Demoscene Passivist wrote
Sure, a cubemap is the easiest way to do it. I would suggest rendering to
an/multiple FBOs. Most games use this technique to generate realtime
reflections.
Quoted from:
http://forum.jogamp.org/Creating-a-360-image-tp4028359p4028373.htmlOk, then I create a single FBO, I render in it the first image of 4 (because I dont need up and down), then I save it. Rhen the second and so on..
Just a question, if I use perspective view do you think I will obtain a good result? I mean, should I take 4 90x90° images, or better, lets say, 36 10x90° images?