Reply – Re: Renderer.updateTexture2DSubImage...
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Re: Renderer.updateTexture2DSubImage...
— by ThomasR ThomasR
MyScene extends Scene {
   Node root; // the top level node for this display

   @Override
   public boolean renderUnto(Renderer renderer) {
      root.onDraw(renderer);
      return true;
   }
}

myCanvasRenderer = new JoglCanvasRenderer(myScene, false, null, false);