How to detect 2d collisions?

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How to detect 2d collisions?

Kosar
We are working on a simple game which requires some basic collision detection and we have no idea on how to do that. Are there any tutorials available?
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Re: How to detect 2d collisions?

jmaasing
JOGL is 'only' a graphics binding for OpenGL. So JOGL has no collision detection, physics and so on.

But there are a lot of good libraries for collision detection and other game related things. I personally use Dyn4J (http://www.dyn4j.org) but you may also find LibGDX interesting. A lot of people have used jMonekyEngine (primarily a 3D engine) to do 2D games also.