My 3d objects have some horrible edge aliasing. All the edges that are not vertical or horizontal look really bad. This causes the overall look of my 3D objects to look like crap. It doesn't appear that OpenGL is applying any anti-aliasing to the edges.
Anybody have any resources that could help me with a fix? My google-foo has failed me.
but it does not seem to be doing anything. Plus apparently it is already on by default. Does anybody know of any
other calls to OpenGL that I could make to fix the edge aliasing.
Unfortunately the book "Computer Graphics Programming in OpenGL with Java" 1st Edition,
does not have anything on the subject.
FYI: Texture aliasing is working fine. I enabled MIPMAPPING for that.