Reply – Re: How to run Java 3D 1.6 under old Intel processors with integrated graphics?
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Re: How to run Java 3D 1.6 under old Intel processors with integrated graphics?
— by gouessej gouessej
babor wrote
True. I'm not blaming you guys, rather than letting know that many such issues exist.
Indeed our described case on Windows 10 was (surprisingly) solved by windows update, while MacOS will probably wait longer...
It's not surprising. Some end users are extremely reluctant to update their software components (operating systems, drivers, ...), I closed a bug report opened by someone using a five-year-old version of JOGL with an almost ten-year-old driver:
https://github.com/gouessej/Ardor3D/issues/29

babor wrote
On the other hand the variety of combinations of features, OSes, Java versions, Java3D versions and hardware makes it almost impossible to run properly everywhere.    
Using a deployment method relying on the JRE installed on the system doesn't help.

babor wrote
I was intentionally not describing all the details in this thread. I'll post each problem separately as soon as we manage to extract them.
I can create a bugzilla account for you if you want. Please rather create one bug report per bug, it's easier to track down each problem that way.
Julien Gouesse | Personal blog | Website