glGetnPixelMapuivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivHP) -> glGetnPixelMapuivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivIBM) -> glGetnPixelMapuivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivIMG) -> glGetnPixelMapuivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivMESA) -> glGetnPixelMapuivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivMESAX) -> glGetnPixelMapuivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivNV) -> glGetnPixelMapuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivQCOM) -> glGetnPixelMapuivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivSGI) -> glGetnPixelMapuivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivSGIS) -> glGetnPixelMapuivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivSGIX) -> glGetnPixelMapuivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivSUN) -> glGetnPixelMapuivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivVIV) -> glGetnPixelMapuivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapuivWIN) -> glGetnPixelMapuivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusv) -> glGetnPixelMapusv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvARB) -> glGetnPixelMapusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvGL2) -> glGetnPixelMapusvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvOES) -> glGetnPixelMapusvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvKHR) -> glGetnPixelMapusvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvOML) -> glGetnPixelMapusvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusv3DFX) -> glGetnPixelMapusv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvAMD) -> glGetnPixelMapusvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvANGLE) -> glGetnPixelMapusvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvARM) -> glGetnPixelMapusvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvAPPLE) -> glGetnPixelMapusvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvATI) -> glGetnPixelMapusvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvEXT) -> glGetnPixelMapusvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvHI) -> glGetnPixelMapusvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvHP) -> glGetnPixelMapusvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvIBM) -> glGetnPixelMapusvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvIMG) -> glGetnPixelMapusvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvMESA) -> glGetnPixelMapusvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvMESAX) -> glGetnPixelMapusvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvNV) -> glGetnPixelMapusvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvQCOM) -> glGetnPixelMapusvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvSGI) -> glGetnPixelMapusvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvSGIS) -> glGetnPixelMapusvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvSGIX) -> glGetnPixelMapusvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvSUN) -> glGetnPixelMapusvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvVIV) -> glGetnPixelMapusvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPixelMapusvWIN) -> glGetnPixelMapusvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStipple) -> glGetnPolygonStipple@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleARB) -> glGetnPolygonStippleARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleGL2) -> glGetnPolygonStippleGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleOES) -> glGetnPolygonStippleOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleKHR) -> glGetnPolygonStippleKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleOML) -> glGetnPolygonStippleOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStipple3DFX) -> glGetnPolygonStipple3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleAMD) -> glGetnPolygonStippleAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleANGLE) -> glGetnPolygonStippleANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleARM) -> glGetnPolygonStippleARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleAPPLE) -> glGetnPolygonStippleAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleATI) -> glGetnPolygonStippleATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleEXT) -> glGetnPolygonStippleEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleHI) -> glGetnPolygonStippleHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleHP) -> glGetnPolygonStippleHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleIBM) -> glGetnPolygonStippleIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleIMG) -> glGetnPolygonStippleIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleMESA) -> glGetnPolygonStippleMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleMESAX) -> glGetnPolygonStippleMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleNV) -> glGetnPolygonStippleNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleQCOM) -> glGetnPolygonStippleQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleSGI) -> glGetnPolygonStippleSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleSGIS) -> glGetnPolygonStippleSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleSGIX) -> glGetnPolygonStippleSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleSUN) -> glGetnPolygonStippleSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleVIV) -> glGetnPolygonStippleVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnPolygonStippleWIN) -> glGetnPolygonStippleWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilter) -> glGetnSeparableFilter@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterARB) -> glGetnSeparableFilterARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterGL2) -> glGetnSeparableFilterGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterOES) -> glGetnSeparableFilterOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterKHR) -> glGetnSeparableFilterKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterOML) -> glGetnSeparableFilterOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilter3DFX) -> glGetnSeparableFilter3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterAMD) -> glGetnSeparableFilterAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterANGLE) -> glGetnSeparableFilterANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterARM) -> glGetnSeparableFilterARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterAPPLE) -> glGetnSeparableFilterAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterATI) -> glGetnSeparableFilterATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterEXT) -> glGetnSeparableFilterEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterHI) -> glGetnSeparableFilterHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterHP) -> glGetnSeparableFilterHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterIBM) -> glGetnSeparableFilterIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterIMG) -> glGetnSeparableFilterIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterMESA) -> glGetnSeparableFilterMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterMESAX) -> glGetnSeparableFilterMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterNV) -> glGetnSeparableFilterNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterQCOM) -> glGetnSeparableFilterQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterSGI) -> glGetnSeparableFilterSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterSGIS) -> glGetnSeparableFilterSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterSGIX) -> glGetnSeparableFilterSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterSUN) -> glGetnSeparableFilterSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterVIV) -> glGetnSeparableFilterVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnSeparableFilterWIN) -> glGetnSeparableFilterWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImage) -> glGetnTexImage@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageARB) -> glGetnTexImageARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageGL2) -> glGetnTexImageGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageOES) -> glGetnTexImageOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageKHR) -> glGetnTexImageKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageOML) -> glGetnTexImageOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImage3DFX) -> glGetnTexImage3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageAMD) -> glGetnTexImageAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageANGLE) -> glGetnTexImageANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageARM) -> glGetnTexImageARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageAPPLE) -> glGetnTexImageAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageATI) -> glGetnTexImageATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageEXT) -> glGetnTexImageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageHI) -> glGetnTexImageHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageHP) -> glGetnTexImageHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageIBM) -> glGetnTexImageIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageIMG) -> glGetnTexImageIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageMESA) -> glGetnTexImageMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageMESAX) -> glGetnTexImageMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageNV) -> glGetnTexImageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageQCOM) -> glGetnTexImageQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageSGI) -> glGetnTexImageSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageSGIS) -> glGetnTexImageSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageSGIX) -> glGetnTexImageSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageSUN) -> glGetnTexImageSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageVIV) -> glGetnTexImageVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnTexImageWIN) -> glGetnTexImageWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdv) -> glGetnUniformdv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvARB) -> glGetnUniformdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvGL2) -> glGetnUniformdvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvOES) -> glGetnUniformdvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvKHR) -> glGetnUniformdvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvOML) -> glGetnUniformdvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdv3DFX) -> glGetnUniformdv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvAMD) -> glGetnUniformdvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvANGLE) -> glGetnUniformdvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvARM) -> glGetnUniformdvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvAPPLE) -> glGetnUniformdvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvATI) -> glGetnUniformdvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvEXT) -> glGetnUniformdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvHI) -> glGetnUniformdvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvHP) -> glGetnUniformdvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvIBM) -> glGetnUniformdvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvIMG) -> glGetnUniformdvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvMESA) -> glGetnUniformdvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvMESAX) -> glGetnUniformdvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvNV) -> glGetnUniformdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvQCOM) -> glGetnUniformdvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvSGI) -> glGetnUniformdvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvSGIS) -> glGetnUniformdvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvSGIX) -> glGetnUniformdvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvSUN) -> glGetnUniformdvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvVIV) -> glGetnUniformdvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformdvWIN) -> glGetnUniformdvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfv) -> glGetnUniformfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvARB) -> glGetnUniformfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvGL2) -> glGetnUniformfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvOES) -> glGetnUniformfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvKHR) -> glGetnUniformfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvOML) -> glGetnUniformfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfv3DFX) -> glGetnUniformfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvAMD) -> glGetnUniformfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvANGLE) -> glGetnUniformfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvARM) -> glGetnUniformfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvAPPLE) -> glGetnUniformfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvATI) -> glGetnUniformfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvEXT) -> glGetnUniformfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvHI) -> glGetnUniformfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvHP) -> glGetnUniformfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvIBM) -> glGetnUniformfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvIMG) -> glGetnUniformfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvMESA) -> glGetnUniformfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvMESAX) -> glGetnUniformfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvNV) -> glGetnUniformfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvQCOM) -> glGetnUniformfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvSGI) -> glGetnUniformfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvSGIS) -> glGetnUniformfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvSGIX) -> glGetnUniformfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvSUN) -> glGetnUniformfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvVIV) -> glGetnUniformfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformfvWIN) -> glGetnUniformfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformiv) -> glGetnUniformiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivARB) -> glGetnUniformivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivGL2) -> glGetnUniformivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivOES) -> glGetnUniformivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivKHR) -> glGetnUniformivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivOML) -> glGetnUniformivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformiv3DFX) -> glGetnUniformiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivAMD) -> glGetnUniformivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivANGLE) -> glGetnUniformivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivARM) -> glGetnUniformivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivAPPLE) -> glGetnUniformivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivATI) -> glGetnUniformivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivEXT) -> glGetnUniformivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivHI) -> glGetnUniformivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivHP) -> glGetnUniformivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivIBM) -> glGetnUniformivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivIMG) -> glGetnUniformivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivMESA) -> glGetnUniformivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivMESAX) -> glGetnUniformivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivNV) -> glGetnUniformivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivQCOM) -> glGetnUniformivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivSGI) -> glGetnUniformivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivSGIS) -> glGetnUniformivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivSGIX) -> glGetnUniformivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivSUN) -> glGetnUniformivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivVIV) -> glGetnUniformivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformivWIN) -> glGetnUniformivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuiv) -> glGetnUniformuiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivARB) -> glGetnUniformuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivGL2) -> glGetnUniformuivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivOES) -> glGetnUniformuivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivKHR) -> glGetnUniformuivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivOML) -> glGetnUniformuivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuiv3DFX) -> glGetnUniformuiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivAMD) -> glGetnUniformuivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivANGLE) -> glGetnUniformuivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivARM) -> glGetnUniformuivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivAPPLE) -> glGetnUniformuivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivATI) -> glGetnUniformuivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivEXT) -> glGetnUniformuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivHI) -> glGetnUniformuivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivHP) -> glGetnUniformuivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivIBM) -> glGetnUniformuivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivIMG) -> glGetnUniformuivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivMESA) -> glGetnUniformuivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivMESAX) -> glGetnUniformuivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivNV) -> glGetnUniformuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivQCOM) -> glGetnUniformuivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivSGI) -> glGetnUniformuivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivSGIS) -> glGetnUniformuivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivSGIX) -> glGetnUniformuivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivSUN) -> glGetnUniformuivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivVIV) -> glGetnUniformuivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glGetnUniformuivWIN) -> glGetnUniformuivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819f20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGI) -> glHintPGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIARB) -> glHintPGIARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIGL2) -> glHintPGIGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIOES) -> glHintPGIOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIKHR) -> glHintPGIKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIOML) -> glHintPGIOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGI3DFX) -> glHintPGI3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIAMD) -> glHintPGIAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIANGLE) -> glHintPGIANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIARM) -> glHintPGIARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIAPPLE) -> glHintPGIAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIATI) -> glHintPGIATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIEXT) -> glHintPGIEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIHI) -> glHintPGIHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIHP) -> glHintPGIHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIIBM) -> glHintPGIIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIIMG) -> glHintPGIIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIMESA) -> glHintPGIMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIMESAX) -> glHintPGIMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGINV) -> glHintPGINV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIQCOM) -> glHintPGIQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGISGI) -> glHintPGISGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGISGIS) -> glHintPGISGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGISGIX) -> glHintPGISGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGISUN) -> glHintPGISUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIVIV) -> glHintPGIVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHintPGIWIN) -> glHintPGIWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogram) -> glHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramARB) -> glHistogramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramGL2) -> glHistogramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramOES) -> glHistogramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramKHR) -> glHistogramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramOML) -> glHistogramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogram3DFX) -> glHistogram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramAMD) -> glHistogramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramANGLE) -> glHistogramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramARM) -> glHistogramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramAPPLE) -> glHistogramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramATI) -> glHistogramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramEXT) -> glHistogramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramHI) -> glHistogramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramHP) -> glHistogramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramIBM) -> glHistogramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramIMG) -> glHistogramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramMESA) -> glHistogramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramMESAX) -> glHistogramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramNV) -> glHistogramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramQCOM) -> glHistogramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramSGI) -> glHistogramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramSGIS) -> glHistogramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramSGIX) -> glHistogramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramSUN) -> glHistogramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramVIV) -> glHistogramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glHistogramWIN) -> glHistogramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glImportSyncEXT) -> glImportSyncEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIndexFormatNV) -> glIndexFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIndexFuncEXT) -> glIndexFuncEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819f40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIndexMaterialEXT) -> glIndexMaterialEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62819f60 Lookup-Tool: 0x62819f80 Lookup-Tool: 0x62819fb0 Lookup-Tool: 0x62819fd0 Lookup-Tool: 0x6281a000 Lookup-Tool: 0x6281a020 Lookup-Tool: 0x6281a040 Lookup-Tool: 0x6281a060 Lookup-Tool: 0x6281a080 Lookup-Tool: 0x6281a0a0 Lookup-Tool: 0x6281a0c0 Lookup-Tool: 0x6281a0e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glInsertComponentEXT) -> glInsertComponentEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a100 Lookup-Tool: 0x6281a120 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsBufferResidentNV) -> glIsBufferResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a160 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexed) -> glIsEnabledIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedARB) -> glIsEnabledIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedGL2) -> glIsEnabledIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedOES) -> glIsEnabledIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedKHR) -> glIsEnabledIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedOML) -> glIsEnabledIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexed3DFX) -> glIsEnabledIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedAMD) -> glIsEnabledIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedANGLE) -> glIsEnabledIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedARM) -> glIsEnabledIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedAPPLE) -> glIsEnabledIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsEnabledIndexedATI) -> glIsEnabledIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a180 Lookup-Tool: 0x6281a1a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsFenceAPPLE) -> glIsFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsFenceNV) -> glIsFenceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a1c0 Lookup-Tool: 0x6281a220 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsNameAMD) -> glIsNameAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsNamedBufferResidentNV) -> glIsNamedBufferResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsNamedStringARB) -> glIsNamedStringARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsOcclusionQueryNV) -> glIsOcclusionQueryNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a240 Lookup-Tool: 0x6281a260 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipeline) -> glIsProgramPipeline@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineARB) -> glIsProgramPipelineARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineGL2) -> glIsProgramPipelineGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineOES) -> glIsProgramPipelineOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineKHR) -> glIsProgramPipelineKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineOML) -> glIsProgramPipelineOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipeline3DFX) -> glIsProgramPipeline3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineAMD) -> glIsProgramPipelineAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineANGLE) -> glIsProgramPipelineANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineARM) -> glIsProgramPipelineARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineAPPLE) -> glIsProgramPipelineAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineATI) -> glIsProgramPipelineATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineEXT) -> glIsProgramPipelineEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineHI) -> glIsProgramPipelineHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineHP) -> glIsProgramPipelineHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineIBM) -> glIsProgramPipelineIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineIMG) -> glIsProgramPipelineIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineMESA) -> glIsProgramPipelineMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineMESAX) -> glIsProgramPipelineMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineNV) -> glIsProgramPipelineNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineQCOM) -> glIsProgramPipelineQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineSGI) -> glIsProgramPipelineSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineSGIS) -> glIsProgramPipelineSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineSGIX) -> glIsProgramPipelineSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineSUN) -> glIsProgramPipelineSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineVIV) -> glIsProgramPipelineVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsProgramPipelineWIN) -> glIsProgramPipelineWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a280 Lookup-Tool: 0x6281a2c0 Lookup-Tool: 0x6281a320 Lookup-Tool: 0x6281a340 Lookup-Tool: 0x6281a360 Lookup-Tool: 0x6281a380 Lookup-Tool: 0x6281a3a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsTransformFeedbackNV) -> glIsTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsVariantEnabledEXT) -> glIsVariantEnabledEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a3c0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glIsVertexAttribEnabledAPPLE) -> glIsVertexAttribEnabledAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a420 Lookup-Tool: 0x6281a450 Lookup-Tool: 0x6281a470 Lookup-Tool: 0x6281a490 Lookup-Tool: 0x6281a500 Lookup-Tool: 0x6281a540 Lookup-Tool: 0x6281a560 Lookup-Tool: 0x6281a580 Lookup-Tool: 0x6281a5f0 Lookup-Tool: 0x6281a610 Lookup-Tool: 0x6281a670 Lookup-Tool: 0x6281a690 Lookup-Tool: 0x6281a6b0 Lookup-Tool: 0x6281a6d0 Lookup-Tool: 0x6281a6f0 Lookup-Tool: 0x6281a710 Lookup-Tool: 0x6281a750 Lookup-Tool: 0x6281a770 Lookup-Tool: 0x6281a7b0 Lookup-Tool: 0x6281a7f0 Lookup-Tool: 0x6281a810 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMakeBufferNonResidentNV) -> glMakeBufferNonResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMakeBufferResidentNV) -> glMakeBufferResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMakeNamedBufferNonResidentNV) -> glMakeNamedBufferNonResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMakeNamedBufferResidentNV) -> glMakeNamedBufferResidentNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281a830 Lookup-Tool: 0x6281a880 Lookup-Tool: 0x6281a8d0 Lookup-Tool: 0x6281a940 Lookup-Tool: 0x6281aa10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapControlPointsNV) -> glMapControlPointsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281aa30 Lookup-Tool: 0x6281aa70 Lookup-Tool: 0x6281aab0 Lookup-Tool: 0x6281ab10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapNamedBufferRangeEXT) -> glMapNamedBufferRangeEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapParameterfvNV) -> glMapParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapParameterivNV) -> glMapParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapVertexAttrib1dAPPLE) -> glMapVertexAttrib1dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapVertexAttrib1fAPPLE) -> glMapVertexAttrib1fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapVertexAttrib2dAPPLE) -> glMapVertexAttrib2dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMapVertexAttrib2fAPPLE) -> glMapVertexAttrib2fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ab90 Lookup-Tool: 0x6281abd0 Lookup-Tool: 0x6281abf0 Lookup-Tool: 0x6281ac10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixFrustumEXT) -> glMatrixFrustumEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointer) -> glMatrixIndexPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerARB) -> glMatrixIndexPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerGL2) -> glMatrixIndexPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerOES) -> glMatrixIndexPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerKHR) -> glMatrixIndexPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerOML) -> glMatrixIndexPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointer3DFX) -> glMatrixIndexPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerAMD) -> glMatrixIndexPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerANGLE) -> glMatrixIndexPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerARM) -> glMatrixIndexPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerAPPLE) -> glMatrixIndexPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerATI) -> glMatrixIndexPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerEXT) -> glMatrixIndexPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerHI) -> glMatrixIndexPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerHP) -> glMatrixIndexPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerIBM) -> glMatrixIndexPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerIMG) -> glMatrixIndexPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerMESA) -> glMatrixIndexPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerMESAX) -> glMatrixIndexPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerNV) -> glMatrixIndexPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerQCOM) -> glMatrixIndexPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerSGI) -> glMatrixIndexPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerSGIS) -> glMatrixIndexPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerSGIX) -> glMatrixIndexPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerSUN) -> glMatrixIndexPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerVIV) -> glMatrixIndexPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexPointerWIN) -> glMatrixIndexPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexubvARB) -> glMatrixIndexubvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexuivARB) -> glMatrixIndexuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixIndexusvARB) -> glMatrixIndexusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoadIdentityEXT) -> glMatrixLoadIdentityEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoadTransposedEXT) -> glMatrixLoadTransposedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoadTransposefEXT) -> glMatrixLoadTransposefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoaddEXT) -> glMatrixLoaddEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixLoadfEXT) -> glMatrixLoadfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ac80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixMultTransposedEXT) -> glMatrixMultTransposedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixMultTransposefEXT) -> glMatrixMultTransposefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixMultdEXT) -> glMatrixMultdEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixMultfEXT) -> glMatrixMultfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixOrthoEXT) -> glMatrixOrthoEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixPopEXT) -> glMatrixPopEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixPushEXT) -> glMatrixPushEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixRotatedEXT) -> glMatrixRotatedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixRotatefEXT) -> glMatrixRotatefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixScaledEXT) -> glMatrixScaledEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixScalefEXT) -> glMatrixScalefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixTranslatedEXT) -> glMatrixTranslatedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMatrixTranslatefEXT) -> glMatrixTranslatefEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrier) -> glMemoryBarrier@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierARB) -> glMemoryBarrierARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierGL2) -> glMemoryBarrierGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierOES) -> glMemoryBarrierOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierKHR) -> glMemoryBarrierKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierOML) -> glMemoryBarrierOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrier3DFX) -> glMemoryBarrier3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierAMD) -> glMemoryBarrierAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierANGLE) -> glMemoryBarrierANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierARM) -> glMemoryBarrierARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierAPPLE) -> glMemoryBarrierAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierATI) -> glMemoryBarrierATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierEXT) -> glMemoryBarrierEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierHI) -> glMemoryBarrierHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierHP) -> glMemoryBarrierHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierIBM) -> glMemoryBarrierIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierIMG) -> glMemoryBarrierIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierMESA) -> glMemoryBarrierMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierMESAX) -> glMemoryBarrierMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierNV) -> glMemoryBarrierNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierQCOM) -> glMemoryBarrierQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierSGI) -> glMemoryBarrierSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierSGIS) -> glMemoryBarrierSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierSGIX) -> glMemoryBarrierSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierSUN) -> glMemoryBarrierSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierVIV) -> glMemoryBarrierVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMemoryBarrierWIN) -> glMemoryBarrierWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281aca0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmax) -> glMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxARB) -> glMinmaxARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxGL2) -> glMinmaxGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxOES) -> glMinmaxOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxKHR) -> glMinmaxKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxOML) -> glMinmaxOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmax3DFX) -> glMinmax3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxAMD) -> glMinmaxAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxANGLE) -> glMinmaxANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxARM) -> glMinmaxARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxAPPLE) -> glMinmaxAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxATI) -> glMinmaxATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxEXT) -> glMinmaxEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxHI) -> glMinmaxHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxHP) -> glMinmaxHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxIBM) -> glMinmaxIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxIMG) -> glMinmaxIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxMESA) -> glMinmaxMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxMESAX) -> glMinmaxMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxNV) -> glMinmaxNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxQCOM) -> glMinmaxQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxSGI) -> glMinmaxSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxSGIS) -> glMinmaxSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxSGIX) -> glMinmaxSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxSUN) -> glMinmaxSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxVIV) -> glMinmaxVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMinmaxWIN) -> glMinmaxWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ad00 Lookup-Tool: 0x6281ad20 Lookup-Tool: 0x6281ad60 Lookup-Tool: 0x6281ada0 Lookup-Tool: 0x6281ade0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiDrawArraysIndirectAMD) -> glMultiDrawArraysIndirectAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ae40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiDrawElementsIndirectAMD) -> glMultiDrawElementsIndirectAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexBufferEXT) -> glMultiTexBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281af00 Lookup-Tool: 0x6281af80 Lookup-Tool: 0x6281afc0 Lookup-Tool: 0x6281b020 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1h) -> glMultiTexCoord1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hARB) -> glMultiTexCoord1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hGL2) -> glMultiTexCoord1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hOES) -> glMultiTexCoord1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hKHR) -> glMultiTexCoord1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hOML) -> glMultiTexCoord1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1h3DFX) -> glMultiTexCoord1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hAMD) -> glMultiTexCoord1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hANGLE) -> glMultiTexCoord1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hARM) -> glMultiTexCoord1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hAPPLE) -> glMultiTexCoord1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hATI) -> glMultiTexCoord1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hEXT) -> glMultiTexCoord1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hHI) -> glMultiTexCoord1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hHP) -> glMultiTexCoord1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hIBM) -> glMultiTexCoord1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hIMG) -> glMultiTexCoord1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hMESA) -> glMultiTexCoord1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hMESAX) -> glMultiTexCoord1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hNV) -> glMultiTexCoord1hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hQCOM) -> glMultiTexCoord1hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hSGI) -> glMultiTexCoord1hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hSGIS) -> glMultiTexCoord1hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hSGIX) -> glMultiTexCoord1hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hSUN) -> glMultiTexCoord1hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hVIV) -> glMultiTexCoord1hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord1hWIN) -> glMultiTexCoord1hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281b060 Lookup-Tool: 0x6281b080 Lookup-Tool: 0x6281b0c0 Lookup-Tool: 0x6281b100 Lookup-Tool: 0x6281b140 Lookup-Tool: 0x6281b1c0 Lookup-Tool: 0x6281b240 Lookup-Tool: 0x6281b280 Lookup-Tool: 0x6281b300 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2h) -> glMultiTexCoord2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hARB) -> glMultiTexCoord2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hGL2) -> glMultiTexCoord2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hOES) -> glMultiTexCoord2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hKHR) -> glMultiTexCoord2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hOML) -> glMultiTexCoord2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2h3DFX) -> glMultiTexCoord2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hAMD) -> glMultiTexCoord2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hANGLE) -> glMultiTexCoord2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hARM) -> glMultiTexCoord2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hAPPLE) -> glMultiTexCoord2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hATI) -> glMultiTexCoord2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hEXT) -> glMultiTexCoord2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hHI) -> glMultiTexCoord2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hHP) -> glMultiTexCoord2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hIBM) -> glMultiTexCoord2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hIMG) -> glMultiTexCoord2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hMESA) -> glMultiTexCoord2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hMESAX) -> glMultiTexCoord2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hNV) -> glMultiTexCoord2hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hQCOM) -> glMultiTexCoord2hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hSGI) -> glMultiTexCoord2hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hSGIS) -> glMultiTexCoord2hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hSGIX) -> glMultiTexCoord2hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hSUN) -> glMultiTexCoord2hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hVIV) -> glMultiTexCoord2hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord2hWIN) -> glMultiTexCoord2hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281b340 Lookup-Tool: 0x6281b360 Lookup-Tool: 0x6281b3a0 Lookup-Tool: 0x6281b3e0 Lookup-Tool: 0x6281b420 Lookup-Tool: 0x6281b4a0 Lookup-Tool: 0x6281b540 Lookup-Tool: 0x6281b580 Lookup-Tool: 0x6281b620 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3h) -> glMultiTexCoord3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hARB) -> glMultiTexCoord3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hGL2) -> glMultiTexCoord3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hOES) -> glMultiTexCoord3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hKHR) -> glMultiTexCoord3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hOML) -> glMultiTexCoord3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3h3DFX) -> glMultiTexCoord3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hAMD) -> glMultiTexCoord3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hANGLE) -> glMultiTexCoord3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hARM) -> glMultiTexCoord3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hAPPLE) -> glMultiTexCoord3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hATI) -> glMultiTexCoord3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hEXT) -> glMultiTexCoord3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hHI) -> glMultiTexCoord3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hHP) -> glMultiTexCoord3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hIBM) -> glMultiTexCoord3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hIMG) -> glMultiTexCoord3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hMESA) -> glMultiTexCoord3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hMESAX) -> glMultiTexCoord3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hNV) -> glMultiTexCoord3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hQCOM) -> glMultiTexCoord3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hSGI) -> glMultiTexCoord3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hSGIS) -> glMultiTexCoord3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hSGIX) -> glMultiTexCoord3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hSUN) -> glMultiTexCoord3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hVIV) -> glMultiTexCoord3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord3hWIN) -> glMultiTexCoord3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281b660 Lookup-Tool: 0x6281b680 Lookup-Tool: 0x6281b6c0 Lookup-Tool: 0x6281b700 Lookup-Tool: 0x6281b740 Lookup-Tool: 0x6281b7c0 Lookup-Tool: 0x6281b880 Lookup-Tool: 0x6281b8c0 Lookup-Tool: 0x6281b980 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4h) -> glMultiTexCoord4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hARB) -> glMultiTexCoord4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hGL2) -> glMultiTexCoord4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hOES) -> glMultiTexCoord4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hKHR) -> glMultiTexCoord4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hOML) -> glMultiTexCoord4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4h3DFX) -> glMultiTexCoord4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hAMD) -> glMultiTexCoord4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hANGLE) -> glMultiTexCoord4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hARM) -> glMultiTexCoord4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hAPPLE) -> glMultiTexCoord4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hATI) -> glMultiTexCoord4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hEXT) -> glMultiTexCoord4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hHI) -> glMultiTexCoord4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hHP) -> glMultiTexCoord4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hIBM) -> glMultiTexCoord4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hIMG) -> glMultiTexCoord4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hMESA) -> glMultiTexCoord4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hMESAX) -> glMultiTexCoord4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hNV) -> glMultiTexCoord4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hQCOM) -> glMultiTexCoord4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hSGI) -> glMultiTexCoord4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hSGIS) -> glMultiTexCoord4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hSGIX) -> glMultiTexCoord4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hSUN) -> glMultiTexCoord4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hVIV) -> glMultiTexCoord4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoord4hWIN) -> glMultiTexCoord4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281b9c0 Lookup-Tool: 0x6281b9e0 Lookup-Tool: 0x6281ba20 Lookup-Tool: 0x6281ba60 Lookup-Tool: 0x6281baa0 Lookup-Tool: 0x6281bb20 Lookup-Tool: 0x6281bb60 Lookup-Tool: 0x6281bba0 Lookup-Tool: 0x6281bbe0 Lookup-Tool: 0x6281bc20 Lookup-Tool: 0x6281bc60 Lookup-Tool: 0x6281bca0 Lookup-Tool: 0x6281bce0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexCoordPointerEXT) -> glMultiTexCoordPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexEnvfEXT) -> glMultiTexEnvfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexEnvfvEXT) -> glMultiTexEnvfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexEnviEXT) -> glMultiTexEnviEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexEnvivEXT) -> glMultiTexEnvivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGendEXT) -> glMultiTexGendEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGendvEXT) -> glMultiTexGendvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGenfEXT) -> glMultiTexGenfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGenfvEXT) -> glMultiTexGenfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGeniEXT) -> glMultiTexGeniEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexGenivEXT) -> glMultiTexGenivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexImage1DEXT) -> glMultiTexImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexImage2DEXT) -> glMultiTexImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexImage3DEXT) -> glMultiTexImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterIivEXT) -> glMultiTexParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterIuivEXT) -> glMultiTexParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterfEXT) -> glMultiTexParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterfvEXT) -> glMultiTexParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameteriEXT) -> glMultiTexParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexParameterivEXT) -> glMultiTexParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexRenderbufferEXT) -> glMultiTexRenderbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexSubImage1DEXT) -> glMultiTexSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexSubImage2DEXT) -> glMultiTexSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glMultiTexSubImage3DEXT) -> glMultiTexSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedBufferDataEXT) -> glNamedBufferDataEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedBufferSubDataEXT) -> glNamedBufferSubDataEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedCopyBufferSubDataEXT) -> glNamedCopyBufferSubDataEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferRenderbufferEXT) -> glNamedFramebufferRenderbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTexture1DEXT) -> glNamedFramebufferTexture1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTexture2DEXT) -> glNamedFramebufferTexture2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTexture3DEXT) -> glNamedFramebufferTexture3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTextureEXT) -> glNamedFramebufferTextureEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTextureFaceEXT) -> glNamedFramebufferTextureFaceEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedFramebufferTextureLayerEXT) -> glNamedFramebufferTextureLayerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameter4dEXT) -> glNamedProgramLocalParameter4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameter4dvEXT) -> glNamedProgramLocalParameter4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameter4fEXT) -> glNamedProgramLocalParameter4fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameter4fvEXT) -> glNamedProgramLocalParameter4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameterI4iEXT) -> glNamedProgramLocalParameterI4iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameterI4ivEXT) -> glNamedProgramLocalParameterI4ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameterI4uiEXT) -> glNamedProgramLocalParameterI4uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameterI4uivEXT) -> glNamedProgramLocalParameterI4uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParameters4fvEXT) -> glNamedProgramLocalParameters4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParametersI4ivEXT) -> glNamedProgramLocalParametersI4ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramLocalParametersI4uivEXT) -> glNamedProgramLocalParametersI4uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedProgramStringEXT) -> glNamedProgramStringEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedRenderbufferStorageEXT) -> glNamedRenderbufferStorageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedRenderbufferStorageMultisampleCoverageEXT) -> glNamedRenderbufferStorageMultisampleCoverageEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedRenderbufferStorageMultisampleEXT) -> glNamedRenderbufferStorageMultisampleEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNamedStringARB) -> glNamedStringARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281bd20 Lookup-Tool: 0x6281bd40 Lookup-Tool: 0x6281bd60 Lookup-Tool: 0x6281bd80 Lookup-Tool: 0x6281bdd0 Lookup-Tool: 0x6281bdf0 Lookup-Tool: 0x6281be40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3h) -> glNormal3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hARB) -> glNormal3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hGL2) -> glNormal3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hOES) -> glNormal3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hKHR) -> glNormal3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hOML) -> glNormal3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3h3DFX) -> glNormal3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hAMD) -> glNormal3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hANGLE) -> glNormal3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hARM) -> glNormal3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hAPPLE) -> glNormal3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hATI) -> glNormal3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hEXT) -> glNormal3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hHI) -> glNormal3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hHP) -> glNormal3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hIBM) -> glNormal3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hIMG) -> glNormal3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hMESA) -> glNormal3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hMESAX) -> glNormal3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hNV) -> glNormal3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hQCOM) -> glNormal3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hSGI) -> glNormal3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hSGIS) -> glNormal3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hSGIX) -> glNormal3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hSUN) -> glNormal3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hVIV) -> glNormal3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormal3hWIN) -> glNormal3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281be60 Lookup-Tool: 0x6281be80 Lookup-Tool: 0x6281bea0 Lookup-Tool: 0x6281bec0 Lookup-Tool: 0x6281bee0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glNormalFormatNV) -> glNormalFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281bf30 Lookup-Tool: 0x6281bf70 Lookup-Tool: 0x6281bfb0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glObjectPurgeableAPPLE) -> glObjectPurgeableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glObjectUnpurgeableAPPLE) -> glObjectUnpurgeableAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281bfd0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPNTrianglesfATI) -> glPNTrianglesfATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPNTrianglesiATI) -> glPNTrianglesiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c160 Lookup-Tool: 0x6281c190 Lookup-Tool: 0x6281c1b0 Lookup-Tool: 0x6281c1d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPauseTransformFeedbackNV) -> glPauseTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelDataRangeNV) -> glPixelDataRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c1f0 Lookup-Tool: 0x6281c210 Lookup-Tool: 0x6281c230 Lookup-Tool: 0x6281c250 Lookup-Tool: 0x6281c280 Lookup-Tool: 0x6281c2a0 Lookup-Tool: 0x6281c2d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelTransformParameterfEXT) -> glPixelTransformParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelTransformParameterfvEXT) -> glPixelTransformParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelTransformParameteriEXT) -> glPixelTransformParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPixelTransformParameterivEXT) -> glPixelTransformParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c2f0 Lookup-Tool: 0x6281c330 Lookup-Tool: 0x6281c390 Lookup-Tool: 0x6281c3d0 Lookup-Tool: 0x6281c410 Lookup-Tool: 0x6281c4a0 Lookup-Tool: 0x6281c520 Lookup-Tool: 0x6281c540 Lookup-Tool: 0x6281c5b0 Lookup-Tool: 0x6281c5d0 Lookup-Tool: 0x6281c5f0 Lookup-Tool: 0x6281c610 Lookup-Tool: 0x6281c630 Lookup-Tool: 0x6281c650 Lookup-Tool: 0x6281c670 Lookup-Tool: 0x6281c690 Lookup-Tool: 0x6281c6b0 Lookup-Tool: 0x6281c6d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramBufferParametersIivNV) -> glProgramBufferParametersIivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramBufferParametersIuivNV) -> glProgramBufferParametersIuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramBufferParametersfvNV) -> glProgramBufferParametersfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c710 Lookup-Tool: 0x6281c770 Lookup-Tool: 0x6281c790 Lookup-Tool: 0x6281c7f0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParameterI4iNV) -> glProgramEnvParameterI4iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParameterI4ivNV) -> glProgramEnvParameterI4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParameterI4uiNV) -> glProgramEnvParameterI4uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParameterI4uivNV) -> glProgramEnvParameterI4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c810 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParametersI4ivNV) -> glProgramEnvParametersI4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramEnvParametersI4uivNV) -> glProgramEnvParametersI4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c830 Lookup-Tool: 0x6281c890 Lookup-Tool: 0x6281c8b0 Lookup-Tool: 0x6281c910 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParameterI4iNV) -> glProgramLocalParameterI4iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParameterI4ivNV) -> glProgramLocalParameterI4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParameterI4uiNV) -> glProgramLocalParameterI4uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParameterI4uivNV) -> glProgramLocalParameterI4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c930 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParametersI4ivNV) -> glProgramLocalParametersI4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramLocalParametersI4uivNV) -> glProgramLocalParametersI4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c950 Lookup-Tool: 0x6281c970 Lookup-Tool: 0x6281c990 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramSubroutineParametersuivNV) -> glProgramSubroutineParametersuivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1d) -> glProgramUniform1d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dARB) -> glProgramUniform1dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dGL2) -> glProgramUniform1dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dOES) -> glProgramUniform1dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dKHR) -> glProgramUniform1dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dOML) -> glProgramUniform1dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1d3DFX) -> glProgramUniform1d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dAMD) -> glProgramUniform1dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dANGLE) -> glProgramUniform1dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dARM) -> glProgramUniform1dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dAPPLE) -> glProgramUniform1dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dATI) -> glProgramUniform1dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dEXT) -> glProgramUniform1dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dHI) -> glProgramUniform1dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dHP) -> glProgramUniform1dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dIBM) -> glProgramUniform1dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dIMG) -> glProgramUniform1dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dMESA) -> glProgramUniform1dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dMESAX) -> glProgramUniform1dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dNV) -> glProgramUniform1dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dQCOM) -> glProgramUniform1dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dSGI) -> glProgramUniform1dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dSGIS) -> glProgramUniform1dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dSGIX) -> glProgramUniform1dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dSUN) -> glProgramUniform1dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dVIV) -> glProgramUniform1dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dWIN) -> glProgramUniform1dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dEXT) -> glProgramUniform1dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dv) -> glProgramUniform1dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvARB) -> glProgramUniform1dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvGL2) -> glProgramUniform1dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvOES) -> glProgramUniform1dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvKHR) -> glProgramUniform1dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvOML) -> glProgramUniform1dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dv3DFX) -> glProgramUniform1dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvAMD) -> glProgramUniform1dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvANGLE) -> glProgramUniform1dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvARM) -> glProgramUniform1dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvAPPLE) -> glProgramUniform1dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvATI) -> glProgramUniform1dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvEXT) -> glProgramUniform1dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvHI) -> glProgramUniform1dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvHP) -> glProgramUniform1dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvIBM) -> glProgramUniform1dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvIMG) -> glProgramUniform1dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvMESA) -> glProgramUniform1dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvMESAX) -> glProgramUniform1dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvNV) -> glProgramUniform1dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvQCOM) -> glProgramUniform1dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvSGI) -> glProgramUniform1dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvSGIS) -> glProgramUniform1dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvSGIX) -> glProgramUniform1dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvSUN) -> glProgramUniform1dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvVIV) -> glProgramUniform1dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvWIN) -> glProgramUniform1dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1dvEXT) -> glProgramUniform1dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1f) -> glProgramUniform1f@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fARB) -> glProgramUniform1fARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fGL2) -> glProgramUniform1fGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fOES) -> glProgramUniform1fOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fKHR) -> glProgramUniform1fKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fOML) -> glProgramUniform1fOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1f3DFX) -> glProgramUniform1f3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fAMD) -> glProgramUniform1fAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fANGLE) -> glProgramUniform1fANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fARM) -> glProgramUniform1fARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fAPPLE) -> glProgramUniform1fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fATI) -> glProgramUniform1fATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fEXT) -> glProgramUniform1fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fHI) -> glProgramUniform1fHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fHP) -> glProgramUniform1fHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fIBM) -> glProgramUniform1fIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fIMG) -> glProgramUniform1fIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fMESA) -> glProgramUniform1fMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fMESAX) -> glProgramUniform1fMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fNV) -> glProgramUniform1fNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fQCOM) -> glProgramUniform1fQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fSGI) -> glProgramUniform1fSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fSGIS) -> glProgramUniform1fSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fSGIX) -> glProgramUniform1fSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fSUN) -> glProgramUniform1fSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fVIV) -> glProgramUniform1fVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fWIN) -> glProgramUniform1fWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fEXT) -> glProgramUniform1fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fv) -> glProgramUniform1fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvARB) -> glProgramUniform1fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvGL2) -> glProgramUniform1fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvOES) -> glProgramUniform1fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvKHR) -> glProgramUniform1fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvOML) -> glProgramUniform1fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fv3DFX) -> glProgramUniform1fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvAMD) -> glProgramUniform1fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvANGLE) -> glProgramUniform1fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvARM) -> glProgramUniform1fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvAPPLE) -> glProgramUniform1fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvATI) -> glProgramUniform1fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvEXT) -> glProgramUniform1fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvHI) -> glProgramUniform1fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvHP) -> glProgramUniform1fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvIBM) -> glProgramUniform1fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvIMG) -> glProgramUniform1fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvMESA) -> glProgramUniform1fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvMESAX) -> glProgramUniform1fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvNV) -> glProgramUniform1fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvQCOM) -> glProgramUniform1fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvSGI) -> glProgramUniform1fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvSGIS) -> glProgramUniform1fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvSGIX) -> glProgramUniform1fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvSUN) -> glProgramUniform1fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvVIV) -> glProgramUniform1fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvWIN) -> glProgramUniform1fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1fvEXT) -> glProgramUniform1fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1i) -> glProgramUniform1i@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iARB) -> glProgramUniform1iARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iGL2) -> glProgramUniform1iGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iOES) -> glProgramUniform1iOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iKHR) -> glProgramUniform1iKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iOML) -> glProgramUniform1iOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1i3DFX) -> glProgramUniform1i3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iAMD) -> glProgramUniform1iAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iANGLE) -> glProgramUniform1iANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iARM) -> glProgramUniform1iARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iAPPLE) -> glProgramUniform1iAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iATI) -> glProgramUniform1iATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iEXT) -> glProgramUniform1iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iHI) -> glProgramUniform1iHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iHP) -> glProgramUniform1iHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iIBM) -> glProgramUniform1iIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iIMG) -> glProgramUniform1iIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iMESA) -> glProgramUniform1iMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iMESAX) -> glProgramUniform1iMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iNV) -> glProgramUniform1iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iQCOM) -> glProgramUniform1iQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iSGI) -> glProgramUniform1iSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iSGIS) -> glProgramUniform1iSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iSGIX) -> glProgramUniform1iSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iSUN) -> glProgramUniform1iSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iVIV) -> glProgramUniform1iVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iWIN) -> glProgramUniform1iWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1i64NV) -> glProgramUniform1i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1i64vNV) -> glProgramUniform1i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iEXT) -> glProgramUniform1iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iv) -> glProgramUniform1iv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivARB) -> glProgramUniform1ivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivGL2) -> glProgramUniform1ivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivOES) -> glProgramUniform1ivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivKHR) -> glProgramUniform1ivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivOML) -> glProgramUniform1ivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1iv3DFX) -> glProgramUniform1iv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivAMD) -> glProgramUniform1ivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivANGLE) -> glProgramUniform1ivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivARM) -> glProgramUniform1ivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivAPPLE) -> glProgramUniform1ivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivATI) -> glProgramUniform1ivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivEXT) -> glProgramUniform1ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivHI) -> glProgramUniform1ivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivHP) -> glProgramUniform1ivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivIBM) -> glProgramUniform1ivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivIMG) -> glProgramUniform1ivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivMESA) -> glProgramUniform1ivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivMESAX) -> glProgramUniform1ivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivNV) -> glProgramUniform1ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivQCOM) -> glProgramUniform1ivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivSGI) -> glProgramUniform1ivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivSGIS) -> glProgramUniform1ivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivSGIX) -> glProgramUniform1ivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivSUN) -> glProgramUniform1ivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivVIV) -> glProgramUniform1ivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivWIN) -> glProgramUniform1ivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ivEXT) -> glProgramUniform1ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ui) -> glProgramUniform1ui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiARB) -> glProgramUniform1uiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiGL2) -> glProgramUniform1uiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiOES) -> glProgramUniform1uiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiKHR) -> glProgramUniform1uiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiOML) -> glProgramUniform1uiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ui3DFX) -> glProgramUniform1ui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiAMD) -> glProgramUniform1uiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiANGLE) -> glProgramUniform1uiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiARM) -> glProgramUniform1uiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiAPPLE) -> glProgramUniform1uiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiATI) -> glProgramUniform1uiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiEXT) -> glProgramUniform1uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiHI) -> glProgramUniform1uiHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiHP) -> glProgramUniform1uiHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiIBM) -> glProgramUniform1uiIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiIMG) -> glProgramUniform1uiIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiMESA) -> glProgramUniform1uiMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiMESAX) -> glProgramUniform1uiMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiNV) -> glProgramUniform1uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiQCOM) -> glProgramUniform1uiQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiSGI) -> glProgramUniform1uiSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiSGIS) -> glProgramUniform1uiSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiSGIX) -> glProgramUniform1uiSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiSUN) -> glProgramUniform1uiSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiVIV) -> glProgramUniform1uiVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiWIN) -> glProgramUniform1uiWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ui64NV) -> glProgramUniform1ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1ui64vNV) -> glProgramUniform1ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiEXT) -> glProgramUniform1uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiv) -> glProgramUniform1uiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivARB) -> glProgramUniform1uivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivGL2) -> glProgramUniform1uivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivOES) -> glProgramUniform1uivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivKHR) -> glProgramUniform1uivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivOML) -> glProgramUniform1uivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uiv3DFX) -> glProgramUniform1uiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivAMD) -> glProgramUniform1uivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivANGLE) -> glProgramUniform1uivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivARM) -> glProgramUniform1uivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivAPPLE) -> glProgramUniform1uivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivATI) -> glProgramUniform1uivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivEXT) -> glProgramUniform1uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivHI) -> glProgramUniform1uivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivHP) -> glProgramUniform1uivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivIBM) -> glProgramUniform1uivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivIMG) -> glProgramUniform1uivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivMESA) -> glProgramUniform1uivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivMESAX) -> glProgramUniform1uivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivNV) -> glProgramUniform1uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivQCOM) -> glProgramUniform1uivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivSGI) -> glProgramUniform1uivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivSGIS) -> glProgramUniform1uivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivSGIX) -> glProgramUniform1uivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivSUN) -> glProgramUniform1uivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivVIV) -> glProgramUniform1uivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivWIN) -> glProgramUniform1uivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform1uivEXT) -> glProgramUniform1uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2d) -> glProgramUniform2d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dARB) -> glProgramUniform2dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dGL2) -> glProgramUniform2dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dOES) -> glProgramUniform2dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dKHR) -> glProgramUniform2dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dOML) -> glProgramUniform2dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2d3DFX) -> glProgramUniform2d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dAMD) -> glProgramUniform2dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dANGLE) -> glProgramUniform2dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dARM) -> glProgramUniform2dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dAPPLE) -> glProgramUniform2dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dATI) -> glProgramUniform2dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dEXT) -> glProgramUniform2dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dHI) -> glProgramUniform2dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dHP) -> glProgramUniform2dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dIBM) -> glProgramUniform2dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dIMG) -> glProgramUniform2dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dMESA) -> glProgramUniform2dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dMESAX) -> glProgramUniform2dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dNV) -> glProgramUniform2dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dQCOM) -> glProgramUniform2dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dSGI) -> glProgramUniform2dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dSGIS) -> glProgramUniform2dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dSGIX) -> glProgramUniform2dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dSUN) -> glProgramUniform2dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dVIV) -> glProgramUniform2dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dWIN) -> glProgramUniform2dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dEXT) -> glProgramUniform2dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dv) -> glProgramUniform2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvARB) -> glProgramUniform2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvGL2) -> glProgramUniform2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvOES) -> glProgramUniform2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvKHR) -> glProgramUniform2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvOML) -> glProgramUniform2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dv3DFX) -> glProgramUniform2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvAMD) -> glProgramUniform2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvANGLE) -> glProgramUniform2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvARM) -> glProgramUniform2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvAPPLE) -> glProgramUniform2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvATI) -> glProgramUniform2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvEXT) -> glProgramUniform2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvHI) -> glProgramUniform2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvHP) -> glProgramUniform2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvIBM) -> glProgramUniform2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvIMG) -> glProgramUniform2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvMESA) -> glProgramUniform2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvMESAX) -> glProgramUniform2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvNV) -> glProgramUniform2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvQCOM) -> glProgramUniform2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvSGI) -> glProgramUniform2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvSGIS) -> glProgramUniform2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvSGIX) -> glProgramUniform2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvSUN) -> glProgramUniform2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvVIV) -> glProgramUniform2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvWIN) -> glProgramUniform2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2dvEXT) -> glProgramUniform2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2f) -> glProgramUniform2f@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fARB) -> glProgramUniform2fARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fGL2) -> glProgramUniform2fGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fOES) -> glProgramUniform2fOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fKHR) -> glProgramUniform2fKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fOML) -> glProgramUniform2fOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2f3DFX) -> glProgramUniform2f3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fAMD) -> glProgramUniform2fAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fANGLE) -> glProgramUniform2fANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fARM) -> glProgramUniform2fARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fAPPLE) -> glProgramUniform2fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fATI) -> glProgramUniform2fATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fEXT) -> glProgramUniform2fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fHI) -> glProgramUniform2fHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fHP) -> glProgramUniform2fHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fIBM) -> glProgramUniform2fIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fIMG) -> glProgramUniform2fIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fMESA) -> glProgramUniform2fMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fMESAX) -> glProgramUniform2fMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fNV) -> glProgramUniform2fNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fQCOM) -> glProgramUniform2fQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fSGI) -> glProgramUniform2fSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fSGIS) -> glProgramUniform2fSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fSGIX) -> glProgramUniform2fSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fSUN) -> glProgramUniform2fSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fVIV) -> glProgramUniform2fVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fWIN) -> glProgramUniform2fWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fEXT) -> glProgramUniform2fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fv) -> glProgramUniform2fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvARB) -> glProgramUniform2fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvGL2) -> glProgramUniform2fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvOES) -> glProgramUniform2fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvKHR) -> glProgramUniform2fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvOML) -> glProgramUniform2fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fv3DFX) -> glProgramUniform2fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvAMD) -> glProgramUniform2fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvANGLE) -> glProgramUniform2fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvARM) -> glProgramUniform2fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvAPPLE) -> glProgramUniform2fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvATI) -> glProgramUniform2fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvEXT) -> glProgramUniform2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvHI) -> glProgramUniform2fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvHP) -> glProgramUniform2fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvIBM) -> glProgramUniform2fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvIMG) -> glProgramUniform2fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvMESA) -> glProgramUniform2fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvMESAX) -> glProgramUniform2fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvNV) -> glProgramUniform2fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvQCOM) -> glProgramUniform2fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvSGI) -> glProgramUniform2fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvSGIS) -> glProgramUniform2fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvSGIX) -> glProgramUniform2fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvSUN) -> glProgramUniform2fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvVIV) -> glProgramUniform2fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvWIN) -> glProgramUniform2fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2fvEXT) -> glProgramUniform2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2i) -> glProgramUniform2i@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iARB) -> glProgramUniform2iARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iGL2) -> glProgramUniform2iGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iOES) -> glProgramUniform2iOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iKHR) -> glProgramUniform2iKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iOML) -> glProgramUniform2iOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2i3DFX) -> glProgramUniform2i3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iAMD) -> glProgramUniform2iAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iANGLE) -> glProgramUniform2iANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iARM) -> glProgramUniform2iARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iAPPLE) -> glProgramUniform2iAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iATI) -> glProgramUniform2iATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iEXT) -> glProgramUniform2iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iHI) -> glProgramUniform2iHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iHP) -> glProgramUniform2iHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iIBM) -> glProgramUniform2iIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iIMG) -> glProgramUniform2iIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iMESA) -> glProgramUniform2iMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iMESAX) -> glProgramUniform2iMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iNV) -> glProgramUniform2iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iQCOM) -> glProgramUniform2iQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iSGI) -> glProgramUniform2iSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iSGIS) -> glProgramUniform2iSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iSGIX) -> glProgramUniform2iSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iSUN) -> glProgramUniform2iSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iVIV) -> glProgramUniform2iVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iWIN) -> glProgramUniform2iWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2i64NV) -> glProgramUniform2i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2i64vNV) -> glProgramUniform2i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iEXT) -> glProgramUniform2iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iv) -> glProgramUniform2iv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivARB) -> glProgramUniform2ivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivGL2) -> glProgramUniform2ivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivOES) -> glProgramUniform2ivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivKHR) -> glProgramUniform2ivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivOML) -> glProgramUniform2ivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2iv3DFX) -> glProgramUniform2iv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivAMD) -> glProgramUniform2ivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivANGLE) -> glProgramUniform2ivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivARM) -> glProgramUniform2ivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivAPPLE) -> glProgramUniform2ivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivATI) -> glProgramUniform2ivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivEXT) -> glProgramUniform2ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivHI) -> glProgramUniform2ivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivHP) -> glProgramUniform2ivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivIBM) -> glProgramUniform2ivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivIMG) -> glProgramUniform2ivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivMESA) -> glProgramUniform2ivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivMESAX) -> glProgramUniform2ivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivNV) -> glProgramUniform2ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivQCOM) -> glProgramUniform2ivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivSGI) -> glProgramUniform2ivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivSGIS) -> glProgramUniform2ivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivSGIX) -> glProgramUniform2ivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivSUN) -> glProgramUniform2ivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivVIV) -> glProgramUniform2ivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivWIN) -> glProgramUniform2ivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ivEXT) -> glProgramUniform2ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ui) -> glProgramUniform2ui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiARB) -> glProgramUniform2uiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiGL2) -> glProgramUniform2uiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiOES) -> glProgramUniform2uiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiKHR) -> glProgramUniform2uiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiOML) -> glProgramUniform2uiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ui3DFX) -> glProgramUniform2ui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiAMD) -> glProgramUniform2uiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiANGLE) -> glProgramUniform2uiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiARM) -> glProgramUniform2uiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiAPPLE) -> glProgramUniform2uiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiATI) -> glProgramUniform2uiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiEXT) -> glProgramUniform2uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiHI) -> glProgramUniform2uiHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiHP) -> glProgramUniform2uiHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiIBM) -> glProgramUniform2uiIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiIMG) -> glProgramUniform2uiIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiMESA) -> glProgramUniform2uiMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiMESAX) -> glProgramUniform2uiMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiNV) -> glProgramUniform2uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiQCOM) -> glProgramUniform2uiQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiSGI) -> glProgramUniform2uiSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiSGIS) -> glProgramUniform2uiSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiSGIX) -> glProgramUniform2uiSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiSUN) -> glProgramUniform2uiSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiVIV) -> glProgramUniform2uiVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiWIN) -> glProgramUniform2uiWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ui64NV) -> glProgramUniform2ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2ui64vNV) -> glProgramUniform2ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiEXT) -> glProgramUniform2uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiv) -> glProgramUniform2uiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivARB) -> glProgramUniform2uivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivGL2) -> glProgramUniform2uivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivOES) -> glProgramUniform2uivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivKHR) -> glProgramUniform2uivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivOML) -> glProgramUniform2uivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uiv3DFX) -> glProgramUniform2uiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivAMD) -> glProgramUniform2uivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivANGLE) -> glProgramUniform2uivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivARM) -> glProgramUniform2uivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivAPPLE) -> glProgramUniform2uivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivATI) -> glProgramUniform2uivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivEXT) -> glProgramUniform2uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivHI) -> glProgramUniform2uivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivHP) -> glProgramUniform2uivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivIBM) -> glProgramUniform2uivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivIMG) -> glProgramUniform2uivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivMESA) -> glProgramUniform2uivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivMESAX) -> glProgramUniform2uivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivNV) -> glProgramUniform2uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivQCOM) -> glProgramUniform2uivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivSGI) -> glProgramUniform2uivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivSGIS) -> glProgramUniform2uivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivSGIX) -> glProgramUniform2uivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivSUN) -> glProgramUniform2uivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivVIV) -> glProgramUniform2uivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivWIN) -> glProgramUniform2uivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform2uivEXT) -> glProgramUniform2uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3d) -> glProgramUniform3d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dARB) -> glProgramUniform3dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dGL2) -> glProgramUniform3dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dOES) -> glProgramUniform3dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dKHR) -> glProgramUniform3dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dOML) -> glProgramUniform3dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3d3DFX) -> glProgramUniform3d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dAMD) -> glProgramUniform3dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dANGLE) -> glProgramUniform3dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dARM) -> glProgramUniform3dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dAPPLE) -> glProgramUniform3dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dATI) -> glProgramUniform3dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dEXT) -> glProgramUniform3dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dHI) -> glProgramUniform3dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dHP) -> glProgramUniform3dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dIBM) -> glProgramUniform3dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dIMG) -> glProgramUniform3dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dMESA) -> glProgramUniform3dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dMESAX) -> glProgramUniform3dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dNV) -> glProgramUniform3dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dQCOM) -> glProgramUniform3dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dSGI) -> glProgramUniform3dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dSGIS) -> glProgramUniform3dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dSGIX) -> glProgramUniform3dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dSUN) -> glProgramUniform3dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dVIV) -> glProgramUniform3dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dWIN) -> glProgramUniform3dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dEXT) -> glProgramUniform3dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dv) -> glProgramUniform3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvARB) -> glProgramUniform3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvGL2) -> glProgramUniform3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvOES) -> glProgramUniform3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvKHR) -> glProgramUniform3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvOML) -> glProgramUniform3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dv3DFX) -> glProgramUniform3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvAMD) -> glProgramUniform3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvANGLE) -> glProgramUniform3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvARM) -> glProgramUniform3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvAPPLE) -> glProgramUniform3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvATI) -> glProgramUniform3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvEXT) -> glProgramUniform3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvHI) -> glProgramUniform3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvHP) -> glProgramUniform3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvIBM) -> glProgramUniform3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvIMG) -> glProgramUniform3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvMESA) -> glProgramUniform3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvMESAX) -> glProgramUniform3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvNV) -> glProgramUniform3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvQCOM) -> glProgramUniform3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvSGI) -> glProgramUniform3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvSGIS) -> glProgramUniform3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvSGIX) -> glProgramUniform3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvSUN) -> glProgramUniform3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvVIV) -> glProgramUniform3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvWIN) -> glProgramUniform3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3dvEXT) -> glProgramUniform3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3f) -> glProgramUniform3f@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fARB) -> glProgramUniform3fARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fGL2) -> glProgramUniform3fGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fOES) -> glProgramUniform3fOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fKHR) -> glProgramUniform3fKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fOML) -> glProgramUniform3fOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3f3DFX) -> glProgramUniform3f3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fAMD) -> glProgramUniform3fAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fANGLE) -> glProgramUniform3fANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fARM) -> glProgramUniform3fARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fAPPLE) -> glProgramUniform3fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fATI) -> glProgramUniform3fATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fEXT) -> glProgramUniform3fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fHI) -> glProgramUniform3fHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fHP) -> glProgramUniform3fHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fIBM) -> glProgramUniform3fIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fIMG) -> glProgramUniform3fIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fMESA) -> glProgramUniform3fMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fMESAX) -> glProgramUniform3fMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fNV) -> glProgramUniform3fNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fQCOM) -> glProgramUniform3fQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fSGI) -> glProgramUniform3fSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fSGIS) -> glProgramUniform3fSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fSGIX) -> glProgramUniform3fSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fSUN) -> glProgramUniform3fSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fVIV) -> glProgramUniform3fVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fWIN) -> glProgramUniform3fWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fEXT) -> glProgramUniform3fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fv) -> glProgramUniform3fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvARB) -> glProgramUniform3fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvGL2) -> glProgramUniform3fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvOES) -> glProgramUniform3fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvKHR) -> glProgramUniform3fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvOML) -> glProgramUniform3fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fv3DFX) -> glProgramUniform3fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvAMD) -> glProgramUniform3fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvANGLE) -> glProgramUniform3fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvARM) -> glProgramUniform3fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvAPPLE) -> glProgramUniform3fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvATI) -> glProgramUniform3fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvEXT) -> glProgramUniform3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvHI) -> glProgramUniform3fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvHP) -> glProgramUniform3fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvIBM) -> glProgramUniform3fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvIMG) -> glProgramUniform3fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvMESA) -> glProgramUniform3fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvMESAX) -> glProgramUniform3fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvNV) -> glProgramUniform3fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvQCOM) -> glProgramUniform3fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvSGI) -> glProgramUniform3fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvSGIS) -> glProgramUniform3fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvSGIX) -> glProgramUniform3fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvSUN) -> glProgramUniform3fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvVIV) -> glProgramUniform3fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvWIN) -> glProgramUniform3fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3fvEXT) -> glProgramUniform3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3i) -> glProgramUniform3i@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iARB) -> glProgramUniform3iARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iGL2) -> glProgramUniform3iGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iOES) -> glProgramUniform3iOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iKHR) -> glProgramUniform3iKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iOML) -> glProgramUniform3iOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3i3DFX) -> glProgramUniform3i3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iAMD) -> glProgramUniform3iAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iANGLE) -> glProgramUniform3iANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iARM) -> glProgramUniform3iARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iAPPLE) -> glProgramUniform3iAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iATI) -> glProgramUniform3iATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iEXT) -> glProgramUniform3iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iHI) -> glProgramUniform3iHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iHP) -> glProgramUniform3iHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iIBM) -> glProgramUniform3iIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iIMG) -> glProgramUniform3iIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iMESA) -> glProgramUniform3iMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iMESAX) -> glProgramUniform3iMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iNV) -> glProgramUniform3iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iQCOM) -> glProgramUniform3iQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iSGI) -> glProgramUniform3iSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iSGIS) -> glProgramUniform3iSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iSGIX) -> glProgramUniform3iSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iSUN) -> glProgramUniform3iSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iVIV) -> glProgramUniform3iVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iWIN) -> glProgramUniform3iWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3i64NV) -> glProgramUniform3i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3i64vNV) -> glProgramUniform3i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iEXT) -> glProgramUniform3iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iv) -> glProgramUniform3iv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivARB) -> glProgramUniform3ivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivGL2) -> glProgramUniform3ivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivOES) -> glProgramUniform3ivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivKHR) -> glProgramUniform3ivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivOML) -> glProgramUniform3ivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3iv3DFX) -> glProgramUniform3iv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivAMD) -> glProgramUniform3ivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivANGLE) -> glProgramUniform3ivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivARM) -> glProgramUniform3ivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivAPPLE) -> glProgramUniform3ivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivATI) -> glProgramUniform3ivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivEXT) -> glProgramUniform3ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivHI) -> glProgramUniform3ivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivHP) -> glProgramUniform3ivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivIBM) -> glProgramUniform3ivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivIMG) -> glProgramUniform3ivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivMESA) -> glProgramUniform3ivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivMESAX) -> glProgramUniform3ivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivNV) -> glProgramUniform3ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivQCOM) -> glProgramUniform3ivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivSGI) -> glProgramUniform3ivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivSGIS) -> glProgramUniform3ivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivSGIX) -> glProgramUniform3ivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivSUN) -> glProgramUniform3ivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivVIV) -> glProgramUniform3ivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivWIN) -> glProgramUniform3ivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ivEXT) -> glProgramUniform3ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ui) -> glProgramUniform3ui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiARB) -> glProgramUniform3uiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiGL2) -> glProgramUniform3uiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiOES) -> glProgramUniform3uiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiKHR) -> glProgramUniform3uiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiOML) -> glProgramUniform3uiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ui3DFX) -> glProgramUniform3ui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiAMD) -> glProgramUniform3uiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiANGLE) -> glProgramUniform3uiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiARM) -> glProgramUniform3uiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiAPPLE) -> glProgramUniform3uiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiATI) -> glProgramUniform3uiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiEXT) -> glProgramUniform3uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiHI) -> glProgramUniform3uiHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiHP) -> glProgramUniform3uiHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiIBM) -> glProgramUniform3uiIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiIMG) -> glProgramUniform3uiIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiMESA) -> glProgramUniform3uiMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiMESAX) -> glProgramUniform3uiMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiNV) -> glProgramUniform3uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiQCOM) -> glProgramUniform3uiQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiSGI) -> glProgramUniform3uiSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiSGIS) -> glProgramUniform3uiSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiSGIX) -> glProgramUniform3uiSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiSUN) -> glProgramUniform3uiSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiVIV) -> glProgramUniform3uiVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiWIN) -> glProgramUniform3uiWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ui64NV) -> glProgramUniform3ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3ui64vNV) -> glProgramUniform3ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiEXT) -> glProgramUniform3uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiv) -> glProgramUniform3uiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivARB) -> glProgramUniform3uivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivGL2) -> glProgramUniform3uivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivOES) -> glProgramUniform3uivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivKHR) -> glProgramUniform3uivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivOML) -> glProgramUniform3uivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uiv3DFX) -> glProgramUniform3uiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivAMD) -> glProgramUniform3uivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivANGLE) -> glProgramUniform3uivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivARM) -> glProgramUniform3uivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivAPPLE) -> glProgramUniform3uivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivATI) -> glProgramUniform3uivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivEXT) -> glProgramUniform3uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivHI) -> glProgramUniform3uivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivHP) -> glProgramUniform3uivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivIBM) -> glProgramUniform3uivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivIMG) -> glProgramUniform3uivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivMESA) -> glProgramUniform3uivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivMESAX) -> glProgramUniform3uivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivNV) -> glProgramUniform3uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivQCOM) -> glProgramUniform3uivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivSGI) -> glProgramUniform3uivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivSGIS) -> glProgramUniform3uivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivSGIX) -> glProgramUniform3uivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivSUN) -> glProgramUniform3uivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivVIV) -> glProgramUniform3uivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivWIN) -> glProgramUniform3uivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform3uivEXT) -> glProgramUniform3uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4d) -> glProgramUniform4d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dARB) -> glProgramUniform4dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dGL2) -> glProgramUniform4dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dOES) -> glProgramUniform4dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dKHR) -> glProgramUniform4dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dOML) -> glProgramUniform4dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4d3DFX) -> glProgramUniform4d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dAMD) -> glProgramUniform4dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dANGLE) -> glProgramUniform4dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dARM) -> glProgramUniform4dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dAPPLE) -> glProgramUniform4dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dATI) -> glProgramUniform4dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dEXT) -> glProgramUniform4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dHI) -> glProgramUniform4dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dHP) -> glProgramUniform4dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dIBM) -> glProgramUniform4dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dIMG) -> glProgramUniform4dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dMESA) -> glProgramUniform4dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dMESAX) -> glProgramUniform4dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dNV) -> glProgramUniform4dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dQCOM) -> glProgramUniform4dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dSGI) -> glProgramUniform4dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dSGIS) -> glProgramUniform4dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dSGIX) -> glProgramUniform4dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dSUN) -> glProgramUniform4dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dVIV) -> glProgramUniform4dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dWIN) -> glProgramUniform4dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dEXT) -> glProgramUniform4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dv) -> glProgramUniform4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvARB) -> glProgramUniform4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvGL2) -> glProgramUniform4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvOES) -> glProgramUniform4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvKHR) -> glProgramUniform4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvOML) -> glProgramUniform4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dv3DFX) -> glProgramUniform4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvAMD) -> glProgramUniform4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvANGLE) -> glProgramUniform4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvARM) -> glProgramUniform4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvAPPLE) -> glProgramUniform4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvATI) -> glProgramUniform4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvEXT) -> glProgramUniform4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvHI) -> glProgramUniform4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvHP) -> glProgramUniform4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvIBM) -> glProgramUniform4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvIMG) -> glProgramUniform4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvMESA) -> glProgramUniform4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvMESAX) -> glProgramUniform4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvNV) -> glProgramUniform4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvQCOM) -> glProgramUniform4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvSGI) -> glProgramUniform4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvSGIS) -> glProgramUniform4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvSGIX) -> glProgramUniform4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvSUN) -> glProgramUniform4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvVIV) -> glProgramUniform4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvWIN) -> glProgramUniform4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4dvEXT) -> glProgramUniform4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4f) -> glProgramUniform4f@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fARB) -> glProgramUniform4fARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fGL2) -> glProgramUniform4fGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fOES) -> glProgramUniform4fOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fKHR) -> glProgramUniform4fKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fOML) -> glProgramUniform4fOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4f3DFX) -> glProgramUniform4f3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fAMD) -> glProgramUniform4fAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fANGLE) -> glProgramUniform4fANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fARM) -> glProgramUniform4fARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fAPPLE) -> glProgramUniform4fAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fATI) -> glProgramUniform4fATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fEXT) -> glProgramUniform4fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fHI) -> glProgramUniform4fHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fHP) -> glProgramUniform4fHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fIBM) -> glProgramUniform4fIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fIMG) -> glProgramUniform4fIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fMESA) -> glProgramUniform4fMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fMESAX) -> glProgramUniform4fMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fNV) -> glProgramUniform4fNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fQCOM) -> glProgramUniform4fQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fSGI) -> glProgramUniform4fSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fSGIS) -> glProgramUniform4fSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fSGIX) -> glProgramUniform4fSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fSUN) -> glProgramUniform4fSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fVIV) -> glProgramUniform4fVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fWIN) -> glProgramUniform4fWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fEXT) -> glProgramUniform4fEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fv) -> glProgramUniform4fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvARB) -> glProgramUniform4fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvGL2) -> glProgramUniform4fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvOES) -> glProgramUniform4fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvKHR) -> glProgramUniform4fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvOML) -> glProgramUniform4fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fv3DFX) -> glProgramUniform4fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvAMD) -> glProgramUniform4fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvANGLE) -> glProgramUniform4fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvARM) -> glProgramUniform4fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvAPPLE) -> glProgramUniform4fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvATI) -> glProgramUniform4fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvEXT) -> glProgramUniform4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvHI) -> glProgramUniform4fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvHP) -> glProgramUniform4fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvIBM) -> glProgramUniform4fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvIMG) -> glProgramUniform4fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvMESA) -> glProgramUniform4fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvMESAX) -> glProgramUniform4fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvNV) -> glProgramUniform4fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvQCOM) -> glProgramUniform4fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvSGI) -> glProgramUniform4fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvSGIS) -> glProgramUniform4fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvSGIX) -> glProgramUniform4fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvSUN) -> glProgramUniform4fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvVIV) -> glProgramUniform4fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvWIN) -> glProgramUniform4fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4fvEXT) -> glProgramUniform4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4i) -> glProgramUniform4i@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iARB) -> glProgramUniform4iARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iGL2) -> glProgramUniform4iGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iOES) -> glProgramUniform4iOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iKHR) -> glProgramUniform4iKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iOML) -> glProgramUniform4iOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4i3DFX) -> glProgramUniform4i3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iAMD) -> glProgramUniform4iAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iANGLE) -> glProgramUniform4iANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iARM) -> glProgramUniform4iARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iAPPLE) -> glProgramUniform4iAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iATI) -> glProgramUniform4iATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iEXT) -> glProgramUniform4iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iHI) -> glProgramUniform4iHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iHP) -> glProgramUniform4iHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iIBM) -> glProgramUniform4iIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iIMG) -> glProgramUniform4iIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iMESA) -> glProgramUniform4iMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iMESAX) -> glProgramUniform4iMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iNV) -> glProgramUniform4iNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iQCOM) -> glProgramUniform4iQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iSGI) -> glProgramUniform4iSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iSGIS) -> glProgramUniform4iSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iSGIX) -> glProgramUniform4iSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iSUN) -> glProgramUniform4iSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iVIV) -> glProgramUniform4iVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iWIN) -> glProgramUniform4iWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4i64NV) -> glProgramUniform4i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4i64vNV) -> glProgramUniform4i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iEXT) -> glProgramUniform4iEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iv) -> glProgramUniform4iv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivARB) -> glProgramUniform4ivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivGL2) -> glProgramUniform4ivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivOES) -> glProgramUniform4ivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivKHR) -> glProgramUniform4ivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivOML) -> glProgramUniform4ivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4iv3DFX) -> glProgramUniform4iv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivAMD) -> glProgramUniform4ivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivANGLE) -> glProgramUniform4ivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivARM) -> glProgramUniform4ivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivAPPLE) -> glProgramUniform4ivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivATI) -> glProgramUniform4ivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivEXT) -> glProgramUniform4ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivHI) -> glProgramUniform4ivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivHP) -> glProgramUniform4ivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivIBM) -> glProgramUniform4ivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivIMG) -> glProgramUniform4ivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivMESA) -> glProgramUniform4ivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivMESAX) -> glProgramUniform4ivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivNV) -> glProgramUniform4ivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivQCOM) -> glProgramUniform4ivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivSGI) -> glProgramUniform4ivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivSGIS) -> glProgramUniform4ivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivSGIX) -> glProgramUniform4ivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivSUN) -> glProgramUniform4ivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivVIV) -> glProgramUniform4ivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivWIN) -> glProgramUniform4ivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ivEXT) -> glProgramUniform4ivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ui) -> glProgramUniform4ui@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiARB) -> glProgramUniform4uiARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiGL2) -> glProgramUniform4uiGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiOES) -> glProgramUniform4uiOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiKHR) -> glProgramUniform4uiKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiOML) -> glProgramUniform4uiOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ui3DFX) -> glProgramUniform4ui3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiAMD) -> glProgramUniform4uiAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiANGLE) -> glProgramUniform4uiANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiARM) -> glProgramUniform4uiARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiAPPLE) -> glProgramUniform4uiAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiATI) -> glProgramUniform4uiATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiEXT) -> glProgramUniform4uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiHI) -> glProgramUniform4uiHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiHP) -> glProgramUniform4uiHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiIBM) -> glProgramUniform4uiIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiIMG) -> glProgramUniform4uiIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiMESA) -> glProgramUniform4uiMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiMESAX) -> glProgramUniform4uiMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiNV) -> glProgramUniform4uiNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiQCOM) -> glProgramUniform4uiQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiSGI) -> glProgramUniform4uiSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiSGIS) -> glProgramUniform4uiSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiSGIX) -> glProgramUniform4uiSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiSUN) -> glProgramUniform4uiSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiVIV) -> glProgramUniform4uiVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiWIN) -> glProgramUniform4uiWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ui64NV) -> glProgramUniform4ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4ui64vNV) -> glProgramUniform4ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiEXT) -> glProgramUniform4uiEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiv) -> glProgramUniform4uiv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivARB) -> glProgramUniform4uivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivGL2) -> glProgramUniform4uivGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivOES) -> glProgramUniform4uivOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivKHR) -> glProgramUniform4uivKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivOML) -> glProgramUniform4uivOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uiv3DFX) -> glProgramUniform4uiv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivAMD) -> glProgramUniform4uivAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivANGLE) -> glProgramUniform4uivANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivARM) -> glProgramUniform4uivARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivAPPLE) -> glProgramUniform4uivAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivATI) -> glProgramUniform4uivATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivEXT) -> glProgramUniform4uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivHI) -> glProgramUniform4uivHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivHP) -> glProgramUniform4uivHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivIBM) -> glProgramUniform4uivIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivIMG) -> glProgramUniform4uivIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivMESA) -> glProgramUniform4uivMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivMESAX) -> glProgramUniform4uivMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivNV) -> glProgramUniform4uivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivQCOM) -> glProgramUniform4uivQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivSGI) -> glProgramUniform4uivSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivSGIS) -> glProgramUniform4uivSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivSGIX) -> glProgramUniform4uivSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivSUN) -> glProgramUniform4uivSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivVIV) -> glProgramUniform4uivVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivWIN) -> glProgramUniform4uivWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniform4uivEXT) -> glProgramUniform4uivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dv) -> glProgramUniformMatrix2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvARB) -> glProgramUniformMatrix2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvGL2) -> glProgramUniformMatrix2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvOES) -> glProgramUniformMatrix2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvKHR) -> glProgramUniformMatrix2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvOML) -> glProgramUniformMatrix2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dv3DFX) -> glProgramUniformMatrix2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvAMD) -> glProgramUniformMatrix2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvANGLE) -> glProgramUniformMatrix2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvARM) -> glProgramUniformMatrix2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvAPPLE) -> glProgramUniformMatrix2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvATI) -> glProgramUniformMatrix2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvEXT) -> glProgramUniformMatrix2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvHI) -> glProgramUniformMatrix2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvHP) -> glProgramUniformMatrix2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvIBM) -> glProgramUniformMatrix2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvIMG) -> glProgramUniformMatrix2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvMESA) -> glProgramUniformMatrix2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvMESAX) -> glProgramUniformMatrix2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvNV) -> glProgramUniformMatrix2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvQCOM) -> glProgramUniformMatrix2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvSGI) -> glProgramUniformMatrix2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvSGIS) -> glProgramUniformMatrix2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvSGIX) -> glProgramUniformMatrix2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvSUN) -> glProgramUniformMatrix2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvVIV) -> glProgramUniformMatrix2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvWIN) -> glProgramUniformMatrix2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2dvEXT) -> glProgramUniformMatrix2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fv) -> glProgramUniformMatrix2fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvARB) -> glProgramUniformMatrix2fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvGL2) -> glProgramUniformMatrix2fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvOES) -> glProgramUniformMatrix2fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvKHR) -> glProgramUniformMatrix2fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvOML) -> glProgramUniformMatrix2fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fv3DFX) -> glProgramUniformMatrix2fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvAMD) -> glProgramUniformMatrix2fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvANGLE) -> glProgramUniformMatrix2fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvARM) -> glProgramUniformMatrix2fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvAPPLE) -> glProgramUniformMatrix2fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvATI) -> glProgramUniformMatrix2fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvEXT) -> glProgramUniformMatrix2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvHI) -> glProgramUniformMatrix2fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvHP) -> glProgramUniformMatrix2fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvIBM) -> glProgramUniformMatrix2fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvIMG) -> glProgramUniformMatrix2fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvMESA) -> glProgramUniformMatrix2fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvMESAX) -> glProgramUniformMatrix2fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvNV) -> glProgramUniformMatrix2fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvQCOM) -> glProgramUniformMatrix2fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvSGI) -> glProgramUniformMatrix2fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvSGIS) -> glProgramUniformMatrix2fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvSGIX) -> glProgramUniformMatrix2fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvSUN) -> glProgramUniformMatrix2fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvVIV) -> glProgramUniformMatrix2fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvWIN) -> glProgramUniformMatrix2fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2fvEXT) -> glProgramUniformMatrix2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dv) -> glProgramUniformMatrix2x3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvARB) -> glProgramUniformMatrix2x3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvGL2) -> glProgramUniformMatrix2x3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvOES) -> glProgramUniformMatrix2x3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvKHR) -> glProgramUniformMatrix2x3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvOML) -> glProgramUniformMatrix2x3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dv3DFX) -> glProgramUniformMatrix2x3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvAMD) -> glProgramUniformMatrix2x3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvANGLE) -> glProgramUniformMatrix2x3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvARM) -> glProgramUniformMatrix2x3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvAPPLE) -> glProgramUniformMatrix2x3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvATI) -> glProgramUniformMatrix2x3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvEXT) -> glProgramUniformMatrix2x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvHI) -> glProgramUniformMatrix2x3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvHP) -> glProgramUniformMatrix2x3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvIBM) -> glProgramUniformMatrix2x3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvIMG) -> glProgramUniformMatrix2x3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvMESA) -> glProgramUniformMatrix2x3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvMESAX) -> glProgramUniformMatrix2x3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvNV) -> glProgramUniformMatrix2x3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvQCOM) -> glProgramUniformMatrix2x3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvSGI) -> glProgramUniformMatrix2x3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvSGIS) -> glProgramUniformMatrix2x3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvSGIX) -> glProgramUniformMatrix2x3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvSUN) -> glProgramUniformMatrix2x3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvVIV) -> glProgramUniformMatrix2x3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvWIN) -> glProgramUniformMatrix2x3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3dvEXT) -> glProgramUniformMatrix2x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fv) -> glProgramUniformMatrix2x3fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvARB) -> glProgramUniformMatrix2x3fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvGL2) -> glProgramUniformMatrix2x3fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvOES) -> glProgramUniformMatrix2x3fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvKHR) -> glProgramUniformMatrix2x3fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvOML) -> glProgramUniformMatrix2x3fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fv3DFX) -> glProgramUniformMatrix2x3fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvAMD) -> glProgramUniformMatrix2x3fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvANGLE) -> glProgramUniformMatrix2x3fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvARM) -> glProgramUniformMatrix2x3fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvAPPLE) -> glProgramUniformMatrix2x3fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvATI) -> glProgramUniformMatrix2x3fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvEXT) -> glProgramUniformMatrix2x3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvHI) -> glProgramUniformMatrix2x3fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvHP) -> glProgramUniformMatrix2x3fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvIBM) -> glProgramUniformMatrix2x3fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvIMG) -> glProgramUniformMatrix2x3fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvMESA) -> glProgramUniformMatrix2x3fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvMESAX) -> glProgramUniformMatrix2x3fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvNV) -> glProgramUniformMatrix2x3fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvQCOM) -> glProgramUniformMatrix2x3fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvSGI) -> glProgramUniformMatrix2x3fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvSGIS) -> glProgramUniformMatrix2x3fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvSGIX) -> glProgramUniformMatrix2x3fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvSUN) -> glProgramUniformMatrix2x3fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvVIV) -> glProgramUniformMatrix2x3fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvWIN) -> glProgramUniformMatrix2x3fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x3fvEXT) -> glProgramUniformMatrix2x3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dv) -> glProgramUniformMatrix2x4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvARB) -> glProgramUniformMatrix2x4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvGL2) -> glProgramUniformMatrix2x4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvOES) -> glProgramUniformMatrix2x4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvKHR) -> glProgramUniformMatrix2x4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvOML) -> glProgramUniformMatrix2x4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dv3DFX) -> glProgramUniformMatrix2x4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvAMD) -> glProgramUniformMatrix2x4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvANGLE) -> glProgramUniformMatrix2x4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvARM) -> glProgramUniformMatrix2x4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvAPPLE) -> glProgramUniformMatrix2x4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvATI) -> glProgramUniformMatrix2x4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvEXT) -> glProgramUniformMatrix2x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvHI) -> glProgramUniformMatrix2x4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvHP) -> glProgramUniformMatrix2x4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvIBM) -> glProgramUniformMatrix2x4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvIMG) -> glProgramUniformMatrix2x4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvMESA) -> glProgramUniformMatrix2x4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvMESAX) -> glProgramUniformMatrix2x4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvNV) -> glProgramUniformMatrix2x4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvQCOM) -> glProgramUniformMatrix2x4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvSGI) -> glProgramUniformMatrix2x4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvSGIS) -> glProgramUniformMatrix2x4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvSGIX) -> glProgramUniformMatrix2x4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvSUN) -> glProgramUniformMatrix2x4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvVIV) -> glProgramUniformMatrix2x4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvWIN) -> glProgramUniformMatrix2x4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4dvEXT) -> glProgramUniformMatrix2x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fv) -> glProgramUniformMatrix2x4fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvARB) -> glProgramUniformMatrix2x4fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvGL2) -> glProgramUniformMatrix2x4fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvOES) -> glProgramUniformMatrix2x4fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvKHR) -> glProgramUniformMatrix2x4fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvOML) -> glProgramUniformMatrix2x4fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fv3DFX) -> glProgramUniformMatrix2x4fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvAMD) -> glProgramUniformMatrix2x4fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvANGLE) -> glProgramUniformMatrix2x4fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvARM) -> glProgramUniformMatrix2x4fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvAPPLE) -> glProgramUniformMatrix2x4fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvATI) -> glProgramUniformMatrix2x4fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvEXT) -> glProgramUniformMatrix2x4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvHI) -> glProgramUniformMatrix2x4fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvHP) -> glProgramUniformMatrix2x4fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvIBM) -> glProgramUniformMatrix2x4fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvIMG) -> glProgramUniformMatrix2x4fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvMESA) -> glProgramUniformMatrix2x4fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvMESAX) -> glProgramUniformMatrix2x4fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvNV) -> glProgramUniformMatrix2x4fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvQCOM) -> glProgramUniformMatrix2x4fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvSGI) -> glProgramUniformMatrix2x4fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvSGIS) -> glProgramUniformMatrix2x4fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvSGIX) -> glProgramUniformMatrix2x4fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvSUN) -> glProgramUniformMatrix2x4fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvVIV) -> glProgramUniformMatrix2x4fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvWIN) -> glProgramUniformMatrix2x4fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix2x4fvEXT) -> glProgramUniformMatrix2x4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dv) -> glProgramUniformMatrix3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvARB) -> glProgramUniformMatrix3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvGL2) -> glProgramUniformMatrix3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvOES) -> glProgramUniformMatrix3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvKHR) -> glProgramUniformMatrix3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvOML) -> glProgramUniformMatrix3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dv3DFX) -> glProgramUniformMatrix3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvAMD) -> glProgramUniformMatrix3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvANGLE) -> glProgramUniformMatrix3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvARM) -> glProgramUniformMatrix3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvAPPLE) -> glProgramUniformMatrix3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvATI) -> glProgramUniformMatrix3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvEXT) -> glProgramUniformMatrix3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvHI) -> glProgramUniformMatrix3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvHP) -> glProgramUniformMatrix3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvIBM) -> glProgramUniformMatrix3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvIMG) -> glProgramUniformMatrix3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvMESA) -> glProgramUniformMatrix3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvMESAX) -> glProgramUniformMatrix3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvNV) -> glProgramUniformMatrix3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvQCOM) -> glProgramUniformMatrix3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvSGI) -> glProgramUniformMatrix3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvSGIS) -> glProgramUniformMatrix3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvSGIX) -> glProgramUniformMatrix3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvSUN) -> glProgramUniformMatrix3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvVIV) -> glProgramUniformMatrix3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvWIN) -> glProgramUniformMatrix3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3dvEXT) -> glProgramUniformMatrix3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fv) -> glProgramUniformMatrix3fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvARB) -> glProgramUniformMatrix3fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvGL2) -> glProgramUniformMatrix3fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvOES) -> glProgramUniformMatrix3fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvKHR) -> glProgramUniformMatrix3fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvOML) -> glProgramUniformMatrix3fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fv3DFX) -> glProgramUniformMatrix3fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvAMD) -> glProgramUniformMatrix3fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvANGLE) -> glProgramUniformMatrix3fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvARM) -> glProgramUniformMatrix3fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvAPPLE) -> glProgramUniformMatrix3fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvATI) -> glProgramUniformMatrix3fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvEXT) -> glProgramUniformMatrix3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvHI) -> glProgramUniformMatrix3fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvHP) -> glProgramUniformMatrix3fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvIBM) -> glProgramUniformMatrix3fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvIMG) -> glProgramUniformMatrix3fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvMESA) -> glProgramUniformMatrix3fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvMESAX) -> glProgramUniformMatrix3fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvNV) -> glProgramUniformMatrix3fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvQCOM) -> glProgramUniformMatrix3fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvSGI) -> glProgramUniformMatrix3fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvSGIS) -> glProgramUniformMatrix3fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvSGIX) -> glProgramUniformMatrix3fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvSUN) -> glProgramUniformMatrix3fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvVIV) -> glProgramUniformMatrix3fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvWIN) -> glProgramUniformMatrix3fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3fvEXT) -> glProgramUniformMatrix3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dv) -> glProgramUniformMatrix3x2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvARB) -> glProgramUniformMatrix3x2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvGL2) -> glProgramUniformMatrix3x2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvOES) -> glProgramUniformMatrix3x2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvKHR) -> glProgramUniformMatrix3x2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvOML) -> glProgramUniformMatrix3x2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dv3DFX) -> glProgramUniformMatrix3x2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvAMD) -> glProgramUniformMatrix3x2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvANGLE) -> glProgramUniformMatrix3x2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvARM) -> glProgramUniformMatrix3x2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvAPPLE) -> glProgramUniformMatrix3x2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvATI) -> glProgramUniformMatrix3x2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvEXT) -> glProgramUniformMatrix3x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvHI) -> glProgramUniformMatrix3x2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvHP) -> glProgramUniformMatrix3x2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvIBM) -> glProgramUniformMatrix3x2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvIMG) -> glProgramUniformMatrix3x2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvMESA) -> glProgramUniformMatrix3x2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvMESAX) -> glProgramUniformMatrix3x2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvNV) -> glProgramUniformMatrix3x2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvQCOM) -> glProgramUniformMatrix3x2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvSGI) -> glProgramUniformMatrix3x2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvSGIS) -> glProgramUniformMatrix3x2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvSGIX) -> glProgramUniformMatrix3x2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvSUN) -> glProgramUniformMatrix3x2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvVIV) -> glProgramUniformMatrix3x2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvWIN) -> glProgramUniformMatrix3x2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2dvEXT) -> glProgramUniformMatrix3x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fv) -> glProgramUniformMatrix3x2fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvARB) -> glProgramUniformMatrix3x2fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvGL2) -> glProgramUniformMatrix3x2fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvOES) -> glProgramUniformMatrix3x2fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvKHR) -> glProgramUniformMatrix3x2fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvOML) -> glProgramUniformMatrix3x2fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fv3DFX) -> glProgramUniformMatrix3x2fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvAMD) -> glProgramUniformMatrix3x2fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvANGLE) -> glProgramUniformMatrix3x2fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvARM) -> glProgramUniformMatrix3x2fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvAPPLE) -> glProgramUniformMatrix3x2fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvATI) -> glProgramUniformMatrix3x2fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvEXT) -> glProgramUniformMatrix3x2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvHI) -> glProgramUniformMatrix3x2fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvHP) -> glProgramUniformMatrix3x2fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvIBM) -> glProgramUniformMatrix3x2fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvIMG) -> glProgramUniformMatrix3x2fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvMESA) -> glProgramUniformMatrix3x2fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvMESAX) -> glProgramUniformMatrix3x2fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvNV) -> glProgramUniformMatrix3x2fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvQCOM) -> glProgramUniformMatrix3x2fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvSGI) -> glProgramUniformMatrix3x2fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvSGIS) -> glProgramUniformMatrix3x2fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvSGIX) -> glProgramUniformMatrix3x2fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvSUN) -> glProgramUniformMatrix3x2fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvVIV) -> glProgramUniformMatrix3x2fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvWIN) -> glProgramUniformMatrix3x2fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x2fvEXT) -> glProgramUniformMatrix3x2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dv) -> glProgramUniformMatrix3x4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvARB) -> glProgramUniformMatrix3x4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvGL2) -> glProgramUniformMatrix3x4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvOES) -> glProgramUniformMatrix3x4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvKHR) -> glProgramUniformMatrix3x4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvOML) -> glProgramUniformMatrix3x4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dv3DFX) -> glProgramUniformMatrix3x4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvAMD) -> glProgramUniformMatrix3x4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvANGLE) -> glProgramUniformMatrix3x4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvARM) -> glProgramUniformMatrix3x4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvAPPLE) -> glProgramUniformMatrix3x4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvATI) -> glProgramUniformMatrix3x4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvEXT) -> glProgramUniformMatrix3x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvHI) -> glProgramUniformMatrix3x4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvHP) -> glProgramUniformMatrix3x4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvIBM) -> glProgramUniformMatrix3x4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvIMG) -> glProgramUniformMatrix3x4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvMESA) -> glProgramUniformMatrix3x4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvMESAX) -> glProgramUniformMatrix3x4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvNV) -> glProgramUniformMatrix3x4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvQCOM) -> glProgramUniformMatrix3x4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvSGI) -> glProgramUniformMatrix3x4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvSGIS) -> glProgramUniformMatrix3x4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvSGIX) -> glProgramUniformMatrix3x4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvSUN) -> glProgramUniformMatrix3x4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvVIV) -> glProgramUniformMatrix3x4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvWIN) -> glProgramUniformMatrix3x4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4dvEXT) -> glProgramUniformMatrix3x4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fv) -> glProgramUniformMatrix3x4fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvARB) -> glProgramUniformMatrix3x4fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvGL2) -> glProgramUniformMatrix3x4fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvOES) -> glProgramUniformMatrix3x4fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvKHR) -> glProgramUniformMatrix3x4fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvOML) -> glProgramUniformMatrix3x4fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fv3DFX) -> glProgramUniformMatrix3x4fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvAMD) -> glProgramUniformMatrix3x4fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvANGLE) -> glProgramUniformMatrix3x4fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvARM) -> glProgramUniformMatrix3x4fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvAPPLE) -> glProgramUniformMatrix3x4fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvATI) -> glProgramUniformMatrix3x4fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvEXT) -> glProgramUniformMatrix3x4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvHI) -> glProgramUniformMatrix3x4fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvHP) -> glProgramUniformMatrix3x4fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvIBM) -> glProgramUniformMatrix3x4fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvIMG) -> glProgramUniformMatrix3x4fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvMESA) -> glProgramUniformMatrix3x4fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvMESAX) -> glProgramUniformMatrix3x4fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvNV) -> glProgramUniformMatrix3x4fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvQCOM) -> glProgramUniformMatrix3x4fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvSGI) -> glProgramUniformMatrix3x4fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvSGIS) -> glProgramUniformMatrix3x4fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvSGIX) -> glProgramUniformMatrix3x4fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvSUN) -> glProgramUniformMatrix3x4fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvVIV) -> glProgramUniformMatrix3x4fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvWIN) -> glProgramUniformMatrix3x4fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix3x4fvEXT) -> glProgramUniformMatrix3x4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dv) -> glProgramUniformMatrix4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvARB) -> glProgramUniformMatrix4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvGL2) -> glProgramUniformMatrix4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvOES) -> glProgramUniformMatrix4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvKHR) -> glProgramUniformMatrix4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvOML) -> glProgramUniformMatrix4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dv3DFX) -> glProgramUniformMatrix4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvAMD) -> glProgramUniformMatrix4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvANGLE) -> glProgramUniformMatrix4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvARM) -> glProgramUniformMatrix4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvAPPLE) -> glProgramUniformMatrix4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvATI) -> glProgramUniformMatrix4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvEXT) -> glProgramUniformMatrix4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvHI) -> glProgramUniformMatrix4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvHP) -> glProgramUniformMatrix4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvIBM) -> glProgramUniformMatrix4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvIMG) -> glProgramUniformMatrix4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvMESA) -> glProgramUniformMatrix4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvMESAX) -> glProgramUniformMatrix4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvNV) -> glProgramUniformMatrix4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvQCOM) -> glProgramUniformMatrix4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvSGI) -> glProgramUniformMatrix4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvSGIS) -> glProgramUniformMatrix4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvSGIX) -> glProgramUniformMatrix4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvSUN) -> glProgramUniformMatrix4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvVIV) -> glProgramUniformMatrix4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvWIN) -> glProgramUniformMatrix4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4dvEXT) -> glProgramUniformMatrix4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fv) -> glProgramUniformMatrix4fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvARB) -> glProgramUniformMatrix4fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvGL2) -> glProgramUniformMatrix4fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvOES) -> glProgramUniformMatrix4fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvKHR) -> glProgramUniformMatrix4fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvOML) -> glProgramUniformMatrix4fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fv3DFX) -> glProgramUniformMatrix4fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvAMD) -> glProgramUniformMatrix4fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvANGLE) -> glProgramUniformMatrix4fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvARM) -> glProgramUniformMatrix4fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvAPPLE) -> glProgramUniformMatrix4fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvATI) -> glProgramUniformMatrix4fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvEXT) -> glProgramUniformMatrix4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvHI) -> glProgramUniformMatrix4fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvHP) -> glProgramUniformMatrix4fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvIBM) -> glProgramUniformMatrix4fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvIMG) -> glProgramUniformMatrix4fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvMESA) -> glProgramUniformMatrix4fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvMESAX) -> glProgramUniformMatrix4fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvNV) -> glProgramUniformMatrix4fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvQCOM) -> glProgramUniformMatrix4fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvSGI) -> glProgramUniformMatrix4fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvSGIS) -> glProgramUniformMatrix4fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvSGIX) -> glProgramUniformMatrix4fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvSUN) -> glProgramUniformMatrix4fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvVIV) -> glProgramUniformMatrix4fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvWIN) -> glProgramUniformMatrix4fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4fvEXT) -> glProgramUniformMatrix4fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dv) -> glProgramUniformMatrix4x2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvARB) -> glProgramUniformMatrix4x2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvGL2) -> glProgramUniformMatrix4x2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvOES) -> glProgramUniformMatrix4x2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvKHR) -> glProgramUniformMatrix4x2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvOML) -> glProgramUniformMatrix4x2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dv3DFX) -> glProgramUniformMatrix4x2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvAMD) -> glProgramUniformMatrix4x2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvANGLE) -> glProgramUniformMatrix4x2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvARM) -> glProgramUniformMatrix4x2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvAPPLE) -> glProgramUniformMatrix4x2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvATI) -> glProgramUniformMatrix4x2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvEXT) -> glProgramUniformMatrix4x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvHI) -> glProgramUniformMatrix4x2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvHP) -> glProgramUniformMatrix4x2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvIBM) -> glProgramUniformMatrix4x2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvIMG) -> glProgramUniformMatrix4x2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvMESA) -> glProgramUniformMatrix4x2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvMESAX) -> glProgramUniformMatrix4x2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvNV) -> glProgramUniformMatrix4x2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvQCOM) -> glProgramUniformMatrix4x2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvSGI) -> glProgramUniformMatrix4x2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvSGIS) -> glProgramUniformMatrix4x2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvSGIX) -> glProgramUniformMatrix4x2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvSUN) -> glProgramUniformMatrix4x2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvVIV) -> glProgramUniformMatrix4x2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvWIN) -> glProgramUniformMatrix4x2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2dvEXT) -> glProgramUniformMatrix4x2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fv) -> glProgramUniformMatrix4x2fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvARB) -> glProgramUniformMatrix4x2fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvGL2) -> glProgramUniformMatrix4x2fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvOES) -> glProgramUniformMatrix4x2fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvKHR) -> glProgramUniformMatrix4x2fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvOML) -> glProgramUniformMatrix4x2fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fv3DFX) -> glProgramUniformMatrix4x2fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvAMD) -> glProgramUniformMatrix4x2fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvANGLE) -> glProgramUniformMatrix4x2fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvARM) -> glProgramUniformMatrix4x2fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvAPPLE) -> glProgramUniformMatrix4x2fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvATI) -> glProgramUniformMatrix4x2fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvEXT) -> glProgramUniformMatrix4x2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvHI) -> glProgramUniformMatrix4x2fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvHP) -> glProgramUniformMatrix4x2fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvIBM) -> glProgramUniformMatrix4x2fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvIMG) -> glProgramUniformMatrix4x2fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvMESA) -> glProgramUniformMatrix4x2fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvMESAX) -> glProgramUniformMatrix4x2fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvNV) -> glProgramUniformMatrix4x2fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvQCOM) -> glProgramUniformMatrix4x2fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvSGI) -> glProgramUniformMatrix4x2fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvSGIS) -> glProgramUniformMatrix4x2fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvSGIX) -> glProgramUniformMatrix4x2fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvSUN) -> glProgramUniformMatrix4x2fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvVIV) -> glProgramUniformMatrix4x2fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvWIN) -> glProgramUniformMatrix4x2fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x2fvEXT) -> glProgramUniformMatrix4x2fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dv) -> glProgramUniformMatrix4x3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvARB) -> glProgramUniformMatrix4x3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvGL2) -> glProgramUniformMatrix4x3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvOES) -> glProgramUniformMatrix4x3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvKHR) -> glProgramUniformMatrix4x3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvOML) -> glProgramUniformMatrix4x3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dv3DFX) -> glProgramUniformMatrix4x3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvAMD) -> glProgramUniformMatrix4x3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvANGLE) -> glProgramUniformMatrix4x3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvARM) -> glProgramUniformMatrix4x3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvAPPLE) -> glProgramUniformMatrix4x3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvATI) -> glProgramUniformMatrix4x3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvEXT) -> glProgramUniformMatrix4x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvHI) -> glProgramUniformMatrix4x3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvHP) -> glProgramUniformMatrix4x3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvIBM) -> glProgramUniformMatrix4x3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvIMG) -> glProgramUniformMatrix4x3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvMESA) -> glProgramUniformMatrix4x3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvMESAX) -> glProgramUniformMatrix4x3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvNV) -> glProgramUniformMatrix4x3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvQCOM) -> glProgramUniformMatrix4x3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvSGI) -> glProgramUniformMatrix4x3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvSGIS) -> glProgramUniformMatrix4x3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvSGIX) -> glProgramUniformMatrix4x3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvSUN) -> glProgramUniformMatrix4x3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvVIV) -> glProgramUniformMatrix4x3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvWIN) -> glProgramUniformMatrix4x3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3dvEXT) -> glProgramUniformMatrix4x3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fv) -> glProgramUniformMatrix4x3fv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvARB) -> glProgramUniformMatrix4x3fvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvGL2) -> glProgramUniformMatrix4x3fvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvOES) -> glProgramUniformMatrix4x3fvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvKHR) -> glProgramUniformMatrix4x3fvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvOML) -> glProgramUniformMatrix4x3fvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fv3DFX) -> glProgramUniformMatrix4x3fv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvAMD) -> glProgramUniformMatrix4x3fvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvANGLE) -> glProgramUniformMatrix4x3fvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvARM) -> glProgramUniformMatrix4x3fvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvAPPLE) -> glProgramUniformMatrix4x3fvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvATI) -> glProgramUniformMatrix4x3fvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvEXT) -> glProgramUniformMatrix4x3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvHI) -> glProgramUniformMatrix4x3fvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvHP) -> glProgramUniformMatrix4x3fvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvIBM) -> glProgramUniformMatrix4x3fvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvIMG) -> glProgramUniformMatrix4x3fvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvMESA) -> glProgramUniformMatrix4x3fvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvMESAX) -> glProgramUniformMatrix4x3fvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvNV) -> glProgramUniformMatrix4x3fvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvQCOM) -> glProgramUniformMatrix4x3fvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvSGI) -> glProgramUniformMatrix4x3fvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvSGIS) -> glProgramUniformMatrix4x3fvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvSGIX) -> glProgramUniformMatrix4x3fvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvSUN) -> glProgramUniformMatrix4x3fvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvVIV) -> glProgramUniformMatrix4x3fvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvWIN) -> glProgramUniformMatrix4x3fvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformMatrix4x3fvEXT) -> glProgramUniformMatrix4x3fvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformui64NV) -> glProgramUniformui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramUniformui64vNV) -> glProgramUniformui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glProgramVertexLimitNV) -> glProgramVertexLimitNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281c9b0 Lookup-Tool: 0x6281c9d0 Lookup-Tool: 0x6281c9f0 Lookup-Tool: 0x6281ca10 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glPushClientAttribDefaultEXT) -> glPushClientAttribDefaultEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ca30 Lookup-Tool: 0x6281ca50 Lookup-Tool: 0x6281ca70 Lookup-Tool: 0x6281cab0 Lookup-Tool: 0x6281caf0 Lookup-Tool: 0x6281cb10 Lookup-Tool: 0x6281cb50 Lookup-Tool: 0x6281cb70 Lookup-Tool: 0x6281cb90 Lookup-Tool: 0x6281cbb0 Lookup-Tool: 0x6281cbd0 Lookup-Tool: 0x6281cbf0 Lookup-Tool: 0x6281cc40 Lookup-Tool: 0x6281cc60 Lookup-Tool: 0x6281ccb0 Lookup-Tool: 0x6281ccd0 Lookup-Tool: 0x6281ccf0 Lookup-Tool: 0x6281cd10 Lookup-Tool: 0x6281cd30 Lookup-Tool: 0x6281cd50 Lookup-Tool: 0x6281cdb0 Lookup-Tool: 0x6281cdd0 Lookup-Tool: 0x6281ce30 Lookup-Tool: 0x6281ce50 Lookup-Tool: 0x6281ce70 Lookup-Tool: 0x6281ce90 Lookup-Tool: 0x6281ceb0 Lookup-Tool: 0x6281ced0 Lookup-Tool: 0x6281cef0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixels) -> glReadnPixels@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsARB) -> glReadnPixelsARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsGL2) -> glReadnPixelsGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsOES) -> glReadnPixelsOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsKHR) -> glReadnPixelsKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsOML) -> glReadnPixelsOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixels3DFX) -> glReadnPixels3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsAMD) -> glReadnPixelsAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsANGLE) -> glReadnPixelsANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsARM) -> glReadnPixelsARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsAPPLE) -> glReadnPixelsAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsATI) -> glReadnPixelsATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsEXT) -> glReadnPixelsEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsHI) -> glReadnPixelsHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsHP) -> glReadnPixelsHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsIBM) -> glReadnPixelsIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsIMG) -> glReadnPixelsIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsMESA) -> glReadnPixelsMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsMESAX) -> glReadnPixelsMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsNV) -> glReadnPixelsNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsQCOM) -> glReadnPixelsQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsSGI) -> glReadnPixelsSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsSGIS) -> glReadnPixelsSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsSGIX) -> glReadnPixelsSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsSUN) -> glReadnPixelsSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsVIV) -> glReadnPixelsVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glReadnPixelsWIN) -> glReadnPixelsWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281cf10 Lookup-Tool: 0x6281cf70 Lookup-Tool: 0x6281cf90 Lookup-Tool: 0x6281cff0 Lookup-Tool: 0x6281d010 Lookup-Tool: 0x6281d030 Lookup-Tool: 0x6281d050 Lookup-Tool: 0x6281d070 Lookup-Tool: 0x6281d090 Lookup-Tool: 0x6281d0b0 Lookup-Tool: 0x6281d0d0 Lookup-Tool: 0x6281d110 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glRenderbufferStorageMultisampleCoverageNV) -> glRenderbufferStorageMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogram) -> glResetHistogram@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramARB) -> glResetHistogramARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramGL2) -> glResetHistogramGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramOES) -> glResetHistogramOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramKHR) -> glResetHistogramKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramOML) -> glResetHistogramOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogram3DFX) -> glResetHistogram3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramAMD) -> glResetHistogramAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramANGLE) -> glResetHistogramANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramARM) -> glResetHistogramARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramAPPLE) -> glResetHistogramAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramATI) -> glResetHistogramATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramEXT) -> glResetHistogramEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramHI) -> glResetHistogramHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramHP) -> glResetHistogramHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramIBM) -> glResetHistogramIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramIMG) -> glResetHistogramIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramMESA) -> glResetHistogramMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramMESAX) -> glResetHistogramMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramNV) -> glResetHistogramNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramQCOM) -> glResetHistogramQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramSGI) -> glResetHistogramSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramSGIS) -> glResetHistogramSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramSGIX) -> glResetHistogramSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramSUN) -> glResetHistogramSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramVIV) -> glResetHistogramVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetHistogramWIN) -> glResetHistogramWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmax) -> glResetMinmax@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxARB) -> glResetMinmaxARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxGL2) -> glResetMinmaxGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxOES) -> glResetMinmaxOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxKHR) -> glResetMinmaxKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxOML) -> glResetMinmaxOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmax3DFX) -> glResetMinmax3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxAMD) -> glResetMinmaxAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxANGLE) -> glResetMinmaxANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxARM) -> glResetMinmaxARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxAPPLE) -> glResetMinmaxAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxATI) -> glResetMinmaxATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxEXT) -> glResetMinmaxEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxHI) -> glResetMinmaxHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxHP) -> glResetMinmaxHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxIBM) -> glResetMinmaxIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxIMG) -> glResetMinmaxIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxMESA) -> glResetMinmaxMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxMESAX) -> glResetMinmaxMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxNV) -> glResetMinmaxNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxQCOM) -> glResetMinmaxQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxSGI) -> glResetMinmaxSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxSGIS) -> glResetMinmaxSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxSGIX) -> glResetMinmaxSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxSUN) -> glResetMinmaxSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxVIV) -> glResetMinmaxVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResetMinmaxWIN) -> glResetMinmaxWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d170 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glResumeTransformFeedbackNV) -> glResumeTransformFeedbackNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d190 Lookup-Tool: 0x6281d1f0 Lookup-Tool: 0x6281d280 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSampleMaskIndexedNV) -> glSampleMaskIndexedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d310 Lookup-Tool: 0x6281d330 Lookup-Tool: 0x6281d350 Lookup-Tool: 0x6281d370 Lookup-Tool: 0x6281d3b0 Lookup-Tool: 0x6281d3d0 Lookup-Tool: 0x6281d3f0 Lookup-Tool: 0x6281d410 Lookup-Tool: 0x6281d460 Lookup-Tool: 0x6281d4e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayv) -> glScissorArrayv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvARB) -> glScissorArrayvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvGL2) -> glScissorArrayvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvOES) -> glScissorArrayvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvKHR) -> glScissorArrayvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvOML) -> glScissorArrayvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayv3DFX) -> glScissorArrayv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvAMD) -> glScissorArrayvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvANGLE) -> glScissorArrayvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvARM) -> glScissorArrayvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvAPPLE) -> glScissorArrayvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvATI) -> glScissorArrayvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvEXT) -> glScissorArrayvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvHI) -> glScissorArrayvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvHP) -> glScissorArrayvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvIBM) -> glScissorArrayvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvIMG) -> glScissorArrayvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvMESA) -> glScissorArrayvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvMESAX) -> glScissorArrayvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvNV) -> glScissorArrayvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvQCOM) -> glScissorArrayvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvSGI) -> glScissorArrayvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvSGIS) -> glScissorArrayvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvSGIX) -> glScissorArrayvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvSUN) -> glScissorArrayvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvVIV) -> glScissorArrayvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorArrayvWIN) -> glScissorArrayvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexed) -> glScissorIndexed@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedARB) -> glScissorIndexedARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedGL2) -> glScissorIndexedGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedOES) -> glScissorIndexedOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedKHR) -> glScissorIndexedKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedOML) -> glScissorIndexedOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexed3DFX) -> glScissorIndexed3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedAMD) -> glScissorIndexedAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedANGLE) -> glScissorIndexedANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedARM) -> glScissorIndexedARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedAPPLE) -> glScissorIndexedAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedATI) -> glScissorIndexedATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedEXT) -> glScissorIndexedEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedHI) -> glScissorIndexedHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedHP) -> glScissorIndexedHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedIBM) -> glScissorIndexedIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedIMG) -> glScissorIndexedIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedMESA) -> glScissorIndexedMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedMESAX) -> glScissorIndexedMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedNV) -> glScissorIndexedNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedQCOM) -> glScissorIndexedQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedSGI) -> glScissorIndexedSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedSGIS) -> glScissorIndexedSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedSGIX) -> glScissorIndexedSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedSUN) -> glScissorIndexedSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedVIV) -> glScissorIndexedVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedWIN) -> glScissorIndexedWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedv) -> glScissorIndexedv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvARB) -> glScissorIndexedvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvGL2) -> glScissorIndexedvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvOES) -> glScissorIndexedvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvKHR) -> glScissorIndexedvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvOML) -> glScissorIndexedvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedv3DFX) -> glScissorIndexedv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvAMD) -> glScissorIndexedvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvANGLE) -> glScissorIndexedvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvARM) -> glScissorIndexedvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvAPPLE) -> glScissorIndexedvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvATI) -> glScissorIndexedvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvEXT) -> glScissorIndexedvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvHI) -> glScissorIndexedvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvHP) -> glScissorIndexedvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvIBM) -> glScissorIndexedvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvIMG) -> glScissorIndexedvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvMESA) -> glScissorIndexedvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvMESAX) -> glScissorIndexedvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvNV) -> glScissorIndexedvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvQCOM) -> glScissorIndexedvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvSGI) -> glScissorIndexedvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvSGIS) -> glScissorIndexedvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvSGIX) -> glScissorIndexedvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvSUN) -> glScissorIndexedvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvVIV) -> glScissorIndexedvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glScissorIndexedvWIN) -> glScissorIndexedvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d500 Lookup-Tool: 0x6281d540 Lookup-Tool: 0x6281d580 Lookup-Tool: 0x6281d620 Lookup-Tool: 0x6281d660 Lookup-Tool: 0x6281d700 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3h) -> glSecondaryColor3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hARB) -> glSecondaryColor3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hGL2) -> glSecondaryColor3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hOES) -> glSecondaryColor3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hKHR) -> glSecondaryColor3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hOML) -> glSecondaryColor3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3h3DFX) -> glSecondaryColor3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hAMD) -> glSecondaryColor3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hANGLE) -> glSecondaryColor3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hARM) -> glSecondaryColor3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hAPPLE) -> glSecondaryColor3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hATI) -> glSecondaryColor3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hEXT) -> glSecondaryColor3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hHI) -> glSecondaryColor3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hHP) -> glSecondaryColor3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hIBM) -> glSecondaryColor3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hIMG) -> glSecondaryColor3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hMESA) -> glSecondaryColor3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hMESAX) -> glSecondaryColor3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hNV) -> glSecondaryColor3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hQCOM) -> glSecondaryColor3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hSGI) -> glSecondaryColor3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hSGIS) -> glSecondaryColor3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hSGIX) -> glSecondaryColor3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hSUN) -> glSecondaryColor3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hVIV) -> glSecondaryColor3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColor3hWIN) -> glSecondaryColor3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d740 Lookup-Tool: 0x6281d760 Lookup-Tool: 0x6281d7a0 Lookup-Tool: 0x6281d7e0 Lookup-Tool: 0x6281d820 Lookup-Tool: 0x6281d860 Lookup-Tool: 0x6281d8a0 Lookup-Tool: 0x6281d8e0 Lookup-Tool: 0x6281d920 Lookup-Tool: 0x6281d960 Lookup-Tool: 0x6281d9a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSecondaryColorFormatNV) -> glSecondaryColorFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281d9e0 Lookup-Tool: 0x6281da20 Lookup-Tool: 0x6281da60 Lookup-Tool: 0x6281daa0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSelectPerfMonitorCountersAMD) -> glSelectPerfMonitorCountersAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2D) -> glSeparableFilter2D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DARB) -> glSeparableFilter2DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DGL2) -> glSeparableFilter2DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DOES) -> glSeparableFilter2DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DKHR) -> glSeparableFilter2DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DOML) -> glSeparableFilter2DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2D3DFX) -> glSeparableFilter2D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DAMD) -> glSeparableFilter2DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DANGLE) -> glSeparableFilter2DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DARM) -> glSeparableFilter2DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DAPPLE) -> glSeparableFilter2DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DATI) -> glSeparableFilter2DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DEXT) -> glSeparableFilter2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DHI) -> glSeparableFilter2DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DHP) -> glSeparableFilter2DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DIBM) -> glSeparableFilter2DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DIMG) -> glSeparableFilter2DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DMESA) -> glSeparableFilter2DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DMESAX) -> glSeparableFilter2DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DNV) -> glSeparableFilter2DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DQCOM) -> glSeparableFilter2DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DSGI) -> glSeparableFilter2DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DSGIS) -> glSeparableFilter2DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DSGIX) -> glSeparableFilter2DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DSUN) -> glSeparableFilter2DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DVIV) -> glSeparableFilter2DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSeparableFilter2DWIN) -> glSeparableFilter2DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetFenceAPPLE) -> glSetFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetFenceNV) -> glSetFenceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetInvariantEXT) -> glSetInvariantEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetLocalConstantEXT) -> glSetLocalConstantEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSetMultisamplefvAMD) -> glSetMultisamplefvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281dae0 Lookup-Tool: 0x6281db00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glShaderOp1EXT) -> glShaderOp1EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glShaderOp2EXT) -> glShaderOp2EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glShaderOp3EXT) -> glShaderOp3EXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281db20 Lookup-Tool: 0x6281db40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStencilClearTagEXT) -> glStencilClearTagEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281db60 Lookup-Tool: 0x6281db80 Lookup-Tool: 0x6281dbc0 Lookup-Tool: 0x6281dbe0 Lookup-Tool: 0x6281dc00 Lookup-Tool: 0x6281dc20 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStencilOpValueAMD) -> glStencilOpValueAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDY) -> glStringMarkerGREMEDY@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYARB) -> glStringMarkerGREMEDYARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYGL2) -> glStringMarkerGREMEDYGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYOES) -> glStringMarkerGREMEDYOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYKHR) -> glStringMarkerGREMEDYKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYOML) -> glStringMarkerGREMEDYOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDY3DFX) -> glStringMarkerGREMEDY3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYAMD) -> glStringMarkerGREMEDYAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYANGLE) -> glStringMarkerGREMEDYANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYARM) -> glStringMarkerGREMEDYARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYAPPLE) -> glStringMarkerGREMEDYAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYATI) -> glStringMarkerGREMEDYATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYEXT) -> glStringMarkerGREMEDYEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYHI) -> glStringMarkerGREMEDYHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYHP) -> glStringMarkerGREMEDYHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYIBM) -> glStringMarkerGREMEDYIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYIMG) -> glStringMarkerGREMEDYIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYMESA) -> glStringMarkerGREMEDYMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYMESAX) -> glStringMarkerGREMEDYMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYNV) -> glStringMarkerGREMEDYNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYQCOM) -> glStringMarkerGREMEDYQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYSGI) -> glStringMarkerGREMEDYSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYSGIS) -> glStringMarkerGREMEDYSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYSGIX) -> glStringMarkerGREMEDYSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYSUN) -> glStringMarkerGREMEDYSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYVIV) -> glStringMarkerGREMEDYVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glStringMarkerGREMEDYWIN) -> glStringMarkerGREMEDYWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSwapAPPLE) -> glSwapAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glSwizzleEXT) -> glSwizzleEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTessellationFactorAMD) -> glTessellationFactorAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTessellationModeAMD) -> glTessellationModeAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTestFenceAPPLE) -> glTestFenceAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTestFenceNV) -> glTestFenceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTestObjectAPPLE) -> glTestObjectAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281dc80 Lookup-Tool: 0x6281dcc0 Lookup-Tool: 0x6281dcf0 Lookup-Tool: 0x6281dd10 Lookup-Tool: 0x6281dd40 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1h) -> glTexCoord1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hARB) -> glTexCoord1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hGL2) -> glTexCoord1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hOES) -> glTexCoord1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hKHR) -> glTexCoord1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hOML) -> glTexCoord1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1h3DFX) -> glTexCoord1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hAMD) -> glTexCoord1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hANGLE) -> glTexCoord1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hARM) -> glTexCoord1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hAPPLE) -> glTexCoord1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hATI) -> glTexCoord1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hEXT) -> glTexCoord1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hHI) -> glTexCoord1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hHP) -> glTexCoord1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hIBM) -> glTexCoord1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hIMG) -> glTexCoord1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hMESA) -> glTexCoord1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hMESAX) -> glTexCoord1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hNV) -> glTexCoord1hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hQCOM) -> glTexCoord1hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hSGI) -> glTexCoord1hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hSGIS) -> glTexCoord1hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hSGIX) -> glTexCoord1hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hSUN) -> glTexCoord1hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hVIV) -> glTexCoord1hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hWIN) -> glTexCoord1hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hv) -> glTexCoord1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvARB) -> glTexCoord1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvGL2) -> glTexCoord1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvOES) -> glTexCoord1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvKHR) -> glTexCoord1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvOML) -> glTexCoord1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hv3DFX) -> glTexCoord1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvAMD) -> glTexCoord1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvANGLE) -> glTexCoord1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvARM) -> glTexCoord1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvAPPLE) -> glTexCoord1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvATI) -> glTexCoord1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvEXT) -> glTexCoord1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvHI) -> glTexCoord1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvHP) -> glTexCoord1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvIBM) -> glTexCoord1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvIMG) -> glTexCoord1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvMESA) -> glTexCoord1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvMESAX) -> glTexCoord1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvNV) -> glTexCoord1hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvQCOM) -> glTexCoord1hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvSGI) -> glTexCoord1hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvSGIS) -> glTexCoord1hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvSGIX) -> glTexCoord1hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvSUN) -> glTexCoord1hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvVIV) -> glTexCoord1hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord1hvWIN) -> glTexCoord1hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281dd60 Lookup-Tool: 0x6281dd80 Lookup-Tool: 0x6281dda0 Lookup-Tool: 0x6281ddc0 Lookup-Tool: 0x6281de20 Lookup-Tool: 0x6281de60 Lookup-Tool: 0x6281de80 Lookup-Tool: 0x6281dec0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2h) -> glTexCoord2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hARB) -> glTexCoord2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hGL2) -> glTexCoord2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hOES) -> glTexCoord2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hKHR) -> glTexCoord2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hOML) -> glTexCoord2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2h3DFX) -> glTexCoord2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hAMD) -> glTexCoord2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hANGLE) -> glTexCoord2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hARM) -> glTexCoord2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hAPPLE) -> glTexCoord2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hATI) -> glTexCoord2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hEXT) -> glTexCoord2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hHI) -> glTexCoord2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hHP) -> glTexCoord2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hIBM) -> glTexCoord2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hIMG) -> glTexCoord2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hMESA) -> glTexCoord2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hMESAX) -> glTexCoord2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hNV) -> glTexCoord2hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hQCOM) -> glTexCoord2hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hSGI) -> glTexCoord2hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hSGIS) -> glTexCoord2hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hSGIX) -> glTexCoord2hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hSUN) -> glTexCoord2hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hVIV) -> glTexCoord2hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hWIN) -> glTexCoord2hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hv) -> glTexCoord2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvARB) -> glTexCoord2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvGL2) -> glTexCoord2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvOES) -> glTexCoord2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvKHR) -> glTexCoord2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvOML) -> glTexCoord2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hv3DFX) -> glTexCoord2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvAMD) -> glTexCoord2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvANGLE) -> glTexCoord2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvARM) -> glTexCoord2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvAPPLE) -> glTexCoord2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvATI) -> glTexCoord2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvEXT) -> glTexCoord2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvHI) -> glTexCoord2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvHP) -> glTexCoord2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvIBM) -> glTexCoord2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvIMG) -> glTexCoord2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvMESA) -> glTexCoord2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvMESAX) -> glTexCoord2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvNV) -> glTexCoord2hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvQCOM) -> glTexCoord2hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvSGI) -> glTexCoord2hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvSGIS) -> glTexCoord2hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvSGIX) -> glTexCoord2hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvSUN) -> glTexCoord2hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvVIV) -> glTexCoord2hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord2hvWIN) -> glTexCoord2hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281dee0 Lookup-Tool: 0x6281df00 Lookup-Tool: 0x6281df20 Lookup-Tool: 0x6281df40 Lookup-Tool: 0x6281dfa0 Lookup-Tool: 0x6281dff0 Lookup-Tool: 0x6281e010 Lookup-Tool: 0x6281e060 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3h) -> glTexCoord3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hARB) -> glTexCoord3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hGL2) -> glTexCoord3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hOES) -> glTexCoord3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hKHR) -> glTexCoord3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hOML) -> glTexCoord3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3h3DFX) -> glTexCoord3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hAMD) -> glTexCoord3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hANGLE) -> glTexCoord3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hARM) -> glTexCoord3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hAPPLE) -> glTexCoord3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hATI) -> glTexCoord3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hEXT) -> glTexCoord3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hHI) -> glTexCoord3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hHP) -> glTexCoord3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hIBM) -> glTexCoord3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hIMG) -> glTexCoord3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hMESA) -> glTexCoord3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hMESAX) -> glTexCoord3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hNV) -> glTexCoord3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hQCOM) -> glTexCoord3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hSGI) -> glTexCoord3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hSGIS) -> glTexCoord3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hSGIX) -> glTexCoord3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hSUN) -> glTexCoord3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hVIV) -> glTexCoord3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hWIN) -> glTexCoord3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hv) -> glTexCoord3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvARB) -> glTexCoord3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvGL2) -> glTexCoord3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvOES) -> glTexCoord3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvKHR) -> glTexCoord3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvOML) -> glTexCoord3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hv3DFX) -> glTexCoord3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvAMD) -> glTexCoord3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvANGLE) -> glTexCoord3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvARM) -> glTexCoord3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvAPPLE) -> glTexCoord3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvATI) -> glTexCoord3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvEXT) -> glTexCoord3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvHI) -> glTexCoord3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvHP) -> glTexCoord3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvIBM) -> glTexCoord3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvIMG) -> glTexCoord3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvMESA) -> glTexCoord3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvMESAX) -> glTexCoord3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvNV) -> glTexCoord3hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvQCOM) -> glTexCoord3hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvSGI) -> glTexCoord3hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvSGIS) -> glTexCoord3hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvSGIX) -> glTexCoord3hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvSUN) -> glTexCoord3hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvVIV) -> glTexCoord3hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord3hvWIN) -> glTexCoord3hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e080 Lookup-Tool: 0x6281e0a0 Lookup-Tool: 0x6281e0c0 Lookup-Tool: 0x6281e0e0 Lookup-Tool: 0x6281e140 Lookup-Tool: 0x6281e1a0 Lookup-Tool: 0x6281e1c0 Lookup-Tool: 0x6281e220 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4h) -> glTexCoord4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hARB) -> glTexCoord4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hGL2) -> glTexCoord4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hOES) -> glTexCoord4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hKHR) -> glTexCoord4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hOML) -> glTexCoord4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4h3DFX) -> glTexCoord4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hAMD) -> glTexCoord4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hANGLE) -> glTexCoord4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hARM) -> glTexCoord4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hAPPLE) -> glTexCoord4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hATI) -> glTexCoord4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hEXT) -> glTexCoord4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hHI) -> glTexCoord4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hHP) -> glTexCoord4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hIBM) -> glTexCoord4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hIMG) -> glTexCoord4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hMESA) -> glTexCoord4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hMESAX) -> glTexCoord4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hNV) -> glTexCoord4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hQCOM) -> glTexCoord4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hSGI) -> glTexCoord4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hSGIS) -> glTexCoord4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hSGIX) -> glTexCoord4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hSUN) -> glTexCoord4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hVIV) -> glTexCoord4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hWIN) -> glTexCoord4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hv) -> glTexCoord4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvARB) -> glTexCoord4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvGL2) -> glTexCoord4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvOES) -> glTexCoord4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvKHR) -> glTexCoord4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvOML) -> glTexCoord4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hv3DFX) -> glTexCoord4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvAMD) -> glTexCoord4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvANGLE) -> glTexCoord4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvARM) -> glTexCoord4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvAPPLE) -> glTexCoord4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvATI) -> glTexCoord4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvEXT) -> glTexCoord4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvHI) -> glTexCoord4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvHP) -> glTexCoord4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvIBM) -> glTexCoord4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvIMG) -> glTexCoord4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvMESA) -> glTexCoord4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvMESAX) -> glTexCoord4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvNV) -> glTexCoord4hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvQCOM) -> glTexCoord4hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvSGI) -> glTexCoord4hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvSGIS) -> glTexCoord4hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvSGIX) -> glTexCoord4hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvSUN) -> glTexCoord4hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvVIV) -> glTexCoord4hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoord4hvWIN) -> glTexCoord4hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e240 Lookup-Tool: 0x6281e260 Lookup-Tool: 0x6281e280 Lookup-Tool: 0x6281e2a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexCoordFormatNV) -> glTexCoordFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e2c0 Lookup-Tool: 0x6281e300 Lookup-Tool: 0x6281e340 Lookup-Tool: 0x6281e380 Lookup-Tool: 0x6281e3c0 Lookup-Tool: 0x6281e400 Lookup-Tool: 0x6281e440 Lookup-Tool: 0x6281e480 Lookup-Tool: 0x6281e4c0 Lookup-Tool: 0x6281e4e0 Lookup-Tool: 0x6281e520 Lookup-Tool: 0x6281e540 Lookup-Tool: 0x6281e560 Lookup-Tool: 0x6281e5d0 Lookup-Tool: 0x6281e610 Lookup-Tool: 0x6281e630 Lookup-Tool: 0x6281e6b0 Lookup-Tool: 0x6281e6f0 Lookup-Tool: 0x6281e730 Lookup-Tool: 0x6281e7c0 Lookup-Tool: 0x6281e7e0 Lookup-Tool: 0x6281e800 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexImage2DMultisampleCoverageNV) -> glTexImage2DMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e820 Lookup-Tool: 0x6281e860 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexImage3DMultisampleCoverageNV) -> glTexImage3DMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281e8a0 Lookup-Tool: 0x6281e8e0 Lookup-Tool: 0x6281e920 Lookup-Tool: 0x6281e960 Lookup-Tool: 0x6281e980 Lookup-Tool: 0x6281e9a0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexRenderbufferNV) -> glTexRenderbufferNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1D) -> glTexStorage1D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DARB) -> glTexStorage1DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DGL2) -> glTexStorage1DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DOES) -> glTexStorage1DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DKHR) -> glTexStorage1DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DOML) -> glTexStorage1DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1D3DFX) -> glTexStorage1D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DAMD) -> glTexStorage1DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DANGLE) -> glTexStorage1DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DARM) -> glTexStorage1DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DAPPLE) -> glTexStorage1DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DATI) -> glTexStorage1DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DEXT) -> glTexStorage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DHI) -> glTexStorage1DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DHP) -> glTexStorage1DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DIBM) -> glTexStorage1DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DIMG) -> glTexStorage1DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DMESA) -> glTexStorage1DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DMESAX) -> glTexStorage1DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DNV) -> glTexStorage1DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DQCOM) -> glTexStorage1DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DSGI) -> glTexStorage1DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DSGIS) -> glTexStorage1DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DSGIX) -> glTexStorage1DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DSUN) -> glTexStorage1DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DVIV) -> glTexStorage1DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage1DWIN) -> glTexStorage1DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2D) -> glTexStorage2D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DARB) -> glTexStorage2DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DGL2) -> glTexStorage2DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DOES) -> glTexStorage2DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DKHR) -> glTexStorage2DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DOML) -> glTexStorage2DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2D3DFX) -> glTexStorage2D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DAMD) -> glTexStorage2DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DANGLE) -> glTexStorage2DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DARM) -> glTexStorage2DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DAPPLE) -> glTexStorage2DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DATI) -> glTexStorage2DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DEXT) -> glTexStorage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DHI) -> glTexStorage2DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DHP) -> glTexStorage2DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DIBM) -> glTexStorage2DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DIMG) -> glTexStorage2DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DMESA) -> glTexStorage2DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DMESAX) -> glTexStorage2DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DNV) -> glTexStorage2DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DQCOM) -> glTexStorage2DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DSGI) -> glTexStorage2DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DSGIS) -> glTexStorage2DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DSGIX) -> glTexStorage2DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DSUN) -> glTexStorage2DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DVIV) -> glTexStorage2DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage2DWIN) -> glTexStorage2DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3D) -> glTexStorage3D@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DARB) -> glTexStorage3DARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DGL2) -> glTexStorage3DGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DOES) -> glTexStorage3DOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DKHR) -> glTexStorage3DKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DOML) -> glTexStorage3DOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3D3DFX) -> glTexStorage3D3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DAMD) -> glTexStorage3DAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DANGLE) -> glTexStorage3DANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DARM) -> glTexStorage3DARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DAPPLE) -> glTexStorage3DAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DATI) -> glTexStorage3DATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DEXT) -> glTexStorage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DHI) -> glTexStorage3DHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DHP) -> glTexStorage3DHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DIBM) -> glTexStorage3DIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DIMG) -> glTexStorage3DIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DMESA) -> glTexStorage3DMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DMESAX) -> glTexStorage3DMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DNV) -> glTexStorage3DNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DQCOM) -> glTexStorage3DQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DSGI) -> glTexStorage3DSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DSGIS) -> glTexStorage3DSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DSGIX) -> glTexStorage3DSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DSUN) -> glTexStorage3DSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DVIV) -> glTexStorage3DVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTexStorage3DWIN) -> glTexStorage3DWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ea10 Lookup-Tool: 0x6281ea50 Lookup-Tool: 0x6281ea90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureBarrierNV) -> glTextureBarrierNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureBufferEXT) -> glTextureBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage1DEXT) -> glTextureImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage2DEXT) -> glTextureImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage2DMultisampleCoverageNV) -> glTextureImage2DMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage2DMultisampleNV) -> glTextureImage2DMultisampleNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage3DEXT) -> glTextureImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage3DMultisampleCoverageNV) -> glTextureImage3DMultisampleCoverageNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureImage3DMultisampleNV) -> glTextureImage3DMultisampleNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureLightEXT) -> glTextureLightEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureMaterialEXT) -> glTextureMaterialEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureNormalEXT) -> glTextureNormalEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterIivEXT) -> glTextureParameterIivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterIuivEXT) -> glTextureParameterIuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterfEXT) -> glTextureParameterfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterfvEXT) -> glTextureParameterfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameteriEXT) -> glTextureParameteriEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureParameterivEXT) -> glTextureParameterivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureRangeAPPLE) -> glTextureRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureRenderbufferEXT) -> glTextureRenderbufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureStorage1DEXT) -> glTextureStorage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureStorage2DEXT) -> glTextureStorage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureStorage3DEXT) -> glTextureStorage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureSubImage1DEXT) -> glTextureSubImage1DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureSubImage2DEXT) -> glTextureSubImage2DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glTextureSubImage3DEXT) -> glTextureSubImage3DEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ead0 Lookup-Tool: 0x6281eb10 Lookup-Tool: 0x6281eb60 Lookup-Tool: 0x6281ebe0 Lookup-Tool: 0x6281ec20 Lookup-Tool: 0x6281ec40 Lookup-Tool: 0x6281ec70 Lookup-Tool: 0x6281eca0 Lookup-Tool: 0x6281ecc0 Lookup-Tool: 0x6281ece0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform1i64NV) -> glUniform1i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform1i64vNV) -> glUniform1i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ed00 Lookup-Tool: 0x6281ed20 Lookup-Tool: 0x6281ed40 Lookup-Tool: 0x6281ed60 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform1ui64NV) -> glUniform1ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform1ui64vNV) -> glUniform1ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281eda0 Lookup-Tool: 0x6281ede0 Lookup-Tool: 0x6281ee20 Lookup-Tool: 0x6281ee40 Lookup-Tool: 0x6281ee80 Lookup-Tool: 0x6281eec0 Lookup-Tool: 0x6281eee0 Lookup-Tool: 0x6281ef00 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform2i64NV) -> glUniform2i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform2i64vNV) -> glUniform2i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ef20 Lookup-Tool: 0x6281ef40 Lookup-Tool: 0x6281ef60 Lookup-Tool: 0x6281ef80 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform2ui64NV) -> glUniform2ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform2ui64vNV) -> glUniform2ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281efc0 Lookup-Tool: 0x6281f000 Lookup-Tool: 0x6281f050 Lookup-Tool: 0x6281f070 Lookup-Tool: 0x6281f0c0 Lookup-Tool: 0x6281f110 Lookup-Tool: 0x6281f130 Lookup-Tool: 0x6281f150 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform3i64NV) -> glUniform3i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform3i64vNV) -> glUniform3i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f170 Lookup-Tool: 0x6281f190 Lookup-Tool: 0x6281f1b0 Lookup-Tool: 0x6281f1d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform3ui64NV) -> glUniform3ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform3ui64vNV) -> glUniform3ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f210 Lookup-Tool: 0x6281f250 Lookup-Tool: 0x6281f2b0 Lookup-Tool: 0x6281f2d0 Lookup-Tool: 0x6281f330 Lookup-Tool: 0x6281f390 Lookup-Tool: 0x6281f3b0 Lookup-Tool: 0x6281f3d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform4i64NV) -> glUniform4i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform4i64vNV) -> glUniform4i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f3f0 Lookup-Tool: 0x6281f410 Lookup-Tool: 0x6281f430 Lookup-Tool: 0x6281f450 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform4ui64NV) -> glUniform4ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniform4ui64vNV) -> glUniform4ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f490 Lookup-Tool: 0x6281f4d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniformBufferEXT) -> glUniformBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f4f0 Lookup-Tool: 0x6281f510 Lookup-Tool: 0x6281f530 Lookup-Tool: 0x6281f550 Lookup-Tool: 0x6281f570 Lookup-Tool: 0x6281f590 Lookup-Tool: 0x6281f5b0 Lookup-Tool: 0x6281f5d0 Lookup-Tool: 0x6281f5f0 Lookup-Tool: 0x6281f610 Lookup-Tool: 0x6281f630 Lookup-Tool: 0x6281f650 Lookup-Tool: 0x6281f670 Lookup-Tool: 0x6281f690 Lookup-Tool: 0x6281f6b0 Lookup-Tool: 0x6281f6d0 Lookup-Tool: 0x6281f6f0 Lookup-Tool: 0x6281f710 Lookup-Tool: 0x6281f730 Lookup-Tool: 0x6281f750 Lookup-Tool: 0x6281f770 Lookup-Tool: 0x6281f790 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniformui64NV) -> glUniformui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUniformui64vNV) -> glUniformui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f7b0 Lookup-Tool: 0x6281f7d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUnmapNamedBufferEXT) -> glUnmapNamedBufferEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f850 Lookup-Tool: 0x6281f870 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStages) -> glUseProgramStages@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesARB) -> glUseProgramStagesARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesGL2) -> glUseProgramStagesGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesOES) -> glUseProgramStagesOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesKHR) -> glUseProgramStagesKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesOML) -> glUseProgramStagesOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStages3DFX) -> glUseProgramStages3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesAMD) -> glUseProgramStagesAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesANGLE) -> glUseProgramStagesANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesARM) -> glUseProgramStagesARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesAPPLE) -> glUseProgramStagesAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesATI) -> glUseProgramStagesATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesEXT) -> glUseProgramStagesEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesHI) -> glUseProgramStagesHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesHP) -> glUseProgramStagesHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesIBM) -> glUseProgramStagesIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesIMG) -> glUseProgramStagesIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesMESA) -> glUseProgramStagesMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesMESAX) -> glUseProgramStagesMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesNV) -> glUseProgramStagesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesQCOM) -> glUseProgramStagesQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesSGI) -> glUseProgramStagesSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesSGIS) -> glUseProgramStagesSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesSGIX) -> glUseProgramStagesSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesSUN) -> glUseProgramStagesSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesVIV) -> glUseProgramStagesVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glUseProgramStagesWIN) -> glUseProgramStagesWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUFiniNV) -> glVDPAUFiniNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUGetSurfaceivNV) -> glVDPAUGetSurfaceivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUInitNV) -> glVDPAUInitNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUIsSurfaceNV) -> glVDPAUIsSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUMapSurfacesNV) -> glVDPAUMapSurfacesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAURegisterOutputSurfaceNV) -> glVDPAURegisterOutputSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAURegisterVideoSurfaceNV) -> glVDPAURegisterVideoSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUSurfaceAccessNV) -> glVDPAUSurfaceAccessNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUUnmapSurfacesNV) -> glVDPAUUnmapSurfacesNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVDPAUUnregisterSurfaceNV) -> glVDPAUUnregisterSurfaceNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f890 Lookup-Tool: 0x6281f8b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipeline) -> glValidateProgramPipeline@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineARB) -> glValidateProgramPipelineARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineGL2) -> glValidateProgramPipelineGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineOES) -> glValidateProgramPipelineOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineKHR) -> glValidateProgramPipelineKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineOML) -> glValidateProgramPipelineOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipeline3DFX) -> glValidateProgramPipeline3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineAMD) -> glValidateProgramPipelineAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineANGLE) -> glValidateProgramPipelineANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineARM) -> glValidateProgramPipelineARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineAPPLE) -> glValidateProgramPipelineAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineATI) -> glValidateProgramPipelineATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineEXT) -> glValidateProgramPipelineEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineHI) -> glValidateProgramPipelineHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineHP) -> glValidateProgramPipelineHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineIBM) -> glValidateProgramPipelineIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineIMG) -> glValidateProgramPipelineIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineMESA) -> glValidateProgramPipelineMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineMESAX) -> glValidateProgramPipelineMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineNV) -> glValidateProgramPipelineNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineQCOM) -> glValidateProgramPipelineQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineSGI) -> glValidateProgramPipelineSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineSGIS) -> glValidateProgramPipelineSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineSGIX) -> glValidateProgramPipelineSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineSUN) -> glValidateProgramPipelineSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineVIV) -> glValidateProgramPipelineVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glValidateProgramPipelineWIN) -> glValidateProgramPipelineWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantPointerEXT) -> glVariantPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantbvEXT) -> glVariantbvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantdvEXT) -> glVariantdvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantfvEXT) -> glVariantfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantivEXT) -> glVariantivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantsvEXT) -> glVariantsvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantubvEXT) -> glVariantubvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantuivEXT) -> glVariantuivEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVariantusvEXT) -> glVariantusvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f910 Lookup-Tool: 0x6281f950 Lookup-Tool: 0x6281f970 Lookup-Tool: 0x6281f9b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2h) -> glVertex2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hARB) -> glVertex2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hGL2) -> glVertex2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hOES) -> glVertex2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hKHR) -> glVertex2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hOML) -> glVertex2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2h3DFX) -> glVertex2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hAMD) -> glVertex2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hANGLE) -> glVertex2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hARM) -> glVertex2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hAPPLE) -> glVertex2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hATI) -> glVertex2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hEXT) -> glVertex2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hHI) -> glVertex2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hHP) -> glVertex2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hIBM) -> glVertex2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hIMG) -> glVertex2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hMESA) -> glVertex2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hMESAX) -> glVertex2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hNV) -> glVertex2hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hQCOM) -> glVertex2hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hSGI) -> glVertex2hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hSGIS) -> glVertex2hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hSGIX) -> glVertex2hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hSUN) -> glVertex2hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hVIV) -> glVertex2hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex2hWIN) -> glVertex2hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281f9d0 Lookup-Tool: 0x6281f9f0 Lookup-Tool: 0x6281fa10 Lookup-Tool: 0x6281fa30 Lookup-Tool: 0x6281fa50 Lookup-Tool: 0x6281fab0 Lookup-Tool: 0x6281fb00 Lookup-Tool: 0x6281fb20 Lookup-Tool: 0x6281fb70 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3h) -> glVertex3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hARB) -> glVertex3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hGL2) -> glVertex3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hOES) -> glVertex3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hKHR) -> glVertex3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hOML) -> glVertex3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3h3DFX) -> glVertex3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hAMD) -> glVertex3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hANGLE) -> glVertex3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hARM) -> glVertex3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hAPPLE) -> glVertex3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hATI) -> glVertex3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hEXT) -> glVertex3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hHI) -> glVertex3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hHP) -> glVertex3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hIBM) -> glVertex3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hIMG) -> glVertex3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hMESA) -> glVertex3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hMESAX) -> glVertex3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hNV) -> glVertex3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hQCOM) -> glVertex3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hSGI) -> glVertex3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hSGIS) -> glVertex3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hSGIX) -> glVertex3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hSUN) -> glVertex3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hVIV) -> glVertex3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex3hWIN) -> glVertex3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281fb90 Lookup-Tool: 0x6281fbb0 Lookup-Tool: 0x6281fbd0 Lookup-Tool: 0x6281fbf0 Lookup-Tool: 0x6281fc10 Lookup-Tool: 0x6281fc70 Lookup-Tool: 0x6281fcd0 Lookup-Tool: 0x6281fcf0 Lookup-Tool: 0x6281fd50 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4h) -> glVertex4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hARB) -> glVertex4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hGL2) -> glVertex4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hOES) -> glVertex4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hKHR) -> glVertex4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hOML) -> glVertex4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4h3DFX) -> glVertex4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hAMD) -> glVertex4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hANGLE) -> glVertex4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hARM) -> glVertex4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hAPPLE) -> glVertex4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hATI) -> glVertex4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hEXT) -> glVertex4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hHI) -> glVertex4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hHP) -> glVertex4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hIBM) -> glVertex4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hIMG) -> glVertex4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hMESA) -> glVertex4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hMESAX) -> glVertex4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hNV) -> glVertex4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hQCOM) -> glVertex4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hSGI) -> glVertex4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hSGIS) -> glVertex4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hSGIX) -> glVertex4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hSUN) -> glVertex4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hVIV) -> glVertex4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertex4hWIN) -> glVertex4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281fd70 Lookup-Tool: 0x6281fd90 Lookup-Tool: 0x6281fdb0 Lookup-Tool: 0x6281fdd0 Lookup-Tool: 0x6281fdf0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexArrayParameteriAPPLE) -> glVertexArrayParameteriAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexArrayRangeAPPLE) -> glVertexArrayRangeAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexArrayRangeNV) -> glVertexArrayRangeNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281fe10 Lookup-Tool: 0x6281fe50 Lookup-Tool: 0x6281fe90 Lookup-Tool: 0x6281feb0 Lookup-Tool: 0x6281fed0 Lookup-Tool: 0x6281ff00 Lookup-Tool: 0x6281ff30 Lookup-Tool: 0x6281ff50 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1h) -> glVertexAttrib1h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hARB) -> glVertexAttrib1hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hGL2) -> glVertexAttrib1hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hOES) -> glVertexAttrib1hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hKHR) -> glVertexAttrib1hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hOML) -> glVertexAttrib1hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1h3DFX) -> glVertexAttrib1h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hAMD) -> glVertexAttrib1hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hANGLE) -> glVertexAttrib1hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hARM) -> glVertexAttrib1hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hAPPLE) -> glVertexAttrib1hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hATI) -> glVertexAttrib1hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hEXT) -> glVertexAttrib1hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hHI) -> glVertexAttrib1hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hHP) -> glVertexAttrib1hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hIBM) -> glVertexAttrib1hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hIMG) -> glVertexAttrib1hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hMESA) -> glVertexAttrib1hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hMESAX) -> glVertexAttrib1hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hNV) -> glVertexAttrib1hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hQCOM) -> glVertexAttrib1hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hSGI) -> glVertexAttrib1hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hSGIS) -> glVertexAttrib1hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hSGIX) -> glVertexAttrib1hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hSUN) -> glVertexAttrib1hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hVIV) -> glVertexAttrib1hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib1hWIN) -> glVertexAttrib1hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x6281ff70 Lookup-Tool: 0x6281ff90 Lookup-Tool: 0x6281ffb0 Lookup-Tool: 0x6281ffd0 Lookup-Tool: 0x6281fff0 Lookup-Tool: 0x62820010 Lookup-Tool: 0x62820050 Lookup-Tool: 0x62820090 Lookup-Tool: 0x628200b0 Lookup-Tool: 0x628200d0 Lookup-Tool: 0x62820110 Lookup-Tool: 0x62820150 Lookup-Tool: 0x62820170 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2h) -> glVertexAttrib2h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hARB) -> glVertexAttrib2hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hGL2) -> glVertexAttrib2hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hOES) -> glVertexAttrib2hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hKHR) -> glVertexAttrib2hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hOML) -> glVertexAttrib2hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2h3DFX) -> glVertexAttrib2h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hAMD) -> glVertexAttrib2hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hANGLE) -> glVertexAttrib2hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hARM) -> glVertexAttrib2hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hAPPLE) -> glVertexAttrib2hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hATI) -> glVertexAttrib2hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hEXT) -> glVertexAttrib2hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hHI) -> glVertexAttrib2hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hHP) -> glVertexAttrib2hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hIBM) -> glVertexAttrib2hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hIMG) -> glVertexAttrib2hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hMESA) -> glVertexAttrib2hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hMESAX) -> glVertexAttrib2hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hNV) -> glVertexAttrib2hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hQCOM) -> glVertexAttrib2hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hSGI) -> glVertexAttrib2hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hSGIS) -> glVertexAttrib2hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hSGIX) -> glVertexAttrib2hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hSUN) -> glVertexAttrib2hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hVIV) -> glVertexAttrib2hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib2hWIN) -> glVertexAttrib2hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820190 Lookup-Tool: 0x628201b0 Lookup-Tool: 0x628201d0 Lookup-Tool: 0x628201f0 Lookup-Tool: 0x62820210 Lookup-Tool: 0x62820230 Lookup-Tool: 0x62820280 Lookup-Tool: 0x628202d0 Lookup-Tool: 0x628202f0 Lookup-Tool: 0x62820310 Lookup-Tool: 0x62820360 Lookup-Tool: 0x628203b0 Lookup-Tool: 0x628203d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3h) -> glVertexAttrib3h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hARB) -> glVertexAttrib3hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hGL2) -> glVertexAttrib3hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hOES) -> glVertexAttrib3hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hKHR) -> glVertexAttrib3hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hOML) -> glVertexAttrib3hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3h3DFX) -> glVertexAttrib3h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hAMD) -> glVertexAttrib3hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hANGLE) -> glVertexAttrib3hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hARM) -> glVertexAttrib3hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hAPPLE) -> glVertexAttrib3hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hATI) -> glVertexAttrib3hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hEXT) -> glVertexAttrib3hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hHI) -> glVertexAttrib3hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hHP) -> glVertexAttrib3hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hIBM) -> glVertexAttrib3hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hIMG) -> glVertexAttrib3hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hMESA) -> glVertexAttrib3hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hMESAX) -> glVertexAttrib3hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hNV) -> glVertexAttrib3hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hQCOM) -> glVertexAttrib3hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hSGI) -> glVertexAttrib3hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hSGIS) -> glVertexAttrib3hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hSGIX) -> glVertexAttrib3hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hSUN) -> glVertexAttrib3hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hVIV) -> glVertexAttrib3hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib3hWIN) -> glVertexAttrib3hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628203f0 Lookup-Tool: 0x62820410 Lookup-Tool: 0x62820430 Lookup-Tool: 0x62820450 Lookup-Tool: 0x62820470 Lookup-Tool: 0x62820490 Lookup-Tool: 0x628204b0 Lookup-Tool: 0x628204d0 Lookup-Tool: 0x628204f0 Lookup-Tool: 0x62820510 Lookup-Tool: 0x62820530 Lookup-Tool: 0x62820550 Lookup-Tool: 0x62820570 Lookup-Tool: 0x62820590 Lookup-Tool: 0x628205b0 Lookup-Tool: 0x628205d0 Lookup-Tool: 0x628205f0 Lookup-Tool: 0x62820610 Lookup-Tool: 0x62820630 Lookup-Tool: 0x62820650 Lookup-Tool: 0x62820670 Lookup-Tool: 0x62820690 Lookup-Tool: 0x628206f0 Lookup-Tool: 0x62820750 Lookup-Tool: 0x62820770 Lookup-Tool: 0x62820790 Lookup-Tool: 0x628207f0 Lookup-Tool: 0x62820850 Lookup-Tool: 0x62820870 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4h) -> glVertexAttrib4h@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hARB) -> glVertexAttrib4hARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hGL2) -> glVertexAttrib4hGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hOES) -> glVertexAttrib4hOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hKHR) -> glVertexAttrib4hKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hOML) -> glVertexAttrib4hOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4h3DFX) -> glVertexAttrib4h3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hAMD) -> glVertexAttrib4hAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hANGLE) -> glVertexAttrib4hANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hARM) -> glVertexAttrib4hARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hAPPLE) -> glVertexAttrib4hAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hATI) -> glVertexAttrib4hATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hEXT) -> glVertexAttrib4hEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hHI) -> glVertexAttrib4hHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hHP) -> glVertexAttrib4hHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hIBM) -> glVertexAttrib4hIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hIMG) -> glVertexAttrib4hIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hMESA) -> glVertexAttrib4hMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hMESAX) -> glVertexAttrib4hMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hNV) -> glVertexAttrib4hNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hQCOM) -> glVertexAttrib4hQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hSGI) -> glVertexAttrib4hSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hSGIS) -> glVertexAttrib4hSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hSGIX) -> glVertexAttrib4hSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hSUN) -> glVertexAttrib4hSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hVIV) -> glVertexAttrib4hVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttrib4hWIN) -> glVertexAttrib4hWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820890 Lookup-Tool: 0x628208b0 Lookup-Tool: 0x628208d0 Lookup-Tool: 0x628208f0 Lookup-Tool: 0x62820910 Lookup-Tool: 0x62820930 Lookup-Tool: 0x62820950 Lookup-Tool: 0x62820970 Lookup-Tool: 0x62820990 Lookup-Tool: 0x628209b0 Lookup-Tool: 0x628209d0 Lookup-Tool: 0x628209f0 Lookup-Tool: 0x62820a10 Lookup-Tool: 0x62820a30 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribFormatNV) -> glVertexAttribFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820a70 Lookup-Tool: 0x62820a90 Lookup-Tool: 0x62820ab0 Lookup-Tool: 0x62820ad0 Lookup-Tool: 0x62820af0 Lookup-Tool: 0x62820b10 Lookup-Tool: 0x62820b30 Lookup-Tool: 0x62820b50 Lookup-Tool: 0x62820b70 Lookup-Tool: 0x62820b90 Lookup-Tool: 0x62820bb0 Lookup-Tool: 0x62820bd0 Lookup-Tool: 0x62820bf0 Lookup-Tool: 0x62820c10 Lookup-Tool: 0x62820c30 Lookup-Tool: 0x62820c50 Lookup-Tool: 0x62820c70 Lookup-Tool: 0x62820c90 Lookup-Tool: 0x62820cb0 Lookup-Tool: 0x62820cd0 Lookup-Tool: 0x62820cf0 Lookup-Tool: 0x62820d10 Lookup-Tool: 0x62820d30 Lookup-Tool: 0x62820d50 Lookup-Tool: 0x62820d70 Lookup-Tool: 0x62820d90 Lookup-Tool: 0x62820db0 Lookup-Tool: 0x62820dd0 Lookup-Tool: 0x62820df0 Lookup-Tool: 0x62820e10 Lookup-Tool: 0x62820e30 Lookup-Tool: 0x62820e50 Lookup-Tool: 0x62820e70 Lookup-Tool: 0x62820e90 Lookup-Tool: 0x62820eb0 Lookup-Tool: 0x62820ed0 Lookup-Tool: 0x62820ef0 Lookup-Tool: 0x62820f10 Lookup-Tool: 0x62820f30 Lookup-Tool: 0x62820f50 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribIFormatNV) -> glVertexAttribIFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820f70 Lookup-Tool: 0x62820f90 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1d) -> glVertexAttribL1d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dARB) -> glVertexAttribL1dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dGL2) -> glVertexAttribL1dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dOES) -> glVertexAttribL1dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dKHR) -> glVertexAttribL1dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dOML) -> glVertexAttribL1dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1d3DFX) -> glVertexAttribL1d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dAMD) -> glVertexAttribL1dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dANGLE) -> glVertexAttribL1dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dARM) -> glVertexAttribL1dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dAPPLE) -> glVertexAttribL1dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dATI) -> glVertexAttribL1dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dEXT) -> glVertexAttribL1dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dHI) -> glVertexAttribL1dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dHP) -> glVertexAttribL1dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dIBM) -> glVertexAttribL1dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dIMG) -> glVertexAttribL1dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dMESA) -> glVertexAttribL1dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dMESAX) -> glVertexAttribL1dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dNV) -> glVertexAttribL1dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dQCOM) -> glVertexAttribL1dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dSGI) -> glVertexAttribL1dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dSGIS) -> glVertexAttribL1dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dSGIX) -> glVertexAttribL1dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dSUN) -> glVertexAttribL1dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dVIV) -> glVertexAttribL1dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dWIN) -> glVertexAttribL1dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dv) -> glVertexAttribL1dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvARB) -> glVertexAttribL1dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvGL2) -> glVertexAttribL1dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvOES) -> glVertexAttribL1dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvKHR) -> glVertexAttribL1dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvOML) -> glVertexAttribL1dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dv3DFX) -> glVertexAttribL1dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvAMD) -> glVertexAttribL1dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvANGLE) -> glVertexAttribL1dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvARM) -> glVertexAttribL1dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvAPPLE) -> glVertexAttribL1dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvATI) -> glVertexAttribL1dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvEXT) -> glVertexAttribL1dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvHI) -> glVertexAttribL1dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvHP) -> glVertexAttribL1dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvIBM) -> glVertexAttribL1dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvIMG) -> glVertexAttribL1dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvMESA) -> glVertexAttribL1dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvMESAX) -> glVertexAttribL1dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvNV) -> glVertexAttribL1dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvQCOM) -> glVertexAttribL1dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvSGI) -> glVertexAttribL1dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvSGIS) -> glVertexAttribL1dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvSGIX) -> glVertexAttribL1dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvSUN) -> glVertexAttribL1dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvVIV) -> glVertexAttribL1dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1dvWIN) -> glVertexAttribL1dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1i64NV) -> glVertexAttribL1i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1i64vNV) -> glVertexAttribL1i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1ui64NV) -> glVertexAttribL1ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL1ui64vNV) -> glVertexAttribL1ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2d) -> glVertexAttribL2d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dARB) -> glVertexAttribL2dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dGL2) -> glVertexAttribL2dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dOES) -> glVertexAttribL2dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dKHR) -> glVertexAttribL2dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dOML) -> glVertexAttribL2dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2d3DFX) -> glVertexAttribL2d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dAMD) -> glVertexAttribL2dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dANGLE) -> glVertexAttribL2dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dARM) -> glVertexAttribL2dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dAPPLE) -> glVertexAttribL2dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dATI) -> glVertexAttribL2dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dEXT) -> glVertexAttribL2dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dHI) -> glVertexAttribL2dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dHP) -> glVertexAttribL2dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dIBM) -> glVertexAttribL2dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dIMG) -> glVertexAttribL2dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dMESA) -> glVertexAttribL2dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dMESAX) -> glVertexAttribL2dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dNV) -> glVertexAttribL2dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dQCOM) -> glVertexAttribL2dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dSGI) -> glVertexAttribL2dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dSGIS) -> glVertexAttribL2dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dSGIX) -> glVertexAttribL2dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dSUN) -> glVertexAttribL2dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dVIV) -> glVertexAttribL2dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dWIN) -> glVertexAttribL2dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dv) -> glVertexAttribL2dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvARB) -> glVertexAttribL2dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvGL2) -> glVertexAttribL2dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvOES) -> glVertexAttribL2dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvKHR) -> glVertexAttribL2dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvOML) -> glVertexAttribL2dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dv3DFX) -> glVertexAttribL2dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvAMD) -> glVertexAttribL2dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvANGLE) -> glVertexAttribL2dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvARM) -> glVertexAttribL2dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvAPPLE) -> glVertexAttribL2dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvATI) -> glVertexAttribL2dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvEXT) -> glVertexAttribL2dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvHI) -> glVertexAttribL2dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvHP) -> glVertexAttribL2dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvIBM) -> glVertexAttribL2dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvIMG) -> glVertexAttribL2dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvMESA) -> glVertexAttribL2dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvMESAX) -> glVertexAttribL2dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvNV) -> glVertexAttribL2dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvQCOM) -> glVertexAttribL2dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvSGI) -> glVertexAttribL2dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvSGIS) -> glVertexAttribL2dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvSGIX) -> glVertexAttribL2dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvSUN) -> glVertexAttribL2dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvVIV) -> glVertexAttribL2dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2dvWIN) -> glVertexAttribL2dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2i64NV) -> glVertexAttribL2i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2i64vNV) -> glVertexAttribL2i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2ui64NV) -> glVertexAttribL2ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL2ui64vNV) -> glVertexAttribL2ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3d) -> glVertexAttribL3d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dARB) -> glVertexAttribL3dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dGL2) -> glVertexAttribL3dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dOES) -> glVertexAttribL3dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dKHR) -> glVertexAttribL3dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dOML) -> glVertexAttribL3dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3d3DFX) -> glVertexAttribL3d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dAMD) -> glVertexAttribL3dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dANGLE) -> glVertexAttribL3dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dARM) -> glVertexAttribL3dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dAPPLE) -> glVertexAttribL3dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dATI) -> glVertexAttribL3dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dEXT) -> glVertexAttribL3dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dHI) -> glVertexAttribL3dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dHP) -> glVertexAttribL3dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dIBM) -> glVertexAttribL3dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dIMG) -> glVertexAttribL3dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dMESA) -> glVertexAttribL3dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dMESAX) -> glVertexAttribL3dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dNV) -> glVertexAttribL3dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dQCOM) -> glVertexAttribL3dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dSGI) -> glVertexAttribL3dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dSGIS) -> glVertexAttribL3dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dSGIX) -> glVertexAttribL3dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dSUN) -> glVertexAttribL3dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dVIV) -> glVertexAttribL3dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dWIN) -> glVertexAttribL3dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dv) -> glVertexAttribL3dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvARB) -> glVertexAttribL3dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvGL2) -> glVertexAttribL3dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvOES) -> glVertexAttribL3dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvKHR) -> glVertexAttribL3dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvOML) -> glVertexAttribL3dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dv3DFX) -> glVertexAttribL3dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvAMD) -> glVertexAttribL3dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvANGLE) -> glVertexAttribL3dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvARM) -> glVertexAttribL3dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvAPPLE) -> glVertexAttribL3dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvATI) -> glVertexAttribL3dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvEXT) -> glVertexAttribL3dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvHI) -> glVertexAttribL3dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvHP) -> glVertexAttribL3dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvIBM) -> glVertexAttribL3dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvIMG) -> glVertexAttribL3dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvMESA) -> glVertexAttribL3dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvMESAX) -> glVertexAttribL3dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvNV) -> glVertexAttribL3dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvQCOM) -> glVertexAttribL3dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvSGI) -> glVertexAttribL3dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvSGIS) -> glVertexAttribL3dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvSGIX) -> glVertexAttribL3dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvSUN) -> glVertexAttribL3dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvVIV) -> glVertexAttribL3dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3dvWIN) -> glVertexAttribL3dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3i64NV) -> glVertexAttribL3i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3i64vNV) -> glVertexAttribL3i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3ui64NV) -> glVertexAttribL3ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL3ui64vNV) -> glVertexAttribL3ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4d) -> glVertexAttribL4d@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dARB) -> glVertexAttribL4dARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dGL2) -> glVertexAttribL4dGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dOES) -> glVertexAttribL4dOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dKHR) -> glVertexAttribL4dKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dOML) -> glVertexAttribL4dOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4d3DFX) -> glVertexAttribL4d3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dAMD) -> glVertexAttribL4dAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dANGLE) -> glVertexAttribL4dANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dARM) -> glVertexAttribL4dARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dAPPLE) -> glVertexAttribL4dAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dATI) -> glVertexAttribL4dATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dEXT) -> glVertexAttribL4dEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dHI) -> glVertexAttribL4dHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dHP) -> glVertexAttribL4dHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dIBM) -> glVertexAttribL4dIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dIMG) -> glVertexAttribL4dIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dMESA) -> glVertexAttribL4dMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dMESAX) -> glVertexAttribL4dMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dNV) -> glVertexAttribL4dNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dQCOM) -> glVertexAttribL4dQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dSGI) -> glVertexAttribL4dSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dSGIS) -> glVertexAttribL4dSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dSGIX) -> glVertexAttribL4dSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dSUN) -> glVertexAttribL4dSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dVIV) -> glVertexAttribL4dVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dWIN) -> glVertexAttribL4dWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dv) -> glVertexAttribL4dv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvARB) -> glVertexAttribL4dvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvGL2) -> glVertexAttribL4dvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvOES) -> glVertexAttribL4dvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvKHR) -> glVertexAttribL4dvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvOML) -> glVertexAttribL4dvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dv3DFX) -> glVertexAttribL4dv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvAMD) -> glVertexAttribL4dvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvANGLE) -> glVertexAttribL4dvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvARM) -> glVertexAttribL4dvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvAPPLE) -> glVertexAttribL4dvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvATI) -> glVertexAttribL4dvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvEXT) -> glVertexAttribL4dvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvHI) -> glVertexAttribL4dvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvHP) -> glVertexAttribL4dvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvIBM) -> glVertexAttribL4dvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvIMG) -> glVertexAttribL4dvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvMESA) -> glVertexAttribL4dvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvMESAX) -> glVertexAttribL4dvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvNV) -> glVertexAttribL4dvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvQCOM) -> glVertexAttribL4dvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvSGI) -> glVertexAttribL4dvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvSGIS) -> glVertexAttribL4dvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvSGIX) -> glVertexAttribL4dvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvSUN) -> glVertexAttribL4dvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvVIV) -> glVertexAttribL4dvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4dvWIN) -> glVertexAttribL4dvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4i64NV) -> glVertexAttribL4i64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4i64vNV) -> glVertexAttribL4i64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4ui64NV) -> glVertexAttribL4ui64NV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribL4ui64vNV) -> glVertexAttribL4ui64vNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLFormatNV) -> glVertexAttribLFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointer) -> glVertexAttribLPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerARB) -> glVertexAttribLPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerGL2) -> glVertexAttribLPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerOES) -> glVertexAttribLPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerKHR) -> glVertexAttribLPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerOML) -> glVertexAttribLPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointer3DFX) -> glVertexAttribLPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerAMD) -> glVertexAttribLPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerANGLE) -> glVertexAttribLPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerARM) -> glVertexAttribLPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerAPPLE) -> glVertexAttribLPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerATI) -> glVertexAttribLPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerEXT) -> glVertexAttribLPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerHI) -> glVertexAttribLPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerHP) -> glVertexAttribLPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerIBM) -> glVertexAttribLPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerIMG) -> glVertexAttribLPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerMESA) -> glVertexAttribLPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerMESAX) -> glVertexAttribLPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerNV) -> glVertexAttribLPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerQCOM) -> glVertexAttribLPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerSGI) -> glVertexAttribLPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerSGIS) -> glVertexAttribLPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerSGIX) -> glVertexAttribLPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerSUN) -> glVertexAttribLPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerVIV) -> glVertexAttribLPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribLPointerWIN) -> glVertexAttribLPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62820fb0 Lookup-Tool: 0x62820ff0 Lookup-Tool: 0x62821030 Lookup-Tool: 0x62821070 Lookup-Tool: 0x628210b0 Lookup-Tool: 0x628210f0 Lookup-Tool: 0x62821130 Lookup-Tool: 0x62821170 Lookup-Tool: 0x628211b0 Lookup-Tool: 0x628211d0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hv) -> glVertexAttribs1hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvARB) -> glVertexAttribs1hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvGL2) -> glVertexAttribs1hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvOES) -> glVertexAttribs1hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvKHR) -> glVertexAttribs1hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvOML) -> glVertexAttribs1hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hv3DFX) -> glVertexAttribs1hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvAMD) -> glVertexAttribs1hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvANGLE) -> glVertexAttribs1hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvARM) -> glVertexAttribs1hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvAPPLE) -> glVertexAttribs1hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvATI) -> glVertexAttribs1hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvEXT) -> glVertexAttribs1hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvHI) -> glVertexAttribs1hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvHP) -> glVertexAttribs1hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvIBM) -> glVertexAttribs1hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvIMG) -> glVertexAttribs1hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvMESA) -> glVertexAttribs1hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvMESAX) -> glVertexAttribs1hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvNV) -> glVertexAttribs1hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvQCOM) -> glVertexAttribs1hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvSGI) -> glVertexAttribs1hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvSGIS) -> glVertexAttribs1hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvSGIX) -> glVertexAttribs1hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvSUN) -> glVertexAttribs1hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvVIV) -> glVertexAttribs1hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs1hvWIN) -> glVertexAttribs1hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hv) -> glVertexAttribs2hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvARB) -> glVertexAttribs2hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvGL2) -> glVertexAttribs2hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvOES) -> glVertexAttribs2hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvKHR) -> glVertexAttribs2hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvOML) -> glVertexAttribs2hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hv3DFX) -> glVertexAttribs2hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvAMD) -> glVertexAttribs2hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvANGLE) -> glVertexAttribs2hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvARM) -> glVertexAttribs2hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvAPPLE) -> glVertexAttribs2hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvATI) -> glVertexAttribs2hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvEXT) -> glVertexAttribs2hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvHI) -> glVertexAttribs2hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvHP) -> glVertexAttribs2hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvIBM) -> glVertexAttribs2hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvIMG) -> glVertexAttribs2hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvMESA) -> glVertexAttribs2hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvMESAX) -> glVertexAttribs2hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvNV) -> glVertexAttribs2hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvQCOM) -> glVertexAttribs2hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvSGI) -> glVertexAttribs2hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvSGIS) -> glVertexAttribs2hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvSGIX) -> glVertexAttribs2hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvSUN) -> glVertexAttribs2hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvVIV) -> glVertexAttribs2hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs2hvWIN) -> glVertexAttribs2hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hv) -> glVertexAttribs3hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvARB) -> glVertexAttribs3hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvGL2) -> glVertexAttribs3hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvOES) -> glVertexAttribs3hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvKHR) -> glVertexAttribs3hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvOML) -> glVertexAttribs3hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hv3DFX) -> glVertexAttribs3hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvAMD) -> glVertexAttribs3hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvANGLE) -> glVertexAttribs3hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvARM) -> glVertexAttribs3hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvAPPLE) -> glVertexAttribs3hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvATI) -> glVertexAttribs3hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvEXT) -> glVertexAttribs3hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvHI) -> glVertexAttribs3hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvHP) -> glVertexAttribs3hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvIBM) -> glVertexAttribs3hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvIMG) -> glVertexAttribs3hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvMESA) -> glVertexAttribs3hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvMESAX) -> glVertexAttribs3hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvNV) -> glVertexAttribs3hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvQCOM) -> glVertexAttribs3hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvSGI) -> glVertexAttribs3hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvSGIS) -> glVertexAttribs3hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvSGIX) -> glVertexAttribs3hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvSUN) -> glVertexAttribs3hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvVIV) -> glVertexAttribs3hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs3hvWIN) -> glVertexAttribs3hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hv) -> glVertexAttribs4hv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvARB) -> glVertexAttribs4hvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvGL2) -> glVertexAttribs4hvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvOES) -> glVertexAttribs4hvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvKHR) -> glVertexAttribs4hvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvOML) -> glVertexAttribs4hvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hv3DFX) -> glVertexAttribs4hv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvAMD) -> glVertexAttribs4hvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvANGLE) -> glVertexAttribs4hvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvARM) -> glVertexAttribs4hvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvAPPLE) -> glVertexAttribs4hvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvATI) -> glVertexAttribs4hvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvEXT) -> glVertexAttribs4hvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvHI) -> glVertexAttribs4hvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvHP) -> glVertexAttribs4hvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvIBM) -> glVertexAttribs4hvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvIMG) -> glVertexAttribs4hvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvMESA) -> glVertexAttribs4hvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvMESAX) -> glVertexAttribs4hvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvNV) -> glVertexAttribs4hvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvQCOM) -> glVertexAttribs4hvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvSGI) -> glVertexAttribs4hvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvSGIS) -> glVertexAttribs4hvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvSGIX) -> glVertexAttribs4hvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvSUN) -> glVertexAttribs4hvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvVIV) -> glVertexAttribs4hvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexAttribs4hvWIN) -> glVertexAttribs4hvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexBlendARB) -> glVertexBlendARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexFormatNV) -> glVertexFormatNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628211f0 Lookup-Tool: 0x62821230 Lookup-Tool: 0x62821270 Lookup-Tool: 0x628212b0 Lookup-Tool: 0x628212f0 Lookup-Tool: 0x62821330 Lookup-Tool: 0x62821370 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeightPointerEXT) -> glVertexWeightPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeightfEXT) -> glVertexWeightfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeightfvEXT) -> glVertexWeightfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighth) -> glVertexWeighth@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthARB) -> glVertexWeighthARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthGL2) -> glVertexWeighthGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthOES) -> glVertexWeighthOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthKHR) -> glVertexWeighthKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthOML) -> glVertexWeighthOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighth3DFX) -> glVertexWeighth3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthAMD) -> glVertexWeighthAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthANGLE) -> glVertexWeighthANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthARM) -> glVertexWeighthARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthAPPLE) -> glVertexWeighthAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthATI) -> glVertexWeighthATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthEXT) -> glVertexWeighthEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthHI) -> glVertexWeighthHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthHP) -> glVertexWeighthHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthIBM) -> glVertexWeighthIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthIMG) -> glVertexWeighthIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthMESA) -> glVertexWeighthMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthMESAX) -> glVertexWeighthMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthNV) -> glVertexWeighthNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthQCOM) -> glVertexWeighthQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthSGI) -> glVertexWeighthSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthSGIS) -> glVertexWeighthSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthSGIX) -> glVertexWeighthSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthSUN) -> glVertexWeighthSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthVIV) -> glVertexWeighthVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthWIN) -> glVertexWeighthWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthv) -> glVertexWeighthv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvARB) -> glVertexWeighthvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvGL2) -> glVertexWeighthvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvOES) -> glVertexWeighthvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvKHR) -> glVertexWeighthvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvOML) -> glVertexWeighthvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthv3DFX) -> glVertexWeighthv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvAMD) -> glVertexWeighthvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvANGLE) -> glVertexWeighthvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvARM) -> glVertexWeighthvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvAPPLE) -> glVertexWeighthvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvATI) -> glVertexWeighthvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvEXT) -> glVertexWeighthvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvHI) -> glVertexWeighthvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvHP) -> glVertexWeighthvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvIBM) -> glVertexWeighthvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvIMG) -> glVertexWeighthvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvMESA) -> glVertexWeighthvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvMESAX) -> glVertexWeighthvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvNV) -> glVertexWeighthvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvQCOM) -> glVertexWeighthvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvSGI) -> glVertexWeighthvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvSGIS) -> glVertexWeighthvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvSGIX) -> glVertexWeighthvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvSUN) -> glVertexWeighthvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvVIV) -> glVertexWeighthvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVertexWeighthvWIN) -> glVertexWeighthvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVideoCaptureNV) -> glVideoCaptureNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVideoCaptureStreamParameterdvNV) -> glVideoCaptureStreamParameterdvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVideoCaptureStreamParameterfvNV) -> glVideoCaptureStreamParameterfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glVideoCaptureStreamParameterivNV) -> glVideoCaptureStreamParameterivNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x62821390 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayv) -> glViewportArrayv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvARB) -> glViewportArrayvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvGL2) -> glViewportArrayvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvOES) -> glViewportArrayvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvKHR) -> glViewportArrayvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvOML) -> glViewportArrayvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayv3DFX) -> glViewportArrayv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvAMD) -> glViewportArrayvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvANGLE) -> glViewportArrayvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvARM) -> glViewportArrayvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvAPPLE) -> glViewportArrayvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvATI) -> glViewportArrayvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvEXT) -> glViewportArrayvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvHI) -> glViewportArrayvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvHP) -> glViewportArrayvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvIBM) -> glViewportArrayvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvIMG) -> glViewportArrayvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvMESA) -> glViewportArrayvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvMESAX) -> glViewportArrayvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvNV) -> glViewportArrayvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvQCOM) -> glViewportArrayvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvSGI) -> glViewportArrayvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvSGIS) -> glViewportArrayvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvSGIX) -> glViewportArrayvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvSUN) -> glViewportArrayvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvVIV) -> glViewportArrayvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportArrayvWIN) -> glViewportArrayvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedf) -> glViewportIndexedf@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfARB) -> glViewportIndexedfARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfGL2) -> glViewportIndexedfGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfOES) -> glViewportIndexedfOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfKHR) -> glViewportIndexedfKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfOML) -> glViewportIndexedfOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedf3DFX) -> glViewportIndexedf3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfAMD) -> glViewportIndexedfAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfANGLE) -> glViewportIndexedfANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfARM) -> glViewportIndexedfARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfAPPLE) -> glViewportIndexedfAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfATI) -> glViewportIndexedfATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfEXT) -> glViewportIndexedfEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfHI) -> glViewportIndexedfHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfHP) -> glViewportIndexedfHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfIBM) -> glViewportIndexedfIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfIMG) -> glViewportIndexedfIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfMESA) -> glViewportIndexedfMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfMESAX) -> glViewportIndexedfMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfNV) -> glViewportIndexedfNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfQCOM) -> glViewportIndexedfQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfSGI) -> glViewportIndexedfSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfSGIS) -> glViewportIndexedfSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfSGIX) -> glViewportIndexedfSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfSUN) -> glViewportIndexedfSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfVIV) -> glViewportIndexedfVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfWIN) -> glViewportIndexedfWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfv) -> glViewportIndexedfv@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvARB) -> glViewportIndexedfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvGL2) -> glViewportIndexedfvGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvOES) -> glViewportIndexedfvOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvKHR) -> glViewportIndexedfvKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvOML) -> glViewportIndexedfvOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfv3DFX) -> glViewportIndexedfv3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvAMD) -> glViewportIndexedfvAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvANGLE) -> glViewportIndexedfvANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvARM) -> glViewportIndexedfvARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvAPPLE) -> glViewportIndexedfvAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvATI) -> glViewportIndexedfvATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvEXT) -> glViewportIndexedfvEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvHI) -> glViewportIndexedfvHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvHP) -> glViewportIndexedfvHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvIBM) -> glViewportIndexedfvIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvIMG) -> glViewportIndexedfvIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvMESA) -> glViewportIndexedfvMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvMESAX) -> glViewportIndexedfvMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvNV) -> glViewportIndexedfvNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvQCOM) -> glViewportIndexedfvQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvSGI) -> glViewportIndexedfvSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvSGIS) -> glViewportIndexedfvSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvSGIX) -> glViewportIndexedfvSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvSUN) -> glViewportIndexedfvSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvVIV) -> glViewportIndexedfvVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glViewportIndexedfvWIN) -> glViewportIndexedfvWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628213b0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointer) -> glWeightPointer@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerARB) -> glWeightPointerARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerGL2) -> glWeightPointerGL2@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerOES) -> glWeightPointerOES@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerKHR) -> glWeightPointerKHR@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerOML) -> glWeightPointerOML@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointer3DFX) -> glWeightPointer3DFX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerAMD) -> glWeightPointerAMD@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerANGLE) -> glWeightPointerANGLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerARM) -> glWeightPointerARM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerAPPLE) -> glWeightPointerAPPLE@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerATI) -> glWeightPointerATI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerEXT) -> glWeightPointerEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerHI) -> glWeightPointerHI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerHP) -> glWeightPointerHP@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerIBM) -> glWeightPointerIBM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerIMG) -> glWeightPointerIMG@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerMESA) -> glWeightPointerMESA@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerMESAX) -> glWeightPointerMESAX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerNV) -> glWeightPointerNV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerQCOM) -> glWeightPointerQCOM@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerSGI) -> glWeightPointerSGI@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerSGIS) -> glWeightPointerSGIS@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerSGIX) -> glWeightPointerSGIX@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerSUN) -> glWeightPointerSUN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerVIV) -> glWeightPointerVIV@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightPointerWIN) -> glWeightPointerWIN@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightbvARB) -> glWeightbvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightdvARB) -> glWeightdvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightfvARB) -> glWeightfvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightivARB) -> glWeightivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightsvARB) -> glWeightsvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightubvARB) -> glWeightubvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightuivARB) -> glWeightuivARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWeightusvARB) -> glWeightusvARB@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] Lookup-Tool: 0x628213e0 Lookup-Tool: 0x62821460 Lookup-Tool: 0x628214a0 Lookup-Tool: 0x62821520 Lookup-Tool: 0x62821560 Lookup-Tool: 0x628215a0 Lookup-Tool: 0x628215e0 Lookup-Tool: 0x62821620 Lookup-Tool: 0x62821660 Lookup-Tool: 0x62821700 Lookup-Tool: 0x62821740 Lookup-Tool: 0x628217e0 Lookup-Tool: 0x62821820 Lookup-Tool: 0x62821860 Lookup-Tool: 0x628218a0 Lookup-Tool: 0x628218e0 WindowsDynamicLinkerImpl.lookupSymbol(0x6ddf0000, glWriteMaskEXT) -> glWriteMaskEXT@48, 0x0 Lookup-Native: ** FAILED ** in libs [NativeLibrary[OpenGL32.dll, 0x6ddf0000, global false]] main-SharedResourceRunner: GLContext GL ProcAddressTable mapping key(.windows_decon_0-0x4000003) -> 0x71b9b3 main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching init jogamp.opengl.gl4.GL4bcImpl@e76893, OpenGL null main-SharedResourceRunner:ExtensionAvailabilityCache: Pre-caching extension availability OpenGL null, use glGetStringi main-SharedResourceRunner:ExtensionAvailabilityCache: GL_EXTENSIONS: 145, used glGetStringi main-SharedResourceRunner:ExtensionAvailabilityCache: GLX_EXTENSIONS: 16 main-SharedResourceRunner:ExtensionAvailabilityCache: GL vendor: Intel main-SharedResourceRunner:ExtensionAvailabilityCache: ALL EXTENSIONS: 145 main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_4_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_3 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_3_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_2_0 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_5 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_4 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_3 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_2 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_1 to known extensions main-SharedResourceRunner:ExtensionAvailabilityCache: Added GL_VERSION_1_0 to known extensions main-SharedResourceRunner: GLContext GL ExtensionAvailabilityCache mapping key(.windows_decon_0-0x4000003) -> 0x56d071 - entries: 159 main-SharedResourceRunner: GLContext.setGLFuncAvail.X: OK .windows_decon_0-0x4000003 - 4.0 (Compatibility profile, arb, FBO, hardware) - glErr 0x0 GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 4.0 (Compatibility profile, hardware) -> 4.0 (Compatibility profile, arb, FBO, hardware) main-SharedResourceRunner: createContextARB-MapVersionsAvailable HAVE: 4.2 -> 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.0 - Build 9.17.10.2932 GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 3.0 (Compatibility profile, hardware) -> 4.0 (Compatibility profile, arb, FBO, hardware) GLContext.mapAvailableGLVersion: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: 2.0 (Compatibility profile, hardware) -> 4.0 (Compatibility profile, arb, FBO, hardware) main-SharedResourceRunner: GLContext.resetStates() main-SharedResourceRunner: createContextARB: SET mappedVersionsAvailableSet .windows_decon_0 .windows_decon_0-0x3020000: 4.0 (Compatibility profile, arb, FBO, hardware) .windows_decon_0-0x4040000: 4.0 (Core profile, arb, FBO, hardware) .windows_decon_0-0x3040000: 4.0 (Core profile, arb, FBO, hardware) .windows_decon_0-0x4020000: 4.0 (Compatibility profile, arb, FBO, hardware) .windows_decon_0-0x2020000: 4.0 (Compatibility profile, arb, FBO, hardware) GLContextImpl.mapGLVersions: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], profileAliasing: true, total 1222.329514ms .windows_decon_0-0x3020000: 4.0 (Compatibility profile, arb, FBO, hardware) .windows_decon_0-0x4040000: 4.0 (Core profile, arb, FBO, hardware) .windows_decon_0-0x3040000: 4.0 (Core profile, arb, FBO, hardware) .windows_decon_0-0x4020000: 4.0 (Compatibility profile, arb, FBO, hardware) .windows_decon_0-0x2020000: 4.0 (Compatibility profile, arb, FBO, hardware) main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0 main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x19c62bb main-SharedResourceRunner - WindowWGLContext.createContextARBImpl: 4.0 (Compatibility profile, arb, FBO, hardware) - @creation, handle 0xe012cbf, share 0x0, direct true, wglCreateContextAttribsARB: 0x627f3990 main-SharedResourceRunner: createContextARBImpl: OK 4.0 (Compatibility profile, arb, FBO, hardware) - @creation, share 0, direct true java.lang.Exception: Info: setGL (OpenGL null): main-SharedResourceRunner, -> GL4bcImpl, jogamp.opengl.gl4.GL4bcImpl@18ec8a3 at jogamp.opengl.GLContextImpl.setGL(GLContextImpl.java:253) at jogamp.opengl.GLContextImpl.setGLFunctionAvailability(GLContextImpl.java:1246) at jogamp.opengl.GLContextImpl.createContextARB(GLContextImpl.java:785) at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:320) at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:597) at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:514) at jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory$SharedResourceImplementation.createSharedResource(WindowsWGLDrawableFactory.java:334) at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:261) at java.lang.Thread.run(Thread.java:722) main-SharedResourceRunner: Initializing WGL extension address table: WGL-.windows_decon_0 main-SharedResourceRunner: GLContext WGL ProcAddressTable reusing key(WGL-.windows_decon_0) -> 0x19c62bb Lookup-Tool: 0x628198e0 main-SharedResourceRunner: GLContext.setGLFuncAvail: Given WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] - 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.0 - Build 9.17.10.2932 main-SharedResourceRunner: GLContext.setGLFuncAvail: Pre version verification - expected 4.0 (Compatibility profile, arb, FBO, hardware), strictMatch false Lookup-Tool: 0x628191e0 main-SharedResourceRunner: GLContext.setGLFuncAvail: version verification (Int): 4.0.0 - Build 9.17.10.2932, 4.0 main-SharedResourceRunner: GLContext.setGLFuncAvail: post version verification 4.0 (Compatibility profile, arb, FBO, hardware), strictMatch false, versionValidated true, versionGL3IntFailed false Quirk: NoDoubleBufferedBitmap: cause: OS WINDOWS main-SharedResourceRunner: GLContext.setGLFuncAvail.0 validated FQN: .windows_decon_0-0x4000003 - 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.0 - Build 9.17.10.2932 main-SharedResourceRunner: GLContext GL ProcAddressTable reusing key(.windows_decon_0-0x4000003) -> 0x71b9b3 main-SharedResourceRunner: GLContext GL ExtensionAvailabilityCache reusing key(.windows_decon_0-0x4000003) -> 0x56d071 - entries: 159 main-SharedResourceRunner: GLContext.setGLFuncAvail.X: OK .windows_decon_0-0x4000003 - 4.0 (Compatibility profile, arb, FBO, hardware) - glErr 0x0 main-SharedResourceRunner: createContextImpl: OK (ARB, initial) share 0 main-SharedResourceRunner: Create GL context OK: obj 0x1dd4c3d, ctx 0x30001, surf 0xe012cbf for jogamp.opengl.windows.wgl.WindowsOnscreenWGLContext - 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.0 - Build 9.17.10.2932 GLDebugMessageHandler.init(false) GLDebugMessageHandler: GL DEBUG not set in ARB ctx options: 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.0 - Build 9.17.10.2932 GLDebugMessageHandler.init(false) .. n/a SharedDevice: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] SharedScreen: DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0] SharedContext: WindowsOnscreenWGLContext [OpenGL 4.0, options 0x203, 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.0 - Build 9.17.10.2932, this 0x1dd4c3d, handle 0x30001, jogamp.opengl.gl4.GL4bcImpl@18ec8a3, quirks: [NoDoubleBufferedBitmap], Drawable: WindowsOnscreenWGLDrawable[Realized true, Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@7e6f03, Handle 0x0, Surface GDISurface[ displayHandle 0x0 , surfaceHandle 0x0 , size 64x64 , UOB[ OWNS_SURFACE | WINDOW_INVISIBLE ] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 6, ARB-Choosen false, requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]], chosen GLCaps[wgl vid 0x6 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]]] , surfaceLock <2bf86, 6c2bc3>[count 0, qsz 0, owner ] , GDIDummyUpstreamSurfaceHook[ 64x64] , upstreamSurface false ]]] pixelformat: true multisample: true pbuffer: true readDrawable: true vendor: Intel needsCurrenContext4ARBPFDQueries: false SharedResourceRunner.run(): READY - main-SharedResourceRunner SharedResourceRunner.initializeAndWait END init: decon, release: null - main SharedResourceRunner.getOrCreateShared() decon: success - main GLProfile.initProfilesForDevice: WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]]: desktop Shared Ctx true GLProfile.init map decon, desktopCtxUndef false, esCtxUndef false GLProfile.init map GLProfile[GL4bc/GL4bc.hw] on device decon GLProfile.init map defaultHW GLProfile[GL4bc/GL4bc.hw] on device decon GLProfile.init map GLProfile[GL3bc/GL3bc.hw] on device decon GLProfile.init map defaultAny GLProfile[GL3bc/GL3bc.hw] on device decon GLProfile.init map GLProfile[GL2/GL2.hw] on device decon GLProfile.init map GLProfile[GL4/GL4.hw] on device decon GLProfile.init map GLProfile[GL3/GL3.hw] on device decon GLProfile.init map GLProfile[GL2GL3/GL4bc.hw] on device decon GLProfile.init map *** no mapping for GLES2 on device decon GLProfile.init map GLProfile[GL2ES2/GL4bc.hw] on device decon GLProfile.init map *** no mapping for GLES1 on device decon GLProfile.init map GLProfile[GL2ES1/GL4bc.hw] on device decon GLProfile.initProfilesForDevice: decon: added profile(s): desktop true, egl false ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] GLProfile.initProfilesForDevice: decon: Native[GL4bc true [4.0 (Compatibility profile, arb, FBO, hardware)], GL4 true [4.0 (Core profile, arb, FBO, hardware)], GL3bc true [4.0 (Compatibility profile, arb, FBO, hardware)], GL3 true [4.0 (Core profile, arb, FBO, hardware)], GL2 true [4.0 (Compatibility profile, arb, FBO, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL4bc.hw], GLProfile[GL2ES1/GL4bc.hw], GLProfile[GL2/GL2.hw], GLProfile[GL4/GL4.hw], GLProfile[GL3/GL3.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL4bc/GL4bc.hw], GLProfile[GL2GL3/GL4bc.hw], GLProfile[GL3bc/GL3bc.hw], , default GLProfile[GL4bc/GL4bc.hw]] GLProfile.dumpGLInfo: WindowsOnscreenWGLContext [OpenGL 4.0, options 0x203, 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.0 - Build 9.17.10.2932, this 0x1dd4c3d, handle 0x30001, jogamp.opengl.gl4.GL4bcImpl@18ec8a3, quirks: [NoDoubleBufferedBitmap], Drawable: WindowsOnscreenWGLDrawable[Realized true, Factory jogamp.opengl.windows.wgl.WindowsWGLDrawableFactory@7e6f03, Handle 0x0, Surface GDISurface[ displayHandle 0x0 , surfaceHandle 0x0 , size 64x64 , UOB[ OWNS_SURFACE | WINDOW_INVISIBLE ] , WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 6, ARB-Choosen false, requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]], chosen GLCaps[wgl vid 0x6 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]]] , surfaceLock <2bf86, 6c2bc3>[count 0, qsz 0, owner ] , GDIDummyUpstreamSurfaceHook[ 64x64] , upstreamSurface false ]]] ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] ExtensionAvailabilityCache: getGLExtensions() called ----------------------------------------------------------------------------------------------------- WindowsGraphicsDevice[type .windows, connection decon]: Native GL4bc true [4.0 (Compatibility profile, arb, FBO, hardware)] GL4 true [4.0 (Core profile, arb, FBO, hardware)] GL3bc true [4.0 (Compatibility profile, arb, FBO, hardware)] GL3 true [4.0 (Core profile, arb, FBO, hardware)] GL2 true [4.0 (Compatibility profile, arb, FBO, hardware)] GL2ES1 true GLES1 false GL2ES2 true GLES2 false Profiles GLProfile[GL2ES2/GL4bc.hw] GLProfile[GL2ES1/GL4bc.hw] GLProfile[GL2/GL2.hw] GLProfile[GL4/GL4.hw] GLProfile[GL3/GL3.hw] GLProfile[GL4bc/GL4bc.hw] GLProfile[GL4bc/GL4bc.hw] GLProfile[GL2GL3/GL4bc.hw] GLProfile[GL3bc/GL3bc.hw] default GLProfile[GL4bc/GL4bc.hw] Swap Interval -1 GL Profile GLProfile[GL2/GL2.sw] CTX VERSION 4.0 (Compatibility profile, arb, FBO, hardware) - 4.0.0 - Build 9.17.10.2932 GL jogamp.opengl.gl4.GL4bcImpl@18ec8a3 GL_VENDOR Intel GL_RENDERER Intel(R) HD Graphics 4000 GL_VERSION 4.0.0 - Build 9.17.10.2932 GLSL true, has-compiler: true, version: 4.00 - Build 9.17.10.2932 GL_EXTENSIONS 145 GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es2_profile GLX_EXTENSIONS 16 WGL_EXT_extensions_string WGL_EXT_swap_control_tear WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_multisample WGL_ARB_create_context_profile WGL_EXT_depth_float WGL_ARB_create_context WGL_EXT_create_context_es2_profile WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_make_current_read WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_ARB_buffer_region ----------------------------------------------------------------------------------------------------- ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 3 [ add. 0, orig 3], qsz 0, owner
, add.owner ] wglARBPFIDs2GLCapabilities: bucket[0 -> 0]: GLCaps[wgl vid 0x1 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[1 -> 1]: GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[2 -> 2]: GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[3 -> 3]: GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[4 -> 4]: GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[5 -> 5]: GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[6 -> 6]: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[7 -> 7]: GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[8 -> 8]: GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[9 -> 9]: GLCaps[wgl vid 0xa arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[10 -> 10]: GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[11 -> 11]: GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[12 -> 12]: GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[13 -> 13]: GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[14 -> 14]: GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[15 -> 15]: GLCaps[wgl vid 0x10 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[16 -> 16]: GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[17 -> 17]: GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[18 -> 18]: GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[19 -> 19]: GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[20 -> 20]: GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[21 -> 21]: GLCaps[wgl vid 0x16 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[22 -> 22]: GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[23 -> 23]: GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[24 -> 24]: GLCaps[wgl vid 0x19 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[25 -> 25]: GLCaps[wgl vid 0x1a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[26 -> 26]: GLCaps[wgl vid 0x1b arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[27 -> 27]: GLCaps[wgl vid 0x1c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[28 -> 28]: GLCaps[wgl vid 0x1d arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[29 -> 29]: GLCaps[wgl vid 0x1e arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[30 -> 30]: GLCaps[wgl vid 0x1f arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[31 -> 31]: GLCaps[wgl vid 0x20 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[32 -> 32]: GLCaps[wgl vid 0x21 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[33 -> 33]: GLCaps[wgl vid 0x22 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[34 -> 34]: GLCaps[wgl vid 0x23 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[35 -> 35]: GLCaps[wgl vid 0x24 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[36 -> 36]: GLCaps[wgl vid 0x25 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[37 -> 37]: GLCaps[wgl vid 0x26 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[38 -> 38]: GLCaps[wgl vid 0x27 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[39 -> 39]: GLCaps[wgl vid 0x28 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[40 -> 40]: GLCaps[wgl vid 0x29 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[41 -> 41]: GLCaps[wgl vid 0x2a arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[42 -> 42]: GLCaps[wgl vid 0x2b arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[43 -> 43]: GLCaps[wgl vid 0x2c arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[44 -> 44]: GLCaps[wgl vid 0x2d arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[45 -> 45]: GLCaps[wgl vid 0x2e arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[46 -> 46]: GLCaps[wgl vid 0x2f arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[47 -> 47]: GLCaps[wgl vid 0x30 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[48 -> 48]: GLCaps[wgl vid 0x31 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[49 -> 49]: GLCaps[wgl vid 0x32 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[50 -> 50]: GLCaps[wgl vid 0x33 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[51 -> 51]: GLCaps[wgl vid 0x34 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[52 -> 52]: GLCaps[wgl vid 0x35 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[53 -> 53]: GLCaps[wgl vid 0x36 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[54 -> 54]: GLCaps[wgl vid 0x37 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[55 -> 55]: GLCaps[wgl vid 0x38 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[56 -> 56]: GLCaps[wgl vid 0x39 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[57 -> 57]: GLCaps[wgl vid 0x3a arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[58 -> 58]: GLCaps[wgl vid 0x3b arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[59 -> 59]: GLCaps[wgl vid 0x3c arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[60 -> 60]: GLCaps[wgl vid 0x3d arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[61 -> 61]: GLCaps[wgl vid 0x3e arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[62 -> 62]: GLCaps[wgl vid 0x3f arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[63 -> 63]: GLCaps[wgl vid 0x40 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[64 -> 64]: GLCaps[wgl vid 0x41 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[65 -> 65]: GLCaps[wgl vid 0x42 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x1 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x16 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x19 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x1a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x1b arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x1c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x1d arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x1e arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x1f arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x20 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x21 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x22 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x23 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x24 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x25 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x26 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x27 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x28 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x29 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x2a arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x2b arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x2c arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x2d arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x2e arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x2f arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x30 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x31 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x32 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x33 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x34 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x35 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x36 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x37 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x38 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x39 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x3a arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x3b arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x3c arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x3d arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x3e arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x3f arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x40 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x41 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x42 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] WindowsWGLDrawableFactory.leaveThreadCriticalZone() - 0xffffffffffffffff - main ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 2 [ add. 0, orig 2], qsz 0, owner
, add.owner ] GLProfile.init addedAnyProfile true (desktop: true, egl false) GLProfile.init isAWTAvailable true GLProfile.init hasDesktopGLFactory true GLProfile.init hasGL234Impl true GLProfile.init hasEGLFactory false GLProfile.init hasGLES1Impl false GLProfile.init hasGLES2Impl false GLProfile.init defaultDevice WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] GLProfile.init defaultDevice Desktop WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] GLProfile.init defaultDevice EGL null GLProfile.init profile order [GL4bc, GL3bc, GL2, GL4, GL3, GL2GL3, GLES2, GL2ES2, GLES1, GL2ES1] ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] wglARBPFIDs2GLCapabilities: bucket[0 -> 0]: GLCaps[wgl vid 0x1 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[1 -> 1]: GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[2 -> 2]: GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[3 -> 3]: GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[4 -> 4]: GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[5 -> 5]: GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[6 -> 6]: GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[7 -> 7]: GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[8 -> 8]: GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[9 -> 9]: GLCaps[wgl vid 0xa arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[10 -> 10]: GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[11 -> 11]: GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[12 -> 12]: GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[13 -> 13]: GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[14 -> 14]: GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[15 -> 15]: GLCaps[wgl vid 0x10 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[16 -> 16]: GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[17 -> 17]: GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[18 -> 18]: GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[19 -> 19]: GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[20 -> 20]: GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[21 -> 21]: GLCaps[wgl vid 0x16 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[22 -> 22]: GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[23 -> 23]: GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[24 -> 24]: GLCaps[wgl vid 0x19 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[25 -> 25]: GLCaps[wgl vid 0x1a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[26 -> 26]: GLCaps[wgl vid 0x1b arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[27 -> 27]: GLCaps[wgl vid 0x1c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[28 -> 28]: GLCaps[wgl vid 0x1d arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[29 -> 29]: GLCaps[wgl vid 0x1e arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[30 -> 30]: GLCaps[wgl vid 0x1f arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] wglARBPFIDs2GLCapabilities: bucket[31 -> 31]: GLCaps[wgl vid 0x20 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[32 -> 32]: GLCaps[wgl vid 0x21 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] wglARBPFIDs2GLCapabilities: bucket[33 -> 33]: GLCaps[wgl vid 0x22 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[34 -> 34]: GLCaps[wgl vid 0x23 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[35 -> 35]: GLCaps[wgl vid 0x24 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[36 -> 36]: GLCaps[wgl vid 0x25 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[37 -> 37]: GLCaps[wgl vid 0x26 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[38 -> 38]: GLCaps[wgl vid 0x27 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[39 -> 39]: GLCaps[wgl vid 0x28 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[40 -> 40]: GLCaps[wgl vid 0x29 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[41 -> 41]: GLCaps[wgl vid 0x2a arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[42 -> 42]: GLCaps[wgl vid 0x2b arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[43 -> 43]: GLCaps[wgl vid 0x2c arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[44 -> 44]: GLCaps[wgl vid 0x2d arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[45 -> 45]: GLCaps[wgl vid 0x2e arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[46 -> 46]: GLCaps[wgl vid 0x2f arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[47 -> 47]: GLCaps[wgl vid 0x30 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[48 -> 48]: GLCaps[wgl vid 0x31 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[49 -> 49]: GLCaps[wgl vid 0x32 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[50 -> 50]: GLCaps[wgl vid 0x33 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[51 -> 51]: GLCaps[wgl vid 0x34 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[52 -> 52]: GLCaps[wgl vid 0x35 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[53 -> 53]: GLCaps[wgl vid 0x36 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[54 -> 54]: GLCaps[wgl vid 0x37 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[55 -> 55]: GLCaps[wgl vid 0x38 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[56 -> 56]: GLCaps[wgl vid 0x39 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] wglARBPFIDs2GLCapabilities: bucket[57 -> 57]: GLCaps[wgl vid 0x3a arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[58 -> 58]: GLCaps[wgl vid 0x3b arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[59 -> 59]: GLCaps[wgl vid 0x3c arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[60 -> 60]: GLCaps[wgl vid 0x3d arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[61 -> 61]: GLCaps[wgl vid 0x3e arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[62 -> 62]: GLCaps[wgl vid 0x3f arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] wglARBPFIDs2GLCapabilities: bucket[63 -> 63]: GLCaps[wgl vid 0x40 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[64 -> 64]: GLCaps[wgl vid 0x41 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[65 -> 65]: GLCaps[wgl vid 0x42 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] Default Profiles on device WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]] Native GL4bc true [4.0 (Compatibility profile, arb, FBO, hardware)] GL4 true [4.0 (Core profile, arb, FBO, hardware)] GL3bc true [4.0 (Compatibility profile, arb, FBO, hardware)] GL3 true [4.0 (Core profile, arb, FBO, hardware)] GL2 true [4.0 (Compatibility profile, arb, FBO, hardware)] GL2ES1 true GLES1 false GL2ES2 true GLES2 false Profiles GLProfile[GL2ES2/GL4bc.hw] GLProfile[GL2ES1/GL4bc.hw] GLProfile[GL2/GL2.hw] GLProfile[GL4/GL4.hw] GLProfile[GL3/GL3.hw] GLProfile[GL4bc/GL4bc.hw] GLProfile[GL4bc/GL4bc.hw] GLProfile[GL2GL3/GL4bc.hw] GLProfile[GL3bc/GL3bc.hw] default GLProfile[GL4bc/GL4bc.hw] Desktop Capabilities: GLCaps[wgl vid 0x1 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x2 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x3 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x5 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x7 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xa arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xb arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xc arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xe arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/4, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x10 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x11 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 0/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x12 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x14 arb: rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/8, sample-ext default, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x16 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x17 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x18 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x19 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x1a arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x1b arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x1c arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x1d arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x1e arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x1f arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, bitmap]] GLCaps[wgl vid 0x20 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x21 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, dbl, mono , sw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]] GLCaps[wgl vid 0x22 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x23 arb: rgba 0x8/8/8/0, opaque, accum-rgba 16/16/16/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x24 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x25 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x26 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x27 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x28 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x29 arb: rgba 0x5/5/5/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x2a arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x2b arb: rgba 0x5/5/5/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x2c arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x2d arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x2e arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x2f arb: rgba 0x3/3/2/0, opaque, accum-rgba 11/11/10/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x30 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x31 arb: rgba 0x3/3/2/8, opaque, accum-rgba 8/8/8/8, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x32 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x33 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x34 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x35 arb: rgba 0x1/1/1/0, opaque, accum-rgba 5/6/5/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x36 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x37 arb: rgba 0x1/1/1/8, opaque, accum-rgba 4/4/4/4, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x38 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 32/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x39 arb: rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/8/0, one, mono , sw, GLProfile[GL4bc/GL4bc.hw], offscr[bitmap]] GLCaps[wgl vid 0x3a arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x3b arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x3c arb: rgba 0x20/20/20/20, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x3d arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x3e arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x3f arb: rgba 0x10/10/10/10, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 1]]] GLCaps[wgl vid 0x40 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x41 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] GLCaps[wgl vid 0x42 arb: rgba 0xb/b/a/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] EGL Capabilities: none main: Info: addNotify - start, bounds: java.awt.Rectangle[x=0,y=0,width=0,height=0], isBeansDesignTime false java.lang.Exception: Stack trace at java.lang.Thread.dumpStack(Thread.java:1342) at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:536) at java.awt.Container.addNotify(Container.java:2769) at java.awt.Window.addNotify(Window.java:770) at java.awt.Frame.addNotify(Frame.java:487) at java.awt.Window.show(Window.java:1031) at java.awt.Component.show(Component.java:1651) at java.awt.Component.setVisible(Component.java:1603) at java.awt.Window.setVisible(Window.java:1014) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:55) at org.example.Activator.start(Activator.java:99) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) java.lang.Exception: Stack trace at java.lang.Thread.dumpStack(Thread.java:1342) at javax.media.nativewindow.GraphicsConfigurationFactory.getFactory(GraphicsConfigurationFactory.java:227) at javax.media.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1181) at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:550) at java.awt.Container.addNotify(Container.java:2769) at java.awt.Window.addNotify(Window.java:770) at java.awt.Frame.addNotify(Frame.java:487) at java.awt.Window.show(Window.java:1031) at java.awt.Component.show(Component.java:1651) at java.awt.Component.setVisible(Component.java:1603) at java.awt.Window.setVisible(Window.java:1014) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:55) at org.example.Activator.start(Activator.java:99) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) GraphicsConfigurationFactory.getFactory: com.jogamp.nativewindow.awt.AWTGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable Factory #0: DeviceCapsType[com.jogamp.nativewindow.windows.WindowsGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@1bf353c Factory #1: DeviceCapsType[com.jogamp.nativewindow.egl.EGLGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.egl.EGLGraphicsConfigurationFactory@4fcb6c Factory #2: DeviceCapsType[javax.media.nativewindow.AbstractGraphicsDevice, javax.media.nativewindow.CapabilitiesImmutable] -> jogamp.nativewindow.DefaultGraphicsConfigurationFactoryImpl@1ae7384 Factory #3: DeviceCapsType[com.jogamp.nativewindow.awt.AWTGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@6e0f14 GraphicsConfigurationFactory.getFactory() deviceTypes: [class com.jogamp.nativewindow.awt.AWTGraphicsDevice, class javax.media.nativewindow.DefaultGraphicsDevice, interface javax.media.nativewindow.AbstractGraphicsDevice] GraphicsConfigurationFactory.getFactory() capabilitiesTypes: [interface javax.media.opengl.GLCapabilitiesImmutable, interface javax.media.nativewindow.CapabilitiesImmutable] GraphicsConfigurationFactory.getFactory() found DeviceCapsType[com.jogamp.nativewindow.awt.AWTGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@6e0f14 WindowsAWTWGLGraphicsConfigurationFactory: got AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection \Display0, unitID 0, awtDevice Win32GraphicsDevice[screen=0], handle 0x0], idx 0] java.lang.Exception: Stack trace at java.lang.Thread.dumpStack(Thread.java:1342) at javax.media.nativewindow.GraphicsConfigurationFactory.getFactory(GraphicsConfigurationFactory.java:227) at javax.media.nativewindow.GraphicsConfigurationFactory.getFactory(GraphicsConfigurationFactory.java:189) at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:108) at javax.media.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:420) at javax.media.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1181) at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:550) at java.awt.Container.addNotify(Container.java:2769) at java.awt.Window.addNotify(Window.java:770) at java.awt.Frame.addNotify(Frame.java:487) at java.awt.Window.show(Window.java:1031) at java.awt.Component.show(Component.java:1651) at java.awt.Component.setVisible(Component.java:1603) at java.awt.Window.setVisible(Window.java:1014) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:55) at org.example.Activator.start(Activator.java:99) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) GraphicsConfigurationFactory.getFactory: com.jogamp.nativewindow.windows.WindowsGraphicsDevice, javax.media.opengl.GLCapabilities Factory #0: DeviceCapsType[com.jogamp.nativewindow.windows.WindowsGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@1bf353c Factory #1: DeviceCapsType[com.jogamp.nativewindow.egl.EGLGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.egl.EGLGraphicsConfigurationFactory@4fcb6c Factory #2: DeviceCapsType[javax.media.nativewindow.AbstractGraphicsDevice, javax.media.nativewindow.CapabilitiesImmutable] -> jogamp.nativewindow.DefaultGraphicsConfigurationFactoryImpl@1ae7384 Factory #3: DeviceCapsType[com.jogamp.nativewindow.awt.AWTGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory@6e0f14 GraphicsConfigurationFactory.getFactory() deviceTypes: [class com.jogamp.nativewindow.windows.WindowsGraphicsDevice, class javax.media.nativewindow.DefaultGraphicsDevice, interface javax.media.nativewindow.AbstractGraphicsDevice] GraphicsConfigurationFactory.getFactory() capabilitiesTypes: [interface javax.media.opengl.GLCapabilitiesImmutable, interface javax.media.nativewindow.CapabilitiesImmutable] GraphicsConfigurationFactory.getFactory() found DeviceCapsType[com.jogamp.nativewindow.windows.WindowsGraphicsDevice, javax.media.opengl.GLCapabilitiesImmutable] -> jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory@1bf353c ++ unlock(X): currentThread main, lock: <5b68ea, 144f05f>[count 1 [ add. 0, orig 1], qsz 0, owner
, add.owner ] ProxySurfaceImpl: surface change 0xe012cbf -> 0x16012e5a updateGraphicsConfiguration(using shared): hdc 0x16012e5a user chosen caps GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] updateGraphicsConfigurationARB: hdc 0x16012e5a, pfdIDCount(hdc) 66, capsChosen GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], WINDOW isOpaque true (translucency requested: false, compositioning enabled: true) wglChoosePixelFormatARB: NumFormats (wglChoosePixelFormatARB) accelMode 0x2027: 8 pixel format 6 (index 0): GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] pixel format 4 (index 1): GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] pixel format 8 (index 2): GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] pixel format 9 (index 3): GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] pixel format 13 (index 4): GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] pixel format 15 (index 5): GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] pixel format 19 (index 6): GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] pixel format 21 (index 7): GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo, pbuffer [r2t 0, r2tr 0, float 0]]] wglARBPFIDs2GLCapabilities: bucket[0 -> 0]: GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] wglARBPFIDs2GLCapabilities: bucket[1 -> 1]: GLCaps[wgl vid 0x4 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] wglARBPFIDs2GLCapabilities: bucket[2 -> 2]: GLCaps[wgl vid 0x8 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] wglARBPFIDs2GLCapabilities: bucket[3 -> 3]: GLCaps[wgl vid 0x9 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] wglARBPFIDs2GLCapabilities: bucket[4 -> 4]: GLCaps[wgl vid 0xd arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] wglARBPFIDs2GLCapabilities: bucket[5 -> 5]: GLCaps[wgl vid 0xf arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/4, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] wglARBPFIDs2GLCapabilities: bucket[6 -> 6]: GLCaps[wgl vid 0x13 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] wglARBPFIDs2GLCapabilities: bucket[7 -> 7]: GLCaps[wgl vid 0x15 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 24/8/8, sample-ext default, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] updateGraphicsConfigurationARB: 8 pfd ids, WINDOW, 8 glcaps updateGraphicsConfigurationARB: Used wglChoosePixelFormatARB to recommend pixel format 6, idx 0, GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] chooseCapabilities: Using recommendedIndex (opaque): idx 0 chosen pfdID (ARB): native recommended 1 chosen GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] *** setCapsPFD: GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] WindowsAWTWGLGraphicsConfigurationFactory: Found new AWT PFD ID 6 -> WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[]], idx 0], pfdID 6, ARB-Choosen true, requested GLCaps[rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], chosen GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]] AWT pfd[0] 0 WindowsAWTWGLGraphicsConfigurationFactory: PFD IDs: 1, unique: 1 ProxySurfaceImpl: surface change 0x16012e5a -> 0x13012c78 updateGraphicsConfiguration(using shared): hdc 0x13012c78 user chosen caps GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] updateGraphicsConfigurationARB: hdc 0x13012c78, pfdIDCount(hdc) 66, capsChosen GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], WINDOW isOpaque true (translucency requested: false, compositioning enabled: true) wglARBPFIDs2GLCapabilities: Invalid pfdID 0/1: 0 updateGraphicsConfigurationARB: wglARBPFIDs2GLCapabilities failed with 1 pfd ids java.lang.Exception: Stack trace at java.lang.Thread.dumpStack(Thread.java:1342) at jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfigurationARB(WindowsWGLGraphicsConfigurationFactory.java:400) at jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(WindowsWGLGraphicsConfigurationFactory.java:287) at jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.preselectGraphicsConfiguration(WindowsWGLGraphicsConfigurationFactory.java:261) at jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfiguration.preselectGraphicsConfiguration(WindowsWGLGraphicsConfiguration.java:158) at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:166) at javax.media.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:420) at javax.media.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1181) at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:550) at java.awt.Container.addNotify(Container.java:2769) at java.awt.Window.addNotify(Window.java:770) at java.awt.Frame.addNotify(Frame.java:487) at java.awt.Window.show(Window.java:1031) at java.awt.Component.show(Component.java:1651) at java.awt.Component.setVisible(Component.java:1603) at java.awt.Window.setVisible(Window.java:1014) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:55) at org.example.Activator.start(Activator.java:99) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) updateGraphicsConfigurationGDI: capsChosen GLCaps[wgl vid 0x6 arb: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]], WINDOW updateGraphicsConfigurationGDI: availableCaps[0 -> skip]: pfdID 0, GLCaps[wgl vid 0x0 gdi: rgba 0x0/0/0/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 0/0/0, one, mono , hw, GLProfile[GL4bc/GL4bc.hw], offscr[auto-cfg]] Chosen PFDID 6, but not found in available caps (use given pfdIDs true, reqPFDCaps GLCaps[wgl vid 0x6 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[fbo]], chosenCaps: GLCaps[wgl vid 0x6 gdi: rgba 0x8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]] updateGraphicsConfigurationGDI: ChoosePixelFormat(HDC 0x13012c78) = pfdID 6, idx -1 (LastError: 0) Empty available capabilities updateGraphicsConfigurationGDI: failed, return false java.lang.Exception: Stack trace at java.lang.Thread.dumpStack(Thread.java:1342) at jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfigurationGDI(WindowsWGLGraphicsConfigurationFactory.java:525) at jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.updateGraphicsConfiguration(WindowsWGLGraphicsConfigurationFactory.java:289) at jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfigurationFactory.preselectGraphicsConfiguration(WindowsWGLGraphicsConfigurationFactory.java:261) at jogamp.opengl.windows.wgl.WindowsWGLGraphicsConfiguration.preselectGraphicsConfiguration(WindowsWGLGraphicsConfiguration.java:158) at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:166) at javax.media.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:420) at javax.media.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1181) at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:550) at java.awt.Container.addNotify(Container.java:2769) at java.awt.Window.addNotify(Window.java:770) at java.awt.Frame.addNotify(Frame.java:487) at java.awt.Window.show(Window.java:1031) at java.awt.Component.show(Component.java:1651) at java.awt.Component.setVisible(Component.java:1603) at java.awt.Window.setVisible(Window.java:1014) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:55) at org.example.Activator.start(Activator.java:99) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) java.lang.ArrayIndexOutOfBoundsException: -1 at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:169) at javax.media.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:420) at javax.media.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1181) at javax.media.opengl.awt.GLCanvas.addNotify(GLCanvas.java:550) at java.awt.Container.addNotify(Container.java:2769) at java.awt.Window.addNotify(Window.java:770) at java.awt.Frame.addNotify(Frame.java:487) at java.awt.Window.show(Window.java:1031) at java.awt.Component.show(Component.java:1651) at java.awt.Component.setVisible(Component.java:1603) at java.awt.Window.setVisible(Window.java:1014) at org.example.OneTriangularAWT.main(OneTriangularAWT.java:55) at org.example.Activator.start(Activator.java:99) at org.apache.felix.framework.util.SecureAction.startActivator(SecureAction.java:645) at org.apache.felix.framework.Felix.activateBundle(Felix.java:1977) at org.apache.felix.framework.Felix.startBundle(Felix.java:1895) at org.apache.felix.framework.BundleImpl.start(BundleImpl.java:944) at aQute.launcher.Launcher.update(Launcher.java:307) at aQute.launcher.Launcher.activate(Launcher.java:235) at aQute.launcher.Launcher.run(Launcher.java:139) at aQute.launcher.Launcher.main(Launcher.java:74) GLCanvas.sizeChanged: (AWT-EventQueue-0): 624x441 - surfaceHandle 0x0