Core 3.3 profile and Text

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Core 3.3 profile and Text

timothy.wright.software
I've been trying to get code that runs on Mac, and I have run into trouble with the TextRenderer examples.  They are usinging a GL2 profile which isn't available on the Mac, and I have been unable to locate the demo code that does this using the shader pipeline.

I have a sphere display in 3D that needs labels for scale.
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Re: Core 3.3 profile and Text

Sven Gothel
Administrator
On 02/27/2014 07:06 PM, timothy.wright.software [via jogamp] wrote:
> I've been trying to get code that runs on Mac, and I have run into trouble
> with the TextRenderer examples.  They are usinging a GL2 profile which isn't
> available on the Mac, and I have been unable to locate the demo code that does
> this using the shader pipeline.
>
> I have a sphere display in 3D that needs labels for scale.

Please have a look at the latest 2.2-train branch developments.

~Sven



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Re: Core 3.3 profile and Text

timothy.wright.software
I pulled the demo source code from your repository a few days ago.  I am not sure which branch is the 2.2 version.
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Re: Core 3.3 profile and Text

Sven Gothel
Administrator
On 02/27/2014 07:59 PM, timothy.wright.software [via jogamp] wrote:
> I pulled the demo source code from your repository a few days ago.  I am not
> sure which branch is the 2.2 version.
>

Branch <2.2-train>
<http://jogamp.org/git/?p=jogl.git;a=shortlog;h=refs/heads/2.2-train>

Look at this example TestTextRendererNEWT00:
<http://jogamp.org/git/?p=jogl.git;a=blob;f=src/test/com/jogamp/opengl/test/junit/graph/TestTextRendererNEWT00.java;hb=HEAD>

Disclaimer: All still a WIP

~Sven



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