– Re: single GLContext (not shared context) for multiple GLWindows?
In Reply To
So I was hoping to avoid that, and avoid restructuring things to make that even possible.
It does seem like a single context shared across multiple Newt GLWindows would be the ideal solution, unless I'm missing something...
Thanks for your thoughts,
I have dozens of VAOs, and creating and binding new ones for each GLWindow using a shared context makes things a bit unmanageable...