Reply – Re: single GLContext (not shared context) for multiple GLWindows?
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Re: single GLContext (not shared context) for multiple GLWindows?
— by andemark andemark
I have dozens of VAOs, and creating and binding  new ones for each GLWindow using a shared context makes things a bit unmanageable...

So I was hoping to avoid that, and avoid restructuring things to make that even possible.

It does seem like a single context shared across multiple Newt GLWindows would be the ideal solution, unless I'm missing something...

Thanks for your thoughts,

  - Mark