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I always did
int[] IBO = new int[1];
gl3.glGenBuffers(1, IntBuffer.wrap(IBO));
But I don't see any possibility to do the same thing using an array of short
short[] IBO = new short[1];
or am I wrong?
Ps: I am asking just because they say you can go a little faster using short instead of int array for indices buffers.. So I was wondering if this apply also to JoGL..
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