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We are seeing the following GLException, which can be reproduced with a simple JOGL 1.1.1a application which uses JFrame and GLJPanel. The problem only occurs when running with a 64-bit JRE (windows-amd64) on the Windows host machine & starting the application over remote desktop. The application works correctly when: a. running locally (no remote desktop), b. using a 32-bit JRE (windows-i586), or c. starting the application locally then connecting via remote desktop. We have tried multiple host machines (XP x64, Win7 x64) with the same result. Adding the -Dsun.java2d.nodraw=true makes no difference. We are running Java version 1.6.0_22 JRE.
Exception in thread "AWT-EventQueue-0" javax.media.opengl.GLException: Error creating offscreen bitmap of width 592, height 573 at com.sun.opengl.impl.windows.WindowsOffscreenGLDrawable.create(WindowsOffscreenGLDrawable.java:108) at com.sun.opengl.impl.windows.WindowsOffscreenGLDrawable.setSize(WindowsOffscreenGLDrawable.java:67) at javax.media.opengl.GLJPanel.initialize(GLJPanel.java:929) at javax.media.opengl.GLJPanel.paintComponent(GLJPanel.java:488) at javax.swing.JComponent.paint(JComponent.java:1029) at javax.swing.JComponent.paintToOffscreen(JComponent.java:5124) at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:278) at javax.swing.RepaintManager.paint(RepaintManager.java:1224) at javax.swing.JComponent._paintImmediately(JComponent.java:5072) at javax.swing.JComponent.paintImmediately(JComponent.java:4882) at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:785) at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:713) at javax.swing.RepaintManager.seqPaintDirtyRegions(RepaintManager.java:693) at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(SystemEventQueueUtilities.java:125) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) import javax.swing.*; import java.awt.*; import javax.media.opengl.*; public class JOGLHelloWorld extends JFrame implements GLEventListener { public JOGLHelloWorld() { super("JOGL Hello World"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLayout(new BorderLayout()); setSize(600, 600); setLocation(40, 40); setVisible(true); GLCapabilities caps = new GLCapabilities(); caps.setDoubleBuffered(true); caps.setHardwareAccelerated(true); GLJPanel panel = new GLJPanel(caps); panel.addGLEventListener(this); add(panel, BorderLayout.CENTER); } public static void main(String[] args) { JOGLHelloWorld demo = new JOGLHelloWorld(); demo.setVisible(true); } public void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); gl.glClear(GL.GL_COLOR_BUFFER_BIT); gl.glBegin(GL.GL_TRIANGLES); gl.glColor3f(1, 0, 0); gl.glVertex3f(0.25f, 0.25f, 0); gl.glColor3f(0, 1, 0); gl.glVertex3f(0.5f, 0.25f, 0); gl.glColor3f(0, 0, 1); gl.glVertex3f(0.25f, 0.5f, 0); gl.glEnd(); gl.glFlush(); } public void init(GLAutoDrawable drawable) { GL gl = drawable.getGL(); gl.glClearColor(0, 0, 0, 0); gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrtho(0, 1, 0, 1, -1, 1); } public void reshape(GLAutoDrawable glDrawable, int x, int y, int w, int h) { } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } } I realize that JOGL 1 is no longer being actively developed, so if anyone has any suggestions or workarounds that would be great. Thanks. |
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Hi!
You already know we do not maintain anymore JOGL 1.1.1a. Please switch to JOGL 2.0 beta. However, the GLJPanel was a bit broken the last time I tried to use it with JOGL 2 :(
Julien Gouesse | Personal blog | Website
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Thanks for the reply. We have been reluctant to move to JOGL2 beta yet until a stable release is available. We also have seen the following exception when running JOGL2 with Java 1.4 or 1.5 (yes, unfortunately we still have to support these runtime versions):
Exception in thread "main" javax.media.opengl.GLException: No profile available: [GL2, GL3bc, GL4bc, GL2GL3, GL3, GL4, GL2ES2, GLES2, GL2ES1, GLES1], GLAvailability[Native[GL4bc false, GL4 false, GL3bc false, GL3 false, GL2 false, GL2ES1 false, GLES1 false, GL2ES2 false, GLES2 false], Profiles[, default null]] I tried running the simple application and our full application with JOGL2. I had to use a nightly build since there is no windows-amd64 version in the last webstart release from 28-Apr-2010. So far we are not seeing the initial GLException with remote desktop and everything seems to be running fine. Has anyone seen the above exception running 1.4 or 1.5? Thanks. |
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It is the first time I see this problem :( sorry.
Does it happen only with Java 1.4 and 1.5?
Julien Gouesse | Personal blog | Website
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In reply to this post by OwenD
On Tuesday, November 09, 2010 23:21:12 OwenD [via jogamp] wrote:
> > Thanks for the reply. We have been reluctant to move to JOGL2 beta yet until > a stable release is available. We also have seen the following exception > when running JOGL2 with Java 1.4 or 1.5 (yes, unfortunately we still have to > support these runtime versions): > > Exception in thread "main" javax.media.opengl.GLException: No profile > available: > [GL2, GL3bc, GL4bc, GL2GL3, GL3, GL4, GL2ES2, GLES2, GL2ES1, GLES1], > GLAvailability[Native[GL4bc false, GL4 false, GL3bc false, GL3 false, GL2 > false, > GL2ES1 false, GLES1 false, GL2ES2 false, GLES2 false], Profiles[, default > null]] > > I tried running the simple application and our full application with JOGL2. > I had to use a nightly build since there is no windows-amd64 version in the > last webstart release from 28-Apr-2010. So far we are not seeing the initial > GLException with remote desktop and everything seems to be running fine. Has > anyone seen the above exception running 1.4 or 1.5? ... [show rest of quote] try out our new versions tomorrow or so. if there is nothing archives, beta, please just try the good autobuild ones. currently working on it, and updating the wiki/faq about bugreporting. ~Sven |
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Unfortunately, upon further testing we are now able to reproduce the GLException initially reported with JOGL2 ("Candidate" build from today). It seems to be only when using a GLJPanel with a 64-bit JRE and does not matter if remote desktop is in use or not. I have reported this to the bugzilla: 427
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On Wednesday, November 10, 2010 23:30:15 OwenD [via jogamp] wrote:
> > Unfortunately, upon further testing we are now able to reproduce the > GLException initially reported with JOGL2 ("Candidate" build from today). It > seems to be only when using a GLJPanel with a 64-bit JRE and does not matter > if remote desktop is in use or not. I have reported this to the bugzilla: > 427 Thank you. Please attach the infos as mentioned here http://jogamp.org/wiki/index.php/Jogl_FAQ#Bugreports_.26_Testing to the bugreport. Especially the new runtime version dump, http://jogamp.org/wiki/index.php/Jogamp_Versioning_and_Releases#Runtime_Version_Check which will give us the exact source code and platform info required. We might need to include a GLJPanel test to our unit tests :) ~Sven |
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