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Caught subsequent GLException: Error freeing OpenGL context, werr: 0 on thread main-FPSAWTAnimator#00-Timer0
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Oli
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Feb 01, 2020; 9:02pm
Caught subsequent GLException: Error freeing OpenGL context, werr: 0 on thread main-FPSAWTAnimator#00-Timer0
Hi,
i am using a processing library where i get following error:
Caught subsequent GLException: Error freeing OpenGL context, werr: 0 on thread main-FPSAWTAnimator#00-Timer0
[0]: jogamp.opengl.windows.wgl.WindowsWGLContext.releaseImpl(WindowsWGLContext.java:449)
[1]: jogamp.opengl.GLContextImpl.release(GLContextImpl.java:417)
[2]: jogamp.opengl.GLContextImpl.release(GLContextImpl.java:382)
[3]: jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1308)
[4]: jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
[5]: com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:759)
[6]: com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:81)
[7]: com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:452)
[8]: com.jogamp.opengl.util.FPSAnimator$MainTask.run(FPSAnimator.java:178)
[9]: java.util.TimerThread.mainLoop(Timer.java:555)
[10]: java.util.TimerThread.run(Timer.java:505)
GLException: array offset argument "infoLog_offset" (0) equals or exceeds array length (0)
can somebody help me, to get this running? If you need some more information, just let me know...
Thanks in advance!
Oli
gouessej
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Feb 03, 2020; 11:43am
Re: Caught subsequent GLException: Error freeing OpenGL context, werr: 0 on thread main-FPSAWTAnimator#00-Timer0
Administrator
Hello
You probably use a terribly obsolete version of JOGL:
http://forum.jogamp.org/JOGL2-GLCapabilities-Windows-td2153961.html
Julien Gouesse |
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