Hello all,
Any ideas how to proceed from here? Is the problems the capabilities not matching? (requested: dp/st/ms 24/8/2, sample-ext default; chosen: dp/st/ms 0/0/0) Or an error with the underlying driver? Curious: error 0x3000 is EGL_SUCCESS? java.lang.RuntimeException: com.jogamp.opengl.GLException: main-Display-jogamp.newt.driver.x11_:0.0-1-EDT-1: Unable to create ES OpenGL context on eglDevice EGLGraphicsDevice[type .egl, v1.4.0, connection :0.0, unitID 0, handle 0x3bf1ac8, owner true, ResourceToolkitLock[obj 0xbc3f3a, isOwner true, <ba2d15, 47119>[count 1, qsz 0, owner eglConfigHandle 0x3bbe880, eglConfigID 0x2, requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/2, sample-ext default, dbl, mono , hw, GLProfile[GLES2/GLES2.hw], on-scr[.]], chosen GLCaps[egl cfg 0x2, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GLES2/GLES2.hw], on-scr[.], [0xd: GL, GLES1, GLES2, VG]]], GLProfile[GLES2/GLES2.hw], shareWith 0x0, error 0x3000 (I am testing with the various .debug properties set to "all" next. Will update thread tomorrow.) Thanks, Gottfried |
This post was updated on .
Please generate a runtime version check and a runtime debug log using the 7z x unpacked
http://jogamp.org/deployment/jogamp-current/archive/jogamp-all-platforms.7z http://jogamp.org/wiki/index.php/Jogamp_Versioning_and_Releases#Runtime_Version_Check sh etc/test.sh http://jogamp.org/wiki/index.php/Jogamp_Versioning_and_Releases#Runtime_Debug_Logs sh etc/test_dbg.sh and attach the test.log and test_dbg.log It will document the system you use better and the capabilities of your OpenGL ES driver. |
Both files attached.
I checked with ldconfig, my custom-build mesa with vc4-goodness (running) seems to be used for both libGL.so.1 and libEGL.so.1. When running the test_dbg.sh, my screen turned black because of a OOM situation with graphics memory - but this did not happen in my program, where it simply errored out at some point. Any thing you can glean from the log still? Thanks. test.log test_dbg.log |
This post was updated on .
It looks like you only have managed to build Mesa3D with only CPU rendering enabled all profiles ends with .sw i would have expected these to end with .hw if the Mesa3D driver was using the vc4 hardware acceleration in combination with Glamour. GLProfile.init map GLProfile[GL4bc/GL4bc.sw] on device decon GLProfile.init map defaultAny GLProfile[GL4bc/GL4bc.sw] on device decon GLProfile.init map GLProfile[GL3bc/GL3bc.sw] on device decon GLProfile.init map GLProfile[GL2/GL2.sw] on device decon GLProfile.init map GLProfile[GL4/GL4.sw] on device decon GLProfile.init map GLProfile[GL3/GL3.sw] on device decon GLProfile.init map GLProfile[GLES3/GLES3.sw] on device decon GLProfile.init map GLProfile[GL4ES3/GL4bc.sw] on device decon GLProfile.init map GLProfile[GL2GL3/GL2.sw] on device decon GLProfile.init map GLProfile[GLES2/GLES2.sw] on device decon GLProfile.init map GLProfile[GL2ES2/GL2.sw] on device decon GLProfile.init map GLProfile[GLES1/GLES1.sw] on device decon GLProfile.init map GLProfile[GL2ES1/GL2.sw] on device decon Can you post links and instructions to how you have setup and configured your system to use vc4? Do simple native OpenGL applications work for you using the new vc4-driver-goodness ? The debug logfile ends with Nativewindow X11 IOError: Display 0x64a2c250 (:0.0): Resource temporarily unavailable Nativewindow X11 IOError: Display 0x64a2c250 (:0.0): Resource temporarily unavailable FATAL ERROR in native method: Nativewindow X11 IOError: Display 0x64a2c250 (:0.0): Resource temporarily unavailable at sun.awt.X11.XlibWrapper.XEventsQueued(Native Method) at sun.awt.X11.XToolkit.run(XToolkit.java:575) at sun.awt.X11.XToolkit.run(XToolkit.java:542) at java.lang.Thread.run(Thread.java:744) not sure about why this happens, do normal Swing applications run on your X11 driver? |
Hi Xerxes,
I ran it today again, and got much further without OOMing. This time it does include references to .hw devices. Any idea from the log what might be wrong, or which call in particular fails? Thanks Gottfried test_dbg-new |
EGL Capabilities looks good! GLCaps[egl cfg 0x2, vid 0x21: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 0/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer, bitmap], [0xd: GL, GLES1, GLES2, VG]] ... GLCaps[egl cfg 0xa9, vid 0x22: rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[fbo, pbuffer, bitmap], [0xd: GL, GLES1, GLES2, VG]] With the above EGL capabilities i would have expected JOGL to map the GL2, GLES2, GLES1, GL2ES2 and GL2ES1 to true, but in the debug log they all map to false. I cant see why JOGL fails to map these profiles, surely a bug. Sven can you see by looking at the debug log why the mapping fail? GLProfiles on device X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x1ccaa, isOwner false, <1c7db30, 1bb089b>[count 0, qsz 0, owner <NULL>]]] Natives GL4bc false GL4 false GLES3 false GL3bc false GL3 false GL2 false GLES2 false GLES1 false Count 0 / 8 Common GL4ES3 false GL2GL3 false GL2ES2 false GL2ES1 false Mappings default n/a Count 0 / 12 without any mapped profiles makes JOGL abort that no default profile is available. Exception in thread "main" com.jogamp.opengl.GLException: Profile GL_DEFAULT is not available on X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x1ccaa, isOwner false, <1c7db30, 1bb089b>[count 0, qsz 0, owner <NULL>]]], but: [] at com.jogamp.opengl.GLProfile.get(GLProfile.java:990) at com.jogamp.opengl.GLProfile.getDefault(GLProfile.java:721) at com.jogamp.opengl.GLProfile.getDefault(GLProfile.java:732) at com.jogamp.newt.opengl.GLWindow.main(GLWindow.java:996) |
scrolled up the log a bit and found this
X11GLXGraphicsConfiguration.chooseGraphicsConfigurationFBConfig: Failed glXChooseFBConfig (X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x129bba8, owner true, ResourceToolkitLock[obj 0x7a6d7c, isOwner true, <13cf087, 1fb1290>[count 2, qsz 0, owner <main-SharedResourceRunner>]]], idx 0],GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.sw], on-scr[.]]): PointerBuffer:AbstractBuffer[direct true, hasArray false, capacity 0, position 0, elementSize 4, buffer[capacity 0, lim 0, pos 0]], 108 glXChooseVisual recommended com.jogamp.opengl.GLException: X11GLXDrawableFactory - Could not initialize shared resources for X11GraphicsDevice[type .x11, connection :0.0, unitID 0, handle 0x0, owner false, ResourceToolkitLock[obj 0x1ccaa, isOwner false, <1c7db30, 1bb089b>[count 0, qsz 0, owner <NULL>]]] at jogamp.opengl.x11.glx.X11GLXDrawableFactory$SharedResourceImplementation.createSharedResource(X11GLXDrawableFactory.java:326) at jogamp.opengl.SharedResourceRunner.run(SharedResourceRunner.java:297) at java.lang.Thread.run(Thread.java:744) Caused by: java.lang.IndexOutOfBoundsException at java.nio.Buffer.checkIndex(Buffer.java:546) at java.nio.DirectByteBuffer.getInt(DirectByteBuffer.java:681) at com.jogamp.common.nio.StructAccessor.getLongAt(StructAccessor.java:191) at jogamp.nativewindow.x11.XVisualInfo.getVisualid(XVisualInfo.java:87) at jogamp.opengl.x11.glx.X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationXVisual(X11GLXGraphicsConfigurationFactory.java:419) at jogamp.opengl.x11.glx.X11GLXGraphicsConfigurationFactory.chooseGraphicsConfigurationStatic(X11GLXGraphicsConfigurationFactory.java:240) at jogamp.opengl.x11.glx.X11GLXDrawableFactory.createMutableSurfaceImpl(X11GLXDrawableFactory.java:524) at jogamp.opengl.x11.glx.X11GLXDrawableFactory.createDummySurfaceImpl(X11GLXDrawableFactory.java:535) at jogamp.opengl.x11.glx.X11GLXDrawableFactory$SharedResourceImplementation.createSharedResource(X11GLXDrawableFactory.java:283) ... 2 more |
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