So accum buffer AA is implemented in Java3D like this?
<
https://www.cse.msu.edu/~cse872/tutorial5.html>
Nice.
What I read here
<
http://forum.jogamp.org/Why-antialiasing-does-not-operate-td4027215.html#a4027385>
is that the Jogl pipeline of Java3D
didn't fully support this (and neither the setting details)?
Give the new Java3D maintainer some time to pick this up.
Maybe in a few years we don't need no (excessive) AA anymore,
thanks to more wide spread usage of dpi >= 200 displays.
Cheers, Sven
On 1/22/20 9:12 PM, runiter [via jogamp] wrote: