If you are totally new to 3D-development I would suggest starting out with using jMonkeyEngine and do the tutorials for that. It isn't netbeans but it is built on top of netbeans so you will recognize the IDE.
jMonkeyEngine hides (almost) all the OpenGL stuff but depending on what you want to achieve that might be a good thing, manipulating buffers and vertex arrays aren't the fun it is cracked up to be
If that doesn't seem like your cup of tea I found this useful:
http://www.arcsynthesis.org/gltut/index.htmlI use JOGL in netbeans, I have my project set-up using maven and the maven plugin in netbeans. I just had to specify the dependecy and things just worked.