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Hi,
The book that I am using to learn opengl in general so I can translate it to JOGL is OpenGL SuperBible 6 edition.
It has shader language information, but like every one else, I want to read more about Shaders.
So I want to know if there is anyone who can refer me to good book printers that talk more about Shaders.
I really want my program to have good functionality of shaders specially when dealing with Video Game programming.
Well that's not what I have been talking about lately in my previous posts.
I mentioned something about H Fold Sum Set and Lattice Points, etc. ( And that has to do with a project that a professor has asked me to help her with). But my own personal intentions on learning OpenGL is to eventually adapt my video game programming knowledge into a video has is able to handle are more then what I have been able to do in Java alone creating my own library.
But that's another story. The point here is, can someone refer to more books that deal with shader language.
Thank you.
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