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		I always did 
 int[] IBO = new int[1];
 gl3.glGenBuffers(1, IntBuffer.wrap(IBO));
 
 But I don't see any possibility to do the same thing using an array of short
 
 short[] IBO = new short[1];
 
 or am I wrong?
 
 Ps: I am asking just because they say you can go a little faster using short instead of int array for indices buffers.. So I was wondering if this apply also to JoGL..
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