– Re: Renderer.updateTexture2DSubImage...
In Reply To
Works! Thank you for the tip! I need to work with this for a more general approach in our system.
However, contextDropAndReclaimOnDrawEnabled=false does NOT work. Looking at the code a bit, I think this boolean is not checked in time, ie. updateTexture wants to know the context is current before the draw() method is called. Not sure.