gouessej wrote
Hi
The very last advise seems wise, just call glUseProgram(0) at the end of your display() method, it should work.
I do that already. The problem seems to be unknown
"I always get this warning on NVIDIA cards. I have no idea what it means, nor do I have any idea how to correct it. And thus far, NVIDIA doesn't seem to keen on explaining what the problem is. "
So the only solution I see is to ignore it but I dont know how, I still want the DebugGL except that