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README/index.html: Update Web resources & URLs, add details about audio-backens per platform and contained openal-soft library
, see - https://jogamp.org/joal/www/ - https://jogamp.org/cgit/joal.git/about/ Promoted ALAudioSink to JOAL from JOGL, while pushing the general interfaces to (err) GlueGen, yeah .. but didn't wanted to create another module. ALAudioSink got some fixes for performance/low-latency as tested and evaluated with a simple synthesizer https://jogamp.org/cgit/joal.git/tree/src/test/com/jogamp/openal/test/manual/Synth02AL.java This might be useful for other projects and I may push it in JOAL's util package to easily produce sounds and change frequency + amplitude on the fly. However, there are better full feature synthesizers like JSyn, and we might want to discuss adding JOAL to its backends? I also validated details of ALAudioSink and realized AL_SOFT_buffer_samples is gone since openal-soft 1.18.0. Hence I patched it accordingly and tested w/ GLMediaPlayer and 4-6 channel audio, working again. OpenAL-Soft v1.23.1 and our builds have the following backends: * Windows: -- OpenAL Soft: Audio-Backends: WinMM, DirectSound, WASAPI, WaveFile, Null * GNU/Linux: -- OpenAL Soft: OpenAL: PipeWire, PulseAudio, ALSA, OSS, SndIO (linked), WaveFile, Null * Android/Linux: -- OpenAL Soft: Audio-Backends: PipeWire, OpenSL, WaveFile, Null * OSX -- OpenAL Soft: Audio-Backends: CoreAudio, WaveFile, Null Will be released w/ JogAmp v2.5.0 and is contained in the RC builds. |
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OK, I have finalized the AudioFormat/AudioSink promotion to GlueGen
and ALAudioSink to JOAL, working well w/ our JOAL test cases, and our ffmpeg media player. As visible, I added extracting certain OpenAL (or better openal-soft) specifics like latency and available source-count to mix. Also brushed up the README.md and web face a little :) I also added a device implementation for JSyn (output only for now), which I have forked here for now https://github.com/sgothel/jsyn I will push my JSyn changes when the next aggregated JogAmp build is ready, allowing the work to be validated. .... |
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I modded the Sound3D OO wrapper once more, see https://jogamp.org/cgit/joal.git/commit/?id=afb386e13fd00fde1401d4551ee4790b1f6d5e09
AudioSink has been refined, see - https://jogamp.org/cgit/gluegen.git/commit/?id=c04726720a57f8db42f2621ad58ff3bd42006c63 - https://jogamp.org/cgit/gluegen.git/commit/?id=6a74d16a805a4204093972bb91361b2aa633065c all to condense for ALAudioSink - https://jogamp.org/cgit/joal.git/commit/?id=44ed86045ee1fc8a91fa2902196e9ddaf53242ca .. and GLMediaPlayer - https://jogamp.org/cgit/jogl.git/commit/?id=b294b6e4f9a3dc24bcdce28f0a9c45eda8755f1f The SimpleSineSynth in JOAL has also been promoted, so users can have a simple synthetic sound source. https://jogamp.org/cgit/joal.git/commit/?id=1a4305bbfd4f091fe8d57aa35a76de14ee83383c xxxx All of the above to use audio w/ JOAL/OpenAL more easily incl. 3D spatial effect, which requires a mono source. For the latter the audio channels can be limited and has been in the demo (MediaButton). GraphUI demo https://jogamp.org/cgit/jogl.git/commit/?id=aea2254d1226b9471893113bde2bf1e54c24b14c .. will produce another little demo video soon, showing results. And this shall have completed my little journey into sound :) |
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My JOAL/OpenAL integration into jsyn ..
https://jogamp.org/cgit/jsyn.git/log/ |
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