– Re: JOGL 2 support for Ardor3D, JMonkeyEngine 3, jzy3d and NiftyGUI
In Reply To
Rather call JoglNewtCanvas.getCanvas().getNEWTChild().addMouseListener() and use com.jogamp.newt.event.MouseListener. I assume that it is by design so that your code depends on a cross-platform API (NEWT) that works both under desktop and embedded environments rather than on AWT. However, I thought that the AWT events were generated and sent.
This canvas should have been named JoglNewtAwtCanvas as it extends NewtCanvasAWT.