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Hi
When I call Screen.getCurrentScreenMode() on the screen used by the GLWindow before it becomes visible, I get that: Exception in thread "main" java.lang.InternalError: ScreenModeStatus.getScreenModeStatus(.x11_:0-1-s0) == null at jogamp.newt.ScreenImpl.getScreenModeStatus(ScreenImpl.java:328) at jogamp.newt.ScreenImpl.getCurrentScreenMode(ScreenImpl.java:340) at com.jme3.system.jogl.JoglNewtDisplay.applySettings(JoglNewtDisplay.java:131) at com.jme3.system.jogl.JoglNewtDisplay.createGLFrame(JoglNewtDisplay.java:64) at com.jme3.system.jogl.JoglNewtDisplay.privateInit(JoglNewtDisplay.java:142) at com.jme3.system.jogl.JoglNewtDisplay.create(JoglNewtDisplay.java:163) at com.jme3.app.Application.start(Application.java:390) at com.jme3.app.Application.start(Application.java:367) at com.jme3.app.SimpleApplication.start(SimpleApplication.java:130) at jme3test.input.TestCameraNode.main(TestCameraNode.java:63) Is it the expected behaviour?
Julien Gouesse | Personal blog | Website
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On 12/01/2012 09:52 AM, gouessej [via jogamp] wrote:
> Hi > > When I call Screen.getCurrentScreenMode() on the screen used by the GLWindow > before it becomes visible, I get that: > Exception in thread "main" java.lang.InternalError: > ScreenModeStatus.getScreenModeStatus(.x11_:0-1-s0) == null > at jogamp.newt.ScreenImpl.getScreenModeStatus(ScreenImpl.java:328) > at jogamp.newt.ScreenImpl.getCurrentScreenMode(ScreenImpl.java:340) > at > com.jme3.system.jogl.JoglNewtDisplay.applySettings(JoglNewtDisplay.java:131) > at > com.jme3.system.jogl.JoglNewtDisplay.createGLFrame(JoglNewtDisplay.java:64) > at > com.jme3.system.jogl.JoglNewtDisplay.privateInit(JoglNewtDisplay.java:142) > at com.jme3.system.jogl.JoglNewtDisplay.create(JoglNewtDisplay.java:163) > at com.jme3.app.Application.start(Application.java:390) > at com.jme3.app.Application.start(Application.java:367) > at com.jme3.app.SimpleApplication.start(SimpleApplication.java:130) > at jme3test.input.TestCameraNode.main(TestCameraNode.java:63) > > Is it the expected behaviour? This allows one to have the Java objects floating around w/o an actual native counterpart (window, GL ctx, ..) until 1st use. Here I have described how to use ScreenMode before window creation: <http://forum.jogamp.org/Centering-a-Newt-window-td4026458.html#a4026504> It's also available in one of the *ScreenMode* unit tests. ~Sven signature.asc (909 bytes) Download Attachment |
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This post was updated on .
Ok but can I just call GLWindow.getScreen().addReference() before GLWindow.setVisible(true) to achieve that in my case? Is it the right way of using a Screen instance? Edit.: It works fine, see change 10016 in JMonkeyEngine 3.0.
Julien Gouesse | Personal blog | Website
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On 12/01/2012 10:22 AM, gouessej [via jogamp] wrote:
> Sven Gothel wrote > Here I have described how to use ScreenMode before window creation: > > <http://forum.jogamp.org/Centering-a-Newt-window-td4026458.html#a4026504> > <http://forum.jogamp.org/Centering-a-Newt-window-td4026458.html#a4026504%3E> > It's also available in one of the *ScreenMode* unit tests. > > Ok but can I just call GLWindow.getScreen().addReference() before > GLWindow.setVisible(true) to achieve that in my case? Is it the right way of > using a Screen instance? to avoid a redundant lifecycle) your lifecycle would be complete. Otherwise the Screen and it's Display would be kept open .. I guess I have described it in this thread - and it's visible in the unit tests. In the end - your choice ofc. ~Sven signature.asc (909 bytes) Download Attachment |
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