Hey there,
I am using JOGL on my Ubuntu 11.10 64bit notebook. As long as neither Swing nor AWT are involved, everything works just fine.
But as soon as I add a GLCanvas or GLJPanel to a Frame or JFrame, my application doesn't react to user input anymore (I have to kill it from command line), uses about 99 percent of CPU time and doesn't show anything except for a blank grey window.
The code from the wiki-entry (
http://jogamp.org/wiki/index.php/Using_JOGL_in_AWT_SWT_and_Swing) suffices to produce the error.
There does not seem to be a problem with displaying OpenGL inside of Swing or AWT components per se, for when I step through the program with a debugger, my scene is actually being rendered correctly. Using an Animator or FPSAnimator does not solve the problem.
I hope you guys can point;q=0.7,*;q=0.7
Connection: keep-alive
Referer:
http://sweet-acid.908975.n3.nabb