On 08/30/2012 09:30 PM, gouessej [via jogamp] wrote:
> Hi
>
> I thought JBullet was a pure Java port of Bullet. As far as I know, it does
> not strongly depend on our competitor, it uses only for the rendering in some
> demos but you can easily port them to JogAmp.
>
> There is no need to create another physics engine. Dyn4j is interesting too,
> even though its author claims it's mainly for 2D. There is Jinngine too.
.. one jbullet / jogl use-case and jbullet port is included in jogl-demos,
but it's quite old .. so dunno about status. I used it long time ago
to show the ragdoll demo.
~Sven