8 pass accumulation Anti-Aliasing in Java3D

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8 pass accumulation Anti-Aliasing in Java3D

runiter
Sorry to repost my question here. I posted the original question in Java3D forum below but it got no attention:

http://forum.jogamp.org/8-pass-accumulation-Anti-Aliasing-td4040265.html

Is the problem I posted in the link above a Java3D problem? or is it inherited from a Jogl problem?
Saeid Nourian, Ph.D. Eng. | Graphing Calculator 3D
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Re: 8 pass accumulation Anti-Aliasing in Java3D

Sven Gothel
Administrator
So accum buffer AA is implemented in Java3D like this?

<https://www.cse.msu.edu/~cse872/tutorial5.html>

Nice.

What I read here
<http://forum.jogamp.org/Why-antialiasing-does-not-operate-td4027215.html#a4027385>
is that the Jogl pipeline of Java3D
didn't fully support this (and neither the setting details)?

Give the new Java3D maintainer some time to pick this up.

Maybe in a few years we don't need no (excessive) AA anymore,
thanks to more wide spread usage of dpi >= 200 displays.

Cheers, Sven

On 1/22/20 9:12 PM, runiter [via jogamp] wrote:

> Sorry to repost my question here. I posted the original question in Java3D
> forum below but it got no attention:
>
> http://forum.jogamp.org/8-pass-accumulation-Anti-Aliasing-td4040265.html
>
> Is the problem I posted in the link above a Java3D problem? or is it inherited
> from a Jogl problem?
> Saeid Nourian, Ph.D. Eng. | Graphing Calculator 3D
> <http://www.runiter.com/graphing-calculator/>
>
>