Reply – Re: Binding textures without showing the GLCanvas
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Re: Binding textures without showing the GLCanvas
— by Michael Bien Michael Bien
On 07/12/2010 02:50 PM, Firecow [via jogamp] wrote:
> I found the answer my self.
>
> You create a GLPBuffer and add a GLEventListener to it.
...

> GLCanvas canvas = new GLCanvas(caps, null, pBuffer.getContext(), null);
> This lets your GLCanvas use the textures you've precreated in the pBuffer.
yeah, its context sharing + kind of offscreen rendering :)

good that it works for you. We should add this question to the FAQ... it
re-appears from time to time.

best regards,

michael