Exception java.lang.UnsatisfiedLinkError: Can't load library: .../gluegen-rt

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Exception java.lang.UnsatisfiedLinkError: Can't load library: .../gluegen-rt

Keksi

Hi guys

I'm trying to get into Java3D by implementing <http://www.java3d.org/starting.html>, to start with:

import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;

public class Hello3D
{
        public Hello3D()
        {
                SimpleUniverse universe = new SimpleUniverse();
                BranchGroup group = new BranchGroup();
                group.addChild(new ColorCube(0.3));
                universe.getViewingPlatform().setNominalViewingTransform();
                universe.addBranchGraph(group);
        }

        public static void main( String[] args )
        {
                System.setProperty("sun.awt.noerasebackground", "true");
                new Hello3D();
        }
}

I added j3dcore.jar, j3dutils.jar, and vecmath.jar from /deployment/java3d/1.6.0-final/jogamp-java3d.7z to my project. Furthermore I added jog-all, gluegen-rt and gluegen-rt-natives-macosx-universal from /deployment/jogamp-current/jar.

I am using a MacBook Pro 64bit with MacOS 10.15.5 Catalina and IntelliJ IDEA.

When I run main, I get this exception:

Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /Users/Denis/Documents/Java/Workspace/Sandbox 3D/natives/macosx-universal//gluegen-rt
        at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825)
        at java.lang.Runtime.load0(Runtime.java:809)
        at java.lang.System.load(System.java:1086)
        at com.jogamp.common.jvm.JNILibLoaderBase.loadLibraryInternal(JNILibLoaderBase.java:624)
        at com.jogamp.common.jvm.JNILibLoaderBase.access$000(JNILibLoaderBase.java:63)
        at com.jogamp.common.jvm.JNILibLoaderBase$DefaultAction.loadLibrary(JNILibLoaderBase.java:106)
        at com.jogamp.common.jvm.JNILibLoaderBase.loadLibrary(JNILibLoaderBase.java:487)
        at com.jogamp.common.os.DynamicLibraryBundle$GlueJNILibLoader.loadLibrary(DynamicLibraryBundle.java:421)
        at com.jogamp.common.os.Platform$1.run(Platform.java:317)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.jogamp.common.os.Platform.<clinit>(Platform.java:287)
        at com.jogamp.opengl.GLProfile.<clinit>(GLProfile.java:147)
        at jogamp.opengl.ThreadingImpl$1.run(ThreadingImpl.java:83)
        at jogamp.opengl.ThreadingImpl$1.run(ThreadingImpl.java:66)
        at java.security.AccessController.doPrivileged(Native Method)
        at jogamp.opengl.ThreadingImpl.<clinit>(ThreadingImpl.java:66)
        at com.jogamp.opengl.Threading.disableSingleThreading(Threading.java:164)
        at javax.media.j3d.JoglPipeline.initialize(JoglPipeline.java:129)
        at javax.media.j3d.Pipeline.createPipeline(Pipeline.java:92)
        at javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:858)
        at javax.media.j3d.VirtualUniverse.<clinit>(VirtualUniverse.java:267)
        at Hello3D.<init>(Hello3D.java:10)
        at Hello3D.main(Hello3D.java:21)

What am I doing wrong?


By the way: I couldn't use the jars "jogl-all.jar", "gluegen-rt.jar", and "gluegen-rt-natives-macosx-universal.jar" as project libraries, because then I got those build exceptions:

Error:java: error reading /Users/Denis/Documents/Java/Workspace/Sandbox 3D/lib/jogl-all.jar; error in opening zip file
Error:java: error reading /Users/Denis/Documents/Java/Workspace/Sandbox 3D/lib/gluegen-rt.jar; error in opening zip file
Error:(1, 1) java: cannot access unnamed package
  Error reading file /Users/Denis/Documents/Java/Workspace/Sandbox 3D/lib/jogl-all.jar: error in opening zip file

I had to extract the contents of the jars and add them as folders to the project library.


Many thanx & best regards
:-Denis
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Re: Exception java.lang.UnsatisfiedLinkError: Can't load library: .../gluegen-rt

gouessej
Administrator
Hello

Sorry, I forgot to reply :s

You need jogamp-fat.jar, please strictly follow my instructions:
http://gouessej.wordpress.com/2012/08/01/java-3d-est-de-retour-java-3d-is-back/

Ensure that there is no problem of integrity with the files you download.

I advise you to run your program without an IDE as a first step. I don't provide instructions for proprietary IDEs.
Julien Gouesse | Personal blog | Website