Reply – Re: How to run Java 3D 1.6 under old Intel processors with integrated graphics?
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Re: How to run Java 3D 1.6 under old Intel processors with integrated graphics?
— by gouessej gouessej
An exception should be thrown in JoglPipeline.setupCanvasProperties() when it goes wrong.

You should try this solution but I think it won't be enough:
http://forum.jogamp.org/Java-3D-crash-or-flickering-tp4035074p4037370.html
Julien Gouesse | Personal blog | Website