The call to the GLPROFILE singleton to retrieve the Default profile freezes and never returns. I can't even get started with any serious JOGL work (Hello World etc.).
Does anybody know what's wrong here?
The program is simple enough (Kotlin):
import com.jogamp.opengl.*
fun main() {
val glprofile = GLProfile.getDefault()
System.out.println("got to this point")
}
It doesn't go beyond the GLProfile.getDefault() call and never returns.
(Allthough I get that infamous "WARNING: An illegal reflective access operation has occurred, ..." which I have learned to ignore.
My Specs:
- Windows 11 on ThinkPad P 15 Gen 1, Nvidea Quadro RTX 3000 + Intel UHD,
- Installed the "jogamp-all-platforms.7z" following the instructions in "
https://jogamp.org/wiki/index.php/Downloading_and_installing_JOGL"
- IDE: IntelliJ, JARs includes as external Libraries (so, it's not like it can't find the GLProfile singleton. It compiles just fine).