– pre9 to pre11 question...
In Reply To
before in pre9? My assumption has been, and perhaps this is incorrect, that we could start Java3D and have it render off the swing thread so as not to freeze up the gui. My application is behaving a little different, working very well, but also seems slower, when I moved from pre9 to pre11.
Is the EventDispatchThread being used somewhere in the initialization of JOGL and/or Java3D in pre11 where it wasn't