I'v been pretty good at the googling and DIY. I have working out how to switch into 2D mode for rendering 'overlays'.
http://twitpic.com/1pv3oaNow, what I can't work out, is there a good way to extract the 2D coordinates of a point that has been projected in 3D. This is obviously so I can line up overlays, calculate mouse coordinates etc.
So even if there is way to get OpenGL to move the overlay automatically, I'm thinking im going to need to the 2D coords back anyway. For mouse coords especially.
Any good links or advise on the whole interfacing with projection would be good.
Another thing I want to do is render an overlay in 2D and then swing is out in 3D. Which would obviously require taking the 2D coords and estimating the rotation and scaling values to place it roughly the same place using 3D methods.. if that makes sense.
Thanks,
Christian