Reply – Re: Renderer.updateTexture2DSubImage...
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Re: Renderer.updateTexture2DSubImage...
— by ThomasR ThomasR

The OpenGL context is current on the thread calling Scene.renderUnto when contextDropAndReclaimOnDrawEnabled=false?
If contextDropAndReclaimOnDrawEnabled=true then the OpenGL context could be made current (via Renderer.makeContextCurrent()) on a thread other than this one?

Some thread calling Queue.execute runs the code in the Callable (another thread is not spawned)?