Reply – Re: Java3D now works with JOGL 2.0
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Re: Java3D now works with JOGL 2.0
— by Sven Gothel Sven Gothel
On 02/10/2012 12:38 PM, gouessej [via jogamp] wrote:
> At first, I have to use a less "hacky" code with AWT.
> Then, I will do what you suggest but it will require some days.

Awesome ... of course, we can work on this part together,
once Harvey is set (git .. etc). For sure .. this stage is the fineprint
but would love you to show it on Desktop *and* mobile next to your
Ardor3D port @ SIGGRAPH 2012

BTW: Anybody else wanting something to be shown @ our SIGGRAPH2012 BOF,
     please simply add yourself to bug530 and let's discuss it.


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