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Does anyone know of a good 3D octree source code for JOGL implementation
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ElvJOGL
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Feb 11, 2016; 5:39am
Does anyone know of a good 3D octree source code for JOGL implementation
Hi,
does anyone know of a good 3D octree source code one can implement in JOGL?
Thanks.
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Feb 11, 2016; 7:40am
Re: Does anyone know of a good 3D octree source code for JOGL implementation
These are all the resources I accumulated about kd-tree
Octree is nothing else than a kd-tree with fixed intervals
http://stackoverflow.com/questions/4632951/kdtree-splitting
http://www.sci.utah.edu/~wald/Publications/2006/NlogN/kdtree.pdf
http://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_7_Kd-Trees_and_More_Speed.shtml
https://github.com/fpsunflower/sunflow/blob/master/src/org/sunflow/core/accel/KDTree.java
http://ompf2.com/viewforum.php?f=8
https://graphics.cg.uni-saarland.de/fileadmin/cguds/courses/ws0809/cg/rc/web_sites/Andreas_Zins/java/
https://graphics.cg.uni-saarland.de/fileadmin/cguds/papers/2007/popov_07_GPURT/Popov_et_al._-_Stackless_KD-Tree_Traversal_for_High_Performance_GPU_Ray_Tracing.pdf
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