On 09/28/2012 08:36 PM, Sven Gothel wrote:
> On 09/28/2012 06:35 PM, Mike [via jogamp] wrote:
>> Oh shit i meant to say reshape events, sorry about that. (I'm i little tired i
>> stayed up until 3am last night debugging this ;) ) My main concern is that i
>> re-initialize all my fbo's when a reshape occurs, so im trying to avoid having
>> redundant reshape events.
>
On 09/28/2012 06:16 PM, Sven Gothel wrote:> On 09/28/2012 06:03 PM, Mike [via jogamp] wrote:
> Ofc .. if you can proof we generate too many of these events ourselves,
> I am more than happy to fix it.
found one double GLEventListener.reshape() triggered by JOGL in case
GLEventListener.init() has to be called _and_ reshape was triggered.
GLEventListener.reshape() was always called @ init() processing,
which is required for all new GLEventListener and after disposal/recreation case.
However, our display() method also issued GLEventListener.reshape() is the flag is set.
Fix: <
http://jogamp.org/git/?p=jogl.git;a=commit;h=4f8432b0a5ac2a030056884c8f6c877435aaf5c8>
Dunno whether this will reduce your 4-5 reshape events .. well :)
~Sven