I'm updating the jogl libraries for a project that was last updated in 2011 (https://code.google.com/p/g3d-editor/). Obviously, the APIs have changed, but most of the updates for this project only required me to add "gl" as a parameter to some methods that were called.
The last thing that still gives me errors is this code: System.out.println("GL2: " + (GLProfile.isGL2Available() ? "Yes" : "No")); System.out.println("GL3: " + (GLProfile.isGL3Available() ? "Yes" : "No")); System.out.println("GL3bc: " + (GLProfile.isGL3bcAvailable() ? "Yes" : "No")); System.out.println("GL4: " + (GLProfile.isGL4Available() ? "Yes" : "No")); System.out.println("GL4bc: " + (GLProfile.isGL4bcAvailable() ? "Yes" : "No")); the GLProfile methods aren't available anymore, so I'm not sure what to use instead. I found that there is GLProfile.isAvailable(String profile), should I use that? |
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On 10/22/2014 09:36 PM, jurchiks [via jogamp] wrote:
> I'm updating the jogl libraries for a project that was last updated in 2011 > (https://code.google.com/p/g3d-editor/). Obviously, the APIs have changed, but > most of the updates for this project only required me to add "gl" as a > parameter to some methods that were called. > The last thing that still gives me errors is this code: > > System.out.println("GL2: " + (GLProfile.isGL2Available() ? "Yes" : > "No")); > System.out.println("GL3: " + (GLProfile.isGL3Available() ? "Yes" : > "No")); > System.out.println("GL3bc: " + (GLProfile.isGL3bcAvailable() ? "Yes" : > "No")); > System.out.println("GL4: " + (GLProfile.isGL4Available() ? "Yes" : > "No")); > System.out.println("GL4bc: " + (GLProfile.isGL4bcAvailable() ? "Yes" : > "No")); > > the GLProfile methods aren't available anymore, so I'm not sure what to use > instead. > I found that there is GLProfile.isAvailable(String profile), should I use that? ~Sven signature.asc (828 bytes) Download Attachment |
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This post was updated on .
In reply to this post by jurchiks
Sven is right:
System.out.println("GL2: " + (GLProfile.isAvailable(GLProfile.GL2) ? "Yes" : "No")); System.out.println("GL3: " + (GLProfile.isAvailable(GLProfile.GL3) ? "Yes" : "No")); System.out.println("GL3bc: " + (GLProfile.isAvailable(GLProfile.GL3bc) ? "Yes" : "No")); System.out.println("GL4: " + (GLProfile.isAvailable(GLProfile.GL4) ? "Yes" : "No")); System.out.println("GL4bc: " + (GLProfile.isAvailable(GLProfile.GL4bc) ? "Yes" : "No")); http://jogamp.org/deployment/jogamp-next/javadoc/jogl/javadoc/javax/media/opengl/GLProfile.html#isAvailable(java.lang.String) Edit.: You could have used "final GL gl = GLContext.getCurrentGL();" instead of passing GL instances. GLShader and GLUniform could probably be replaced by some JOGL classes (GLUniformData, ShaderCode, ShaderProgram, ShaderState, ShaderUtil). Using display lists isn't a good idea, the speed up isn't consistent across platforms and it is badly implemented in some drivers.
Julien Gouesse | Personal blog | Website
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This post was updated on .
@Sven - thanks for the parameter tip, didn't know about the constants, I just hardcoded them.
@gouessej - all that is in the future and if I ever get around to learning that stuff. I've never done anything graphical, so it's going to take a while. The GL parameter is being passed all around the code. I didn't make it that way, I only made minor fixes and alterations to it to keep it up to date. |
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