– Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
In Reply To
Maybe Ardor3D should use my JOGL 2 port (that relies on AWT) and that uses FrameHandler until the Ardor3D team modifies the existing framework so that snmvaughan's JOGL 2 port (that relies on NEWT) of Ardor3D can use FrameHandler. It would allow to have a working and accepted JOGL 2.0 port of Ardor3D as a first step and a more performant solution as a second step. I think the Ardor3D team wishes to keep his framework because it allows to switch easily between several Java bindings of OpenGL. snmvaughan's JOGL 2 port is better than my naive port.
My JOGL 2 port of Ardor3D is there:
It has not been updated for a while but it should work with the latest build.