Hi,
I'm creating a java implantation of
http://alteredqualia.com/visualization/evolve/, as a hobby project. I'm using HW-accelerated Graphics2D to draw the polygons on a volatile image, I then want to create a texture from the volatileImage so I can use glReadPixels to compare the generated image to the original (which is also a texture).
I spent the last 2 hours spitting through various Textures documentations, but there doesn't seem to an easy way to create a texture out of a volatileImage. Did I miss something here, or is this just not possible? I know you can convert the volatileImage to a BufferedImage and then create the Texture, but this method is very slow. Which is a bad thing considering performance is crucial for this program.