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Hi,
I am facing issue with FPSAnimator to get proper fps rate. If I use single instance of FPSAnimator for each GLJPanel of 16 GLJPanel's, the callback fps rate to display function of each GLEventListner is varying. If I attach all GLJPanel's to single instance of FPSAnimator, I will get constant fps rate, but performance degrading. Please suggest me how to use FPSAnimator in optimistic way.
Thanks and Regards,
Anand
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