|
How do I start the behavior of a certain method (possibly in another class) later than another method? I do not want to let the whole program sleep. Code I have now:
static Timer timer_1;
public void actionPerformed(ActionEvent e ) {
if (e.getSource()==go){
if (!timer.isRunning()) {
timer.start();
}
//timer_1 = new Timer(0, new TimerAction1());
TimerAction1 ta1 = new TimerAction1();
ta1.fen();
//timer_1 = new Timer(0, ta1);
}
}
static class TimerAction1 implements ActionListener
{
TimerAction1(){
}
public void actionPerformed(ActionEvent e){
}
void fen() {
System.out.println("Fen method");
}
}
I need to use the swing timer probably, but I do not know how to do so.
|