Hi,
my 3D scene consists of transparent and opaque meshes that can overlap each other, can be nested, and be in different orders (solid-transparent; transparent-solid).
I played around with transparency in Ardor3D but I can't find a setting where everything is rendered correctly in each situation. Depending on the camera position, parts of the geometry suddenly pop-up or disappear.
I found Juliens post on that topic which helped me to resolve some issues:
http://forum.jogamp.org/JOGL-2-support-for-Ardor3D-JMonkeyEngine-3-jzy3d-and-NiftyGUI-td1706747i160.html#a4036238Is there a way to incorporate order-independent transparency in Ardor3D? Is order-independent transparency supported by Jogl? Would it be a complex task?
Thanks for your help!
Regards,
Stefan