– Re: Intel HD Graphics 520 failure
In Reply To
In the following line of code,
meshData.setIndices(BufferUtils.createIndexBufferData(3 * count, verts - 1));
Do you know what might be wrong?
I tracked the problem down to the index buffer of primitive shapes in Ardor3D such as spheres, cylinders, cones, and boxes. I just disabled the index buffers temporarily and things worked. Runiter said he would submit a clean and simple test case to show the problem if he can reproduce it on his end. Right now, I am working directly within Energy3D and hope to fix it by tonight.