– Re: Renderer.updateTexture2DSubImage...
In Reply To
Thanks, I will study this. But looking at this makes me consider a few things. I've been having an issue trying to make sure that the Transform and changes to the Scene can appear to happen atomically to the user. Is it okay to modify the Scene (detach/attach, etc) attached to a CanvasRender from an application thread (user thread, not the EDT or any Ardor or JOGL threads) separate from the thread calling renderUnto? When I experiment and move the modification to the the latter, it's much better.