Display problem on NVIDIA Quadro T2000

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Display problem on NVIDIA Quadro T2000

TearRel
Hello.

While testing simple Java3D app (code below) i'm getting green horizontal lines as shown on picture.

Does anybody have an idea what causes that display error (how to solve it)?

Laptop specification:
DELL Precision 7540
NVIDIA Quadro T2000 (latest driver 27.21.14.5257)
Win 10

Code:
import org.jogamp.java3d.utils.universe.SimpleUniverse;
import org.jogamp.java3d.utils.geometry.ColorCube;
import org.jogamp.java3d.BranchGroup;

public class JavaApplication1 {

    /**
     * @param args the command line arguments
     */
    public static void main(String[] args) {
        System.setProperty("sun.awt.noerasebackground", "true");
        new JavaApplication1();
    }
   
    public JavaApplication1() {
        SimpleUniverse universe = new SimpleUniverse();
        BranchGroup group = new BranchGroup();
        group.addChild(new ColorCube(0.3));
        universe.getViewingPlatform().setNominalViewingTransform();
        universe.addBranchGraph(group);
    }
}
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Re: Display problem on NVIDIA Quadro T2000

gouessej
Administrator
Hello

Do you reproduce this bug with a simple example only based on JOGL?
Julien Gouesse | Personal blog | Website
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Re: Display problem on NVIDIA Quadro T2000

TearRel
It looks like JOGL app display the same green horizontal lines and also some displacement.



How can i be sure that Java app is using NVIDIA Quadro card instead of Intel UHD graphics 630?
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Re: Display problem on NVIDIA Quadro T2000

gouessej
Administrator
You can run jogamp-fat.jar to see which graphics card is used but anyway, the driver of the Intel GPU seems to be buggy.
Julien Gouesse | Personal blog | Website
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Re: Display problem on NVIDIA Quadro T2000

TearRel
After updating Intel GPU driver problem is gone.
Thank You for help.

P.S. Where can i find info how to choose GPU used by java?
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Re: Display problem on NVIDIA Quadro T2000

gouessej
Administrator
Thank you for the feedback.

You can't use GPU affinity to choose a particular GPU in JOGL (see WGL_NV_gpu_affinity). However, feel free to make a request for enhancement so that JOGL includes a mechanism to pick the desired GPU, for example by using this trick.
Julien Gouesse | Personal blog | Website