I am just starting with OpenGL with a new project, and was referred over to this forum from StackOverflow by goussej. I am at the point where I have some of the tutorials working.
My application (a game) is intended to have a desktop version and a mobile version and I wanted to preserve code base as much as possible between the the platforms. The plan is to debug everything in Netbeans/Java using JOGL, then for iOS hand transcribe the Java version into Obj-C.
So the OpenGL question is how do I design using the OpenGL ES 2.0 API on the desktop? Does MacOS and Windows support it or is it a function of what graphics chip/driver is loaded?
I found
this web page fairly informative, particularly the following figure:
If I am reading this correctly, this means that the logic flow for the 2.0 and and ES 2.0 will be substantially different, and I am looking for a way around this.