I tried, but I can't get GLCanvas to load. I keep getting "unable to determine graphics configuration".
GLException: Unable to determine GraphicsConfiguration: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x2af4139b]], idx 1], pfdID 2, ARB-Choosen true,
requested GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , hw, GLProfile[GL2/GL4bc.hw], on-scr[.]],
chosen GLCaps[wgl vid 2 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/8/0, dbl, mono , hw, GLProfile[GL2/GL4bc.hw], on-scr[.]]]
I tried wrapping the GLCanvas in a Panel and making sure it was added and revalidated before setVisible()... but setVisible() still mad. Then I tried removing all Capability requests so it's just default values. Same result.